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2016 IEEE 4th International Conference on MOOCs, Innovation and Technology in Education (MITE)最新文献

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Towards Automatic Training Design 迈向自动化训练设计
S. Chakrabarti
With the emergence of a knowledge driven economy, these are times of brisk business for institutions providing training to professionals. The flipside of this is that there is an ever increasing demand on them to create a growing number of new courses, and serve an ever increasing flow of customers ata faster and faster pace. In its various flavours, this problem is faced by MOOC/online course providers, training departments of large organisations, and modern universities which offer short term courses for corporate audience as well. Hence, there is a need to optimally utilise all available resources: time of trainer/trainee/organisation, infrastructure etc. while designing and conducting training courses. Current practice is to do thismanually. In this paper, we build a case for automation of this process. We present mathematical models for 3 problems in this space. Once a mathematical model of a problem is developed, it becomes possible to carry out several analyses on these problems, design automated solutions. As is revealed from the mathematical models, the problem of training curriculum design has already grown beyond the complexity that a human expert can handle efficiently. With every passing day, the gap will only increase. Our simulations establish the efficiency and effectiveness of the solutions we provide.
随着知识驱动型经济的出现,为专业人士提供培训的机构迎来了生意兴隆的时代。另一方面,他们需要创建越来越多的新课程,并以越来越快的速度为越来越多的客户提供服务。MOOC/在线课程提供商、大型组织的培训部门,以及为企业受众提供短期课程的现代大学,都面临着各种各样的问题。因此,在设计和实施培训课程时,需要优化利用所有可用资源:培训师/学员/组织的时间、基础设施等。目前的做法是手动完成。在本文中,我们为该过程的自动化构建了一个案例。我们提出了3个问题的数学模型。一旦建立了一个问题的数学模型,就有可能对这些问题进行多次分析,设计自动化的解决方案。从数学模型中可以看出,培训课程设计问题的复杂性已经超出了人类专家能够有效处理的范围。随着时间的流逝,差距只会越来越大。我们的仿真验证了我们提供的解决方案的效率和有效性。
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引用次数: 0
Engineering Profession: Understanding Freshman Perspective 工程专业:理解大一新生的观点
N. N. Kulkarni, Manish Kaushik, Gopalkrishna Joshi
More we know about our learners the better are we in a position to mentor them. This is more so in engineering education as this is a professional course focusing on skills also. Prior knowledge of the learner about engineering profession and motivation level of the learner are two important factors among several others that influence learner's perception of engineering as a profession. There are several approaches used by Engineering Education practitioners to know the prior knowledge of the learner about the engineering profession. This paper discusses about one such technique - Draw an Engineer at Work Test (DAEWT) technique used by the authors to understand the prior knowledge of the learner regarding Engineering profession. Freshman Engineering students are asked to draw the sketch of an Engineer at work. Required data regarding the background of the learner is also collected. These pictures drawn by are studied with respect to their family background and their previous education setting. To know the motivation of the students to opt for engineering program, students were asked to list jobs related to specific engineering disciplines as job after graduation is considered most important motivation. This awareness in the learner is analyzed with respect to prior education setting of parents to evaluate its impact on their motivation. This paper discusses the details of the methods employed and the analysis of the results.
我们对学习者了解得越多,我们就越能更好地指导他们。在工程教育中更是如此,因为这也是一门注重技能的专业课程。学习者对工程专业的先验知识和动机水平是影响学习者对工程专业认知的两个重要因素。工程教育从业者有几种方法来了解学习者对工程专业的先验知识。本文讨论了一种这样的技术——绘制工程师在工作测试(DAEWT)技术,作者使用这种技术来了解学习者对工程专业的先验知识。大一工程专业的学生被要求画一幅工作中的工程师的素描。还收集了有关学习者背景的必要数据。我们研究了他们的家庭背景和以前的教育背景。为了了解学生选择工程专业的动机,学生被要求列出与特定工程学科相关的工作,因为毕业后的工作被认为是最重要的动机。本文分析了学习者的这种意识与父母先前的教育背景,以评估其对学习者动机的影响。本文详细讨论了所采用的方法和结果分析。
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引用次数: 6
Programming Curriculum, Pedagogy in Digital World 编程课程,数字世界中的教学法
L. Goteti, U. Chivaluri
A holistic approach is needed to impart abstract thinking and Programming skills among the students to enable them to be successful developers when they get employed in an IT organization where the organizations are transforming towards digital technologies. Though computer programming curriculum comprises of essential topics of programming, there is wide gap between the industry expectations from the fresh hires and the programming abilities of these graduates. In this paper we discuss industry expectations and propose an approach to computer programming course highlighting pedagogical aspects. Abstract concepts of computing, along with programming techniques are integrated and a programming pedagogy is proposed based on ABET framework. The approach is illustrated using Python language as vehicle since it is being used extensively across organizations as part of automation and digital transformations.
需要一个整体的方法来向学生传授抽象思维和编程技能,使他们在IT组织中就业时成为成功的开发人员,这些组织正在向数字技术转变。尽管计算机编程课程包含了编程的基本主题,但行业对新员工的期望与这些毕业生的编程能力之间存在很大差距。在本文中,我们讨论了业界的期望,并提出了一种突出教学方面的计算机编程课程方法。将抽象的计算概念与编程技术相结合,提出了一种基于ABET框架的编程教学方法。该方法使用Python语言作为载体,因为它作为自动化和数字转换的一部分在组织中广泛使用。
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引用次数: 1
Experiential Learning: Learning through Projects 体验式学习:通过项目学习
Satish Chikkamath, N. Vannal, R. Shet, P. Nissimgoudar, N. Iyer
There is a need to prepare engineering students for the future world to be good engineers, to be a good engineer the theoretical background of the curriculum that they go through is not sufficient they need to practice what they have understood. In order for students to practice as engineers, they need to have exposure to a number of projects that offer complex problems, along with the uncertainty of factors that influence such problems. In this view Electronic instrumentation program is divided into two verticals embedded system and process automation to provide domain specific Knowledge to students and courses are designed to fit into these domains to satisfy current industrial needs. To provide more hands on experience curriculum and related activities are planned at three different levels. At first level(Second year) along with laboratory course, activities are planned and defined as course projects which augments theoretical concepts and also aids in interconnecting various courses for integrated approach, these activities strengthen the conceptual knowledge of students. Next level (Third year) theme based Mini and Minor projects are planned, themes are decided based on Subject learnt in previous semester and recent technological developments. These activities provide a platform to realize applications belonging to a specific theme. In the final level capstone projects are grouped into Industry projects, product development and research oriented projects. Students are allowed to extend their academic experience into areas of personal interest, working with new ideas, issues, organizations, and individuals. These activities helped students to develop their communication, interpersonal, project management, and design skills. It also provides students with an understanding of the economic, financial, legal, and regulatory aspects of the design, development, and commercialization of the technology with these activities carried out throughout the year we are able to achieve better quality in paper publications, winning awards in prestigious project competitions conducted by industries and academia along with improvement in placements, Semester End Examination and addressing professional and technical outcomes of ABET.
我们需要让工程专业的学生为未来的世界做好准备成为优秀的工程师,成为一名优秀的工程师他们所经历的课程的理论背景是不够的他们需要实践他们所理解的东西。为了让学生以工程师的身份进行实践,他们需要接触到一些提供复杂问题的项目,以及影响这些问题的因素的不确定性。在这种观点下,电子仪器仪表计划分为嵌入式系统和过程自动化两个垂直领域,为学生提供特定领域的知识,课程设计适合这些领域,以满足当前的工业需求。为了提供更多的实践经验,课程和相关活动计划在三个不同的级别。在第一阶段(第二年),随着实验课程,活动被计划和定义为课程项目,这增加了理论概念,也有助于相互联系的各种课程的综合方法,这些活动加强学生的概念知识。下一阶段(第三年)基于主题的小型和次要项目计划,主题是根据上学期学习的主题和最近的技术发展来确定的。这些活动提供了一个平台来实现属于特定主题的应用程序。在最后一级,顶点项目分为工业项目、产品开发和研究导向项目。学生可以将他们的学术经验扩展到个人感兴趣的领域,与新的想法、问题、组织和个人一起工作。这些活动帮助学生发展他们的沟通、人际关系、项目管理和设计技能。它还使学生了解设计、开发和技术商业化的经济、金融、法律和监管方面的知识,通过全年开展的这些活动,我们能够提高论文出版物的质量,在由行业和学术界举办的著名项目竞赛中获奖,同时改善实习机会,期末考试和解决ABET的专业和技术成果。
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引用次数: 5
Experiential Learning Enhancing User Interface Design Skills through Cognitive Action 体验式学习通过认知行为增强用户界面设计技能
Deepa C. Mulimani, S. Seeri, Prakashgoud Patil, Sujata Kulkarni
In these days of intuitive and intelligent software systems the audience is not going to put any effort into using the product, application or operating system – they'll expect it to be obvious. The perception of any software is driven entirely by its User Interface (UI). Usable software sells better and unusable software is abandoned. Designing usable UIs is challenging and instilling such designing skills in students is even more challenging. This paper investigates Experiential Learning methodology used to imbibe UI Designing Skills in students through the course "Principles of User Interface Design". The primary objective was to attain Graduate Attributes/Program Outcomes (POs) 1, 2 and 3 as defined in the Outcome Based Education (OBE). The approach comprised of two main activities – Identifying Good UIs and Bad UIs and Designing UI Prototypes. A rubric based assessment was used to test the concepts' realization among students. This novel approach did not claim to have given students deeper knowledge in UI designing. Nevertheless, it did aim for a useful foundation. The approach can be adopted in designing good UIs in mini projects and capstone projects.
在这些直观和智能的软件系统的日子里,观众不会花任何精力去使用产品,应用程序或操作系统-他们会期望它是显而易见的。任何软件的感知完全是由它的用户界面(UI)驱动的。可用的软件卖得更好,而不可用的软件被抛弃。设计可用的ui具有挑战性,向学生灌输这样的设计技能更具挑战性。本文通过“用户界面设计原理”这门课程,研究了体验式学习方法在学生中吸收UI设计技能的作用。主要目标是达到基于结果的教育(OBE)中定义的毕业生属性/项目结果(POs) 1、2和3。该方法包括两个主要活动——识别好的UI和坏的UI以及设计UI原型。采用基于题型的评估来测试学生对概念的理解程度。这种新颖的方法并没有声称给学生提供了更深入的UI设计知识。然而,它的目标是建立一个有用的基础。该方法可用于小型项目和顶点项目的良好ui设计。
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引用次数: 0
Combinatorial Transformation of Learning Outcomes in the Affective & Cognitive Domain for its Impact on Students Learning, Performance, Relationships and Behavior 情感和认知领域学习成果的组合转化对学生学习、表现、关系和行为的影响
S. Lakshmi, G. M. K. Nawas
This exploratory research is an attempt to unveil the impact of the learning outcomes of a particular course on the student’s attitude, behavior and performance skills. The objective and outcome of a curriculum or a course is always student centric, which is meant to escalate or map his skill set and technological knowhow onto a new dimension. The affirmative part of this work is that it is an attempt to discuss the various ways of defining the learning outcomes in such way to reflect their transformative dimensions on the adult’s performance and the behavioral aspects i.e. in precise a combinatorial transformation both on the cognitive and affective domain. Initially the various techniques on defining the learning outcome by different institutions is discussed then a combinatorial transformation of these techniques for an effective and efficient implementation is discussed.
这项探索性研究试图揭示特定课程的学习成果对学生态度、行为和表现技能的影响。课程或课程的目标和结果总是以学生为中心,这意味着将他的技能和技术知识升级或映射到一个新的维度。这项工作的肯定部分是,它试图讨论定义学习成果的各种方法,以这种方式反映他们对成人表现和行为方面的变革维度,即在认知和情感领域的精确组合转化。首先讨论了不同机构定义学习成果的各种技术,然后讨论了这些技术的组合转换,以实现有效和高效的实施。
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引用次数: 0
Development of a Full Scale Simulation Lab with the Application of Participatory Tools of Teaching in Engineering Education for Better Understanding of the Building Services 在工程教育中应用参与式教学工具建立全尺寸模拟实验室,以加深对建筑设备的了解
Sanjhana Sundararaj
Building refers to a structure with enclosing elements such as Roof, Wall and Floor that is used for certain purpose and function. The basic function of a building is to provide shelter to its user and promotes comfort. Building Services plays a vital role in building design as it provides a controlled environment to the occupants in the building. A building with proper integration of building services has a structural soundness and which is related to the productivity of the user. In engineering education and architecture education, the building services subjects related to plumbing, water supply and sanitation, electrical services, fire safety etc. are taught in a theoretical approach. The theoretical approach of the building services subject for one semester gives limited knowledge about the building services and its application in building design, which finally results in poor performance of the building. The integration of the building services are also a difficult task to achieve with the theoretical exposure. The basic concepts are taught to the students in a theoretical approach using conventional teaching methods with chalk boards for teaching the basics and detailing through graphical representations, sketches etc. Then the students are requested to do case studies related to integration of building services in the building through industrial visits for better understanding of the basic concepts and detailing. There are various teaching models such as Black Box Approach, Glass Box Approach and Participatory Approach available in education of building design. These approaches require certain tools to execute the knowledge acquired in building services into the building design process. A study has been conducted to develop an effective teaching method to teach building services which enhances the capability of the students in better design and detailing of the various building services. The paper aims to explain the application of the participatory tools such as Full Scale Simulation Modeling and User Behavior Modeling for teaching building services through the Toilet Design in engineering and architecture education. This teaching method with full scale simulation tool can be considered as the alternative teaching methodology for the professionals in academics to teach building services and make better understanding of the knowledge of building services in the students.
建筑是指具有屋顶、墙壁和地板等封闭元素的结构,用于一定的目的和功能。建筑的基本功能是为使用者提供庇护并提高舒适度。屋宇装备在建筑物设计中扮演重要角色,因为它为建筑物内的使用者提供一个可控的环境。适当整合建筑服务的建筑具有结构稳健性,这与用户的生产力有关。在工程教育和建筑教育中,与管道、供水和卫生、电气服务、消防安全等有关的建筑服务科目以理论方法教授。一个学期的建筑服务学科的理论方法,使建筑服务及其在建筑设计中的应用知识有限,最终导致建筑性能不佳。随着理论的暴露,建筑服务的整合也是一项难以实现的任务。基本概念以理论的方式教授给学生,使用传统的教学方法,用粉笔板教授基础知识,并通过图形表示,草图等详细说明。然后,学生们被要求通过工业参观来做与建筑服务集成相关的案例研究,以更好地理解基本概念和细节。建筑设计的教学模式有黑箱教学法、玻璃盒教学法、参与式教学法等。这些方法需要一定的工具来将在建筑服务中获得的知识运用到建筑设计过程中。我们进行了一项研究,以发展一种有效的教学方法来教授屋宇装备,以提高学生更好地设计和详细设计各种屋宇装备的能力。本文旨在通过“厕所设计”在工程和建筑教育中解释全尺寸模拟建模和用户行为建模等参与式工具在教学楼服务中的应用。这种采用全尺寸模拟工具的教学方法,可以作为学术界专业人士教授屋宇装备的替代教学方法,使学生更好地了解屋宇装备的知识。
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引用次数: 1
Augmenting the Fundamentals of Digital System Design by Appropriate Amalgamation of Courses in the Curriculum 通过课程中课程的适当合并来增强数字系统设计的基础
Anupama R. Itagi, V. Sushma
Design in India is inevitable for digital India.Youths/students have to play a vital role. Thus directing themtowards necessary and essential skill sets is imperative. The teacherscan play an appreciable role in this significant revolution. Students should be educated about the basic course required-Digital Electronics (DE). Knowledge of this course alone is notsufficient for complex Digital System Design. Hence the authorspropose integration of DE with Hardware Description Language(HDL). This paper presents use of PSpice simulator and XilinxIntegrated Synthesis Environment (ISE) for effective mentoringof engineering students. Authors also discuss about the possibleattainment of Graduate Attributes for the proposed pedagogy method.
设计在印度是数字印度不可避免的。青年/学生必须发挥重要作用。因此,指导他们学习必要和基本的技能是势在必行的。教师们可以在这场重大革命中发挥重要作用。学生应该学习基本的必修课程——数字电子学。对于复杂的数字系统设计,仅掌握本课程的知识是不够的。因此,作者提出将DE与硬件描述语言(HDL)相结合。本文介绍了如何利用PSpice模拟器和XilinxIntegrated Synthesis Environment (ISE)对工科学生进行有效的指导。作者还讨论了提出的教学方法的研究生属性的可能实现。
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引用次数: 0
An Experience, Using Software Based Tools for Teaching and Learning Mathematically Intensive Signal Processing Theory Concepts 使用基于软件的工具教授和学习数学密集型信号处理理论概念的经验
Jyoti S. Bali, Anil Kumar, V. Nandi
The paper emphasizes the need for teaching and learning mathematically intensive theory subjects using very powerful software tools. Under Electrical Engineering discipline, there are subjects like Signals & systems, Control Systems, Digital Signal/Image Processing etc. where teachers need to spend a considerable amount of time in classroom, teaching the mathematical concepts, ending up with very low level of learning by students. Learners find it very complex and unrelated as mere lecturing doesn't help them in effective interpretation of the information conveyed. There are many such software tools available nowadays having a powerful graphical data flow programming environment with a rich set of library functions and tools sets in simulation and real time mode. Such tools can simplify the teaching and learning of subjects with intense mathematical background in lesser time for the students from non-electronics stream. Here we present the efforts of teachers in learning and teaching, Signal acquisition, processing and analysis techniques for sixth semester students of Automation and Robotics in a much effective manner, using LabVIEW tool. The processed data can be presented from the tool using measurement graphs, indicators, animations, tabulated data, automated calculations, physical interpretation, visualization effects etc., thus enabling the learner with better understanding of concepts. Here we present the results of extensive use of tool to teach and learn different signal processing and analysis techniques used for biomedical signals along with the experience shared by teachers and students undergoing the activity. Course projects implemented by students after undergoing the proposed activity helped teachers to know the accelerated process of learning of the basic concepts of signal processing by students.
本文强调了利用功能强大的软件工具进行数学密集型理论学科教学的必要性。在电气工程学科中,有信号与系统、控制系统、数字信号/图像处理等学科,教师需要花大量的时间在课堂上教授数学概念,结果学生的学习水平很低。学习者发现它非常复杂和不相关,因为单纯的讲座并不能帮助他们有效地解释所传达的信息。目前有许多这样的软件工具可用,具有强大的图形数据流编程环境,具有丰富的库函数集和仿真和实时模式的工具集。这些工具可以简化非电子专业学生在较短时间内对数学背景较强的学科的教与学。在这里,我们用LabVIEW工具展示了教师在自动化与机器人六学期学生的学习和教学中所付出的努力,以及信号采集、处理和分析技术。处理后的数据可以通过测量图、指标、动画、表格数据、自动计算、物理解释、可视化效果等方式从工具中呈现出来,从而使学习者更好地理解概念。在这里,我们展示了广泛使用工具来教授和学习用于生物医学信号的不同信号处理和分析技术的结果,以及参加活动的教师和学生分享的经验。学生在参与活动后实施的课程项目帮助教师了解了学生学习信号处理基本概念的加速过程。
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引用次数: 6
Holistic Assessment Methodology for Undergraduate Projects 本科项目的整体评估方法
T. V. Reddy, S. Kamesh, M. Prathap, K. Ravichand
Higher education in general and professional education in particular, graduates have to acquire required knowledge, specific skills and attitudes. Project work is one of the major components that aims at inculcating most of the required attributes in any undergraduate program. One of the most important activities of the practicing engineer is finding solutions to problems that arise by applying his knowledge and converting physical principles into useful devices/solutions. This involves creativity, imagination and reasonably strong analytical ability. These qualities can be nurtured in a systematic way. Realizing the importance of these aspects, project work plays a major role in achieving the above objective. The quality of the project work depends upon its selection process, size and complexity and support of the faculty-mentor. Some of the reputed institutes such as IITs follow the standard assessment mechanism to evaluate the quality of project work, but there is lot of scope for improvement. This paper discusses various aspects of improving assessment methods of project work and demonstrates an outcome based assessment method to evaluate the quality of project work in alignment with the recent guidelines introduced by National Board of Accreditation (NBA) for undergraduate programs.
一般的高等教育,特别是专业教育,毕业生必须获得所需的知识、特定的技能和态度。项目工作是一个主要的组成部分,旨在灌输大多数必要的属性在任何本科课程。实践工程师最重要的活动之一是通过运用其知识并将物理原理转化为有用的设备/解决方案来找到问题的解决方案。这需要创造力、想象力和相当强的分析能力。这些品质可以通过系统的方式培养。认识到这些方面的重要性,项目工作对实现上述目标起着重要作用。项目工作的质量取决于其选择过程,规模和复杂性以及教师导师的支持。一些知名机构,如印度理工学院,采用标准的评估机制来评估项目工作的质量,但仍有很大的改进空间。本文讨论了改进项目工作评估方法的各个方面,并展示了一种基于结果的评估方法,以评估项目工作的质量,与国家认证委员会(NBA)最近为本科课程引入的指导方针保持一致。
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引用次数: 1
期刊
2016 IEEE 4th International Conference on MOOCs, Innovation and Technology in Education (MITE)
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