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Pengembangan Model Pembelajaran Gerak Dasar Nomor Lompat Berbasis Permainan Tradisional di Sekolah Dasar 基础运动学习模式的发展基于传统小学游戏的基于跳跃的数字
Pub Date : 2020-11-08 DOI: 10.22437/ijssc.v2i3.10515
Roni Zakaria Shaputra, Rostika Flora, S. Sukirno
This study aims to develop a basic motion learning model jumping numbers based on traditional games in elementary schools. The method in this study is a method of development with procedures in research, namely: (1) Requirement analysis, (2) Initial model, (3) Validation of the initial model, (4) Description of expert validation data, (5) Revision of the initial model draft, ( 6) Small group outcome data, (7) Revision of the model after the small group trial, (8) Large group outcome data, (9) Model revision after the large group trial. This research was conducted at SDN 02 Sungai Pinang. In this study, the results of questionnaire questionnaire validation obtained from expert validators namely the physical education teacher on the draft product model of jump-based learning numbers on average game 3.8 so that it is included in the valid category. The results of student motivation questionnaire analysis obtained a percentage of 86.4% while the t-test results obtained were 12,387 with ttable = 3.24 then tcount = 12.387> ttable 3.24 as well as the results of the validation of psychomotoric results of students in both 64% categories, and 32% categories very good, obtained tcount of 15.601 with ttable 2.667 which is stated tcount> ttable. So it can be concluded that the new learning model or game-based Jump learning model given to students is valid, practical, and effective to make students motivated to learn jump-based games and actively move in learning and can already be used in the game-based jump learning process in Primary Schools ( SD).Abstrak. Penelitian ini bertujuan untuk mengembangkan model pembelajaran gerak dasar nomor lompat berbasis permainan tradisional di sekolah dasar.  Metode dalam penelitian ini adalah metode pengembangan dengan prosedur dalam penelitian, yaitu : (1) Analisis kebutuhan, (2) Model awal, (3) Validasi model awal, (4) Deskripsi data validasi ahli, (5) Revisi draft model awal, (6) Data hasil kelompok kecil, (7) Revisi model setelah uji coba kelompok kecil, (8) Data hasil kelompok besar, (9) Revisi model setelah uji coba kelompok besar. Penelitian ini dilakukan di SDN 02 Sungai Pinang. Pada penelitian ini didapatkan hasil validasi angket kuisioner dari validator ahli yaitu guru penjaskes pada draf produk model pembelajaran nomor lompat berbasis permainan rata-rata 3,8 sehingga sudah masuk dalam kategori valid. Hasil analisis kuisioner motivasi siswa didapat persentase sebesar 86,4%sedangkan hasil t-test yang didapat adalah 12.387 dengan ttabel = 3,24 maka thitung = 12.387> ttabel 3,24serta hasil validasi hasil psikomotorik siswa kategori baik 64%, dan 32% kategori sangat baik, didapatkan thitung sebesar 15,601 dengan ttabel 2,667 yang dinyatakan thitung>ttabel. Sehingga disimpulkan bahwa Model pembelajaran baru atau model pembelajaran Lompat berbasis permainan yang diberikan pada siswa valid, praktis, dan efektif untuk membuat siswa termotivasi untuk belajar lompat berbasis permainan serta aktif bergerak dalam pembelajar
本研究旨在建立一个基于小学传统游戏的跳数基本动作学习模型。本研究的方法是一种有研究过程的开发方法,即:(1)需求分析,(2)初始模型,(3)初始模型的验证,(4)专家验证数据的描述,(5)初始模型草稿的修改,(6)小组结果数据,(7)小组试验后模型的修改,(8)大组结果数据,(9)大组试验后模型的修改。本研究在Sungai Pinang SDN 02进行。在本研究中,问卷调查验证的结果获得了专家验证者即体育教师对基于跳跃学习的草稿产品模型的平均游戏数3.8,从而将其纳入有效类别。学生动机问卷分析结果占86.4%,t检验结果为12,387(表= 3.24,tcount = 12.387>表3.24),对64%类别和32%类别学生的心理运动结果进行验证,tcount为15.601(表2.667,tcount>表)。综上所述,本文提出的基于游戏的跳跃学习模式是一种有效的、实用的、有效的学习模式,能够有效地激发学生学习跳跃类游戏的积极性,使学生在学习过程中主动行动起来,可以应用于小学阶段的游戏性跳跃学习过程中。Penelitian ini bertujuan untuk mengembangkan模型penbelajaran gerak dasar nomor lompat berar基础永久传统的disekolah dasar。(1)分析数据,(2)模型,(3)验证模型,(4)Deskripsi数据验证,(5)修正草案模型,(6)修正模型,(7)修正模型,(8)修正模型,(9)修正模型setelah uji coba kelompok kecar。Penelitian ini dilakukan di SDN 02 Sungai Pinang。padpenelitian ini didapatkan hasil validator angket kuisoner dari validator ahli yitu guru penjaskes paddraft product model penbelajan nomor lompat basis permainrata -rata 3,8 sehingga sudah masuk dalam categorori valid。Hasil分析表明,基于动机的sisiwa dipaat代表sebesar 86,4%的sedangkan Hasil t检验yang dipaat adalah 12.387邓氏数据= 3,24 makaitung = 12.387> tabtab3,24 makititung = 12.387> tabtab3,24 makititung = 12.387> tabtab3,24 makititung = 12.387> tabtab3,24 makititung = 12.387> tabtab3,24 makititung = 12.387> tabtab3,24 makititung = 12.387> tabtab1,但32% kategori sangatabek, didapatkanthitung sebesar 15,601邓氏数据2,667 yang dinyatakanthitung > tabtab1。sehinga dispulkan bahwa Model pembelajaran baru atau Model pembelajaran Lompat - based permainan yang diberikan pada siswa valid, praktis, dan efektif untuk - based permaink - based serif bergerak dalam pembelajaran an sudah bisa digunakan dalam proses pembelajaran Lompat - based permainan di Sekolah Dasar。
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引用次数: 0
Meningkatkan Kemampuan Spike dengan latihan Skiping dalam Permainan Bola Voli di SD N 197/IX Pematang Gajah 在SD N 197/IX大象公园的排球比赛中,通过跳绳练习提高了刺击能力
Pub Date : 2020-11-08 DOI: 10.22437/ijssc.v2i3.10848
Yeni Sefiantri
The purpose of this study was to determine whether skiping training can improve the ability to do spikes in volleyball games in class VI SD Negeri 197 / IX Pematang Gajah. The research method uses classroom action research. The results of the study of skiping exercises can improve spike ability.The conclusion that can be drawn in this classroom action research is that using skiping exercises can improve the ability to do spikes in volleyball.Abstrak. Tujuan penelitian ini adalah untuk mengetahui apakah latihan skiping dapat meningkatkan kemampuan melakukan spike dalam permainan bola voly pada siswa kelas VI SD Negeri 197/IX Pematang Gajah. Metode penelitian menggunakan penelitian tindakan kelas. Hasil penelitian latihan skiping dapat meningkatkan kemampuan spike. Kesimpulan yang dapat diambil dalam penelitian tindakan kelas ini adalah dengan menggunakan latihan skiping dapat meningkatkan kemampuan melakukan spike dalam permainan bola voly.
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引用次数: 0
Pengembangan Model Pembelajaran Nomor Lempar Berbasis Permainan di Sekolah Dasar 小学的基于游戏的游戏投掷模式发展
Pub Date : 2020-11-01 DOI: 10.22437/ijssc.v2i3.10514
A. Sari, S. Sukirno, W. Waluyo
This development research aims to produce a learning model for game-based or turbo-based learning that can improve students' motivation and ability in the basic motion of throwing numbers.Stages of teaching material development conducted by researchers based on the stages of research development or development research. The results of the validation at the small group stage regarding the quality of the learning model have entered into the "valid" criteria of the validation that is filled out by the validator obtained an average value of 3.85 and a tcount of 10.172 with a 2.262 table then a tcount of 10.172> a table of 2.262. In the validation test of a large group stated "Valid" with an average value of 4.15 and obtained the tcount of 16.397 with a ttable obtained is 2.66 the results of this analysis are tcount of 16.379> ttable 2.66 so it was concluded that the learning model developed influential in increasing students' abilities in turbo or throwing athletic activities. As well as the results obtained 82% feasible in small groups and 84.8% feasible in large groups when conducting guttman test for the results of the questionnaire given to students. From these results it can be stated that the developed learning model in throwing or turbo numbers learning based games is valid, practical, and efficient so that it can be used in athletic learning throwing numbers in primary schools.Abstrak. Penelitian pengembangan ini bertujuan menghasilkan model pembelajaran pada pembelajaran nomor lempar atau turbo berbasis permainan yang dapat meningkatkan motivasi dan kemampuan siswa pada gerak dasar nomor lempar. Tahapan pengembangan bahan ajar yang dilakukan peneliti berdasarkan tahapan penelitian pengembangan atau development research. Didapat hasil validasi pada tahap small group mengenai kualitas model pembelajaran telah masuk kedalam kriteria “valid”  dari validasi yang diisi oleh validator tersebut didapatkan nilai rata-rata 3,85 dan thitung sebesar 10,172 dengan ttabel 2,262 dengan demikian thitung  10,172 > ttabel 2,262. Pada uji validasi dari kelompok besar dinyatakan “Valid”dengan nilai rata-rata 4,15 serta didapatkan hasil thitung sebesar 16,379  dengan ttabel yang didapatkan adalah 2,66 hasil analisa ini adalah thitung 16,379  > ttabel 2,66 sehingga disimpulkan bahwa model pembelajaran yang dikembangkan berpengaruh dalam peningkatan kemampuan peserta didik  dalam aktivitas atletik turbo atau lempar. Serta didapatkan hasil 82% layak pada kelompok kecil dan 84,8% layak pada kelompok besar saat melakukan uji guttman untuk hasil angket yang diberikan kepada peserta didik. Berdasarkan hasil ini dapat dinyatakan bahwa model pembelajaran nomor lempar yang dikembangkan valid, praktis, dan efisien sehingga dapat di gunakan pada pembelajaran atletik nomor lempar di sekolah dasar.
本开发研究的目的是产生一种基于游戏或涡轮式学习的学习模式,以提高学生投掷数字基本动作的动机和能力。研究者在研究发展阶段或发展研究的基础上进行的教材开发阶段。小团体阶段关于学习模型质量的验证结果已进入验证者填写的验证“有效”标准,得到平均值3.85,tcount 10.172,表为2.262,tcount 10.172>表为2.262。在一个大组的验证检验中,平均值为4.15,得到的tcount为16.397,得到的表为2.66,分析结果为tcount为16.379>表2.66,因此得出该学习模型对提高学生的运动能力有影响。对发给学生的问卷结果进行guttman检验,得出小组可行性为82%,大群体可行性为84.8%。结果表明,所建立的基于投掷或涡轮数学习的游戏学习模型是有效的、实用的、高效的,可用于小学体育投掷数学习。Penelitian pengembangan ini bertujuan menghasilkan模型pembelajan pada pembelajan nomor lmpar atau turbo - basis permainyang dapat meningkatkan motivasi dan kemampuan siswa pada gerak dasar nomor lmpar。Tahapan penembangan bahan ajar yang dilakukan peneliti berdasarkan Tahapan peneliti penembangan atau发展研究。Didapat hasil validasi pada tahap small group mengenai kualitas model pembelajaran telah masuk kedalam标准“有效”dari validasi yang diisi oleh validator tersebut didapatkan nilai rata-rata 3,85 dan thitung sebesar 10,172 dengan ttabel 2,262 dengan demikian thung 10,172 > ttabel 2,262。Pada uji validasi dari kelompok besar dinyatakan“Valid”dengan nilai rata-rata 4,15 serta didapatkan hasil thitung sebesar 16,379 dengan ttabel yang dikembangkan berpengaruh dalam peningkatan kemampuan peserta didik dalam aktivitas atletik turbo atau lempar。Serta didapatkan hasil 82% layak pakada kelompok keecil dan84,8% layak pakada kelompok besar saat melakukan uji guttman untuk hasil angket yang diberikan kepada peserta didik。Berdasarkan hasil ini dapat dinyatakan bahwa model pembelajaran nomor lempar yang dikembangkan valid, praktis, danefisien seingga dapat di gunakan padpenbelajaran atletik nomor lempar di sekolah dasar。
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引用次数: 2
PENGARUH LATIHAN SMALL SIDED GAME TERHADAP AKURASI PASSING PADA SISWA EKSTRAKULIKULER FUTSAL SMP NEGERI 1 MUARO JAMBI
Pub Date : 2019-09-06 DOI: 10.22437/IJSSC.V1I2.7605
Ahmad Muzaffar, Adhe Saputra
Small sided-games training is a small-scale field, an appropriate situation developed for young players, so they can learn and develop. Small sided games training is also one of the methods of soccer training using smaller fields with fewer players. This training method  is a fairly effective exercise in physical improvement, techniques and tactics Passing is to feed the ball or pass the ball to a friend, while passing determination is the ability to set goals / pass the ball according to the goal or target. This research is an experimental research conducted with the aim to find out whether or not there is a result of something done on the sample to be studied. The research began with a pretest and ended with a posttest. The number of samples in this study amounted to 20 people. The training given was done during 16 meetings. This research was tested using a statistical analysis of the hipotsis test (t test). Based on data analysis, it can be concluded that the small sided games exercise gives a significant effect on the accuracy of passing on extracurricular students at SMP Negeri  1 Muaro Jambi, proven in the pre-test and post-test assessments with an average pre-test = 505 and post-test = 7.65, with the increment difference of 7.65. This can be seen by the T test that is Tcount = 3.492787 ˃ Ttable = 1.72913. Based on the results of research and  calculations from the data and discussions that have been carried out, this research proves that there is an influence of small sided games training on the passing accuracy of extracurricular students at Muaro Jambi State Junior High School. Small sided-games training is a small-scale field, an appropriate situation developed for young players, so they can learn and develop. Small sided games training is also one of the methods of soccer training using smaller fields with fewer players. This training method  is a fairly effective exercise in physical improvement, techniques and tactics Passing is to feed the ball or pass the ball to a friend, while passing determination is the ability to set goals / pass the ball according to the goal or target. This research is an experimental research conducted with the aim to find out whether or not there is a result of something done on the sample to be studied. The research began with a pretest and ended with a posttest. The number of samples in this study amounted to 20 people. The training given was done during 16 meetings. This research was tested using a statistical analysis of the hipotsis test (t test). Based on data analysis, it can be concluded that the small sided games exercise gives a significant effect on the accuracy of passing on extracurricular students at SMP Negeri  1 Muaro Jambi, proven in the pre-test and post-test assessments with an average pre-test = 505 and post-test = 7.65, with the increment difference of 7.65. This can be seen by the T test that is Tcount = 3.492787 ˃ Ttable = 1.72913. Based on the results of research and  calculations f
小边球训练是一个小规模的场地,适合年轻球员的情况发展,使他们能够学习和发展。小型比赛训练也是利用较小场地、较少球员进行足球训练的方法之一。这种训练方法是一种相当有效的提高身体素质的锻炼,技战术传球是将球喂给或传球给朋友,而传球决心是根据目标或目标设定目标/传球的能力。这项研究是一项实验研究,目的是找出是否有对被研究的样本做了一些事情的结果。这项研究以前测开始,后测结束。本研究的样本数量为20人。在16次会议期间进行了培训。本研究采用hipotsis检验的统计分析(t检验)进行检验。通过数据分析,我们可以得出结论,小边游戏练习对SMP Negeri 1 Muaro Jambi的课外学生的通过准确性有显著的影响,这在测试前和测试后的评估中得到了证明,平均前测= 505,后测= 7.65,增量差为7.65。这可以通过T检验Tcount = 3.492787 = 1.72913看出。本研究通过对已有数据和讨论的研究计算结果,证明了小边游戏训练对Muaro Jambi州立初中课外学生的传球准确率有影响。小边球训练是一个小规模的场地,适合年轻球员的情况发展,使他们能够学习和发展。小型比赛训练也是利用较小场地、较少球员进行足球训练的方法之一。这种训练方法是一种相当有效的提高身体素质的锻炼,技战术传球是将球喂给或传球给朋友,而传球决心是根据目标或目标设定目标/传球的能力。这项研究是一项实验研究,目的是找出是否有对被研究的样本做了一些事情的结果。这项研究以前测开始,后测结束。本研究的样本数量为20人。在16次会议期间进行了培训。本研究采用hipotsis检验的统计分析(t检验)进行检验。通过数据分析,我们可以得出结论,小边游戏练习对SMP Negeri 1 Muaro Jambi的课外学生的通过准确性有显著的影响,这在测试前和测试后的评估中得到了证明,平均前测= 505,后测= 7.65,增量差为7.65。这可以通过T检验Tcount = 3.492787 = 1.72913看出。本研究通过对已有数据和讨论的研究计算结果,证明了小边游戏训练对Muaro Jambi州立初中课外学生的传球准确率有影响。
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引用次数: 3
PENGARUH VARIASI LATIHAN SINGLE LEG JUMP TERHADAP PENINGKATAN HASIL LOMPAT JAUH SISWA SMP ISLAM AL-FALAH KOTA JAMBI
Pub Date : 2019-08-14 DOI: 10.22437/IJSSC.V1I2.7514
Angel Hardi Anto Kepelatihan
Tujuan dari penelitian ini adalah untuk mengetahui pengaruh variasi latihan single leg jump terhadap peningkatan hasil lompat jauh siswa SMP ISLAM AL-FALAH Kota Jambi. Penelitian ini menggunakan metode eksperimen, dalam penelitian ini terdapat kelompok eksperimen yang sengaja diberikan perlakuan. Rancangan penelitian ini menggunakan rancangan one group pretest-postest design yaitu kelompok yang diberikan perlakuan, tetapi sebelum perlakuan diberikan terlebih dahulu tes awal (pre test), dan kemudian diakhir perlakuan dilakukan lagi test akhir (post Test). Berdasarkan hasil analisis data pada test awal dan test akhir diperoleh harga t hitung sebesar 8,0633, bila dibandingkan dengan t tabel 1,7531 maka t hitung > t tabel ini menunjukkan terdapat pengaruh yang berarti. Maka kesimpulan dari hasil penelitian dan perhitungan statistik pada pengujian hipotesis menunjukkan terdapat pengaruh variasi latihan single leg jump terhadap peningkatan lompat jauh siswa SMP Islam Al-Falah Kota Jambi.
这项研究的目的是确定单腿跳跃练习的变化对占比初中伊斯兰青年跳远成绩的增加的影响。该研究采用了实验方法,在该研究中有一个故意治疗的实验群。本研究采用的是一组预验性设计,即一组进行治疗,但在治疗之前进行早期测试,然后进行另一组测试。根据初步和最终测试的数据分析,t计算的价格为8.0633,而t计算> t表表示影响。因此,关于假设测试的研究和统计数据得出的结论表明,单腿跳跃训练的变化对贾比伊斯兰初中学生跳远的增加有影响。
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引用次数: 1
PENGARUH SENAM AEROBIC TERHADAP TINGKAT KEBUGARAN JASMANI SISWA PUTRA KELAS VIII SMP NEGERI 10 MUARO JAMBI 有氧运动对国中八年级高中生MUARO JAMBI的身体健康水平的影响
Pub Date : 2019-08-14 DOI: 10.22437/IJSSC.V1I1.7516
Sukendro, T. Santoso
Olahraga merupakan bagian dari kehidupan manusia. Dalam melaksanakan olahraga manusia mempunyai tujuan yangberbeda, hal ini karena masing-masing manusia melakukan olahraga sesuai dengan tujuan yang diinginkannya. Daya tahankardiovaskuler merupakan suatu komponen fisik yang dominan dibutuhkan dalam prestasi olahraga dengan menyesuaikanbentuk latihannya. Dalam cabang olahraga, latihan senam aerobic adalah latihan yang dapat memberikan kontribusi yangbaik dalam upaya peningkatan Kebugaran Sasmani Seseorang. Penelitian ini bertujuan untuk mengetahui Pengaruh LatihanSenam Aerobic Tingkat Kebugaran Jamani Siswa Kelas VIII SMP Negeri 10 Muaro Jambi. Metode penelitian yangdigunakan adalah Metode Eksperiment Reasearch penelitian ini menggunakan rancangan One Group Preetest-Postestdesign. Dengan populasi seluruh Siswa Putra Kelas VIII D SMP Negeri 10 Muaro Jambi.dengan jumlah populasi 21 orangdan teknik pengambilan sampel yang digunakan adalah random sampling, dengan jumlah sampel 14 orang, adapun tes yangdigunakan adalah TKJI (Test Kebugaran Jasmani Indonesia). Hasil analisis data uji-t, yang diolah secara manualmenunjukan bahwa terdapat Pengaruh Latihan Senam Aerobic Terhadap Tingkat Kebugaran Jasmani Siswa Putra Kelas VIIISMP Negeri 10 Muaro Jambi. Hasil Uji-t untuk taraf nyata α = 0.05 dengan derajad kebebasan (dk) = (n-1) = 13 diperolehthitung (11,55) > ttabel(1,771) berarti hipotesi Ha diterima dan Ho ditolak. Berdasarkan hasil penelitian dapat disimpulkanbahwa Terdapat Pengaruh Yang Signifikan Dari Latihan Senam Aerobic Terhadap kebugaran jasmani Siswa Putra KelasVIII SMP Negeri 10 Muaro JambiLatihan Senam Aerobic, Kebugaran Jasmani,
运动是人类生活的一部分。在进行人类运动时,有一个不同的目标,这是因为每个人都在按照自己的目标进行运动。心血管耐力是运动成绩的主导组成部分,通过调整其训练形式。在体育运动中,有氧运动是一种可以为改善萨斯马尼健身做出贡献的运动。本研究旨在探讨巴比阿运动健美操对8年级高中生贾马尼健身水平的影响。使用的研究方法是用一组前体的设计进行实验研究的方法。公立小学八年级的所有儿子10 Muaro Jambi, 21人的样本和提取技术是随机抽样,共有14人,至于TKJI(印尼身体健康测试)。uj -t的手动加工数据分析表明,健美操体操对VIIISMP 10年级学生Muaro Jambi的身体健康水平有影响。Uji-t结果真实的α= 0。05程度的自由年代中期(dk) = (n-1) = 13 diperolehthitung (11.55) > ttabel(1,771)意味着hipotesi哈拒绝接受和Ho。根据这项研究,可以推断,空气比克体育锻炼对国家初二十年级学生的身体健康有重大影响。
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引用次数: 2
MANAGING SPORT FOR HEALTHY LIFESTYLE: A BRIEF REVIEW AND FUTURE RESEARCH DIRECTIONS 管理运动促进健康生活方式:综述及未来研究方向
Pub Date : 2019-07-01 DOI: 10.22437/IJSSC.V1I2.6999
Y. Wibowo
Background: Monotone activities and lack of physical activity are problems in recent decades. These phenomena will give negative impact for human health such as some disease. This problems can solve by sports Purpose: The purpose of this article is to find sports impact for human health. Results: Result of this study are sports can solve some disease because sports is medicine, sport can support mental health recovery and sport is physical activities for supporting healthy lifestyle Conclusion: Sports is an important activity in human life
背景:单调活动和缺乏体力活动是近几十年来的问题。这些现象会给人类健康带来负面影响,比如一些疾病。这一问题可以通过体育运动来解决。本文的目的是发现体育运动对人体健康的影响。结果:由于运动是医学,运动可以解决一些疾病,运动可以支持心理健康的恢复,运动是支持健康生活方式的体育活动。结论:运动是人类生活中的重要活动
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引用次数: 6
SPORT: A REVIEW OF HEALTHY LIFESTYLE IN THE WORLD 体育:世界健康生活方式的回顾
Pub Date : 2019-04-03 DOI: 10.22437/IJSSC.V1I1.6580
Y. Wibowo, Boy Indrayana
In recent decades, healthy lifestyle has occurred around the world. Everyone has been doing daily monotones routines such as working in industrial activities. Sport activities are new phenomena in twenty-first century to make everyone keep health. Sport could make our body is healthy, avoid heart disease caused by blockage of blood vessels. This article will describe how sport can be managed and governed to promote positive health outcomes. Sports are physical activity and give an impact like healthy, sports program must accessible, align with community needs, empowerment and encourage participant leadership. Sport should accessible for everyone in the world, children, young, adults, old man, sport including every age to get health and refreshing. The volume of regular physical activity has been frequently and consistently related to health benefits. Sport and exercise are contributors to the health of nations, the relation is curvilinear with the exact parameters of the curve varying for different health benefits
近几十年来,健康的生活方式在世界各地出现。每个人都在做着单调的日常工作,比如在工业活动中工作。体育活动是二十一世纪的新现象,使每个人都保持健康。运动可以使我们的身体健康,避免因血管堵塞而引起的心脏病。本文将描述如何管理和管理体育以促进积极的健康结果。体育运动是一种身体活动,具有健康的影响,体育项目必须易于获取,符合社区需求,赋予权力并鼓励参与者发挥领导作用。体育应该为世界上的每个人,儿童,年轻人,成年人,老人,运动包括每个年龄段的人获得健康和提神。经常的身体活动量一直与健康益处有关。运动和锻炼是国民健康的贡献者,其关系呈曲线状,曲线的确切参数因不同的健康益处而变化
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引用次数: 7
Analisis Potensi Wilayah dan Sumber Daya Manusia Untuk Pengembangan Pusat Pelatihan Atletik Di Kabupaten Kerinci, Provinsi Jambi
Pub Date : 2019-04-02 DOI: 10.22437/IJSSC.V1I1.6310
Endarman Saputra, David Iqroni, Yudha Gusti Wibowo
Penelitian ini bertujuan untuk mnganalisis potensi wilayah dan sumberdaya manusia sebagai pusat pelatihan atletik di Kabupaten Kerinci. Penelitian ini dilakukan di Kabupaten Kerinci yang dilaksanakan pada bulan Mei - Agustus 2018. Penelitian dilakukan pada wilayah Kecamatan Kayu Aro. Populasi dalam penelitian ini adalah seluruh masyarakat yang berusia 7 sampai dengan 21 tahun. Metode pengambilan sampel dilakukan dengan cluster random sampling yang akan dijadikan cluster. Berdasarkan matriks EFAS dan IFAS dapat diketahui bahwa faktor eksternal dan faktor internal berada dalam posisi kuadran II yaitu didapat bahwa faktor internal berjumlah 2,910 dan faktor eksternal berjumlah 2.881 (2,910, 2,881), seperti terlihat pada gambar 4.1 bahwa hal ini membuktikan Kecamatan Kayu Aro memiliki kekuatan namun terkendala oleh ancaman yang berada di daerah lain sehingga harus memanfaatkan peluang dengan maksimal untuk mengatasi ancaman, dengan cara menjalin hubungan kerjasama yang baik dengan peemerintah daerah dan pemerintah pusat dan pihak-pihak terkait atau stakeholder keolahragaan, memaksimalkan tenaga keolahragaan yang memiliki kompetensi dengan latar belakang pendidikan sarjana olahraga supaya dapat memberikan kontribusi yang positif untuk pembinaan olahraga prestasi
本研究旨在分析地区和人力资源潜力,作为Kerinci地区的体育培训中心。这项研究是在2018年5月- 8月在Kerinci郡进行的。正在研究阿罗元木区。这项研究的人口是所有年龄在7岁到21岁之间的人。抽样方法是用随机抽样集群进行的。根据矩阵EFAS和IFAS可以知道外部因素和内部因素就位象限II即获得2,910万内部因素和外部因素共有2.881(2,910 2,881),如图所示4。1这证明街道阿罗有力量,但受到威胁的木船,在其他地区,所以必须利用机会来应对威胁最大的,通过与地方政府、中央政府和相关团体或团体建立良好的合作关系,使具备体育教育背景能力的运动员充分利用体育成就教练的机会
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引用次数: 0
ANALISIS KEMAMPUAN TEKNIK DASAR PEMAIN SEPAK BOLA SSB PRATAMA KABUPATEN BATANGHARI
Pub Date : 2019-02-08 DOI: 10.22437/ijssc.v1i1.6311
Adhe Saputra, Ahmad Muzaffar, M. Alpaizin, Yudha Gusti Wibowo
Penelitian ini bertujuan untuk mengetahui kemampuan teknik dasar yang dimiliki oleh pemain sepak bola SSB Pratama Kabupaten Batanghari. Penelitian dilakukan di lapangan sepakbola SSB Pratama Kabupaten Batanghari dengan jumlah pemain 24 orang. Metode penelitian deskriptif kualitatif digunakan pada penelitian ini mengguanakan uji normalitas. Berdasarkan uji normalitas hasil tes dengan uji lilifoers dari keseluruhan data diperoleh hasil normal serta perhitungan pada tiap data diperoleh data passing dengan nilai 6,08 poin dengan kategori sedang, data dribbling dengan nilai 19,6 detik dengan kategori sedang, dan data shooting dengan nilai 12,6 poin dengan kategori baik. Teknik dasar sepakbola pemain SSB Pratama Kabupaten Batanghari termasuk dalam kategori sedang dan baik, yang dimana teknik passing dan dribbling dalam kategori sedang, dan teknik shooting dalam kategori baik.
本研究旨在了解巴丹哈里地区主要足球运动员的基本技术技能。这项研究是在Batanghari地区的主要SSB足球场进行的,共有24人参加。本研究采用描述性质质性研究方法进行规范测试。根据整体lilifoers test的正常结果和数据计算,每个数据获得的正常结果和计算分数为6.08分中等类别,以19.6秒中等类别为19.6秒不等的数据,以良好类别进行的数据计算为12.6分。巴丹哈里地区主要足球SSB的基本技术属于中级和中级,通过和运球进入中级,射击技术属于中级。
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引用次数: 6
期刊
Indonesian Journal of Sport Science and Coaching
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