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2013 9th International Conference on Innovations in Information Technology (IIT)最新文献

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A novel approach combining recurrent neural network and support vector machines for time series classification 结合递归神经网络和支持向量机的时间序列分类新方法
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544391
Abdulrahman Alalshekmubarak, L. Smith
Echo state network (ESN) is a relatively recent type of recurrent neural network that has proved to achieve state-of-the-art performance in a variety of machine-learning tasks. This robust performance that incorporates the simplicity of ESN implementation has led to wide adoption in the machine-learning community. ESN's simplicity stems from the weights of the recurrent nodes being assigned randomly, known as the reservoir, and weights are only learnt in the output layer using a linear read-out function. In this paper, we present a novel approach that combines ESN with support vector machines (SVMs) for time series classification by replacing the linear read-out function in the output layer with SVMs with the radial basis function kernel. The proposed model has been evaluated with an Arabic digits speech recognition task. The well-known Spoken Arabic Digits Dataset, which contains 8800 instances of Arabic digits 0-9 spoken by 88 different speakers (44 males and 44 females) was used to develop and validate the suggested approach. The result of our system can be compared to the state-of-the-art models introduced by Hammami et al. (2011) and P. R. Cavalin et al. (2012) , which are the best reported results found in the literature that used the same dataset. The result shows that ESN and ESNSVMs can both provide superior performance at a 96.91% and 97.45% recognition accuracy, respectively, compared with 95.99% and 94.04% for other models. The result also shows that when using a smaller reservoir size significant differences exist in the performance of ESN and ESNSVMs, as the latter approach achieves higher accuracy by more than 15% in extreme cases.
回声状态网络(ESN)是一种相对较新的递归神经网络,已被证明可以在各种机器学习任务中实现最先进的性能。这种强大的性能结合了ESN实现的简单性,在机器学习社区得到了广泛的采用。回声状态网络的简单性源于随机分配的循环节点的权重,称为存储库,并且权重仅在输出层使用线性读出函数学习。本文提出了一种将回声状态网络与支持向量机(svm)相结合的时间序列分类方法,将输出层的线性读出函数替换为具有径向基函数核的支持向量机(svm)。通过一个阿拉伯数字语音识别任务对该模型进行了验证。众所周知的阿拉伯语口语数字数据集包含8800个阿拉伯数字0-9的实例,由88个不同的说话者(44个男性和44个女性)使用,以开发和验证建议的方法。我们系统的结果可以与Hammami et al.(2011)和p.r. Cavalin et al.(2012)引入的最先进的模型进行比较,这是使用相同数据集的文献中发现的最佳报告结果。结果表明,ESN和esnssvm的识别准确率分别为96.91%和97.45%,而其他模型的识别准确率分别为95.99%和94.04%。结果还表明,当使用较小的油藏规模时,回声状态网络和esnssvm的性能存在显著差异,在极端情况下,后者的准确率达到15%以上。
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引用次数: 32
Modeling packet rate covert timing channels 分组速率隐蔽时序信道建模
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544393
P. Shrestha, M. Hempel, M. Alahmad, H. Sharif
Covert channels provide a medium for secret communication by exploiting caveats in common networking protocols to hide information exchanges within benign activities, without being detected by unsuspecting hosts and network firewalls. This makes covert channels a significant security concern. Therefore, it is of utmost importance to develop effective and comprehensive countermeasures. In general, the more secret data capacity a covert channel provides the higher its estimated threat level is, as it diminishes the time available to detect and disrupt such activities and prevent the information exchange. Hence, determining the capacity of a covert channel is important. However, most work in capacity estimation is specifically targeted at individual algorithms only, and thus is similarly in applicability. A general mathematical model that can predict the capacity of most algorithms is a key research need for effective covert channel prevention. In this paper, we have provided a general analytical model to determine the capacity of timing-based covert channels, and verified the model with computer simulations.
隐蔽通道通过利用普通网络协议中的警告,将信息交换隐藏在良性活动中,而不会被毫无戒心的主机和网络防火墙检测到,从而为秘密通信提供了一种媒介。这使得隐蔽通道成为一个重要的安全问题。因此,制定有效而全面的对策至关重要。一般来说,隐蔽通道提供的秘密数据容量越多,其估计的威胁级别就越高,因为它减少了检测和破坏此类活动并阻止信息交换的可用时间。因此,确定隐蔽信道的容量非常重要。然而,容量估计中的大多数工作都是专门针对单个算法的,因此在适用性方面也类似。一个能够预测大多数算法容量的通用数学模型是有效预防隐蔽信道的关键研究需求。在本文中,我们提供了一个通用的分析模型来确定基于时序的隐蔽信道的容量,并通过计算机仿真验证了该模型。
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引用次数: 6
Combining semantic techniques to enhance arabic Web content retrieval 结合语义技术增强阿拉伯语Web内容检索
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544408
Anfal M Aiawajy, J. Berri
This paper introduces an approach that combines a set of semantic techniques to enhance traditional information retrieval for the Arabic language. The approach uses a set of linguistic techniques to deal with the Web content. It expands first the initial user's query with additional related words by using lexical semantic relations (synonyms) covered in Arabic WordNet thesaurus and by domain specific words and abbreviations collected from the corpus. Second, it makes use of linguistic methods to match semantically the query objective with the text content in the search results. The paper presents the approach used and also the implementation of the system. Experimental results show that semantic retrieval outperforms the traditional information retrieval which is based only on query keywords matching.
本文介绍了一种结合语义技术来增强传统阿拉伯语信息检索的方法。该方法使用一组语言技术来处理Web内容。它首先使用阿拉伯文WordNet同义词库中的词汇语义关系(同义词)和从语料库中收集的特定领域的单词和缩写,用其他相关单词扩展初始用户的查询。其次,利用语言方法将查询目标与搜索结果中的文本内容进行语义匹配。本文介绍了该系统的实现方法。实验结果表明,语义检索优于传统的仅基于查询关键词匹配的信息检索。
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引用次数: 4
Therapy central: On the development of computer games for physiotherapy 治疗中心:关于电脑游戏在物理治疗中的发展
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544388
M. Fraiwan, N. Khasawneh, A. Malkawi, Muhammed Al-Jarrah, R. Alsa'di, S. Al-Momani
The physiotherapy and rehabilitation process is an expensive and time consuming affair. It also requires the direct supervision of the specialists for effective results. This high cost coupled with high demand prohibits many patients from receiving appropriate care. Moreover, the emotional and mental strain is excessive for patients and is counterproductive to the therapy. In this paper, we tackle the boredom aspect of the rehabilitation process wherein we develop a therapy system that uses computer games to emulate the therapeutic activities. We describe, in some details, the issues involved in the development process. Commercial of the shelf product is employed (the Xbox Kinect) so the cost is significantly reduced and the accessibility is greatly increased. The system was tested on children at a local hospital, and the feedback was highly encouraging. This work opens avenues for more research to be conducted in exercise development, movement emulation, and game design. Moreover, commercialization of these games is an interesting endeavor.
物理治疗和康复过程既昂贵又耗时。它还需要专家的直接监督,以取得有效的结果。这种高费用加上高需求使许多患者无法得到适当的护理。此外,患者的情绪和精神压力过大,对治疗起反作用。在本文中,我们解决了康复过程中的无聊方面,其中我们开发了一个使用电脑游戏来模拟治疗活动的治疗系统。我们详细描述了开发过程中涉及的问题。采用商用货架产品(Xbox Kinect),大大降低了成本,大大增加了可访问性。该系统在当地一家医院的儿童身上进行了测试,反馈非常令人鼓舞。这项工作为在运动发展、运动模拟和游戏设计方面进行更多的研究开辟了道路。此外,这些游戏的商业化也是一项有趣的尝试。
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引用次数: 14
A novel approach to develop large-scale virtual environment applications using script-language 一种使用脚本语言开发大规模虚拟环境应用程序的新方法
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544413
A. Zarrad, A. Bensefia.
Modern Collaborative Virtual Environments (CVEs) are no longer developed as a one-piece to support specific applications such as online games, Virtual shopping, and E-health. In the traditional way, any modifications in VE applications require a service interruption in order to change both programming code and the supporting structure. As a consequence the ability to build and/or extend 3D VEs during the runtime becomes tedious task and requires long development time with advanced programming knowledge. Nowadays, it is important to offer an easy and rapid way for users and game developers to build and/or to extend CVE applications during the runtime without having the option to interrupt the system. In this paper, we propose a novel dynamic approach based on event atomic actions management, thanks to the state machine. We employ two different high-level scripting abstractions called class modeling and instance modeling. Class modeling controls what seems to be the simulation scenario, while, instance modeling controls objects and avatars behaviors in the virtual environment. Both class and instance modeling are implemented as a scripting plug-in and mastered respectively by atomic simulation and atomic behavior concepts. The atomic behavior concept is not only limited to object behaviors, it also handles the avatar facial animation parameters as defined in MPEG-4 SNHC standard. We evaluate the benefits of our proposed solution by describing a complex firefighter's game scenario. Through this scenario we explore the interaction between class and instance script modeling as well as the implication of atomic concepts on making code writing, when a VE application modification is required.
现代协作虚拟环境(cve)不再作为一个整体来开发,以支持特定的应用程序,如在线游戏、虚拟购物和电子健康。在传统方式下,VE应用程序中的任何修改都需要中断业务,以便更改编程代码和支持结构。因此,在运行期间构建和/或扩展3D ve的能力成为乏味的任务,需要长时间的开发时间和高级编程知识。如今,重要的是为用户和游戏开发者提供一种简单快速的方法,让他们在运行时构建和/或扩展CVE应用程序,而无需选择中断系统。在本文中,我们提出了一种新的基于事件原子动作管理的动态方法,这要归功于状态机。我们使用两种不同的高级脚本抽象,称为类建模和实例建模。类建模控制的是模拟场景,而实例建模控制的是虚拟环境中的对象和角色行为。类和实例建模都是作为脚本插件实现的,并分别由原子模拟和原子行为概念掌握。原子行为概念不仅局限于对象行为,它还处理MPEG-4 SNHC标准中定义的角色面部动画参数。我们通过描述一个复杂的消防员游戏场景来评估我们提出的解决方案的好处。通过这个场景,我们将探索类和实例脚本建模之间的交互,以及在需要修改VE应用程序时编写代码时原子概念的含义。
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引用次数: 2
An efficient broadcasting scheme in support of military ad hoc communications in battle field 一种有效的广播方案,支持战场上的军事特别通信
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544397
A. Karam, Liren Zhang, Abderrahmane Lakas
In this paper, we present a Lemma to achieve the upper bound of coverage for broadcasting relay in military ad hoc based wireless communications in critical battle field environment. Then, a scalable random directional broadcasting relay (RDBR) scheme based on the theorem presented in the Lemma is presented, so that a source node is able to effectively determine the forwarding nodes, especially when the density of nodes is high. The numerical results show that the proposed RDBR scheme associated with relative forwarding distance and angle is able to increase the successful delivery ratio up to 10% compared to conventional distance based broadcasting approaches.
在关键战场环境下,提出了一种实现军用自组织无线通信广播中继覆盖上限的引理。然后,基于引理中的定理,提出了一种可扩展随机定向广播中继(RDBR)方案,使源节点能够有效地确定转发节点,特别是在节点密度较大的情况下。数值计算结果表明,与传统的基于距离的广播方法相比,将相对转发距离和相对转发角度相关联的RDBR方案可将成功率提高10%以上。
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引用次数: 3
Cloud forensics: A research perspective 云取证:一个研究视角
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544395
S. Almulla, Youssef Iraqi, Andrew Jones
Cloud computing and digital forensics are both developing topics and researching these topics requires an understanding of the main aspects of both cloud computing and digital forensics. In cloud computing it is necessary not only to understand its characteristics and the different services and deployment models but also to survey the underpinning elements of cloud computing such as virtualization and the distributed computing which are important to identify its impact on current digital forensics guidelines and procedures. Unlike papers discussing the challenges and opportunities presented by cloud computing in relation to digital forensics, in this paper, we will discuss the underpinning cloud computing elements which are required to provide forensics friendly cloud services. Furthermore, we suggest a set of questions that will aid in the process of cloud forensics analysis.
云计算和数字取证都是发展主题,研究这些主题需要了解云计算和数字取证的主要方面。在云计算中,不仅需要了解其特征和不同的服务和部署模型,还需要调查云计算的基础元素,如虚拟化和分布式计算,这对于确定其对当前数字取证指南和程序的影响非常重要。与讨论云计算在数字取证方面带来的挑战和机遇的论文不同,在本文中,我们将讨论提供取证友好型云服务所需的基础云计算元素。此外,我们提出了一组问题,这些问题将有助于云取证分析过程。
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引用次数: 32
Image in-painting techniques - A survey and analysis 图像绘画技术-调查与分析
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544390
S. Ravi, P. Pasupathi, S. Muthukumar, N. Krishnan
Digital in-painting is relatively a young research area, yet a large variety of techniques were proposed by the researchers to correct the occlusion. Image in-painting aims to restore images with partly information loss and tries to make in-painting results as these missing parts in such a way that the reconstructed image looks natural. Many different types of image in-painting algorithms exist in the literature. However no recent study has been undertaken for a comparative evaluation of these algorithms to provide a comprehensive visualization. This paper compares different types of image in-painting algorithms. The algorithms are analyzed in both theoretical and experimental ways, which have made the suitability of these image in-painting algorithms over different kinds of applications in diversified areas.
数字内画是一个相对年轻的研究领域,但研究人员提出了各种各样的技术来纠正遮挡。图像补绘的目的是对部分信息丢失的图像进行复原,并试图将补绘结果作为这些缺失的部分,使重建后的图像看起来自然。文献中存在许多不同类型的图像绘制算法。然而,最近还没有研究对这些算法进行比较评估,以提供一个全面的可视化。本文比较了不同类型的图像绘制算法。从理论和实验两方面对这些算法进行了分析,得出了这些算法在不同领域的不同应用中的适用性。
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引用次数: 16
Graphical description of WS-CDL WS-CDL的图形描述
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544417
I. Yahmadi, Y. Baghdadi, Z. Al-Khanjari
The widespread acceptance of SOA, as an architectural style to build solutions by composing loosely coupled, interoperable, distributed services, having separate concerns into solutions is promoting modeling of cross-organizations business processes (BPs). In these BPs, different participants from different organizations would like to participate and get involved in a collaboration to achieve a common goal. Meanwhile, Web Service Choreography Description Language (WS-CDL) is an XML-based language for describing peer-to-peer collaborations by defining from a neutral perspective their collaborative observable behavior. It defines a set of ordered message exchanges that accomplish a common business goal. Yet, this language lacks a standardized graphical description that would ease the understanding of the collaborative behavior, where different types of stakeholders need to communicate the collaboration. Our approach in this paper is to investigate the WS-CDL language and propose a graphical description by utilizing UML models.
SOA作为一种架构风格,通过将松散耦合的、可互操作的、分布式的服务组合到解决方案中来构建解决方案,它的广泛接受促进了跨组织业务流程(bp)的建模。在这些bp中,来自不同组织的不同参与者希望参与并参与到协作中,以实现共同目标。同时,Web服务编排描述语言(Web Service Choreography Description Language, WS-CDL)是一种基于xml的语言,通过从中立的角度定义可观察到的协作行为来描述点对点协作。它定义了一组有序的消息交换,以实现共同的业务目标。然而,这种语言缺乏标准化的图形化描述来简化对协作行为的理解,不同类型的涉众需要在协作中进行沟通。我们在本文中的方法是研究WS-CDL语言,并通过利用UML模型提出图形化描述。
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引用次数: 1
News auto-tagging using Wikipedia 使用维基百科自动标记新闻
Pub Date : 2013-03-17 DOI: 10.1109/INNOVATIONS.2013.6544411
Shaimaa Shams Eldin, S. El-Beltagy
This paper presents an efficient method for automatically annotating Arabic news stories with tags using Wikipedia. The idea of the system is to use Wikipedia article names, properties, and re-directs to build a pool of meaningful tags. Sophisticated and efficient matching methods are then used to detect text fragments in input news stories that correspond to entries in the constructed tag pool. Generated tags represent real life entities or concepts such as the names of popular places, known organizations, celebrities, etc. These tags can be used indirectly by a news site for indexing, clustering, classification, statistics generation or directly to give a news reader an overview of news story contents. Evaluation of the system has shown that the tags it generates are better than those generated by MSN Arabic news.
本文提出了一种利用维基百科自动标注阿拉伯语新闻故事的有效方法。该系统的思想是使用Wikipedia条目的名称、属性和重定向来构建一个有意义的标签池。然后使用复杂而有效的匹配方法来检测输入新闻故事中的文本片段,这些文本片段与构建的标记池中的条目相对应。生成的标签代表现实生活中的实体或概念,如热门地点、知名组织、名人等的名称。这些标签可以被新闻站点间接地用于索引、聚类、分类、统计生成,或者直接给新闻读者一个新闻故事内容的概述。对该系统的评价表明,它生成的标签比MSN阿拉伯语新闻生成的标签要好。
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引用次数: 4
期刊
2013 9th International Conference on Innovations in Information Technology (IIT)
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