Output devices to view Virtual Reality (VR), like Head Mount Displays, are getting common lately. However, there is no standard input devices to tell computers user's intention in VR yet. According to the naive intuition, using real objects that has similar shapes as in VR is the better way than using controllers like mouses or game controllers to manipulate objects showed in VR. But is it true? To make it clear, we develop an game system like tower defense. Users played the game in two ways, one is using real objects, the other is using mouse to place "Towers". As the result of questionnaire after game plays, "easy to use" factor was lower for the real objects operation mainly because of the technical difficulties like object detection failure. But the "fun to use" factor was still higher for the real objects than the controllers. It show that using real objects has high potential for interaction between users and the VR system.
{"title":"Using Real Objects for Interaction in Virtual Reality","authors":"Ryota Yoshimoto, Mariko Sasakura","doi":"10.1109/iV.2017.57","DOIUrl":"https://doi.org/10.1109/iV.2017.57","url":null,"abstract":"Output devices to view Virtual Reality (VR), like Head Mount Displays, are getting common lately. However, there is no standard input devices to tell computers user's intention in VR yet. According to the naive intuition, using real objects that has similar shapes as in VR is the better way than using controllers like mouses or game controllers to manipulate objects showed in VR. But is it true? To make it clear, we develop an game system like tower defense. Users played the game in two ways, one is using real objects, the other is using mouse to place \"Towers\". As the result of questionnaire after game plays, \"easy to use\" factor was lower for the real objects operation mainly because of the technical difficulties like object detection failure. But the \"fun to use\" factor was still higher for the real objects than the controllers. It show that using real objects has high potential for interaction between users and the VR system.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126407216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Visual analytics plays a key role in bringing insights to audiences who are interested and dedicated in data exploration. In the area of relational data, many advanced visualization tools and frameworks are proposed in order to dealing with such data features. However, the majority of those have not greatly considered the whole process from data-model mining to query utilizing on dimensions and data values, which might cause interruption to exploration activities. This paper presents a new interactive exploration framework for relational data analysis through automatic interconnection of data models, data dimensions and data values. The basic idea is to construct a relative and switchable chain of those context representations by integrating our previous techniques on node-link, parallel coordinate and scatterplot graphics. This approach enables users to flexibly make relative queries on desired contexts at any stage of exploration for deep data understanding. The result from a typical case study for the framework demonstration indicates that our approach is able to handle the addressed challenge.
{"title":"Interactive Data Exploration through Multiple Visual Contexts with Different Data Models and Dimensions","authors":"Phi Giang Pham, M. Huang, Quang Vinh Nguyen","doi":"10.1109/iV.2017.53","DOIUrl":"https://doi.org/10.1109/iV.2017.53","url":null,"abstract":"Visual analytics plays a key role in bringing insights to audiences who are interested and dedicated in data exploration. In the area of relational data, many advanced visualization tools and frameworks are proposed in order to dealing with such data features. However, the majority of those have not greatly considered the whole process from data-model mining to query utilizing on dimensions and data values, which might cause interruption to exploration activities. This paper presents a new interactive exploration framework for relational data analysis through automatic interconnection of data models, data dimensions and data values. The basic idea is to construct a relative and switchable chain of those context representations by integrating our previous techniques on node-link, parallel coordinate and scatterplot graphics. This approach enables users to flexibly make relative queries on desired contexts at any stage of exploration for deep data understanding. The result from a typical case study for the framework demonstration indicates that our approach is able to handle the addressed challenge.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"75 1-2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132467315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
There are a mass of design decisions within the design process, including the reasoning of design and the evolution of the conception, or undiscovered relevance between sketches/diagrams. If we don't realize the process of design by analysis of results further, the designer will not learn from experience and will not avoid the same mistake. This study through diagram following the linkography method, the critical decision CM (critical moves) will be revealed. By calculating the design process unit CM proportion of the number, the most important moves form a particularly large number of links. The CM can show the main idea of direction of subject, therefore, via CM, designers can understand what's the weakness of themselves and extending their knowledge, getting rid of the traditional thinking mod.
{"title":"Whether the Relationscape of Interaction Design Strategies During Design Process Can Be Explained by Linkography","authors":"Tsai-Ling Hsieh, T. Chang","doi":"10.1109/iV.2017.79","DOIUrl":"https://doi.org/10.1109/iV.2017.79","url":null,"abstract":"There are a mass of design decisions within the design process, including the reasoning of design and the evolution of the conception, or undiscovered relevance between sketches/diagrams. If we don't realize the process of design by analysis of results further, the designer will not learn from experience and will not avoid the same mistake. This study through diagram following the linkography method, the critical decision CM (critical moves) will be revealed. By calculating the design process unit CM proportion of the number, the most important moves form a particularly large number of links. The CM can show the main idea of direction of subject, therefore, via CM, designers can understand what's the weakness of themselves and extending their knowledge, getting rid of the traditional thinking mod.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130759874","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Designers tend to have repetitive design strategy in the process without notices. The elements setting the interactive function is to conform the user requirement and it can improve the user experiences. Although it has many information recorded on the paper, but via the think-aloud we can find out many implicit information. Then, we can go through the sketch to understand how we define the visualize graphic nodes and find out their implicit mode. By surfacing such behaviors, designers can focus on effective design strategies rather than repetitive design.
{"title":"Surfacing Repetitive Design Strategy with Visualization Tool","authors":"Hsin-Yi Huang, T. Chang","doi":"10.1109/iV.2017.76","DOIUrl":"https://doi.org/10.1109/iV.2017.76","url":null,"abstract":"Designers tend to have repetitive design strategy in the process without notices. The elements setting the interactive function is to conform the user requirement and it can improve the user experiences. Although it has many information recorded on the paper, but via the think-aloud we can find out many implicit information. Then, we can go through the sketch to understand how we define the visualize graphic nodes and find out their implicit mode. By surfacing such behaviors, designers can focus on effective design strategies rather than repetitive design.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"26 9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124588796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper presents the extension of Metasystems Learning Design Theory on Information Visualisation. Based on the hypothesis that educational norms have shifted considerably over the last decades, it is explained an innovative approach based on Lean Startup Theory. Within the context of the global education, the chapter explores the Metasystems Learning Design Principles as a response to the research question: What is the information visualisation from the perspective of Metasystems Learning Design Theory? The chapter incorporates results of a survey regarding the students' opinions of specific information visualisation features of Metasystems Learning Design Theory and its practical application for university courses: "Computational Chemistry", "Knowledge Management" and "Scientific methodology and ethics of research". This research serves the purpose of information visualisation criteria in the Higher Education. Conclusions are provided at the end.
{"title":"Metasystems Learning Design Theory on Information Visualization","authors":"E. Railean","doi":"10.1109/iV.2017.80","DOIUrl":"https://doi.org/10.1109/iV.2017.80","url":null,"abstract":"This paper presents the extension of Metasystems Learning Design Theory on Information Visualisation. Based on the hypothesis that educational norms have shifted considerably over the last decades, it is explained an innovative approach based on Lean Startup Theory. Within the context of the global education, the chapter explores the Metasystems Learning Design Principles as a response to the research question: What is the information visualisation from the perspective of Metasystems Learning Design Theory? The chapter incorporates results of a survey regarding the students' opinions of specific information visualisation features of Metasystems Learning Design Theory and its practical application for university courses: \"Computational Chemistry\", \"Knowledge Management\" and \"Scientific methodology and ethics of research\". This research serves the purpose of information visualisation criteria in the Higher Education. Conclusions are provided at the end.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114705482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Feedback plays an important role in assisting users to better understand their energy consumption behaviour. This is particularly true when users want to change their behaviour in order to reduce their energy consumption, and to manage their usage more effectively so as to avoid putting unnecessary load on energy providers. This paper presents the time-tone visualization, which aims to assist users by displaying variations in energy consumption by different categories of household devices over time, and their respective contributions to the total energy usage load. A user study conducted to compare time-tone against area-charts shows that although the two visualizations are comparable, time-tone is more effective for cases where there are large variations in energy usage loads.
{"title":"Temporal Visualization of Energy Consumption Loads Using Time-Tone","authors":"M. Masoodian, I. Buchwald, S. Luz, E. André","doi":"10.1109/iV.2017.13","DOIUrl":"https://doi.org/10.1109/iV.2017.13","url":null,"abstract":"Feedback plays an important role in assisting users to better understand their energy consumption behaviour. This is particularly true when users want to change their behaviour in order to reduce their energy consumption, and to manage their usage more effectively so as to avoid putting unnecessary load on energy providers. This paper presents the time-tone visualization, which aims to assist users by displaying variations in energy consumption by different categories of household devices over time, and their respective contributions to the total energy usage load. A user study conducted to compare time-tone against area-charts shows that although the two visualizations are comparable, time-tone is more effective for cases where there are large variations in energy usage loads.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128586873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nader Hasan Khalifa, Quang Vinh Nguyen, S. Simoff, D. Catchpoole
Graphic game engines have introduced even more advanced technologies to improve the rendering, image quality, ergonomics, and user experience of their creations by providing user-friendly yet powerful tools to design and develop new games. There are thousands of genes in the human genome that contain information about specific individual patients and the biological mechanisms of their diseases. The complexity in biomedical and genomic data usually requires effective visual information processing and analytics. Unfortunately, available visualisation techniques for this domain are limited, many in static forms. The open study questions here are as follow: Are there lessons to be learnt from these video games? Or could the game technology help us explore new graphic ideas accessible to non-specialists? This paper presents a visual analytics model that enables the analysis of large and complex genomic data using Unity3D game technology. This includes an interactive visualisation, providing an overview of the patient cohort with a detailed view of the individual genes. We illustrate the effectiveness of our approach in guiding the effective treatment decision in the cohort through datasets from the childhood cancer B-Cell acute lymphoblastic leukaemia.
{"title":"Interaction Visualisation of Complex Genomic Data with Game Engines","authors":"Nader Hasan Khalifa, Quang Vinh Nguyen, S. Simoff, D. Catchpoole","doi":"10.1109/iV.2017.61","DOIUrl":"https://doi.org/10.1109/iV.2017.61","url":null,"abstract":"Graphic game engines have introduced even more advanced technologies to improve the rendering, image quality, ergonomics, and user experience of their creations by providing user-friendly yet powerful tools to design and develop new games. There are thousands of genes in the human genome that contain information about specific individual patients and the biological mechanisms of their diseases. The complexity in biomedical and genomic data usually requires effective visual information processing and analytics. Unfortunately, available visualisation techniques for this domain are limited, many in static forms. The open study questions here are as follow: Are there lessons to be learnt from these video games? Or could the game technology help us explore new graphic ideas accessible to non-specialists? This paper presents a visual analytics model that enables the analysis of large and complex genomic data using Unity3D game technology. This includes an interactive visualisation, providing an overview of the patient cohort with a detailed view of the individual genes. We illustrate the effectiveness of our approach in guiding the effective treatment decision in the cohort through datasets from the childhood cancer B-Cell acute lymphoblastic leukaemia.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124773044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Sarfraz, Farsia Hussain, Saira Hussain, M. Hussain
This paper enlightens the ultimate requirement of piecewise cubic functions in graphic designing with having good control on the interpolatory curves and also having flexible tangents. To meet these requirements of graphic designing, a piecewise cubic trigonometric spline function is developed with three shape parameters. These shape parameters provide the flexibility in tangent on each sub interval of the data. The geometric characteristics of developed function are also deliberated here. The error of developed function is also calculated which is of order three.
{"title":"GC1 Cubic Trigonometric Spline Function with its Geometric Attributes","authors":"M. Sarfraz, Farsia Hussain, Saira Hussain, M. Hussain","doi":"10.1109/iV.2017.36","DOIUrl":"https://doi.org/10.1109/iV.2017.36","url":null,"abstract":"This paper enlightens the ultimate requirement of piecewise cubic functions in graphic designing with having good control on the interpolatory curves and also having flexible tangents. To meet these requirements of graphic designing, a piecewise cubic trigonometric spline function is developed with three shape parameters. These shape parameters provide the flexibility in tangent on each sub interval of the data. The geometric characteristics of developed function are also deliberated here. The error of developed function is also calculated which is of order three.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126742054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper is an exhibition of graph matchingresults, in a classification context. We present Photo(Graph) Gallery, a platform that allows one to visually interpret graphmatchings. We aim at understanding the computed matchingsin order to improve the rates of graph classification. Preliminaryresults of the study performed on two data sets are also illustrated. Furthermore, a demonstrator of our proof-of-concept platform isavailable online at http://rfai.li.univ-tours.fr/PublicData/phogg/.
{"title":"Photo(Graph) Gallery: An “Exhibition” of Graph Classification","authors":"Frédéric Rayar, Zeina Abu-Aisheh","doi":"10.1109/iV.2017.21","DOIUrl":"https://doi.org/10.1109/iV.2017.21","url":null,"abstract":"This paper is an exhibition of graph matchingresults, in a classification context. We present Photo(Graph) Gallery, a platform that allows one to visually interpret graphmatchings. We aim at understanding the computed matchingsin order to improve the rates of graph classification. Preliminaryresults of the study performed on two data sets are also illustrated. Furthermore, a demonstrator of our proof-of-concept platform isavailable online at http://rfai.li.univ-tours.fr/PublicData/phogg/.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133262780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Spatio-temporal dependent data, such as weather observation data, is data in which attribute values depend on both the time and space in which they are recorded. Typical visualization methods of such data that are employed in mass communication involve plotting the attribute values at each point in time on a map, and either displaying a series of such maps in time order using animation or displaying them by juxtaposing horizontally or vertically. Such methods are widely known, even by non-experts in analysis, but they have some problems. These methods force readers who want to grasp spatial changes in the attribute values to memorize the representations on the maps. The longer the time-period of data, the higher the cognitive load. In order to address such problems, we develop a novel visualization technique, named "Amatsubu," which statically represents multiple instantaneous values on a single map by overlaying them. We confirm the usefulness of this method through user studies, and also determine a weak point. The weakness is a lack of readability of information for each point in time, which can induce misreadings of spatial changes. We attempt to overcome this issue by introducing animation to Amatsubu, and transforming it into a semi-static representation technique. We confirm the effect of this improvement through another user study.
{"title":"Amatsubu: A Semi-static Representation Technique Exposing Spatial Changes in Spatio-temporal Dependent Data","authors":"Hiroki Chiba, Yuki Hyogo, Kazuo Misue","doi":"10.1109/iV.2017.42","DOIUrl":"https://doi.org/10.1109/iV.2017.42","url":null,"abstract":"Spatio-temporal dependent data, such as weather observation data, is data in which attribute values depend on both the time and space in which they are recorded. Typical visualization methods of such data that are employed in mass communication involve plotting the attribute values at each point in time on a map, and either displaying a series of such maps in time order using animation or displaying them by juxtaposing horizontally or vertically. Such methods are widely known, even by non-experts in analysis, but they have some problems. These methods force readers who want to grasp spatial changes in the attribute values to memorize the representations on the maps. The longer the time-period of data, the higher the cognitive load. In order to address such problems, we develop a novel visualization technique, named \"Amatsubu,\" which statically represents multiple instantaneous values on a single map by overlaying them. We confirm the usefulness of this method through user studies, and also determine a weak point. The weakness is a lack of readability of information for each point in time, which can induce misreadings of spatial changes. We attempt to overcome this issue by introducing animation to Amatsubu, and transforming it into a semi-static representation technique. We confirm the effect of this improvement through another user study.","PeriodicalId":410876,"journal":{"name":"2017 21st International Conference Information Visualisation (IV)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128648445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}