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Conversation Analysis (CA) as a tool for exploring interaction in an online video-conferencing based support service 会话分析(CA)作为一种工具,用于探索基于在线视频会议的支持服务中的交互
IF 2.2 Q2 Medicine Pub Date : 2019-09-16 DOI: 10.1108/JET-11-2018-0051
J. Chatwin, P. McEvoy
PurposeAround 60 per cent of people with dementia in the UK live at home. The experience of caring for a family member with dementia can be rewarding and positive, but it can also be significantly stressful. Current healthcare policy is encouraging greater provision to support family carers. Along with respite-care, day-care and support group-based initiatives, there has also been a focus on developing dementia-specific communication training. The paper discusses this issue.Design/methodology/approachThe authors outline a new initiative “Empowered Carers” which is being piloted in the North of England. Empowered Carers is an online support and communication training service for family carers who are caring for someone with dementia at home. It utilises online video conference-calling technology to connect carers with support workers, and also allows for simultaneous interactions involving other family members. A central tenet of the approach is a theoretically grounded support model, based on the concept of mentalisation.FindingsThe authors describe the background to Empowered Carers, and how a conventional evaluation strategy for the initiative is being used alongside a socio-linguistic approach (Conversation Analysis – CA). This aims to provide empirical evidence about how the assimilation of mentalisation is reflected in the structuring of speech patterns in carers during support sessions.Originality/valueThe authors explain the CA method, how it has been applied to similar talk-based therapeutic settings, and why its ability to explore sequential linguistic patterns across extremely large data-sets is particularly suited to studying interaction in emerging online arenas.
目的在英国,大约60%的痴呆症患者住在家里。照顾痴呆症家庭成员的经历可能是有益和积极的,但也可能会带来很大的压力。目前的医疗政策鼓励增加对家庭护理人员的支持。除了临时护理、日托和基于支持小组的举措外,还重点发展针对痴呆症的沟通培训。本文讨论了这个问题。设计/方法论/方法作者概述了一项正在英格兰北部试行的新举措“赋权护理”。Empowered Carers是一项在线支持和沟通培训服务,面向在家照顾痴呆症患者的家庭护理人员。它利用在线视频电话会议技术将护理人员与支持人员联系起来,还允许其他家庭成员同时互动。该方法的一个核心原则是基于心理化概念的理论支持模型。发现作者描述了“赋权护理”的背景,以及如何将该倡议的传统评估策略与社会语言学方法(对话分析–CA)一起使用。这旨在提供经验证据,说明心理化的同化如何反映在护理人员在支持会议期间的言语模式结构中。原创性/价值作者解释了CA方法,它是如何应用于类似的基于谈话的治疗环境的,以及为什么它在超大数据集中探索顺序语言模式的能力特别适合研究新兴在线领域的互动。
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引用次数: 3
Economic impacts of changing technologies on New Zealand homecare delivery 技术变化对新西兰家庭护理服务的经济影响
IF 2.2 Q2 Medicine Pub Date : 2019-08-09 DOI: 10.1108/JET-11-2018-0055
J. Hennessy, A. Rodrigues
PurposeThe population of New Zealand (NZ) is ageing; the proportion of people aged 65 and over as compared with the younger age groups is expected to increase from 15 per cent in 2016 to approximately 30 per cent by 2068. This change in demographics is bound to apply some pressure on economic resources due to factors such as superannuation and increased healthcare needs. The purpose of this paper is to explore the use of technology as being economically beneficial for managing the grey tsunami that has commenced in NZ. Though technology is still not being utilised to its full capacity in the healthcare sector, there is a reason enough to believe that it could be used in assisting with ageing in place. However, its cost-effectiveness has not been clearly demonstrated.Design/methodology/approachA literature search was performed using search engines such as ProQuest, EBSCO, CINAHL and Google Scholar. Keywords used were ageing in place, technology, assisted living technology, ageing, telecare and telehealth. The papers selected were publicly available. To determine if the cost evaluation literature were of acceptable quality, they were assessed according to a well-recognised economic evaluation checklist by Drummond et al. (2005).FindingsAs is evident from the demographic figures, there needs to be timely intervention to appropriately manage the ageing population given the projected financial and population figures. Technology has proved beneficial especially with positive ageing. A significant reason for it hardly being used is the lack of thorough studies that demonstrate its cost-effectiveness. The studies that have tackled the subject of economic evaluation have provided mixed results with some labelling technology as cost-effective and the others opposing this finding. Studies have shown that even the simplest form of technology such as a phone call, mobile health application or a pedometer can be effective.Research limitations/implicationsThe majority of research and funding is directed towards supporting the frail adults instead there should be equal focus on those who are reaching the old age group. Since current data suggest that people are living longer, early intervention is beneficial to reduce the number of years lived with disabilities along with associated costs of disease burden.Practical implicationsHealthcare policymakers need to take more proactive steps through incorporating technology rather than deferring its use until proven beneficial by large studies as this is not feasible given the rate at which technology is developing. Studies have shown that even the simplest form of technology such as a phone call, mobile health application or a pedometer can be effective.Social implicationsTechnology increases awareness and allows people to be more disciplined with their health plan which increases good health. Early intervention also means relying and involving the primary level of care to manage the disease whic
目的新西兰人口正在老龄化;与年轻群体相比,65岁及以上人群的比例预计将从2016年的15%增加到2068年的约30%。由于养老金和医疗需求增加等因素,人口结构的这种变化必然会对经济资源施加一些压力。本文的目的是探索技术的使用对管理新西兰开始的灰色海啸具有经济效益。尽管技术在医疗保健部门仍未得到充分利用,但有充分的理由相信它可以用于帮助就地老龄化。然而,其成本效益尚未得到明确证明。设计/方法/方法使用ProQuest、EBSCO、CINAHL和Google Scholar等搜索引擎进行文献搜索。使用的关键词是就地老龄化、技术、辅助生活技术、老龄化、远程护理和远程医疗。选定的论文是公开的。为了确定成本评估文献是否具有可接受的质量,根据Drummond等人(2005)制定的公认的经济评估清单对其进行了评估。发现从人口统计数据中可以明显看出,鉴于预计的财政和人口数据,需要及时干预,以适当管理老龄化人口。事实证明,技术是有益的,尤其是在积极老龄化的情况下。它很少被使用的一个重要原因是缺乏证明其成本效益的彻底研究。涉及经济评估主题的研究结果喜忧参半,一些标签技术具有成本效益,另一些则反对这一发现。研究表明,即使是最简单的技术形式,如电话、移动健康应用程序或计步器,也可以有效。研究局限性/影响大多数研究和资金都用于支持体弱的成年人,而应该同样关注那些即将步入老年的人。由于目前的数据表明人们的寿命更长,早期干预有利于减少残疾患者的寿命以及相关的疾病负担成本。实际意义医疗保健政策制定者需要采取更积极主动的措施,将技术纳入其中,而不是推迟使用,直到大型研究证明其有益,因为考虑到技术的发展速度,这是不可行的。研究表明,即使是最简单的技术形式,如电话、移动健康应用程序或计步器,也可以有效。社会影响技术提高了人们的意识,让人们在健康计划中更加自律,从而增进健康。早期干预还意味着依靠和参与初级护理来管理疾病,这在经济上比推迟护理直到疾病进展更有利,在这种情况下,必须寻求二级或三级护理。独创性/价值这是老年护理领域的一个新兴领域,只是开始拓展潜在的视野。研究表明,随着年龄的增长,相当一部分人更喜欢呆在自己的家里,随着技术的进步,这可能会成为现实。然而,卫生规划者在发展卫生和社会服务时需要考虑技术。
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引用次数: 4
Building rating system: an instrument for building accessibility measurement for better indoor navigation by blind people 建筑物评级系统:一种测量建筑物无障碍性的仪器,盲人可以更好地进行室内导航
IF 2.2 Q2 Medicine Pub Date : 2019-08-06 DOI: 10.1108/JET-12-2018-0060
Watthanasak Jeamwatthanachai, M. Wald, G. Wills
PurposeThe purpose of this paper is to create a building rating system (BRS) with its bottom-up design model that can be carried out manually and in the future automatically.Design/methodology/approachThe BRS is built on the basis of the structure of spatial representation framework for indoor navigation by people with visual impairment, which was validated with visually impaired people, and incorporated with building design standards and regulations from around the world. The BRS was afterwards validated by three groups of five experts in the related fields such as research and development, accessibility, and building and interior designs. Finally, the user evaluation was carried out by three focus groups of three experts in risk assessment to verify the usability of the system.FindingsThis paper provides the design and methodology of the BRS used for classifying the accessibility in buildings into four levels of classification for people with visual impairment navigating around the buildings. This system is evaluated with system usability scales (SUS), which is found to be in a “Good” level on average (72.2 SUS scores).Research limitations/implicationsSuccess criteria used in the space classification are mainly created for people with visual impairment at this stage; other disabilities requirements must be taken into account for the next stage of the development.Practical implicationsThe system can be carried out in the future automatically in the form of standalone software or plugins that can be integrated in buildings and interior design software to seek recommendations toward a creation of inclusive built environment.Originality/valueThis paper presents a design architecture of BRS with its details, description and success criteria used in the space classification.
目的本文的目的是创建一个具有自下而上设计模型的建筑评级系统(BRS),该系统可以手动执行,将来也可以自动执行。设计/方法论/方法BRS建立在视觉障碍者室内导航的空间表示框架结构的基础上,该框架在视觉障碍人群中进行了验证,并与世界各地的建筑设计标准和法规相结合。BRS随后由三个由五名专家组成的小组在相关领域进行了验证,如研发、无障碍、建筑和室内设计。最后,由三名风险评估专家组成的三个重点小组对用户进行了评估,以验证系统的可用性。发现本文提供了BRS的设计和方法,用于将建筑物中的无障碍性分为四个级别,供视障人士在建筑物周围导航。该系统使用系统可用性量表(SUS)进行评估,该量表平均处于“良好”水平(72.2 SUS分数)。研究局限性/含义空间分类中使用的成功标准主要针对这一阶段的视力障碍者;在下一阶段的开发中,必须考虑其他残疾要求。实际含义该系统可以在未来以独立软件或插件的形式自动执行,这些软件或插件可以集成在建筑和室内设计软件中,以寻求创建包容性建筑环境的建议。创意/价值本文提出了BRS的设计架构,包括其细节、描述和用于空间分类的成功标准。
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引用次数: 3
Dementia-friendly design of television news broadcasts 对痴呆症患者友好的电视新闻广播设计
IF 2.2 Q2 Medicine Pub Date : 2019-06-18 DOI: 10.1108/JET-02-2018-0009
L. Funnell, Isabel Garriock, B. Shirley, T. Williamson
PurposeThe purpose of this paper is to understand factors that affect viewing of television news programmes by people living with dementia, and to identify dementia-friendly design principles for television news programmes and factors for personalising object-based media broadcast.Design/methodology/approachExtensive public involvement comprising two discussion groups with people with dementia and family carers informed the study design and provided supplementary secondary data. Primary data collection comprised a focus group interview with people with dementia (n=4) and family carers (n=4). Past viewing experiences and perceived barriers and facilitators to viewing television were explored. Participants commented on an array of video clips comprising varying segments of fictional news programmes, plus control versions of each segment.FindingsFour themes were identified: content (general comments, context, type of media and pace); presenter (body language, clothing and accent); background (location and studio appearance); and technical aspects (graphics, sound, colours, camera, transitions, general issues).Research limitations/implicationsLimitations included a modest sample size which is offset by exemplary public involvement in informing the study design.Practical implicationsMeasures ensured research involvement and participation was made accessible to people living with dementia.Social implicationsParticipants benefited from sharing views with peers and expressed enhanced wellbeing from knowing their participation could lead to improved television viewing, an important social occupation, for people with dementia in the future.Originality/valueThis study is the first to be published which focusses on dementia-friendly television news programmes.
本文的目的是了解影响痴呆症患者观看电视新闻节目的因素,并确定对痴呆症患者友好的电视新闻节目设计原则和个性化基于对象的媒体广播的因素。设计/方法/方法广泛的公众参与,包括痴呆患者和家庭照顾者的两个讨论组,为研究设计提供了信息,并提供了补充的次要数据。主要数据收集包括对痴呆症患者(n=4)和家庭护理人员(n=4)的焦点小组访谈。探讨了过去的观看经历和感知到的观看电视的障碍和促进因素。参与者对一系列视频片段发表评论,这些视频片段包括虚构新闻节目的不同片段,以及每个片段的对照版本。确定了四个主题:内容(一般评论、背景、媒体类型和速度);演示者(肢体语言、服装和口音);背景(地点和工作室外观);技术方面(图像、声音、色彩、镜头、转场、一般问题)。研究的局限性/意义局限性包括样本量不大,这被告知研究设计的模范公众参与所抵消。实际意义采取措施确保痴呆症患者能够参与和参与研究。社会意义参与者从与同伴分享观点中受益,并表达了他们的幸福感,因为他们知道他们的参与可能会改善痴呆症患者未来看电视的时间,这是一项重要的社会职业。原创性/价值这项研究是首次发表的关于痴呆症友好型电视新闻节目的研究。
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引用次数: 3
User involvement in virtual and augmented technologies and games for rehabilitation and learning: ICDVRAT-ITAG special issue 用户参与虚拟和增强技术以及康复和学习游戏:ICDVRAT-ITAG特刊
IF 2.2 Q2 Medicine Pub Date : 2019-06-17 DOI: 10.1108/JET-06-2019-075
S. Cobb, P. Standen, D. Brown, P. Gamito
a range of research including: serious games for education, end user involvement in research, stroke/TBI, cognitive impairment, technology comparison of of describe a participatory design approach in which deaf adults informed the iterative development of a mobile app to aid them in communication with hearing people. Lahav et al. pick up the theme of research into the use of robots, this time with high functioning students with autism. Designing the behavior of smart artifacts, these students were able to program robotic behavior independently and directly, without the involvement of a therapist. Proffitt et al. build on this and explore end user engagement at different stages of the design process and offer recommendations for the effective integration of input from end user clients and therapists in the development of VR technologies for rehabilitation. Howes et al. explore the User Centred Design of an Active Computer Gaming system with elders to deliver tailored rehabilitation exercises to meet their needs, in the context of falls prevention. Interestingly, this group had a strong preference for a screen display compared to using an Oculus Rift VR headset. Other research is this special issue considers how designer appreciation of the needs and requirements of people with “ hidden disabilities ” can improve the design and use of rehabilitation technology. Zubair et al. show the importance of effective personae description of children with autism, while Poyade et al. demonstrate successful user-informed development of a mobile app to provide virtual exposure therapy to help people with autism or PTSD cope with busy public environments.
一系列研究,包括:严肃的教育游戏、最终用户参与研究、中风/TBI、认知障碍、技术比较。描述了一种参与式设计方法,在该方法中,聋人告知迭代开发移动应用程序,以帮助他们与有听力的人交流。Lahav等人选择了机器人使用研究的主题,这一次是针对患有自闭症的高功能学生。在设计智能工件的行为时,这些学生能够独立直接地对机器人行为进行编程,而无需治疗师的参与。Proffitt等人在此基础上,探索最终用户在设计过程的不同阶段的参与,并为在康复VR技术的开发中有效整合最终用户客户和治疗师的意见提供建议。Howes等人探索了以用户为中心的主动计算机游戏系统设计,让老年人在预防跌倒的背景下提供量身定制的康复锻炼,以满足他们的需求。有趣的是,与使用Oculus Rift VR耳机相比,这一群体对屏幕显示器有着强烈的偏好。另一项研究是本期特刊考虑设计师如何理解“隐性残疾”患者的需求和要求,从而改进康复技术的设计和使用。Zubair等人展示了对自闭症儿童进行有效人物角色描述的重要性,而Poyade等人则展示了成功开发了一款基于用户知情的移动应用程序,以提供虚拟暴露疗法,帮助自闭症或创伤后应激障碍患者应对繁忙的公共环境。
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引用次数: 0
A method of creating personae for children with autism spectrum condition: application and revision 一种为自闭症谱系儿童创建人物角色的方法:应用和修订
IF 2.2 Q2 Medicine Pub Date : 2019-06-17 DOI: 10.1108/JET-12-2018-0062
M. S. Zubair, D. Brown, T. Hughes-Roberts, M. Bates
PurposePersonae are simple tools for describing users, their characteristics and their goals. They are valuable tools when designing for a specific group of users, such as children with autism spectrum condition (ASC). The purpose of this paper is to propose, validate and revise a methodology for creating accurate, data grounded personae for children with ASC.Design/methodology/approachThe proposed method is based mainly on Cooper et al.’s (2007) persona construction method. It proposes gathering and analysing qualitative data from users and experts to either create a new persona or extend an existing one. The method is then applied to create personae for the design of a visual programming tool for children with ASC. Based on the results of the application, observations and lessons learnt, a revised version of the method is proposed.FindingsThe method’s combined use of user data and expert knowledge produced a set of personae that have been well reviewed by experts so far. The method’s use of a questionnaire to validate personae also produced relevant qualitative feedback. On review, possible downsides of extending existing personae were identified. Therefore, a revised method was introduced, eliminating the need to extend existing personae, and stressing the importance of utilising user data, expert knowledge and feedback.Originality/valueThis paper addresses the need for a well-defined method for creating data grounded personae that accurately describe the characteristics and goals of children with ASC. Such personae can be used to design and develop more accessible and usable products.
人物角色是描述用户、他们的特征和目标的简单工具。在为特定用户群体(如自闭症儿童)进行设计时,它们是很有价值的工具。本文的目的是提出、验证和修订一种方法,用于为ASC儿童创建准确的、基于数据的人物。设计/方法论/方法提出的方法主要基于Cooper等人(2007)的人物角色构建方法。它建议收集和分析来自用户和专家的定性数据,以创建一个新的角色或扩展现有的角色。然后将该方法应用于为ASC儿童设计的可视化编程工具创建人物。根据应用结果、观察结果和经验教训,提出了该方法的修订版本。该方法结合了用户数据和专家知识,产生了一组人物,迄今为止,这些人物已经得到了专家的充分审查。该方法使用问卷来验证人物也产生了相关的定性反馈。经审查,确定了扩大现有角色可能带来的不利影响。因此,引入了一种修订的方法,消除了扩展现有人物的需要,并强调了利用用户数据、专家知识和反馈的重要性。原创性/价值本文阐述了需要一种定义良好的方法来创建准确描述ASC儿童的特征和目标的数据基础人物。这样的角色可以用来设计和开发更易于访问和可用的产品。
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引用次数: 1
Mobile app communication aid for Cypriot deaf people 为塞浦路斯聋哑人提供移动应用程序交流援助
IF 2.2 Q2 Medicine Pub Date : 2019-06-17 DOI: 10.1108/JET-12-2018-0058
Katerina Pieri, S. Cobb
PurposePeople with severe or profound hearing loss face daily communication problems mainly due to the language barrier between themselves and the hearing community. Their hearing deficiency, as well as their use of sign language, often makes it difficult for them to use and understand spoken language. Cyprus is amongst the top 5 European countries with a relatively high proportion of registered deaf people (0.12 per cent of the population: GUL, 2010). However, lack of technological and financial support to the Deaf Community of Cyprus leaves the Cypriot deaf people unsupported and marginalised. The paper aims to discuss this issue.Design/methodology/approachThis study implemented user-centred design methods to explore the communication needs and requirements of Cypriot deaf people and develop a functional prototype of a mobile app to help them to communicate more effectively with hearing people. A total of 76 deaf adults were involved in various stages of the research. This paper presents the participatory design activities (N=8) and results of usability testing (N=8).FindingsThe study found that users were completely satisfied with the mobile app and, in particular, they liked the use of Cypriot Sign Language (CSL) videos of a real person interpreting hearing people’s speech in real time and the custom onscreen keyboard to allow faster selection of text input.Originality/valueDespite advances in communication aid technologies, there is currently no technology available that supports CSL or real-time speech to sign language conversion for the deaf people of Cyprus.
目的严重或深度听力损失的人面临日常沟通问题,主要是由于他们与听力群体之间的语言障碍。他们的听力缺陷,以及手语的使用,往往使他们难以使用和理解口语。塞浦路斯是登记聋人比例相对较高的五个欧洲国家之一(占人口的0.12%:GUL,2010年)。然而,由于缺乏对塞浦路斯聋人社区的技术和财政支持,塞浦路斯聋人得不到支持,被边缘化。本文旨在讨论这个问题。设计/方法论/方法本研究采用了以用户为中心的设计方法,以探索塞浦路斯聋人的沟通需求和要求,并开发了一个移动应用程序的功能原型,帮助他们与听力正常的人更有效地沟通。共有76名聋哑成年人参与了这项研究的各个阶段。本文介绍了参与式设计活动(N=8)和可用性测试结果(N=8,他们喜欢使用塞浦路斯手语(CSL)视频,实时翻译听到的人的讲话,以及定制的屏幕键盘,以便更快地选择文本输入。独创性/价值尽管通信援助技术取得了进步,但目前还没有支持CSL或塞浦路斯聋人实时语音到手语转换的技术。
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引用次数: 5
User-centred design of an active computer gaming system for strength and balance exercises for older adults 以用户为中心的主动式计算机游戏系统设计,用于老年人的力量和平衡练习
IF 2.2 Q2 Medicine Pub Date : 2019-06-17 DOI: 10.1108/JET-12-2018-0057
S. Howes, D. Charles, K. Pedlow, Iseult M. Wilson, Dominic E. Holmes, S. McDonough
PurposeActive computer gaming (ACG) is a way for older people to participate in strength and balance exercise. Involving older adults in the development of a bespoke ACG system may optimise its usability and acceptability. The purpose of this paper is to employ user-centred design to develop an ACG system to deliver strength and balance exercises, and to explore its safety, usability and acceptability in older adults.Design/methodology/approachThis paper describes user involvement from an early stage, and its influence on the development of the system to deliver strength and balance exercise suitable for display on a flat screen or using an Oculus Rift virtual reality (VR) headset. It describes user testing of this ACG system in older adults.FindingsService users were involved at two points in the development process. Their feedback was used to modify the ACG system prior to user testing of a prototype of the ACG system by n=9 older adults. Results indicated the safety, usability and acceptability of the system, with a strong preference for the screen display.Research limitations/implicationsThe sample size for user testing was small; however, it is considered to have provided sufficient information to inform the further development of the system.Practical implicationsFindings from user testing were used to modify the ACG system. This paper identified that future research could explore the influence of repeated use on the usability and acceptability of ACG in older adults.Originality/valueThere is limited information on the usability and acceptability VR headsets in this population.
目的主动电脑游戏(ACG)是老年人参与力量和平衡锻炼的一种方式。让老年人参与定制ACG系统的开发可以优化其可用性和可接受性。本文的目的是采用以用户为中心的设计来开发ACG系统,以提供力量和平衡练习,并探讨其在老年人中的安全性,可用性和可接受性。设计/方法/方法本文描述了早期阶段的用户参与,以及它对系统开发的影响,以提供适合在平面屏幕上显示或使用Oculus Rift虚拟现实(VR)耳机的力量和平衡锻炼。它描述了该ACG系统在老年人中的用户测试。发现服务用户在开发过程中涉及两个节点。在9名老年人对ACG系统原型进行用户测试之前,他们的反馈被用来修改ACG系统。结果表明,该系统的安全性,可用性和可接受性,对屏幕显示有强烈的偏好。研究局限性/意义:用户测试的样本量很小;但是,它被认为提供了足够的资料,为该制度的进一步发展提供了信息。实际意义用户测试的结果被用来修改ACG系统。本文认为,未来的研究可以探讨重复使用对老年人ACG的可用性和可接受性的影响。原创性/价值关于VR头显在这一人群中的可用性和可接受性的信息有限。
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引用次数: 13
High-functioning autistic children programming robotic behaviour 编程机器人行为的高功能自闭症儿童
IF 2.2 Q2 Medicine Pub Date : 2019-06-17 DOI: 10.1108/JET-12-2018-0069
O. Lahav, V. Talis, Ravit Shelkovitz, R. Horen
PurposeThe purpose of this paper is to examine the ability of high-functioning autistic (HFA) children to programme robotic behaviour and sought to elucidate how they describe and construct a robot’s behaviour using iconic programming software.Design/methodology/approachThe robotic learning environment is based on the iPad, an iconic programming app (KinderBot), and EV3. Two case studies, of A. and N., both HFA children of average age 10.5, are the focus of this research.FindingsThe research revealed how the participants succeeded in programming the behaviour of an “other” at different programming complexity levels (from simple action to combinations of states of two binary sensors and rule with subroutine). A transformation from procedural to declarative description was also found.Practical implicationsThis research on the ability of HFA children to programme robotic behaviour yielded results that can be implemented in K-12 education. Furthermore, learning to programme robots and understand how robotic technologies work may help HFA children to better understand other technology in their environment.Originality/valueIn this research, the authors present an innovative approach that for the first time enables HFA children to “design” the behaviour of smart artefacts to use their sensors to adapt in accordance with the environment. For most HFA children, this would be the first opportunity to “design” the behaviour of the other, as opposed to oneself, since in most of their experience they have been largely controlled by another person.
目的本文的目的是检验高功能自闭症(HFA)儿童编程机器人行为的能力,并试图阐明他们如何使用标志性编程软件描述和构建机器人的行为。设计/方法论/方法机器人学习环境基于iPad、一款标志性的编程应用程序(KinderBot)和EV3。A.和N.的两个案例研究是本研究的重点,这两个案例都是平均年龄10.5岁的HFA儿童。发现研究揭示了参与者如何在不同的编程复杂程度(从简单动作到两个二进制传感器的状态组合以及规则与子程序)下成功地对“另一个”的行为进行编程。还发现了从过程性描述到声明性描述的转换。实际意义这项关于HFA儿童编程机器人行为能力的研究得出了可以在K-12教育中实施的结果。此外,学习对机器人进行编程并了解机器人技术是如何工作的,可能有助于HFA儿童更好地了解环境中的其他技术。独创性/价值在这项研究中,作者提出了一种创新方法,首次使HFA儿童能够“设计”智能人工制品的行为,使用他们的传感器来适应环境。对于大多数HFA儿童来说,这将是第一次“设计”他人而不是自己的行为,因为在他们的大部分经历中,他们在很大程度上被另一个人控制。
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引用次数: 0
Robots in special education: reasons for low uptake 特殊教育中的机器人:普及率低的原因
IF 2.2 Q2 Medicine Pub Date : 2019-06-17 DOI: 10.1108/JET-12-2018-0070
Maria Jose Galvez Trigo, P. Standen, S. Cobb
PurposeThe purpose of this paper is to identify the main reasons for low uptake of robots in special education (SE), obtained from an analysis of previous studies that used robots in the area, and from interviewing SE teachers about the topic.Design/methodology/approachAn analysis of 18 studies that used robots in SE was performed, and the conclusions were complemented and compared with the feedback from interviewing 13 SE teachers from Spain and the UK about the reasons they believed caused the low uptake of robots in SE classrooms.FindingsFive main reasons why SE schools do not normally use robots in their classrooms were identified: the inability to acquire the system due to its price or availability; its difficulty of use; the low range of activities offered; the limited ways of interaction offered; and the inability to use different robots with the same software.Originality/valuePrevious studies focussed on exploring the advantages of using robots to help children with autism spectrum conditions and learning disabilities. This study takes a step further and looks into the reasons why, despite the benefits shown, robots are rarely used in real-life settings after the relevant study ends. The authors also present a potential solution to the issues found: involving end users in the design and development of new systems using a user-centred design approach for all the components, including methods of interaction, learning activities and the most suitable type of robots.
目的本文的目的是通过对以往在特殊教育领域使用机器人的研究的分析,以及就这一主题采访特殊教育教师,找出特殊教育中机器人使用率低的主要原因。设计/方法/方法对18项在SE中使用机器人的研究进行了分析,并将结论与采访来自西班牙和英国的13名SE教师的反馈进行了补充和比较,这些教师认为是导致SE课堂上机器人使用率低的原因。发现SE学校通常不在教室里使用机器人的五个主要原因是:由于价格或可用性,无法获得该系统;其使用困难;提供的活动范围较低;提供的互动方式有限;以及无法使用具有相同软件的不同机器人。独创性/价值先前的研究侧重于探索使用机器人帮助患有自闭症谱系疾病和学习障碍的儿童的优势。这项研究更进一步,探讨了为什么在相关研究结束后,尽管显示了机器人的好处,但机器人很少在现实生活中使用。作者还提出了一个潜在的解决方案:让最终用户参与新系统的设计和开发,对所有组件采用以用户为中心的设计方法,包括交互方法、学习活动和最合适的机器人类型。
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引用次数: 7
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Journal of Enabling Technologies
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