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2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)最新文献

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Video-based evaluation of driver's visual attention using smartphones 基于视频的智能手机驾驶员视觉注意力评估
M. Duguleană, A. Dumitru, C. Postelnicu, G. Mogan
In the recent period, video processing algorithms emerged as a valid solution to various problems, including the automation of some repetitive processes, for retrieving information from dynamic environments or the inspection of the physical state of human operators. On the other hand, with the latest advancements in the automotive industry, Advanced Driver Assistance Systems (ADASs) are becoming more and more common. It was just a matter of time until ADASs will rely heavily on the bio-cues processed from video steam. We present a system that obtains driver's head orientation, thus inferring the level of visual attention. The result of this research will be included in a Personal Navigation Assistant (PNA) based on dual camera mobile phones. We address the vision algorithms, the system architecture and the main implementation issues implied by the system.
近年来,视频处理算法作为一种有效的解决方案出现,包括一些重复过程的自动化,从动态环境中检索信息或检查人类操作员的物理状态。另一方面,随着汽车行业的最新发展,高级驾驶辅助系统(ADASs)正变得越来越普遍。ADASs将严重依赖从视频蒸汽中处理的生物线索,这只是时间问题。我们提出了一个系统,获取驾驶员的头部方向,从而推断视觉注意的水平。这项研究的结果将包含在基于双摄像头手机的个人导航助手(PNA)中。我们讨论了视觉算法、系统架构和系统隐含的主要实现问题。
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引用次数: 9
A practical approach for 1/4-SHPEDs 1/4- shped的实用方法
Till Bruckdorfer, M. Kaufmann, A. Lauer
Avoiding crossings for reducing visual clutter is one of the main objectives in the area of graph drawing. Apart from work on geometric solutions to this problem, there are radical approaches originating from information visualization in which edges are drawn just partially. Theory on this approach is already established in several directions and 1/4-SHPED arose as standard. A 1/4-SHPED (Symmetric Homogeneous Partial Edge Drawing) is a drawing model in which vertices are drawn as points and edges as two pieces (= stubs) of a straight-line segment, each incident to a vertex, without any crossing stubs, and with stub size 1/4 of the total edge length. If crossings are permitted in a 1/4-SHPED, we call it 1/4-nSHPED (n = nearly). 1/4-nSHPEDs and 1/4-SHPEDs help the reader inferring adjacent vertices by approximating the distance due to four times the stub length. Symmetry of stubs helps to verify adjacency. We describe a force-directed algorithm that aims at producing a 1/4-SHPED. The algorithm is finally evaluated with several classes of graphs.
避免交叉以减少视觉混乱是图形绘制领域的主要目标之一。除了对该问题的几何解决方案的研究之外,还有源于信息可视化的激进方法,其中仅绘制部分边缘。关于这种方法的理论已经在几个方向上建立起来,并且1/4-SHPED作为标准出现了。1/4- shped(对称均匀部分边缘绘制)是一种绘制模型,其中顶点绘制为点,边缘绘制为直线段的两个部分(=存根),每个部分都与一个顶点相关,没有任何交叉存根,存根大小为总边缘长度的1/4。如果在1/4-SHPED中允许交叉,我们称其为1/4-nSHPED (n = near)。1/4-nSHPEDs和1/4-SHPEDs帮助读者通过近似4倍存根长度的距离来推断相邻的顶点。存根的对称性有助于验证邻接性。我们描述了一种力导向算法,旨在产生1/4-SHPED。最后用几类图对算法进行了评估。
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引用次数: 7
Mapping irregular dynamic data spaces 映射不规则的动态数据空间
P. Petrantonakis
Modern information systems are mainly supported by the vast usage of complicated computer applications. How can those systems guarantee their integrity and accuracy? Are they capable of preventing a possible disaster? The aim of this paper is to study the dangers that threaten to destroy a digitalized information system. Firstly, the structure of the modern western business and military organizations is presented. The lack of security and the dangers that face during their operation is analyzed. In addition, we try to analyze the potential risk that a digitalized business operation has, supported by electronic means and the lack of methods of minimizing the danger. The main purpose is to avoid collapse, by simulating catastrophe scenarios, where central points of destruction are highlighted.
现代信息系统主要由大量使用复杂的计算机应用程序来支持。这些系统如何保证其完整性和准确性?他们有能力阻止可能发生的灾难吗?本文的目的是研究威胁摧毁数字化信息系统的危险。首先,介绍了现代西方商业和军事组织的结构。分析了它们在运行过程中所面临的安全问题和危险。此外,我们试图分析在电子手段的支持下,数字化业务运营所具有的潜在风险,以及缺乏将风险最小化的方法。主要目的是通过模拟灾难场景来避免崩溃,在这些场景中,破坏的中心点被突出显示。
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引用次数: 0
Semantic queries in BPMN 2.0: A contemporary method for information retrieval BPMN 2.0中的语义查询:一种当代信息检索方法
Eleni-Maria Kalogeraki, T. Panayiotopoulos, Dimitris Apostolou
The rapid evolution of technology in Management Information Systems has enabled easy access to a huge amount of complex and specialized business information. The vast amount of business information has created the need for investigating ways to improve the efficiency and effectiveness of information retrieval techniques for querying business information. Among the different types of business information, information about business processes has been leveraged with dedicated languages, methods and tools. Business Process Management Notation (BPMN) is an international standard for modeling business processes. In this paper, we first develop the appropriate business process models of a complex real-life scenario using BPMN and we then represent process models in the form of an ontology business process model. We, next, query the two models with the same queries: the BPMN model using a query language for object-oriented databases and the semantic model using the SPARQL ontology-based search language. We compare the two query methods, discuss the results and explain the benefits of using semantics-based information retrieval techniques when dealing with business process information.
管理信息系统技术的快速发展使得获取大量复杂和专业的商业信息变得容易。大量的业务信息产生了对改进用于查询业务信息的信息检索技术的效率和有效性的研究方法的需求。在不同类型的业务信息中,有关业务流程的信息使用了专用的语言、方法和工具。业务流程管理符号(BPMN)是为业务流程建模的国际标准。在本文中,我们首先使用BPMN为复杂的现实场景开发适当的业务流程模型,然后以本体业务流程模型的形式表示流程模型。接下来,我们使用相同的查询查询两个模型:BPMN模型使用面向对象数据库的查询语言,语义模型使用基于SPARQL本体的搜索语言。我们比较了这两种查询方法,讨论了结果,并解释了在处理业务流程信息时使用基于语义的信息检索技术的好处。
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引用次数: 4
A data-logging mechanism to support e-learning systems 支持电子学习系统的数据记录机制
Claudiu Bruda, Chris Litsas, Cantemir Mihu, Ioan Mihu, A. Symvonis
User profiling and e-learning have received great attention in the last years. In a learning environment, user profiling provides historical data of the students' performance on different learning subjects. e-Learning tools such as serious games can collect user's data and build a user profile by appropriate storing these information. Thus, by combining above techniques and analysing each user's data a teacher can provide personalized treatment to her/his students. In this paper we present our solution on storing and analysing user data on a centralized server. Our system stores data collected from users with dyslexia. We maintain one user profile per student from data taken from a) user responses on a screening test and b) from user's performance on a set of serious games. The learning process then depends on the above data, so it is important to store and analyse our resources efficiently while respecting the user's privacy. Our solution is based on the usage of the cube model in parallel with a traditional, table-based storage of log data. The services we present are part of the iLearnRW1 project, aiming to support gamified learning for children with dyslexia.
用户分析和电子学习在过去几年受到了极大的关注。在学习环境中,用户分析提供了学生在不同学习科目上表现的历史数据。严肃游戏等电子学习工具可以收集用户数据,并通过适当存储这些信息建立用户档案。因此,通过结合上述技术和分析每个用户的数据,教师可以为她/他的学生提供个性化的治疗。在本文中,我们提出了在集中式服务器上存储和分析用户数据的解决方案。我们的系统存储从有阅读障碍的用户那里收集的数据。我们根据用户在筛选测试中的反应和用户在一系列严肃游戏中的表现收集数据,为每个学生保留一个用户档案。然后,学习过程取决于上述数据,因此在尊重用户隐私的同时有效地存储和分析我们的资源非常重要。我们的解决方案基于多维数据集模型与传统的、基于表的日志数据存储的并行使用。我们提供的服务是iLearnRW1项目的一部分,旨在为患有阅读障碍的儿童提供游戏化学习。
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引用次数: 0
An innovative augmented reality educational framework with gamification to assist the learning process of children with intellectual disabilities 一个创新的增强现实教育框架与游戏化,以协助智障儿童的学习过程
Rogerio Colpani, M. Homem
Currently, several studies are making use of multimedia systems, and Virtual Reality (VR) technology has been applied to people with special needs. However, its main limitations are the need for qualified human resources and the high costs. On the other hand, Augmented Reality (AR) technology has been increasing and it has become more and more popular because of its specificities. However, most studies involving these technologies are focused on the treatment of people with motor disabilities. Thus, this paper presents a proposal of an AR framework with gamification to assist the learning process of children with intellectual disabilities in general. Finally, the study will present some ways on how teachers might work some concepts and cognitive skills on children with intellectual disabilities with the aid of the framework.
目前,一些研究正在利用多媒体系统,虚拟现实(VR)技术已经应用于有特殊需要的人。然而,它的主要限制是需要合格的人力资源和高成本。另一方面,增强现实(AR)技术一直在发展,由于其特殊性而变得越来越受欢迎。然而,大多数涉及这些技术的研究都集中在运动障碍患者的治疗上。因此,本文提出了一个具有游戏化的AR框架的建议,以帮助一般智力残疾儿童的学习过程。最后,本研究将提出一些方法,说明教师如何在框架的帮助下对智障儿童进行一些概念和认知技能的教学。
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引用次数: 30
Semantic classification of the citations 引文的语义分类
Fotios Vaioulis, S. Papavlasopoulos, George Bokos, M. Poulos
In this study the semantic classification of the references/citations of a scientific article according to position within the article is investigated. For this purpose, the article is divided into two major sections: the Introduction/Background section and the rest section which contains the methodology, experimental part, results and conclusion parts. Additionally, the references of an article are divided into two categories: the Self-References and the Citations which are used for the semantic interpretation of the references in combination with the aforementioned geographic partition. For achievement of this, an algorithm was constructed which was implemented using Java programming language and was applied in a numerous articles of open springer journals. Finally, the classification results as well as the interpretation of these should create a new consideration about the contribution of each reference in the knowledge creation specifically in the self-citation case.
在本研究中,根据在文章中的位置,研究了参考文献/引文的语义分类。为此,本文分为两大部分:引言/背景部分和其余部分,其中包括方法论、实验部分、结果和结论部分。此外,文章的参考文献被分为两类:Self-References和citation,它们结合上述地理分区用于对参考文献的语义解释。为了实现这一目标,构建了一个算法,该算法使用Java编程语言实现,并在springer期刊的许多文章中得到了应用。最后,分类结果以及对分类结果的解释应该让人们重新考虑各参考文献在知识创造中的贡献,特别是在自引案例中。
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引用次数: 0
Building a phonics engine for automated text guidance 构建自动文本引导的语音引擎
Dominik Lukes, Chris Litsas
This paper describes the results of work done to develop an automated guidance system for readers with dyslexia and related literacy difficulties. The system was developed to address the specific needs of dyslexic readers and teachers providing support to them in the analysis of words into their phonic components. This includes division into syllables both in spoken and written form, mapping of graphemes to phonemes and highlighting of common spelling patterns. Despite a large volume of NLP resources being available, we could identify no system that would provide this level of analysis. Such system is necessary to advance the field of computer-assisted literacy support. For instance, by developing open-world games not limited to pre-set lists of words or a reader application that can highlight phonic features of any word. In order to provide such guidance we designed an annotated dictionary, list of phonic features with associated look up routines and dictionary annotation algorithms. The resulting phonics engine was then used to power a reader application and a phonic games system developed as part of iLearnRW. We make recommendations for further directions in research and development. The research and development described in this paper was conducted as part of the EU FP7 ICT project iLearnRW - Integrated Intelligent Learning Environment for Reading and Writing (318803).
本文描述了为有阅读障碍和相关读写困难的读者开发一个自动指导系统的工作结果。该系统的开发是为了满足阅读困难的读者和教师的特殊需求,为他们分析单词的语音成分提供支持。这包括将音节分为口语和书面语,将字素映射到音素,并强调常见的拼写模式。尽管有大量可用的NLP资源,但我们无法确定能够提供这种级别分析的系统。这样的系统是推进计算机辅助扫盲支持领域所必需的。例如,通过开发开放世界游戏,不局限于预先设置的单词列表或可以突出任何单词的语音特征的阅读器应用程序。为了提供这样的指导,我们设计了一个带注释的字典、语音特征列表以及相关的查找例程和字典注释算法。由此产生的语音引擎随后被用于作为iLearnRW的一部分开发的阅读器应用程序和语音游戏系统。我们对进一步的研究和发展方向提出建议。本文中描述的研究和开发是作为欧盟FP7 ICT项目iLearnRW -读写综合智能学习环境(318803)的一部分进行的。
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引用次数: 1
Integrated intelligent method for solving multi-objective MPM job shop scheduling problem 求解多目标MPM作业车间调度问题的集成智能方法
D. Tselios, I. Savvas, Mohand Tahar Kechadi
The project portfolio scheduling problem has become very popular in recent years. Current project oriented organisations have to design a plan in order to execute a set of projects sharing common resources such as personnel teams. These projects must, therefore, be handled concurrently. This problem can be seen as an extension of the job shop scheduling problem; the multi-purpose job shop scheduling problem. In this paper, we propose a hybrid approach to deal with a bi-objective optimisation problem; Makespan and Total Weighted Tardiness. The approach consists of three phases; in the first phase we utilise a Genetic Algorithm (GA) to generate a set of initial solutions, which are used as inputs to recurrent neural networks (RNNs) in the second phase. In the third phase we apply adaptive learning rate and a Tabu Search like algorithm with the view to improve the solutions returned by the RNNs. The proposed hybrid approach is evaluated on some well-known benchmarks and the experimental results are very promising.
项目组合调度问题是近年来非常流行的一个问题。当前以项目为导向的组织必须设计一个计划,以便执行一组共享公共资源(如人员团队)的项目。因此,这些项目必须同时处理。这个问题可以看作是作业车间调度问题的延伸;多用途作业车间调度问题。在本文中,我们提出了一种混合方法来处理双目标优化问题;最大完工时间和总加权延误时间。该方法包括三个阶段;在第一阶段,我们利用遗传算法(GA)生成一组初始解,这些解在第二阶段用作循环神经网络(rnn)的输入。在第三阶段,我们应用自适应学习率和禁忌搜索算法来改进rnn返回的解。在一些知名的基准测试上对所提出的混合方法进行了评估,实验结果很有希望。
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引用次数: 1
A tool for programming the behaviour of intelligent virtual agents in Prolog 在Prolog中编程智能虚拟代理行为的工具
George Anastassakis, T. Panayiotopoulos
The definition of intelligent virtual agent behaviour is a key stage in the process of developing any intelligent virtual environment application. Ranging from simple scripting languages to full-featured, general-purpose programming languages, the means available to developers for defining agent behaviour are bound by the choice of development methodology and platform for the entire system. In this paper, we present a tool for programming the behaviour of intelligent virtual agents in intelligent virtual environment applications on an implementation-independent basis using the Prolog language. Our aim is to evaluate the potential of Prolog as a means for defining intelligent virtual agent behaviour as well as extend our previous work in the field.
智能虚拟代理行为的定义是开发智能虚拟环境应用程序的关键环节。从简单的脚本语言到功能齐全的通用编程语言,开发人员可用于定义代理行为的方法受限于整个系统的开发方法和平台的选择。在本文中,我们提出了一个工具,用于编程智能虚拟环境应用程序中的智能虚拟代理的行为在实现独立的基础上,使用Prolog语言。我们的目标是评估Prolog作为定义智能虚拟代理行为的一种手段的潜力,并扩展我们之前在该领域的工作。
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引用次数: 0
期刊
2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)
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