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2017 21st International Conference Information Visualisation (IV)最新文献

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Architecture Proposal for Data Extraction of Chart Images Using Convolutional Neural Network 基于卷积神经网络的图表图像数据提取架构方案
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.37
P. R. S. C. Junior, Alexandre Abreu de Freitas, Rafael Daisuke Akiyama, B. Miranda, Tiago Araújo, Carlos G. R. Santos, B. Meiguins, J. Morais
Different information visualization techniques can be found in the literature due to the quantity and variety of data stored in computational systems. In this context, the classification of chart images becomes important because it allows various types of graphs to be detected automatically in different contexts, allowing a more specific processing for each type of visualization, for example, data extraction. Several techniques of image classification can be used, where the most common are based on the extraction of features of the images, and a later classification using these features. However, one technique that has been gaining prominence in the context of image classification is the Convolutional Neural Network (CNN). This technique is based on deep learning and, in a way, encapsulates the feature extraction process. In this way, the proposal of this article is to use an architecture of a client-server based model to do the chart image classification and later data extraction from this image. The main advantage is doing the CNN processing on the server side, so the application does not rely on client device limitations. For this, an image dataset was generated from the web, and it has ten classes of graphs. From the experiments done, it was seen that the use of this technique was feasible, and modifications in the architecture can be made as a proposal to improve the accuracy of the model.
由于计算系统中存储的数据的数量和种类不同,在文献中可以找到不同的信息可视化技术。在这种情况下,图表图像的分类变得非常重要,因为它允许在不同的上下文中自动检测各种类型的图形,从而允许对每种类型的可视化进行更具体的处理,例如,数据提取。可以使用几种图像分类技术,其中最常见的是基于图像特征的提取,然后使用这些特征进行分类。然而,在图像分类的背景下,卷积神经网络(CNN)已经获得了突出的技术。该技术基于深度学习,在某种程度上封装了特征提取过程。因此,本文的建议是使用基于客户机-服务器模型的体系结构对图表图像进行分类,然后从该图像中提取数据。其主要优点是在服务器端进行CNN处理,因此应用程序不依赖于客户机设备的限制。为此,从网络上生成了一个图像数据集,它有十类图。实验结果表明,该方法是可行的,可以对模型的结构进行修改,以提高模型的精度。
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引用次数: 12
Visualization of Constrained Data Using Trigonometric Splines 使用三角样条的约束数据可视化
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.32
Farheen Ibraheem, M. Hussain
Constructing a curve that incorporates the intrinsic feature of data is of immense importance in the realms of data visualization, computer graphics and computer aided geometric design. In this paper, most general types of positive data has been envisaged.For this purpose, a piecewise, C1 rational cubic piecewise trigonometric function has been constrained on parameters to retain inherent data shape.
在数据可视化、计算机图形学和计算机辅助几何设计领域中,构建包含数据内在特征的曲线具有极其重要的意义。本文设想了大多数一般类型的正数据。为此,一个分段的,C1有理三次分段三角函数被约束在参数上以保持固有的数据形状。
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引用次数: 3
A Support Environment and a Trial Practice of Hacking Contest with Attack and Defense Style on a Game Website 游戏网站攻防式黑客竞赛的支持环境与试验实践
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.78
M. Nakaya, Masahiro Okawa, M. Nakajima, H. Tominaga
Practical education about information security is needed for system developers and administrators in Web service suppliers. We propose a hacking contest CTF as attack and defense style with a website for a multiple online game. The contest organizer prepares a game server site as a contest environment which contains several vulnerability. The contest participants are divided into an attacker team as game players and a defender team as game Website operators. While the attackers access the game site with normal actions, they find vulnerabilities and try cheating actions. While the defenders monitor server logs, they detect illegal events and prevent them for maintenance. An action of each side is calculated as a point and makes each score for victory or defeat by the contest rule. The contest organizer reviews the progress situation with all participants. In this paper, we introduce several functions of a trial system and discuss the result of a trial practice.
Web服务供应商的系统开发人员和管理员需要有关信息安全的实践教育。我们提出了一个黑客竞赛CTF作为攻击和防御风格与一个网站的多个在线游戏。比赛组织者准备了一个游戏服务器站点作为比赛环境,其中包含几个漏洞。比赛参与者分为作为游戏玩家的攻击队和作为游戏网站运营者的防守队。当攻击者以正常的方式访问游戏网站时,他们会发现漏洞并尝试作弊。当防御者监视服务器日志时,他们检测非法事件并阻止它们进行维护。根据比赛规则,每一方的一个动作被计算为一分,每一分代表胜利或失败。比赛组织者与所有参赛者一起回顾比赛进展情况。本文介绍了审判系统的几个功能,并讨论了审判实践的结果。
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引用次数: 2
Visualization Techniques for the Comparative Analysis of Weighted Free Trees 加权自由树对比分析的可视化技术
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.30
Yuichi Naragino, Kazuo Misue
A weighted free tree is an undirected connected graph with no cycles whose edges and nodes have weights (positive real numbers). The purpose of our research is to support the comparative analysis of weighted free trees. The fundamental categories of visualization techniques that support comparison are juxtaposition, superposition, and explicit encoding. Juxtaposition is often used for comparison. However, the cognitive load required to grasp a difference is large. Superposition is effective for recognizing a difference, but select information may be difficult to observe. Explicit encoding is an effective technique specialized in a specific task, but representation switching may occur frequently during analysis. Hence, there is the risk of destructing a viewer's mental map, which reduces work efficiency. We divide the working process of analysis into 14 tasks and develop four visualization techniques that can continually perform these tasks. Moreover, we conduct an experiment to investigate whether our proposed techniques are able to perform these tasks. We confirm that these tasks can be performed efficiently by applying our techniques to a case study that compares two trees.
加权自由树是无环无向连接图,其边和节点具有权值(正实数)。我们的研究目的是支持加权自由树的比较分析。支持比较的可视化技术的基本类别是并置、叠加和显式编码。并置法常用于比较。然而,掌握差异所需的认知负荷是很大的。叠加对于识别差异是有效的,但是选择的信息可能很难观察到。显式编码是一种专门用于特定任务的有效技术,但在分析过程中可能经常发生表示转换。因此,这有可能破坏观众的心理地图,从而降低工作效率。我们将分析的工作过程分为14个任务,并开发了四种可视化技术,可以持续执行这些任务。此外,我们进行了一个实验来调查我们提出的技术是否能够执行这些任务。通过将我们的技术应用于比较两棵树的案例研究,我们确认这些任务可以有效地执行。
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引用次数: 1
Visual-Interactive k-NDN Method (VIK): A Novel Approach to Visualize and Interact with Content-Based Image Retrieval Systems Regarding Similarity and Diversity 视觉交互k-NDN方法(VIK):一种基于相似性和多样性的基于内容的图像检索系统可视化和交互的新方法
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.41
Rafael L. Dias, S. A. T. Mpinda, Renato Bueno, M. X. Ribeiro
Digital imaging plays an important role in many human activities, such as agriculture and forest management, earth sciences, urban planning, weather forecasting, medical imaging and so on. Processing, exploring and visualizing the inconceivable volumes of such images has turned out to be progressively troublesome. The Content-Based Image Retrieval (CBIR) remains an important issue that finds potential applications, given the place that retrieving digital images similar to a user-defined specification or pattern in huge databases now occupies in the day-to-day. CBIR systems use visual information like color, shape and texture to represent images in feature vectors. In general, there is an inconsistency in the evaluation of similarity between images according to human perception and the results computed by CBIR systems, which is called Semantic Gap. One way to improve CBIR systems is by the addition of techniques to visualize and interact with CBIR regarding similarity and diversity criteria, where the user can participate more actively in the process and steer the results according to its needs. In this paper we present the Visual-Interactive k-NDN Method (ViK): a novel approach to visualize and interact with Content-Based Image Retrieval systems. This paper aims at making use of Visual Data Mining techniques applied to queries in CBIR systems, improving the interpretability of the measure of diversity, applied using fractal analysis, as well as the relevance of results according to the prior knowledge of the user. Therefore, the user takes an active role in the content-based image retrieval, guiding its result and, consequently, reducing the Semantic Gap. Additionally, a better understanding of the diversity and similarity factors involved in the query is supported by visualization and interaction techniques.
数字成像在许多人类活动中发挥着重要作用,如农业和森林管理、地球科学、城市规划、天气预报、医学成像等。处理、探索和可视化这些难以想象的图像已经变得越来越麻烦。基于内容的图像检索(CBIR)仍然是寻找潜在应用程序的一个重要问题,因为在日常工作中,检索与用户定义的规范或模式类似的数字图像在大型数据库中占据着重要的位置。CBIR系统使用颜色、形状和纹理等视觉信息在特征向量中表示图像。通常情况下,根据人的感知对图像之间的相似性评价与CBIR系统计算的结果存在不一致,称为语义差距。改进CBIR系统的一种方法是,根据相似性和多样性标准添加可视化技术,并与CBIR进行交互,这样用户可以更积极地参与过程,并根据其需要引导结果。在本文中,我们提出了视觉交互k-NDN方法(ViK):一种与基于内容的图像检索系统进行可视化和交互的新方法。本文旨在将可视化数据挖掘技术应用于CBIR系统中的查询,利用分形分析提高多样性度量的可解释性,以及根据用户的先验知识提高结果的相关性。因此,用户在基于内容的图像检索中发挥了积极的作用,引导其结果,从而减少语义差距。此外,可视化和交互技术支持更好地理解查询中涉及的多样性和相似性因素。
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引用次数: 2
An Ontology Driven Framework for Personalized Itinerary Visualization 个性化行程可视化的本体驱动框架
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.51
Essayeh Aroua, Hajer Baazaoui Zghal, M. Abed
Retrieving information based on the users’ preferences and profiles represent a challenging issue to overcome. Moreover, in the public transport field, this task becomes increasingly complex due to the heterogeneous data fetched from various sources. Though, ontologies have emerged in retrieving information field to reduce this complexity. This paper describes a visual framework aiming to search and extract the suitable itinerary that fits better with the user’s information needs and based on the ontologies. The framework relies on three main components: a simple search component, an advanced search based on users’ preferences and profile component and a Question-Answering search component represented in a natural language. Our framework has been implemented and evaluated.
基于用户的信息检索’偏好和配置文件是一个需要克服的具有挑战性的问题。此外,在公共交通领域,由于各种来源的数据异构,这一任务变得越来越复杂。为了降低这种复杂性,在信息检索领域出现了本体。本文描述了一个基于本体的可视化框架,旨在搜索和提取更符合用户信息需求的合适行程。该框架依赖于三个主要组件:一个简单的搜索组件,一个基于用户的高级搜索’首选项和配置文件组件以及用自然语言表示的问答搜索组件。我们的框架已经实施和评估。
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引用次数: 0
Usage Data Analytics for Human-Machine Interactions with Flexible Manufacturing Systems: Opportunities and Challenges 柔性制造系统人机交互的使用数据分析:机遇与挑战
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.38
Jari Varsaluoma, H. Väätäjä, T. Heimonen, Katariina Tiitinen, Jaakko Hakulinen, M. Turunen, Harri Nieminen
Analyzing data from complex production systems and processes can be used in improving existing products, processes, and services, and innovating novel offerings. We report the findings from a six-month case study with a company developing flexible manufacturing systems. During a collaborative development process of a data analytics and visualization tool, our goal was to identify potential metrics, business opportunities, and challenges when utilizing logged data of end-users' human-machine interactions in development activities. Our key contributions include a characterization of the potential usage data metrics to be logged and visualized, identification of opportunities this data entails for business, and discussion about the challenges related to usage data logging in the studied context. Finally, we propose topics that should be considered in the organization before investing in usage data logging in the context of flexible manufacturing systems.
分析来自复杂生产系统和流程的数据可以用于改进现有产品、流程和服务,以及创新新产品。我们报告了对一家开发柔性制造系统的公司进行为期六个月的案例研究的结果。在数据分析和可视化工具的协作开发过程中,我们的目标是在开发活动中利用终端用户人机交互的记录数据时,识别潜在的度量、商业机会和挑战。我们的主要贡献包括描述要记录和可视化的潜在使用数据度量,识别该数据为业务带来的机会,以及讨论与所研究的上下文中的使用数据记录相关的挑战。最后,我们提出了在投资于柔性制造系统背景下的使用数据记录之前应该在组织中考虑的主题。
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引用次数: 4
HeatPipe: High Throughput, Low Latency Big Data Heatmap with Spark Streaming HeatPipe:高吞吐量,低延迟的大数据热图与Spark流
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.45
Alexandre Perrot, Romain Bourqui, N. Hanusse, D. Auber
Heatmap visualization is a well-known type of visualization to alleviate the overplot problem of point visualization. As such, it is well suited to visualize Big Data. In order to tackle the velocity problem of Big Data, one has to leverage streaming computations. Recently, canopy clustering was shown to be well suited for Big Data heatmap visualization. In this article, we present how to design a streaming algorithm to compute canopy clustering using Apache Spark. This result is directly applicable to be included into a lambda architecture.
热图可视化是一种众所周知的可视化类型,它可以缓解点可视化的覆盖问题。因此,它非常适合可视化大数据。为了解决大数据的速度问题,必须利用流计算。最近,冠层聚类被证明非常适合于大数据热图可视化。在本文中,我们介绍了如何使用Apache Spark设计一个流算法来计算树冠集群。这个结果可以直接应用到lambda架构中。
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引用次数: 8
Enriched Interactive Videos for Teaching and Learning 丰富的互动视频教学和学习
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.74
Clement Benkada, L. Moccozet
This paper investigates the uses of interactive video as a medium for teaching and learning activities. Based on the characteristics of interactive video annotations, various use cases are proposed and discussed. Two real experiments are then described. The first experiment is to add annotations to a video by teachers to produce course materials. The second is to produce a video and annotations on this video by student as an assessment work. The feedbacks of teachers and students are then summarized and discussed. The goal is to assess their feelings about the production of interactive videos as part of teaching and learning activities.
本文研究了交互式视频作为教学和学习活动的媒介的使用。根据交互式视频注释的特点,提出并讨论了各种用例。然后描述了两个真实的实验。第一个实验是在教师制作的视频中添加注释,以制作课程材料。二是制作视频,并由学生对视频进行批注,作为评估工作。然后对师生反馈进行总结和讨论。目的是评估他们对制作互动视频作为教学活动的一部分的感受。
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引用次数: 17
Sketch-Based Interactions for Untangling of Force-Directed Graphs 力向图解缠的基于草图的交互
Pub Date : 2017-07-01 DOI: 10.1109/iV.2017.64
V. Guchev, Cristina Gena
The exploration of moderately dense networks is used in various challenges of visual data analysis. Frequently, the solutions lay in graph drawing, based on automatic forcedirected layout, which results in a spontaneous and irreproducible node-link diagram. Currently available approaches to improve its readability are generally oriented to finite rendering without providing to the analyst handy tools for post-layout manipulations. Enabling indirect manual control on visualizations through multi-step menus may appear difficult to learn and use. Thus, this problem requires a more intuitive way of solving. This paper presents an original toolset for userguided refinement of the force-directed graph layout, with a bias on pen-centric sketching techniques.
适度密集网络的探索被用于视觉数据分析的各种挑战。通常,解决方案是基于自动强制布局的图形绘制,这导致了一个自发的和不可复制的节点链接图。目前可用的改进其可读性的方法通常是面向有限渲染,而不向分析人员提供方便的布局后操作工具。通过多步骤菜单启用对可视化的间接手动控制可能看起来难以学习和使用。因此,这个问题需要一种更直观的解决方法。本文提出了一个原始的工具集,用于用户引导的力导向图形布局的细化,偏向于以笔为中心的素描技术。
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引用次数: 1
期刊
2017 21st International Conference Information Visualisation (IV)
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