Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7387983
M. Duguleană, A. Dumitru, C. Postelnicu, G. Mogan
In the recent period, video processing algorithms emerged as a valid solution to various problems, including the automation of some repetitive processes, for retrieving information from dynamic environments or the inspection of the physical state of human operators. On the other hand, with the latest advancements in the automotive industry, Advanced Driver Assistance Systems (ADASs) are becoming more and more common. It was just a matter of time until ADASs will rely heavily on the bio-cues processed from video steam. We present a system that obtains driver's head orientation, thus inferring the level of visual attention. The result of this research will be included in a Personal Navigation Assistant (PNA) based on dual camera mobile phones. We address the vision algorithms, the system architecture and the main implementation issues implied by the system.
{"title":"Video-based evaluation of driver's visual attention using smartphones","authors":"M. Duguleană, A. Dumitru, C. Postelnicu, G. Mogan","doi":"10.1109/IISA.2015.7387983","DOIUrl":"https://doi.org/10.1109/IISA.2015.7387983","url":null,"abstract":"In the recent period, video processing algorithms emerged as a valid solution to various problems, including the automation of some repetitive processes, for retrieving information from dynamic environments or the inspection of the physical state of human operators. On the other hand, with the latest advancements in the automotive industry, Advanced Driver Assistance Systems (ADASs) are becoming more and more common. It was just a matter of time until ADASs will rely heavily on the bio-cues processed from video steam. We present a system that obtains driver's head orientation, thus inferring the level of visual attention. The result of this research will be included in a Personal Navigation Assistant (PNA) based on dual camera mobile phones. We address the vision algorithms, the system architecture and the main implementation issues implied by the system.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124418402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7387994
Till Bruckdorfer, M. Kaufmann, A. Lauer
Avoiding crossings for reducing visual clutter is one of the main objectives in the area of graph drawing. Apart from work on geometric solutions to this problem, there are radical approaches originating from information visualization in which edges are drawn just partially. Theory on this approach is already established in several directions and 1/4-SHPED arose as standard. A 1/4-SHPED (Symmetric Homogeneous Partial Edge Drawing) is a drawing model in which vertices are drawn as points and edges as two pieces (= stubs) of a straight-line segment, each incident to a vertex, without any crossing stubs, and with stub size 1/4 of the total edge length. If crossings are permitted in a 1/4-SHPED, we call it 1/4-nSHPED (n = nearly). 1/4-nSHPEDs and 1/4-SHPEDs help the reader inferring adjacent vertices by approximating the distance due to four times the stub length. Symmetry of stubs helps to verify adjacency. We describe a force-directed algorithm that aims at producing a 1/4-SHPED. The algorithm is finally evaluated with several classes of graphs.
{"title":"A practical approach for 1/4-SHPEDs","authors":"Till Bruckdorfer, M. Kaufmann, A. Lauer","doi":"10.1109/IISA.2015.7387994","DOIUrl":"https://doi.org/10.1109/IISA.2015.7387994","url":null,"abstract":"Avoiding crossings for reducing visual clutter is one of the main objectives in the area of graph drawing. Apart from work on geometric solutions to this problem, there are radical approaches originating from information visualization in which edges are drawn just partially. Theory on this approach is already established in several directions and 1/4-SHPED arose as standard. A 1/4-SHPED (Symmetric Homogeneous Partial Edge Drawing) is a drawing model in which vertices are drawn as points and edges as two pieces (= stubs) of a straight-line segment, each incident to a vertex, without any crossing stubs, and with stub size 1/4 of the total edge length. If crossings are permitted in a 1/4-SHPED, we call it 1/4-nSHPED (n = nearly). 1/4-nSHPEDs and 1/4-SHPEDs help the reader inferring adjacent vertices by approximating the distance due to four times the stub length. Symmetry of stubs helps to verify adjacency. We describe a force-directed algorithm that aims at producing a 1/4-SHPED. The algorithm is finally evaluated with several classes of graphs.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115090305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388005
P. Petrantonakis
Modern information systems are mainly supported by the vast usage of complicated computer applications. How can those systems guarantee their integrity and accuracy? Are they capable of preventing a possible disaster? The aim of this paper is to study the dangers that threaten to destroy a digitalized information system. Firstly, the structure of the modern western business and military organizations is presented. The lack of security and the dangers that face during their operation is analyzed. In addition, we try to analyze the potential risk that a digitalized business operation has, supported by electronic means and the lack of methods of minimizing the danger. The main purpose is to avoid collapse, by simulating catastrophe scenarios, where central points of destruction are highlighted.
{"title":"Mapping irregular dynamic data spaces","authors":"P. Petrantonakis","doi":"10.1109/IISA.2015.7388005","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388005","url":null,"abstract":"Modern information systems are mainly supported by the vast usage of complicated computer applications. How can those systems guarantee their integrity and accuracy? Are they capable of preventing a possible disaster? The aim of this paper is to study the dangers that threaten to destroy a digitalized information system. Firstly, the structure of the modern western business and military organizations is presented. The lack of security and the dangers that face during their operation is analyzed. In addition, we try to analyze the potential risk that a digitalized business operation has, supported by electronic means and the lack of methods of minimizing the danger. The main purpose is to avoid collapse, by simulating catastrophe scenarios, where central points of destruction are highlighted.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122823000","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388061
Eleni-Maria Kalogeraki, T. Panayiotopoulos, Dimitris Apostolou
The rapid evolution of technology in Management Information Systems has enabled easy access to a huge amount of complex and specialized business information. The vast amount of business information has created the need for investigating ways to improve the efficiency and effectiveness of information retrieval techniques for querying business information. Among the different types of business information, information about business processes has been leveraged with dedicated languages, methods and tools. Business Process Management Notation (BPMN) is an international standard for modeling business processes. In this paper, we first develop the appropriate business process models of a complex real-life scenario using BPMN and we then represent process models in the form of an ontology business process model. We, next, query the two models with the same queries: the BPMN model using a query language for object-oriented databases and the semantic model using the SPARQL ontology-based search language. We compare the two query methods, discuss the results and explain the benefits of using semantics-based information retrieval techniques when dealing with business process information.
{"title":"Semantic queries in BPMN 2.0: A contemporary method for information retrieval","authors":"Eleni-Maria Kalogeraki, T. Panayiotopoulos, Dimitris Apostolou","doi":"10.1109/IISA.2015.7388061","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388061","url":null,"abstract":"The rapid evolution of technology in Management Information Systems has enabled easy access to a huge amount of complex and specialized business information. The vast amount of business information has created the need for investigating ways to improve the efficiency and effectiveness of information retrieval techniques for querying business information. Among the different types of business information, information about business processes has been leveraged with dedicated languages, methods and tools. Business Process Management Notation (BPMN) is an international standard for modeling business processes. In this paper, we first develop the appropriate business process models of a complex real-life scenario using BPMN and we then represent process models in the form of an ontology business process model. We, next, query the two models with the same queries: the BPMN model using a query language for object-oriented databases and the semantic model using the SPARQL ontology-based search language. We compare the two query methods, discuss the results and explain the benefits of using semantics-based information retrieval techniques when dealing with business process information.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125379241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388122
Claudiu Bruda, Chris Litsas, Cantemir Mihu, Ioan Mihu, A. Symvonis
User profiling and e-learning have received great attention in the last years. In a learning environment, user profiling provides historical data of the students' performance on different learning subjects. e-Learning tools such as serious games can collect user's data and build a user profile by appropriate storing these information. Thus, by combining above techniques and analysing each user's data a teacher can provide personalized treatment to her/his students. In this paper we present our solution on storing and analysing user data on a centralized server. Our system stores data collected from users with dyslexia. We maintain one user profile per student from data taken from a) user responses on a screening test and b) from user's performance on a set of serious games. The learning process then depends on the above data, so it is important to store and analyse our resources efficiently while respecting the user's privacy. Our solution is based on the usage of the cube model in parallel with a traditional, table-based storage of log data. The services we present are part of the iLearnRW1 project, aiming to support gamified learning for children with dyslexia.
{"title":"A data-logging mechanism to support e-learning systems","authors":"Claudiu Bruda, Chris Litsas, Cantemir Mihu, Ioan Mihu, A. Symvonis","doi":"10.1109/IISA.2015.7388122","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388122","url":null,"abstract":"User profiling and e-learning have received great attention in the last years. In a learning environment, user profiling provides historical data of the students' performance on different learning subjects. e-Learning tools such as serious games can collect user's data and build a user profile by appropriate storing these information. Thus, by combining above techniques and analysing each user's data a teacher can provide personalized treatment to her/his students. In this paper we present our solution on storing and analysing user data on a centralized server. Our system stores data collected from users with dyslexia. We maintain one user profile per student from data taken from a) user responses on a screening test and b) from user's performance on a set of serious games. The learning process then depends on the above data, so it is important to store and analyse our resources efficiently while respecting the user's privacy. Our solution is based on the usage of the cube model in parallel with a traditional, table-based storage of log data. The services we present are part of the iLearnRW1 project, aiming to support gamified learning for children with dyslexia.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128700358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7387964
Rogerio Colpani, M. Homem
Currently, several studies are making use of multimedia systems, and Virtual Reality (VR) technology has been applied to people with special needs. However, its main limitations are the need for qualified human resources and the high costs. On the other hand, Augmented Reality (AR) technology has been increasing and it has become more and more popular because of its specificities. However, most studies involving these technologies are focused on the treatment of people with motor disabilities. Thus, this paper presents a proposal of an AR framework with gamification to assist the learning process of children with intellectual disabilities in general. Finally, the study will present some ways on how teachers might work some concepts and cognitive skills on children with intellectual disabilities with the aid of the framework.
{"title":"An innovative augmented reality educational framework with gamification to assist the learning process of children with intellectual disabilities","authors":"Rogerio Colpani, M. Homem","doi":"10.1109/IISA.2015.7387964","DOIUrl":"https://doi.org/10.1109/IISA.2015.7387964","url":null,"abstract":"Currently, several studies are making use of multimedia systems, and Virtual Reality (VR) technology has been applied to people with special needs. However, its main limitations are the need for qualified human resources and the high costs. On the other hand, Augmented Reality (AR) technology has been increasing and it has become more and more popular because of its specificities. However, most studies involving these technologies are focused on the treatment of people with motor disabilities. Thus, this paper presents a proposal of an AR framework with gamification to assist the learning process of children with intellectual disabilities in general. Finally, the study will present some ways on how teachers might work some concepts and cognitive skills on children with intellectual disabilities with the aid of the framework.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129192658","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388082
Fotios Vaioulis, S. Papavlasopoulos, George Bokos, M. Poulos
In this study the semantic classification of the references/citations of a scientific article according to position within the article is investigated. For this purpose, the article is divided into two major sections: the Introduction/Background section and the rest section which contains the methodology, experimental part, results and conclusion parts. Additionally, the references of an article are divided into two categories: the Self-References and the Citations which are used for the semantic interpretation of the references in combination with the aforementioned geographic partition. For achievement of this, an algorithm was constructed which was implemented using Java programming language and was applied in a numerous articles of open springer journals. Finally, the classification results as well as the interpretation of these should create a new consideration about the contribution of each reference in the knowledge creation specifically in the self-citation case.
{"title":"Semantic classification of the citations","authors":"Fotios Vaioulis, S. Papavlasopoulos, George Bokos, M. Poulos","doi":"10.1109/IISA.2015.7388082","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388082","url":null,"abstract":"In this study the semantic classification of the references/citations of a scientific article according to position within the article is investigated. For this purpose, the article is divided into two major sections: the Introduction/Background section and the rest section which contains the methodology, experimental part, results and conclusion parts. Additionally, the references of an article are divided into two categories: the Self-References and the Citations which are used for the semantic interpretation of the references in combination with the aforementioned geographic partition. For achievement of this, an algorithm was constructed which was implemented using Java programming language and was applied in a numerous articles of open springer journals. Finally, the classification results as well as the interpretation of these should create a new consideration about the contribution of each reference in the knowledge creation specifically in the self-citation case.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127527439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388010
Dominik Lukes, Chris Litsas
This paper describes the results of work done to develop an automated guidance system for readers with dyslexia and related literacy difficulties. The system was developed to address the specific needs of dyslexic readers and teachers providing support to them in the analysis of words into their phonic components. This includes division into syllables both in spoken and written form, mapping of graphemes to phonemes and highlighting of common spelling patterns. Despite a large volume of NLP resources being available, we could identify no system that would provide this level of analysis. Such system is necessary to advance the field of computer-assisted literacy support. For instance, by developing open-world games not limited to pre-set lists of words or a reader application that can highlight phonic features of any word. In order to provide such guidance we designed an annotated dictionary, list of phonic features with associated look up routines and dictionary annotation algorithms. The resulting phonics engine was then used to power a reader application and a phonic games system developed as part of iLearnRW. We make recommendations for further directions in research and development. The research and development described in this paper was conducted as part of the EU FP7 ICT project iLearnRW - Integrated Intelligent Learning Environment for Reading and Writing (318803).
{"title":"Building a phonics engine for automated text guidance","authors":"Dominik Lukes, Chris Litsas","doi":"10.1109/IISA.2015.7388010","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388010","url":null,"abstract":"This paper describes the results of work done to develop an automated guidance system for readers with dyslexia and related literacy difficulties. The system was developed to address the specific needs of dyslexic readers and teachers providing support to them in the analysis of words into their phonic components. This includes division into syllables both in spoken and written form, mapping of graphemes to phonemes and highlighting of common spelling patterns. Despite a large volume of NLP resources being available, we could identify no system that would provide this level of analysis. Such system is necessary to advance the field of computer-assisted literacy support. For instance, by developing open-world games not limited to pre-set lists of words or a reader application that can highlight phonic features of any word. In order to provide such guidance we designed an annotated dictionary, list of phonic features with associated look up routines and dictionary annotation algorithms. The resulting phonics engine was then used to power a reader application and a phonic games system developed as part of iLearnRW. We make recommendations for further directions in research and development. The research and development described in this paper was conducted as part of the EU FP7 ICT project iLearnRW - Integrated Intelligent Learning Environment for Reading and Writing (318803).","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130238387","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388093
D. Tselios, I. Savvas, Mohand Tahar Kechadi
The project portfolio scheduling problem has become very popular in recent years. Current project oriented organisations have to design a plan in order to execute a set of projects sharing common resources such as personnel teams. These projects must, therefore, be handled concurrently. This problem can be seen as an extension of the job shop scheduling problem; the multi-purpose job shop scheduling problem. In this paper, we propose a hybrid approach to deal with a bi-objective optimisation problem; Makespan and Total Weighted Tardiness. The approach consists of three phases; in the first phase we utilise a Genetic Algorithm (GA) to generate a set of initial solutions, which are used as inputs to recurrent neural networks (RNNs) in the second phase. In the third phase we apply adaptive learning rate and a Tabu Search like algorithm with the view to improve the solutions returned by the RNNs. The proposed hybrid approach is evaluated on some well-known benchmarks and the experimental results are very promising.
{"title":"Integrated intelligent method for solving multi-objective MPM job shop scheduling problem","authors":"D. Tselios, I. Savvas, Mohand Tahar Kechadi","doi":"10.1109/IISA.2015.7388093","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388093","url":null,"abstract":"The project portfolio scheduling problem has become very popular in recent years. Current project oriented organisations have to design a plan in order to execute a set of projects sharing common resources such as personnel teams. These projects must, therefore, be handled concurrently. This problem can be seen as an extension of the job shop scheduling problem; the multi-purpose job shop scheduling problem. In this paper, we propose a hybrid approach to deal with a bi-objective optimisation problem; Makespan and Total Weighted Tardiness. The approach consists of three phases; in the first phase we utilise a Genetic Algorithm (GA) to generate a set of initial solutions, which are used as inputs to recurrent neural networks (RNNs) in the second phase. In the third phase we apply adaptive learning rate and a Tabu Search like algorithm with the view to improve the solutions returned by the RNNs. The proposed hybrid approach is evaluated on some well-known benchmarks and the experimental results are very promising.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120952107","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388050
George Anastassakis, T. Panayiotopoulos
The definition of intelligent virtual agent behaviour is a key stage in the process of developing any intelligent virtual environment application. Ranging from simple scripting languages to full-featured, general-purpose programming languages, the means available to developers for defining agent behaviour are bound by the choice of development methodology and platform for the entire system. In this paper, we present a tool for programming the behaviour of intelligent virtual agents in intelligent virtual environment applications on an implementation-independent basis using the Prolog language. Our aim is to evaluate the potential of Prolog as a means for defining intelligent virtual agent behaviour as well as extend our previous work in the field.
{"title":"A tool for programming the behaviour of intelligent virtual agents in Prolog","authors":"George Anastassakis, T. Panayiotopoulos","doi":"10.1109/IISA.2015.7388050","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388050","url":null,"abstract":"The definition of intelligent virtual agent behaviour is a key stage in the process of developing any intelligent virtual environment application. Ranging from simple scripting languages to full-featured, general-purpose programming languages, the means available to developers for defining agent behaviour are bound by the choice of development methodology and platform for the entire system. In this paper, we present a tool for programming the behaviour of intelligent virtual agents in intelligent virtual environment applications on an implementation-independent basis using the Prolog language. Our aim is to evaluate the potential of Prolog as a means for defining intelligent virtual agent behaviour as well as extend our previous work in the field.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116272313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}