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Proceedings of the 2019 Conference on Creativity and Cognition最新文献

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Experiment Reconstruction Reduces Fixation on Surface Details of Explanations 实验重构减少了对解释表面细节的关注
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326582
Samuel Lau, Tricia J. Ngoon, Vineet Pandey, Scott R. Klemmer
Misunderstandings of science affect many lives. Novices commonly misunderstand explanations by overly relying on surface details instead of evaluating underlying logic. Prior work has found adding a patina of neuroscience leads readers towards positively assessing explanations. How might we help people better understand science explanations? A between-subjects experiment tested whether asking readers to reconstruct experiments leads them to focus more on underlying logic. Participants relied less on irrelevant surface details when reconstructing experiments. However, this did not impact their subsequent assessment of explanations. Our results suggest that reconstruction is a useful strategy for understanding explanations but is not readily transferred towards evaluating explanations.
对科学的误解影响了许多人的生活。新手通常会过分依赖表面的细节,而不是评估潜在的逻辑,从而误解解释。先前的研究发现,加入神经科学的色彩会让读者对解释产生积极的评价。我们如何帮助人们更好地理解科学解释?一个被试之间的实验测试了让读者重构实验是否会让他们更关注潜在的逻辑。在重建实验时,参与者较少依赖无关的表面细节。然而,这并不影响他们随后对解释的评估。我们的研究结果表明,重建是一种理解解释的有用策略,但并不容易用于评估解释。
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引用次数: 2
Shaping Sounds: The Role of Gesture in Collaborative Spatial Music Composition 声音的塑造:手势在协同空间音乐创作中的作用
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325493
Thomas Deacon, N. Bryan-Kinns, P. Healey, M. Barthet
This paper presents an observational study of collaborative spatial music composition. We uncover the practical methods two experienced music producers use to coordinate their understanding of multi-modal and spatial representations of music as part of their workflow. We show embodied spatial referencing as a significant feature of the music producers' interactions. Our analysis suggests that gesture is used to understand, communicate and form action through a process of shaping sounds in space. This metaphor highlights how aesthetic assessments are collaboratively produced and developed through coordinated spatial activity. Our implications establish sensitivity to embodied action in the development of collaborative workspaces for creative, spatial-media production of music.
本文提出了一项合作空间音乐创作的观察研究。我们揭示了两位经验丰富的音乐制作人使用的实用方法,以协调他们对音乐的多模态和空间表示的理解,作为他们工作流程的一部分。我们将具体化的空间引用作为音乐制作人互动的一个重要特征。我们的分析表明,手势是通过在空间中塑造声音的过程来理解、交流和形成行动的。这个比喻强调了审美评价是如何通过协调的空间活动协同产生和发展的。我们的启示建立了在创造性、空间媒体制作音乐的协作工作空间发展中对具体行动的敏感性。
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引用次数: 4
Sketching Sustainability in Computing 勾勒计算机的可持续性
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325481
M. Sturdee, S. Mann, M. Carpendale
We investigate engaging a computer science conference audience in sketching responses to the event as it occurs. In particular, we explore the response to inviting those present to engage in what is essentially an off-line, co-located, attendee-sourcing experience. Sketchnoting is a popular practice for documenting events, but these sketched records can be limited in scope at multi-track conferences, and paid professionals can be unaffordable at smaller events. Our challenges included: working with an audience with little or no experience of sketching or working with imagery; who were unaware of the possible benefits; and whose attendee engagement was variable - with individuals often working on laptops rather than actively listening during sessions. In order encourage engagement we hosted a pre-conference workshop, developed a conference-specific set of visual icons, and created prompt materials. This resulted in a remarkable visual record of the event, and also an increase in active listening and engagement.
我们调查了参与计算机科学会议的观众在事件发生时对事件的反应。特别地,我们探讨了邀请那些在场的人参与本质上是离线的、同地的、与会者外包的体验。sketchnote是记录事件的一种流行做法,但这些草图记录在多轨道会议上的范围可能有限,而在小型活动中,付费专业人员可能负担不起。我们面临的挑战包括:与很少或没有素描或图像工作经验的观众合作;他们没有意识到可能的好处;他们的参与者参与度是可变的——在会议期间,个人经常在笔记本电脑上工作,而不是积极倾听。为了鼓励参与,我们举办了会前研讨会,开发了一套会议专用的视觉图标,并制作了提示材料。这产生了一个非凡的事件视觉记录,也增加了积极的倾听和参与。
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引用次数: 10
You are the Ocean: Interactive Installation 你是海洋:互动装置
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329179
Özge Samanci, Gabriel Caniglia
This paper explores "You Are the Ocean," an interactive art installation where a participant's brainwaves control a projected ocean simulation. Using an EEG headset, the approximate attention and meditation levels of the participant are measured. As the participant increases her attention and focus, the ocean and sky become stormier. When the participant calms her mind, the ocean too becomes calm. This paper describes the concept, implementation, and participant interaction surrounding the installation. While many existing artworks have used EEG headsets, "You Are the Ocean" is novel in its use of interactive, photorealistic real-time rendering to communicate the intrinsic connection between humans and the planet.
这篇论文探讨了“你是海洋”,这是一个互动艺术装置,参与者的脑电波控制着一个预测的海洋模拟。使用脑电图耳机,测量参与者的大致注意力和冥想水平。随着参与者的注意力和注意力的增加,海洋和天空变得更加暴风雨。当参与者平静自己的心,海洋也变得平静。本文描述了围绕安装的概念、实现和参与者交互。虽然许多现有的艺术作品都使用了脑电图耳机,但“你是海洋”在使用互动式,逼真的实时渲染来传达人类与地球之间的内在联系方面是新颖的。
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引用次数: 3
Human Errors in Interpreting Visual Metaphor 解读视觉隐喻中的人为错误
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325503
S. Petridis, Lydia B. Chilton
Visual metaphors are a creative technique used in print media to convey a message through images. This message is not said directly, but implied through symbols and how those symbols are juxtaposed in the image. The messages we see affect our thoughts and lives, and it is an open research challenge to get machines to automatically understand the implied messages in images. However, it is unclear how people process these images or to what degree they understand the meaning. We test several theories about how people interpret visual metaphors and find people can interpret the visual metaphor correctly without explanatory text with 41.3% accuracy. We provide evidence for four distinct types of errors people make in their interpretation, which speaks to the cognitive processes people use to infer the meaning. We also show that people's ability to interpret a visual message is not simply a function of image content but also of message familiarity. This implies that efforts to automatically understand visual images should take into account message familiarity.
视觉隐喻是一种创造性的技术,用于印刷媒体,通过图像传达信息。这个信息不是直接说出来的,而是通过符号和这些符号在图像中的并列方式来暗示的。我们看到的信息会影响我们的思想和生活,让机器自动理解图像中隐含的信息是一个开放的研究挑战。然而,目前还不清楚人们是如何处理这些图像的,也不清楚他们在多大程度上理解了这些图像的含义。我们测试了几种关于人们如何解释视觉隐喻的理论,发现人们可以在没有解释性文本的情况下正确解释视觉隐喻,准确率为41.3%。我们为人们在解释中犯的四种不同类型的错误提供了证据,这与人们用来推断含义的认知过程有关。我们还表明,人们解读视觉信息的能力不仅仅是图像内容的函数,也是信息熟悉度的函数。这意味着自动理解视觉图像的努力应该考虑到信息的熟悉度。
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引用次数: 8
Session details: Graduate Student Symposium 会议详情:研究生研讨会
Pub Date : 2019-06-13 DOI: 10.1145/3340705
J. Crandall, J. Fritsch
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引用次数: 0
Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space 扩散几何:蒸汽作为构造元素在建筑空间中塑造微气候
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329170
Honghao Deng, Jiabao Li, Xuesong Zhang, P. Michalatos
An essential function of architecture is to control the environment around us. In practice, interior climates are discretized into self-contained units, where wetness is designated to wet spaces, and dryness is kept to dry spaces. Contrary to nature's changing weather patterns, architecture is often static and binary, with no diffusion in between. As a result, weather conditions in nature are not experienced inside. Current installations using vapor geometries in architecture are limited to creative showcases. With Diffusive Geometries, we are proposing vapor as a medium to bring microclimates into architectural spaces. The unique characteristics of vapor as tectonic elements allow users to modulate visibility, create cooling gradients, and produce spatial patterns with three main elements: vapor vortex ring, vapor tornado, and vapor wall.
建筑的一个基本功能是控制我们周围的环境。在实践中,室内气候被离散成独立的单元,湿润的空间被指定为湿润的空间,干燥的空间被保持为干燥的空间。与自然变化的天气模式相反,建筑通常是静态的和二元的,中间没有扩散。因此,室内无法体验到自然界的天气状况。目前在建筑中使用蒸汽几何形状的装置仅限于创造性的展示。通过扩散几何,我们建议蒸汽作为一种媒介,将微气候带入建筑空间。蒸汽作为构造元素的独特特性允许用户调节能见度,创建冷却梯度,并产生三个主要元素的空间模式:蒸汽旋涡环,蒸汽龙卷风和蒸汽墙。
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引用次数: 0
Explorable Instructions: Crafting Designerly DIY Tutorials 可探索的说明:制作设计师DIY教程
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326561
Kathryn Shroyer
The Maker and DIY craft movements promote values of democratization, creativity, and customization [12]. While the associated informal learning structures - makerspaces, workshops, and DIY tutorials - support fabrication, they do not necessarily scaffold design learning [27]. Here, I present my work on design learning in formal and informal contexts and propose the re-design of DIY instructions to better support and understand informal design learning.
创客和DIY工艺运动促进了民主化、创造性和定制化的价值观[12]。虽然相关的非正式学习结构——创客空间、工作坊和DIY教程——支持制作,但它们不一定支撑设计学习[27]。在这里,我将介绍我在正式和非正式环境下的设计学习工作,并提出重新设计DIY说明,以更好地支持和理解非正式的设计学习。
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引用次数: 0
Materiality in Motion: Ecologies of Transformation 运动中的物质性:转型生态学
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329172
Lucy Boermans, Clovis McEvoy
In 1979 Rosalind Krauss laid bare the root cause or conditions of possibility that led to the transitory shift to post modernism. Envisioned through a series of Klein diagrams, a mathematical model borrowed from the social sciences her seminal work proved an inspiring model. Last year preliminary post-graduate research posed the question "Where do our bodies begin and end in a networked world?" Adopting a similar approach to Krauss I examine the sociological shift in primary communication from the physical (face-to-face) to the virtual (text-messaging) across a pre/post digital timeframe. Focusing upon Maurice Merleau Ponty's concept of intercorporeality I reimagine, via what may be termed 'extended positioning', interaffectivity through the mapping of the affective dimension. The concluding position, presented at the AAANZ conference in Melbourne last year, continues to inform my research and creative practice.
1979年,罗莎琳德·克劳斯(Rosalind Krauss)揭示了导致短暂转向后现代主义的根本原因或可能性条件。通过一系列克莱因图的设想,借用社会科学的数学模型被证明是一个鼓舞人心的模型,她的开创性工作。去年,初步的研究生研究提出了一个问题:“在网络世界中,我们的身体从哪里开始,又在哪里结束?”采用与Krauss类似的方法,我研究了在数字化前后的时间框架内,主要沟通从物理(面对面)到虚拟(短信)的社会学转变。我专注于莫里斯·梅洛·庞蒂(Maurice Merleau Ponty)的互体概念,通过所谓的“扩展定位”,通过情感维度的映射重新想象交互性。去年在墨尔本举行的AAANZ会议上提出的结论,继续为我的研究和创造性实践提供信息。
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引用次数: 0
ReRites (& ReadingRites): Human + A.I. Poetry (& Participatory-Readings) 朗诵(& readinggrites):人类+人工智能诗歌(&参与式朗诵)
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329182
David Jhave Johnston
ReadingRites are human + A.I. participatory poetry readings. Poets and audience members read onscreen poetry written by artificial intelligence (A.I.). They read at the rate that the machine writes, -- which is sometimes very fast, and often confusing. Venues upcoming in 2019 include Beinecke Library at Yale University and the Barbican in London. ReadingRites was premiered at Brown University's Interrupt Festival on Feb 8th 2019. At each venue, local participants join digital-poet Jhave in reading rapid A.I.-generated text, -- playing their wits and voices against an evocative infinite deep-learning muse.
readinggrites是人类+人工智能的参与式诗歌阅读。诗人和观众在屏幕上朗读由人工智能(ai)创作的诗歌。他们以机器的速度阅读,这有时很快,而且经常令人困惑。2019年即将到来的场馆包括耶鲁大学的拜内克图书馆和伦敦的巴比肯美术馆。《readinggrites》于2019年2月8日在布朗大学的中断节上首映。在每个场地,当地的参与者与数字诗人Jhave一起阅读人工智能生成的快速文本,在一个令人回味无穷的深度学习缪斯中发挥他们的智慧和声音。
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引用次数: 1
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Proceedings of the 2019 Conference on Creativity and Cognition
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