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2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)最新文献

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Push Recovery by Angular Momentum Control during 3D Bipedal Walking based on Virtual-mass-ellipsoid Inverted Pendulum Model 基于虚质量椭球倒立摆模型的三维双足行走角动量控制的推力恢复
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035021
Kaixuan Guan, Ko Yamamoto, Yoshihiko Nakamura
During walking, humanoid robots may encounter many exogenous disturbances under unknown environments. Enabling humanoid robots to have applicability to resisting such disturbances is very important. Therefore, push recovery is an interesting issue attracting many humanoid robot researchers. Previous works based on Linear Inverted Pendulum (LIP) model have limitations because of the limitations of the LIP models. In this paper, we extend the usage of the Virtual-mass-ellipsoid Inverted Pendulum (VIP) model proposed in our previous work to recover orientational push by angular momentum control. Our proposed methods have three main characteristics. Can recover push during walking (not just during standing); Be suitable to 3D uneven terrains; Most significantly, completely remove the constant center of mass (CoM) height (or height on a constant slope) limitation and the constant centroidal angular momentum (CAM) limitation. Simulations using HRP4 have validated the effectiveness of our proposed methods.
人形机器人在行走过程中会遇到许多未知环境下的外源干扰。使类人机器人具有抵抗此类干扰的适用性是非常重要的。因此,推动回收是一个有趣的问题,吸引了许多仿人机器人的研究。由于线性倒立摆模型本身的局限性,以往基于线性倒立摆模型的研究存在一定的局限性。本文扩展了前人提出的虚质量椭球倒立摆(VIP)模型的应用,通过角动量控制来恢复方向推力。我们提出的方法有三个主要特点。行走时(不只是站立时)可以恢复推力;适合3D凹凸不平的地形;最重要的是,完全消除了恒定质心(CoM)高度(或恒定斜率上的高度)限制和恒定质心角动量(CAM)限制。利用HRP4进行的仿真验证了所提方法的有效性。
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引用次数: 5
Optimal Trajectory for Active Safe Falls in Humanoid Robots 人形机器人主动安全跌落的最优轨迹
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035074
L. Rossini, Bernd Henze, F. Braghin, M. Roa
Humanoid robots are being introduced in multiple environments, including houses, health care facilities or factories. Bipedal robots are, however, inherently unstable, and they might fall due to multiple reasons, including internal failures or external perturbations. In these situations, the robot should guarantee as much as possible the integrity of humans in the workspace, of the environment, and of the robot itself. When there is some control authority left on the robot, it can be actively commanded to follow a predefined trajectory that minimizes the consequences of the impact with the ground. This paper presents the computation of an optimal falling trajectory using a telescopic inverted pendulum model, which translates into squatting and stretching motions in the robot to dissipate as much energy as possible. The results show that the prescribed trajectory is effective for maximizing the dissipated energy before the actual impact.
人形机器人正被引入多种环境,包括房屋、医疗机构或工厂。然而,两足机器人本身就不稳定,它们可能由于多种原因而摔倒,包括内部故障或外部扰动。在这些情况下,机器人应该尽可能地保证工作空间中人类、环境和机器人本身的完整性。当机器人还有一些控制权限时,可以主动命令它遵循预定义的轨迹,以最大限度地减少与地面撞击的后果。本文采用伸缩式倒立摆模型计算最优下落轨迹,将其转化为机器人的下蹲和伸展运动,以尽可能地消耗能量。结果表明,所设计的轨迹能够有效地使实际撞击前的能量耗散最大化。
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引用次数: 5
Quintic Spline Collocation for Real-Time Biped Walking-Pattern Generation with variable Torso Height 基于变躯干高度的实时两足行走模式生成的五次样条配置
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035076
Philipp Seiwald, Felix Sygulla, Nora-Sophie Staufenberg, D. Rixen
This paper presents our newest findings in planning a dynamically and kinematically feasible center of mass motion for bipedal walking robots. We use a simplified robot model to incorporate multi-body dynamics and kinematic limits, while still being able to meet hard real-time requirements. The vertical center of mass motion is obtained through interpolation of a quintic spline whose control points are projected onto the kinematically feasible region. Subsequently, the horizontal motion is computed from multi-body dynamics which we approximate by solving an overdetermined boundary value problem via spline collocation based on quintic polynomials. The proposed algorithm is an improvement of our previous method, which used a parametric torso height optimization for vertical and cubic spline collocation for horizontal components. The novel center of mass motion improves stability, especially for stepping up and down platforms. Moreover, the new method leads to a less complex overall algorithm since it removes the necessity of manually tuned parameters and strongly simplifies the incorporation of boundary values. Lastly, the new approach is more efficient, which leads to a significantly reduced total runtime. The proposed method is validated through successfully conducted simulations and experiments on our humanoid robot platform, LoLA.
本文介绍了两足步行机器人在动力学和运动学上可行的质心运动规划方面的最新研究成果。我们使用一个简化的机器人模型来结合多体动力学和运动学限制,同时仍然能够满足硬实时性要求。通过插值五次样条得到垂直质心运动,其控制点投影在运动可行区域上。然后,利用基于五次多项式的样条配置法求解过定边值问题,对多体动力学进行了水平运动计算。该算法是对先前方法的改进,该方法对垂直组件使用参数化躯干高度优化,对水平组件使用三次样条配置。新颖的质心运动提高了稳定性,特别是对于上下平台。此外,由于该方法消除了手动调整参数的必要性,并且极大地简化了边界值的合并,从而降低了整体算法的复杂性。最后,新方法效率更高,从而显著缩短了总运行时间。在我们的仿人机器人平台LoLA上成功地进行了仿真和实验,验证了该方法的有效性。
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引用次数: 6
Collision Preventing Phase-Progress Control for Velocity Adaptation in Human-Robot Collaboration 人机协作中速度自适应的防碰撞相位进度控制
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035065
Dinmukhamed Zardykhan, Petr Svarný, M. Hoffmann, Erfan Shahriari, S. Haddadin
As robots are leaving dedicated areas on the factory floor and start to share workspaces with humans, safety of such collaboration becomes a major challenge. In this work, we propose new approaches to robot velocity modulation: While the robot is on a path prescribed by the task, it predicts possible collisions with the human and gradually slows down, proportionally to the danger of collision. Two principal approaches are developed-Impulse Orb and Prognosis Window-that dynamically determine the possible robot-induced collisions and apply a novel velocity modulating approach, in which the phase progress of the robot trajectory is modulated while the desired robot path remains intact. The methods guarantee that the robot will halt before contacting the human, but they are less conservative and more flexible than solutions using reduced speed and complete stop only, thereby increasing the effectiveness of human-robot collaboration. This approach is especially useful in constrained setups where the robot path is prescribed. Speed modulation is smooth and does not lead to abrupt motions, making the behavior of the robot also better understandable for the human counterpart. The two principal methods under different parameter settings are experimentally validated in a human-robot interaction scenario with the Franka Emika Panda robot, an external RGB-D camera, and human keypoint detection using OpenPose.
随着机器人离开工厂车间的专用区域,开始与人类共享工作空间,这种协作的安全性成为一个重大挑战。在这项工作中,我们提出了机器人速度调制的新方法:当机器人在任务规定的路径上时,它预测可能与人类发生碰撞,并逐渐减速,与碰撞的危险成比例。两种主要的方法-脉冲Orb和预测窗口-动态确定可能的机器人引起的碰撞,并应用一种新的速度调制方法,其中机器人轨迹的相位进程被调制,而期望的机器人路径保持不变。该方法保证机器人在与人接触前停止,但比减速和完全停止的解决方案更保守,更灵活,从而提高了人机协作的效率。这种方法在机器人路径被规定的受限设置中特别有用。速度调节是平稳的,不会导致突然的运动,使机器人的行为也更好地理解人类同行。采用Franka Emika Panda机器人、外接RGB-D相机和OpenPose人体关键点检测,在不同参数设置下对两种主要方法进行了人机交互场景实验验证。
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引用次数: 9
Unified Foothold Selection and Motion Planning for Legged Systems in Real-Time 实时足式系统统一立足点选择与运动规划
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035075
Steven Crews, Sapan Agrawal, M. Travers
This work presents a novel architecture that unifies footstep planning, motion planning, and online feedback control for legged robots moving through complex environments. Our approach contrasts related prior works that treat planning and control as separate components in a hierarchical framework (first plan, then control). Though prior works have demonstrated success, existing state-of-the-art planning and control architectures for legged robots quickly become brittle in highly uncertain environments due to an inherent inability to dynamically and decisively react to unplanned events. To address this, this work presents a novel framework that uses modeling and analysis tools from the hybrid systems and nonlinear control communities to reformulate planning footsteps and dynamic trajectories as well as deriving closed-loop controllers as a single trajectory optimization problem. By combining these previously disparate steps we empirically show that we can remove much of complexity that underlies the hierarchical decision posed by conventional approaches, making it possible to dynamically and safely react to large external disturbances in sub-real-time. We present results that highlight the reactive and robust nature of the unified framework developed.
这项工作提出了一种新颖的体系结构,该体系结构将步态规划、运动规划和在线反馈控制统一起来,用于有腿机器人在复杂环境中移动。我们的方法对比了之前的相关工作,这些工作将计划和控制作为分层框架(首先计划,然后控制)中的独立组件。尽管之前的工作已经取得了成功,但由于固有的无法动态和果断地对计划外事件做出反应,现有的最先进的有腿机器人规划和控制体系结构在高度不确定的环境中很快变得脆弱。为了解决这个问题,这项工作提出了一个新的框架,该框架使用来自混合系统和非线性控制社区的建模和分析工具来重新制定规划足迹和动态轨迹,以及推导闭环控制器作为单个轨迹优化问题。通过结合这些先前不同的步骤,我们的经验表明,我们可以消除传统方法构成的分层决策的复杂性,使其能够在亚实时的情况下动态和安全地对大的外部干扰做出反应。我们提出的结果强调了开发的统一框架的反应性和健壮性。
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引用次数: 1
Generative Adversarial Imitation Learning with Deep P-Network for Robotic Cloth Manipulation 基于深度p网络的生成对抗模仿学习在机器人布料操作中的应用
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9034991
Yoshihisa Tsurumine, Yunduan Cui, Kimitoshi Yamazaki, Takamitsu Matsubara
Although deep Reinforcement Learning (RL) has been successfully applied to a variety of tasks, manually designing appropriate reward functions for such complex tasks as robotic cloth manipulation still remains challenging and costly. In this paper, we explore an approach of Generative Adversarial Imitation Learning (GAIL) for robotic cloth manipulation tasks, which allows an agent to learn near-optimal behaviors from expert demonstration and self explorations without explicit reward function design. Based on the recent success of value-function based RL with the discrete action set for robotic cloth manipulation tasks [1], we develop a novel value-function based imitation learning framework, P-GAIL. P-GAIL employs a modified value-function based deep RL, Entropy-maximizing Deep P-Network, that can consider both the smoothness and causal entropy in policy update. After investigating its effectiveness through a toy problem in simulation, P-GAIL is applied to a dual-arm humanoid robot tasked with flipping a handkerchief and successfully learns a policy close to a human demonstration with limited exploration and demonstration. Experimental results suggest both fast and stable imitation learning ability and sample efficiency of P-GAIL in robotic cloth manipulation.
尽管深度强化学习(RL)已经成功地应用于各种任务,但人工设计适当的奖励函数来完成像机器人操纵布料这样的复杂任务仍然是具有挑战性和昂贵的。在本文中,我们探索了一种用于机器人布料操作任务的生成对抗模仿学习(GAIL)方法,该方法允许智能体从专家演示和自我探索中学习接近最优的行为,而无需明确的奖励函数设计。基于最近基于价值函数的RL与机器人布操作任务的离散动作集的成功[1],我们开发了一种新的基于价值函数的模仿学习框架P-GAIL。P-GAIL采用了一种改进的基于值函数的深度强化学习,即熵最大化深度p网络,它可以同时考虑策略更新中的平滑性和因果熵。通过仿真中的一个玩具问题考察了P-GAIL的有效性,将其应用于一个双臂人形机器人翻转手帕的任务中,在有限的探索和演示中成功地学习了接近人类演示的策略。实验结果表明,P-GAIL具有快速稳定的模仿学习能力和采样效率。
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引用次数: 13
Magnetic 3-axis Soft and Sensitive Fingertip Sensors Integration for the iCub Humanoid Robot iCub人形机器人磁三轴软灵敏指尖传感器集成
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035062
A. C. Holgado, Nicola A. Piga, Tito Pradhono Tomo, G. Vezzani, A. Schmitz, L. Natale, S. Sugano
The humanoid robot iCub is currently equipped with an array of capacitive sensors that provide pressure information throughout the body of the robot. Even though for some applications this type of data is sufficient, it is not always the case for the fingertips of the robot. In particular, the current sensors do not provide enough information for performing agile manipulation, where both intensity and direction of the exerted force on the fingertips are relevant for the proper execution of the task. In this paper, we present a single 3-axis small magnetic sensor module and we show its effectiveness when integrated into the fingertips of the iCub. The sensor module is derived from uSkin, presented in previous works from our laboratory. Replaceable fingertips were designed, built and integrated via software into the low level communication network of the robot, providing fast 3D information about the contact between the fingertips and objects. Additionally, we present two experiments demonstrating tasks that would not be possible to perform with the current fingertip sensors.
仿人机器人iCub目前配备了一组电容传感器,可以在整个机器人体内提供压力信息。尽管对于某些应用来说,这种类型的数据是足够的,但对于机器人的指尖来说,情况并非总是如此。特别是,当前的传感器不能提供足够的信息来执行敏捷操作,在敏捷操作中,施加在指尖上的力的强度和方向都与正确执行任务有关。在本文中,我们提出了一个单一的3轴小型磁传感器模块,并展示了其集成到iCub指尖时的有效性。传感器模块来自uSkin,在我们实验室以前的工作中提出。设计、制造可替换的指尖,并通过软件将其集成到机器人的低层通信网络中,快速提供指尖与物体接触的三维信息。此外,我们提出了两个实验,演示了当前指尖传感器无法执行的任务。
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引用次数: 3
Deep Correspondence Learning for Effective Robotic Teleoperation using Virtual Reality 基于虚拟现实的机器人远程操作深度对应学习
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035031
S. Gaurav, Zainab Al-Qurashi, Amey Barapatre, George P Maratos, T. Sarma, Brian D. Ziebart
By projecting into a 3-D workspace, robotic teleoperation using virtual reality allows for a more intuitive method of control for the operator than using a 2-D view from the robot's visual sensors. This paper investigates a setup that places the teleoperator in a virtual representation of the robot's environment and develops a deep learning based architecture modeling the correspondence between the operator's movements in the virtual space and joint angles for a humanoid robot using data collected from a series of demonstrations. We evaluate the correspondence model's performance in a pick-and - place teleoperation experiment.
通过投射到三维工作空间,使用虚拟现实的机器人远程操作允许操作员比使用机器人视觉传感器的二维视图更直观的控制方法。本文研究了一种将远程操作员置于机器人环境的虚拟表示中的设置,并开发了一种基于深度学习的架构,该架构使用从一系列演示中收集的数据来建模操作员在虚拟空间中的运动与人形机器人关节角度之间的对应关系。我们在一个取地遥操作实验中对该模型的性能进行了评价。
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引用次数: 6
Leveraging Multimodal Haptic Sensory Data for Robust Cutting 利用多模态触觉传感数据进行稳健切割
Pub Date : 2019-09-27 DOI: 10.1109/Humanoids43949.2019.9035073
Kevin Zhang, Mohit Sharma, M. Veloso, Oliver Kroemer
Cutting is a common form of manipulation when working with divisible objects such as food, rope, or clay. Cooking in particular relies heavily on cutting to divide food items into desired shapes. However, cutting food is a challenging task due to the wide range of material properties exhibited by food items. Due to this variability, the same cutting motions cannot be used for all food items. Sensations from contact events, e.g., when placing the knife on the food item, will also vary depending on the material properties, and the robot will need to adapt accordingly. In this paper, we propose using vibrations and force-torque feedback from the interactions to adapt the slicing motions and monitor for contact events. The robot learns neural networks for performing each of these tasks and generalizing across different material properties. By adapting and monitoring the skill executions, the robot is able to reliably cut through more than 20 different types of food items and even detect whether certain food items are fresh or old.
切割是处理食物、绳子或粘土等可分割物体时常用的一种操作方式。烹饪在很大程度上依赖于切割,将食物分成想要的形状。然而,切割食物是一项具有挑战性的任务,因为食物所表现出的材料特性范围很广。由于这种可变性,相同的切割动作不能用于所有食品。接触事件产生的感觉,例如,当把刀放在食物上时,也会根据材料的特性而变化,机器人需要相应地适应。在本文中,我们建议使用振动和力-扭矩反馈从相互作用来适应切片运动和监测接触事件。机器人学习神经网络来执行这些任务,并在不同的材料属性中进行推广。通过适应和监控技能的执行,机器人能够可靠地切割20多种不同类型的食物,甚至可以检测出某些食物是新鲜的还是旧的。
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引用次数: 23
Online DCM Trajectory Generation for Push Recovery of Torque-Controlled Humanoid Robots 力矩控制仿人机器人推力恢复DCM在线轨迹生成
Pub Date : 2019-09-23 DOI: 10.1109/Humanoids43949.2019.9034996
M. Shafiee, Giulio Romualdi, Stefano Dafarra, Francisco Javier Andrade Chavez, D. Pucci
We present a computationally efficient method for online planning of bipedal walking trajectories with push recovery. In particular, the proposed methodology fits control architectures where the Divergent-Component-of-Motion (DCM) is planned beforehand, and adds a step adapter to adjust the planned trajectories and achieve push recovery. Assuming that the robot is in a single support state, the step adapter generates new positions and timings for the next step. The step adapter is active in single support phases only, but the proposed torque-control architecture considers double support phases too. The key idea for the design of the step adapter is to impose both initial and final DCM step values using an exponential interpolation of the time varying ZMP trajectory. This allows us to cast the push recovery problem as a Quadratic Programming (QP) one, and to solve it online with state-of-the-art optimisers. The overall approach is validated with simulations of the torque-controlled 33 kg humanoid robot iCub. Results show that the proposed strategy prevents the humanoid robot from falling while walking at 0.28 m/s and pushed with external forces up to 150 Newton for 0.05 seconds.
提出了一种具有推力恢复的双足步行轨迹在线规划方法。特别是,所提出的方法适用于预先规划发散运动分量(DCM)的控制体系结构,并增加了一个步进适配器来调整规划的轨迹并实现推力恢复。假设机器人处于单支撑状态,步进适配器为下一步生成新的位置和时间。步进适配器仅在单支撑阶段有效,但所提出的转矩控制体系也考虑了双支撑阶段。步进适配器设计的关键思想是使用时变ZMP轨迹的指数插值来施加初始和最终DCM步进值。这允许我们将推送恢复问题作为二次规划(QP)问题,并使用最先进的优化器在线解决它。通过对33公斤转矩控制人形机器人iCub的仿真验证了该方法的有效性。结果表明,该策略可防止人形机器人以0.28 m/s的速度行走时摔倒,并受到150牛顿的外力推动,持续时间为0.05秒。
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引用次数: 19
期刊
2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)
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