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Proceedings of the 12th Workshop on Primary and Secondary Computing Education最新文献

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Computer Science in Early Childhood Education: Pedagogical Beliefs and Perceived Self-Confidence in Preschool Teachers 幼儿教育中的计算机科学:幼儿教师的教学信念与感知自信
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3144573
Katharina Weitz, Anja Gärtig-Daugs, Daniel Knauf, Ute Schmid
Preschool teachers play an important role in making complex environments such as technical devices and the computational concepts behind digital devices understandable for children. By creating child-oriented learning environments, they foster the child's understanding. For the selection of treated topics, pedagogical beliefs and self-confidence of preschool teachers play a crucial role. In our field-study we examine the influence of previous computing experiences during on pedagogical beliefs and self-confidence in computer science of future preschool teachers. Our results suggest that pedagogical beliefs are especially important for including computer science as a kindergarten topic. Furthermore, there seems to be a connection between self-confidence of preschool teachers and their experiences with computer science and digital media during their own childhood. Further research has to focus on the causes and mechanisms for changing pedagogical beliefs and self-confidence in computer science, so that more preschool teachers include computer science in their daily work.
幼儿教师在使复杂的环境,如技术设备和数字设备背后的计算概念为儿童所理解方面发挥着重要作用。通过创造以儿童为中心的学习环境,他们培养了儿童的理解力。对于主题的选择,幼儿教师的教学信念和自信心起着至关重要的作用。在我们的实地研究中,我们考察了以前的计算机经验对未来幼儿教师计算机科学教学信念和自信的影响。我们的研究结果表明,教学信念对于将计算机科学纳入幼儿园主题尤为重要。此外,幼儿教师的自信心似乎与他们在童年时期使用计算机科学和数字媒体的经历有关。进一步的研究应着眼于改变计算机科学教学信念和自信的原因和机制,使更多的幼儿教师将计算机科学纳入其日常工作中。
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引用次数: 1
To Scratch or not to Scratch?: A controlled experiment comparing plugged first and unplugged first programming lessons 刮还是不刮?一项对照实验,比较先插电和不插电的编程课程
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137072
F. Hermans, Efthimia Aivaloglou
Programming education is in fashion: there are many methods, tools, books and apps to teach children programming. This gives rise to the question of how to teach programming. Do we teach the concepts with or without the use of a computer, also called plugged and unplugged respectively? This paper aims to measure what method is more effective to start with: plugged or unplugged first. Specifically, we are interested in examining which method is better in terms of (1) facilitating understanding of programming concepts, (2) motivating and supporting the students' sense of self-efficacy in programming tasks and (3) motivating the students to explore and use programming constructs in their assignments. To this end we conduct a controlled study with 35 elementary school children, in which half of the children receive four plugged lessons and the other half receives four unplugged lessons After this, both groups receive four weeks of Scratch lessons. The results show that after eight weeks there was no difference between the two groups in their mastering of programming concepts. However, the group that started with unplugged lessons was more confident of their ability to understand the concepts, i.e. demonstrated better self-efficacy beliefs. Furthermore, the children in the unplugged first group used a wider selection of Scratch blocks.
编程教育很流行:有很多方法、工具、书籍和应用程序来教孩子编程。这就引出了如何教授编程的问题。我们是在使用电脑的情况下还是不使用电脑的情况下教授这些概念,分别称为插电和不插电?本文旨在衡量哪种方法更有效:先插电还是先不插电。具体来说,我们感兴趣的是检查哪种方法在以下方面更好:(1)促进对编程概念的理解;(2)激励和支持学生在编程任务中的自我效能感;(3)激励学生在作业中探索和使用编程结构。为此,我们对35名小学生进行了一项对照研究,其中一半的孩子接受四节插电课程,另一半接受四节不插电课程。在此之后,两组都接受为期四周的Scratch课程。结果显示,8周后,两组学生对编程概念的掌握程度没有差别。然而,从不插电课程开始的那一组对自己理解概念的能力更有信心,即表现出更好的自我效能感信念。此外,第一组不插电的孩子使用了更多的Scratch积木。
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引用次数: 86
Implementation and evaluation of a simulator and debugger for physical computing environments 物理计算环境的模拟器和调试器的实现和评估
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137089
Tom Neutens, Juta Staes, F. Wyffels
In this poster abstract we present the design and evaluation of a simulation and debugging environment for a graphical programming interface. The environment is designed to be used within a physical computing context enabling users to detect errors faster and more efficiently. Finally, we evaluate its effect on learning progress and show a slight difference in the learning curve when learning programming with or without the debugger.
在这张海报摘要中,我们提出了一个图形化编程界面的仿真和调试环境的设计和评估。该环境被设计为在物理计算上下文中使用,使用户能够更快更有效地检测错误。最后,我们评估了它对学习进度的影响,并展示了在使用或不使用调试器学习编程时学习曲线的细微差异。
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引用次数: 1
Computing Teachers' Perspectives on Threshold Concepts: Functions and Procedural Abstraction 计算机教师对阈值概念的看法:函数与过程抽象
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137085
Maria Kallia, Sue Sentance
With the introduction of the new computing curriculum in England, teachers are facing many challenges, among them the teaching of computer programming. Literature suggests that the conceptual understanding of this subject contributes to its difficulty and that threshold concepts, as a source of troublesome knowledge, have a significant role in this. This paper explores computing teachers' perspectives on the Threshold Concept framework and suggests potential threshold concepts in the area of Functions and, more generally, in Procedural Abstraction. A study was conducted, using the Delphi method, including both computing teachers with experience teaching at upper secondary/high school and computing teachers with experience practicing programming in a professional environment for more than 7 years. The results indicate that the majority of the participants support that the Threshold Concept framework can explain students' difficulties in programming and agreed on 11 potential threshold concepts in the area of Functions and Procedural Abstraction. The participants focused more on the troublesome characteristic of threshold concepts and less on the transformative and integrative. Most of the participants also specified that they would change the way they teach a concept if they knew that this is a threshold one. Finally, the paper discusses the findings and how these will shape our future research.
随着英国计算机新课程的引入,教师面临着许多挑战,其中包括计算机程序设计的教学。文献表明,对这一主题的概念理解增加了其难度,而阈值概念作为麻烦知识的来源,在这方面发挥了重要作用。本文探讨了计算机教师对阈值概念框架的看法,并提出了函数领域以及更普遍的过程抽象领域的潜在阈值概念。采用德尔菲法进行了一项研究,研究对象包括具有高中/高中教学经验的计算机教师和在专业环境中从事编程实践7年以上的计算机教师。结果表明,大多数参与者支持阈值概念框架可以解释学生在编程中的困难,并同意在函数和过程抽象领域的11个潜在的阈值概念。参与者更关注阈值概念的麻烦特征,而较少关注阈值概念的变革性和综合性特征。大多数参与者还指出,如果他们知道这是一个门槛概念,他们会改变他们教授概念的方式。最后,本文讨论了这些发现以及这些发现将如何影响我们未来的研究。
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引用次数: 18
Computer Science Teacher Professional Development: Towards a Research Agenda on Teacher Thinking and Learning 计算机科学教师专业发展:面向教师思维与学习的研究议程
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137066
Aman Yadav
The growing demand for qualified computer science teachers requires us to develop scalable professional development and teacher training opportunities that don't require extensive human, financial, and time resources. In this talk, I will discuss how teachers from varied teaching background and computing experiences engage with online professional development materials. I will discuss the findings in the context of prior teacher education literature and how that can inform the design of professional development for training beginning computer science teachers.
对合格计算机科学教师不断增长的需求要求我们开发可扩展的专业发展和教师培训机会,而不需要大量的人力、财力和时间资源。在这次演讲中,我将讨论来自不同教学背景和计算机经验的教师如何参与在线专业发展材料。我将在先前的教师教育文献的背景下讨论这些发现,以及这些发现如何为培训初级计算机科学教师的专业发展设计提供信息。
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引用次数: 6
K-5 Teachers' Uses of Levels of Abstraction Focusing on Design K-5教师对以设计为重点的抽象层次的运用
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137068
Jane Waite, P. Curzon, W. Marsh, Sue Sentance
Recent research with middle school and university students highlights two factors that contribute to programming success: 1) understanding the level of abstraction that you are working at, and 2) being able to move between levels. In this qualitative study we explored levels of abstraction, and particularly the design level, with five K-5 teachers. Here we outline 11 main findings. The teachers interviewed use the design level for both programming and writing. However, the two expert computing teachers have a far greater depth of understanding of the opportunities for the use of the design level, supporting pupils to understand the level they are working at and helping them move between levels of abstraction by using designs in novel ways. Further work is needed to investigate whether our results are generalisable. Further exploration of levels of abstraction and particularly how the design level helps K-5 learners learn to program, in the same way that planning supports novices learning to write, is warranted.
最近对中学生和大学生的研究强调了有助于编程成功的两个因素:1)理解你正在工作的抽象层次,2)能够在不同层次之间转换。在这个定性研究中,我们探索了抽象的层次,特别是设计的层次,有五位K-5教师。在这里,我们概述了11个主要发现。接受采访的教师在编程和写作中都使用了设计水平。然而,这两位计算机专家对设计层次的应用有着更深入的理解,他们支持学生理解他们正在学习的层次,并通过以新颖的方式使用设计来帮助他们在抽象的层次之间移动。需要进一步的工作来调查我们的结果是否具有普遍性。进一步探索抽象层次,特别是设计层次如何帮助K-5级学习者学习编程,就像计划支持新手学习写作一样,是有必要的。
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引用次数: 37
A Categorizing Taxonomy for Occurring Problems During Robotics Activities 机器人活动中发生问题的分类分类法
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137078
S. Schulz, Niels Pinkwart
Robotics and other interactive devices are new forms of learning in computer science education. Currently there is a lot of research going on with respect to appropriate constructions and other device focused investigations. Recent papers describe students' problems as a side product and without a deeper analysis. However, to implement these devices in a learning setting we need to be aware of concrete problems the students are struggling with. The goal of this paper is to give first empirical results concerning the identified research gap. Therefore, we observed students working with two different devices to figure out occurring problems and problem sources students are confronted with. We found hardware, software and environment as three main problem sources. Additionally, difficulties lie in mathematics and physics, which seems to be more an outside problem source. The students seem to have in particular difficulties with ambiguous problems. As a next step we will develop scaffolds to support students' evaluation of the problems and to help the students to categorize the problems they have to tackle.
机器人和其他互动设备是计算机科学教育中新的学习形式。目前有很多关于适当结构和其他以装置为重点的研究正在进行。最近的论文将学生的问题描述为副产品,没有进行更深入的分析。然而,为了在学习环境中实施这些设备,我们需要意识到学生们正在努力解决的具体问题。本文的目的是给出关于识别研究差距的第一个实证结果。因此,我们观察学生使用两种不同的设备来找出学生面临的问题和问题来源。我们发现硬件、软件和环境是三个主要的问题来源。此外,困难在于数学和物理,这似乎更多的是一个外部问题的来源。学生们似乎对模棱两可的问题有特别的困难。下一步,我们将开发脚手架来支持学生对问题的评估,并帮助学生对他们必须解决的问题进行分类。
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引用次数: 3
Opinions of CS Teachers in Secondary School Education about CS in Primary School Education 中学计算机科学教师对小学计算机科学的看法
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137088
A. Dengel
As computer science (CS) occupies a central part of today's everyday life, we see efforts to establish CS as part of our early education system. In order to investigate the current status of and understandings of the integration of CS topics in primary school education from a professional perspective, we conducted a survey among 116 CS teachers in secondary school education and asked them what they thought about CS in primary school education. The findings show that the opinions among teachers differ significantly. Regardless of future political decisions with regard to this matter, children in primary school are confronted with and have questions about the digital environment they live in, which they confront their teachers with. Therefore, the most prominent topics for primary school Algorithmics, Data Integrity and Data Security, Representation of Information and Object Orientation should be introduced in primary school teacher trainings to ensure that CS education can be introduced to primary school teaching in a qualified and structured way.
由于计算机科学(CS)占据了当今日常生活的中心部分,我们看到努力建立CS作为我们的早期教育系统的一部分。为了从专业的角度调查CS主题在小学教育中的整合现状和理解,我们对116名中学CS教师进行了调查,询问他们对小学CS教育的看法。调查结果显示,教师之间的意见差异较大。不管未来关于这个问题的政治决定如何,小学的孩子们都要面对并对他们所生活的数字环境产生疑问,他们也要面对他们的老师。因此,在小学教师培训中应该引入小学算法、数据完整性和数据安全、信息表示和面向对象这几个最突出的主题,以确保计算机科学教育能够以合格和结构化的方式引入小学教学。
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引用次数: 3
Teaching with physical computing devices: the BBC micro:bit initiative 使用物理计算设备进行教学:BBC micro:bit倡议
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137083
Sue Sentance, Jane Waite, Lucy Yeomans, E. MacLeod
There is a growing interest in small programmable devices that can be used in schools and in extra-curricular contexts to teach computer science. The BBC micro:bit is one such device; through a collaborative venture, micro:bits were recently distributed to every 11-12 year old in the UK. Although the technology itself is often of primary interest, a focus on how teachers can use the technology in the classroom to help students learn is increasingly being drawn out in the literature: this paper adds to that body of work Having interviewed 15 teachers and 54 students about their use and experience of the micro:bit, we present an analysis of the varied ways in which teachers are using the BBC micro:bit, and note a range of instructional styles. We classify different approaches to teaching with physical computing, identifying teachers who we describe as either inspirers, providers or consumers. Finally we make recommendations for more teacher professional learning opportunities around physical computing. The results of this qualitative study will be useful to teachers and teacher educators wishing to work more effectively with physical computing in the classroom.
人们对小型可编程设备越来越感兴趣,这些设备可以在学校和课外环境中用于教授计算机科学。BBC micro:bit就是这样一种设备;通过一个合作项目,micro:bit最近被分发给了英国每一个11-12岁的孩子。虽然技术本身通常是最主要的兴趣,但关注教师如何在课堂上使用技术来帮助学生学习的文献越来越多:本文增加了这一工作主体。我们采访了15名教师和54名学生,了解他们对micro:bit的使用和体验,我们分析了教师使用BBC micro:bit的各种方式,并注意到一系列教学风格。我们对物理计算教学的不同方法进行了分类,将教师分为启发者、提供者或消费者。最后提出建议,为教师提供更多的物理计算专业学习机会。这项定性研究的结果将对希望在课堂上更有效地使用物理计算的教师和教师教育工作者有用。
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引用次数: 42
Which Computing-Related Conceptions Do Learners Have About the Design and Operation of Smartphones?: Results of an Interview Study 学习者对智能手机的设计和操作有哪些与计算相关的概念?:访谈研究结果
Pub Date : 2017-11-08 DOI: 10.1145/3137065.3137075
T. Brinda, F. Braun
Smartphones have had a rapid rise. From the first affordable mobile phones to modern high-tech devices, they have become ever more complex and increasingly popular. In 2016, almost 100% of the 12 to 19 years-old youths in Germany owned a smartphone and used it regularly. Considering their large impact on adolescents' lives, smartphones are uniquely suited to be analyzed as examples of socio-technical computing systems in secondary computing education. Moreover, they play an increasing role in digital media education in all school subjects. There is however, among other things, a lack of scientific work covering learners' conceptions of smartphones needed for learner-centered computing education with and about smartphones. This article describes an explorative study that investigated secondary school learners' conceptions in the context of smartphones. A first overview of existing conceptions regarding selected aspects of smartphones was derived from eight semi-structured interviews.
智能手机迅速崛起。从第一款价格实惠的移动电话到现代高科技设备,它们变得越来越复杂,越来越受欢迎。2016年,德国12至19岁的年轻人几乎100%拥有智能手机,并经常使用。考虑到智能手机对青少年生活的巨大影响,它特别适合作为社会技术计算系统在中学计算机教育中的例子进行分析。此外,他们在所有学校科目的数字媒体教育中发挥着越来越大的作用。然而,在其他方面,缺乏涵盖学习者对智能手机概念的科学工作,以学习者为中心的计算教育需要使用智能手机。本文描述了一项探索性研究,调查了智能手机背景下中学学习者的概念。关于智能手机选定方面的现有概念的第一个概述是从八个半结构化访谈中得出的。
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引用次数: 7
期刊
Proceedings of the 12th Workshop on Primary and Secondary Computing Education
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