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2010 International Conference on Machine and Web Intelligence最新文献

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XMAP: A novel structural approach for alignment of OWL-Full ontologies XMAP:一种新的结构化方法,用于对齐OWL-Full本体
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5648054
W. Djeddi, M. Khadir
Automatic correspondence generation between two ontologies, is of great difficulty due, on one hand, to conceptual and habit differences between ontology development communities. On the other hand, alignment difficulties grew exponentially with the number and volume of the involved data. This work presents a proposition of an alignment algorithm; where the approach originality consists in taking into account the context of the alignment in order to overcome the problem of large size ontologies containing similar classes. Adding to that, we present an automatic approach to learn how to combine the linguistic and structural affinity. The weighted, sum in addition to the sigmoid function, which has to be shifted according to the weight of the linguistic affinity and to fit our input range of [0 to 1] is also used: Finally, the proposed algorithm is implemented as a Protege plug-in, and applied to align ontologies describing a steam turbine. Results are analyzed compared to manual alignment in terms of performances and pre-alignment efforts.
一方面,由于本体开发社区之间的概念和习惯差异,在两个本体之间自动生成对应关系非常困难。另一方面,对齐困难随着所涉及数据的数量和体积呈指数级增长。这项工作提出了一个对齐算法的命题;该方法的独创性在于考虑到对齐的上下文,以克服包含相似类的大型本体的问题。除此之外,我们还提出了一种自动学习如何结合语言和结构亲和力的方法。除了sigmoid函数外,还使用加权和,该函数必须根据语言亲和度的权重进行移位,以拟合我们的输入范围[0到1]。最后,将所提出的算法实现为Protege插件,并应用于对描述汽轮机的本体进行对齐。在性能和预校准工作方面,分析了与手动校准相比的结果。
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引用次数: 23
Cooperative skills evaluation and participative multiagent simulation for rodent control training 鼠类控制训练的合作技能评估与参与式多智能体模拟
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5648149
Abdelhafid Chadli, E. Tranvouez, F. Bendella
In this paper we present an agent based evaluation mechanism in a context of multi-agent participatory simulation applied to rodent control. Our training environment is based on (1) an agent based ecosystems simulation as well as actor's avatar interacting with the simulation; and (2) a negotiation based skill evaluation of the actors' behaviors during the simulation. This paper highlights how the combination of these two approaches can help improving rodent control efficiency.
本文提出了一种基于多智能体参与式模拟的评估机制,并将其应用于啮齿动物控制。我们的训练环境是基于(1)一个基于智能体的生态系统模拟,以及演员的化身与模拟交互;(2)基于协商的仿真行为技能评价。本文重点介绍了这两种方法的结合如何有助于提高灭鼠效率。
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引用次数: 1
Towards multicriteria analysis: A new clustering approach 迈向多标准分析:一种新的聚类方法
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5648063
Rouba Baroudi, Nait Bahloul Safia
The researches in the multicriteria classification fields focus on the assignment of objects into predefined classes. Nevertheless, the construction of multicriteria clusters is not enough studied in the field of research. To deal with this problem, we propose a new clustering approach based on the definition of a new distance which takes into account the multicriteria nature of the problem. This distance uses the preference relations of the Promethee method and the Sokal and Michener index so widely used in the classification field. The approach generates, according to the preference relations 4 clustering. Each clustering expresses a way of grouping objects according to a preference relation. To get the final optimal clustering, an aggregation procedure, based on the minimization of the disagreements between the four clustering, is used.
多准则分类领域的研究主要集中在将对象划分为预定义的类。然而,多标准集群的构建在研究领域还不够深入。为了解决这一问题,我们提出了一种基于新距离定义的聚类方法,该方法考虑了问题的多准则性质。这个距离利用了普罗米修斯法和分类领域中广泛使用的索卡尔和米切纳指数的偏好关系。该方法根据偏好关系生成聚类。每个聚类都表达了一种根据偏好关系对对象进行分组的方式。为了得到最终的最优聚类,采用了一种基于四种聚类之间分歧最小化的聚类过程。
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引用次数: 8
Distributed classification using class-association rules mining algorithm 基于类关联规则挖掘算法的分布式分类
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5647984
D. Mokeddem, H. Belbachir
Associative classification algorithms have been successfully used to construct classification systems. The major strength of such techniques is that they are able to use the most accurate rules among an exhaustive list of class-association rules. This explains their good performance in general, but to the detriment of an expensive computing cost, inherited from association rules discovery algorithms. We address this issue by proposing a distributed methodology based on FP-growth algorithm. In a shared nothing architecture, subsets of classification rules are generated in parallel from several data partitions. An inter-processor communication is established in order to make global decisions. This exchange is made only in the first level of recursion, allowing each machine to subsequently process all its assigned tasks independently. The final classifier is built by a majority vote. This approach is illustrated by a detailed example, and an analysis of communication cost.
关联分类算法已被成功地用于构建分类系统。这种技术的主要优势在于,它们能够在详尽的类关联规则列表中使用最准确的规则。这解释了它们通常具有良好的性能,但会损害从关联规则发现算法继承的昂贵计算成本。我们提出了一种基于fp增长算法的分布式方法来解决这个问题。在无共享架构中,从多个数据分区并行生成分类规则子集。为了做出全局决策,建立了处理器间通信。这种交换只在递归的第一层进行,允许每台机器随后独立地处理所有分配给它的任务。最终的分类器是通过多数投票建立的。通过详细的实例说明了该方法,并对通信成本进行了分析。
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引用次数: 10
An improved radial basis function neural network based on a cooperative coevolutionary algorithm for handwritten digits recognition 基于协同进化的改进径向基函数神经网络手写数字识别算法
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5647872
Salima Nebti, Abdellah Boukerram
Co-evolutionary algorithms are a class of adaptive search meta-heuristics inspired from the mechanism of reciprocal benefits between species in nature. The present work proposes a cooperative co-evolutionary algorithm to improve the performance of a radial basis function neural network (RBFNN) when it is applied to recognition of handwritten Arabic digits. This work is in fact a combination of ten RBFNNs where each of them is considered as an expert classifier in distinguishing one digit from the others; each RBFNN classifier adapts its input features and its structure including the number of centres and their positions based on a symbiotic approach. The set of characteristic features and RBF centres have been considered as dissimilar species where each of them can benefit from the other, imitating in a simplified way the symbiotic interaction of species in nature. Co-evolution is founded on saving the best weights and centres that give the maximum improvement on the sum of squared error of each RBFNN after a number of learning iterations. The results quality has been estimated and compared to other experiments. Results on extracted handwritten digits from the MNIST database show that the co-evolutionary approach is the best.
协同进化算法是一类自适应搜索元启发式算法,其灵感来自于自然界中物种之间的互惠机制。本文提出了一种协同进化算法,以提高径向基函数神经网络(RBFNN)在手写阿拉伯数字识别中的性能。这项工作实际上是十个rbfnn的组合,其中每个rbfnn都被认为是区分一个数字和其他数字的专家分类器;每个RBFNN分类器根据共生方法调整其输入特征和结构,包括中心的数量和位置。这组特征特征和RBF中心被认为是不同的物种,它们中的每一个都可以从另一个物种中受益,以一种简化的方式模仿自然界中物种的共生相互作用。协同进化是建立在保存最佳权值和中心的基础上的,这些权值和中心在多次学习迭代后对每个RBFNN的平方误差和有最大的改进。对实验结果的质量进行了评价,并与其他实验进行了比较。从MNIST数据库中提取的手写体数字的结果表明,协同进化方法是最好的。
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引用次数: 2
Software evolution: Models and challenges 软件进化:模型和挑战
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5647967
Hanane Cheriet, N. Bounour
Developing software of large size is a difficult task. To maintain them and to make them evolve during numerous years is more difficult again. In the absence of a global vision, the software structure aim to be destroyed naturally with the progression of the modifications. Understanding the software is then more and more difficult. Several works attempted to capture software evolution from different perspectives. In this paper, we suggest a comparative classification of these works by presenting the most recent models of software evolution in every class.
开发大型软件是一项艰巨的任务。要维持它们,并使它们在许多年里进化,再次变得更加困难。在缺乏全局视野的情况下,随着修改的进行,软件结构的目标是自然地被破坏。理解软件变得越来越困难。有几部作品试图从不同的角度捕捉软件进化。在本文中,我们建议对这些作品进行比较分类,通过在每个类中展示最新的软件进化模型。
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引用次数: 2
Independent task scheduling in heterogeneous environment via makespan refinery approach 基于makespan精炼方法的异构环境下独立任务调度
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5647860
Kadda Beghdad Bey, F. Benhammadi, A. Mokhtari, Z. Guessoum
Tasks scheduling in heterogeneous computing environments is one of the most challenging problems in distributed computing. The optimally mapping of independent tasks onto heterogeneous distributed computing systems is known to be NP complete problem. This paper addresses a two-stage methodology for solving the independent task scheduling problems in heterogeneous distributed computing. The scheduler aims to minimize the total completion time using the task reassignment strategy. This later uses a new Makespan Refinery Approach (MRA) to improve our initial task scheduling solution by reducing the maximum completion time. The effectiveness of the proposed scheduling method has been tested and evaluated using simulations. The experiment results show the behaviour of the scheduling method for the short completion time of a set of tasks.
异构计算环境下的任务调度是分布式计算中最具挑战性的问题之一。独立任务到异构分布式计算系统的最佳映射是一个NP完全问题。本文提出了一种解决异构分布式计算中独立任务调度问题的两阶段方法。调度器的目标是使用任务重新分配策略最小化总完成时间。稍后将使用新的Makespan Refinery Approach (MRA),通过减少最大完成时间来改进初始任务调度解决方案。通过仿真对所提出的调度方法的有效性进行了验证和评价。实验结果表明了该调度方法在短时间内完成一组任务时的性能。
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引用次数: 5
Gaussian modeling and Discrete Cosine Transform for efficient and automatic palmprint identification 高斯建模和离散余弦变换的有效和自动掌纹识别
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5648073
A. Meraoumia, S. Chitroub, A. Bouridane
Automatic personal identification using biometric information is playing a more and more important role in applications such as public security, access control, banking, etc. Palmprint identification is a subcategory of biometrics identification, which can efficiently used to identify the people. It is for this reason that palmprint-based identification is becoming increasingly popularity in recent years. In this paper, we present a novel scheme for palmprint identification using the multi-variate Gaussian Probability Density Function (GPDF) and two-dimensional Block based Discrete Cosine Transform (2D-BDCT). In this method, a palmprint is firstly divided into overlapping and equal-sized blocks, and then, applies the discrete cosine transform over each block. By using zigzag scan order (starting at the top-left) each transform block is reordered to produce the observation vector. Subsequently, we use the Gaussian probability density function for modeling the feature vector of each palmprint. Finally, Log-likelihood scores are used for palmprint matching. The proposed scheme is validated for their efficacy on PolyU palmprint database of 100 users. Our experimental results show the effectiveness and reliability of the proposed approach, which brings both high identification accuracy rate.
基于生物特征信息的个人自动识别在公安、门禁、银行等领域发挥着越来越重要的作用。掌纹识别是生物特征识别的一个分支,可以有效地用于人的身份识别。正是由于这个原因,基于掌纹的身份识别近年来越来越受欢迎。本文提出了一种基于多元高斯概率密度函数(GPDF)和二维分块离散余弦变换(2D-BDCT)的掌纹识别方法。该方法首先将掌纹分割成大小相等的重叠块,然后对每个块进行离散余弦变换。通过使用之字形扫描顺序(从左上角开始),每个变换块被重新排序以产生观察向量。随后,我们使用高斯概率密度函数对每个掌纹的特征向量进行建模。最后,将对数似然分数用于掌纹匹配。在理大100个用户掌纹数据库中验证了该方案的有效性。实验结果表明了该方法的有效性和可靠性,具有较高的识别准确率。
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引用次数: 17
A fuzzy hybrid recommender system 模糊混合推荐系统
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5648168
Majda Maâtallah, H. Seridi
Recommender Systems (RSs) are largely used nowadays to generate interest items or products for web users. This paper proposed a novel recommendation technique based on fuzzy logic that combines a collaborative filtering and taxonomic based filtering together to make better quality recommendations as well as alleviate Stability/ Plasticity problem in RSs. Empirical evaluations are conducted, results are promising and they shown that the proposed technique is feasible and effective.
推荐系统(RSs)目前主要用于为网络用户生成感兴趣的项目或产品。本文提出了一种基于模糊逻辑的推荐技术,将协同过滤和分类过滤相结合,提高推荐质量,缓解RSs中的稳定性/可塑性问题。进行了实证评估,结果令人满意,表明所提出的技术是可行和有效的。
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引用次数: 15
3D-Computerized facial reconstructions from 3D-MRI of human heads using deformable model approach 使用可变形模型方法从人类头部的3D-MRI中获得3d计算机面部重建
Pub Date : 2010-11-29 DOI: 10.1109/ICMWI.2010.5648144
A. Kermi, Sofia Marniche-Kermi, M. Laskri
The aim of facial reconstruction is to estimate the face of an unknown individual from the shape of his/her skull to aid in recognition and identification. In this paper a 3D computerized facial reconstruction method from 3D-MRI of human heads is presented. It based on a model deformable approach constrained by the knowledge of soft tissues thicknesses, at a certain number of characteristic landmarks. The facial reconstruction process is divided into two main stages. An automatic initialization step of the deformable model is based on a non-linear registration technique guided by B-Spline Free-Form Deformations (FFD) model. In the second step, the initial skin, resulting from the transformation computed previously, is refined by means of a 3D deform-able model based on simplexes meshes that is attracted by some characteristic landmarks previously computed by a calculation of Mean and Gaussian curvatures. The evolution of the deformable model is done according to different internal and external forces among which the Gradient Vectors Flow force (GVF) and a balloon force. This method has been tested on thirteen sets of skull/skin data, extracted from 3D-MRI of individual heads of children and adults.
面部重建的目的是根据未知个体的头骨形状来估计其面部,以帮助识别和识别。本文提出了一种基于头部三维磁共振成像的三维计算机面部重建方法。它基于一种受软组织厚度知识约束的模型变形方法,在一定数量的特征标志下。面部重建过程分为两个主要阶段。变形模型的自动初始化步骤是基于b样条自由变形(FFD)模型指导下的非线性配准技术。在第二步中,通过先前计算的转换产生的初始蒙皮,通过基于简单网格的3D可变形模型进行细化,该模型由先前通过计算均值和高斯曲率计算的一些特征地标所吸引。根据梯度矢量流力(GVF)和气球力等不同的内外力对变形模型进行演化。这种方法已经在13组头骨/皮肤数据上进行了测试,这些数据是从儿童和成人个体头部的3D-MRI中提取的。
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引用次数: 7
期刊
2010 International Conference on Machine and Web Intelligence
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