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2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)最新文献

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Data collection and analysis of GitHub repositories and users GitHub存储库和用户的数据收集和分析
Fragkiskos Chatziasimidis, I. Stamelos
In this paper, we present the collection and mining of GitHub data, aiming to understand GitHub user behavior and project success factors. We collected information about approximately 100K projects and 10K GitHub users//owners of these projects, via GitHub API. Subsequently, we statistically analyzed such data, discretized values of features via k-means algorithm, and finally we applied apriori algorithm via weka in order to find out association rules. Having assumed that project success could be measured by the cardinality of downloads we kept only the rules which had as right par a download cardinality higher than a threshold of 1000 downloads. The results provide intersting insight in the GitHub ecosystem and seven success rules for GitHub projects.
在本文中,我们介绍了对GitHub数据的收集和挖掘,旨在了解GitHub用户行为和项目成功因素。我们通过GitHub API收集了大约100K个项目和10K个GitHub用户//这些项目的所有者的信息。随后,我们对这些数据进行统计分析,通过k-means算法对特征值进行离散化,最后通过weka应用apriori算法找出关联规则。假设项目成功可以通过下载量基数来衡量,我们只保留那些下载量基数高于1000下载量阈值的规则。研究结果为GitHub生态系统提供了有趣的见解,并为GitHub项目提供了七条成功法则。
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引用次数: 17
Visual language as a mean of communication in the field of information technology 视觉语言作为信息技术领域的一种交流手段
Alexandr V. Moiseenko, I. Brylina, A. Kornienko, O. Berestneva, N. N. Kabanova
There is a challenge of developing computer programming visual language in the sphere of interdisciplinary research - cybernetics and philosophy, in particular, philosophy of mathematics, philosophy of language and new area of the philosophical analysis - ≪philosophy of information≫. We consider the aspect ≪language - thinking≫ and the stages of developing interaction between a person and information environment by means of programs. We set up the problem concerning the necessity to find the ways of constructing software by nonprofessionals. We offer the efficient way to eliminate the distinction in the system ≪interface-software programming language≫ via using visual programming language as a tool for people to communicate with machine. We designate the prospects of using visual programming languages and difficulties in their creation and implementation. We conclude that developing cloud technologies opens up new opportunities to make cross-subject tools of creating and changing software functionality by people without professional qualifications in programming. It is noted that developing and using visual languages can have considerable impact on the development of nano-bio-info-cogno technologies (NBIC) as well as on the research in the field of cognitive management, artificial intelligence as modeling visual thinking and other research areas. We recommend further understanding how to use visual programming languages in social, philosophical and psychological aspects.
在跨学科研究领域——控制论和哲学,特别是数学哲学、语言哲学和哲学分析的新领域——《信息哲学》中开发计算机编程视觉语言是一个挑战。我们考虑了“语言思维”这一方面,以及通过节目发展人与信息环境之间互动的各个阶段。我们提出了寻找非专业人员构建软件的方法的必要性问题。我们提供了一种有效的方法来消除系统≪界面软件编程语言》中的差异,通过使用可视化编程语言作为人与机器通信的工具。我们指出了使用可视化编程语言的前景和它们的创建和实现中的困难。我们的结论是,开发云技术为那些没有编程专业资格的人创造和改变软件功能的跨学科工具提供了新的机会。视觉语言的开发和使用对纳米生物信息认知技术(NBIC)的发展以及认知管理、人工智能作为视觉思维建模等研究领域的研究具有重要影响。我们建议进一步了解如何在社会,哲学和心理方面使用可视化编程语言。
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引用次数: 2
Initialization methods for the TSP with Time Windows using Variable Neighborhood Search 基于可变邻域搜索的时间窗TSP初始化方法
Christos Papalitsas, Konstantinos Giannakis, T. Andronikos, Dimitrios Theotokis, Angelo Sifaleras
This paper presents a General Variable Search heuristic, trying to discover initial, feasible solution for the Travelling Salesman Problem with Time Windows. More specifically, we provide all relevant information regarding TSP-TW, Variable Neighborhood Search (VNS) and initialization methods, then we quote all related work in the direction on solving this NP-HARD problem, and at last we propose our new implementation for generating initial, feasible solution for the TSP-TW. We are thoroughly focused on the behavior of our main algorithm to different random-based or sorting-based initialization procedures of our main implemented algorithm. At last, we show experimentally that in some cases, the use of a sorting function as an initialization function in this algorithm did not work and never returned a feasible solution in some cases.
本文提出了一种通用变量搜索启发式算法,试图找到带时间窗的旅行商问题的初始可行解。具体地说,我们提供了关于TSP-TW、可变邻域搜索(VNS)和初始化方法的所有相关信息,然后我们引用了解决该NP-HARD问题方向的所有相关工作,最后我们提出了我们的新实现,用于生成TSP-TW的初始可行解。我们完全专注于我们的主算法对我们的主要实现算法的不同基于随机或基于排序的初始化过程的行为。最后,我们通过实验证明,在某些情况下,在该算法中使用排序函数作为初始化函数不起作用,并且在某些情况下永远不会返回可行解。
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引用次数: 17
Computational intelligence in optimal portfolio selection — The PI model 最优投资组合选择中的计算智能——PI模型
N. Loukeris, Y. Boutalis, A. Arampatzis, S. Livanis, L. Maltoudoglou
We introduce a new methodology, that incorporates advanced higher moments evaluation in a new approach of the Portfolio Selection problem, supported by effective Computational Intelligence models. The Portfolio Intelligence (PI) model extracts hidden patterns out of the numerous accounting data and financial statements filtering misguiding effects such as noise or fraud, offering an optimal portfolio selection method.
我们引入了一种新的方法,该方法在有效的计算智能模型的支持下,将先进的高矩评估纳入到投资组合选择问题的新方法中。投资组合智能(PI)模型从众多会计数据和财务报表中提取隐藏模式,过滤噪音或欺诈等误导效应,提供最佳投资组合选择方法。
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引用次数: 2
Viamigo: A digital travel assistant for people with intellectual disabilities: Modeling and design using contemporary intelligent technologies as a support for independent traveling of people with intellectual disabilities Viamigo:智障人士的数字旅行助手:利用当代智能技术进行建模和设计,支持智障人士的独立旅行
J. Dekelver, Jocelyne Daems, S. Solberg, Nele Bosch, Lore Van de Perre, A. D. Vliegher
The ABLE-TO-INCLUDE is a European CIP project that seeks to improve the lives of people with intellectual or developmental disabilities (IDD) and similar conditions. In order to be included in today's society it is becoming increasingly important to be able to use the current available technological tools. The number of apps is growing exponentially but very few are really accessible to people with IDD. Accessibility is usually a missing variable of the equation, and when present is usually directed towards user with a sensory disability, such as visual or listening impairment. This scenario derives in a social breach that excludes people with IDD from the information society. In order to palliate this situation, the ABLE-TO-INLCUDE project creates a context aware accessibility layer based in developed components that, by being integrated with existent and future ICT tools (especially with mobile apps) can improve daily tasks of people with IDD and help them interact with the information society. The integration of this accessibility layer with existent ICT tools will be demonstrated in 3 different pilots in Spain, Belgium and UK, in 3 different usage scenarios (leisure within the information society, mobility and labour integration). In this paper, we focus on the mobility pilot in Belgium. This pilot builds on the research that led to the development of the Viamigo toolkit. This is composed of apps that monitors people on the move, evaluates their position against the expected path and alerts caretakers or coaches when unexpected events occur. The benefits of such a toolkit are discussed. Vulnerable people use Viamigo. The organisations, parents and caretakers are often not very familiar with the use of technology. The design and modeling of Viamigo is therefore much depending on users expectations and acceptance of the technology. This paper will report on methods and results of the human-centered approach walked hand in hand with the development cycle. This paper also reports on interactions with the different stakeholders, the technological choices that resulted from this and the architecture that is put in place to support these choices. The Viamigo project is used as an interdisciplinary platform that brings together students from engineering, social science and occupational therapy. They contribute to the research from different perspectives and collaborate over the borders of their own study field. Finally, we discuss the future development, based on user experiences and technological opportunities.
ABLE-TO-INCLUDE是一个欧洲CIP项目,旨在改善智力或发育障碍(IDD)及类似情况患者的生活。为了融入当今社会,能够使用当前可用的技术工具变得越来越重要。应用程序的数量呈指数级增长,但真正适合IDD患者使用的却很少。可访问性通常是等式中缺失的变量,当存在时,通常是针对有视觉或听力障碍等感官障碍的用户。这种情况源于将IDD患者排除在信息社会之外的社会破坏。为了缓解这种情况,able - to - include项目创建了一个基于已开发组件的上下文感知可访问性层,通过与现有和未来的ICT工具(特别是移动应用程序)集成,可以改善IDD患者的日常工作,并帮助他们与信息社会互动。这一可访问性层与现有ICT工具的整合将在西班牙、比利时和英国的3个不同试点中进行演示,涉及3种不同的使用场景(信息社会中的休闲、流动性和劳动力整合)。本文以比利时的移动出行试点为研究对象。该试点项目建立在导致Viamigo工具包开发的研究基础之上。该系统由一些应用程序组成,这些应用程序可以监控移动中的人员,根据预期路径评估他们的位置,并在发生意外事件时提醒看护人员或教练。讨论了这种工具包的好处。弱势群体使用Viamigo。组织、家长和看护人往往不太熟悉技术的使用。因此,Viamigo的设计和建模在很大程度上取决于用户对该技术的期望和接受程度。本文将报告以人为中心的方法和结果与开发周期携手并进。本文还报告了与不同涉众的交互,由此产生的技术选择,以及支持这些选择的体系结构。Viamigo项目是一个跨学科的平台,汇集了来自工程、社会科学和职业治疗的学生。他们从不同的角度为研究做出贡献,并在各自研究领域的边界上进行合作。最后,我们基于用户体验和技术机遇讨论了未来的发展。
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引用次数: 6
On the construction of increasing-chord graphs on convex point sets 凸点集上增弦图的构造
K. Mastakas, A. Symvonis
A geometric path from s to t is increasing-chord, if while traversing it from s to t the distance to the following (resp. from the preceding) points of the path decreases (resp. increases). A geometric graph is increasing-chord if each two distinct vertices are connected with an increasing-chord path. We show that given a convex point set P in the plane we can construct an increasing-chord graph consisting of P, at most one Steiner point and at most 4|P| - 8 edges.
从s到t的几何路径是递增弦,如果在从s到t的过程中,到下面的距离(p。从前面)点的路径减少(响应。增加)。一个几何图形是递增和弦,如果每两个不同的顶点与递增和弦路径相连。我们证明了平面上给定一个凸点集P,我们可以构造一个由P、最多一个斯坦纳点和最多4|P| - 8条边组成的递增弦图。
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引用次数: 10
A review on Zero Energy Buildings and intelligent systems 零能耗建筑与智能系统研究综述
Eleni S. Vergini, P. Groumpos
In recent years the concept of Zero Energy Building (ZEB) has attracted international interest and has led to the beginning of a new generation of buildings. There is a worldwide attempt to define the concept of ZEB and specify a methodology of modeling its operation. Defining the parameters that should be taken into consideration and classifying ZEBs helps that attempt. Energy management and intelligent control are playing a key role in the successful operation of a ZEB, improving its performance and reducing its consumption. The method of Fuzzy Cognitive Maps (FCMs) is appropriate for problems with many parameters, where mathematical modeling and calculations have difficult or, in some cases, impossible solution. ZEB is a complex system and therefore it should be as "intelligent" as possible and the use of FCMs in ZEB operation modeling is a very promising field.
近年来,零能耗建筑(ZEB)的概念引起了国际上的兴趣,并导致了新一代建筑的开始。全世界都在尝试定义ZEB的概念,并指定一种对其操作建模的方法。定义应该考虑的参数并对zeb进行分类有助于这一尝试。能源管理和智能控制在ZEB的成功运行、提高其性能和降低能耗方面发挥着关键作用。模糊认知图(fcm)方法适用于数学建模和计算有困难或在某些情况下无法解决的多参数问题。ZEB是一个复杂的系统,因此它应该尽可能“智能”,在ZEB操作建模中使用fcm是一个非常有前途的领域。
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引用次数: 14
A study on Ant Miner parameters 蚂蚁矿机参数的研究
R. Robu, C. Vașar, Nicolae Robu, S. Holban
Ant Miner is the application of Ant Colony Optimization algorithm in data classification problem. Since it was proposed by Parpinelli et al., in 2001, a lot of data classification studies were performed with the aid of this algorithm. Also a lot of comparisons were performed between the results obtained with this algorithm and the results obtained by improved Ant Miner algorithms. Usually, in different studies different values were chosen for the input parameters such as the number of ants, the minimum number of instances covered by each rule, and so on. So we ask the question how to choose the values of input parameters in order to obtain good results for output parameters like prediction accuracy, the number of discovered rules and the execution time? In this paper we run on 15 datasets obtained from UCI Machine Learning Repository a number of 32 combinations of input parameters, and we try to find connections between the values of the input parameters and the obtained results. Finally we wrote a set of remarks regarding Ant Miner parameters, which may be useful in choosing input parameters in different studies in order to obtain overall good results. Before starting the experiments we performed a small modification to the Ant Miner open source code in order to assure that each run will work with the same subsets of data, for a fair comparison of results.
蚂蚁矿机是蚁群优化算法在数据分类问题中的应用。自2001年Parpinelli等人提出该算法以来,大量的数据分类研究都是借助该算法进行的。并将该算法的结果与改进的Ant Miner算法的结果进行了比较。通常,在不同的研究中,输入参数(如蚂蚁数量、每条规则覆盖的最小实例数等)会选择不同的值。因此,我们提出了这样一个问题:如何选择输入参数的值,以便在预测精度、发现规则的数量和执行时间等输出参数方面获得良好的结果?在本文中,我们在从UCI机器学习存储库获得的15个数据集上运行了32种输入参数的组合,我们试图找到输入参数的值与获得的结果之间的联系。最后,我们写了一组关于Ant Miner参数的备注,这可能有助于在不同的研究中选择输入参数,以获得总体良好的结果。在开始实验之前,我们对Ant Miner开源代码进行了一个小修改,以确保每次运行都使用相同的数据子集,从而公平地比较结果。
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引用次数: 6
Monitoring people with MCI: Deployment in a real scenario for low-budget smartphones 监控具有MCI的人:在低预算智能手机的真实场景中的部署
Edgar Batista, Frederic Borras, A. Martínez-Ballesté
The SIMPATIC project (acronym for Intelligent System for the Private and Autonomous Surveillance based on Information and Communication Technologies, in Catalan) addresses the building of a monitoring system for people affected with Mild Cognitive Impairments (MCI). It consists of a mobile app running on the patient's smartphone and a server that analyses the device's location and raises alarms under certain conditions. This is a research project that comprises both technological and human challenges. Regarding the technological aspects, we have not merely built a testbed prototype: our technology has been tested in a real-life scenario. In this paper we address the implementation aspects and technological results of the pilot test conducted within the SIMPATIC project. We describe the architecture of the SIMPATIC system as well as its functionalities, but we focus on the implementation aspects that make our software a fully functional monitoring system based on smartphones and web technology.
SIMPATIC项目(加泰罗尼亚语是基于信息和通信技术的私人和自主监视智能系统的首字母缩写)致力于为轻度认知障碍(MCI)患者建立一个监测系统。它由一个在患者智能手机上运行的移动应用程序和一个分析设备位置并在特定条件下发出警报的服务器组成。这是一个包括技术和人类挑战的研究项目。关于技术方面,我们不仅建立了一个试验台原型:我们的技术已经在一个真实的场景中进行了测试。在本文中,我们讨论了在SIMPATIC项目中进行的试点测试的实施方面和技术结果。我们描述了SIMPATIC系统的架构及其功能,但我们关注的是实现方面,使我们的软件成为一个基于智能手机和web技术的功能齐全的监控系统。
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引用次数: 11
Dyslexia friendly reader: Prototype, designs, and exploratory study 阅读障碍友好型阅读器:原型、设计和探索性研究
Dominik Lukes
This paper describes results of an evaluation of a prototype of a dyslexia-friendly reader app developed based on analysis of readability research and a survey of existing technology. It consists of 1) mock up designs of a reader application based on research that identified shortcomings of existing reader apps as well as the best available research on reading by dyslexic readers, 2) a prototype reader implementing some significant features of this design, 3) results from an observational study of young readers identified as struggling with literacy. In addition, the papers offers an overview of the state of the art of research and provide a brief survey of existing reader applications on current mobile platforms. The research and development described in this paper was conducted as part of the EU FP7ICT project iLearnRW - Integrated Intelligent Learning Environment for Reading and Writing (318803).
本文描述了一个基于可读性研究分析和现有技术调查的阅读障碍友好型应用程序原型的评估结果。它包括:1)基于现有阅读应用程序的缺陷以及对阅读困难读者阅读的最佳研究的阅读应用程序的模拟设计;2)实现该设计的一些重要功能的原型阅读器;3)对识字困难的年轻读者的观察研究结果。此外,论文还概述了研究的现状,并对当前移动平台上现有的阅读器应用程序进行了简要调查。本文中描述的研究和开发是作为欧盟FP7ICT项目iLearnRW -读写综合智能学习环境(318803)的一部分进行的。
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引用次数: 12
期刊
2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)
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