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Distressed Glamour. Genres and Political-Social Context in Hungarian Cinema of the 1930s and 1940s 陷入困境的魅力。20世纪三四十年代匈牙利电影的类型和政治社会语境
IF 0.1 Pub Date : 2020-10-01 DOI: 10.2478/ausfm-2020-0008
Z. Pápai
Abstract The article focuses on Hungarian films produced between 1939–1944 by examining how they tend to refrain from representing conflicts, and scrutinizing the political as well as social issues. However, directors started to revise this avoidance of conflicts by employing a so-called noir sensibility from the beginning of the Second World War in certain films, especially in “doomed love movies” such as Deadly Spring (Halálos tavasz, 1939), Mountain Girl (A hegyek lánya, 1942), and A Woman Looks Back (Egy assszony visszanéz, 1942), or melodramas, such as At the Crossroads (Keresztúton, 1942), Lent Life (Kölcsönadott élet, 1943), and Black Dawn (Fekete hajnal, 1943). The essay also offers a case study of the banned Hungarian movie Half a Boy (Egy fiúnak a fele, shot in 1943, but only shown in February 1946) by D. Ákos Hamza, which represented and protested against the stigmatization of Jewish people. Half a Boy is an often-cited emblematic film of its era. It is also an enigmatic one: it is a work full of social and political-historical reflections. Its humanistic point of view makes it outstanding in its era, nevertheless it is also rather ambivalent in terms of its orientation of values.
本文以1939年至1944年间制作的匈牙利电影为研究对象,研究它们如何避免表现冲突,并审视政治和社会问题。然而,从第二次世界大战开始,导演们开始在某些电影中采用所谓的黑色感性来改变这种避免冲突的方式,特别是在“注定要失败的爱情电影”中,如《致命的春天》(Halálos tavasz, 1939)、《山女》(a hegyek lánya, 1942)、《一个女人的回头》(Egy assszony visszansamz, 1942),或情节剧,如《十字路口》(Keresztúton, 1942)、《四旬斋》(Kölcsönadott samaslet, 1943)和《黑色黎明》(Fekete hajnal, 1943)。这篇文章也提供了一个案例来研究被禁的匈牙利电影《半个男孩》(Egy fiúnak a fele,拍摄于1943年,但只在1946年2月上映),作者是D. Ákos Hamza,这部电影代表并抗议对犹太人的污名化。《半个男孩》是那个时代一部经常被引用的标志性电影。这也是一部神秘的作品:它是一部充满社会和政治历史反思的作品。它的人文主义观点使其在时代中脱颖而出,但在价值取向上也相当矛盾。
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引用次数: 0
Modern Classic in the Web Environment: Narrative Variations of V. Nabokov’s Lolita in Fanfiction 网络环境下的现代经典:纳博科夫《洛丽塔》在同人小说中的叙事变异
IF 0.1 Pub Date : 2020-10-01 DOI: 10.2478/ausfm-2020-0005
Anastasiia Drozdova, V. Petrov
Abstract The main focus of this paper is on the narrative strategy used by fan writers in the process of interpretation of a modern classic. The research is based on the hypothesis that text-interpretation implements the existing yet implicit narrative lines of an original source. The discussion focuses on Vladimir Nabokov’s œuvre represented by the novel Lolita in amateur writers’ communities. The article’s hypothesis is that due to the existence of English and Russian versions of Lolita, fan texts in both corpora differ in the choice of linguistic means, but use similar narrative structures (Greimas). Whenever the narrative scheme is not oversimplified to resemble the model of a mass literature novel, it follows Humbert’s confession scheme in a way the character himself wants the fictional reader to perceive it. If the name of one of the actants is omitted or the two-actant model is expanded, the amateur text is close to the plot of the novel and its auto-citation structure. The novel, devoted to the story about an erroneous interpretation, is open to any mass-media adaptations. The original narrative strategy of Lolita is more exposed through the fan adaptations: the active reader is an obligatory participant in the artistic creation.
本文主要探讨同人作家在解读一部现代经典的过程中所使用的叙事策略。本研究的假设是,文本解读是对原文中既有的隐含叙事线的再现。讨论以小说《洛丽塔》为代表的纳博科夫的œuvre在业余作家群体中的地位。本文的假设是,由于《洛丽塔》的英、俄两种版本的存在,两种语料库中的粉丝文本在语言手段的选择上有所不同,但使用了相似的叙事结构(Greimas)。只要叙述方案没有被过度简化到类似于大众文学小说的模式,它就会遵循亨伯特的忏悔方案,以一种人物自己希望虚构的读者理解它的方式。如果省略其中一个行为者的名字或扩展双行为者模型,则业余文本将接近小说的情节及其自动引用结构。这部小说讲述了一个关于错误解读的故事,对任何大众媒体改编都是开放的。《洛丽塔》原有的叙事策略通过同人改编得到了更多的体现:活跃的读者是艺术创作中义义性的参与者。
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引用次数: 0
Sights and Sounds of Big Data: Ryoji Ikeda’s Immersive Installations 大数据的视觉与听觉:池田良治的沉浸式装置
IF 0.1 Pub Date : 2020-10-01 DOI: 10.2478/ausfm-2020-0006
Mihály Lakatos
Abstract The Japanese multimedia artist Ryoji Ikeda’s work can be interpreted as a contact between mediums, but also as a contact between disciplines. Most of his video installations are based on concepts borrowed from the field of mathematics, physics or information technology. In this paper I will examine Ikeda’s audiovisual installations by presenting these multimedial installations as possible methods of visualizing digital data in the context of contemporary art. Considering their digital and abstract nature, these works can also be analysed as unique audiovisual environments built from different media based on the same data-sets, offering the possibility of immersion. By unfolding the medial relations within Ikeda’s work I will try to demonstrate how the combination of sight and sound creates the inter-sensual experience of getting in touch with digital data.
日本多媒体艺术家池田良治的作品既可以理解为媒介之间的接触,也可以理解为学科之间的接触。他的大部分影像装置作品都是基于数学、物理或信息技术领域的概念。在本文中,我将通过展示这些多媒体装置作为在当代艺术背景下可视化数字数据的可能方法来研究池田的视听装置。考虑到它们的数字和抽象性质,这些作品也可以被分析为基于相同数据集的不同媒体构建的独特视听环境,提供沉浸的可能性。通过展现池田作品中的媒介关系,我将试图展示视觉和声音的结合如何创造与数字数据接触的跨感官体验。
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引用次数: 1
Arrested and Arresting: Intermedial Images and the Self-Reflexive Spectator of Contemporary Cinema 被捕与逮捕:当代电影的中间影像与自我反思的观众
IF 0.1 Pub Date : 2020-10-01 DOI: 10.2478/ausfm-2020-0003
Hajnal Király
Abstract The paper departs from the assumption that while the analysis of the systematic effect that popular cinema (genres like melodrama, horror or action movies) has on its spectators has been largely discussed by film theorists, little has been written on the affective dimensions of arthouse cinema. The lasting effect of visually compelling films on the individual spectator’s emotions has been addressed only sporadically by cognitive film theory, film phenomenology and aesthetics. Therefore, the author proposes to bring together terms and concepts from different discourses (film and literary theory, intermediality studies and empirical psychological research of the literary effect) in order to elucidate how intermedial, painterly references in midcult and arthouse films mobilize the associative dimensions of film viewing and may have an impact on spectatorial self-reflexion and emotional growth. Moreover, films that rely on the associative power of still(ed) images, painterly references bring into play the personal and cultural experiences of the viewer. As such, they can be effectively used in professional and cultural sensitivization.
本文偏离了这样一个假设,即虽然电影理论家已经大量讨论了流行电影(情节剧、恐怖片或动作片等类型)对观众的系统影响的分析,但很少有关于艺术电影情感维度的文章。视觉上引人注目的电影对个人观众情感的持久影响仅在认知电影理论、电影现象学和美学中零星地得到了解决。因此,作者建议将来自不同话语(电影与文学理论、中介性研究和文学效应的实证心理学研究)的术语和概念整合在一起,以阐明中流电影和艺术电影中的中介性、绘画性参考如何调动观影的联想维度,并可能对观影自我反思和情感成长产生影响。此外,依靠静态图像的联想力量,绘画参考的电影发挥了观众的个人和文化体验。因此,它们可以有效地用于专业和文化敏感性。
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引用次数: 0
The Representation of Women and Female Mobility in Hungarian Films between 1931 and 1944 1931 - 1944年匈牙利电影中女性的表现和女性的流动性
IF 0.1 Pub Date : 2020-10-01 DOI: 10.2478/ausfm-2020-0009
Györgyi Vajdovich
Abstract Györgyi Vajdovich’s article aims to describe the representation of female roles in Hungarian feature films of the period 1931 to 1944. The study is based on the analysis of the database that was created within the framework of the research project The Social History of Hungarian Cinema. Concentrating on the representation of female protagonists, this article first analyses the presence and prevalence of female figures in all Hungarian sound films (up until 2015). Then it narrows the scope of analysis to films produced between 1931 and 1944, and describes the typical professions and social and financial positions of female protagonists, as compared to those of male protagonists. The second half of the text examines the representation of female upward mobility in comedies – showing that according to the popular myths of the era, female upward mobility is principally realized through good marriage, with the narratives of the films rarely presenting the professional success of female protagonists and their possibilities of emancipation. Analysing the narrative patterns and gender roles in the films of the time, the text concludes that the narratives of female ascension, which mostly took form in comedies, reflected the desire of middle-class people to transgress the social and financial boundaries in society. As such, the films served to maintain and strengthen the patriarchal order of the era.
摘要Györgyi Vajdovich的文章旨在描述1931年至1944年期间匈牙利故事片中女性角色的表现。这项研究是基于对匈牙利电影社会史研究项目框架内创建的数据库的分析。专注于女性主角的表现,本文首先分析了女性形象在所有匈牙利有声电影中的存在和流行(直到2015年)。然后将分析范围缩小到1931年至1944年间制作的电影,并描述了女性主角与男性主角相比的典型职业和社会经济地位。本文的后半部分考察了喜剧中女性向上流动的表现——表明根据那个时代流行的神话,女性向上流动主要是通过好婚姻实现的,电影的叙事很少呈现女性主角的职业成功和她们解放的可能性。通过对当时电影叙事模式和性别角色的分析,认为女性升天叙事多以喜剧形式出现,反映了中产阶级对社会和经济界限的渴望。因此,这些电影起到了维护和加强那个时代父权秩序的作用。
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引用次数: 1
Conflict Types in Hungarian Film History 匈牙利电影史上的冲突类型
IF 0.1 Pub Date : 2020-10-01 DOI: 10.2478/ausfm-2020-0007
Balázs Varga
Abstract The article introduces the collective research project entitled The Social History of Hungarian Cinema, 1931–2015, executed by the staff of Film Studies Department Eötvös Loránd University. This data-driven research aims to examine how and why Hungarian films have changed over time. Using the case study of conflict types in the plots of Hungarian films this study discusses the methodological problems of longitudinal explanations of change in Hungarian film history (periodization and dividing film between genre-based film and auteur films/art cinema). Based on the analysis of statistics and trends, the study presents the most important types of conflict in Hungarian film history. With respect to the political turning points and the periodization of Hungarian film history, the article states that each of the three broad periods (1931–1944, 1945–1989, 1990–2015) is characterized by its own distinctive set of prominent conflict types. The pre-1945 era is characterized by a massive number of love conflicts, the socialist period by the highest rate of political conflicts (and the lowest rates of love and crime conflicts), and the post-socialist period by a high rate of crime and generational conflicts. Furthermore, by analysing the connections between conflict types and genres, the study reveals recurring patterns and trends of shorter periods: it shows how the range of conflicts narrowed considerably over the 1970s and discusses the extent to which this is related to the dominance of auteur films in the era.
摘要:本文介绍了Eötvös Loránd大学电影研究系的工作人员进行的题为“1931-2015匈牙利电影社会史”的集体研究项目。这项数据驱动的研究旨在研究匈牙利电影如何以及为什么随着时间的推移而变化。通过对匈牙利电影情节中的冲突类型的案例研究,本研究讨论了匈牙利电影史变化的纵向解释的方法论问题(分期和将电影划分为类型电影和导演电影/艺术电影)。基于对统计数据和趋势的分析,本研究呈现了匈牙利电影史上最重要的冲突类型。关于匈牙利电影史的政治转折点和分期,文章指出,三个大时期(1931-1944年,1945-1989年,1990-2015年)的每一个时期都有自己独特的一套突出的冲突类型。1945年之前的时代以大量的爱情冲突为特征,社会主义时期以最高的政治冲突率(以及最低的爱情和犯罪冲突率)为特征,后社会主义时期以高犯罪率和代际冲突为特征。此外,通过分析冲突类型和类型之间的联系,该研究揭示了短期内反复出现的模式和趋势:它显示了冲突的范围如何在20世纪70年代大幅缩小,并讨论了这在多大程度上与导演电影在那个时代的主导地位有关。
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引用次数: 0
From Paragone to Symbiosis. Sensations of In-Betweenness in Sally Potter’s The Tango Lesson 从典范到共生。莎莉·波特《探戈课》中的中间感觉
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0013
Judit Pieldner
Abstract Sally Potter’s The Tango Lesson (1997), an homage to the Argentine tango, situated in-between autobiography and fiction, creates multiple passages between art and life, the corporeal and the spiritual, emotional involvement and professional detachment. The romance story of filmmaker Sally Potter and dancer Pablo Verón is also readable as an allegory of interart relations, a dialogue of the gaze and the image, a process evolving from paragone to symbiosis. Relying on the strategies of dancefilm elaborated by Erin Brannigan (2011), the paper examines the intermedial relationship between film and dance in their cine-choreographic entanglement. Across scenes overflowing with passion, the film’s haptic imagery is reinforced by the black-and-white photographic image and culminates in a tableau moment that foregrounds the manifold sensations of in-betweenness and feeling of “otherness” that the protagonists experience, caught in-between languages, cultures, and arts.1
萨利·波特的《探戈课》(1997)是一部向阿根廷探戈致敬的作品,位于自传与小说之间,在艺术与生活、肉体与精神、情感投入与职业超然之间创造了多个通道。电影制作人莎莉·波特和舞蹈家巴勃罗Verón的浪漫故事也可以作为艺术关系的寓言,是凝视和图像的对话,是一个从典范到共生的过程。本文依托Erin Brannigan(2011)所阐述的舞蹈电影策略,考察电影与舞蹈在电影编舞纠集中的中介关系。在充满激情的场景中,电影的触觉意象通过黑白摄影图像得到加强,并在一个生动的时刻达到高潮,突显了主人公在语言、文化和艺术之间经历的各种各样的中间感觉和“他者”的感觉
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引用次数: 1
Shakespeare and the Accumulation of Cultural Prestige in Video Games 莎士比亚与电子游戏中文化声望的积累
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0018
A. Nae
Abstract The present article analyses the manner in which AAA action-adventure games adapt, quote, and reference Shakespeare’s plays in order to borrow the bard’s cultural capital and assert themselves as forms of art. My analysis focuses on three major releases: Metal Gear Solid 4: Guns of the Patriots, BioShock: Infinite, and God of War. The article shows that these games employ narrative content from Shakespeare’s plays in order to adopt traits traditionally associated with the established arts, such as narrative depth and complex characters. In addition to this, explicit intertextual links between the games’ respective storyworlds and the plays are offered as ludic rewards for the more involved players who thoroughly explore game space.1
本文分析了AAA级动作冒险游戏改编、引用和参考莎士比亚戏剧的方式,以借用诗人的文化资本,并将自己作为一种艺术形式。我的分析主要集中在三款游戏上:《合金装备4:爱国者之枪》、《生化奇兵:无限》和《战神》。这篇文章表明,这些游戏采用了莎士比亚戏剧的叙事内容,以便采用传统艺术相关的特征,如叙事深度和复杂角色。除此之外,游戏各自的故事世界和剧本之间的明确互文联系是对深入探索游戏空间的玩家的有趣奖励
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引用次数: 2
In-Between Images: Where is the Ground? 中间图像:地面在哪里?
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0014
Andrea Thoma
Abstract Joan Jonas’s large survey exhibition at Tate Modern (2018) highlighted the contemporary relevance of this pioneer of performance art in her juxtapositions of analogue and virtual methods. Her process often relies on a ground or stage where physical remnants of her performances are tangible. Drawing from these insights and exploring figure-ground relations through a selection of works by various artists and filmmakers, this article aims to challenge Hito Steyerl’s polemic that we might not need a ground within contemporary virtual image worlds. The consideration of case studies will be informed by philosophical reflections as to the relevance and scope of the idea of ground within the post-digital era.
琼·乔纳斯(Joan Jonas)在泰特现代美术馆举办的大型调查展览(2018年)突出了这位行为艺术先驱在模拟和虚拟方法并置中的当代相关性。她的表演过程通常依赖于一个场地或舞台,在那里她的表演的物理残余是有形的。从这些见解出发,通过选择不同艺术家和电影制作人的作品来探索人物与背景的关系,本文旨在挑战Hito Steyerl的论点,即我们可能不需要在当代虚拟图像世界中建立一个基础。案例研究的考虑将通过对后数字时代中地面概念的相关性和范围的哲学反思来进行。
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引用次数: 0
VR as a Narcissistic Medium VR作为一种自恋的媒介
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0021
Á. Bakk
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引用次数: 0
期刊
Acta Universitatis Sapientiae-Film and Media Studies
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