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2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)最新文献

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Reasoning About a Communication Protocol for Vehicular Cloud Computing Systems 一种车载云计算系统通信协议的推理
A. G. Zadeh, Puya Ghazizadeh, S. Olariu
Vehicular Clouds (VC) was inspired by the realization that the current vehicles are endowed with powerful sensing devices, storage, and computing resources and these resources are often underutilized. In this paper, we provide the reasoning for a communication protocol for vehicle-to-infrastructure (V2I) communications in Vehicular Cloud Computing systems. We first explain the structure of the proposed protocol in detail and then provide analytical predictions and simulation results to investigate the accuracy of our predictions.
车辆云(vehicle cloud, VC)的灵感来自于这样一种认识,即当前的车辆具有强大的传感设备、存储和计算资源,而这些资源往往未得到充分利用。在本文中,我们提供了车辆云计算系统中车辆到基础设施(V2I)通信协议的推理。我们首先详细解释了所提出协议的结构,然后提供了分析预测和仿真结果来研究我们预测的准确性。
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引用次数: 6
Bucketfood: A Crowdsourcing Platform for Promoting Gastronomic Tourism 桶食:推广美食旅游的众包平台
Aimilia-Myriam Michail, D. Gavalas
Food is far more than nourishment to humans; it can be a gastrimargic experience, an expressive form of art or even a social manifestation. Hence, applications that allow searching for best food options have become essential part of food experience for many. Technological advancements have brought the opportunity for custom search of food options at our fingertips. Tourist applications increasingly incorporate food search as an integral functional element, as gastronomy becomes an indispensable part of the travelling. However, most applications emphasize on the venue neglecting the menu options which is the primitive reason for food searching. The main objective of our work is to create an innovative food searching application tailored to gastronomic tourism that focuses on food rather than the venue. Our application adopts crowdsourcing principles, namely it relies on users to contribute content. Game elements are employed to motivate users in uploading accurate and qualitative food recommendations and sharing their food experiences in a social media-like fashion. The prototype implementation and the evaluation process provided us with valuable insights for the development of alike applications. Our findings are useful to application designers so as to effectively support gastronomic experiences and can be worthwhile for anyone planning to invest on gastronomic tourism or build a crowdsourcing platform.
食物对人类的意义远不止营养;它可以是一种奇妙的体验,一种富有表现力的艺术形式,甚至是一种社会表现。因此,允许搜索最佳食物选择的应用程序已成为许多人饮食体验的重要组成部分。科技的进步为我们的指尖提供了定制食物选择的机会。旅游应用程序越来越多地将食物搜索作为一个完整的功能元素,因为美食已成为旅行中不可或缺的一部分。然而,大多数应用程序都强调场地,而忽略了菜单选项,这是搜索食物的原始原因。我们工作的主要目标是创建一个创新的食物搜索应用程序,为注重食物而不是场地的美食旅游量身定制。我们的应用程序采用众包原则,即依靠用户贡献内容。利用游戏元素激励用户上传准确、定性的美食推荐,并以社交媒体的方式分享自己的美食体验。原型实现和评估过程为我们开发类似的应用程序提供了有价值的见解。我们的研究结果对应用程序设计人员很有用,可以有效地支持美食体验,对于任何计划投资美食旅游或建立众包平台的人来说都是值得的。
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引用次数: 6
Combining Symbolic Reasoning and Deep Learning for Human Activity Recognition 结合符号推理和深度学习进行人类活动识别
Fernando Moya Rueda, S. Lüdtke, Max Schröder, Kristina Yordanova, T. Kirste, G. Fink
Activity recognition (AR) plays an important role in situation aware systems. Recently, deep learning approaches have shown promising results in the field of AR. However, their predictions are overconfident even in cases when the action class is incorrectly recognized. Moreover, these approaches provide information about an action class but not about the user context, such as location and manipulation of objects. To address these problems, we propose a hybrid AR architecture that combines deep learning with symbolic models to provide more realistic estimation of the classes and additional contextual information. We test the approach on a cooking dataset, describing the preparation of carrots soup. The results show that the proposed approach performs comparable to state of the art deep models inferring additional contextual properties about the current activity. The proposed approach is a first attempt to bridge the gap between deep learning and symbolic modeling for AR.
活动识别(AR)在态势感知系统中起着重要的作用。最近,深度学习方法在AR领域显示出了有希望的结果。然而,即使在动作类被错误识别的情况下,它们的预测也过于自信。此外,这些方法提供有关操作类的信息,但不提供有关用户上下文的信息,例如对象的位置和操作。为了解决这些问题,我们提出了一种混合AR架构,将深度学习与符号模型相结合,以提供更现实的类估计和额外的上下文信息。我们在一个烹饪数据集上测试了这种方法,该数据集描述了胡萝卜汤的制备。结果表明,所提出的方法可以与最先进的深度模型相媲美,可以推断当前活动的其他上下文属性。提出的方法是第一次尝试弥合深度学习和AR符号建模之间的差距。
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引用次数: 12
Simulation-based evaluation of a crowdsourced expert peer review system 基于仿真的众包专家同行评议系统评估
I. Lendák
The primary goal of this paper is to propose and simulate crowdsourcing-based solutions which might optimize the scientific peer review system. More specifically, a global reviewer database and gamification techniques will be proposed with the goal of obtaining more high-quality reviews for papers received by journals. The proposed modifications were assessed in a multi-agent simulation environment, in which the members of the reviewer crowd were modeled as agents. Our simulation-based evaluations implemented in the MASON multi-agent environment showed that the introduction of the above improvements would allow editors to find the most suitable and responsive reviewers, as well as to lower the number of scientific papers which do not receive enough reviews.
本文的主要目标是提出并模拟基于众包的解决方案,以优化科学同行评审系统。更具体地说,将提出一个全球审稿人数据库和游戏化技术,目的是为期刊收到的论文获得更多高质量的审稿。在一个多智能体仿真环境中对提出的修改进行评估,其中审稿人群体的成员被建模为智能体。我们在MASON多智能体环境中实施的基于模拟的评估表明,上述改进的引入将使编辑能够找到最合适和最敏感的审稿人,并减少没有得到足够审稿的科学论文的数量。
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引用次数: 2
ComPOS: Composing Oblivious Services 组合:组合无关服务
Alfred Åkesson, G. Hedin, Mattias Nordahl, B. Magnusson
Future internet-of-things systems need to be able to combine heterogeneous services and support weak connectivity. In this paper, we introduce ComPOS, a new domain-specific language for composing services in IoT systems. We show how Maria, a bird watcher, can use ComPOS to build a system that allows her to spy on birds in the garden while she is not at home. We demonstrate how ComPOS handles the unpredictable nature of IoT system by analysing in what cases Maria's system is still useful when some devices are unavailable.
未来的物联网系统需要能够组合异构服务并支持弱连接。在本文中,我们介绍了ComPOS,一种新的领域特定语言,用于组合物联网系统中的服务。我们展示了Maria,一个鸟类观察者,如何使用ComPOS建立一个系统,使她可以在不在家的时候监视花园里的鸟类。我们通过分析在哪些情况下Maria的系统在某些设备不可用时仍然有用,来演示ComPOS如何处理物联网系统的不可预测性。
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引用次数: 9
Predicting Occurrence Time of Daily Living Activities Through Time Series Analysis of Smart Home Data 通过智能家居数据的时间序列分析预测日常生活活动的发生时间
Wataru Sasaki, Masashi Fujiwara, Manato Fujimoto, H. Suwa, Yutaka Arakawa, K. Yasumoto
Recently, various smart home services such as smart air-conditioning, monitoring of elderly/kids and energy-efficient appliance operations are emerging, thanks to technologies of indoor positioning of users and recognition of Activity of Daily Living (ADL). Meanwhile, to realize more convenient home services, it will become more important to be able to predict occurrence time of each ADL. ADL prediction is a challenging problem since it is difficult to train a prediction model by general machine learning algorithms which use only the data at a moment for classification. In this paper, taking into account temporal dependency of data (consumed power of appliances and position of users) collected during daily life, we propose a method for constructing models to predict ADL with LSTM (Long Short-Term Memory). In the proposed method, we construct LSTM-based models by setting occurrence time of each activity to an objective variable. First, we tried to construct a multi-class classification model which outputs one of several predefined time ranges (time elapsed from present) as the occurrence time of the activity. Through preliminary experiment, we found that this model results in low accuracy in predicting the occurrence time. Then, as the second approach, we constructed a before-or-after classification model which judges if the activity occurs within a specified time or not. We applied this model to our smart home data and confirmed that it achieves better prediction accuracy for all activities.
近年来,随着用户室内定位技术和ADL (Activity of Daily Living)识别技术的发展,智能空调、老人/孩子监控、节能家电等各种智能家居服务应运而生。同时,为了实现更便捷的家庭服务,能够预测每个ADL的发生时间将变得更加重要。ADL预测是一个具有挑战性的问题,因为仅使用当前数据进行分类的一般机器学习算法难以训练预测模型。在本文中,考虑到日常生活中收集的数据(电器耗电量和用户位置)的时间依赖性,我们提出了一种基于LSTM (Long - Short-Term Memory,长短期记忆)的ADL预测模型构建方法。在该方法中,我们通过将每个活动的发生时间设置为目标变量来构建基于lstm的模型。首先,我们尝试构建一个多类分类模型,该模型输出几个预定义的时间范围(从现在开始经过的时间)中的一个作为活动的发生时间。通过初步实验,我们发现该模型对发生时间的预测精度较低。然后,作为第二种方法,我们构建了一个前后分类模型,该模型判断活动是否在指定的时间内发生。我们将这个模型应用到我们的智能家居数据中,并证实它对所有活动都有更好的预测精度。
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引用次数: 2
From Smart to Personal Environment: Integrating Emotion Recognition into Smart Houses 从智能到个人环境:将情感识别集成到智能住宅中
D. Fedotov, Yuki Matsuda, W. Minker
Recent advances in computational and sensing technologies allowed to incorporate different devices into a smart systems, making the ubiquitous or pervasive computing a hot topic for research and commercial projects. One technology, that can help the user to interact with invisible system representing smart environment is spoken dialogue system. Following the success in research on automatic speech recognition and natural language understanding, spoken dialogue systems have significantly improved themselves during the past decade and now bringing the communication between human and machine closer to natural level. Having user as a main subject, both system may benefit from explicit information about his current state and mood, adjusting their behaviour to the certain extent. In this paper we consider the combination of ubiquitous computing, spoken dialogue systems, and emotion recognition technologies, suggest possible ways of information flow, discuss future applications and potential problems. We find, that these technologies can be complementary to each other, increasing their flexibility, robustness and intelligibility when combined. We present the usage of such approach in a smart house environment, continuously tracking the state of the user, interacting with them in real time and reacting to mood changes.
计算和传感技术的最新进展允许将不同的设备合并到智能系统中,使无处不在或普适计算成为研究和商业项目的热门话题。一种能够帮助用户与代表智能环境的无形系统进行交互的技术是语音对话系统。随着自动语音识别和自然语言理解研究的成功,口语对话系统在过去十年中有了显著的改进,现在使人与机器之间的交流更接近自然水平。以用户为主体,这两个系统都可以从用户当前状态和情绪的明确信息中获益,并在一定程度上调整用户的行为。在本文中,我们考虑了泛在计算、口语对话系统和情感识别技术的结合,提出了可能的信息流方式,讨论了未来的应用和潜在的问题。我们发现,这些技术可以相互补充,在组合时增加它们的灵活性,鲁棒性和可理解性。我们展示了这种方法在智能家居环境中的使用,持续跟踪用户的状态,与他们实时交互,并对情绪变化做出反应。
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引用次数: 5
Considering Manual Annotations in Dynamic Segmentation of Multimodal Lifelog Data 基于手工标注的多模态生活日志数据动态分割
Rashmi Gupta, C. Gurrin
Multimodal lifelog data consists of continual streams of multimodal sensor data about the life experience of an individual. In order to be effective, any lifelog retrieval system needs to segment continual lifelog data into manageable units. In this paper, we explore the effect of incorporating manual annotations into the lifelog event segmentation process, and we present a study into the effect of high-quality manual annotations on a query-time document segmentation process for lifelog data and evaluate the approach using an open and available test collection. We show that activity based manual annotations enhance the understanding of information retrieval and we highlight a number of potential topics of interest for the community.
多模态生活日志数据由关于个人生活经历的连续多模态传感器数据流组成。为了有效,任何生命日志检索系统都需要将连续的生命日志数据分割成可管理的单元。在本文中,我们探讨了将手工注释纳入生活日志事件分割过程的效果,我们研究了高质量的手工注释对生活日志数据的查询时间文档分割过程的影响,并使用开放和可用的测试集评估了该方法。我们展示了基于活动的手动注释增强了对信息检索的理解,并强调了社区感兴趣的一些潜在主题。
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引用次数: 2
An annotation scheme for references to research artefacts in scientific publications 一种在科学出版物中引用研究人工制品的注释方案
David Schindler, Kristina Yordanova, Frank Krüger
The extraction of mentions of research artefacts from scientific papers is a necessary precursor for multiple applications ranging from simple search for literature based on particular research artefacts to semantic analyses of the investigations described in the literature. Techniques of natural language processing like named entity and relation extraction allow to establish detailed knowledge about such artefacts. The application of supervised classifiers relies on annotated datasets in order to provide a basis for training and evaluation. In this work, we present an annotation scheme for research artefacts in scientific literature which not only distinguishes between different types of artefacts like datasets, software and materials but also allows for the annotation of more detailed information such as amount or concentration of materials. Furthermore, we present first preliminary results in terms of inter-rater reliability.
从科学论文中提取研究人工制品是多种应用的必要前提,从基于特定研究人工制品的简单文献搜索到文献中描述的调查的语义分析。自然语言处理技术,如命名实体和关系提取,允许建立关于这些工件的详细知识。监督分类器的应用依赖于带注释的数据集,以便为训练和评估提供基础。在这项工作中,我们提出了一种科学文献中研究人工制品的注释方案,该方案不仅可以区分不同类型的人工制品,如数据集、软件和材料,还可以注释更详细的信息,如材料的数量或浓度。此外,我们提出了第一个初步结果在评级间的信度。
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引用次数: 2
Human Activity and Context Recognition using Lifted Marginal Filtering 基于提升边缘滤波的人类活动和语境识别
S. Lüdtke, Kristina Yordanova, T. Kirste
Computational causal behavior models can be used for joint human activity recognition and reasoning about the context of an activity, like the location of used objects, which is relevant for assistive systems. Such models are computationally expensive due to the large number of different states that need to be considered. However, the distribution of these states is often highly symmetrical. Lifted Marginal Filtering (LiMa) is an inference algorithm that maintains a suitably factorized state distribution, such that symmetrical factors can be represented compactly. In this paper, we show for the first time the application of LiMa to a complex real-world activity recognition setting based on real IMU data. This is achieved by introducing an operation that prevents the distribution representation to grow indefinitely, by projecting the distribution back to an exchangeable distribution. We show that LiMa needs fewer states to represent the exact filtering distribution, and achieves a higher activity recognition accuracy when only limited resources are available to represent the state distribution.
计算因果行为模型可用于联合人类活动识别和推理活动的背景,如使用对象的位置,这与辅助系统相关。由于需要考虑大量不同的状态,这种模型的计算成本很高。然而,这些状态的分布通常是高度对称的。提升边际滤波(LiMa)是一种保持适当分解状态分布的推理算法,使得对称因子可以紧凑地表示。在本文中,我们首次展示了基于真实IMU数据的LiMa在复杂的现实世界活动识别设置中的应用。这是通过引入一种操作来实现的,该操作通过将分布投影回可交换分布来防止分布表示无限增长。我们证明了LiMa需要更少的状态来表示精确的过滤分布,并且在只有有限的资源可用来表示状态分布时实现了更高的活动识别精度。
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引用次数: 2
期刊
2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)
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