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2018 International Conference on Information and Communication Technology Convergence (ICTC)最新文献

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The thematic landscape of virtualization technologies (1998 – 2013) 虚拟化技术的主题景观(1998 - 2013)
H. Jeon
In recent years, virtualization has come into the spotlight as an enabler of cloud computing, and is evolving from the growth stage to the maturity stage. This paper presented the thematic structure of virtualization technologies over the period 1998–2013, in which virtualization technology shifted from a nascent technology to a key technology of cloud computing. More specifically, we discovered hidden thematic structure in a large collection of patents relating to virtualization by identifying topics through the Latent Dirichlet Allocation (LDA) topic model.
近年来,虚拟化作为云计算的推动者成为人们关注的焦点,并且正在从成长阶段向成熟阶段发展。本文介绍了1998-2013年期间虚拟化技术的主题结构,在此期间虚拟化技术从一项新兴技术转变为云计算的关键技术。更具体地说,我们通过Latent Dirichlet Allocation (LDA)主题模型识别主题,在与虚拟化相关的大量专利中发现了隐藏的主题结构。
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引用次数: 0
Sensory Effect Authoring Tool for Virtual Reality Simulation 虚拟现实仿真的感官效果创作工具
Noh-Sam Park, Mikyong Han
In this paper, we introduce the authoring tool for Virtual Reality content with sensory effects information. We adopt MPEG-V part 3 standard as the means for representing and communicating sensory effects so the generated VR content can be compatible in other standard compatible devices. We propose the Unity plug-in for authoring to facilitate the easy use of a tool. Sensory effects can be made as active or passive, which renders the effects with or without the user’s interactions respectively. We developed the tool to communicate sensory data with both software and hardware simulators in order to represent the effects.
本文介绍了一种具有感官效果信息的虚拟现实内容创作工具。我们采用MPEG-V part 3标准作为表现和传达感官效果的手段,使生成的VR内容能够在其他标准兼容的设备中兼容。我们建议使用Unity插件进行创作,以方便使用工具。感官效果可以制作为主动或被动,分别在有或没有用户交互的情况下呈现效果。我们开发了一种工具来与软件和硬件模拟器交流感官数据,以表示效果。
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引用次数: 2
Network Usage of Bitcoin Full Node 比特币全节点的网络使用
Meryam Essaid, Hyeonwoo Kim, W. Park, Kiyoung Lee, Se Jin Park, Hongtaek Ju
Bitcoin, the most popular peer-to-peer electronic cash system stands strong in its feature of decentralized architecture based on the blockchain technology. The blockchain platform allows the maintenance of a shared distributed ledger, which can be simultaneously read/accumulated by all participants without being owned/controlled by any central unit or person. This paper focuses on scoping the networking side of the Bitcoin blockchain network. In our study, we analyze how Bitcoin utilizes the flooding peer-to-peer (P2P) protocol to broadcast events through the bitcoin network to update the replicas of the ledger. We then use the collected data to identify the process of data propagation, the broadcasting delay, and the bandwidth needed to keep up with the ledger real-time updates.
比特币是目前最流行的点对点电子现金系统,其基于区块链技术的去中心化架构特点非常突出。区块链平台允许维护共享的分布式账本,所有参与者可以同时读取/积累,而无需由任何中央单位或个人拥有/控制。本文重点讨论了比特币区块链网络的网络方面。在我们的研究中,我们分析了比特币如何利用洪水点对点(P2P)协议通过比特币网络广播事件以更新分类账的副本。然后,我们使用收集到的数据来确定数据传播的过程、广播延迟以及跟上分类帐实时更新所需的带宽。
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引用次数: 6
Analysis of random number generated by quantum noise source and software entropy source 量子噪声源和软件熵源产生的随机数分析
Jonghyun Lee, Youngjin Seo, J. Heo
This article shows that quantum noise source can be used as an entropy source to generate random number. We first collect entropy source output from software implemented random number generator and quantum random number generator and estimate minimum entropy of the entropy sources. We also generate random number by pseudorandom number generator mechanism. It was shown that quantum entropy source can work as a good entropy source and the random numbers generated by quantum entropy source contains enough randomness by performing statistical test.
本文证明了量子噪声源可以作为产生随机数的熵源。首先从软件实现的随机数生成器和量子随机数生成器中收集熵源输出,并估计熵源的最小熵。我们还利用伪随机数生成机制生成随机数。通过统计检验表明,量子熵源可以作为一个很好的熵源,量子熵源生成的随机数具有足够的随机性。
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引用次数: 4
Contention-Based Transmission Coordination for Interfering BSs in Dense mmWave Networks 密集毫米波网络中基于竞争的干扰BSs传输协调
Ryangsoo Kim, Hanbit Choi, Yonggang Kim, Hyuk Lim
A contention-based collision avoidance protocol for dense millimeter-wave wireless networks in which base stations (BSs) use directional beamforming to provide downlink data streaming services to mobile users is proposed. The proposed protocol allows the BSs to contend with interfering BSs successfully transmit their downlink packets. Under the assumption that the inter-BS packet collisions incurred by inter-BS beamforming interferences are statistically predictable, a random number mechanism was used to decide whether to transmit the downlink packets. The proposed protocol’s effectiveness was then evaluated through extensive numerical simulations.
针对密集毫米波无线网络中基站使用定向波束形成向移动用户提供下行数据流服务的特点,提出了一种基于冲突的避碰协议。所提出的协议允许BSs对抗干扰BSs成功传输其下行链路数据包。假设由bs间波束形成干扰引起的bs间报文碰撞在统计上是可预测的,采用随机数机制来决定是否发送下行报文。然后通过广泛的数值模拟来评估所提出的协议的有效性。
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引用次数: 0
Relational localization based Augmented reality Interface for IOT applications 物联网应用中基于关系定位的增强现实接口
Sandhya Baskaran, H. Nagabushanam
Augmented Reality today operates around building environments over predefined image, model or object targets. This results in extensive utilization of device and network resources in a system. Millions of connected IOT devices are being deployed every year and with that there is increasing complexities in representing the data generated in human correlate-able form. Augmented Reality visual interface for IOT device data helps in better user experience and enables easy interaction or actuation. Training Augmented Reality interface for each of the IOT device is a tedious task and with dynamically changing networks it is not judicious or reliable. In this paper, we propose a system and a technique to blend Augmented Reality as a generic form of representation for IOT devices using relational localization methods along with metadata information of the sensors. This eliminates the necessity of pre-training the AR devices and also creates the ability to visualize data from any IOT device participating in the network.
如今,增强现实技术在预定义的图像、模型或对象目标上围绕建筑环境运行。这将导致系统中设备和网络资源的广泛利用。每年都有数以百万计的物联网设备被部署,因此以人类可关联的形式表示生成的数据变得越来越复杂。物联网设备数据的增强现实可视化界面有助于提供更好的用户体验,并实现轻松的交互或驱动。为每个物联网设备训练增强现实界面是一项繁琐的任务,并且动态变化的网络并不明智或可靠。在本文中,我们提出了一种系统和技术,将增强现实作为物联网设备的通用表示形式,使用关系定位方法以及传感器的元数据信息。这消除了预训练AR设备的必要性,并且还创建了从参与网络的任何物联网设备可视化数据的能力。
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引用次数: 9
Distributed Video Transcoding System for 8K 360° VR Tiled Streaming Service 面向8K 360°VR平铺流媒体服务的分布式视频转码系统
Yong-Hwan Kim, Jingang Huh, Jinwoo Jeong
360° Virtual Reality (VR) services with resolutions of 8K and beyond are a challenging task due to limits of both decoding complexity and constrained public internet bandwidth of consumer devices. Also, general streaming servers cannot service these large-resolution video streams to many clients because of bandwidth limitation. In this paper, we propose a distributed video transcoding system for achieving viewport adaptive streaming, which is known as tiled streaming, of 8K 360° VR video. The proposed system consists of many motion-constrained High Efficiency Video Coding (HEVC) encoders, a Hadoop/Spark-based distributed computing platform, light-weight bitstream stitcher, and dual HEVC decoders. Experimental results show that 8K 360° videos which are split by 8×8 tiles, respectively, can be encoded at 99 fps, and 4×4 tiles are stitched at 9,585 fps, on average.
由于解码复杂性和消费者设备受限的公共互联网带宽的限制,分辨率为8K及以上的360°虚拟现实(VR)服务是一项具有挑战性的任务。此外,由于带宽的限制,一般的流媒体服务器无法为许多客户端提供这些大分辨率视频流。在本文中,我们提出了一种分布式视频转码系统,用于实现8K 360°VR视频的视口自适应流,即平铺流。该系统由多个运动约束的高效视频编码(HEVC)编码器、基于Hadoop/ spark的分布式计算平台、轻量级比特流拼接器和双HEVC解码器组成。实验结果表明,分别以8×8块分割的8K 360°视频平均编码速度为99 fps, 4×4块拼接速度为9585 fps。
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引用次数: 6
Data sharing in a collaborative product design environment based on cryptographic mechanisms 基于加密机制的协同产品设计环境中的数据共享
Jeongtae Kim, Soyoung Park
With the continuing development of ICT and rapid spread of high-speed networks, several computer-aided design tools have been improved to support distributed collaborative design. As the information which is generated through these kinds of tools begins to be shared instantly, productivity of collaboration is increasing continuously. To ensure this information is conveniently and safely accessible, many mechanisms have been proposed to manage systematically product information using access control and encryption. However, the previous methods have drawbacks in aspect of scalability, flexibility and security, so new approach is proposed in this paper. In the proposed system, permission-based access control with lazy revocation is used in which each set of product data is encrypted and stored in data storage. We examined the effectiveness of the proposed method and the advantage of proposed method.
随着信息通信技术的不断发展和高速网络的迅速普及,一些计算机辅助设计工具得到了改进,以支持分布式协同设计。随着这些工具产生的信息开始被即时共享,协作的生产力也在不断提高。为了确保这些信息能够方便和安全地访问,已经提出了许多机制来使用访问控制和加密来系统地管理产品信息。然而,以往的方法在可扩展性、灵活性和安全性方面存在不足,因此本文提出了一种新的方法。该系统采用基于权限的延迟撤销访问控制,对每组产品数据进行加密并存储在数据存储器中。我们检验了所提出方法的有效性和所提出方法的优点。
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引用次数: 0
Coverage Analysis of Cellular Network with Bidirectional Beamforming 双向波束形成蜂窝网络的覆盖分析
K. Cho, C. Kang
The antenna pattern model is critical to analyze the cellular coverage in mobile communication system, especially for the millimeter-wave (mmW) communication system. In this paper, we propose an accurate yet tractable antenna model for the Uniform Linear Array (ULA), which approximates all lobes by multiple scaled and shifted cosine functions, each with the constant beam gain. Based on this antenna model, we derived exact expressions for the coverage probability by employing the Poisson Point Process (PPP) distribution of base stations. It has been shown that our analytical model can match well as long as the compensation factor is properly selected.
在移动通信系统中,特别是毫米波通信系统中,天线方向图模型是蜂窝覆盖分析的关键。在本文中,我们提出了一种精确而易于处理的均匀线性阵列(ULA)天线模型,该模型通过多个缩放和移位的余弦函数逼近所有瓣,每个函数具有恒定的波束增益。在此天线模型的基础上,利用基站泊松点过程(PPP)分布,导出了覆盖概率的精确表达式。结果表明,只要选择适当的补偿因子,我们的分析模型可以很好地拟合。
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引用次数: 1
Development of a Design and Value Evaluation Tool for the Optimal Connection between Renewable Energy Generation and Energy Storage System 可再生能源发电与储能系统最优连接设计与价值评估工具的开发
Jong Won Kim, Chang-Sik Choi, Wan-ki Park
Many countries have increased Renewable Energy Generation (REG) to reduce greenhouse gas emissions. The more we install REG, the more we damage the reliability of electric distribution system and the stability of grid. We need to analyze the effect of REG on grid for the optimal connection between REG and Energy Storage System (ESS), need to research the reliability index and the flexibility index of the optimal connection between REG and ESS to maximize the reliability of electric distribution system and the stability of grid, and need to develop a design and value evaluation tool that can contribute to the stability of grid. In this paper, we describe the operational process of a design and value evaluation tool for the optimal connection between REG and ESS, and explain our design and value evaluation tool for the optimal connection between REG and ESS. And we show the element technology of a design and value evaluation tool with measured past yearly PV data. Finally we explain the element technology of a design and value evaluation tool without measured past yearly PV data.
许多国家增加了可再生能源发电(REG)以减少温室气体排放。REG的安装越多,对配电系统的可靠性和电网的稳定性造成的损害就越大。我们需要分析REG对电网的影响,以实现REG与储能系统的最优连接;需要研究REG与储能系统最优连接的可靠性指标和灵活性指标,以最大限度地提高配电系统的可靠性和电网的稳定性;需要开发一种有助于电网稳定的设计和价值评估工具。本文描述了REG与ESS最优连接的设计与价值评估工具的操作过程,并对我们的REG与ESS最优连接的设计与价值评估工具进行了说明。并利用实测的过去年度PV数据,展示了设计和价值评估工具的基本技术。最后,我们在没有测量过去年度PV数据的情况下解释了设计和价值评估工具的基本技术。
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2018 International Conference on Information and Communication Technology Convergence (ICTC)
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