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Incomplete-Information Games in Large Populations with Anonymity 匿名大群体中的不完全信息博弈
Pub Date : 2019-11-14 DOI: 10.2139/ssrn.3676323
M. Hellwig
The paper provides theoretical foundations for models of strategic interdependence under uncertainty that have a continuum of agents and a decomposition of uncertainty into a macro component and an agent‐specific micro component, with a law of large numbers for the latter. This macro–micro decomposition of uncertainty is implied by a condition of exchangeability of agents' types, which holds at the level of the prior if and only if it also holds at the level of agents' beliefs, i.e., posteriors. Under an additional condition of anonymity in payoffs, agents' behaviors are fully determined by their beliefs about the cross‐section distribution of types and other macro variables, and by their beliefs about the cross‐section distribution of other agents' strategies. Any probability distribution over cross‐section distributions of types and other macro variables is compatible with a fully specified belief system, but not every function from types to such probability distributions is compatible with a common prior. The paper gives necessary and sufficient conditions for compatibility of such a function with a common prior.
本文为不确定性下的战略相互依赖模型提供了理论基础,该模型具有连续的代理,并将不确定性分解为宏观成分和特定代理的微观成分,后者具有大数定律。这种不确定性的宏观-微观分解是由代理类型的可交换性条件隐含的,该条件在先验水平上成立,当且仅当它也在代理的信念水平上成立,即后验。在支付匿名的附加条件下,代理人的行为完全取决于他们对类型和其他宏观变量的横截面分布的信念,以及他们对其他代理人策略横截面分布的信念。类型和其他宏观变量的横截面分布上的任何概率分布都与完全指定的信念系统兼容,但并非从类型到这种概率分布的每个函数都与共同先验兼容。给出了该函数与公共先验相容的充分必要条件。
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引用次数: 6
Global Manipulation by Local Obfuscation 局部混淆的全局操作
Pub Date : 2019-10-17 DOI: 10.2139/ssrn.3471491
Fei Li, Yangbo Song, Mofei Zhao
We study information design in a regime change context. A continuum of agents choose independently whether to attack the current regime and will succeed if and only if the mass of attackers outweighs the regime's strength. The strength is uncertain, and the information designer chooses a strength-dependent experiment to maintain the status quo. The optimal information structure randomizes between partial truth-telling and local exaggeration across agents: some agents receive a signal matching the true strength of the status quo, and others receive an elevated signal professing slightly higher strength. Optimal local obfuscation strictly dominates public signals, and in certain cases where public signals become futile, local obfuscation still guarantees the status quo's survival.
我们在制度变化的背景下研究信息设计。连续的代理人独立选择是否攻击当前政权,并且当且仅当攻击者的数量超过政权的力量时才会成功。强度是不确定的,信息设计者选择强度依赖实验来维持现状。最优的信息结构在主体之间的部分真实和局部夸大之间随机化:一些主体接收到与现状真实强度相匹配的信号,而另一些主体接收到声称强度略高的升高信号。最优局部模糊严格控制公共信号,在公共信号无效的某些情况下,局部模糊仍然保证了现状的生存。
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引用次数: 12
Long Horizon Repeated Games: How Does Ending Rule Affect Decisions in High Δ Games 长视界重复游戏:结束规则如何影响高Δ游戏中的决策
Pub Date : 2019-10-02 DOI: 10.2139/ssrn.3147228
Christopher Candreva
This paper looks to see if subjects approach long, indefinitely repeated Prisoner's Dilemma games featuring discounted payoffs with an option to opt out differently from how they approach long, indefinitely repeated Prisoner's Dilemma games that are randomly terminated. I show under relatively general assumptions that the critical δ ∗ -value, above which cooperation can be supported as a Subgame Perfect Equilibrium, differs between the two environments. A between-subject design with δ = 0.98 was used to determine if subject behavior did vary by treatment. First period and all period cooperation rates were found to be higher in the random termination treatment compared to the discounted treatment. The evolution of cooperation across supergames also differed between the two treatments. Behavior in the discounted treatment did not follow the patterns typically observed in the literature. Lastly, the Strategy Frequency Estimation Method (SFEM) was used to determine whether or not subjects in different treatments used different repeated game strategies. I find that subjects in the discounted treatment were more likely to play strategies that defect initially (All D, STFT), but cooperative subjects tended to play more forgiving strategies (TFT, STFT). Conversely, subjects in the randomly terminated treatment tended to play more initially cooperative, yet less forgiving strategies (Grim, Grim2).
这篇论文想看看受试者是否会在长期、无限期重复的囚徒困境游戏中选择退出,而不是在长期、无限期重复、随机终止的囚徒困境游戏中选择退出。我证明了在相对一般的假设下,临界δ *值在两种环境之间是不同的,在此值之上,合作可以被支持为子博弈的完美均衡。采用δ = 0.98的受试者间设计来确定受试者的行为是否因治疗而改变。随机终止处理的第一阶段和所有阶段的合作率均高于贴现处理。两种处理方式在超级游戏中的合作进化也有所不同。打折治疗中的行为不遵循文献中典型观察到的模式。最后,采用策略频率估计方法(SFEM)确定不同处理的受试者是否使用不同的重复博弈策略。我发现,折扣组的被试更有可能采取一开始就有缺陷的策略(All D, STFT),而合作组的被试倾向于采取更宽容的策略(TFT, STFT)。相反,在随机终止的治疗中,受试者倾向于最初更合作,但更不宽容的策略(Grim, Grim2)。
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引用次数: 2
Bargaining and News 讨价还价和新闻
Pub Date : 2019-08-26 DOI: 10.2139/ssrn.2767147
Brendan Daley, Brett Green
We study a bargaining model in which a buyer makes frequent offers to a privately informed seller, while gradually learning about the seller’s type from “news.” We show that the buyer’s ability to leverage this information to extract more surplus from the seller is remarkably limited. In fact, the buyer gains nothing from the ability to negotiate a better price despite the fact that a negotiation must take place in equilibrium. During the negotiation, the buyer engages in a form of costly “experimentation” by making offers that are sure to earn her negative payoffs if accepted, but speed up learning and improve her continuation payoff if rejected. We investigate the effects of market power by comparing our results to a setting with competitive buyers. Both efficiency and the seller’s payoff can decrease by introducing competition among buyers. (JEL C78, D82, D83)
我们研究了一个讨价还价模型,在这个模型中,买方经常向一个私下知情的卖方提出报价,同时逐渐从“新闻”中了解卖方的类型。我们表明,买方利用这些信息从卖方获得更多盈余的能力是非常有限的。事实上,尽管谈判必须在均衡状态下进行,但买方从谈判一个更好的价格的能力中没有得到任何好处。在谈判过程中,买方进行了一种代价高昂的“实验”,提出的条件如果被接受,肯定会给她带来负收益,但如果被拒绝,则会加速学习并提高她的持续收益。我们通过比较我们的结果与竞争性买家的设置来研究市场力量的影响。由于引入了买家之间的竞争,效率和卖方的收益都会降低。(凝胶c78, d82, d83)
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引用次数: 32
Group Buying between Competitors: The Determinant of Power Structure 竞争者之间的团购:权力结构的决定因素
Pub Date : 2019-08-08 DOI: 10.2139/ssrn.3435526
Ke Fu, Guoming Lai, Weixin Shang, Jiayan Xu
Competing firms may engage in group buying to benefit from quantity discount from the common supplier. There are two prevailing power structures in industry practice: Nash group buying in which two competing firms possess similar powers, and Stackelberg group buying in which one firm serves as the leader to initiate group buying contract. We investigate how the competitors' power structure affects their group buying behaviors and the performances of all stakeholders (including the supplier, the two firms, and the end consumers). Our paper is the first to study the impact of power structure on group buying between competitors in B2B context. We employ a game-theoretic framework in which two firms facing Cournot competition can group their purchase if it is beneficial over individual purchasing. As part of the framework, we model firms' group buying based on their endowed power structures. For each power structure, we derive equilibrium firm behaviors and characterize the conditions under which firms have a group buying incentive. We compare the group buying behaviors and performances across different power structures and demonstrate the determinant of power structure: Different power structures may fundamentally alter firms' group buying incentives. Furthermore, different power structures lead to different joint performance and neither form of group buying can dominate the others. Our results suggest that either Nash or Stackelberg group buying between competing firms may achieve Pareto improvement over individual purchasing in the sense that all the parties are better off. One distinctive insight is that when the two firms are highly asymmetric in their market bases, Nash group buying is unattainable due to severe co-opetition conflict and only Stackelberg group buying may be possible. Moreover, under certain conditions, the smaller-firm-led Stackelberg group buying (i.e., the smaller firm moves first and acts as the leader) can be Pareto optimal among all power structures.
相互竞争的公司可能会参与团购,以从共同供应商那里获得数量折扣。在行业实践中,有两种主流的权力结构:纳什式团购,即两个相互竞争的企业拥有相似的权力;斯塔克尔伯格式团购,即一家企业作为领导者发起团购合同。我们研究了竞争对手的权力结构如何影响其团购行为和所有利益相关者(包括供应商、两家公司和最终消费者)的绩效。本文首次研究了B2B环境下竞争对手之间的权力结构对团购的影响。我们采用了一个博弈论框架,在这个框架中,两个面临古诺竞争的公司可以在比个人购买更有利的情况下组合购买。作为该框架的一部分,我们基于企业赋予的权力结构对企业团购进行了建模。对于每一种权力结构,我们推导了均衡企业行为,并刻画了企业具有团购激励的条件。我们比较了不同权力结构下企业的团购行为和团购绩效,论证了权力结构的决定因素:不同的权力结构可能从根本上改变企业的团购激励。此外,不同的权力结构导致不同的联合绩效,任何一种团购形式都不能主导其他团购形式。我们的研究结果表明,竞争企业之间的纳什团购或斯塔克尔伯格团购都可能比个人购买实现帕累托改进,即各方都更富裕。一个独特的见解是,当两家公司的市场基础高度不对称时,由于严重的合作竞争冲突,纳什团购是不可能实现的,只有斯塔克尔伯格团购可能。此外,在一定条件下,在所有权力结构中,小企主导的Stackelberg团购(即小企率先行动并作为领导者)可以达到帕累托最优。
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引用次数: 0
If We Confess Our Sins 如果我们承认我们的罪
Pub Date : 2019-08-01 DOI: 10.1111/iere.12390
Francisco Silva
I consider a scenario where a social planner suspects that a crime has been committed. There are many suspects and at most one of them is guilty. I characterize the optimal mechanism for the social planner under different assumptions with respect to her commitment power. I find that the optimal mechanism is a “confession inducing mechanism”: Before an investigation, each agent can confess to being guilty in exchange for a reduced punishment. I find that these mechanisms do better than the traditional trial mechanism because of information externalities: When an agent credibly confesses his guilt, he reveals everyone else's innocence.
我考虑这样一个场景:一个社会规划师怀疑有人犯罪。有许多嫌疑人,其中最多有一个是有罪的。我在不同的假设下描述了社会计划者的最优机制,关于她的承诺能力。我发现最优机制是一种诱导认罪机制:在调查之前,每个代理人都可以认罪以换取减轻的惩罚。我发现,由于信息外部性,这些机制比传统的审判机制做得更好:当一个行为人可信地坦白自己的罪行时,他就揭示了其他人的清白。
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引用次数: 13
Diffusion Games 扩散的游戏
Pub Date : 2019-07-26 DOI: 10.2139/ssrn.2624865
Evan Sadler
Behaviors and information often spread via person-to-person diffusion. This paper highlights how diffusion processes can facilitate coordination. I study contagion in a discrete network with Bayesian players. In addition to characterizing the extent and rate of adoption, we uncover a new effect: when large cascades are possible in equilibrium, exposure conveys information about a player’s network position. This effect underscores a novel trade-off in the design of marketing campaigns, suggesting conditions under which word-of-mouth is relatively more effective. A generalization of the model to multi-type networks suggests a new approach to targeted seeding. (JEL D83, D85, M31, M37, Z13)
行为和信息通常通过人与人之间的传播来传播。本文强调了扩散过程如何促进协调。我研究具有贝叶斯参与人的离散网络中的传染。除了描述被采用的程度和速度外,我们还发现了一个新的效应:当大级联可能处于平衡状态时,曝光率传达了玩家网络位置的信息。这种效应强调了营销活动设计中的一种新的权衡,表明在哪些条件下口碑相对更有效。将该模型推广到多类型网络,为定向播种提供了一种新的方法。(凝胶d83, d85, m31, m37, z13)
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引用次数: 29
Cost-Sharing Mechanism for Excludable Goods With Generalized Non-Rivalry 具有普遍非竞争的排他性商品的成本分担机制
Pub Date : 2019-06-27 DOI: 10.2139/ssrn.2694899
Tatsuhiro Shichijo, Emiko Fukuda
Both excludable public goods with non-rivalry and private goods with network externalities have a coordination problem.

In this study, we define generalized non-rivalry to investigate coordination mechanisms for both types of goods.

We focus on the equal cost-sharing with maximal participation (ECSMP) mechanism, which has been studied as a mechanism for excludable public goods with non-rivalry, and we find that this mechanism is optimal with respect to two welfare criteria in an environment with generalized non-rivalry. Moreover, we characterize the ECSMP mechanism within this environment.
具有非竞争性的排他性公共产品和具有网络外部性的私有产品都存在协调问题。在本研究中,我们定义了广义非竞争来研究这两种商品的协调机制。我们关注最大参与下的同等成本分担机制(ECSMP),该机制已被研究为非竞争的排他性公共产品的机制,我们发现在广义非竞争环境下,该机制在两个福利标准方面是最优的。此外,我们描述了这种环境下的ECSMP机制。
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引用次数: 2
'We Haven’t Got But One More Day': The Cuban Missile Crisis as a Dynamic Chicken Game “我们只有最后一天了”:古巴导弹危机是一个动态的鸡肉游戏
Pub Date : 2019-06-18 DOI: 10.2139/ssrn.3406265
A. Dixit, David McAdams, Susan Skeath
Brinkmanship is a “threat that leaves something to chance” – creating a risk of catastrophe that is high enough to deter the adversary but low enough to be acceptable to oneself. The Cuban missile crisis is offered as a classic example. We argue that in that crisis both sides lost control over the risk. We build a dynamic model of a chicken game, and use parameters based on historical narrative studies. We find that over the thirteen days of the crisis, the probability of a nuclear war got as high as 60%.
边缘政策是一种“留给机会的威胁”——制造一种灾难的风险,这种风险高到足以威慑对手,但低到自己可以接受。古巴导弹危机就是一个典型的例子。我们认为,在那次危机中,双方都失去了对风险的控制。我们建立了一个鸡游戏的动态模型,并使用基于历史叙事研究的参数。我们发现,在危机发生的13天里,爆发核战争的可能性高达60%。
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引用次数: 4
Measuring Competitiveness and Cooperativeness 衡量竞争力和合作性
Pub Date : 2019-05-21 DOI: 10.2139/ssrn.3379758
T. Demuynck, C. Seel, Giang Tran
We develop an index of competitiveness and cooperativeness which is based on the primitives of a normal-form game, i.e. players, strategies and payoffs. The index relies on a unique decomposition of a given game into a zero-sum game and a common-interest game. The index decreases in the distance to its zero-sum part and it increases in the distance to its common-interest part. Alternatively, the index increases if the share of variation in payoffs captured by the zero-sum part increases We compute our index for well-known classes of games such as Prisoner's Dilemma,games with Strategic Complements and Substitutes, All-pay auctions, Tullock contests, and Public Goods games. The comparative statics of our index coincide with economic intuition. The index does well in explaining experimental
我们开发了一个竞争和合作的指数,这是基于一个正常形式的游戏的基本要素,即玩家,策略和收益。该指数依赖于将给定博弈独特地分解为零和博弈和共同利益博弈。指数与零和部分的距离减小,与共同利益部分的距离增大。另外,如果零和博弈部分获得的收益变化份额增加,指数也会增加。我们计算的指数对象包括囚徒困境、具有战略互补和替代的游戏、全付费拍卖、Tullock竞赛和公共产品游戏等知名游戏。我们的指数的比较统计数据与经济学直觉是一致的。该指数很好地解释了实验
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引用次数: 1
期刊
ERN: Other Game Theory & Bargaining Theory (Topic)
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