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2016 IEEE 4th International Conference on MOOCs, Innovation and Technology in Education (MITE)最新文献

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Transitional Learning Style Preferences and Its Factors in Newer Generation Engineering Students 新生代工科学生过渡性学习风格偏好及其影响因素
Manish Kaushik, Gopalkrishna Joshi
It is well established that learners have differentlearning preferences. There are multiple ways ofcharacterising learners based on their learning preferencesavailable in the literature. Even though there are efforts todesign pedagogic practices considering the learningpreferences of learners, it still demands furtherinvestigation. Further, what factors influence learningpreferences of learners is also an interesting dimension ofresearch. This paper discusses about our observations overchanging learning preferences of learners over a period oftime and investigating the influence of factors like gender, urban / rural divide and medium of instruction on learningstyle preferences of learners. This study is desirable as itwill help design content as well pedagogy respecting thelearning preferences. Learning style preferences ofstudents of undergraduate engineering degree programsare used for the purpose of this study. Though there aredifferent learning style assessment methods / toolsavailable in the literature, because of availability ofsoftware tool and the familiarity of authors with the tool, Questionnaire from Index of Learning styles (ILS) byRichard M. Felder and Silverman is used in the study. It isevident from the results that learners' preferences arechanging from verbal to visual, reflective to active, sequential to global and sensory to intitutive. The results ofthe study are presented in the paper and discussed.
众所周知,学习者有不同的学习偏好。文献中有多种方法可以根据学习者的学习偏好来描述学习者的特征。尽管已经有了考虑到学习者的学习偏好来设计教学实践的努力,但它仍然需要进一步的研究。此外,哪些因素影响学习者的学习偏好也是一个有趣的研究维度。本文讨论了我们在一段时间内对学习者学习偏好变化的观察,并调查了性别、城乡差异、教学媒介等因素对学习者学习风格偏好的影响。这项研究是可取的,因为它将有助于设计尊重学习偏好的内容和教学法。本研究以工科本科学生的学习风格偏好为研究对象。虽然文献中有不同的学习风格评估方法/工具,但由于软件工具的可用性和作者对工具的熟悉程度,研究中使用了richard M. Felder和Silverman的学习风格指数问卷。从结果中可以明显看出,学习者的偏好正在从口头到视觉、反思到主动、顺序到全局、感觉到本能的变化。本文对研究结果进行了介绍和讨论。
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引用次数: 2
Integrating Class and Laboratory with Hands-On Programming: Its Benefits and Challenges 整合课堂和实验室与动手编程:它的好处和挑战
Vidya S. Handur, Priyadarshini D. Kalwad, M. S. Patil, Vishwanath G. Garagad, Nagaratna Yeligar, Praveenraj Pattar, Deepak Mehta, Preethi Baligar, G. Joshi
The traditional approach of teaching programming courses is teachers centric where students are passive learners. Also for such courses, the laboratory and classes are conducted separately. This paper focuses on integrating classroom and laboratory with hands-on for programming course. This approach is student centric which brings in active learning. However it has been less researched area and adequate literature is not available on 'hands-on science' specifically for programming course. The work presented in this paper also extends from our previous work where debugging, code optimization and testing are emphasized. In the proposed approach each teaching session consisted of hands-on teaching and activities to support it. This requires strategic planning of the course and its delivery as discussed in the paper. Applying this approach, there is increase in the number of students scoring higher grades and overall improvement in the average. The paper also discusses the benefits and challenges of hands-on discovered in this case study that triggers further research.
传统的编程教学方法是以教师为中心,学生是被动的学习者。同样,对于这类课程,实验和课堂是分开进行的。本文的重点是将课堂和实验与实际操作相结合。这种方法以学生为中心,带来主动学习。然而,它的研究领域较少,并且没有足够的文献专门用于编程课程的“实践科学”。本文中介绍的工作也扩展了我们以前的工作,其中强调调试,代码优化和测试。在建议的方法中,每个教学环节都包括实践教学和支持实践的活动。这就需要对课程及其交付进行战略规划,正如本文所讨论的那样。采用这种方法,得分较高的学生人数有所增加,平均成绩也有所提高。本文还讨论了在这个案例研究中发现的实际操作的好处和挑战,从而引发了进一步的研究。
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引用次数: 8
Inquiry Based Inductive Learning Practices in Engineering Education: A Classroom Study 工程教育中基于探究的归纳学习实践:课堂研究
B. B. Jayasingh, H. Kumar, Gautam Aishwarya
The goal of the instruction should be to induce the students to adopt a deep approach to subjects that are important for their professional and personal development. In to facilitate way, Inductive teaching methods motivate the students, tend to keep the students interested and actively engaged in their learning tasks. There are varieties of inductive learning approach where one approach is quite interesting that a teacher want to practice in the classroom called Inquiry-based learning. Here, a system is developed in order to help the teacher by providing a decision to proceed with inquiry based learning. The input to the system is the sample data that are collected from a classroom by distributing the questionnaire. The system find the learners' characteristic in a classroom by applying the class discrimination mining technique that results the percentage of students likes the inquiry based learning versus the deductive learning. The results are visualized through graphs and pie charts including an ideal discussion.
教学的目标应该是引导学生对那些对他们的专业和个人发展很重要的学科采取深入的方法。归纳式教学是一种促进学习的方法,它能激发学生的学习积极性,使学生对学习保持兴趣,积极投入到学习任务中去。归纳学习方法有很多种,其中一种方法很有趣,老师想在课堂上练习,叫做探究式学习。在这里,开发一个系统是为了帮助教师提供一个决定,以进行基于探究的学习。系统的输入是通过分发问卷从教室收集的样本数据。该系统通过应用班级歧视挖掘技术来发现课堂中学习者的特征,得出学生喜欢探究式学习和喜欢演绎式学习的百分比。结果通过图形和饼状图可视化,包括一个理想的讨论。
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引用次数: 1
Project Based Learning Using ICT Tools to Achieve Outcomes for the Course 'Microcontrollers Based System Design': A Case Study 基于项目的学习使用ICT工具实现课程“基于微控制器的系统设计”的成果:一个案例研究
D. Kavitha, D. Anitha
Project-Based Learning (PBL) is now an important area of focus in educational studies which is supposed to promote critical thinking and communication through real time projects. There is a lack of skills and awareness in implementing PBL in Engineering Education. This paper illustrates an effort in implementing PBL based teaching learning process and assessment methodologies using Information and Communications Technology (ICT) tools to achieve the course outcomes for the first semester M.Tech. course 'Microcontrollers based systems design'. The process is tested with two different set of students, where one set undergoes PBL with ICT tools. The student outcomes are discussed in terms of their end semester marks and their satisfactory index towards the course. It is obvious from the case study that satisfactory index is high for the students who were taught based on project based learning.
基于项目的学习(PBL)是当今教育研究的一个重要领域,它旨在通过实时项目来促进批判性思维和沟通。在工程教育中实施PBL缺乏技巧和意识。本文阐述了利用信息和通信技术(ICT)工具实施基于PBL的教学学习过程和评估方法的努力,以实现M.Tech第一学期的课程成果。课程“基于微控制器的系统设计”。该过程在两组不同的学生中进行测试,其中一组学生使用ICT工具进行PBL。学生的成绩是根据他们的期末成绩和他们对课程的满意指数来讨论的。从案例研究中可以看出,采用项目式教学的学生满意度较高。
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引用次数: 2
Collaborative Experiential Learning Model Applied to Enhance Learning of Basic Electrical Freshman Course 应用协作体验式学习模式强化大一电气基础课学习
Minal Salunke
An entrant to engineering has to undergo many fundamental courses in the first year of curriculum. Basic Electrical Engineering is one amongst these courses. The traditional way of teaching the course was teacher-centric and aid used for teaching was chalk and talk. Less emphasis was given for student interaction. Traditional style of teaching rarely gives students the opportunity to apply their newfound knowledge to actual situations, resulting in a serious time lag between students learning and applying new knowledge. As a result many students have trouble determining the relevance of what they are being taught, and thus lacking any obvious need to learn and fail to engage in the learning process. In teaching learning process, learning style of an individual is important to undergo different learning cycle. The three main types of learning styles are, auditory, visual, and tactile. With the help of a tool students learning style was identified through a set of questionnaires which helped to design an activity depending upon the learning styles of a student. From the survey it has been identified the majority of the class are visual learners which helped in designing an activity. The proposed model is applied to the course on Fundamentals of Electrical Engineering. Apart from the regular classroom teaching, principles of instruction was used to select, plan and develop an activity based on Industry visit to enhance students learning. To realize the impact of learning happened through the industry visit pertaining to topic on actuators the written examination was conducted and feedback at two intervals, before and after the industry visit was taken. Individual question wise inferential statistical analysis using paired t-test was performed and inferred that the activity improved the knowledge and exposure level of a student with different learning style. From the activity it is also inferred that though a small percentage of students are auditory learners, visual learning has helped the student to enhance the conceptual learning through visualization.
工程专业的新生在第一年的课程中必须学习许多基础课程。基础电气工程是其中一门课程。传统的教学方式是以教师为中心,教学辅助工具是粉笔和谈话。对学生互动的重视程度较低。传统的教学方式很少给学生将新知识应用于实际情况的机会,导致学生学习和应用新知识之间存在严重的时间差。因此,许多学生在确定所学内容的相关性方面存在困难,因此缺乏任何明显的学习需求,也无法参与到学习过程中。在教学学习过程中,个体的学习风格对经历不同的学习周期至关重要。三种主要的学习方式是:听觉、视觉和触觉。在工具的帮助下,学生的学习风格通过一套问卷来确定,这有助于根据学生的学习风格设计一项活动。从调查中可以看出,大多数学生都是视觉型学习者,这有助于设计一项活动。该模型应用于《电气工程基础》课程。在常规课堂教学的基础上,运用教学原则,选择、策划和发展基于行业参观的活动,以促进学生的学习。为了实现通过与主题相关的行业参观对执行器学习的影响,在行业参观前后两次进行笔试和反馈。使用配对t检验进行个体问题推理统计分析,推断该活动提高了不同学习风格学生的知识和暴露水平。从活动中我们也可以推断出,虽然一小部分学生是听觉学习者,但视觉学习帮助学生通过视觉化来加强概念学习。
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引用次数: 0
UX Design to Promote Undergraduate Projects to Products: Case Study UX设计将本科项目推广到产品:案例研究
M. S. Patil, P. Desai, M. Vijayalakshmi, M. M. Raikar, Shivalingappa Battur, H. Parikshit, G. Joshi
User experience design is all about making a product by understanding its users and enables user to use a product easily. UX design is part of current industry standards which can be started along with requirement phase. Undergraduate students build products in project courses. Such courses include Software Life Cycle phases like Requirement gathering/ analysis, Design, Implementation and Testing but not UX design. Thus best of the project fail to generate a product that is usable. This paper presents a case study of minor project course which incorporated UX design in building mobile apps. UX is new technology and little known to instructors at colleges. So students were instructed to learn UX from MOOC on 'UX Design for Mobile Developer's', hosted by Udacity. Also, a workshop by industry expert in UX was conducted. The UX activities specified by MOOC were included as part course assessments. Through the UX design, students identified 3 to 4 user/ mobile device requirements and incorporated them in the implementation. The weightage of marks for UX design is 24%, which increased Design phase weightage to 30%. Finally students were able to launch product, 'KLE Tech STUDio' mobile-app. Attainment of design phase, UX, activities specified by MOOC, implementations are 7.2, 7.82, 6.8 and 7.5 respectively on the scale of 10. Further UX design can be included as part of Software Engineering course. Also, UX design can be tailored to any project course depending on the product being developed.
用户体验设计就是通过了解用户来制作产品,让用户能够轻松地使用产品。用户体验设计是当前行业标准的一部分,可以从需求阶段开始。本科生在项目课程中制作产品。这些课程包括软件生命周期阶段,如需求收集/分析、设计、实现和测试,但不包括用户体验设计。因此,最好的项目不能产生一个可用的产品。本文介绍了一个小项目课程的案例研究,该课程将UX设计融入到构建移动应用程序中。用户体验是一项新技术,大学教师对它知之甚少。因此,学生们被要求从由Udacity主办的“移动开发者的用户体验设计”MOOC课程中学习用户体验。此外,还举办了UX行业专家研讨会。MOOC指定的用户体验活动被列入课程评估的一部分。通过UX设计,学生们确定了3到4个用户/移动设备需求,并将其纳入实施。用户体验设计的标记权重为24%,将设计阶段权重提高到30%。最后,学生们能够推出产品“KLE Tech STUDio”移动应用程序。在设计阶段、用户体验、MOOC规定的活动、实施方面的得分分别为7.2、7.82、6.8和7.5(满分为10分)。进一步的用户体验设计可以作为软件工程课程的一部分。此外,用户体验设计可以根据正在开发的产品定制任何项目课程。
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引用次数: 7
Efficient Assessment Methods for Improving the Programme Outcomes of Undergraduate - Information Technology Programme in India 提高印度本科信息技术课程成果的有效评估方法
P. Karthikeyan, K. Uma, A. Abirami, M. Thangavel
Recently, most of the engineering educational institutions are assessing their degree programmes for improving their curriculum design, teaching methodologies, assessment and evaluation process. There are clear guidelines prescribed by the Government accreditation bodies of each country for defining, assessing various graduate Programme Outcomes (POs). There are two ways to assess the POs such as direct and indirect assessment. Direct assessment of the programme outcomes includes various curricular components such as continuous assessment, final examination, assignments and projects etc. In general, indirect assessment of the programme outcomes includes various survey components. We have followed the National Board of Accreditation (NBA) body of India, for defining and assessing our Information Technology (IT) programme outcomes. This paper includes the efficient strategies that we have practiced in our programme for improving the POs of undergraduate IT programme. We have grouped POs into three major categories such as knowledge, skill and attitude. Along with NBA guidelines for assessing the graduate degree programme, we have considered few other assessment components such as co-curricular and extra-curricular activities. In this paper, we have discussed the IT programme outcomes of the past three batches of students and their improvements year-by-year. From the results, it is evident that the strategies improved the entire POs of IT programme at our institution.
近年来,大多数工程教育机构都在对其学位课程进行评估,以改进课程设计、教学方法、评估和评价过程。每个国家的政府认证机构都规定了明确的准则,以确定和评估各种研究生方案成果。POs的评估有直接评估和间接评估两种方式。课程成果的直接评估包括各种课程组成部分,如持续评估、期末考试、作业和项目等。一般来说,对方案成果的间接评价包括各种调查组成部分。我们遵循印度国家认证委员会(NBA)机构,定义和评估我们的信息技术(IT)项目成果。本文包括我们在项目中实践的有效策略,以改善本科IT项目的POs。我们将POs分为知识、技能和态度三大类。除了评估研究生学位课程的NBA指导方针外,我们还考虑了一些其他评估内容,如课外活动和课外活动。在本文中,我们讨论了过去三批学生的资讯科技课程成果及其逐年的改善情况。从结果来看,很明显,这些策略改善了我们机构it计划的整个POs。
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引用次数: 4
Rubrics Based Continuous Assessment for Effective Learning of Digital Electronics Laboratory Course 基于规则的数字电子学实验课程有效学习的持续评估
Aruna S. Nayak, F. M. Umadevi, T. Preeti
Today's world lays more emphasis on embedded product design which necessitates the inclusion of hardware courses like Digital Electronics, Computer Organization and Microcontrollers in the curriculum for undergraduate program in Computer Science. These pre-requisite courses introduced in the lower semesters pave the way for students to develop keen interest, skill and proficiency in the area of Embedded system design. But students of Computer Science generally lack interest in hardware related courses, a fact which has been observed time and again by teachers handling these courses. Therefore the challenges that lay before the course instructors was to make the students take interest in these courses and also to make them industry ready so as to compete with peers from other engineering branches in the domain of Embedded Systems. This paper discusses the experience of the authors in teaching the course on Digital Electronics laboratory. In order to handle the challenges mentioned above, after much debate and discussion, amongst all stake holders, it was decided to apply structured enquiry based learning strategy. Structured enquiry is a form of pedagogical practice that facilitates students' to build on previous learning and provide a strong foundation for further learning in relation to the objectives defined. This approach was also found to enhance the quality of teaching as a result of which students' ability to conduct investigations of technical issues consistent with their level of knowledge and understanding improved. Here we present a set of activities, their related outcome based assessment techniques and outcome based strategies applied to the laboratory course on Digital Electronics in Computer Engineering at the III Semester level. The course was designed to consist of initially, conducting simple exercises to provide hands on experience and use of appropriate modern engineering tools to simulate the designed circuit for the given problem statement after which it was prototyped. Along with the regular lab experiments, student' teams were made to work on course projects which required them to design and build projects. This promoted their self-learning, improved their knowledge of digital circuit design well beyond that directly taught in lectures, improved students' creative thinking, applied logic ability and practical thinking. This paper discusses the attempts made by the course teachers to achieve these goals. The first step was to set appropriate course outcomes (COs). The subsequent step was to align the COs to suitable Program Outcomes (POs) through relevant competencies (CAs) and performance indicators (PIs). Later rubrics were written to assess the attainment of each of the Program Outcomes. This activity resulted in enhanced motivational levels amongst students, increased their involvement in the team and improved their knowledge due to self learning.
当今世界越来越重视嵌入式产品设计,这就要求在计算机专业的本科课程中加入数字电子学、计算机组织和微控制器等硬件课程。这些在较低学期引入的必修课程为学生在嵌入式系统设计领域培养浓厚的兴趣、技能和熟练程度铺平了道路。但是,计算机科学专业的学生普遍对硬件相关课程缺乏兴趣,这一事实已经被教授这些课程的老师们一次又一次地观察到。因此,摆在课程讲师面前的挑战是让学生对这些课程感兴趣,并使他们做好行业准备,以便与嵌入式系统领域其他工程分支的同行竞争。本文论述了笔者在《数字电子学实验》课程教学中的体会。为了应对上述挑战,在所有利益相关者之间进行了多次辩论和讨论后,决定采用结构化的基于探究的学习策略。结构化探究是一种教学实践形式,有助于学生在先前学习的基础上发展,并为进一步学习所定义的目标提供坚实的基础。研究还发现,这种方法提高了教学质量,学生对技术问题进行调查的能力与他们的知识和理解水平相一致。在此,我们提出了一套应用于第三学期计算机工程中的数字电子学实验课程的活动、相关的基于结果的评估技术和基于结果的策略。该课程最初的设计是由简单的练习组成,提供实践经验和使用适当的现代工程工具来模拟给定问题陈述的设计电路,然后制作原型。除了常规的实验室实验外,学生团队还被要求完成课程项目,要求他们设计和建造项目。这促进了他们的自学,提高了他们对数字电路设计的认识,远远超出了课堂上的直接传授,提高了学生的创造性思维、应用逻辑能力和实践思维能力。本文讨论了课程教师为实现这些目标所做的尝试。第一步是设定适当的课程结果(COs)。随后的步骤是通过相关能力(ca)和绩效指标(pi)将co与合适的计划结果(POs)对齐。后来编写了评估每个项目成果的实现情况的标准。这项活动提高了学生的积极性,增加了他们对团队的参与,并通过自学提高了他们的知识水平。
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引用次数: 2
Open Ended Approach to Empirical Learning of IOT with Raspberry Pi in Modeling and Simulation Lab 在建模和仿真实验室中使用树莓派进行物联网经验学习的开放式方法
Soumya S. Patil, Supriya Katwe, Uma Mudengudi, R. Shettar, Priyatam Kumar
A concept centered open ended experiments motivates the students to think in multidimensional view. In modeling and simulation lab for the second year undergraduate students, the open ended experiment is designed to expose the students to Internet of things (IOT) applications. Python language is one of the freeware and can be used to implement IOT applications using Raspberry Pi. In most of the industries python programming language is widely used for various test automation. Initially the python language is introduced to implement numerical computation algorithms, so that the students are familiar with the basic libraries. Then the open ended experiment is carried out using Raspberry Pi for IOT applications. In this experiment the students are sensing and retrieving data from the cloud. With this approach the students are exposed to python programming and IOT concepts which is most widely used in industry. It also helps the students to carry out higher semester projects in IOT based applications in a better way.
以概念为中心的开放式实验,激发学生多维度思考。在大二本科生建模与仿真实验室中,开放式实验旨在让学生接触物联网(IOT)应用。Python语言是免费软件之一,可用于使用树莓派实现物联网应用程序。在大多数行业中,python编程语言被广泛用于各种测试自动化。首先介绍了python语言来实现数值计算算法,使学生熟悉基本库。然后利用树莓派进行物联网应用的开放式实验。在这个实验中,学生们正在从云端感知和检索数据。通过这种方法,学生可以接触到工业中最广泛使用的python编程和物联网概念。这也有助于学生更好地开展基于物联网应用的高等学期项目。
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引用次数: 3
Brain-Computer Interface Learning System for Quadriplegics 四肢瘫痪患者脑机接口学习系统
P. S. Kanagasabai, R. Gautam, G. Rathna
The proposed Brain-Computer Interface system enables Quadriplegic patients, people with severe motor disabilities to send commands to electronic devices and communicate with ease. Interactive sessions are vital for effective knowledge transfer in any learning eco-system. The growth of Brain-Computer Interface (BCI) has led to rapid development in 'Assistive Systems' for the disabled called 'assistive domotics'. Brain-Computer-Interface is capable of reading the brainwaves of an individual and analyse it to obtain some meaningful data. This processed data can be used to assist people having speech disorders and sometimes people with limited locomotion to communicate. In this Project, Emotiv EPOC Headset is used to obtain the electroencephalogram (EEG). The obtained data is processed to communicate pre-defined commands and queries for interactive learning. EEG data can also be used to monitor student's emotional behaviour and provide emotional feedback to the students. Other Vital Information like the heartbeat, blood pressure, ECG and temperature are monitored and uploaded to the server. The Data is processed in Intel Edison, system on chip (SoC). Patient metrics are displayed via Intel IoT Analytics cloud service.
这个被提议的脑机接口系统使四肢瘫痪的病人和有严重运动障碍的人能够轻松地向电子设备发送指令并进行交流。在任何学习生态系统中,互动会议对于有效的知识转移至关重要。脑机接口(BCI)的发展导致了残疾人“辅助系统”的快速发展,称为“辅助家居”。脑机接口能够读取个人的脑电波并对其进行分析以获得一些有意义的数据。这些经过处理的数据可以用来帮助有语言障碍的人,有时也可以帮助行动不便的人进行交流。在本项目中,Emotiv EPOC耳机用于获取脑电图。对获得的数据进行处理,以传达用于交互式学习的预定义命令和查询。脑电图数据还可用于监测学生的情绪行为,并为学生提供情绪反馈。其他重要信息,如心跳、血压、心电图和体温被监控并上传到服务器。数据在英特尔爱迪生芯片系统(SoC)中处理。患者指标通过英特尔物联网分析云服务显示。
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引用次数: 5
期刊
2016 IEEE 4th International Conference on MOOCs, Innovation and Technology in Education (MITE)
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