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Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context 跨越国界的数字学习:在国际背景下支持变革的沉浸式技术
IF 0.6 Pub Date : 2021-07-15 DOI: 10.7203/REALIA.27.18019
E. Whewell, Helen Caldwell, Grant Malloch, Bethan Garrett
The Digital Learning Across Boundaries: Developing Changemakers (DLAB) project uses immersive technologies in education to explore three challenges across three years: physical, personal and environmental. This paper focuses on the first of these, bringing together the themes of digital making and changemaking to cross physical boundaries by raising awareness about physical inactivity in 11 and 12 year old school pupils. Immersive technologies such as augmented and virtual reality enabled the development of empathy and intercultural understanding among participants, fostered an understanding of changemaking, and created environments for sharing prototype exergames. Research data is analysed to seek evidence of the development of changemaker attributes and impact within a sample group of 60 English school pupils.    
“跨越边界的数字学习:培养变革者”(DLAB)项目在教育中使用沉浸式技术,在三年内探索三个挑战:物理、个人和环境。本文重点讨论了其中的第一个,将数字制造和变革的主题结合在一起,通过提高11岁和12岁学生对身体不活动的认识来跨越身体界限。增强现实和虚拟现实等沉浸式技术促进了参与者之间的同理心和跨文化理解,促进了对变革的理解,并为共享原型练习游戏创造了环境。对研究数据进行了分析,以寻找60名英国学生样本组中变革者属性和影响发展的证据。
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引用次数: 3
Propuesta metodológica para la implementación de herramientas de gamificación en la formación de Maestros de Primaria 在小学教师培训中实施游戏化工具的方法建议
IF 0.6 Pub Date : 2021-01-20 DOI: 10.7203/realia.26.17137
M. L. García Hernández, M. Porto Currás, F.J. Hernández Valverde
Numerous studies have confirmed that gamification develops favorable scenarios for student learning by encouraging student involvement and promoting a more active role. Starting from this premise, in this article we describe an experience we developed with first-grade teacher- training students to find a learning environment that will encourage student involvement in the construction of learning in a challenging and stimulating way. Other aims of this experience are to enable students to face awkward situations responsibly, work on their social and communica- tion skills, and employ critical, creative and contextualized thinking. To evaluate the success of this experience, after its implementation we analyzed the results by comparing responses from parti- cipating students with those from a group from the same Degree and university who employed a different methodology. To gather information, we administered an internationally validated survey – the Student Engagement Questionnaire – and corroborated its validity and reliability with the participants of our study. Our main results are that this methodological experience based on gami- fication promoted a motivating teaching-learning environment, encouraged significant interaction between teachers and students, promoted self-managed learning, interpersonal and communicative skills, and developed student adaptability, while also creating a playful and dynamic atmosphere. We therefore conclude that proper planning and gamification development help to create environ- ments that enrich learning at the university level, improve the management of knowledge and trai- ning content, and develop important transversal skills for the training of future Elementary School teachers.
许多研究已经证实,游戏化通过鼓励学生参与和促进更积极的角色,为学生的学习创造了有利的场景。从这个前提出发,在本文中,我们描述了我们在一年级教师培训学生寻找学习环境的经验,以一种具有挑战性和激励性的方式鼓励学生参与学习建设。这种体验的其他目的是使学生能够负责任地面对尴尬的情况,提高他们的社交和沟通技巧,并运用批判性,创造性和情境化思维。为了评估这一经验的成功,在实施后,我们通过比较参与的学生的反应和来自同一学位和大学的采用不同方法的学生的反应来分析结果。为了收集信息,我们进行了一项国际认可的调查-学生参与问卷-并与我们研究的参与者证实了其有效性和可靠性。我们的主要结果是,这种基于游戏化的方法体验促进了一个激励的教与学环境,鼓励了教师和学生之间的重要互动,促进了自我管理学习,人际交往和沟通技能,培养了学生的适应能力,同时也创造了一个有趣和充满活力的氛围。因此,我们认为适当的规划和游戏化发展有助于创造丰富大学水平学习的环境,改善知识和培训内容的管理,并为未来小学教师的培训培养重要的横向技能。
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引用次数: 0
How prior knowledge, learning, teaching and assessment affect students’ achievements in Mathematics 先验知识、学习、教学和评估如何影响学生的数学成绩
IF 0.6 Pub Date : 2020-12-24 DOI: 10.7203/realia.25.15780
Nazmi Xhomara
In this study we investigate how prior knowledge, the comprehensive learning approach, problem-based teaching and assessment influence students’ basic-learning skills in Mathematics at the university level. To do so, we employed a quasi-experimental research design and a structured questionnaire. Two experimental groups and two control groups of students were involved. We found a negligible correlation between prior knowledge and basic-learning skills but a positive correlation between prior knowledge and the comprehensive learning approach. On the other hand, we found practically no correlation between prior knowledge and assessment. We also found that problem-based teaching correlated positively and that the traditional approach correlated negatively with prior knowledge. Moreover, prior knowledge, problem-based teaching, the comprehensive learning approach and assessment explained 50% of the variance in the levels of basic-learning skills.
在本研究中,我们探讨了先验知识、综合学习方法、问题型教学和评估对大学数学学生基本学习技能的影响。为此,我们采用了准实验研究设计和结构化问卷。分为两个实验组和两个对照组。我们发现先验知识与基本学习技能之间的相关性可以忽略不计,但先验知识与综合学习方法之间存在正相关。另一方面,我们发现先验知识和评估之间几乎没有相关性。我们还发现,问题型教学与先验知识呈正相关,而传统教学与先验知识负相关。此外,先验知识、基于问题的教学、综合学习方法和评估解释了50%的基本学习技能水平差异。
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引用次数: 4
El Texto Guía como recurso didáctico en la enseñanza universitaria 作为大学教育教学资源的指导文本
IF 0.6 Pub Date : 2020-12-24 DOI: 10.7203/realia.25.17645
José Luis Serrano Sánchez, Víctor González Catalayud, María del Mar Román García
In this study we analyze how a teaching aid known as a Study Guide influences the teaching and learning process in a subject of the undergraduate degree in Elementary Education at the University of Murcia (Spain). To do so, we developed an ad hoc questionnaire comprising 30 five-option Likert-style questions. The questionnaire was then validated using the expert judgment technique. The dimensions of analysis were: use of the Study Guide, content of the Study Guide, and activities conducted. Our results show that the students valued the structure and usefulness of the Study Guide positively for preparing the examination, completing the course assignments and understanding key concepts. Gender differences were observed in relation to the usefulness of the evaluation rubrics since female students generally found them useful whereas male students did not. The result was the same when it came to the understanding of concepts and the completion of assignments. Our analysis of the structure of this material means that this research will also help strengthen the call for Study Guide projects published each year by the University of Murcia.
在这项研究中,我们分析了一种被称为学习指南的教学辅助工具如何影响穆尔西亚大学(西班牙)基础教育本科学位课程的教学过程。为此,我们开发了一份特设问卷,其中包括30个李克特式的五选项问题。然后使用专家判断技术对问卷进行验证。分析的维度为:学习指南的使用、学习指南的内容和所进行的活动。我们的研究结果表明,学生积极评价学习指南的结构和有用性,以准备考试,完成课程作业和理解关键概念。在评价标准的有用性方面观察到性别差异,因为女学生普遍认为它们有用,而男学生则没有。在对概念的理解和作业的完成方面,结果是一样的。我们对这些材料结构的分析意味着,这项研究也将有助于加强对穆尔西亚大学每年出版的《学习指南》项目的呼吁。
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引用次数: 0
Porque diez años no son nada: de @tic revista d’innovació educativa a Research in Education and Learning Innovation Archives 因为十年什么都不是:从@ICT Revista d'Education Innovation到教育和学习创新档案研究
IF 0.6 Pub Date : 2019-07-16 DOI: 10.7203/REALIA.22.15379
Paz Villar-Hernández
Research in Education and Innovation Innovation Archives (REALIA) is the new name of the journal that from 2008 to 2018 published the Servei de Formació i Innovació Educativa of the Universitat de València. As others have done before, in 2019 @tic revista d'innovació educativa changed its name. In this text we review the ten years of @tic revista d'innovació educativa, we explain the reasons for this change and introduce new features and some future prospects.
《教育与创新研究创新档案》(REALIA)是2008年至2018年出版的《巴伦西亚大学创新教育服务》杂志的新名称。正如其他人之前所做的那样,2019年@tic revicta d'innovacióeducativa更名。在本文中,我们回顾了@tic revicta d'innovacióeducativa的十年,我们解释了这一变化的原因,并介绍了新的特点和一些未来前景。
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引用次数: 2
Video Viewing Patterns Using Different Teaching Treatments: A Case Study Using YouTube Analytics 使用不同教学方法的视频观看模式:使用YouTube分析的案例研究
IF 0.6 Pub Date : 2019-06-24 DOI: 10.7203/REALIA.22.15389
John N. Walsh, Michael P. O’Brien, D. Slattery
This study explores the viewing patterns of 17 instructional videos in both a traditional and flipped classroom environment by 732 business students taking an IT-related module. While previous work has concentrated mainly on outputs(e.g. student satisfaction/results), this study focuses on how the nature of students’ interactions with videos can be determined through a deep analysis of analytics data. The main findings show that there were less interactions with the instructional videos in the flipped classroom environment compared to the traditional environment, and that videos were used more as a revision aid prior to exams (in both environments) than as an ongoing support to develop skills during term. Implications of this study include the need for regular monitoring of how instructional videos are being used during termand the importance of undertaking a deeper analysis of analytics data as the initial summary data may be misleading.
本研究探讨了732名学it相关课程的商科学生在传统和翻转课堂环境下观看17个教学视频的模式。虽然以前的工作主要集中于产出(例如;学生满意度/结果),本研究的重点是如何通过对分析数据的深入分析来确定学生与视频互动的性质。主要发现表明,与传统环境相比,翻转课堂环境中与教学视频的互动较少,并且视频更多地被用作考试前的复习辅助工具(在两种环境中),而不是作为学期中发展技能的持续支持。这项研究的含义包括需要定期监测教学录像在学期中是如何使用的,以及对分析数据进行更深入分析的重要性,因为最初的汇总数据可能具有误导性。
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引用次数: 14
Valoración del alumnado sobre el uso de clickers y vídeo tutoriales en la educación superior 学生对在高等教育中使用点击器和视频教程的评价
IF 0.6 Pub Date : 2019-06-24 DOI: 10.7203/REALIA.22.14582
M. López-Rodríguez, Maja Barac
The implementation of undergraduate and postgraduate degrees in Spanish universities has been accompanied by a review of the teaching methodologies used. These methodologies incorporating, in many cases, new Information and Communication Technologies (ICT). The ICT of Audience Response Systems (ARS), Clickers, and videos (mUVies) were used in a quantitative subject of a degree offered by the Universitat de València (UV), in an attempt to mitigate the low teaching load of the same and provide students with support material inside and outside the classroom. The work presented examines the students' perception of the use of these ICTs in their learning process and also the volume of work involved in its implementation. Using descriptive and inferential analyses of the opinions obtained in the ICT surveys and the results of the continuous assessment and the final exam, we conclude that the students valued the use of both ICTs very positively with average score higher than 8 (out of 10), rating better the VIDEOS-mUVies than Clickers. As for the volume of work that the implementation of ICTs, this is estimated at about 7.5 hours for students and about 132.5 hours for teachers.
在西班牙大学实施本科生和研究生学位的同时,还对所使用的教学方法进行了审查。这些方法在许多情况下结合了新的信息和通信技术。受众反应系统(ARS)、点击器和视频(mUVies)的信息通信技术被用于瓦伦西亚大学(UV)提供的学位的定量科目,试图减轻同样的低教学负荷,并为学生提供课堂内外的支持材料。所介绍的工作考察了学生对在学习过程中使用这些信息和通信技术的看法,以及在实施过程中所涉及的工作量。通过对信息和通信技术调查中获得的意见以及持续评估和期末考试的结果进行描述性和推理性分析,我们得出结论,学生们非常积极地评价了这两种信息和通信系统的使用,平均得分高于8分(满分10分),对视频用户的评分高于点击者。至于实施信息和通信技术的工作量,估计学生约为7.5小时,教师约为132.5小时。
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引用次数: 8
Fundamentos de diseño de un entorno tecnológico para el estudio de las habilidades en resolución de problemas en primeras edades escolares 为研究早期学龄儿童解决问题的技能而设计技术环境的基础
IF 0.6 Pub Date : 2019-01-01 DOI: 10.7203/realia.22.14113
Pascual D. Diago, J. Somoza, David Arnau Vera
In this paper we present the fundamentals of software design capable of monitoring and recording data related to the management of mathematical problem solving processes. The software allows a systematic collection of the variables of the resolution process from which it is possible to obtain different student learning analytics. By not focusing exclusively on the final outcome of the resolution process, it is possible to identify cognitive tendencies of the students. In this manuscript we describe the characteristics of this technological environment together with the didactic basis that justifies the interest of research at school levels in which poor knowledge limits the formalization of problem solving situations. The first results of a pilot study that has allowed the evaluation of strengths and weaknesses of the developing version are attached. Finally, future directions for this technological environment are discussed as one more step in both innovation and research in Mathematics Education.
在本文中,我们介绍了能够监控和记录与数学问题解决过程管理相关的数据的软件设计的基本原理。该软件允许系统地收集解决过程中的变量,从中可以获得不同的学生学习分析。通过不专注于解决过程的最终结果,有可能识别学生的认知倾向。在这篇手稿中,我们描述了这种技术环境的特征,以及证明在学校水平上进行研究的兴趣的教学基础,在这种情况下,贫乏的知识限制了问题解决情况的形式化。现附上一项试验性研究的初步结果,该研究已对开发版本的优点和缺点进行了评价。最后,讨论了这种技术环境的未来发展方向,作为数学教育创新和研究的又一步。
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引用次数: 2
Educación patrimonial y fotografía estereoscópica: intervención didáctica 遗产教育与立体摄影:教学干预
IF 0.6 Pub Date : 2019-01-01 DOI: 10.7203/realia.22.15342
J. Peris, Juan Carlos Colomer Rubio
The insertion of digital technology for the work of tangible and intangible heritage can become a creative tool that reinforces the role of the teacher as an educator of local heritage (in line with what is suggested in the Plan Nacional de Educación y Patrimonio (PNEyP)). In addition, this type of resources allow the development of tools that improve the interpretation of the patrimonial environments and bring them closer to the students.  Our proposal is an original didactic intervention made with sixth grade students of Primary Education is exposed in the environment of Castell de Marinyén (Benifairó de la Valldigna, Valencia) through the use of stereoscopic or spherical photography and the hypothesis of reconstruction. This activity combines research on the immediate environment, the digital technologies and the use of image as a research document, which has made it possible to propose the technological means in patrimonial education by means of updated, simple and accessible resources that allow the realization of concrete investigations and the work of contents of different areas of knowledge. In conclusion, the defects that the patrimonial education has had in its insertion in the educational system, extending its treatment in the classroom, as well as its disposition within the school curriculum.
数字技术在物质和非物质遗产工作中的应用可以成为一种创造性的工具,加强教师作为当地遗产教育者的作用(符合国家计划Educación y Patrimonio (PNEyP)的建议)。此外,这种类型的资源允许开发工具,以改进对遗传环境的解释,并使它们更接近学生。我们的建议是对初等教育的六年级学生进行原始的教学干预,该教学干预是通过使用立体或球形摄影和重建假设,暴露在Castell de marinysamen (Benifairó de la Valldigna, Valencia)的环境中。这项活动结合了对直接环境的研究,数字技术和图像作为研究文件的使用,这使得通过更新,简单和可访问的资源提出传承教育中的技术手段成为可能,这些资源允许实现具体调查和不同知识领域内容的工作。综上所述,世袭教育在融入教育体系、扩大其在课堂上的地位以及在学校课程中的配置方面存在的缺陷。
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引用次数: 3
期刊
Research in Education and Learning Innovation Archives-REALIA
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