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Extracting Preference Rules Using Kansei Retrieval Agents with Fuzzy Inference 基于模糊推理的感性检索agent提取偏好规则
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2022-01-01 DOI: 10.5057/ijae.tjske-d-21-00075
Yuka Nishimura, H. Takenouchi, Masataka Tokumaru
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引用次数: 2
EEG Evaluation of the Effects of Touching Intervention on Frustrating Tasks 触摸干预对沮丧任务影响的脑电图评价
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2022-01-01 DOI: 10.5057/ijae.ijae-d-21-00008
Takashi Muramatsu, Y. Washizawa, C. B. Becker, K. Hiyoshi
Touching is a medical action wherein a practitioner touches a patient’s body. Touching has positive physical and mental effects, and is an important technique for nursing. This study examines the effect of touching on patient frustration. To induce frustration, we adopted a mouse pointer-moving game and a calculation task: the game required moving a mouse pointer from the start to the goal without touching walls or obstacles. We asked the participants’ acquaintance to gently touch their backs during the intervention trials. For evaluation, we used power spectral density (PSD) and electroencephalogram (EEG) event-related potential (ERP), and participants’ self-evaluation scores. Theta, alpha, and beta band PSDs increased in frustrating tasks compared to the resting state, however, PSD increments of touching intervention tasks were less than that of control tasks. These results confirm that an acquaintance’s touching can reduce frustration in difficult tasks, and concomitantly reduce unpleasant emotions.
触摸是医生触摸病人身体的一种医疗行为。触摸对身体和心理都有积极的影响,是护理的重要技术。本研究探讨触摸对病人沮丧感的影响。为了引起挫败感,我们采用了一个鼠标指针移动游戏和一个计算任务:游戏要求在不接触墙壁或障碍物的情况下将鼠标指针从起点移动到目标。在干预试验期间,我们请参与者的熟人轻轻地触摸他们的背部。我们使用功率谱密度(PSD)、脑电图(EEG)、事件相关电位(ERP)和参与者的自我评价分数进行评价。与静息状态相比,沮丧任务的Theta, alpha和beta波段PSD增加,但触摸干预任务的PSD增量小于控制任务。这些结果证实,熟人的触摸可以减少在困难任务中的挫败感,并随之减少不愉快的情绪。
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引用次数: 0
Group Norm-Aware Robot Adaptively Maintains Suitable Interpersonal Distance in Human-Robot Group 群体规范感知机器人在人-机器人群体中自适应保持适当的人际距离
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2022-01-01 DOI: 10.5057/ijae.tjske-d-21-00078
Yotaro Fuse, Emmanuel Ayedoun, Masataka Tokumaru
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引用次数: 1
How do the Indoor Illumination Levels Affect Social and Cognitive Behaviors? 室内照明水平如何影响社会和认知行为?
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2022-01-01 DOI: 10.5057/ijae.ijae-d-21-00026
A. Ishikawa, T. Kusumi
: The indoor illumination levels affect emotional states, interpersonal impressions, and psychological distance between the self and others. In this study, we conducted experiment on the effect of the brightness of the room on face-to-face communication between participants as interviewee and the interviewer. Conducting a two-factor mixed analysis of variance on “illumination levels × pre- and post-evaluation,” we observed that in dim conditions, the interpersonal distance between the participants and interviewer became significantly closer. The psychological distance to the interviewer was evaluated to be closer in the dim condition. In terms of the degree of satisfaction with the conversation, in the dim condition, the evaluation of two items—“conversation was friendly” and “conversation was valuable”—increased. These results indicate that the dim condition, such as the lowest allowable level of illuminance according to illumination design guidelines, may have a positive effect on the first face-to-face communication.
室内照明水平影响情绪状态、人际印象和自我与他人之间的心理距离。在本研究中,我们对房间亮度对作为访谈对象的参与者与访谈者面对面交流的影响进行了实验。通过对“光照水平×前后评价”的双因素混合方差分析,我们观察到,在昏暗条件下,参与者与采访者之间的人际距离变得明显更近。在昏暗条件下,与面试官的心理距离被评估为更近。在会话满意度方面,在模糊条件下,对“会话友好”和“会话有价值”两个项目的评价有所增加。这些结果表明,昏暗的条件,如根据照明设计指南的最低允许照度水平,可能对第一次面对面交流有积极的影响。
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引用次数: 1
Effects of Secondhand Information on Impression Formation in Spoken Communication 口语交际中第二手信息对印象形成的影响
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2021-07-21 DOI: 10.5057/ijae.tjske-d-20-00077
Miho Kitamura, Katsumi Watanabe
: This study investigated the role of secondhand information for impression formation in spoken communication, using a voice transfer system. In Experiment 1, listeners were presented with spoken sentences that represented someone’s behavior in either a positive or negative prosody, which is a clue for forming impressions. Listeners rated each social impression of a person who took on a specific behavior. The results showed that the formed impressions were weaker when the affective characteristics of voices were inconsistent with those of behavioral descriptions. Experiment 2 tested the effects of sentence meanings on forming impressions of speakers’ voices using the same sound files. Results revealed that social impressions of speakers’ voices were also modulated by sentence meaning, even though the sentence was not related to the speaker. This study underscores the role of secondhand information in social impression and advances the understanding of the interaction between prosody and meanings in spoken communication.
本研究利用语音传递系统,探讨了二手信息在口语交际中对印象形成的作用。在实验1中,研究人员向听者展示了以积极或消极韵律表现某人行为的口语句子,这是形成印象的线索。听众对采取特定行为的人的每个社会印象打分。结果表明,当声音的情感特征与行为描述不一致时,形成的印象较弱。实验2用相同的声音文件测试句子意义对说话人声音形成印象的影响。结果显示,说话者声音的社会印象也会受到句子含义的影响,即使这句话与说话者无关。本研究强调了二手信息在社会印象中的作用,促进了对口语交际中韵律和意义相互作用的理解。
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引用次数: 0
Structure of Attitude towards Life of Healthy Elderly People Living in Urban Areas in Japan and Taiwan 日本与台湾城市健康老年人生活态度结构研究
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2021-01-01 DOI: 10.5057/IJAE.IJAE-D-20-00039
Ryoichi Tamura, Hsi-Jen Chen
: In this study, we targeted healthy elderly individuals living with family in urban areas in Japan and Taiwan and considered the structure of their attitude towards life by conducting a survey and analysis of “satisfaction with daily life” and three aspects of attitude towards life that could affect satisfaction, namely, “enjoyment in daily life,” “anxiety in daily life,” and “ikigai in daily life.” The results revealed that “enjoyment of daily life” had a large positive effect and “anxiety in daily life” had a negative effect on the prediction of “satisfaction with daily life.” From the results of a factor analysis of what affects the consciousness of these two aspects of daily life, we were able to derive guidelines for considering service design. In addition, the characteristics and issues of each attribute could be clarified from the relationship between the attributes and the extracted clusters.
本研究以日本及台湾的健康老人为研究对象,透过“对日常生活的满意度”及“对日常生活的享受”、“对日常生活的焦虑”、“对日常生活的焦虑”三个影响满意度的生活态度,调查分析他们的生活态度结构。结果显示,“享受日常生活”对“日常生活满意度”的预测有较大的正向影响,“日常生活焦虑”对“日常生活满意度”的预测有较大的负向影响。从影响日常生活中这两个方面意识的因素分析的结果中,我们能够得出考虑服务设计的指导方针。此外,从属性与提取的聚类之间的关系可以明确每个属性的特征和问题。
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引用次数: 0
User Emotion and Perception of Virtual and Robot Companion Concepts for Shared Autonomous Mobility in Singapore 新加坡共享自主移动中虚拟和机器人伴侣概念的用户情感和感知
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2021-01-01 DOI: 10.5057/ijae.ijae-d-20-00038
P. Kong, Pei Yi. Lim, H. Cornet, F. Frenkler
: The design of human-machine interfaces is crucial to support the transition to autonomous mobility, particularly in the context of shared experiences on public transport. We evaluated contrasting concepts developed in a previous study, a non-biomimetic Virtual Companion and an anthropomorphic Robot Companion representing must-have and ideal-to-have functions, in three future mobility scenarios in a mixed methods study (N = 62) using a slideshow-based narrative stimulus. Subject background data was collected to determine the influence of personality, comfort with technology and other demographics on emotional response and preferences. Results showed that subject background such as extraversion, neuroticism, gender, and comfort with technology significantly influenced user perceptions and emotional responses to the presented Companion concepts. Findings impact the design of interfaces for future mobility and other automated domains. Future work could investigate specific design characteristics to attribute emotions more precisely and determine how the design of human-machine interaction differs from human-human interaction.
人机界面的设计对于支持向自主移动的过渡至关重要,特别是在公共交通共享体验的背景下。在一项混合方法研究(N = 62)中,我们使用基于幻灯片的叙事刺激,评估了在三种未来移动场景中,非仿生虚拟伴侣和拟人化机器人伴侣(代表必须拥有和理想拥有的功能)中开发的对比概念。研究人员收集了受试者的背景数据,以确定性格、技术舒适度和其他人口统计数据对情绪反应和偏好的影响。结果表明,被试的背景,如外向性、神经质、性别和对技术的舒适度显著影响了用户对所呈现的同伴概念的感知和情绪反应。研究结果会影响未来移动和其他自动化领域的接口设计。未来的工作可以研究特定的设计特征,以更精确地归因于情感,并确定人机交互设计与人机交互的不同之处。
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引用次数: 1
Silhouette Classification of Designer’s Collections in Luxury Fashion Brands 奢侈时尚品牌中设计师系列的轮廓分类
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2021-01-01 DOI: 10.5057/IJAE.IJAE-D-20-00002
Tetsuo Tsuru, M. Sugahara, H. Nishimura
: The silhouette is an important element of fashion design. The designer’s sensibility is expressed by the design changes in silhouette lines. The purpose of this research is to construct a silhouette classification criterion and renew the silhouette category, The analyzed images that capture the silhouette transformations were selected from recent designer’s collections of luxury brands: Dior, a traditional luxury brand; Sacai, a new Japanese brand; and Doris Van Noten, one of the Antwerp Six. 11 measurement points used for the catwalk analysis were based on the reference points measured during the production of the clothes. The analysis utilized a combination of cluster analysis and multidimensional scaling. As the results, nine silhouette categories were obtained and the trend change was grasped visually by systematizing and classifying silhouettes that are important in predicting the future of fashion design. Moreover, this method could be applicable to automatic silhouette classification for unknown silhouettes.
轮廓是时装设计的一个重要元素。设计师的感性体现在廓形线条的设计变化上。本研究的目的是构建一个轮廓分类标准并更新轮廓类别,所分析的图像捕捉了轮廓的变化,这些图像选自近年来设计师的奢侈品牌系列:传统奢侈品牌Dior;日本新品牌Sacai;桃瑞丝·范·诺滕(Doris Van Noten)是t台分析中使用的安特卫普6.11测量点之一,该测量点基于服装生产过程中测量的参考点。该分析结合了聚类分析和多维缩放。通过对未来服装设计中具有重要意义的廓形进行系统化分类,得到了9个廓形类别,直观地把握了趋势变化。此外,该方法还可用于未知轮廓的自动轮廓分类。
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引用次数: 1
Emotional Responses to Chinese Characters: Exploration for Simplified, Traditional Chinese and Japanese Typefaces 对汉字的情感反应:简体、繁体和日文的探索
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2021-01-01 DOI: 10.5057/ijae.ijae-d-20-00018
Qianru Qiu, Shu Watanabe, Kengo Omura
: Chinese characters developed for the writing of Chinese and have adapted for a number of Asian languages. Basically, the simplified forms of Chinese characters are used in mainland China, Singapore, and Malaysia. The corresponding traditional characters are used in Taiwan, Hong Kong, and Macau. They also remain a key component of Japanese known as kanji. In this study, we arrange the information about the development of Chinese characters and the evolution of typical typefaces in Chinese and Japanese. To explore the relationships between emotions and Chinese characters, 20 simplified types and 20 traditional types of Chinese were extracted and the kansei evaluation experiment was conducted for the people in mainland China and Taiwan. Besides, we collected the emotional evaluation data of Japanese typefaces to explore the emotional difference between Chinese and Japanese. Particularly, it is found that for the widely used types Heiti, Songti, and Kaiti, the people in mainland China and Taiwan have opposite feelings of classic and contemporary. The emotional response for these types is generally consistent between the people in Taiwan and the people in Japan.
汉字是为书写中文而发展起来的,并被许多亚洲语言所采用。基本上,中国大陆、新加坡和马来西亚使用简体汉字。对应的繁体字在台湾、香港和澳门使用。它们仍然是日语的重要组成部分,被称为汉字。在本研究中,我们整理了有关汉字的发展和汉日文典型字体的演变的资料。为探讨情感与汉字之间的关系,提取了20种简体字和20种繁体字,并对中国大陆和台湾地区的人们进行了感性评价实验。此外,我们收集了日语字体的情感评价数据,探讨了汉语和日语之间的情感差异。特别是对于被广泛使用的黑体、松体、开体三种体裁,大陆和台湾的人们对古典和现代的感受截然相反。台湾人与日本人对这些类型的情绪反应大体一致。
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引用次数: 2
A Study on the Expression of “A sense of being alive” “活着的感觉”的表达研究
IF 0.3 Q4 ENGINEERING, INDUSTRIAL Pub Date : 2021-01-01 DOI: 10.5057/ijae.ijae-d-20-00032
Ongon Witthayathada, K. Nishio
: This current research presents the elements of expressing a sense of being alive of the artifacts based on the results of three experiments. In recent years, robots and AI have become necessary products in the world, and there are the considerations of designing artifacts to express a sense of being alive by making them similar to humans. However, the received data about making the artifacts have sense of being alive are only related to the abstract concepts, which are difficult to apply. Therefore, this study aims to determine the factors of the expression of a sense of being alive of the artifacts by performing comparisons between the expressing of a sense of being alive and the mechanical expression of the artifacts. Then, three experiment phases were conducted, which were a study on artificial expression via flashing lights, sounds, and changing forms. A set of questionnaires were distributed to the participants. The participants’ points of view were examined by employing multivariate analysis methods. The transition of the artificial expression in this research was turned into the figure of waveforms. Finally, four factors were selected as having the highest effect with expressing a sense of being alive from the human judgments, which were 1) the waveform with some fluctuations, 2) smooth waveforms, 3) an unexpected waveform, and 4) the waveform with unstable periods. This study’s results may further be applied to new products to allow them to express a sense of being alive.
:本研究基于三个实验的结果,提出了表达人工制品存在感的要素。近年来,机器人和人工智能已经成为世界上必不可少的产品,并且有设计人工制品的考虑,通过使其与人类相似来表达一种活着的感觉。然而,所接收到的关于使工件具有生命感的数据仅与抽象概念相关,难以应用。因此,本研究旨在通过对存在感的表达与人工制品的机械表达进行比较,确定人工制品存在感表达的因素。然后进行了三个阶段的实验,分别是通过闪烁的灯光、声音和变化的形式来研究人工表情。一套问卷被分发给参与者。采用多元分析方法对参与者的观点进行检验。在本研究中,人工表达的过渡变成了波形图形。最后,从人的判断中选出对表达生命感影响最大的四个因素,分别是:1)有波动的波形,2)平滑的波形,3)意外的波形,4)周期不稳定的波形。这项研究的结果可能会进一步应用于新产品,让它们表达一种活着的感觉。
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引用次数: 1
期刊
International Journal of Affective Engineering
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