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TO THE ISSUE OF PUBLICLY AVAILABLE NATIONAL DATABASES CONTAINING DESCRIPTIONS OF VULNERABILITIES FOR MOBILE DEVICE OPERATING SYSTEMS 到包含移动设备操作系统漏洞描述的公开可用的国家数据库的问题
IF 0.2 Pub Date : 2023-02-28 DOI: 10.53656/math2023-1-7-tot
Stoyan Mechev
The paper aims to examine publicly available vulnerability databases and their systems for assessing the severity of damage that can be caused by malware targeting mobile devices running Android or iOS. The second goal of the study is to evaluate the vulnerability detection capabilities associated with a specific version of a mobile operating system. Methods used: comparative analysis and summary. Based on the results of the application of the comparative analysis, it is established which of the national databases have better capabilities to filter the data and obtain adequate results when searching for vulnerabilities for mobile devices.
本文旨在检查公开可用的漏洞数据库及其系统,以评估针对运行Android或iOS的移动设备的恶意软件可能造成的损害严重程度。该研究的第二个目标是评估与特定版本的移动操作系统相关的漏洞检测能力。方法:比较分析和总结。根据应用对比分析的结果,确定在移动设备漏洞搜索中,哪个国家数据库对数据的过滤能力更强,获得的结果更充分。
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引用次数: 0
Приложение на изследователския подход в образованието по информатика чрез един популярен математически фокус (Нов поглед към стари идеи)
IF 0.2 Pub Date : 2022-12-29 DOI: 10.53656/math2022-6-6-pri
Philip Petrov
“Integers and their representation” is the first section from the curriculum for 8th grade high school Informatics education in Bulgaria. The main topic in it is the study of binary numbers. The research shows that the current Bulgarian textbooks have excessive amount of mathematical problems and very few have direct practical applications. Furthermore, they do not use sufficiently the inquiry-based learning approach in the lesson and there are no introductory problems aimed in forcing cognitive dissonance. Good examples on how it can be done in constructivist way are given in the ‘80s textbooks from the experimental Research Group on Education. The article then presents a popular magic trick for teaching binary numbers by the inquiry-based learning. The author provides methodology for its more effective usage as introductory problem for the lesson. The conclusion is that Informatics lessons should use more practical problems with games, tricks and sophisms.
“整数及其表示”是保加利亚八年级高中信息学教育课程的第一部分。它的主要主题是二进制数的研究。研究表明,目前的保加利亚语教科书中数学问题过多,有直接实际应用的很少。此外,他们在课程中没有充分使用基于探究的学习方法,也没有旨在强迫认知失调的入门问题。80年代教育实验研究小组的教科书中有一些很好的例子,说明了如何以建构主义的方式进行建构。然后介绍了一种流行的基于探究性学习的二进制数教学方法。作者提供了更有效地使用它的方法,作为课程的入门问题。结论是,信息学课程应该使用更多的实际问题,包括游戏、技巧和诡辩。
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引用次数: 0
Best E-Learning Platforms for Blended Learning in Higher Education 高等教育中混合式学习的最佳电子学习平台
IF 0.2 Pub Date : 2022-12-29 DOI: 10.53656/math2022-6-2-bes
K. Dimitrov, E. Kovatcheva
Over the past ten years or so both companies and academic institutions have made significant steps towards either adopting an e-learning infrastructure or upgrading the systems already being used. During the past few years, we witnessed an incredible proliferation of Learning Management Systems (LMS’s) and the number of features they offered and a strong push towards a blended-based learning approach to training and education. This paper deals with the comparison and presentation of the most popular LMS’s currently available on the market. In our research, we strove to not only summarize the most important information about the big players in the world of blended learning today, but to also direct the readers to the right questions they need to be asking when researching their options. Before a company or an academic institution can make an educated decision as to which system will work best in its case, it needs to carefully consider several important questions — it must decide on its budget, its expectations, its audience, the requirement for specific features, as well as why it needs an LMS in the first place. The effectiveness of gamified learning systems has been extensively researched and consistently praised for its immense positive effect on learners’ motivation and engagement. We firmly believe that in the years to come, gamification will transform both corporate and academic training and that is why, in our research, we paid special attention to any existing system gamification features or ones that may be in development. Introducing game dynamics into an LMS results in numerous benefits and is a sure bet for the future of blended learning.
在过去十年左右的时间里,公司和学术机构在采用电子学习基础设施或升级现有系统方面都取得了重大进展。在过去的几年里,我们目睹了学习管理系统(LMS)的惊人增长,它们提供了大量的功能,并有力地推动了基于混合学习方法的培训和教育。本文对目前市场上最流行的LMS进行了比较和介绍。在我们的研究中,我们不仅努力总结当今混合式学习世界中最重要的参与者的信息,而且还引导读者在研究他们的选择时需要提出正确的问题。在公司或学术机构做出一个有根据的决定,即哪个系统最适合它的情况之前,它需要仔细考虑几个重要的问题——它必须决定预算、期望、受众、特定功能的需求,以及为什么它首先需要LMS。游戏化学习系统的有效性已经得到了广泛的研究,并因其对学习者的动机和参与度的巨大积极影响而受到一致好评。我们坚信,在未来的几年里,游戏化将改变企业和学术培训,这就是为什么,在我们的研究中,我们特别关注任何现有的系统游戏化功能或可能正在开发的功能。将游戏动态引入LMS会带来许多好处,并且是混合学习未来的必然选择。
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引用次数: 0
Някои изводи върху резултатите от националното външно оценяване по математика за VII клас
IF 0.2 Pub Date : 2022-12-29 DOI: 10.53656/math2022-6-5-nqk
Pavlin Tsonev
The article analyzes the measurement properties of the multiple-choice test items from the National External Assessment for 7th grade, conducted in 2021. Items that did not perform well in terms of difficulty or discrimination coefficients were searched for. Variants of the items are proposed in order to improve their measurement properties. Conclusions were drawn on the differences found in the achievements of students in the districts of Sofia-city and Pleven.
本文分析了2021年全国七年级外部评估中选择题的测量特性。搜索在难度或辨别系数方面表现不佳的项目。为了提高测量性能,提出了这些项目的变体。对索非亚市和普列文地区学生成绩的差异作出了结论。
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引用次数: 0
Complex Solutions to Quadratic Inequalities and Their Modeling by Means of LATEX 二次不等式的复解及其LATEX建模
IF 0.2 Pub Date : 2022-12-29 DOI: 10.53656/math2022-6-1-com
Aslanbek Khamidovitch Naziev
Many people think that inequalities cannot be considered over the field C of complex numbers. And really, on C does not possess an order to make it an ordered field. But other orders exist and can be successfully used for getting answers to some questions which remain unanswered if restricted to the domain of real numbers. The paper notes some discordance in the behavior of the sets of solutions to quadratic equations and inequalities over the field of real numbers. These sets change when the discriminant changes until it is positive, but remain unchanged as soon as discriminant becomes negative. To overcome this oddity, it is suggested to make an exit to the complex plane with some order on it. The consequences of this action are proven, and illustrated by the dynamic model proposed in the work. The model is constructed with the help of LATEX.
许多人认为在复数域C上不能考虑不等式。实际上,在C上没有一个顺序,使它成为一个有序的域。但是也存在其他的阶,并且可以成功地用于得到一些问题的答案,这些问题如果被限制在实数的范围内仍然没有答案。本文注意到实数域上二次方程解集和不等式解集的一些不一致行为。当判别式变为正时,这些集合就会改变,但一旦判别式变为负,这些集合就保持不变。为了克服这种奇怪现象,建议在复平面上设置一个有一定顺序的出口。这一行动的后果被证明,并说明了在工作中提出的动态模型。利用LATEX软件构建模型。
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引用次数: 0
Sets of Non-Self-Intersecting Paths Connecting the Vertices of a Convex Polygon 连接凸多边形顶点的非自相交路径集
IF 0.2 Pub Date : 2022-12-29 DOI: 10.53656/math2022-6-4-set
I. Kortezov
The paper deals with counting the sets of non-self-intersecting paths whose nodes form a partitioning of the set of vertices of a given convex polygon. There turn to exist compact formulae when the magnitude of these sets is fixed. Some of these formulae provide new properties for some of the entries of the On-line Encyclopedia of Integer Sequences, while others generate new entries therein.
本文讨论了非自交路径集合的计数问题,这些路径的节点构成了给定凸多边形顶点集合的分区。当这些集合的大小固定时,就有紧化公式存在。其中一些公式为整数序列在线百科全书的某些条目提供了新的性质,而另一些公式则在其中生成了新的条目。
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引用次数: 0
Mobile Game-Based Math Learning for Primary School 基于手机游戏的小学数学学习
IF 0.2 Pub Date : 2022-12-29 DOI: 10.53656/math2022-6-3-mob
M. Gocheva, N. Kasakliev, E. Somova
The paper discusses modern learning approaches in which mobile devices are increasingly used. It presents an experiment to apply mobile game-based learning to primary school students. A suitable learning model has been designed using adaptive, micro lesson, behavioural and game-based approaches. Based on the model, a mobile math educational game was developed to complement traditional classroom learning and be used at home. The mobile game was tested in a real learning environment. A survey was conducted also with the students and teachers, participants in the experiment, which investigated the attitude toward using mobile game – based learning in mathematics in the direction of – practical applicability, motivation, design, accessibility, support and feedback.
本文讨论了越来越多地使用移动设备的现代学习方法。提出了一项将手机游戏学习应用于小学生的实验。使用适应性、微课、行为和基于游戏的方法设计了一个合适的学习模式。在此基础上,开发了一款移动数学教育游戏,以补充传统的课堂学习,并在家庭中使用。这款手机游戏在真实的学习环境中进行了测试。同时对参与实验的学生和教师进行了调查,从实用性、动机、设计、可及性、支持和反馈四个方面调查了学生对利用手机游戏学习数学的态度。
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引用次数: 0
Readiness of Ukrainian Mathematics Teachers to Use Computer Games in the Educational Process 乌克兰数学教师在教学过程中使用电脑游戏的准备情况
IF 0.2 Pub Date : 2022-10-28 DOI: 10.53656/math2022-5-6-rea
A. Voievoda, Oleh Konoshevskyi, S. Pudova
The paper presents the opinions of mathematics teachers regarding expediency and possibility of using computer mathematical games in the educational process. The survey was conducted in urban and rural schools of Ukraine in 2019 (sample size – 48) and 2021 (sample size – 55). Teachers of all age categories and levels of school education (primary, secondary, senior secondary) were involved.As a result of the study, the growing interest of Ukrainian mathematics teachers in computer mathematical games was noted after long-term online learning during quarantine measures on COVID-19. Moreover, some teachers already use computer mathematical games to develop the knowledge and skills of both students (15%) and their own children (40%).However, every fifth teacher does not consider it necessary to use electronic games in mathematics lessons. In general, there is a trend towards their implementation at various levels of education: from school to future teachers training faculties, but there are still a number of unresolved important issues, including didactic ones.
本文介绍了数学教师对在教学过程中使用计算机数学游戏的方便性和可能性的看法。该调查于2019年(样本量为48)和2021年(样本量为55)在乌克兰的城市和农村学校进行。所有年龄类别和学校教育水平(小学、中学、高中)的教师都参与其中。通过这项研究,乌克兰数学教师在COVID-19隔离措施期间长期在线学习后,对计算机数学游戏的兴趣日益浓厚。此外,一些教师已经使用计算机数学游戏来培养学生(15%)和他们自己的孩子(40%)的知识和技能。然而,五分之一的老师认为没有必要在数学课上使用电子游戏。总的来说,有一种趋势是在各级教育:从学校到未来的教师培训学院实施,但仍有一些未解决的重要问题,包括教学问题。
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引用次数: 0
Monitoring of Student Enrolment Campaign through Data Analytics Tools 利用数据分析工具监测学生入学活动
IF 0.2 Pub Date : 2022-10-28 DOI: 10.53656/math2022-5-5-mon
S. Gaftandzhieva, R. Doneva, Milen Bliznakov
The market for new students is highly competitive. For this reason, higher education institutions (HEIs) can no longer rely on traditional strategies to hit enrolment goals. HEIs leadership must leverage new approaches, tools and skills to optimize the enrolment process, monitor the student enrolment campaign and improve marketing strategies to attract suitable students for future campaigns. This paper proposes a solution that facilitates and optimizes these processes. It introduces a model for monitoring student enrolment campaigns and a prototype of a correspondent software tool StEnrAnalyst, designed for the needs of different stakeholder groups (top and middle management, responsible bodies for student enrolment campaigns). StEnrAnalyst allows them to monitor the student enrolment campaign, generate reports for candidate students and enrolled student and make timely data-driven decisions to improve the process of applying and enrolling new students. Experiments with the model and StEnrAnalyst are conducted based on the information infrastructure of a typical Bulgarian university.
新生市场竞争非常激烈。出于这个原因,高等教育机构(HEIs)不能再依靠传统的策略来实现招生目标。高等教育学院的领导层必须利用新的方法、工具和技能来优化招生流程,监督招生活动,改进营销策略,以吸引合适的学生参加未来的活动。本文提出了一个简化和优化这些过程的解决方案。它介绍了一个监测学生入学活动的模型和一个相应的软件工具StEnrAnalyst的原型,该模型是为不同利益相关者群体(高层和中层管理人员,负责学生入学活动的机构)的需求而设计的。StEnrAnalyst允许他们监控学生入学活动,为候选学生和入学学生生成报告,并及时做出数据驱动的决策,以改进申请和招收新生的过程。基于保加利亚一所典型大学的信息基础设施,对该模型和StEnrAnalyst进行了实验。
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引用次数: 0
THE LEARNING OF MEASUREMENT UNITS FOR BINARY INFORMATION – A SURPRISINGLY PROBLEMATIC TOPIC FOR THE BULGARIAN EDUCATION SYSTEM 学习二进制信息的计量单位-保加利亚教育系统的一个令人惊讶的问题话题
IF 0.2 Pub Date : 2022-10-28 DOI: 10.53656/math2022-5-4-izu
Philip Petrov
For decades SI prefixes have been used incorrectly in the IT world to define volumes of binary information. Kilo, mega, giga, etc. were widely accepted all over the world for powers of 2 instead of powers of 10. The introduction of new binary information prefixes kibi, mebi, gibi, etc. started in 1999. This change was proved difficult, because the old prefixes already gained very wide adoption in the society. Most hardware and software manufacturers refused to use the new units of measurement, probably because it was not profitable for them from marketing point of view. Some software companies even refused to start measuring correctly with the new values for the old prefixes. This problem was transferred into the Bulgarian education system, where the innovation was met with strong conservatism and even an outright reluctance of teachers to teach the new units. The article examines the problem from a pedagogical point of view and suggests some guidelines for effective teaching of the new units in the Information Technology curriculum for the Bulgarian schools.
几十年来,SI前缀在IT界被错误地用于定义二进制信息的量。Kilo、mega、giga等在世界范围内被广泛接受为2的幂而不是10的幂。新的二进制信息前缀kibi、mebi、gibi等的引入始于1999年。这种改变被证明是困难的,因为旧的前缀已经在社会上得到了非常广泛的采用。大多数硬件和软件制造商拒绝使用新的度量单位,可能是因为从营销的角度来看,这对他们来说没有利润。一些软件公司甚至拒绝用旧前缀的新值开始正确测量。这一问题也转移到了保加利亚的教育系统中,在那里,创新受到了强烈的保守主义的抵制,甚至教师们完全不愿意教授新的单元。本文从教学的角度探讨了这一问题,并提出了保加利亚学校信息技术课程新单元有效教学的一些指导方针。
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引用次数: 0
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Mathematics and Informatics
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