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DEVISING INFORMATION SYSTEMS AND TECHNOLOGY EVOLUTIONARY PATHS WITH IT-CMF 利用it-cmf设计信息系统和技术演进路径
IF 0.2 Pub Date : 2021-01-26 DOI: 10.33965/ijcsis_2021160105
Fábio Longo de Moura, Filipe de Sá-Soares
The importance of Information Systems and Technology (IST) for organizations has been recognized numerous times, whether in facilitating the achievement of strategic goals, or in overcoming operational challenges, in addition to assisting managers in decision-making processes. The sustainable extraction of value from IST requires organizations to make efforts to maintain the use of IST aligned with the organization’s objectives. IT-CMF consists of a comprehensive framework to guide the evolution of an organization’s exploitation of IST in 36 management areas. Based on this framework, several evolutionary paths for the improvement of the IST capability can be derived. The prioritization and selection among the available paths may pose a problem for organizations, especially due to the intricate relationships between the different areas of intervention. In this study, we resort to Graph Theory to conduct a network analysis of IT-CMF, in order to assist organizations choosing the evolutionary path with the greatest potential for improving their use of IST, taking into account their strengths, weaknesses, and priorities.
信息系统和技术(IST)对组织的重要性已经被多次认识到,无论是在促进实现战略目标方面,还是在克服业务挑战方面,除了协助管理人员决策过程之外。从技术创新中持续提取价值要求组织努力保持技术创新的使用与组织的目标一致。IT-CMF由一个全面的框架组成,以指导组织在36个管理领域中利用IST的演变。在此框架下,可以推导出若干改进技术集成能力的进化路径。在可用路径之间的优先级和选择可能会给组织带来问题,特别是由于不同干预领域之间的复杂关系。在这项研究中,我们利用图论对IT-CMF进行网络分析,以帮助组织选择具有最大潜力的进化路径,以提高他们对IST的使用,考虑到他们的优势、劣势和优先级。
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引用次数: 0
MISSION STATEMENT ACCOMPLISHED: PROMISES AND CHALLENGES IN USING E-PARTICIPATION FOR MISSION STATEMENT DEVELOPMENT 使命宣言完成:利用电子参与实现使命宣言的承诺和挑战
IF 0.2 Pub Date : 2021-01-26 DOI: 10.33965/ijcsis_2021160103
Jonas Fegert, C. Stein, Christian Peukert, Christof Weinhardt
Mission statements are written declarations that summarize and communicate an organization’s core values and strategies and present managerial tools that can be used to motivate employees by creating a common self-understanding of an organization. With politics aiming to become ever more inclusive and participative ranging from the local to the global level, new technologies and findings about possibilities of self-determined, collaborative work from the field of e-participation emerge, which can be transferred onto organizational participation. We therefore present a procedure for incorporating e-participation approaches in mission statement creation processes to make place for more collaborative and open processes. This paper presents an eight-step nominal group process for the participative online creation of a mission statement. The process was tested and evaluated within three consecutive studies that surrounded different stages of a mission statement development, which relied on an existing e-participation platform. Our core findings show that (1) the participants of this initiative considered the use of e-participation to be helpful for mission statement creation and generally support the proposed process structure, (2) the platform’s suitability for developing mission statements was reviewed critically, making suggestions for important criteria of digital mission statement creation tools that should be met, and (3) participants could identify themselves with the final mission statement more strongly because of their own participation in the development process. While observing overall support for the suggested mission statement creation procedure, we build on the results of our studies to make suggestions for the design of e-participation platforms that will make them even more suitable for mission statement development.
使命宣言是总结和传达组织核心价值观和战略的书面声明,并提供管理工具,可用于通过创建组织的共同自我理解来激励员工。随着政治的目标从地方到全球范围变得更加包容和参与,电子参与领域出现了关于自主协作工作可能性的新技术和发现,这些发现可以转移到组织参与中。因此,我们提出了一种将电子参与方法纳入使命宣言创建过程的程序,以便为更具协作性和开放性的流程腾出空间。本文提出了一个参与式在线创建使命陈述的八步名义小组过程。该过程在三个连续的研究中进行了测试和评估,这些研究围绕着使命陈述开发的不同阶段,依赖于现有的电子参与平台。我们的核心发现表明:(1)该倡议的参与者认为使用电子参与有助于使命陈述的创建,并且普遍支持提议的流程结构;(2)该平台对开发使命陈述的适用性进行了批判性审查,并对应该满足的数字使命陈述创建工具的重要标准提出了建议;(3)由于参与了开发过程,参与者对最终使命宣言的认同更强烈。在观察对建议的使命陈述创建过程的总体支持的同时,我们根据研究结果为电子参与平台的设计提出建议,使其更适合使命陈述的开发。
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引用次数: 0
ENTERPRISE ARCHITECTURE ARTIFACTS FACILITATING THE STRATEGY PLANNING PROCESS FOR DIGITAL TRANSFORMATIONS: A SYSTEMATIC LITERATURE REVIEW AND MULTIPLE CASE STUDY 企业架构工件促进数字化转换的战略规划过程:系统的文献回顾和多个案例研究
IF 0.2 Pub Date : 2021-01-26 DOI: 10.33965/ijcsis_2021160104
Frank Grave, R. V. D. Wetering, R. Kusters
The exploitation of new value propositions enabled by disruptive digital technologies—also known as digital transformations—influences the configuration of people, processes, and technology in a firm and must be considered in the enterprise’s strategy. Strategy planning, i.e., the process that determines strategy, is facilitated by enterprise architecture (EA). Hence, strategic plans are reflected in EA documents called artifacts. Our research identified fifteen EA artifacts that facilitate digital transformations’ strategy planning process through a systematic literature review. Furthermore, a multiple case study in the financial services sector was carried out to verify our theoretical findings. The case organizations show a fragmented implementation of EA artifacts, with each organization having established its own, almost unique, way of using them. Only four of the theoretically conceptualized artifacts were found in all organizations. Moreover, two EA artifacts used in all case organizations were not included in our theoretical conceptualization. In combination with the empirical research, the systematic literature review leads to an improved understanding of EA artifacts and their use in the strategy planning process for digital transformations.
颠覆性数字技术(也称为数字化转型)带来的新价值主张的开发,影响着企业的人员、流程和技术配置,必须在企业战略中加以考虑。企业架构(EA)促进了战略规划,即决定战略的过程。因此,战略计划反映在称为工件的EA文档中。我们的研究通过系统的文献回顾确定了15个EA工件,这些工件促进了数字化转换的战略规划过程。此外,在金融服务部门进行了多个案例研究,以验证我们的理论发现。案例组织显示了EA工件的碎片化实现,每个组织都建立了自己的,几乎唯一的,使用它们的方式。在所有组织中只发现了四个理论上概念化的工件。此外,在所有案例组织中使用的两个EA工件没有包括在我们的理论概念化中。结合实证研究,系统的文献回顾导致了对EA工件及其在数字化转换的战略规划过程中的使用的改进的理解。
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引用次数: 1
IMPROVED VOICE-BASED BIOMETRICS USING MULTI-CHANNEL TRANSFER LEARNING 使用多渠道迁移学习改进基于语音的生物识别技术
IF 0.2 Pub Date : 2020-10-07 DOI: 10.33965/ijcsis_2020150108
Youssouf Ismail Cherif, Abdelhakim Dahimene
Identifying the speaker has become more of an imperative thing to do in the modern age. Especially since most personal and professional appliances rely on voice commands or speech in general terms to operate. These systems need to discern the identity of the speaker rather than just the words that have been said to be both smart and safe. Especially if we consider the numerous advanced methods that have been developed to generate fake speech segments. The objective of this paper is to improve upon the existing voice-based biometrics to keep up with these synthesizers. The proposed method focuses on defining a novel and more speaker adapted features by implying artificial neural networks and transfer learning. The approach uses pre-trained networks to define a mapping from two complementary acoustic features to a speaker adapted phonetic features. The complementary acoustics features are paired to provide both information about how the speech segments are perceived (type 1 feature) and produced (type 2 feature). The approach was evaluated using both a small and large closed-speaker data set. Primary results are encouraging and confirm the usefulness of such an approach to extract speaker adapted features whether for classical machine learning algorithms or advanced neural structures such as LSTM or CNN.
在现代社会,识别说话人已经成为一件非常必要的事情。特别是因为大多数个人和专业设备都依赖于语音命令或一般的语音来操作。这些系统需要识别说话者的身份,而不仅仅是那些被认为既聪明又安全的词语。特别是如果我们考虑到许多先进的方法已经被开发出来,以产生虚假的语音片段。本文的目的是改进现有的基于语音的生物识别技术,以跟上这些合成器的发展。该方法着重于通过隐含人工神经网络和迁移学习来定义一种新的、更适合说话人的特征。该方法使用预训练的网络来定义从两个互补的声学特征到说话者适应的语音特征的映射。互补声学特征配对,以提供有关如何感知语音片段(类型1特征)和产生语音片段(类型2特征)的信息。使用小型和大型封闭式扬声器数据集对该方法进行了评估。初步结果令人鼓舞,并证实了这种方法在提取说话人适应特征方面的实用性,无论是经典的机器学习算法还是先进的神经结构,如LSTM或CNN。
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引用次数: 0
POSITIVE EFFECTS OF PERIODIC SELF-REFLECTION USING "DAIFUKU-CHO" ON IMPROVEMENT OF STUDENTS'COMPETENCY 运用“大福町”定期自我反省对学生能力提升之正面效果
IF 0.2 Pub Date : 2020-10-07 DOI: 10.33965/ijcsis_2020150106
Yosuke Tohata, Akiko Takahashi, Hideyuki Kobayashi, Yoshiaki Rikitake, Yoshikatsu Kubota
KOSENs not only try to increase students’ engineering abilities and literacy, which is the ability to use knowledge and skills, but also their competency, which we consider is the ability to apply knowledge and skills to any problem that might arise outside the walls of school. So the present study analyzes the relationship between a teacher’s evaluation of students’ self-assessment by “Daifuku-cho,” which is used for teacher-and-student interaction in PE class, and their competency improvement using PROG test scores. The result confirmed that students’ daily self-reflection and teachers’ feedback on them are important, and the outcome of their daily self-reflection can quantitatively show the growth in their competency. In particular, we report that the interaction between students and their teacher through the use of “Daifuku-cho” enhanced their learning and also that by comparing what the students wrote in “Daifukucho,” their grades and the results of PROG test, we suggest that the better students reflected themselves using “Daifuku-cho,” the more their competency developed.
KOSENs不仅试图提高学生的工程能力和读写能力,即使用知识和技能的能力,而且还提高他们的能力,我们认为这是将知识和技能应用于学校外可能出现的任何问题的能力。因此,本研究以体育课堂师生互动“大福表”评价学生的自我评价,与学生的PROG测验成绩的胜任力提升之间的关系进行分析。结果证实了学生的日常自我反思和老师对他们的反馈是重要的,学生的日常自我反思的结果可以定量地显示他们能力的增长。特别是,我们报告了学生和老师之间通过使用“大福町”的互动促进了他们的学习,并且通过比较学生在“大福町”中所写的内容,他们的成绩和PROG测试结果,我们建议学生使用“大福町”反映得越好,他们的能力发展得越好。
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引用次数: 0
GROUP BEHAVIORAL BIASES AFFECT FINANCIAL DECISIONS UNLIKE INDIVIDUAL BEHAVIORAL BIASES 与个人行为偏差不同,群体行为偏差影响财务决策
IF 0.2 Pub Date : 2020-10-07 DOI: 10.33965/ijcsis_2020150101
M. H. D. Brito, Paula Esteban do Valle Jardim
This work presents a new approach to behavioral finance with a theoretical contribution by suggesting and discussing with examples a list of group behavioral biases along with established individual behavioral biases, bringing, hence, an additional outlook on how behavioral biases affect financial decisions. While individual behavioral biases are detected in individuals acting alone, group behavioral biases require the scrutiny of group behavior. This awareness may be particularly important to institutional investors, whose decisions basically stem from a committee or a group that will exhibit behavioral biases depending on how the group members interact between themselves when making a decision, which may include negotiation activities and not necessarily be related to personality or hierarchy. The focus on individual investors deciding on personal investments explain the need of work already developed in behavioral finance, which focus on individual behavioral biases, which may be a consequence from either cognitive errors or emotional biases. However, decisions from institutional investors basically stem from a committee or a group that will exhibit behavioral biases depending on how the group members interact between themselves when making a decision. To address the challenge of identifying causes and consequences for unexpected or unsuitable financial decision-making within a group, this work initially retrieves previous work on individual behavioral biases, linking emotional biases and cognitive errors to the “system 1” and “system 2” decision-making framework. Then, a conceptual contribution of this paper, which may be particularly relevant for institutional investors, is to explain with examples - after research and experience - which are the group behavioral biases and their impact upon financial decisions. Individual behavioral biases already acknowledged in other works on behavioral finance are contrasted in this work to the suggested group behavioral biases. Furthermore, this work suggests that there are two broad types of group behavioral biases: group dynamics biases and information-acceptance biases. Each broad type is subdivided into biases related to the structure of the group and biases related to how the group decision-making procedure occurs. Group dynamics biases related to the manner the group is structured are the following: kin bias (belonging bias), harmony bias, and competition bias. On the other hand, group dynamics biases may be sorted according to five different decision-making procedures, namely: herding, fad bias, Plato bias (denial bias), scarcity bias, and home bias.
这项工作提出了一种新的行为金融学方法,并通过实例提出和讨论了一系列群体行为偏差以及已建立的个人行为偏差,从而为行为偏差如何影响金融决策带来了额外的前景。虽然个体行为偏差在个体单独行动时被发现,但群体行为偏差需要对群体行为进行审查。这种意识对机构投资者来说可能特别重要,他们的决定基本上来自一个委员会或一个团体,这些委员会或团体在做出决定时,会表现出行为偏差,这取决于团体成员之间的互动方式,这可能包括谈判活动,不一定与个性或等级有关。对个人投资者决定个人投资的关注解释了行为金融学中已经发展起来的工作的需要,行为金融学关注个人行为偏差,这可能是认知错误或情感偏差的结果。然而,机构投资者的决策基本上来自一个委员会或一个群体,根据群体成员在决策时相互作用的方式,他们会表现出行为偏差。为了解决在群体中识别意外或不合适的财务决策的原因和后果的挑战,本工作首先检索了先前关于个人行为偏见的工作,将情感偏见和认知错误与“系统1”和“系统2”决策框架联系起来。然后,本文的一个概念性贡献(可能与机构投资者特别相关)是通过研究和经验,用例子解释群体行为偏差及其对财务决策的影响。在其他行为金融学著作中已经承认的个人行为偏差,在本著作中与建议的群体行为偏差进行了对比。此外,本研究表明群体行为偏差有两大类:群体动力学偏差和信息接受偏差。每种宽泛的类型又被细分为与群体结构相关的偏见和与群体决策过程如何发生相关的偏见。与群体结构方式相关的群体动力学偏差有以下几种:亲缘偏见(归属偏见)、和谐偏见和竞争偏见。另一方面,群体动力学偏差可以根据五种不同的决策过程进行分类,即:羊群偏见、时尚偏见、柏拉图偏见(否认偏见)、稀缺偏见和家乡偏见。
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引用次数: 0
EGOVERNMENT DIGITAL ADOPTION: CAN CHANNEL CHOICE OF INDIVIDUALS BE PREDICTED? 电子政务数字化应用:能否预测个人的渠道选择?
IF 0.2 Pub Date : 2020-10-07 DOI: 10.33965/ijcsis_2020150103
S. Papavasiliou, Carmen Reaiche
The shift of public sector services to digital platforms has had ongoing impacts on individuals interactions with government entities and services. This research explores the effectiveness of encouraging users to adopt an eGovernment channel choice to lodge their annual income tax return in Australia. Through the application of a quasi-randomised control trial, two different user groups were tested in order to compare and contrasts the variable of an early message intervention and the potential impact on the lodgers shift to digital channels (i.e. eGovernment support encouraging historically non-digital lodgers group vs null support). This small study suggests that individuals are encouraged to use digital services when Government provides support, and that they are more likely to displays predictive behaviours of adoption to these digital channels. Furthermore, there are two main characteristics which predict the users choosing to shift (i.e. age and deductive benefits). Through the use of strategically placed encouragement and digital assistance, it makes an individual more likely to shift to digital channels. However, this research demonstrates predictive analytics has a stronger place in the long term adoption of eGovernment services.
公共部门服务向数字平台的转变对个人与政府实体和服务的互动产生了持续的影响。本研究探讨了鼓励用户采用电子政务渠道选择在澳大利亚提交年度所得税申报表的有效性。通过准随机对照试验的应用,测试了两个不同的用户群体,以比较和对比早期信息干预的变量和对房客转向数字渠道的潜在影响(即电子政府支持鼓励历史上非数字的房客群体与零支持)。这项小型研究表明,在政府提供支持的情况下,鼓励个人使用数字服务,并且他们更有可能表现出采用这些数字渠道的预测行为。此外,有两个主要特征预测用户选择转移(即年龄和扣除福利)。通过使用战略性的鼓励和数字援助,它使个人更有可能转向数字渠道。然而,这项研究表明,预测分析在电子政务服务的长期采用中具有更强的地位。
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引用次数: 0
CONCEPTION, PROTOTYPING AND EVALUATION OF DIGITAL TOOL TO ASSIST IN THE TEACHING OF VISUAL EFFECTS WITH MATCH MOVING 数字工具的构思、原型制作和评估,以辅助火柴移动视觉效果的教学
IF 0.2 Pub Date : 2020-10-07 DOI: 10.33965/ijcsis_2020150105
Alexandre V. Maschio, N. Correia
This article reports a case study in which a digital learning object (DLO) was developed to assist in pedagogical practice in higher education (in the audiovisual area) and presents the technical and theoretical stages of the tool development process (DLO) and its assessment. The objective of the research was mainly to evaluate the pedagogical contribution of DLO through the perception of students who were subdivided into four groups, performed two practical exercises at different times and order, during a 60-hour course. Both exercises of the same complexity were performed without and with the aid of the digital tool. Subsequently, the participants answered forms to be able to evaluate the tool, in addition to having their audiovisual products developed during the course/research been used for a blind analysis to infer qualitative gain at work due to possible time savings generated by the automation function of the tool. In the end, it was found that the DLO tool was very well evaluated conceptually and considered relevant, differentiated, with credibility and high intention of use (among other metrics). The blind analysis showed that there was no qualitative difference due to the possible gain in time between the works developed with or without the aid of the tool.
本文报告了一个案例研究,其中开发了一个数字学习对象(DLO)来协助高等教育(视听领域)的教学实践,并介绍了工具开发过程(DLO)的技术和理论阶段及其评估。本研究的目的主要是通过学生的感知来评估DLO的教学贡献,这些学生被分成四组,在60小时的课程中,在不同的时间和顺序进行两次实践练习。这两项同样复杂的练习都是在没有数字工具的帮助下进行的。随后,参与者填写表格,以便能够评估该工具,此外,他们在课程/研究期间开发的视听产品还被用于盲目分析,以推断由于该工具的自动化功能可能节省的时间而在工作中获得定性收益。最后,发现DLO工具在概念上得到了很好的评价,并被认为是相关的、有区别的、具有可信度和高使用意图(在其他指标中)。盲分析表明,由于在使用或不使用工具的帮助下开发的作品之间可能获得的时间,没有质的差异。
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引用次数: 0
VIRTUAL REALITY FOR IMAGE INTERPRETATION 用于图像解释的虚拟现实
IF 0.2 Pub Date : 2019-07-01 DOI: 10.33965/ijcsis_2019140107
Alexander Streicher, Julien Hoffmann
This paper presents the concept and technical details for a “Virtual reality Image Exploitation Workspace” (VIEW) for use in e.g. aerial image interpretation. Virtual Reality (VR) and serious gaming can increase the learning motivation and outcome in image interpretation. We use our VIEW concept for a VR gamelike assistance system to evaluate the learning-supporting immersion or presence level of image interpreters while solving typical interpretation tasks in VR. The problem statement centers on the realization aspects of a VR assistance system for image interpretation providing a high level of immersion. This work combines the setting of a real serious game for formal image interpretation training with virtual reality to increase the immersion level. We also examined the special requirements for image quality and formal workflows that arise from professional image interpretation. The presented VIEW concept deals with multiple aspects in respect to e-learning, professional training and virtual reality for image interpretation. Preliminary evaluation results from a realized prototype show the feasibility and user acceptance of the VIEW concept.
本文介绍了用于航空图像解释的“虚拟现实图像开发工作空间”(VIEW)的概念和技术细节。虚拟现实(VR)和严肃游戏可以提高图像解译的学习动机和效果。我们将VIEW概念用于VR类游戏辅助系统,以评估图像解译员在解决VR中典型的解译任务时的学习支持沉浸或在场水平。问题陈述集中在提供高水平沉浸感的图像解释的VR辅助系统的实现方面。这项工作结合了一个真正的严肃游戏的设置,正式的图像解释训练与虚拟现实,以提高沉浸水平。我们还研究了专业图像解释对图像质量和正式工作流程的特殊要求。提出的VIEW概念涉及电子学习、专业培训和图像解释的虚拟现实等多个方面。一个已实现原型的初步评估结果表明VIEW概念的可行性和用户接受度。
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引用次数: 0
THE IMPACT OF WORKSHOP ACTIVITIES ON PARENTS' CONCERNS ABOUT COMPUTER PROGRAMMING EDUCATION IN ELEMENTARY SCHOOL 工作坊活动对家长对小学计算机程序设计教育关注的影响
IF 0.2 Pub Date : 2019-07-01 DOI: 10.33965/ijcsis_2019140101
Y. Maruyama
Parents play an influential role in the lives of children studying in elementary school, and their attitudes toward education have a considerable influence on children’s attitudes. In the context of computer programming education, parents’ ignorance could affect their children’s education and attitudes towards education adversely. A promising way to support parents is through informal workshops with their children, in which the former are exposed to the subjects and skills that the children will be learning. This study examined the impact of different types of workshop activities on parents’ concerns regarding various aspects of their children’s programming education. Three types of workshops were organized, each characterized by a particular activity; including a wooden robot with coding blocks, a robotics toy with visual programming language, and visual language. Data were collected from parents before and after their participation in these workshops. The results from the analysis of the data revealed that the impact of the three activities on the parents varied, with all three activities and workshops having a positive impact on the attitudes and confidence levels of parents in supporting their children at home with technology-related education in addition to enhancing their understanding of programming education.
父母在小学生的生活中扮演着重要的角色,他们对教育的态度对孩子的态度有相当大的影响。在计算机编程教育的背景下,父母的无知会对孩子的教育和对教育的态度产生不利的影响。支持父母的一种很有希望的方式是通过与孩子一起参加非正式讲习班,在讲习班中,父母接触到孩子将要学习的科目和技能。本研究考察了不同类型的讲习班活动对家长对其子女编程教育各个方面的关注的影响。举办了三种类型的讲习班,每一种讲习班都有一个特定的活动特点;包括一个带有编码块的木制机器人,一个带有视觉编程语言的机器人玩具,以及视觉语言。在参加这些讲习班之前和之后,从家长那里收集数据。数据分析结果显示,三个活动对家长的影响各不相同,三个活动和工作坊都对家长在家中支持子女进行技术相关教育的态度和信心水平产生了积极的影响,并增强了他们对编程教育的理解。
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引用次数: 2
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IADIS-International Journal on Computer Science and Information Systems
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