首页 > 最新文献

Science Fiction Film and Television最新文献

英文 中文
A very contemporary, very desperate battle between two visions of biological life on Earth: Sherryl Vint, Biopolitical Futures in Twenty-First-Century Speculative Fiction 这是一场非常现代,非常绝望的战争,发生在地球上两种生物生命的愿景之间:谢丽尔·文特,《21世纪投机小说中的生物政治未来》
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2023-06-29 DOI: 10.3828/sfftv.2023.11
Benjamin Schultz-Figueroa
{"title":"A very contemporary, very desperate battle between two visions of biological life on Earth: Sherryl Vint, Biopolitical Futures in Twenty-First-Century Speculative Fiction","authors":"Benjamin Schultz-Figueroa","doi":"10.3828/sfftv.2023.11","DOIUrl":"https://doi.org/10.3828/sfftv.2023.11","url":null,"abstract":"","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"16 1","pages":"191 - 196"},"PeriodicalIF":0.2,"publicationDate":"2023-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41562277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
"Science fiction without gadgets" and the normalization of cognitive impairment: Reassessing Charly (1968) “没有小工具的科幻小说”与认知障碍的正常化:重新评估查理(1968)
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2022-06-01 DOI: 10.3828/sfftv.2022.13
G. Miller
Abstract:The motion picture Charly (1968) stars Cliff Robertson as a cognitively impaired bakery worker who undergoes an experimental intelligence-enhancing neurosurgical procedure that temporarily grants him superhuman intelligence. Although Charly may seem merely to endorse the dominant sf trope of cure for disability, it offers a complex and equivocal engagement with the growing "normalization" agenda in the 1960s US, by which cognitively impaired persons were moved out of institutions in order to lead lives as close to culturally normative as possible. The movie partly affirms normalization and its social critique through the narrative continuity between Charly before and after his neurosurgery, and by the inclusion of cognitively impaired children within the cast. Robertson's performance also conveys Charly's deliberate performance as an object of ridicule within his workplace. However, Charly also gestures to ongoing anxieties about the sexuality of cognitively impaired persons, and it questions the normative valorization of intelligence in modern society. Although the movie's plural visual style was criticized by contemporary reviews, its aesthetic offers a dialogic model of the self, and resists the centripetal tendency to filmmaking within a single authoritative or neutral style.
摘要:电影《查理》(1968)由克里夫·罗伯逊主演,饰演一名认知受损的面包店工人,他接受了一项实验性的智力增强神经外科手术,这项手术暂时赋予了他超人的智力。尽管Charly似乎只是支持治疗残疾这一占主导地位的sf比喻,但它与20世纪60年代美国日益增长的“正常化”议程提供了一种复杂而模棱两可的接触,根据该议程,认知障碍者被搬出机构,以便过上尽可能接近文化规范的生活。这部电影通过查理神经外科手术前后的叙事连续性,以及演员阵容中认知障碍儿童的加入,在一定程度上肯定了正常化及其社会批判。罗伯逊的表演也传达了查理作为工作场所嘲笑对象的刻意表现。然而,查理也表达了对认知障碍者性行为的持续焦虑,并质疑现代社会智力的规范价值。尽管这部电影的多元视觉风格受到了当代评论的批评,但它的美学提供了一种自我对话的模式,并抵制了在单一权威或中立风格下进行电影制作的向心倾向。
{"title":"\"Science fiction without gadgets\" and the normalization of cognitive impairment: Reassessing Charly (1968)","authors":"G. Miller","doi":"10.3828/sfftv.2022.13","DOIUrl":"https://doi.org/10.3828/sfftv.2022.13","url":null,"abstract":"Abstract:The motion picture Charly (1968) stars Cliff Robertson as a cognitively impaired bakery worker who undergoes an experimental intelligence-enhancing neurosurgical procedure that temporarily grants him superhuman intelligence. Although Charly may seem merely to endorse the dominant sf trope of cure for disability, it offers a complex and equivocal engagement with the growing \"normalization\" agenda in the 1960s US, by which cognitively impaired persons were moved out of institutions in order to lead lives as close to culturally normative as possible. The movie partly affirms normalization and its social critique through the narrative continuity between Charly before and after his neurosurgery, and by the inclusion of cognitively impaired children within the cast. Robertson's performance also conveys Charly's deliberate performance as an object of ridicule within his workplace. However, Charly also gestures to ongoing anxieties about the sexuality of cognitively impaired persons, and it questions the normative valorization of intelligence in modern society. Although the movie's plural visual style was criticized by contemporary reviews, its aesthetic offers a dialogic model of the self, and resists the centripetal tendency to filmmaking within a single authoritative or neutral style.","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"15 1","pages":"145 - 168"},"PeriodicalIF":0.2,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43175212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Just Like Being There 就像在那里
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2022-01-01 DOI: 10.1007/978-3-030-91605-3
E. Choi
{"title":"Just Like Being There","authors":"E. Choi","doi":"10.1007/978-3-030-91605-3","DOIUrl":"https://doi.org/10.1007/978-3-030-91605-3","url":null,"abstract":"","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"46 1","pages":""},"PeriodicalIF":0.2,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82648544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Climate change, ‘Anthropocene unburials’ and agency on a thawing planet 气候变化、“人类世的灭绝”和地球融化的中介
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2021-10-01 DOI: 10.3828/sfftv.2021.26
Dawn Keetley
Abstract:Three narratives from different historical moments – the US film The Beast from 20,000 Fathoms (1953), the US/Canadian film The Thaw (2009) and the first season of the British television series Fortitude (2015) – disclose shifts in the imagining of prehistoric creatures emerging from thawing ice, and all three thus intervene in evolving discourses surrounding climate change, nature and agency (both human and nonhuman). Beast was released at what many scientists have declared the very beginning of the ‘Anthropocene’ – that geological era marked by humans as primary shapers of planetary life. An iconic film of the Atomic Age, Beast features a thawed creature from Earth’s prehistory, and the fault-lines are sharply drawn between it and the humans who unknowingly unleashed it. Although the consequences of nuclear testing (along with the notion of the ‘Anthropocene’) were decades in the future, Beast imagines those consequences with startling and destructive clarity. In the twenty-first century, the long-term effects of nuclear energy, and industrial global capitalism more generally, have become strikingly evident. The thawed creatures of both Fortitude and The Thaw have neither the visibility nor the separateness of the ‘Beast’ from 1953, however. Tracing increasingly entangled notions of existence, culpability and responsibility in the Anthropocene era, these twenty-first-century creatures incubate within human hosts, becoming interwoven with the human, and thus complicate familiar notions of agency.
摘要:美国电影《两万英尺的野兽》(1953)、美国/加拿大电影《解冻》(2009)和英国电视剧《坚忍》(2015)第一季这三部来自不同历史时刻的叙事,揭示了史前生物从融化的冰中出现的想象转变,从而都介入了围绕气候变化、自然和机构(包括人类和非人类)的不断演变的话语。野兽是在许多科学家宣布的“人类世”开始的时候被释放的——这个地质时代标志着人类是地球生命的主要塑造者。《野兽》是一部原子时代的标志性电影,讲述了地球史前时期融化的生物,它和在不知不觉中释放它的人类之间的断层线清晰可见。尽管核试验的后果(以及“人类世”的概念)是几十年后的事了,但比斯特对这些后果的想象却非常清晰,令人震惊,而且具有破坏性。在21世纪,核能和全球工业资本主义的长期影响已经变得非常明显。然而,《坚忍》和《解冻》中融化的生物既不像1953年的《野兽》那样引人注目,也不那么分离。在人类世时代,这些二十一世纪的生物在人类宿主体内孵化,与人类交织在一起,从而使我们熟悉的代理概念变得复杂。
{"title":"Climate change, ‘Anthropocene unburials’ and agency on a thawing planet","authors":"Dawn Keetley","doi":"10.3828/sfftv.2021.26","DOIUrl":"https://doi.org/10.3828/sfftv.2021.26","url":null,"abstract":"Abstract:Three narratives from different historical moments – the US film The Beast from 20,000 Fathoms (1953), the US/Canadian film The Thaw (2009) and the first season of the British television series Fortitude (2015) – disclose shifts in the imagining of prehistoric creatures emerging from thawing ice, and all three thus intervene in evolving discourses surrounding climate change, nature and agency (both human and nonhuman). Beast was released at what many scientists have declared the very beginning of the ‘Anthropocene’ – that geological era marked by humans as primary shapers of planetary life. An iconic film of the Atomic Age, Beast features a thawed creature from Earth’s prehistory, and the fault-lines are sharply drawn between it and the humans who unknowingly unleashed it. Although the consequences of nuclear testing (along with the notion of the ‘Anthropocene’) were decades in the future, Beast imagines those consequences with startling and destructive clarity. In the twenty-first century, the long-term effects of nuclear energy, and industrial global capitalism more generally, have become strikingly evident. The thawed creatures of both Fortitude and The Thaw have neither the visibility nor the separateness of the ‘Beast’ from 1953, however. Tracing increasingly entangled notions of existence, culpability and responsibility in the Anthropocene era, these twenty-first-century creatures incubate within human hosts, becoming interwoven with the human, and thus complicate familiar notions of agency.","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"14 1","pages":"375 - 393"},"PeriodicalIF":0.2,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43299929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Godzilla (1998) as camp de-extinction narrative 哥斯拉(1998)作为反灭绝阵营的叙事
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2021-10-01 DOI: 10.3828/sfftv.2021.22
Carter Soles
Abstract:Godzilla is one of the most famous de-extinct monsters in global popular cinema. Fan loyalty to the original Toho Studios conception of the creature as a super-powered, dinosaur-like creature helps explain the negative response to Roland Emmerich’s 1998 Hollywood version, which re-imagines Godzilla as a giant, irradiated twentieth-century iguana. Emmerich’s film is plotted around the monster’s attempt to use subterranean New York City as a spawning ground. The creature lays eggs that later hatch into baby Godzillas that look suspiciously like Jurassic Park-style velociraptors. Indeed, the movie plays like an expanded version of the last twenty minutes of The Lost World: Jurassic Park (1997): a dinosaur-like creature runs amok in a major American city and is eventually defeated by a plan involving its offspring. Emmerich’s Godzilla is famous for being ‘Godzilla in name only’, yet its extensive intertextuality with The Lost World foregrounds de-extinction themes and imagery. Furthermore, Godzilla (1998) emphasises human action – in this case, 1950s French nuclear tests in French Polynesia – as the cause of the mutant creature’s emergence. Humans causing de-extinction is a key feature of the entire Godzilla franchise and of similar creature features from the 1950s to the present. Akin to its 1950s predecessors, Godzilla’s light, intentionally (and sometimes unintentionally) comedic tone open it to camp readings of the kind analysed by Bridgitte Barclay, who writes that the narrative and aesthetic shortcomings of schlocky sf B movies ‘disengage the audience from the filmic world and expose the mechanics of storytelling, making the master narrative a story and thereby resisting it by showing it as such’. Godzilla does just that, deflating its own anthropocentrism and rampant pro-militarism via its blatantly derivative story, shoddy digital effects and ham-handed dialogue.
摘要:哥斯拉是全球流行电影中最著名的灭绝怪物之一。粉丝们对Toho Studios最初将哥斯拉视为一种超级力量、恐龙般的生物的概念的忠诚,有助于解释对罗兰·埃默里奇1998年好莱坞版本的负面反应,该版本将哥斯拉拉重新想象成一只巨大的、受辐射的20世纪鬣蜥。埃默里奇的电影围绕着怪物试图利用地下纽约市作为产卵场展开。这种生物产下的蛋后来孵化出看起来可疑地像侏罗纪公园风格的迅猛龙的哥斯拉宝宝。事实上,这部电影就像《失落的世界:侏罗纪公园》(1997)最后20分钟的扩展版:一只恐龙般的生物在美国一个大城市横冲直撞,最终被一项涉及其后代的计划击败。埃默里奇的《哥斯拉》以“名义上的哥斯拉”而闻名,但它与《失落的世界》的广泛互文性为灭绝主题和意象奠定了基础。此外,哥斯拉(1998)强调人类行为——在这种情况下,是20世纪50年代法国在法属波利尼西亚进行的核试验——是这种变异生物出现的原因。人类导致灭绝是整个哥斯拉系列的一个关键特征,也是从20世纪50年代到现在的类似生物特征。与20世纪50年代的前辈们一样,《哥斯拉》轻松、有意(有时是无意)的喜剧基调为布里吉特·巴克利(Bridgitte Barclay)分析的那种露营读物打开了大门,她写道,笨拙的科幻电影B的叙事和美学缺陷“使观众脱离了电影世界,暴露了讲故事的机制,使主人公的叙述成为一个故事,从而通过展示它来抵制它”。哥斯拉就是这么做的,通过其公然的衍生故事、粗制滥造的数字效果和笨拙的对话,挫败了自己的人类中心主义和猖獗的亲军国主义。
{"title":"Godzilla (1998) as camp de-extinction narrative","authors":"Carter Soles","doi":"10.3828/sfftv.2021.22","DOIUrl":"https://doi.org/10.3828/sfftv.2021.22","url":null,"abstract":"Abstract:Godzilla is one of the most famous de-extinct monsters in global popular cinema. Fan loyalty to the original Toho Studios conception of the creature as a super-powered, dinosaur-like creature helps explain the negative response to Roland Emmerich’s 1998 Hollywood version, which re-imagines Godzilla as a giant, irradiated twentieth-century iguana. Emmerich’s film is plotted around the monster’s attempt to use subterranean New York City as a spawning ground. The creature lays eggs that later hatch into baby Godzillas that look suspiciously like Jurassic Park-style velociraptors. Indeed, the movie plays like an expanded version of the last twenty minutes of The Lost World: Jurassic Park (1997): a dinosaur-like creature runs amok in a major American city and is eventually defeated by a plan involving its offspring. Emmerich’s Godzilla is famous for being ‘Godzilla in name only’, yet its extensive intertextuality with The Lost World foregrounds de-extinction themes and imagery. Furthermore, Godzilla (1998) emphasises human action – in this case, 1950s French nuclear tests in French Polynesia – as the cause of the mutant creature’s emergence. Humans causing de-extinction is a key feature of the entire Godzilla franchise and of similar creature features from the 1950s to the present. Akin to its 1950s predecessors, Godzilla’s light, intentionally (and sometimes unintentionally) comedic tone open it to camp readings of the kind analysed by Bridgitte Barclay, who writes that the narrative and aesthetic shortcomings of schlocky sf B movies ‘disengage the audience from the filmic world and expose the mechanics of storytelling, making the master narrative a story and thereby resisting it by showing it as such’. Godzilla does just that, deflating its own anthropocentrism and rampant pro-militarism via its blatantly derivative story, shoddy digital effects and ham-handed dialogue.","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"14 1","pages":"297 - 314"},"PeriodicalIF":0.2,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42319610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
How sf is embodied in level structures sf如何体现在层次结构中
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2021-06-01 DOI: 10.3828/SFFTV.2021.14
M. Bonner
The experience of game intrinsic space is an architectural mode of perception more congruent to actual experiences of physically real architecture than to filmic space. This paper thus centres on the aesthetics of production, concerning the game worlds’ geometry, level structures and game mechanics, within the broader context of how sf and computer games are inextricably merged. This is to investigate how game intrinsic spaces communicate properties of sf or a media-specific ‘science fiction-ness’ through their aesthetics and digital condition. By first building a foundation on the topic of singular space and its liminality, I will then proceed with a few remarks on sf theory, sf imagery and the staging of (im)possible worlds in relation to the concept of ontological possibility space. For this purpose, I refer to two authors of sf theory: Vivian Sobchack and Simon Spiegel. Based on these two sections, I will give an introductory overview on game intrinsic space, its non-linear properties and the incorporation of the player. Here, differences between filmic and game intrinsic space will also be emphasised through a brief discussion. Thus, sf theory and film theory are interwoven with spatial theory and game studies in order to analyse the ontological possibility space that goes beyond the player-character’s everyday experience in actuality. Several examples clarify the theoretical groundwork while Portal 2 (2011) and Echo (2017) function as case studies.
游戏内在空间的体验是一种建筑感知模式,与电影空间相比,它更符合物理真实建筑的实际体验。因此,本文以生产美学为中心,涉及游戏世界的几何结构、关卡结构和游戏机制,在更广泛的背景下,sf和计算机游戏是如何密不可分地融合在一起的。这是为了研究游戏内在空间如何通过其美学和数字条件来传达sf或媒体特定的“科幻性”的属性。首先,我将在奇异空间及其极限性的主题上建立一个基础,然后,我将从本体论可能性空间的概念出发,对sf理论、sf意象和(im)可能世界的分期进行几点评论。为此,我参考了sf理论的两位作者:Vivian Sobchack和Simon Spiegel。基于这两个部分,我将对游戏内在空间、其非线性性质和玩家的结合进行介绍性概述。在这里,电影和游戏内在空间之间的差异也将通过简短的讨论来强调。因此,sf理论和电影理论与空间理论和游戏研究交织在一起,以分析现实中超越玩家角色日常体验的本体可能性空间。几个例子阐明了理论基础,而Portal 2(2011)和Echo(2017)作为案例研究。
{"title":"How sf is embodied in level structures","authors":"M. Bonner","doi":"10.3828/SFFTV.2021.14","DOIUrl":"https://doi.org/10.3828/SFFTV.2021.14","url":null,"abstract":"\u0000The experience of game intrinsic space is an architectural mode of perception more congruent to actual experiences of physically real architecture than to filmic space. This paper thus centres on the aesthetics of production, concerning the game worlds’ geometry, level structures and game mechanics, within the broader context of how sf and computer games are inextricably merged. This is to investigate how game intrinsic spaces communicate properties of sf or a media-specific ‘science fiction-ness’ through their aesthetics and digital condition. By first building a foundation on the topic of singular space and its liminality, I will then proceed with a few remarks on sf theory, sf imagery and the staging of (im)possible worlds in relation to the concept of ontological possibility space. For this purpose, I refer to two authors of sf theory: Vivian Sobchack and Simon Spiegel. Based on these two sections, I will give an introductory overview on game intrinsic space, its non-linear properties and the incorporation of the player. Here, differences between filmic and game intrinsic space will also be emphasised through a brief discussion. Thus, sf theory and film theory are interwoven with spatial theory and game studies in order to analyse the ontological possibility space that goes beyond the player-character’s everyday experience in actuality. Several examples clarify the theoretical groundwork while Portal 2 (2011) and Echo (2017) function as case studies.","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"14 1","pages":"209-234"},"PeriodicalIF":0.2,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45143718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Fictional games and utopia 虚构游戏与乌托邦
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2021-06-01 DOI: 10.3828/SFFTV.2021.13
S. Gualeni
This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot - or at least were not originally meant to - be actually played. The article’s objective is to explore how fictional games can function as utopian devices. Drawing on game studies, utopian studies and sf studies, the first half of the article introduces the notion of fictional games and provides an initial articu­lation of their utopian potential. The second half focuses, instead, on the analysis of one (science-)fictional game in particular: the game of Azad, described in Iain M. Banks’s 1988 sf novel The Player of Games. This analysis is instrumental in clarifying the utopian qualities that are inherent in the activity of play such as its being uncertain and contingent. By presenting relationships of power through a game (and, finally, as a game), utopian fictional games such as Azad serve as a reminder that every socio-political situation - even the most dystopian ones - is ultimately indeterminate and retains the possibility of change.
这篇跨学科的文章讨论了虚构的游戏,重点是那些出现在科幻作品中的游戏。“虚构游戏”是一种有趣的活动和有趣的人工制品,它们被概念化为虚构世界的一部分。这些游戏不能——或者至少最初不是打算——真正玩。本文的目标是探讨虚构游戏如何作为乌托邦装置发挥作用。在游戏研究、乌托邦研究和科幻小说研究的基础上,本文的前半部分介绍了虚构游戏的概念,并初步阐述了它们的乌托邦潜力。而后半部分则专注于分析一款(科学)虚构游戏:Iain M. Banks在1988年的科幻小说《The Player of Games》中描述的Azad游戏。这种分析有助于澄清游戏活动中固有的乌托邦特质,比如它的不确定性和偶然性。通过游戏呈现权力关系(最终作为游戏呈现),《Azad》等乌托邦式虚构游戏提醒人们,每一种社会政治情境——即使是最反乌托邦的情境——最终都是不确定的,并保留了改变的可能性。
{"title":"Fictional games and utopia","authors":"S. Gualeni","doi":"10.3828/SFFTV.2021.13","DOIUrl":"https://doi.org/10.3828/SFFTV.2021.13","url":null,"abstract":"\u0000This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot - or at least were not originally meant to - be actually played. The article’s objective is to explore how fictional games can function as utopian devices. Drawing on game studies, utopian studies and sf studies, the first half of the article introduces the notion of fictional games and provides an initial articu­lation of their utopian potential. The second half focuses, instead, on the analysis of one (science-)fictional game in particular: the game of Azad, described in Iain M. Banks’s 1988 sf novel The Player of Games. This analysis is instrumental in clarifying the utopian qualities that are inherent in the activity of play such as its being uncertain and contingent. By presenting relationships of power through a game (and, finally, as a game), utopian fictional games such as Azad serve as a reminder that every socio-political situation - even the most dystopian ones - is ultimately indeterminate and retains the possibility of change.","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"14 1","pages":"187-207"},"PeriodicalIF":0.2,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46158833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
‘Allowing ourselves to be more diverse’ “让我们变得更加多样化”
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2021-06-01 DOI: 10.3828/SFFTV.2021.15
Cameron Kunzelman, Darshana Jayemanne
{"title":"‘Allowing ourselves to be more diverse’","authors":"Cameron Kunzelman, Darshana Jayemanne","doi":"10.3828/SFFTV.2021.15","DOIUrl":"https://doi.org/10.3828/SFFTV.2021.15","url":null,"abstract":"","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"14 1","pages":"235-242"},"PeriodicalIF":0.2,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46634866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Science Fiction Film & Television: Volume 14, Issue 2 科幻影视:第14卷第2期
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2021-06-01 DOI: 10.3828/sfftv.2021.14.issue-2
{"title":"Science Fiction Film & Television: Volume 14, Issue 2","authors":"","doi":"10.3828/sfftv.2021.14.issue-2","DOIUrl":"https://doi.org/10.3828/sfftv.2021.14.issue-2","url":null,"abstract":"","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"137 1","pages":""},"PeriodicalIF":0.2,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89248125","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
‘Retellings and reversions’ '重新测试和恢复'
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2021-06-01 DOI: 10.3828/SFFTV.2021.17
Darshana Jayemanne, Cameron Kunzelman
{"title":"‘Retellings and reversions’","authors":"Darshana Jayemanne, Cameron Kunzelman","doi":"10.3828/SFFTV.2021.17","DOIUrl":"https://doi.org/10.3828/SFFTV.2021.17","url":null,"abstract":"","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"14 1","pages":"251-256"},"PeriodicalIF":0.2,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45270524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Science Fiction Film and Television
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1