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Avoid Setup: Insights and Implications of Generative Cinema 避免设置:生成电影的见解和含义
IF 0.2 Q2 Arts and Humanities Pub Date : 2017-02-22 DOI: 10.7559/citarj.v9i1.202
Dejan Grba
The Editorial Board of the Journal of Science and Technology of the Arts (CITARJ) has decided to formally withdraw the article “Avoid Setup: Insights and Implications of Generative Cinema", by Dejan Grba. After investigation, we have concluded that this article is substantially similar to previous publications by the same author: - Grba, D. (2016). AVOID SETUP Insights and Implications of Generative Cinema. Retrieved from http://dejangrba.dyndns.org/lectures/en/2016-avoid-setup.pdf - Grba, D. (2016). Avoid Setup: Insights and Implications of Generative Cinema. In R. Bogdanovic (Ed.), Going Digital: Innovation in Art, Architecture, Science, and Technology - Conference Proceedings. Strand. - Grba, D. (2016). AVOID SETUP: INSIGHTS AND IMPLICATIONS OF GENERATIVE CINEMA. In C. Soddu & E. Colabella (Eds.), Generative Art 2016 - Proceedings of XIX Generative Art conference.
《艺术科学技术杂志》(CITARJ)编辑委员会决定正式撤下Dejan Grba的文章《避免设置:生成电影的见解和含义》。经过调查,我们得出结论,这篇文章与同一作者以前的出版物基本相似:- Grba, D.(2016)。生成电影的见解和含义。检索自http://dejangrba.dyndns.org/lectures/en/2016-avoid-setup.pdf - Grba, D.(2016)。避免设置:生成电影的见解和含义。在R. Bogdanovic(编),走向数字化:艺术,建筑,科学和技术的创新-会议论文集。链。- Grba, D.(2016)。避免设置:生成电影的见解和含义。C. Soddu & E. Colabella(编辑),生成艺术2016 -第19届生成艺术会议论文集。
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引用次数: 0
Media appropriation and explicitation 媒体挪用和利用
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-12-27 DOI: 10.7559/CITARJ.V8I2.181
Tomás Laurenzo
This paper presents a novel characterization of new media art together with an exploration of some key aspects of its practice: I propose that new media art’s defining characteristics are media appropriation and explicitation. With media appropriation I refer to the dialectal inscription into the art practice of the knowledge that allows for some particular technological production. I also propose that new media art’s language is constructed in part via the explicitation of certain aspects of more ‘traditional’ art, and that this explicitation allows for a construction of a new vocabulary. Examples of this are the explicitation of randomness, interaction, programming, or of the role that tools and instruments play, among others.
本文提出了新媒体艺术的新特征,并对其实践的一些关键方面进行了探索:我提出新媒体艺术的定义特征是媒体挪用和显化。关于媒介挪用,我指的是知识的艺术实践中的方言铭文,它允许某些特定的技术生产。我还提出,新媒体艺术的语言部分是通过对更“传统”艺术的某些方面的阐述来构建的,这种阐述允许构建新的词汇。这方面的例子包括随机性、交互性、编程或工具和工具所扮演的角色等。
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引用次数: 0
Review for Loompianola CD 回顾Loompianola CD
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-12-27 DOI: 10.7559/CITARJ.V8I2.195
A. Perrotta
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引用次数: 0
Editorial - CITAR Journal, Volume 8, No. 2 社论- CITAR学报,第8卷,第2期
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-12-27 DOI: 10.7559/citarj.v8i2.245
Jorge C. S. Cardoso
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引用次数: 0
Fractal Image Editing with PhotoFrac 分形图像编辑与PhotoFrac
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-12-27 DOI: 10.7559/CITARJ.V8I2.175
T. McGraw, E. Bravo, J. Mcgraw, Lisa Parker
In this paper, we describe the development and use of PhotoFrac, an application that allows artists and designers to turn digital images into fractal patterns interactively. Fractal equations are a rich source of procedural texture and detail, but controlling the patterns and incorporating traditional media has been difficult. Additionally, the iterative nature of fractal calculations makes implementation of interactive techniques on mobile devices and web apps challenging. We overcome these problems by using an image coordinate based orbit trapping technique that permits a user-selected image to be embedded into the fractal. Performance challenges are addressed by exploiting the processing power of graphic processing unit (GPU) and precomputing some intermediate results for use on mobile devices. This paper presents results and qualitative analyses of the tool by four artists (the authors) who used the PhotoFrac application to create new artworks from original digital images. The final results demonstrate a fusion of traditional media with algorithmic art.
在本文中,我们描述了PhotoFrac的开发和使用,这是一个允许艺术家和设计师以交互方式将数字图像转换为分形图案的应用程序。分形方程是程序纹理和细节的丰富来源,但控制图案和融入传统媒体一直很困难。此外,分形计算的迭代特性使得在移动设备和web应用程序上实现交互技术具有挑战性。我们通过使用基于图像坐标的轨道捕获技术来克服这些问题,该技术允许用户选择的图像嵌入到分形中。通过利用图形处理单元(GPU)的处理能力和预先计算一些用于移动设备的中间结果来解决性能挑战。本文介绍了四位艺术家(作者)使用PhotoFrac应用程序从原始数字图像中创建新艺术品的结果和定性分析。最终的结果展示了传统媒体与算法艺术的融合。
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引用次数: 0
The Ethical Tension Between Artistic Expression and Historical Representation in Documentary Making: The Filmmaker’s Mediation with Reality 纪录片艺术表达与历史再现之间的伦理张力:电影人对现实的调解
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-12-27 DOI: 10.7559/CITARJ.V8I2.176
Carlos Ruiz Carmona
This article emerges from the assumption that representing reality in documentary raises specific complex ethical issues. This is due to the fact that documenting an event partly results from the filmmaker’s mediation with the historical world. The choices involved in this process are subjective, biased and creative. In fact, representing reality results from a particular tension established between that which I represent and how I represent it. From this tension several ethical issues with regard to the filmmaker’s mediation with reality may emerge. This paper aims to revise and confront key literature on this subject to discuss and deconstruct the process of mediation and the ethical issues involved in this process. The key questions to answer are: What role does mediation plays in representing reality? What ethical issues may emerge from this process? Do filmmakers explore “others” to satisfy their own personal needs as artists? Is it possible to control or regulate filmmakers’ mediation with reality? Can we develop a set of parameters or strategies that can be considered ethically more appropriate for representing the world?
这篇文章产生于这样一个假设,即在纪录片中表现现实会引发具体而复杂的伦理问题。这是因为记录一个事件的部分结果是电影人与历史世界的调解。在这个过程中所涉及的选择是主观的,有偏见的和创造性的。事实上,表现现实源于一种特殊的张力,这种张力建立在我所表现的东西和我如何表现它之间。从这种紧张关系中,一些关于电影制作人与现实的调解的伦理问题可能会出现。本文旨在对这一主题的关键文献进行修订和对照,以讨论和解构调解过程以及这一过程中涉及的伦理问题。要回答的关键问题是:调解在代表现实中扮演什么角色?在这个过程中可能会出现哪些伦理问题?作为艺术家,电影人是否会探索“他人”来满足自己的个人需求?有可能控制或规范电影人对现实的调解吗?我们能否开发出一套在道德上更适合代表世界的参数或策略?
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引用次数: 1
Regarding Value in Digital Serendipitous Interactions 关于数字偶然性互动的价值
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-12-27 DOI: 10.7559/CITARJ.V8I2.182
Ricardo Melo, Miguel Carvalhais
Digital technologies have become our privileged method of interacting with information. With their ubiquity, and focus on personalisation, optimisation and functionality, chance and accidental interactions in the Digital Medium are being replaced with filtered, predictable and known ones, limiting the scope of possible user experiences. In order to promote the design of richer experiences that go beyond the functionally-driven paradigm, we propose that digital systems be designed in order to favour serendipity. Through a literature-based analysis of serendipity, we explore the distinct meanings of value that are possible with serendipitous systems, offering examples of the current state of the art, observing the methods used to do so, and proposing a possible typology, while highlighting unexplored fields, experiences and interactions.
数字技术已经成为我们与信息互动的特权方式。随着数字媒体的普及,以及对个性化、优化和功能性的关注,数字媒体中的偶然性和偶然性互动正在被过滤、可预测和已知的互动所取代,从而限制了可能的用户体验范围。为了促进超越功能驱动范式的更丰富体验的设计,我们建议设计数字系统以支持意外发现。通过对偶然性的文献分析,我们探索了偶然性系统可能产生的价值的不同含义,提供了当前艺术状态的例子,观察了用于这样做的方法,并提出了一种可能的类型学,同时强调了未探索的领域、经验和互动。
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引用次数: 6
The “Mobile Effect” on Screen Format: the Case of Vertical Videos 屏幕格式的“移动效应”:以垂直视频为例
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-12-27 DOI: 10.7559/CITARJ.V8I2.169
M. Napoli
The videos made through mobile phones are probably changing the way we think of videos created to tell or show something, both imaginary tales or private movies, or even chronicles of events to spread rapidly through the web. A change has already occurred in the use, as the new digital portable devices allowed to concentrate on a single medium a variety of media with various functions. Therefore, a tool like the telephone has been enhanced with new features typically designed for other media.In this process of appropriation, new mobile devices changed the way these new features are being used, due, of course, to new conditions. Other than multiplying the production of images that one would call "dirty" due to the presence of rough movements, continuous zoom in and zoom out and, of course, broadcast sub-standard video quality, the new tools introduced the practice of vertical shooting, so inducing a habit.In the history of photography, however, the two formats, landscape and portrait, have always lived together. This paper aims to analyze, briefly, a situation in rapid and continuous evolution, also characterized by the presence of new paradigms responding to visual aesthetic rules that are gradually being defined.
通过手机制作的视频可能正在改变我们对视频的看法,无论是虚构的故事还是私人电影,甚至是通过网络迅速传播的事件编年史,都是用来讲述或展示某些东西的视频。在使用方面已经发生了变化,因为新的数字便携式设备允许将注意力集中在一种媒体上,多种媒体具有各种功能。因此,像电话这样的工具已经增强了通常为其他媒体设计的新功能。在这个挪用的过程中,新的移动设备改变了这些新功能的使用方式,当然,这是由于新的条件。由于出现了粗糙的动作,不断放大和缩小,当然还有播放不合标准的视频质量,新工具带来了垂直拍摄的实践,从而养成了一种习惯。然而,在摄影的历史上,风景和人像这两种形式一直共存。本文旨在简要分析一种快速而持续演变的局面,这种局面的特点是出现了新的范式,以回应逐渐被定义的视觉审美规则。
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引用次数: 3
Agency and Algorithms 代理和算法
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-11-30 DOI: 10.7559/CITARJ.V8I1.223
Hanns Holger Rutz
Although the concept of algorithms has been established a long time ago, their current topicality indicates a shift in the discourse. Classical definitions based on logic seem to be inadequate to describe their aesthetic capabilities. New approaches stress their involvement in material practices as well as their incompleteness. Algorithmic aesthetics can no longer be tied to the static analysis of programs, but must take into account the dynamic and experimental nature of coding practices. It is suggested that the aesthetic objects thus produced articulate something that could be called algorithmicity or the space of algorithmic agency. This is the space or the medium – following Luhmann’s form/medium distinction – where human and machine undergo mutual incursions. In the resulting coupled “extimate” writing process, human initiative and algorithmic speculation cannot be clearly divided out any longer. An observation is attempted of defining aspects of such a medium by drawing a trajectory across a number of sound pieces. The operation of exchange between form and medium I call reconfiguration and it is indicated by this trajectory.
虽然算法的概念很久以前就已经建立,但它们当前的话题性表明了话语的转变。基于逻辑的经典定义似乎不足以描述它们的审美能力。新方法强调它们对物质实践的参与以及它们的不完整性。算法美学不能再局限于对程序的静态分析,而必须考虑到编码实践的动态性和实验性。有人认为,由此产生的审美对象表达了某种可以被称为算法性或算法代理空间的东西。这是空间或媒介——遵循卢曼的形式/媒介区分——人与机器相互入侵的地方。在由此产生的“极端”写作过程中,人类的主动性和算法的推测再也无法泾渭分明。通过绘制若干声音片段的轨迹,试图对这种介质的各个方面进行观察。我把形式和媒介之间的交换称为重构,它由这条轨迹来表示。
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引用次数: 5
Algorithmic Art and Its Art-Historical Relationships 算法艺术及其艺术史关系
IF 0.2 Q2 Arts and Humanities Pub Date : 2016-11-30 DOI: 10.7559/CITARJ.V8I1.220
Anna Daudrich
This paper aims to discuss algorithmic art (also known as computer-generated or generative art) in a comparative perspective with artistic practices generated by means of non-computer-based methods. More precisely, it seeks to trace art-historical relationships between algorithmic art and certain examples from modern art movements. The artist whose works are chosen as the starting point for this investigation is the German artist Manfred Mohr. The investigation will firstly attempt to identify key features of algorithmic art based on its formal visual properties as well as production techniques involved. In the second step, it will discuss these observed characteristics in a comparative perspective with historical precedents and contemporary practices from non-computer art.  By comparing aesthetic principles and techniques used by selected artists, the paper seeks to contribute towards a growing awareness that it is necessary to consider algorithmic art within the broader historical context of its relationships with non-digital art forms.
本文旨在以比较的角度讨论算法艺术(也称为计算机生成或生成艺术)与通过非计算机方法生成的艺术实践。更准确地说,它试图追踪算法艺术与现代艺术运动中某些例子之间的艺术史关系。本次调查选取的艺术家是德国艺术家曼弗雷德·莫尔。调查将首先尝试根据其形式视觉属性以及所涉及的生产技术来确定算法艺术的关键特征。在第二步中,它将以历史先例和非计算机艺术的当代实践的比较角度讨论这些观察到的特征。通过比较选定艺术家使用的美学原则和技术,本文试图促进人们越来越意识到有必要在更广泛的历史背景下考虑算法艺术与非数字艺术形式的关系。
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引用次数: 3
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Journal of Science and Technology of the Arts
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