Nic Lupfer, A. Kerne, Rhema Linder, Hannah Fowler, Vijay Rajanna, M. Carrasco, Alyssa Valdez
We investigate new media to improve how teams of students create and organize artifacts as they perform design. Some design artifacts are readymade-e.g., prior work, reference images, code framework repositories-while others are self-made-e.g., storyboards, mock ups, prototypes, and user study reports. We studied how computer science students use the medium of free-form web curation to collect, assemble, and report on their team-based design projects. From our mixed qualitative methods analysis, we found that the use of space and scale was central to their engagement in creative processes of communication and contextualization. Multiscale design curation involves collecting readymade and creating self-made design artifacts, and assembling them-as elements, in a continuous space, using levels of visual scale-for thinking about, ideation, communicating, exhibiting (presenting), and archiving design process. Multiscale design curation instantiates a constructivist approach, elevating the role of design process representation. Student curations are open and unstructured, which helps avoid premature formalism and supported reflection in iterative design processes. Multiscale design curation takes advantage of human spatial cognition, through visual chunking, to support creative processes and collaborative articulation work, in integrated space.
{"title":"Multiscale Design Curation: Supporting Computer Science Students' Iterative and Reflective Creative Processes","authors":"Nic Lupfer, A. Kerne, Rhema Linder, Hannah Fowler, Vijay Rajanna, M. Carrasco, Alyssa Valdez","doi":"10.1145/3325480.3325483","DOIUrl":"https://doi.org/10.1145/3325480.3325483","url":null,"abstract":"We investigate new media to improve how teams of students create and organize artifacts as they perform design. Some design artifacts are readymade-e.g., prior work, reference images, code framework repositories-while others are self-made-e.g., storyboards, mock ups, prototypes, and user study reports. We studied how computer science students use the medium of free-form web curation to collect, assemble, and report on their team-based design projects. From our mixed qualitative methods analysis, we found that the use of space and scale was central to their engagement in creative processes of communication and contextualization. Multiscale design curation involves collecting readymade and creating self-made design artifacts, and assembling them-as elements, in a continuous space, using levels of visual scale-for thinking about, ideation, communicating, exhibiting (presenting), and archiving design process. Multiscale design curation instantiates a constructivist approach, elevating the role of design process representation. Student curations are open and unstructured, which helps avoid premature formalism and supported reflection in iterative design processes. Multiscale design curation takes advantage of human spatial cognition, through visual chunking, to support creative processes and collaborative articulation work, in integrated space.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133017104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bodies are interfaces, thresholds, vestibules, and gateways capable of hosting, carrying and birthing other life forms. Occupying indeterminable positions, interfacing with multidimensional borders, cultures, media, and ecologies; mediating internal and external inputs/relations - bodies feel vibrations, perceive and collect information, remediate, respond, negotiate expectations, and make connections through the limbs, eyes, ears, skin, cells and beyond. Scholars, critics, and theorists describe this complex interfacing as a multispecies relationship consisting of deep histories, continually re-forming and transitioning into something new (Dooren et al., 2016). What Eben Kirksey deems as the microorganism, Wolbachia, a post-human actor that meshes a variety of species together that exist in different time frames and realities (Kirksey, 2018). For this exhibition, we introduce Mothering Bacteria: A Speculative Forecast of the Body as an Interface (2018), a multichannel artwork with an embedded AI that interacts with bacteria, as it grows in real-time.
身体是界面、门槛、前厅和入口,能够承载、携带和生育其他生命形式。占据不确定的位置,与多维边界、文化、媒体和生态相连接;调节内部和外部输入/关系-身体感觉振动,感知和收集信息,修复,回应,协商期望,并通过四肢,眼睛,耳朵,皮肤,细胞和其他部位建立联系。学者、评论家和理论家将这种复杂的界面描述为一种由深刻的历史组成的多物种关系,不断地重新形成并过渡到新的东西(Dooren et al., 2016)。Eben Kirksey认为的微生物沃尔巴克氏体是一个后人类演员,它将存在于不同时间框架和现实中的各种物种融合在一起(Kirksey, 2018)。在本次展览中,我们将介绍一件多通道艺术作品——《母性细菌:作为界面的身体的推测预测》(2018),这是一件嵌入人工智能的多通道艺术作品,随着细菌的实时生长,人工智能与细菌相互作用。
{"title":"Mothering Bacteria: A Speculative Forecast of the Body as an Interface","authors":"Prophecy Sun, Freya Zinovieff, G. Sepúlveda","doi":"10.1145/3325480.3329173","DOIUrl":"https://doi.org/10.1145/3325480.3329173","url":null,"abstract":"Bodies are interfaces, thresholds, vestibules, and gateways capable of hosting, carrying and birthing other life forms. Occupying indeterminable positions, interfacing with multidimensional borders, cultures, media, and ecologies; mediating internal and external inputs/relations - bodies feel vibrations, perceive and collect information, remediate, respond, negotiate expectations, and make connections through the limbs, eyes, ears, skin, cells and beyond. Scholars, critics, and theorists describe this complex interfacing as a multispecies relationship consisting of deep histories, continually re-forming and transitioning into something new (Dooren et al., 2016). What Eben Kirksey deems as the microorganism, Wolbachia, a post-human actor that meshes a variety of species together that exist in different time frames and realities (Kirksey, 2018). For this exhibition, we introduce Mothering Bacteria: A Speculative Forecast of the Body as an Interface (2018), a multichannel artwork with an embedded AI that interacts with bacteria, as it grows in real-time.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129024332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Keynote 2","authors":"M. Maher","doi":"10.1145/3340695","DOIUrl":"https://doi.org/10.1145/3340695","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"49 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124207763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Session 1: Design-Process Oriented","authors":"A. Kerne","doi":"10.1145/3340693","DOIUrl":"https://doi.org/10.1145/3340693","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123557432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Projected Horizons is an installation for the at the California Institute for Telecommunications and Information Technology (Calit2) comprised of visualizations of arctic horizons and an accompanying sound composition. Footage of the jagged horizons of arctic glaciers will slowly pan as an audio composition unfolds, comprised of hydrophone recordings of arctic aquatic life. The rise and fall of the linear line that comprises the horizon will be mirrored in the sonic arc of the accompanying composition.
{"title":"Projected Horizons","authors":"Grace Grothaus","doi":"10.1145/3325480.3329186","DOIUrl":"https://doi.org/10.1145/3325480.3329186","url":null,"abstract":"Projected Horizons is an installation for the at the California Institute for Telecommunications and Information Technology (Calit2) comprised of visualizations of arctic horizons and an accompanying sound composition. Footage of the jagged horizons of arctic glaciers will slowly pan as an audio composition unfolds, comprised of hydrophone recordings of arctic aquatic life. The rise and fall of the linear line that comprises the horizon will be mirrored in the sonic arc of the accompanying composition.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"41 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114031337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Creative idea generation, the generation of original yet effective ideas, can be supported in virtual environments when interactions are facilitated via avatars with an appearance similar to their user, i.e. self-similar avatars. However, it is not known how self-similar avatars support creative idea generation. We propose that self-similarity supports the generation of original ideas, because it (i) increases the identification a user has with its avatar, which (ii) increases positive affect, and (iii) influences the positive affect-original idea generation link. To test this conjecture, an experiment was conducted where people composed their own avatar to be either self-similar or non-self-similar, which they then used to engage in two idea generation tasks presented within a custom virtual environment. The results suggest that using a self-similar rather than a non-self-similar avatar positively influences the generation of original ideas; and that this depends on the influence of self-similarity on the link between identification and positive affect. Thus, this paper contributes a mechanism that explains how self-similar avatars support the generation of original ideas.
{"title":"Being Yourself to be Creative: How Self-Similar Avatars can Support the Generation of Original Ideas in Virtual Environments","authors":"Manon Marinussen, A. D. Rooij","doi":"10.1145/3325480.3325482","DOIUrl":"https://doi.org/10.1145/3325480.3325482","url":null,"abstract":"Creative idea generation, the generation of original yet effective ideas, can be supported in virtual environments when interactions are facilitated via avatars with an appearance similar to their user, i.e. self-similar avatars. However, it is not known how self-similar avatars support creative idea generation. We propose that self-similarity supports the generation of original ideas, because it (i) increases the identification a user has with its avatar, which (ii) increases positive affect, and (iii) influences the positive affect-original idea generation link. To test this conjecture, an experiment was conducted where people composed their own avatar to be either self-similar or non-self-similar, which they then used to engage in two idea generation tasks presented within a custom virtual environment. The results suggest that using a self-similar rather than a non-self-similar avatar positively influences the generation of original ideas; and that this depends on the influence of self-similarity on the link between identification and positive affect. Thus, this paper contributes a mechanism that explains how self-similar avatars support the generation of original ideas.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116266759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Workshops","authors":"Paul Taele, T. Hammond","doi":"10.1145/3340706","DOIUrl":"https://doi.org/10.1145/3340706","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116605305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The effect of feedback as an educational tool to nurture creativity varies via circumstances. My dissertation will propose an authentic-performance-based investigation of effective practices of feedback on creativity in an interior design studio. The primary work found that students with high feedback receptivity outperformed in creativity. The next step is examining the smaller percentage of those with low feedback receptivity but still achieved decent creative outcomes.
{"title":"Feedback and Creativity: A Practice-Exploration in Design Studios","authors":"Hoa Vo","doi":"10.1145/3325480.3326557","DOIUrl":"https://doi.org/10.1145/3325480.3326557","url":null,"abstract":"The effect of feedback as an educational tool to nurture creativity varies via circumstances. My dissertation will propose an authentic-performance-based investigation of effective practices of feedback on creativity in an interior design studio. The primary work found that students with high feedback receptivity outperformed in creativity. The next step is examining the smaller percentage of those with low feedback receptivity but still achieved decent creative outcomes.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121735790","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Writers regularly use a thesaurus to help them write well; the thesaurus is one of the few widespread writing support tools and many writers find it integral to their writing practice. A normal thesaurus is hand-crafted and structured around strict synonymy for a given word sense. However, writers rarely look for a perfectly synonymous word -- instead they have additional ideas or constraints, such as words that are less cliche, more specific, or less gendered. Poets describe their usage as searching for words that "hold more interesting connotations." We present a machine learning approach to thesaurus generation, using word embeddings, that leverages stylistically distinct corpora -- such as naturalist writing, novels by a particular author, or writing from a technical discipline. We show examples of how stylistic thesauruses differ from each other and from a regular thesaurus, as well as preliminary responses from two writers who are given multiple stylistic thesauruses. Writers describe these thesauruses as reflective of style, unique from each other, and more exploratory and associative than a regular thesaurus. They also describe an increased attention to connotation. We outline plans for quantitative evaluation of stylistic thesauruses, and user studies to understand their impact on specific tasks.
{"title":"How a Stylistic, Machine-Generated Thesaurus Impacts a Writer's Process","authors":"K. Gero, Lydia B. Chilton","doi":"10.1145/3325480.3326573","DOIUrl":"https://doi.org/10.1145/3325480.3326573","url":null,"abstract":"Writers regularly use a thesaurus to help them write well; the thesaurus is one of the few widespread writing support tools and many writers find it integral to their writing practice. A normal thesaurus is hand-crafted and structured around strict synonymy for a given word sense. However, writers rarely look for a perfectly synonymous word -- instead they have additional ideas or constraints, such as words that are less cliche, more specific, or less gendered. Poets describe their usage as searching for words that \"hold more interesting connotations.\" We present a machine learning approach to thesaurus generation, using word embeddings, that leverages stylistically distinct corpora -- such as naturalist writing, novels by a particular author, or writing from a technical discipline. We show examples of how stylistic thesauruses differ from each other and from a regular thesaurus, as well as preliminary responses from two writers who are given multiple stylistic thesauruses. Writers describe these thesauruses as reflective of style, unique from each other, and more exploratory and associative than a regular thesaurus. They also describe an increased attention to connotation. We outline plans for quantitative evaluation of stylistic thesauruses, and user studies to understand their impact on specific tasks.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125835213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We describe a series of short music pieces that is generated in a semi-improvised manner by a computer, using deep representations and temporal memory model constructed from learning a corpus of piano works by Sergei Prokofiev. Inspired by Prokofiev's piece of a similar name, this work explores imaginative capabilities of generative music machine through a series of passing-by sonic visions triggered by fleeting activations of the underlying musical network from a musician performer input. Unlike most other common machine learning and neural music compositions that explore stylistic imitation, the impetus here is to provide a rainbow of unimagined possibilities enabling creative human intervention and interaction with a complex system, realized in a series of improvisations, each with a different form, texture and character.
{"title":"In Fleeting Visions: Deep Neural Music Fickle Play","authors":"S. Dubnov","doi":"10.1145/3325480.3329175","DOIUrl":"https://doi.org/10.1145/3325480.3329175","url":null,"abstract":"We describe a series of short music pieces that is generated in a semi-improvised manner by a computer, using deep representations and temporal memory model constructed from learning a corpus of piano works by Sergei Prokofiev. Inspired by Prokofiev's piece of a similar name, this work explores imaginative capabilities of generative music machine through a series of passing-by sonic visions triggered by fleeting activations of the underlying musical network from a musician performer input. Unlike most other common machine learning and neural music compositions that explore stylistic imitation, the impetus here is to provide a rainbow of unimagined possibilities enabling creative human intervention and interaction with a complex system, realized in a series of improvisations, each with a different form, texture and character.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123483604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}