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Seventh International Workshop on Computer Architecture for Machine Perception (CAMP'05)最新文献

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P-LSR: a parallel algorithm for line scratch restoration P-LSR:线划痕恢复的并行算法
G. Laccetti, L. Maddalena, A. Petrosino
Many algorithms have been proposed in literature for digital film restoration; unfortunately, none of them ensures a perfect restoration whichever is the image sequence to be restored. In this paper, we adopt an approach to digital scratch restoration based on the combination of relatively well settled distinct techniques. We propose P-LSR, a parallel version focusing on strategies based on both task and data partitioning to achieve good load balancing, that well adapts also to be distributed. Parallel performance is deeply investigated for several real image sequences.
文献中提出了许多用于数字电影修复的算法;不幸的是,无论要恢复的图像序列是什么,它们都不能确保完美的恢复。在本文中,我们采用了一种基于相对完善的不同技术组合的数字划痕修复方法。我们提出了P-LSR,这是一个并行版本,专注于基于任务和数据分区的策略,以实现良好的负载平衡,并且很好地适应分布式。深入研究了几种真实图像序列的并行性能。
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引用次数: 5
On real time image processing on a network of PCs 在pc网络上的实时图像处理
P. Millán, E. Montseny
Many image processing algorithms have a very high execution time if only a processor is used for processing them. Using a SIMD parallel structure for its execution could reduce this time. This is particularly important in the case of algorithms that must be processed in real time. The use of networks of PC is an appealing solution that besides its low cost, takes advantage from both the high speed of actual interconnection networks, and the high-performance of PC. In this paper we present a model that explicitly considers system parameters, network parameters, and application parameters. So, the speed and communication model of the considered network, the workstations and PC computing power, the per-pixel computational cost of the algorithms (that can be constant or variable), and a variable number of computers have been considered. We do not aim to evaluate the processing of high and medium-level algorithms of a MISD structure, but we present the first results of our evaluations for iterative low-level image processing applications. Specifically, we give a prediction model to distribute the data to each processor of a distributed system, minimizing the processors' idle time.
许多图像处理算法在仅使用处理器的情况下具有非常高的执行时间。使用SIMD并行结构执行可以减少这一时间。这在必须实时处理的算法的情况下尤为重要。PC网络的使用是一种很有吸引力的解决方案,它除了成本低之外,还利用了实际互连网络的高速和PC的高性能。在本文中,我们提出了一个明确考虑系统参数、网络参数和应用参数的模型。因此,所考虑的网络的速度和通信模型、工作站和PC的计算能力、算法的每像素计算成本(可以是恒定的或可变的)以及可变数量的计算机都被考虑在内。我们的目的不是评估MISD结构的高级和中级算法的处理,但我们提出了我们对迭代低级图像处理应用的评估的第一个结果。具体来说,我们给出了一个预测模型,将数据分配到分布式系统的每个处理器上,使处理器的空闲时间最小化。
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引用次数: 0
An intelligent and task-independent controller for video sequence analysis 一种用于视频序列分析的智能任务独立控制器
J. Bins, T. List, Robert B. Fisher, David Tweed
This paper describes a task-independent controller that allows for an easy implementation of vision systems for processing video sequences. The controller does not have a fixed dataflow or any fixed steps. The dataflow is constructed by the modules by describing themselves for the controller. During operation the modules and their parameters are selected using an independent decision module. This makes the system flexible and allows comparison of different learning techniques and decision strategies. The controller is being used by the CAVIAR system and its current decision module is a rule-based system written in Clips.
本文描述了一个任务无关控制器,它允许一个简单的实现视觉系统处理视频序列。控制器没有固定的数据流或任何固定的步骤。数据流由模块通过向控制器描述自己来构建。在运行过程中,使用独立的决策模块选择模块及其参数。这使得系统灵活,并允许比较不同的学习技术和决策策略。该控制器由CAVIAR系统使用,其当前的决策模块是一个用Clips编写的基于规则的系统。
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引用次数: 9
16-bit floating point instructions for embedded multimedia applications 嵌入式多媒体应用程序的16位浮点指令
L. Lacassagne, D. Etiemble, S. A. O. Kablia
We have simulated the implementation of 16-bit floating point instructions on a Pentium4 and PowerPC G4 and G5 to evaluate the performance impact of these instructions in embedded processors for graphics and multimedia applications. Both accuracy of the computations and the execution time have been considered. For low-end embedded processors, the 16-bit FP instructions deliver a larger dynamic range than 16-bit integer with the same memory footprint. For high-end embedded processors, we add the speed up coming from wider SIMD instructions.
我们在Pentium4和PowerPC G4和G5上模拟了16位浮点指令的实现,以评估这些指令在嵌入式处理器中对图形和多媒体应用程序的性能影响。同时考虑了计算精度和执行时间。对于低端嵌入式处理器,在内存占用相同的情况下,16位FP指令提供比16位整数更大的动态范围。对于高端嵌入式处理器,我们添加了来自更广泛的SIMD指令的速度提升。
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引用次数: 15
A plug-and-play architecture for cognitive video stream analysis 认知视频流分析的即插即用架构
T. List, J. Bins, Robert B. Fisher, David Tweed
This paper presents an architecture for cognitive analysis of streaming video, in which a new module can easily be plugged in, to add to or even compete with existing functionality. This allows the implementers to focus on the key scientific issues instead of struggling with the details of the implementation. The architecture is distributed and runs independently of the underlying computer architecture and can run transparently across one or many different operating systems in a larger distributed system. This architecture focuses on several key computer vision issues, such as multi-level global and local control, automatic dataflow based on auto-descriptive self-regulating independent modules that come together to form a whole based on the characteristics of the individual and the needs of the system rather than a static flow diagram.
本文提出了一种流媒体视频认知分析的体系结构,该体系结构可以很容易地插入一个新的模块,以增加甚至与现有功能竞争。这使得实现者可以专注于关键的科学问题,而不是纠结于实现的细节。该体系结构是分布式的,并且独立于底层计算机体系结构运行,并且可以透明地在更大的分布式系统中跨一个或多个不同的操作系统运行。该体系结构侧重于几个关键的计算机视觉问题,如多层全局和局部控制,基于自动描述、自我调节的独立模块的自动数据流,这些模块根据个人特征和系统需求聚集在一起形成一个整体,而不是一个静态流程图。
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引用次数: 10
Face localization in color images with complex background 复杂背景彩色图像中的人脸定位
P. Campadelli, R. Lanzarotti, G. Lipori
In this paper we describe a two step algorithm which localizes faces in 2D color images depicting a single face on a complex background. Given a single image, the algorithm roughly determines the skin regions and then searches for eyes within them. A face is localized if at least one eye is present in a skin region. The system is based on a support vector machine trained to separate sub-images representing eyes from others. The algorithm is robust to scale, illumination, pose variations and deals with partial occlusions. Results on several public databases are presented.
在本文中,我们描述了一种两步算法,该算法在复杂背景下描绘单个人脸的二维彩色图像中定位人脸。给定一张图像,该算法大致确定皮肤区域,然后在其中搜索眼睛。如果至少有一只眼睛出现在皮肤区域,则面部是局部的。该系统基于经过训练的支持向量机,将代表眼睛的子图像与其他子图像分离开来。该算法对尺度、光照、姿态变化和局部遮挡具有鲁棒性。给出了几个公共数据库的结果。
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引用次数: 12
3D reconstruction as a network service 作为网络服务的三维重建
S. Ansoldi, Giovanni Battista Buora, V. Roberto
We present a Web-based system for remotely reconstructing 3D models from 2D images. The system relies on a full static stereo vision procedure, which includes feature extraction; matching; fundamental matrix and roto-translation parameters estimation; image rectification; 3D-point triangulation and poly-hedrization, to produce a 3D geometrical model approximating the input scene. The system architecture, grounded on a conventional client-server scheme, has been designed according to the model-view-controller (MVC) paradigm in order to obtain a modular configuration, keeping separate the presentation from the processing and control phases. The resulting, flexible scheme allows the user to fully control the flow of information by means of an interactive interface. In this way, the partial results arising from the numerical steps can be refined by the user, who can modify input parameters, add/eliminate/change output results, thereby actively contributing to an accurate and efficient synthesis of the final model. The system has been realized on an open-source platform; results are presented and discussed.
我们提出了一个基于web的系统,用于从2D图像远程重建3D模型。该系统依赖于一个完整的静态立体视觉过程,其中包括特征提取;匹配;基本矩阵和转子平移参数估计;形象整改;三维点三角剖分和多边形化,生成接近输入场景的三维几何模型。系统架构基于传统的客户机-服务器方案,根据模型-视图-控制器(MVC)范例进行设计,以便获得模块化配置,将表示与处理和控制阶段分开。由此产生的灵活方案允许用户通过交互界面完全控制信息流。这样,由数值步骤产生的部分结果可以由用户进行细化,用户可以修改输入参数,增加/消除/改变输出结果,从而积极地促进最终模型的准确和高效的综合。该系统已在开源平台上实现;提出并讨论了结果。
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引用次数: 1
Energy/performance evaluation of the multithreaded extension of a multicluster VLIW processor 多集群VLIW处理器多线程扩展的能量/性能评估
D. Barretta, G. Palermo, M. Sami, R. Zafalon
In this paper we address the problem of architectural exploration from the energy/performance point of view of a VLIW processor for embedded systems. We also consider an architectural modification we introduced in order to extend the reference processor so that it can exploit both instruction level parallelism and thread level parallelism. A power model obtained by applying an instruction-level power estimation technique is presented and validated with experimental results. This power model was plugged in a parametric cycle-accurate simulator in order to support architectural exploration. Experimental results derived from the proposed framework show a comparison among different implementations of the reference processor: single and dual cluster implementations, and dual cluster with multithreaded extension.
在本文中,我们从嵌入式系统的VLIW处理器的能量/性能角度来解决架构探索的问题。我们还考虑了为了扩展参考处理器而引入的架构修改,以便它可以利用指令级并行性和线程级并行性。提出了一种基于指令级功率估计技术的功率模型,并用实验结果进行了验证。该功率模型被插入一个参数周期精确模拟器,以支持建筑探索。实验结果显示了参考处理器的不同实现:单集群和双集群实现,以及多线程扩展的双集群实现。
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引用次数: 0
Virtual astronomy, information technology, and the new scientific methodology 虚拟天文学、信息技术和新的科学方法论
S. Djorgovski
All sciences, including astronomy, are now entering the era of information abundance. The exponentially increasing volume and complexity of modern data sets promises to transform the scientific practice, but also poses a number of common technological challenges. The virtual observatory concept is the astronomical community's response to these challenges: it aims to harness the progress in information technology in the service of astronomy, and at the same time provide a valuable testbed for information technology and applied computer science. Challenges broadly fall into two categories: data handling (or "data farming"), including issues such as archives, intelligent storage, databases, interoperability, fast networks, etc., and data mining, data understanding, and knowledge discovery, which include issues such as automated clustering and classification, multivariate correlation searches, pattern recognition, visualization in highly hyperdimensional parameter spaces, etc., as well as various applications of machine learning in these contexts. Such techniques are forming a methodological foundation for science with massive and complex data sets in general, and are likely to have a much broader impact on the modern society, commerce, information economy, security, etc. There is a powerful emerging synergy between the computationally enabled science and the science-driven computing, which will drive the progress in science, scholarship, and many other venues in the 21st century.
包括天文学在内的所有科学现在都进入了信息丰富的时代。现代数据集的数量和复杂性呈指数级增长,有望改变科学实践,但也带来了一些常见的技术挑战。虚拟天文台的概念是天文学界对这些挑战的回应:它旨在利用信息技术的进步为天文学服务,同时为信息技术和应用计算机科学提供一个有价值的测试平台。挑战大致分为两类:数据处理(或“数据农场”),包括档案、智能存储、数据库、互操作性、快速网络等问题;数据挖掘、数据理解和知识发现,包括自动聚类和分类、多元相关搜索、模式识别、高维参数空间的可视化等问题,以及机器学习在这些环境中的各种应用。一般来说,这些技术正在形成具有大量复杂数据集的科学的方法论基础,并可能对现代社会、商业、信息经济、安全等产生更广泛的影响。计算驱动的科学和科学驱动的计算之间正在形成一种强大的协同作用,这将推动21世纪科学、学术和许多其他领域的进步。
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引用次数: 27
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Seventh International Workshop on Computer Architecture for Machine Perception (CAMP'05)
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