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Performativity and Worldmaking 表演和世界制造
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0022
Á. Bakk
The VR installation Hamlet Encounters is part of a larger project in which we try to find out what we can do with new technologies in live performances. In the case of Hamlet Encounters we are experimenting with virtual reality and motion capture. We try to combine these technologies, wondering what we can do with these and what these can do with us. In our practice as research project we primarily focus on the performative aspects of the media we use: how do media redefine our sense, play in the sense of affecting our senses, how can we make media also playful in the way we use them for building worlds, for staging, for self-referencing and self-reflecting?
VR装置《哈姆雷特遭遇》是一个更大项目的一部分,我们试图在现场表演中找到我们可以用新技术做些什么。在《哈姆雷特遭遇》中,我们正在尝试虚拟现实和动作捕捉技术。我们试着把这些技术结合起来,想知道我们能用这些技术做什么,这些技术又能用我们做什么。在我们作为研究项目的实践中,我们主要关注我们使用的媒体的表演方面:媒体如何重新定义我们的感官,在影响我们感官的意义上发挥作用,我们如何使媒体在我们使用它们来构建世界,舞台,自我参考和自我反思的方式中也具有游戏性?
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引用次数: 2
Intermediality of Screens in Post-Media Assemblages 后媒体组合中屏幕的中间性
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0015
Charu Maithani
Abstract In contemporary artworks of so-called post-media assemblage, screens can be argued to emphasize, interconnect and rearticulate relationships between various parts in various modalities of image-making and display. They can be understood to produce gesturality that maintains conditions of mediality, which is the sustenance of relations between different parts of the media ensemble. This paper is an attempt to understand screens by analysing the gesturality that they propagate and not just facilitate. For this purpose, the paper interrogates the intermediality of screens in contemporary media arts that rely on this gesturality. By closely analysing contemporary media art installations such as Solar Reserve (Tonopah, Nevada) (John Gerrard, 2014) and Shadow 3 (Shilpa Gupta, 2007), this paper elaborates a concept of intermediality as an unfixed state and describes in-betweenness as enabling an openness to continuously form, unform and deform relations with different entities, thereby producing a gestural modality.
在所谓的后媒介组合的当代艺术作品中,屏幕可以被认为是在各种形式的图像制作和展示中强调、连接和重新表达各部分之间的关系。它们可以被理解为产生维持媒介条件的手势,这是媒介整体不同部分之间关系的维持。本文试图通过分析屏幕传播而不仅仅是促进的手势来理解屏幕。为此,本文探讨了依赖于这种姿态的当代媒体艺术中屏幕的中介性。通过仔细分析当代媒体艺术装置,如Solar Reserve(内华达州托诺帕)(John Gerrard, 2014)和Shadow 3 (Shilpa Gupta, 2007),本文阐述了中间性作为一种不固定状态的概念,并将中间性描述为能够开放地持续形成、统一和变形与不同实体的关系,从而产生一种姿态形态。
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引用次数: 0
Veterans and Grannies. The Polyphony of Memory in Two Hungarian Documentary Films 老兵和老奶奶。两部匈牙利纪录片中的记忆复调
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0017
Réka Sárközy
Abstract The essay analyses the representation of polyphonic memory in two groundbreaking Hungarian documentary films, made thirty years apart: János and Gyula Gulyás’s I was at the Isonzo, too (Én is jártam Isonzónál, 1984–87) and Bálint Révész’s Granny Project (Nagyi projekt, 2017). The earlier film was made in the 1980s, under the state-socialist system, when doing memory work of both World Wars was limited, if not forbidden. The second film was made recently, in 2017. They differ from each other in many ways, but instinctively they chose the same solution for representing and working out traumas: through transnational dialogue. They focus on traumatic experiences of the past, changing national, so-called monologic memory into a broad perspective, putting Aleida Assmann’s (2005) theory of dialogic memory into practice.1
本文分析了两部相隔三十年的开创性匈牙利纪录片中的复调记忆表现:János和Gyula Gulyás的《I was at The Isonzo, too》(Én is jártam Isonzónál, 1984-87)和Bálint rsamvsamsz的《Granny Project》(Nagyi Project, 2017)。早前的这部电影拍摄于20世纪80年代,在国家社会主义体制下,对两次世界大战的记忆工作即使不是被禁止,也是受到限制的。第二部电影是在2017年拍摄的。他们在许多方面彼此不同,但他们本能地选择了同样的方式来表现和解决创伤:通过跨国对话。他们专注于过去的创伤经历,将国家的,所谓的单一记忆转变为一个广阔的视角,将Aleida Assmann(2005)的对话记忆理论付诸实践
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引用次数: 0
Sending Shivers Down the Spine. VR Productions as Seamed Media 让人脊背发凉。作为缝媒体的VR制作
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0020
Á. Bakk
Abstract According to Rebecca Rouse’s concept of “media of attraction” (2016), the mediums of virtual reality have four characteristics: they are participatory, interdisciplinary, unassimilated and seamed. The author’s hypothesis is that even though 360-degree films and virtual reality experiences as seamed mediums are remediating the medium of film, they have the characteristics of the medium of live performance. She points out that the characteristics of performance art based on Fischer-Lichte’s taxonomy (2008), such as liveness and co-presence, are influencing the development of 360-degree films and virtual reality experiences. As an argument, she analyses three virtual reality productions created by performing artists, which operate with the specificity of intermediality and the longing for immersion, the main characteristic of virtual reality. These productions lean on the immediacy characteristics of the medium of film and performance by using cut-scenes, linear narratives, live streaming, but also by including the “human interface,” i.e., the actor, who ensures a higher level of absorption.1
根据Rebecca Rouse(2016)的“吸引媒体”(media of attraction)概念,虚拟现实的媒介具有参与性、跨学科性、非同化性和缝性四个特征。作者的假设是,360度电影和虚拟现实体验作为缝合媒介,虽然在弥补电影的媒介,但它们具有现场表演媒介的特征。她指出,根据fisher - lichte(2008)的分类,行为艺术的特征,如活动性和共临性,正在影响着360度电影和虚拟现实体验的发展。作为论证,她分析了三个由表演艺术家创作的虚拟现实作品,这些作品都带有虚拟现实的主要特征——中介性的特殊性和对沉浸感的渴望。这些作品通过使用过场动画、线性叙述、直播来利用电影和表演媒介的即时性特征,但也包括“人机界面”,即演员,以确保更高水平的吸收
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引用次数: 3
In-Betweenness and Interactional Presence in Adrian Sitaru’s VR Play, Illegitimate Adrian Sitaru的VR游戏《illegal》中的中间性和互动性存在
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0019
Otília Ármeán
Abstract This paper will present the role of the loops and the peculiarities of the mixed reality experience in the case of the performance of Illegitimate (stage adaptation by Adrian Sitaru, based on an original text by Adrian Sitaru and Alina Grigore). The author argues that the loops, defined by Manovich as “a new narrative form appropriate for the computer age” are also the key for the possible reality switches and joinings.
本文将在《非法》(阿德里安·西塔鲁根据阿德里安·西塔鲁和阿丽娜·格里戈尔的原著改编的舞台剧)的表演中呈现循环的作用和混合现实体验的特殊性。作者认为,被马诺维奇定义为“一种适合计算机时代的新叙事形式”的循环,也是可能的现实转换和连接的关键。
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引用次数: 0
Blur 模糊
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0012
M. Beugnet
Abstract Keynote talk given at the conference Intermediality Now: Remapping In-Betweenness, organized at Sapientia Hungarian University of Transylvania, in Cluj-Napoca, Romania, between 19–20 October 2018, within the framework of the exploratory research project PN-III-ID-PCE-2016-0418, funded by the UEFISCDI (Executive Unit for Financing Higher Education, Research, Development and Innovation).
在探索性研究项目PN-III-ID-PCE-2016-0418的框架下,由UEFISCDI(高等教育、研究、发展和创新融资执行单位)于2018年10月19日至20日在罗马尼亚克卢日纳波卡的特兰西瓦尼亚匈牙利大学组织的“现在的中间性:重新绘制中间性”会议上发表主题演讲。
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引用次数: 0
Television and Video Screens in Filmic Narratives: Medium Specificity, Noise and Frame-Work 电影叙事中的电视和视频屏幕:媒介特异性、噪音和框架
IF 0.1 Pub Date : 2019-10-01 DOI: 10.2478/ausfm-2019-0016
A. Virginás
Abstract The paper discusses pertinent aspects of the screen as a device of framing and re-ordering. Television and video screens introduced in filmic diegesis are attributed three main functions (spatial, temporal, and topical re-ordering) and are related to the relationships Gerard Genette establishes between first-order narrative and metadiegetic levels (1987), as well as to Lars Elleström’s extracommunicational and intracommunicational actual and virtual spheres (2018). The visibility through noise of the televisual and of the video media is theorized based on Sybille Krämer’s media theory (2015) and three pre-digital arthouse films: Videodrome (David Cronenberg, 1984), Irma Vep (Olivier Assayas, 1996), and Lost Highway (David Lynch, 1997).1
本文讨论了屏幕作为框架和重新排序装置的有关方面。电影叙事中引入的电视和视频屏幕有三个主要功能(空间、时间和主题重新排序),它们与杰拉德·吉内特(Gerard Genette)在一阶叙事和元叙事层面之间建立的关系(1987)以及Lars Elleström的沟通外和沟通内的现实和虚拟领域(2018)有关。电视和视频媒体通过噪音的可见性的理论基础是Sybille Krämer的媒体理论(2015)和三部前数字艺术电影:Videodrome (David Cronenberg, 1984), Irma Vep (Olivier Assayas, 1996)和Lost Highway (David Lynch, 1997)
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引用次数: 1
From Weimar to Winnipeg: German Expressionism and Guy Maddin 从魏玛到温尼伯:德国表现主义与盖伊·麦登
IF 0.1 Pub Date : 2019-08-01 DOI: 10.2478/AUSFM-2019-0004
A. Burke
Abstract The films of Guy Maddin, from his debut feature Tales from the Gimli Hospital (1988) to his most recent one, The Forbidden Room (2015), draw extensively on the visual vocabulary and narrative conventions of 1920s and 1930s German cinema. These cinematic revisitations, however, are no mere exercise in sentimental cinephilia or empty pastiche. What distinguishes Maddin’s compulsive returns to the era of German Expressionism is the desire to both archive and awaken the past. Careful (1992), Maddin’s mountain film, reanimates an anachronistic genre in order to craft an elegant allegory about the apprehensions and anxieties of everyday social and political life. My Winnipeg (2006) rescores the city symphony to reveal how personal history and cultural memory combine to structure the experience of the modern metropolis, whether it is Weimar Berlin or wintry Winnipeg. In this paper, I explore the influence of German Expressionism on Maddin’s work as well as argue that Maddin’s films preserve and perpetuate the energies and idiosyncrasies of Weimar cinema.
盖伊·马丁的电影,从他的处女作《金雳医院的故事》(1988)到他的最新作品《禁室》(2015),广泛借鉴了20世纪20年代和30年代德国电影的视觉词汇和叙事惯例。然而,这些电影重访并不仅仅是感伤的电影癖或空洞的模仿。马丁强迫性地回归德国表现主义时代的特点是,他渴望存档和唤醒过去。《小心》(1992),马丁的山地电影,为一个不合时宜的类型重新注入了活力,为了制作一个关于日常社会和政治生活的忧虑和焦虑的优雅寓言。我的温尼伯(2006)再现了城市交响曲,揭示了个人历史和文化记忆如何结合起来构建现代大都市的体验,无论是魏玛时期的柏林还是寒冷的温尼伯。在本文中,我探讨了德国表现主义对马登作品的影响,并认为马登的电影保留并延续了魏玛电影的活力和特质。
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引用次数: 0
Rhythms of Images and Sounds in Two Films by Robert Bresson 罗伯特·布列松两部电影中的影像与声音节奏
IF 0.1 Pub Date : 2019-08-01 DOI: 10.2478/ausfm-2019-0009
L. Alvim
Abstract Robert Bresson did not only distribute musical excerpts and sounds in his films, but also often conceived the whole film running in a general rhythm, including the repetition and variation of shots in their contents and length. David Bordwell (1985) considered Bresson’s films as examples of the style centred “parametric mode of narration.” More than that, after Jean-Louis Provoyeur (2003), we consider that many shots in Bresson’s films have a characteristic of “denarrativization,” a conception based on musicality, devoid of representational constraints. One example is the tournament sequence in Lancelot of the Lake (Bresson, 1974), in which visual and sound elements are repeated as a “cell” with variations in length, angle of shot and with addition or suppression of elements. The author also analyses some aspects of The Trial of Joan of Arc (1962), in which the rhythmic sensation is created by the procedure of repetitive alternation of image, speech and space.1
罗伯特·布列松在他的电影中不仅散布音乐片段和声音,而且经常构思整部电影以一个总节奏运行,包括镜头在内容和长度上的重复和变化。David Bordwell(1985)认为布列松的电影是以风格为中心的“参数化叙事模式”的例子。不仅如此,在Jean-Louis Provoyeur(2003)之后,我们认为布列松电影中的许多镜头都具有“去叙事化”的特征,这是一种基于音乐性的概念,缺乏表征性的约束。其中一个例子是《兰斯洛特》(Lancelot of the Lake,布列松,1974)中的比赛序列,其中视觉和声音元素作为一个“细胞”重复出现,其长度、拍摄角度以及元素的增加或减少都有所不同。作者还分析了《圣女贞德的审判》(1962)的节奏感是通过意象、言语和空间的反复交替过程创造出来的
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引用次数: 0
Human-Alien Encounters in Science Fiction: A Postcolonial Perspective 科幻小说中的人类与外星人相遇:后殖民视角
IF 0.1 Pub Date : 2019-08-01 DOI: 10.2478/ausfm-2019-0010
Borbála Bökös
Abstract An (un)conventional encounter between humans and alien beings has long been one of the main thematic preoccupations of the genre of science fiction. Such stories would thus include typical invasion narratives, as in the case of the three science fiction films I will discuss in the present paper: the Invasion of the Body Snatchers (Don Siegel, 1956; Philip Kaufman, 1978; Abel Ferrara, 1993), The Host (Andrew Niccol, 2013), and Avatar (James Cameron, 2009). I will examine the films in relation to postcolonial theories, while attempting to look at the ways of revisiting one’s history and culture (both alien and human) in the films’ worlds that takes place in order to uncover and heal the violent effects of colonization. In my reading of the films I will shed light on the specific processes of identity formation (of an individual or a group), and the possibilities of individual and communal recuperation through memories, rites of passages, as well as hybridization. I will argue that the colonized human or alien body can serve either as a mediator between the two cultures, or as an agent which fundamentally distances two separate civilizations, thus irrevocably bringing about the loss of identity, as well as the lack of comprehension of cultural differences.
人类与外星生物的(非)传统相遇一直是科幻小说的主要主题之一。因此,这样的故事将包括典型的入侵叙事,就像我将在本文中讨论的三部科幻电影一样:《盗尸者的入侵》(唐·西格尔,1956年;菲利普·考夫曼,1978;《阿贝尔·费拉拉》,1993),《怪物》(安德鲁·尼科尔,2013),以及《阿凡达》(詹姆斯·卡梅隆,2009)。我将研究与后殖民理论相关的电影,同时试图看看在电影世界中重新审视一个人的历史和文化(包括外星人和人类)的方式,以揭示和治愈殖民的暴力影响。在我对这些电影的阅读中,我将阐明(个人或群体)身份形成的具体过程,以及通过记忆、通道仪式和杂交来实现个人和公共恢复的可能性。我认为,被殖民的人类或外星人既可以作为两种文化之间的中介,也可以作为一种媒介,从根本上使两个不同的文明拉开距离,从而不可挽回地导致身份的丧失,以及对文化差异缺乏理解。
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引用次数: 0
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Acta Universitatis Sapientiae-Film and Media Studies
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