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Volume 11A: 46th Design Automation Conference (DAC)最新文献

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A Model Predictive Control-Based Energy Management Strategy Considering Electric Vehicle Battery Thermal and Cabin Climate Control 基于模型预测控制的电动汽车电池热和座舱气候控制能量管理策略
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22318
Yuan Liu, Jie Zhang
The energy management strategy plays a critical role in scheduling the operations and enhancing the overall efficiency for electric vehicles. This paper proposes an effective model predictive control-based (MPC) energy management strategy to simultaneously control the battery thermal management system (BTMS) and the cabin air conditioning (AC) system for electric vehicles (EVs). We aim to improve the overall energy efficiency, while retaining soft constraints from both BTMS and AC systems. It is implemented by optimizing the operation and discharging schedule to avoid peak load and by directly utilizing the regenerative power instead of recharging. Compared to the systematic performance without any control coordination between BTMS and AC, results reveal that there are a 4.3% reduction for the recharging energy, and a 6.5% improvement for the overall energy consumption that gained from the MPC-based energy management strategy. Overall the MPC-based energy management is a promising solution to enhance the efficiency for electric vehicles.
能源管理策略对电动汽车的运行调度和整体效率的提高起着至关重要的作用。本文提出了一种有效的基于模型预测控制(MPC)的能量管理策略,以同时控制电动汽车电池热管理系统(BTMS)和座舱空调(AC)系统。我们的目标是提高整体能源效率,同时保留BTMS和AC系统的软约束。通过优化运行和放电计划以避免峰值负荷,直接利用再生电力而不是再充电来实现。结果表明,与没有任何BTMS和AC控制协调的系统性能相比,基于mpc的能源管理策略使充电能量减少了4.3%,总能耗提高了6.5%。总的来说,基于mpc的能源管理是一种很有前途的提高电动汽车效率的解决方案。
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引用次数: 1
Theoretical Framework for Design for Dynamic User Preferences 动态用户偏好设计的理论框架
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22460
Mojtaba Arezoomand, Elliott J. Rouse, J. Austin-Breneman
A key assumption of new product development is that user requirements and related preferences do not vary on time scales of the process length. However, prior work has identified cases in which user preferences for product attributes can vary with time. This study proposes a method, Design for Dynamic User Preferences, which adapts reinforcement learning (RL) algorithms for designing physical systems whose functionality changes with user feedback. An illustrative case comprised of the design of a variable stiffness prosthetic ankle is presented to evaluate the potential usefulness of the framework. Lifetime user satisfaction for static and dynamic design strategies are compared over simulated user preferences under a number of conditions. Results suggest RL-based strategies outperform static strategies for cases with dynamic user preferences despite significantly less initial information. Within RL methods, upper-confidence bound policies led to higher user satisfaction on average. This study suggests that further investigation into RL-based design strategies is warranted for situations with possibly dynamic preferences.
新产品开发的一个关键假设是用户需求和相关偏好在过程长度的时间尺度上不变化。然而,先前的工作已经确定了用户对产品属性的偏好可以随时间变化的情况。本研究提出了一种方法,动态用户偏好设计,该方法采用强化学习(RL)算法来设计功能随用户反馈而变化的物理系统。一个由可变刚度假肢踝关节设计组成的示例被提出来评估该框架的潜在用途。对静态和动态设计策略的终身用户满意度在许多条件下进行了模拟用户偏好的比较。结果表明,尽管初始信息明显较少,但在动态用户偏好的情况下,基于强化学习的策略优于静态策略。在RL方法中,上置信度范围策略平均导致更高的用户满意度。这项研究表明,在可能存在动态偏好的情况下,有必要进一步研究基于强化学习的设计策略。
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引用次数: 0
Enhancements to the Perfect Matching Approach for Graph Enumeration-Based Engineering Challenges 基于图枚举的工程挑战的完美匹配方法的改进
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22774
Daniel R. Herber
Graphs can be used to represent many engineering systems and decisions because of their ability to capture discrete compositional and relational information. In this article, improved methods for effectively representing and generating all graphs in a space defined by certain complex specifications are presented. These improvements are realized through enhancements to the original perfect matching-inspired approach utilizing a component catalog definition to capture the graphs of interest. These enhancements will come in many forms, including more efficient graph enumeration and labeled graph isomorphism checking, expansion of the definition of the component catalog, and the effective inclusion of new network structure constraints. Several examples are shown, including improvements to the original case studies (with up to 971× reduction in computational cost) as well as graph problems in common system architecture design patterns. The goal is to show that the work presented here and tools developed from it can play a role as the domain-independent architecture decision support tool for a variety of graph enumeration-based engineering design challenges.
图可以用来表示许多工程系统和决策,因为它们能够捕获离散的组成和关系信息。在本文中,提出了在由某些复杂规范定义的空间中有效表示和生成所有图的改进方法。这些改进是通过增强原始的受完美匹配启发的方法来实现的,该方法利用组件目录定义来捕获感兴趣的图。这些增强将以多种形式出现,包括更有效的图枚举和标记图同构检查、组件目录定义的扩展,以及有效地包含新的网络结构约束。本文展示了几个示例,包括对原始案例研究的改进(计算成本降低了971倍)以及常见系统架构设计模式中的图形问题。本文的目标是展示本文所介绍的工作以及由此开发的工具可以作为领域独立的体系结构决策支持工具,用于各种基于图枚举的工程设计挑战。
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引用次数: 3
Deriving Metamodels to Relate Machine Learning Quality to Design Repository Characteristics in the Context of Additive Manufacturing 衍生元模型,将机器学习质量与增材制造背景下的设计库特征联系起来
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22518
Glen Williams, N. Meisel, T. Simpson, Christopher McComb
The widespread growth of additive manufacturing, a field with a complex informatic “digital thread”, has helped fuel the creation of design repositories, where multiple users can upload distribute, and download a variety of candidate designs for a variety of situations. Additionally, advancements in additive manufacturing process development, design frameworks, and simulation are increasing what is possible to fabricate with AM, further growing the richness of such repositories. Machine learning offers new opportunities to combine these design repository components’ rich geometric data with their associated process and performance data to train predictive models capable of automatically assessing build metrics related to AM part manufacturability. Although design repositories that can be used to train these machine learning constructs are expanding, our understanding of what makes a particular design repository useful as a machine learning training dataset is minimal. In this study we use a metamodel to predict the extent to which individual design repositories can train accurate convolutional neural networks. To facilitate the creation and refinement of this metamodel, we constructed a large artificial design repository, and subsequently split it into sub-repositories. We then analyzed metadata regarding the size, complexity, and diversity of the sub-repositories for use as independent variables predicting accuracy and the required training computational effort for training convolutional neural networks. The networks each predict one of three additive manufacturing build metrics: (1) part mass, (2) support material mass, and (3) build time. Our results suggest that metamodels predicting the convolutional neural network coefficient of determination, as opposed to computational effort, were most accurate. Moreover, the size of a design repository, the average complexity of its constituent designs, and the average and spread of design spatial diversity were the best predictors of convolutional neural network accuracy.
增材制造是一个具有复杂信息“数字线程”的领域,它的广泛发展有助于推动设计存储库的创建,多个用户可以在其中上传、分发和下载各种情况下的各种候选设计。此外,增材制造工艺开发、设计框架和仿真方面的进步正在增加用增材制造制造的可能性,进一步增加了这些存储库的丰富性。机器学习提供了新的机会,将这些设计存储库组件的丰富几何数据与其相关的过程和性能数据相结合,以训练能够自动评估与增材制造部件可制造性相关的构建指标的预测模型。尽管可用于训练这些机器学习结构的设计存储库正在扩展,但我们对使特定设计存储库作为机器学习训练数据集有用的原因的理解很少。在这项研究中,我们使用一个元模型来预测单个设计存储库可以训练精确卷积神经网络的程度。为了方便这个元模型的创建和细化,我们构造了一个大型的人工设计存储库,并随后将其拆分为子存储库。然后,我们分析了关于子存储库的大小、复杂性和多样性的元数据,将其用作预测准确率的独立变量,以及训练卷积神经网络所需的训练计算量。每个网络预测三种增材制造构建指标之一:(1)零件质量,(2)支撑材料质量,(3)构建时间。我们的结果表明,元模型预测卷积神经网络的决定系数,而不是计算努力,是最准确的。设计库的大小、组成设计的平均复杂度、设计空间多样性的平均值和分布是卷积神经网络精度的最佳预测因子。
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引用次数: 1
A Review of Part Filtering Methods for Additive Manufacturing 增材制造零件滤波方法研究进展
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22448
Jennifer Bracken, Christopher McComb, T. Simpson, K. Jablokow
As additive manufacturing (AM) increases in popularity, many companies seek to identify which parts can be produced via AM. This has led to new areas of research known as “part filtering”, “part selection”, or “part identification” for AM. Numerous methods have been proposed to quantify the suitability of a design to be made with AM, and each has its own benefits and drawbacks. This paper reviews popular methods of part filtering and elaborates on the advantages and disadvantages of the various approaches. The approaches for part filtering, and the example methods, are categorized and sorted along a continuum of opportunistic and restrictive methods in order to clarify use cases for various part filtering techniques. The approaches are also examined through the lens of specificity of process, as some are designed to be process agnostic, while others are customized for a specific AM technology or even a specific AM system. Finally, current gaps that exist in the part filtering research literature are discussed to help identify necessary and promising directions for future investigation.
随着增材制造(AM)的普及,许多公司试图确定哪些部件可以通过增材制造生产。这导致了新的研究领域被称为“零件过滤”,“零件选择”,或“零件识别”的增材制造。已经提出了许多方法来量化用增材制造的设计的适用性,每种方法都有自己的优点和缺点。本文综述了常用的零件滤波方法,并详细阐述了各种方法的优缺点。零件过滤的方法和示例方法沿着机会性和限制性方法的连续体进行分类和排序,以便澄清各种零件过滤技术的用例。这些方法也通过工艺的特异性进行了检查,因为有些方法被设计为与工艺无关,而另一些方法则是为特定的增材制造技术甚至特定的增材制造系统定制的。最后,讨论了目前部分滤波研究文献中存在的差距,以帮助确定未来研究的必要和有希望的方向。
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引用次数: 1
Predicting Build Orientation of Additively Manufactured Parts With Mechanical Machining Features Using Deep Learning 利用深度学习的机械加工特征预测增材制造零件的构建方向
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22043
Aliakbar Eranpurwala, S. E. Ghiasian, K. Lewis
Additive Manufacturing (AM) is a revolutionary development that is being viewed as a core technology for fabricating current and future engineered products. While AM has many advantages over subtractive manufacturing processes, one of the primary limitations of AM is to swiftly evaluate precise part build orientations. Current algorithms are either computationally expensive or provide multiple alternative orientations, requiring additional decision tradeoffs. To hasten the process of finding accurate part build orientation, a data-driven predictive model is introduced by mapping standard machining features to build orientation angles. A combinatory learning algorithm of classification and regression is utilized for the prediction of build orientation. The framework uses 54,000 voxelized standard tessellated language (STL) files as input to train the classification algorithm for eighteen standard machining features using a nine-layer 3D Convolutional Neural Network (CNN). Additionally, a multi-machining feature dataset of 1000 voxelized STL files are evaluated in parallel by performing quaternion rotations to obtain build orientation angles based on minimization of support structure volume. A regression model is then developed to establish a relationship between the machining features and orientation angles to predict optimal build orientation for new parts.
增材制造(AM)是一项革命性的发展,被视为制造当前和未来工程产品的核心技术。虽然增材制造与减法制造工艺相比具有许多优势,但增材制造的主要限制之一是快速评估精确的零件构建方向。当前的算法要么计算成本高,要么提供多个可选方向,需要额外的决策权衡。为加快零件构建精度,提出了一种基于数据驱动的预测模型,通过映射标准加工特征来构建面向角。采用分类与回归相结合的学习算法对建筑方位进行预测。该框架使用54,000个体素化标准镶嵌语言(STL)文件作为输入,使用九层3D卷积神经网络(CNN)训练18个标准加工特征的分类算法。此外,通过四元数旋转并行评估1000个体素化STL文件的多加工特征数据集,以最小化支撑结构体积为基础获得构建方向角。然后建立了一个回归模型来建立加工特征与取向角之间的关系,以预测新零件的最佳构建方向。
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引用次数: 2
Multi-Objective Design Exploration of a Canine Ventriculoperitoneal Shunt for Hydrocephalus 犬脑室腹腔分流术治疗脑积水的多目标设计探讨
Pub Date : 2020-08-17 DOI: 10.1115/DETC2020-22696
R. Yingling, Anand Balu Nellippallil, Matthew Register, Travis Hannan, J. Simmons, A. Shores, R. Prabhu
Hydrocephalus is a condition that affects humans and animals in which excess cerebrospinal fluid (CSF) builds up within the ventricles of the brain, causing an increase in intracranial pressure. The CSF can be released using a ventriculoperitoneal shunt, which effectively removes the fluid from the ventricles of the brain to the peritoneal cavity. In canines, hydrocephalus is sometimes a fatal condition complicated by shunt failure due to obstructions. The medical procedure is also expensive and has a high failure rate over the long term. In this paper, we present a systematic framework to carry out the multi-objective design exploration of canine shunts for managing hydrocephalus. We demonstrate the efficacy of the framework by designing a shunt prototype to meet specific goals of meeting the CSF flow rate target, minimizing shear stress on the shunt, and minimizing shunt weight. The shunt design variables considered for the problem include the inner diameter, inlet hole diameter, and the distance from the inlet holes to the outlet. A multi-objective design problem is formulated using the systematic framework to explore the combination of shunt design variables that best satisfy the conflicting goals defined. The framework and associated design constructs are generic and support the formulation and decision-based design of similar biomedical devices for different health conditions.
脑积水是一种影响人类和动物的疾病,其症状是脑室内积聚过多的脑脊液,导致颅内压升高。脑脊液可以通过脑室-腹膜分流术释放,这种方法可以有效地将脑室的液体转移到腹膜腔。在犬类中,脑积水有时是一种致命的疾病,并伴有由于阻塞而导致的分流失败。这种医疗程序也很昂贵,而且长期来看失败率很高。在本文中,我们提出了一个系统的框架来进行多目标设计探索犬分流治疗脑积水。我们通过设计分流器原型来证明该框架的有效性,以满足满足CSF流速目标、最小化分流器上的剪切应力和最小化分流器重量的特定目标。该问题考虑的分流设计变量包括内径、进口孔直径和进口孔到出口的距离。利用系统框架,提出了一个多目标设计问题,以探索最能满足冲突目标的分流设计变量组合。框架和相关的设计结构是通用的,支持针对不同健康状况的类似生物医学设备的制定和基于决策的设计。
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引用次数: 0
Stochastic Stackelberg Games for Agent-Driven Robust Design 智能体驱动稳健设计的随机Stackelberg博弈
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22153
Sean C. Rismiller, J. Cagan, Christopher McComb
Products must often endure unpredictable and challenging conditions while fulfilling their intended functions. Game-theoretic methods make it possible for designers to design solutions that are robust against complicated conditions, however, these methods are often specific to the problems they investigate. This work introduces the Game-Augmented Robust Simulated Annealing Teams (GARSAT) framework, a game-theoretic agent-based architecture that generates solutions robust to variation, and models problems with elementary information, making it easily extendable. The platform was used to generate designs under consideration of a multidimensional attack. Designs were produced under various adversarial settings and compared to designs generated without considering adversaries to validate the model. The process successfully created robust designs able to withstand multiple combined conditions, and the effects of the adversarial settings on the designs were explored.
产品在实现其预期功能的同时,必须经常承受不可预测和具有挑战性的条件。博弈论方法使设计师能够设计出对复杂条件具有鲁棒性的解决方案,然而,这些方法通常针对他们所研究的问题。这项工作介绍了游戏增强鲁棒模拟退火团队(GARSAT)框架,这是一种基于博弈论代理的体系结构,可以生成对变化具有鲁棒性的解决方案,并使用基本信息对问题进行建模,使其易于扩展。该平台用于在考虑多维攻击的情况下生成设计。设计是在各种对抗环境下产生的,并与不考虑对手的设计进行比较,以验证模型。该过程成功地创建了能够承受多种组合条件的稳健设计,并探讨了对抗设置对设计的影响。
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引用次数: 3
期刊
Volume 11A: 46th Design Automation Conference (DAC)
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