首页 > 最新文献

Proceedings of the 2019 Conference on Creativity and Cognition最新文献

英文 中文
Mind in Motion 思维在动
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325525
B. Tversky
By necessity as well as desire, people move and act in space. Our feet carry us from place to place along paths, just as our minds carry us from idea to idea along paths. The same brain structures that underlie places and paths underlie ideas and relations. We talk that way, too; I just did. Our hands place, raise, lower, put together, take apart, turn over push, pull, and throw objects. Our minds and our talk do the same with thoughts. Our minds allow us to take different perspectives on the paths in space, on the relations among ideas, on actions on objects. That turns out to be the key to creativity.
由于需要和欲望,人们在空间中移动和行动。我们的脚带我们从一个地方走到另一个地方,正如我们的头脑带我们从一个想法走到另一个想法。同样的大脑结构构成了地点和路径构成了思想和关系的基础。我们也这样说话;我刚做了。我们的手放置、举起、放下、放在一起、拆开、翻转、推、拉和扔物体。我们的思想和谈话对思想也是如此。我们的大脑允许我们从不同的角度来看待空间中的路径,思想之间的关系,对物体的行为。这是创造力的关键。
{"title":"Mind in Motion","authors":"B. Tversky","doi":"10.1145/3325480.3325525","DOIUrl":"https://doi.org/10.1145/3325480.3325525","url":null,"abstract":"By necessity as well as desire, people move and act in space. Our feet carry us from place to place along paths, just as our minds carry us from idea to idea along paths. The same brain structures that underlie places and paths underlie ideas and relations. We talk that way, too; I just did. Our hands place, raise, lower, put together, take apart, turn over push, pull, and throw objects. Our minds and our talk do the same with thoughts. Our minds allow us to take different perspectives on the paths in space, on the relations among ideas, on actions on objects. That turns out to be the key to creativity.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122202242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
Distributed Creativity in Play 游戏中的分布式创造力
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326554
Andrew M. Webb, Katta Spiel, P. Dugas, Bill Hamilton, Nic Lupfer, Ross Graeber, W. Mackay
Our objective is to explore distributed forms of creativity that arise in play to help guide and foster supportive research, game design, and technology. This workshop seeks to bring together researchers, game designers, and others to examine theories of creativity and play, game design practices, methods for studying creativity in play, and creative play experiences. Participants will present work, video prototype, discuss topics, and contribute to outcomes.
我们的目标是探索游戏中出现的分布式创造力形式,以帮助指导和促进支持性研究、游戏设计和技术。本次研讨会旨在将研究人员、游戏设计师和其他人聚集在一起,探讨创造力和游戏理论、游戏设计实践、研究游戏创造力的方法以及创造性游戏体验。参与者将展示作品,视频原型,讨论主题,并为成果做出贡献。
{"title":"Distributed Creativity in Play","authors":"Andrew M. Webb, Katta Spiel, P. Dugas, Bill Hamilton, Nic Lupfer, Ross Graeber, W. Mackay","doi":"10.1145/3325480.3326554","DOIUrl":"https://doi.org/10.1145/3325480.3326554","url":null,"abstract":"Our objective is to explore distributed forms of creativity that arise in play to help guide and foster supportive research, game design, and technology. This workshop seeks to bring together researchers, game designers, and others to examine theories of creativity and play, game design practices, methods for studying creativity in play, and creative play experiences. Participants will present work, video prototype, discuss topics, and contribute to outcomes.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125509271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Session 4: Images + Art 会议详情:第四部分:图像+艺术
Pub Date : 2019-06-13 DOI: 10.1145/3340697
C. Latulipe
{"title":"Session details: Session 4: Images + Art","authors":"C. Latulipe","doi":"10.1145/3340697","DOIUrl":"https://doi.org/10.1145/3340697","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129143516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Toward a Language of Blended Causality for Transforming Behavioral Data into Reflective User Experiences 将行为数据转换为反思用户体验的混合因果关系语言
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325490
Kenny K. N. Chow
With increasingly pervasive integration of technologies in everyday life, more data are generated around individuals' behaviors. Some of these data are accessible to individuals for reflection yet mostly presented in numbers or graphs, or represented by common metaphorical items, like virtual badges. Grounded in embodied cognition theories including conceptual metaphor and blending, and insights from social psychology, the idea of "blended causality" argues that behavioral data should be represented in virtual terms through blending behavioral consequences with users' existing knowledge of comparable causality. This paper emphasizes elaboration of blended causality into multiple imaginative narratives for reflective user experiences and reports the application of the extended guidelines as a creative design support tool in a series of workshops for designing representations of behavioral data. The concepts developed from the workshops vary in topics and blends, showing the effectiveness of the tool and informing a language of blended causality. Designers can use it to delineate representational mappings in terms of embodied experiences for examination and communication with team members like engineers.
随着技术在日常生活中的日益普及,围绕个人行为产生的数据越来越多。其中一些数据可以供个人进行反思,但大多以数字或图表的形式呈现,或者用常见的隐喻项目(如虚拟徽章)来表示。基于包括概念隐喻和混合在内的具身认知理论,以及来自社会心理学的见解,“混合因果关系”的概念认为,行为数据应该通过将行为结果与用户现有的可比较因果关系知识混合在一起,以虚拟术语表示。本文强调了将因果关系混合到多种想象性叙述中,以实现反思性用户体验,并报告了扩展指南作为创造性设计支持工具在一系列设计行为数据表示的研讨会中的应用。从讲习班中发展出来的概念在主题和混合方面各不相同,显示了工具的有效性,并告知了混合因果关系的语言。设计师可以用它来描绘具象化的映射,以便与工程师等团队成员进行检查和交流。
{"title":"Toward a Language of Blended Causality for Transforming Behavioral Data into Reflective User Experiences","authors":"Kenny K. N. Chow","doi":"10.1145/3325480.3325490","DOIUrl":"https://doi.org/10.1145/3325480.3325490","url":null,"abstract":"With increasingly pervasive integration of technologies in everyday life, more data are generated around individuals' behaviors. Some of these data are accessible to individuals for reflection yet mostly presented in numbers or graphs, or represented by common metaphorical items, like virtual badges. Grounded in embodied cognition theories including conceptual metaphor and blending, and insights from social psychology, the idea of \"blended causality\" argues that behavioral data should be represented in virtual terms through blending behavioral consequences with users' existing knowledge of comparable causality. This paper emphasizes elaboration of blended causality into multiple imaginative narratives for reflective user experiences and reports the application of the extended guidelines as a creative design support tool in a series of workshops for designing representations of behavioral data. The concepts developed from the workshops vary in topics and blends, showing the effectiveness of the tool and informing a language of blended causality. Designers can use it to delineate representational mappings in terms of embodied experiences for examination and communication with team members like engineers.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129744722","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Story-Based Context and Control for Robotic and Human Interactive Motion 基于故事的情境与人机交互运动控制
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326558
Catie Cuan
This extended abstract outlines the research plans and previous work of a first year PhD student applying to the Creativity and Cognition Graduate Student Symposium. The applicant's research interest is in designing and implementing motion-based interactions with robots, where the study participant is primed for the interactions through various narratives. Past work is described as well as an outline for future progress. The applicant is particularly interested in generating expressive motion for robots originating with human movers, captured by sensors and video.
这个扩展摘要概述了研究计划和以前的工作,一年级博士生申请创意和认知研究生研讨会。申请人的研究兴趣是设计和实现与机器人的基于动作的交互,其中研究参与者通过各种叙述为交互做好准备。描述了过去的工作,并概述了未来的进展。申请人对由传感器和视频捕获的由人类移动者产生的机器人的表达动作特别感兴趣。
{"title":"Story-Based Context and Control for Robotic and Human Interactive Motion","authors":"Catie Cuan","doi":"10.1145/3325480.3326558","DOIUrl":"https://doi.org/10.1145/3325480.3326558","url":null,"abstract":"This extended abstract outlines the research plans and previous work of a first year PhD student applying to the Creativity and Cognition Graduate Student Symposium. The applicant's research interest is in designing and implementing motion-based interactions with robots, where the study participant is primed for the interactions through various narratives. Past work is described as well as an outline for future progress. The applicant is particularly interested in generating expressive motion for robots originating with human movers, captured by sensors and video.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"174 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121642173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Why do Designers in the "Wild" Wait to Seek Feedback until Later in their Design Process? 为什么设计师要等到设计过程的后期才寻求反馈?
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326580
Yasmine Kotturi, McKayla Kingston
Receiving feedback on open-ended creative work is quintessential for success. Receiving early-stage feedback often leads to higher quality results by increasing iteration. However, when designers in the "wild" seek feedback, the majority do so towards a later stage in their design process. Moreover, online communities geared towards sharing in-progress work often fail. This paper explores why designers wait to ask for feedback until later in their design process. We guided 21 designers through two peer feedback exchanges (early- and late-stage) and used pre- and post-surveys to capture expectations and reflections, respectively. Participants viewed both stages being similarly valuable, but opt for late-stage feedback because the design space is larger and less defined, which makes the "script" for early-stage feedback less clear in practice, leading participants to avoid it. Furthermore, participants had misunderstandings regarding idea selection and the prototype fidelity necessary to elicit effective feedback. We conclude with design implications for feedback system builders.
获得关于开放式创造性工作的反馈是成功的关键。通过增加迭代,接受早期的反馈通常会带来更高质量的结果。然而,当设计师在“野外”寻求反馈时,大多数人都是在设计过程的后期才这样做的。此外,旨在分享正在进行的工作的在线社区往往会失败。本文探讨了为什么设计师要等到设计过程的后期才去寻求反馈。我们指导21位设计师进行了两次同行反馈交流(早期和后期),并分别使用了事前和事后调查来捕捉期望和反思。参与者认为这两个阶段的价值相似,但选择后期反馈,因为设计空间更大,更不明确,这使得早期反馈的“脚本”在实践中不太清晰,导致参与者避免它。此外,参与者在想法选择和原型保真度方面存在误解,而原型保真度是获得有效反馈所必需的。我们总结了反馈系统构建者的设计含义。
{"title":"Why do Designers in the \"Wild\" Wait to Seek Feedback until Later in their Design Process?","authors":"Yasmine Kotturi, McKayla Kingston","doi":"10.1145/3325480.3326580","DOIUrl":"https://doi.org/10.1145/3325480.3326580","url":null,"abstract":"Receiving feedback on open-ended creative work is quintessential for success. Receiving early-stage feedback often leads to higher quality results by increasing iteration. However, when designers in the \"wild\" seek feedback, the majority do so towards a later stage in their design process. Moreover, online communities geared towards sharing in-progress work often fail. This paper explores why designers wait to ask for feedback until later in their design process. We guided 21 designers through two peer feedback exchanges (early- and late-stage) and used pre- and post-surveys to capture expectations and reflections, respectively. Participants viewed both stages being similarly valuable, but opt for late-stage feedback because the design space is larger and less defined, which makes the \"script\" for early-stage feedback less clear in practice, leading participants to avoid it. Furthermore, participants had misunderstandings regarding idea selection and the prototype fidelity necessary to elicit effective feedback. We conclude with design implications for feedback system builders.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123060762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Towards Reframing Codenames for Computational Modelling and Creativity Support using Associative Creativity Principles 利用联想创造性原则重构计算建模和创造力支持的代号
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325510
F. H. Zunjani, Ana-Maria Olteţeanu
Using games to model, measure and increase creativity in children and adults would be a very engaging path to social impact and empirical progress. This paper proposes an approach to reframe the new and popular board game Codenames using associative creativity principles. The Remote Associates Test (RAT) is a test measuring creativity as a function of associative ability. comRAT-C is a previous computational cognitive system that can solve the RAT using associative and convergence principles. In this paper, we formalise Codenames using associative principles from comRAT-C. A way to computationally model and measure the difficulty of Codenames is proposed. We discuss whether Codenames or a future variant of it can be used in creativity research.
利用游戏来模拟、衡量和提高儿童和成人的创造力,将是一条非常吸引人的社会影响和经验进步之路。本文提出了一种利用联想创造性原则来重新构建新型流行桌游《代号》的方法。远端联想测验(RAT)是一项衡量创造力作为联想能力函数的测验。comRAT-C是一种利用联想和收敛原理求解RAT的计算认知系统。在本文中,我们使用comRAT-C中的关联原则形式化代号。提出了一种码名难易度的计算建模和度量方法。我们将讨论Codenames或它的未来变体是否可以用于创造力研究。
{"title":"Towards Reframing Codenames for Computational Modelling and Creativity Support using Associative Creativity Principles","authors":"F. H. Zunjani, Ana-Maria Olteţeanu","doi":"10.1145/3325480.3325510","DOIUrl":"https://doi.org/10.1145/3325480.3325510","url":null,"abstract":"Using games to model, measure and increase creativity in children and adults would be a very engaging path to social impact and empirical progress. This paper proposes an approach to reframe the new and popular board game Codenames using associative creativity principles. The Remote Associates Test (RAT) is a test measuring creativity as a function of associative ability. comRAT-C is a previous computational cognitive system that can solve the RAT using associative and convergence principles. In this paper, we formalise Codenames using associative principles from comRAT-C. A way to computationally model and measure the difficulty of Codenames is proposed. We discuss whether Codenames or a future variant of it can be used in creativity research.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131676454","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Fostering Feedback Seeking Behavior in Novice Designers 培养新手设计师的反馈寻求行为
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326564
Sneha R. Krishna Kumaran
Feedback is a staple of the design process, but little is known about why designers delay or refuse feedback collection. To fill this knowledge gap, my dissertation identifies triggers and deterrents to feedback seeking behaviors. Based on our findings, I propose and test two interventions to promote feedback seeking behavior: 1) helping designers plan when they seek feedback to increase commitment and 2) generating feedback templates based on design stage to reduce the effort of feedback seeking. We envision a future where creativity support and educational tools use our interventions to encourage designers to seek feedback earlier, more frequently, learn faster, and eventually create better designs.
反馈是设计过程的主要内容,但很少有人知道为什么设计师会延迟或拒绝收集反馈。为了填补这一知识空白,我的论文确定了反馈寻求行为的触发和阻止因素。基于我们的发现,我提出并测试了两种促进反馈寻求行为的干预措施:1)帮助设计师在寻求反馈时制定计划,以增加承诺;2)根据设计阶段生成反馈模板,以减少反馈寻求的努力。我们设想未来的创意支持和教育工具使用我们的干预来鼓励设计师更早,更频繁地寻求反馈,更快地学习,最终创造更好的设计。
{"title":"Fostering Feedback Seeking Behavior in Novice Designers","authors":"Sneha R. Krishna Kumaran","doi":"10.1145/3325480.3326564","DOIUrl":"https://doi.org/10.1145/3325480.3326564","url":null,"abstract":"Feedback is a staple of the design process, but little is known about why designers delay or refuse feedback collection. To fill this knowledge gap, my dissertation identifies triggers and deterrents to feedback seeking behaviors. Based on our findings, I propose and test two interventions to promote feedback seeking behavior: 1) helping designers plan when they seek feedback to increase commitment and 2) generating feedback templates based on design stage to reduce the effort of feedback seeking. We envision a future where creativity support and educational tools use our interventions to encourage designers to seek feedback earlier, more frequently, learn faster, and eventually create better designs.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114864890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Structuring Online Dyads: Explanations Improve Creativity, Chats Lead to Convergence 构建在线父子关系:解释提高创造力,聊天导致融合
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325486
Faez Ahmed, Nischal Reddy Chandra, M. Fuge, Steven W. Dow
Exposing people to concepts created by others can inspire novel combinations of concepts, or conversely, lead people to simply emulate others. But how does the type of exposure affect creative outcomes in online collaboration where dyads interact for short tasks? In this paper, we study the creative outcomes of dyads working together online on a slogan writing task under different types of interactions: providing both the partner's idea and their explanation for that idea, enabling synchronous chat, and only exposing a person to their partner's idea without any explanation. We measure the creative outcome and define text-similarity-based metrics (e.g., mimicry, convergence, and fixation) to disentangle the interactions. The results show that having partners explain their ideas leads to largest improvement in creative outcome. In contrast, participants who chatted were more likely to reach convergence on their final slogans. Our work sheds lights on how different online interactions may create trade-offs in creative collaborations.
让人们接触别人创造的概念可以激发新的概念组合,或者相反,导致人们简单地模仿别人。但是,在在线协作中,这种类型的曝光如何影响创造性的结果呢?在本文中,我们研究了两个人在不同类型的互动下一起在线完成标语写作任务的创造性结果:提供合作伙伴的想法和他们对该想法的解释,允许同步聊天,只让一个人接触他们的合作伙伴的想法而不做任何解释。我们测量了创造性的结果,并定义了基于文本相似性的度量(例如,模仿、收敛和固定)来解开交互的纠缠。结果表明,让合作伙伴解释他们的想法会最大程度地提高创造性成果。相比之下,聊天的参与者更有可能在最后的口号上达成一致。我们的工作揭示了不同的在线互动如何在创造性合作中产生权衡。
{"title":"Structuring Online Dyads: Explanations Improve Creativity, Chats Lead to Convergence","authors":"Faez Ahmed, Nischal Reddy Chandra, M. Fuge, Steven W. Dow","doi":"10.1145/3325480.3325486","DOIUrl":"https://doi.org/10.1145/3325480.3325486","url":null,"abstract":"Exposing people to concepts created by others can inspire novel combinations of concepts, or conversely, lead people to simply emulate others. But how does the type of exposure affect creative outcomes in online collaboration where dyads interact for short tasks? In this paper, we study the creative outcomes of dyads working together online on a slogan writing task under different types of interactions: providing both the partner's idea and their explanation for that idea, enabling synchronous chat, and only exposing a person to their partner's idea without any explanation. We measure the creative outcome and define text-similarity-based metrics (e.g., mimicry, convergence, and fixation) to disentangle the interactions. The results show that having partners explain their ideas leads to largest improvement in creative outcome. In contrast, participants who chatted were more likely to reach convergence on their final slogans. Our work sheds lights on how different online interactions may create trade-offs in creative collaborations.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124218946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Crowd-powered Interfaces for Creative Design Thinking 创造性设计思维的群体驱动界面
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326553
J. Oppenlaender, Naghmi I. Shireen, Maximilian Mackeprang, H. Erhan, Jorge Gonçalves, S. Hosio
Crowdsourcing is a powerful approach for tapping into the collective insights of diverse crowds. Thus, crowdsourcing has potential to support designers in making sense of a design space. In this hands-on workshop, we will brainstorm and conceptualise new user interfaces and crowdsourcing systems for supporting designers in the design process. The workshop consists of developmental discussions of ideas contributed by the participants. In brainstorming and design sessions in groups, the participants will ideate new crowd-powered systems and user interfaces that support the designer's divergent and convergent thinking.
众包是一种利用不同人群的集体见解的强大方法。因此,众包有可能帮助设计师理解设计空间。在这个实践工作坊中,我们将头脑风暴和概念化新的用户界面和众包系统,以支持设计师在设计过程中。研讨会包括对参与者提出的想法进行发展性讨论。在集体头脑风暴和设计会议中,参与者将构思新的群体驱动系统和用户界面,以支持设计师的发散和聚合思维。
{"title":"Crowd-powered Interfaces for Creative Design Thinking","authors":"J. Oppenlaender, Naghmi I. Shireen, Maximilian Mackeprang, H. Erhan, Jorge Gonçalves, S. Hosio","doi":"10.1145/3325480.3326553","DOIUrl":"https://doi.org/10.1145/3325480.3326553","url":null,"abstract":"Crowdsourcing is a powerful approach for tapping into the collective insights of diverse crowds. Thus, crowdsourcing has potential to support designers in making sense of a design space. In this hands-on workshop, we will brainstorm and conceptualise new user interfaces and crowdsourcing systems for supporting designers in the design process. The workshop consists of developmental discussions of ideas contributed by the participants. In brainstorming and design sessions in groups, the participants will ideate new crowd-powered systems and user interfaces that support the designer's divergent and convergent thinking.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124265477","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
期刊
Proceedings of the 2019 Conference on Creativity and Cognition
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1