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Journal of Imagery Research in Sport and Physical Activity最新文献

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Getting the most out of imagery: PETTLEP and ESports 充分利用图像:petttlep和电子竞技
Q3 Health Professions Pub Date : 2023-05-01 DOI: 10.1515/jirspa-2023-0010
Melanie J. Gregg
Abstract The PETTLEP model of imagery developed by Holmes, P. S., & Collins, D. J. (2001. The PETTLEP approach to motor imagery: A functional equivalence model for sport psychologists. Journal of Applied Sport Psychology, 13, 60–83) is used to guide mental skills practitioners and researchers when designing mental imagery interventions for performance enhancement. The PETTLEP acronym represents Physical, Task, Timing, Learning, Emotion, and Perspective aspects of mental images. Using the PETTLEP model to guide imagery optimizes the effectiveness of the imagery.
由Holmes, P. S.和Collins, D. J.(2001)开发的petttlep图像模型。运动意象的PETTLEP方法:运动心理学家的功能对等模型。应用运动心理学杂志,13,60-83)用于指导心理技能从业者和研究人员在设计心理意象干预以提高表现时。PETTLEP首字母缩略词代表心理图像的物理,任务,时间,学习,情感和视角方面。使用petttlep模型来引导图像,可以优化图像的有效性。
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引用次数: 2
Translating the applied model of deliberate imagery use to esports 将有意使用图像的应用模型转化为电子竞技
Q3 Health Professions Pub Date : 2023-05-01 DOI: 10.1515/jirspa-2023-0014
S. Moritz
Abstract This article presents the Applied Model of Deliberate Imagery Use for Esports. The model is a translation from the Applied Model of Deliberate Imagery Use for Sport, Dance, Exercise and Rehabilitation (Cumming, J., & Williams, S. E. (2013). Introducing the revised applied model of deliberate imagery use for sport, dance, exercise, and rehabilitation. Movement & Sport Sciences, 82, 69–81 Martin, K. A., Moritz, S. E., & Hall, C. R. (1999). Imagery use in sport: A literature review and applied model. The Sport Psychologist, 13, 245–268). Each component of the model is described with examples relevant to esports. How the model can be used for imagery intervention and application, and suggestions for future research are also included.
摘要本文提出了电子竞技中有意使用图像的应用模型。该模型是对《有意使用意象进行体育、舞蹈、锻炼和康复的应用模型》(Cumming,J.,&Williams,S.E.,2013)的翻译。介绍了经过修订的用于体育、舞蹈、锻炼和康复的刻意意象应用模型。《运动与体育科学》,82,69–81 Martin,K.A.,Moritz,S.E.和Hall,C.R.(1999)。图像在体育运动中的应用:文献综述和应用模型。《运动心理学家》,13245-268)。模型的每个组成部分都用与电子竞技相关的例子进行了描述。该模型如何用于图像干预和应用,以及对未来研究的建议也包括在内。
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引用次数: 0
Imagery use in esports: future research directions and unique considerations 电子竞技中的图像使用:未来的研究方向和独特考虑
Q3 Health Professions Pub Date : 2023-05-01 DOI: 10.1515/jirspa-2023-0018
S. Moritz, Matt Knutson
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引用次数: 1
Using imagery to build team confidence in esports 利用图像在电子竞技中建立团队信心
Q3 Health Professions Pub Date : 2023-05-01 DOI: 10.1515/jirspa-2023-0019
S. Moritz
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引用次数: 0
Imagery for game strategy in esports 电子竞技游戏策略中的图像
Q3 Health Professions Pub Date : 2023-04-27 DOI: 10.1515/jirspa-2023-0011
Melanie J. Gregg
Abstract Cognitive general imagery includes game plans, strategies, and routines. Mental imagery of strategies of play can decrease reaction time and lead to better decision making, ultimately resulting in enhanced performance.
摘要认知一般意象包括游戏计划、策略和常规。游戏策略的心理意象可以减少反应时间,并导致更好的决策,最终提高表现。
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引用次数: 0
Why imagery use in esports? 为什么在电子竞技中使用图像?
Q3 Health Professions Pub Date : 2023-04-27 DOI: 10.1515/jirspa-2023-0015
S. Moritz
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引用次数: 3
VR training and imagery training in esports 电子竞技中的VR训练和图像训练
Q3 Health Professions Pub Date : 2023-03-10 DOI: 10.1515/jirspa-2023-0003
Lindsay Ross-Stewart, Russell Lee
Abstract This article focused on the recent interest in VR in sport and how this technology can and can not help Esport athletes. Summarizing that VR is likely not a tool needed in esports, the authors highlight ways that Esport athletes can incorporate imagery into their first-person perspective gaming film review in a way that increased their psychological skills and performance.
摘要本文重点介绍了VR在体育运动中的最新兴趣,以及这项技术如何帮助和不帮助Esport运动员。总结虚拟现实可能不是电子竞技所需的工具,作者强调了电子竞技运动员可以将图像融入他们的第一人称视角游戏电影评论中,从而提高他们的心理技能和表现。
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引用次数: 2
Using imagery to build confidence in esports 使用图像在电子竞技中建立信心
Q3 Health Professions Pub Date : 2023-03-08 DOI: 10.1515/jirspa-2022-0023
Robin Vealey, Emily Wright
Abstract The purpose of this article is to provide strategies for using imagery to build confidence in esport athletes. Because confidence is a belief and strongly influenced by success and failure, mental training using imagery should be designed to create and sustain an agile mindset to accept events that shake confidence and enable athletes to respond productively to adapt and restore self-belief. Esport athletes should start small with short but frequent sessions of polysensory imagery practice of simple skills and strategies to build imagery skill and confidence. Imagery practice should be similar to competition, in terms of physical posture, setting, and equipment. Confidence-building imagery strategies include creating and rehearsing optimal performance plans as well creating imagery scripts for productive responses to mistakes, losing, tilting, and worrying about the skills and decision-making of teammates. Uses of imagery can be periodized to optimally develop confident performance and responses, prepare for specific opponents or tournaments, and assess prior performances using a growth mindset to enhance self-belief.
摘要本文的目的是提供使用图像建立电子竞技运动员信心的策略。因为信心是一种信念,深受成功和失败的影响,所以使用意象的心理训练应该旨在创造和维持敏捷的心态,以接受动摇信心的事件,并使运动员能够做出有效的反应来适应和恢复自信。电子竞技运动员应该从小处入手,进行短暂但频繁的多感官意象训练,练习简单的技能和策略,以建立意象技能和信心。在身体姿势、环境和设备方面,形象练习应该类似于比赛。建立信心的图像策略包括创建和排练最佳表现计划,以及创建图像脚本,以便对错误、失败、倾斜和担心队友的技能和决策做出有效反应。图像的使用可以分阶段进行,以最佳地发展自信的表现和反应,为特定的对手或锦标赛做准备,并使用成长心态评估先前的表现,以增强自信。
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引用次数: 2
Practical assessment and application of imagery techniques in esports 电子竞技中图像技术的实际评估与应用
Q3 Health Professions Pub Date : 2023-03-08 DOI: 10.1515/jirspa-2023-0002
Caroline M. Brackette, Viken Alexander Ayvazian
Abstract Objectives This paper highlights how the practice of mental imagery, which is effective in helping elite athletes enhance their performance for competition in traditional sports, is transferable to esports athletes. Methods This paper will provide an overview of a profile of esports athletes and the challenges they face, a tool to assess their level of proficiency with the successful use of mental imagery, and suggestions on how they might incorporate mental imagery into their preparation and competition routines. Results Esports athletes can benefit from using mental imagery to raise their level of performance and address any stressors or difficulties they might encounter during preparation and competition. Mental imagery is ideal to use as a foundational practice to improve other mental skills such as focus, self-regulation, positive self-talk, and resiliency. Conclusions Gamers who are interested in participating, or already involved, in esports would benefit from developing an individualized mental imagery plan and working with a mental performance professional to help them assess, develop, and evaluate their proficiency in the use of mental imagery skills and outcomes.
摘要目的本文强调了心理意象的实践是如何转移到电子竞技运动员身上的,心理意象可以有效地帮助精英运动员提高他们在传统体育比赛中的表现。方法本文将概述电子竞技运动员的概况及其面临的挑战,评估他们成功使用心理意象的熟练程度的工具,以及如何将心理意象融入备战和比赛程序的建议。结果电子竞技运动员可以利用心理意象来提高他们的表现水平,并解决他们在准备和比赛中可能遇到的任何压力或困难。心理意象是一种理想的基础练习,可以用来提高其他心理技能,如专注力、自我调节、积极的自我对话和恢复力。结论有兴趣或已经参与电子竞技的玩家将受益于制定个性化的心理意象计划,并与心理表现专业人员合作,帮助他们评估、发展和评估他们在心理意象技能和结果使用方面的熟练程度。
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引用次数: 2
Developing imagery ability in esport athletes using layered stimulus response training 运用分层刺激反应训练培养电子竞技运动员的想象能力
Q3 Health Professions Pub Date : 2023-03-07 DOI: 10.1515/jirspa-2022-0024
J. Cumming, Mary L. Quinton
Abstract For esport athletes to effectively use imagery and experience its many benefits, they must develop a collection of skills referred to as imagery ability. Layered stimulus response training (LSRT) is an evidence-based technique informed by bioinformational theory to improve how easily someone can form rich and vivid images that more closely approximate the real-life situation. In turn, having a better ability to generate and control clear and vivid images is associated with better performance and optimal mental and emotional states. The aim of this paper is to explain how sport psychologists can guide esport athletes through cycles of LSRT, which involves imaging, evaluating, reflecting, and then developing images in progressive layers of different stimulus, response, and meaning propositions. Aids to image generation and other variations of LSRT as well as future research opportunities for applying LSRT to esport are also discussed.
为了让电子竞技运动员有效地使用图像并体验其诸多好处,他们必须培养一系列被称为图像能力的技能。分层刺激反应训练(LSRT)是一种基于生物信息学理论的循证技术,旨在提高人们如何更容易地形成更接近现实情况的丰富生动的图像。反过来,有更好的能力产生和控制清晰生动的图像与更好的表现和最佳的精神和情绪状态有关。本文的目的是解释运动心理学家如何指导电子竞技运动员通过LSRT循环,包括成像,评估,反映,然后在不同刺激,反应和意义命题的渐进层中发展图像。本文还讨论了图像生成的辅助工具和LSRT的其他变体,以及将LSRT应用于电子竞技的未来研究机会。
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引用次数: 3
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Journal of Imagery Research in Sport and Physical Activity
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