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Recontextualising Roland Barthes through Bruce Nauman’s video installations and Antonin Artaud’s Theatre of Cruelty 通过布鲁斯-瑙曼的视频装置和安东宁-阿尔陶的 "残酷剧场 "重新理解罗兰-巴特
IF 0.4 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-01-22 DOI: 10.1080/14735784.2023.2286223
Chris Doyen
A recontextualisation of Roland Barthes’s concepts of the third meaning and the punctum is presented through an analysis of Bruce Nauman’s installation art and Antonin Artaud’s Theatre of Cruelty. ...
通过分析布鲁斯-瑙曼(Bruce Nauman)的装置艺术和安东宁-阿尔陶(Antonin Artaud)的《残酷剧场》,对罗兰-巴特(Roland Barthes)的 "第三种意义"(the third meaning)和 "标点符号"(punctum)概念进行了重新诠释。...
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引用次数: 0
COVID-19 cookbooks: war and pleasure in US kitchens COVID-19食谱:美国厨房的战争和快乐
IF 0.4 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-21 DOI: 10.1080/14735784.2023.2265088
Nieves Pascual Soler
In 2020, during the COVID-19 lockdowns, as home cooking grew in the US, sales of cookbooks surged and community cookbooks started showing up in the households of the country. This essay is concerne...
2020年,在COVID-19封锁期间,随着美国家庭烹饪的增长,烹饪书的销量激增,社区烹饪书开始出现在美国的家庭中。这篇文章是关于……
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引用次数: 0
Soft food as violence cover-up: militarised foods as foods of the everyday 软食物是暴力的掩饰:军事化食物是日常食物
IF 0.4 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-16 DOI: 10.1080/14735784.2023.2266160
Kayci Merritte
In this essay, the food texture of softness is analysed through the lens of food and culture studies as a boundary crossing and connecting texture that conjoins the US military and civilian realms....
在这篇文章中,通过食物和文化研究的镜头来分析柔软的食物纹理,作为连接美国军事和民用领域的边界跨越和连接纹理....
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引用次数: 0
From the ready room to the battle bus: exploring militarisation through gamespace soundwalks in Fortnite 从准备室到战斗巴士:在《堡垒之夜》中通过游戏空间声音行走探索军事化
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-10 DOI: 10.1080/14735784.2023.2266159
Ben Scholl, Milena Droumeva
ABSTRACTWhile its candy-coated shell may provide a clever camouflage for younger markets, this paper acknowledges that militarisation has been made pleasurable in more sensuous ways. Deploying gamespace soundwalking as a method, we attune to the ways Fortnite's sound design rehearses the neoliberal citizen-soldier on a sonic dimension. Yet, its capitalist priorities both corner youth markets while letting young players experiment with counterplay. To arrive at this conclusion, this paper illustrates the application of a novel method within game and sound studies – gamespace soundwalking. In the case of Fornite where the narrative context is individual military victory, the affective atmosphere ought to be one of keen attention to warfare, ambience and combat events. But how is war specifically depicted there? What is the significance of the sonic environment in forming a sense of place? We argue that method must take us beyond a semiotic analysis of the sonic components of Fortnite; we need a real-time ethnographic exploration of gameplay. In so doing, we tune in to Fortnite's ear-candy sound design as it exemplifies neoliberal standardisation of sound environments – masking grizzly conflict zones – as well as consumptive priorities that reach spectacular levels and the militarised Taylorist perfection of the citizen-soldier.KEYWORDS: Neoliberalismdigital consumptionFortnitegameplaymilitarizationsoundwalking Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 ‘My’ Twitter feed refers to the lead author's. Acknowledging that Twitter's algorithm is personalised for each user, this example is intentionally anecdotal and may not have been replicated for other users.2 Recordings were made with the Playstation 4's built-in gameplay capture feature, which captures the last fifteen minutes of game audio and visuals, allowing for direct uploads to YouTube (See the Appendix).Additional informationNotes on contributorsBen SchollBen Scholl is a Ph.D. student in the School of Communication at Simon Fraser University. He holds a BComm. in Business Administration and an M.A. in Communication and Social Justice from the University of Windsor. In his thesis, Ben intends to explore the intersection of algorithmic platform governance with the institutionalisation of Canadian professional esports via ethnographic approaches.Milena DroumevaDr. Milena Droumeva is an Associate Professor of Communication and Sound Studies at Simon Fraser University specialising in sound studies, sensory and multimodal ethnography. They have a background in acoustic ecology and work across the fields of urban soundscape research, sonification for public engagement, as well as gender and sound in video games.
摘要虽然它的糖衣外壳可能为年轻市场提供了一种巧妙的伪装,但这篇文章承认,军事化已经以更感性的方式变得令人愉悦。利用游戏空间的声音行走作为一种方法,我们调整了《堡垒之夜》的声音设计在声音维度上排练新自由主义公民士兵的方式。然而,它的资本主义优先考虑的是垄断青年市场,同时让年轻球员尝试反击。为了得出这个结论,本文阐述了一种新的方法在游戏和声音研究中的应用——游戏空间声音行走。在《堡垒之夜》中,叙事背景是个人军事胜利,情感氛围应该是对战争、氛围和战斗事件的强烈关注。但是战争是如何被具体描述的呢?声音环境在形成场所感方面的意义是什么?我们认为这种方法必须超越对《堡垒之夜》声音成分的符号学分析;我们需要对游戏玩法进行实时的人种学探索。在这样做的过程中,我们收听了《堡垒之夜》悦耳的声音设计,因为它体现了新自由主义对声音环境的标准化——掩盖了灰暗的冲突地区——以及达到惊人水平的消费优先级和军事化的泰勒主义公民士兵的完美。关键词:新自由主义;数字消费;堡垒游戏;军事化;注1“我的”Twitter消息是指第一作者的Twitter消息。考虑到Twitter的算法对每个用户都是个性化的,这个例子是有意为之的轶事,可能不会被复制到其他用户身上录音是用Playstation 4内置的游戏玩法捕捉功能制作的,它可以捕捉最后15分钟的游戏音频和视觉效果,允许直接上传到YouTube上。作者简介本·肖尔本·肖尔是西蒙弗雷泽大学传播学院的博士生。他持有BComm。在温莎大学获得工商管理硕士学位和传播与社会正义硕士学位。在他的论文中,本打算通过民族志方法探索算法平台治理与加拿大专业电子竞技制度化的交集。米蕾DroumevaDr。米莱娜·德鲁梅娃是西蒙弗雷泽大学传播与声音研究副教授,专门研究声音研究、感官和多模态人种学。他们有声学生态学的背景,在城市声景研究、公众参与的声化以及电子游戏中的性别和声音等领域工作。
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引用次数: 0
The abject pleasures of militarised noise 军事化噪音带来的卑微乐趣
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-10 DOI: 10.1080/14735784.2023.2265085
Peter J. Woods
Since Luigi Russolo first published The Art of Noise in 1913, certain lineages of experimental musicians have iterated on the futurist’s positioning of noise as militarised sound. But the deployment of noise within (ostensibly pleasurable) music sits in contrast to the role of sound within modern warfare, as nation states have produced and deployed sonic weaponry for decades. Drawing on this conceptual difference, I use this paper to explore the relationship between militarism and pleasure within contemporary noise music through Kristeva’s conception of the abject. In doing so, I argue that the politics of noise music trade in the dual nature of abjection, producing a critique of militarism while simultaneously reinscribing its logics. To illustrate this contention, I examine two albums that engage militarism in distinct ways: Author & Punisher’s Beastland and Eric Lunde’s LRAD: Compositions for the Long Range Acoustic Device. Through this comparison, I reveal how noise and noise music can both produce a derealization of violence common to modern militarism (thus reinforcing structural violence) and produce new ways of engaging noise music’s obfuscated critique of militarism through jouissance without absolving the genre of reinforcing military logics through music.
自从Luigi Russolo于1913年首次出版《噪音的艺术》以来,某些实验音乐家的血统就不断重复着未来主义者将噪音定位为军事化声音的观点。但是,在音乐中使用噪音(表面上令人愉悦)与声音在现代战争中的作用形成鲜明对比,因为民族国家已经生产和部署了几十年的声音武器。基于这一概念上的差异,本文通过克里斯蒂娃对客体的概念来探讨当代噪音音乐中军国主义与愉悦之间的关系。在这样做的过程中,我认为噪音音乐的政治交易具有堕落的双重性质,在对军国主义进行批评的同时,重新诠释其逻辑。为了说明这一论点,我研究了两张以不同方式参与军国主义的专辑:作者与惩罚者的《野兽之地》和埃里克·伦德的《LRAD:为远程声学设备作曲》。通过这种比较,我揭示了噪音和噪音音乐如何既能产生对现代军国主义常见的暴力的非现实性(从而加强结构性暴力),又能产生新的方式,使噪音音乐通过欢爽来对军国主义进行模糊的批评,而不免除通过音乐加强军事逻辑的类型。
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引用次数: 0
Autonomous weapons of pleasure. Media archaeology of automated killing in military and gaming technologies 快乐的自主武器。军事和游戏技术中自动杀戮的媒体考古学
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-10 DOI: 10.1080/14735784.2023.2265087
Michał Dawid Żmuda
ABSTRACTThe article examines the relationship between the military model of autonomous weapons and the use of AI combat entities in computer games. The author explores how the technological and discursive model of autonomous weapons functions in the software created to entertain the players. The methodology of the article is based on Kittlerian media discourse analysis and media archaeology. The article focuses on a case of predatory AI that hunts the player in Alien: Isolation game. The author compares technologies of automated warfare (the Igloo White Operation, Predator and Reaper drones, Project Pigeon etc.) with the game to reveal that certain military aspects (automated tracking, killing, manhunt, mental manipulation etc.) recur in the software. The pleasure of playing games masks the military entrapment. The author explains how the software exploits the joys of being ‘immersed’ in a machine. The gameplay implements the cybernetic project of man-machine interaction, providing the player with an illusion of control. In reality, the AI system manages the player’s behaviour and emotions, making them enjoy being preyed on. The author ponders how the domesticated pleasure of playing against killing bots may be used to develop autonomous weapons and become weaponised against humans.KEYWORDS: Autonomous weapondigital gameAlien: Isolationartificial intelligencemedia archaeology Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 2K is a game publishing company.Additional informationNotes on contributorsMichał Dawid ŻmudaMichał Dawid Żmuda, Ph.D., assistant professor in the College of Humanities at the University of Rzeszow in Poland, Fulbright graduate. He was a visiting research assistant in the Comparative Media/Writing Department at the Massachusetts Institute of Technology (2015/2016), and in the Center for Computer Games Research at the IT University of Copenhagen (2018). He is currently interested in media archaeology of the shooting techniques in technical media and the discourse networks behind technologies of flow (flowing substances, electrons, information, subjects, etc.).
摘要本文探讨了自主武器的军事模型与计算机游戏中人工智能作战实体的使用之间的关系。作者探讨了自主武器的技术和话语模型如何在为娱乐玩家而创建的软件中发挥作用。本文的研究方法基于基特勒式的媒介话语分析和媒介考古学。本文关注的是《异形:隔离》游戏中的掠夺性AI。作者将自动化战争技术(冰屋白色行动,捕食者和死神无人机,鸽子计划等)与游戏进行了比较,以揭示某些军事方面(自动跟踪,杀戮,追捕,心理操纵等)在软件中反复出现。玩游戏的乐趣掩盖了军事上的陷阱。作者解释了该软件如何利用沉浸在机器中的乐趣。游戏玩法实现了人机交互的控制论项目,为玩家提供了一种控制的错觉。在现实中,AI系统会管理玩家的行为和情绪,让他们享受被捕食的乐趣。作者思考着如何利用与杀人机器人对抗的驯化乐趣来开发自主武器,并成为对抗人类的武器。关键词:自主武器数字游戏外星人:隔离人工智能媒体考古学披露声明作者未报告潜在的利益冲突。2K是一家游戏发行公司。作者简介:smichakov Dawid ŻmudaMichał Dawid Żmuda,博士,波兰Rzeszow大学人文学院助理教授,富布赖特毕业生。他曾在麻省理工学院比较媒体/写作系(2015/2016)和哥本哈根IT大学电脑游戏研究中心(2018)担任访问研究助理。目前主要研究方向为技术媒体拍摄手法的媒介考古学,以及流动技术(流动的物质、电子、信息、主体等)背后的话语网络。
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引用次数: 0
The mesh, the poetics of (not)being and the hauntings of identity in Kim Scott’s Benang: From the Heart 金·斯科特(Kim Scott)的《Benang: From The Heart》中的网格、(非)存在的诗学以及身份的困扰
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-10 DOI: 10.1080/14735784.2023.2262175
Bonaventure Muzigirwa Munganga
ABSTRACTThis paper aims to establish how ecological thinking, or the idea of interconnectedness among all beings, from the Indigenous onto-epistemic view in Kim Scott’s Benang: From the Heart warrants a poetics of being and identity as fluid, floating, permeable, or leaking, never rigid or definitive. It builds on the idea of the mesh and the aesthetics of uncanny and how this view attunes to the Indigenous openness for kinship with, companionship of, intimacy and becoming with other beings. Such a view thus enacts Harley, the main protagonist, as regenerating his effaced Aboriginal identity through entanglements and becoming with all beings, humans and nonhumans, or Country at large, in both the latter’s material and spiritual aspects.KEYWORDS: Benangmeshpoetics of being and identify AcknowledgementsThis paper is a summary of the fourth chapter of my doctoral thesis and so I hereby wish to thank the UNSW-Sydney Graduate Research School for granting me the Scientia, most generous Scientia scholarship for my doctoral training. I wish to also thank my supervisory team, Professors Brigitta Olubas, Elizabeth McMahon and my reader Emeritus Professor Bill Ashcroft for their hard-hitting feedback on my work, from the initial stages of my Scientia scholarship application, throughout the development of the full project proposal, to the thesis completion stage.Disclosure statementNo potential conflict of interest was reported by the author.Additional informationNotes on contributorsBonaventure Muzigirwa MungangaBonaventure Muzigirwa Munganga took his first degree in English (ISP/Bukavu, DR Congo), then an MA in Literary Stylistics (University of Birmingham, UK) and has just completed a PhD in English Literary Studies (UNSW, Sydney). His research interests broadly span Literary and Cultural Theory and Criticism, Aesthetics and Politics, and Philosophy and Literature. Bonaventure’s doctoral thesis was on Indigenous Australian Speculative Fiction and studied how the mesh or the idea of interconnectedness among all beings pollinates this literature, and how the texts’ aesthetics warrant their reading as sites of human and nonhuman entanglements. The intervention put the texts in the context of Indigenous ontologies, epistemologies to substantiate how these underpin the texts’ writing and how the texts’ aesthetics in turn shape our reading and understanding of the writers’ commitments. The thesis ended by bringing ecological thinking in these narratives in conversation with African epistemologies, cosmologies and the relevant African literary archives. This end shapes Bonaventure’s current, and much narrower, interest in Comparative Black Indigenous African and Australian Cultures, Literatures and Arts, with a focus on epistemologies, (eco)aesthetics and poetics, posthumanism, postcolonialism and decolonial critique, as well as the possible synergies among these areas to forge contemporary and other (yet to be named) interdisciplinary literary and cultural rese
摘要本文旨在从金·斯科特的《贝南:发自内心》的土著本体认知观出发,探讨生态思维或万物之间的相互联系是如何保证存在和身份的诗学作为流动的、漂浮的、渗透的或泄漏的,而不是僵化的或确定的。它建立在网格和神秘美学的概念上,以及这种观点如何与土著开放的亲属关系,友谊,亲密关系和与其他生物的关系相协调。这样的观点使主人公哈利在物质和精神方面,通过与所有生物,人类和非人类,或整个国家的纠缠,重新获得了他被抹去的土著身份。这篇论文是我博士论文第四章的总结,在此我要感谢UNSW-Sydney研究生研究学院为我的博士培养提供了Scientia,这是最慷慨的Scientia奖学金。我还要感谢我的指导团队,brigita Olubas教授,Elizabeth McMahon教授和我的读者名誉教授Bill Ashcroft,从我的Scientia奖学金申请的初始阶段,到整个项目提案的发展,再到论文完成阶段,他们对我的工作给予了有力的反馈。披露声明作者未报告潜在的利益冲突。bonaventure Muzigirwa Munganga获得了他的第一个英语学位(刚果民主共和国布卡武),然后是文学文体学硕士(英国伯明翰大学),刚刚完成了英国文学研究博士学位(悉尼新南威尔士大学)。主要研究方向为文学与文化理论与批评、美学与政治、哲学与文学。Bonaventure的博士论文是关于澳大利亚土著投机小说的,研究了所有生物之间的相互联系是如何影响这些文学的,以及文本的美学是如何保证它们作为人类和非人类纠缠的场所来阅读的。干预将文本置于土著本体论,认识论的背景下,以证实这些如何支撑文本的写作以及文本的美学如何反过来塑造我们对作者承诺的阅读和理解。论文最后将这些叙事中的生态思维与非洲认识论、宇宙论和相关的非洲文学档案进行了对话。这一目的塑造了博纳文蒂尔目前对比较黑人土著非洲和澳大利亚文化,文学和艺术的兴趣,并且更狭隘,重点关注认识论,(生态)美学和诗学,后人文主义,后殖民主义和非殖民化批评,以及这些领域之间可能的协同作用,以形成当代和其他(尚未命名)跨学科文学和文化研究途径。
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引用次数: 0
The cinematic universe of copaganda: world-building and the enchantments of policing 政治宣传的电影世界:世界建设和警察的魅力
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-10 DOI: 10.1080/14735784.2023.2265086
Derek S. Denman
ABSTRACTWhat happens if we interpret representations of policing as a shared cinematic universe. What continuities emerge between stories of the formal institution of the police, vigilantism, and settler and imperial force? What contradictions become evident within logics of policing, and how are these contradictions resolved, cementing the role of police in political order? A cinematic universe suggests a different aesthetic relation than the idea of a genre. The aim is not to establish a common narrative structure, but to detail a condition of order that holds together despite its tangents and tensions. Police films hold together in much the same way, attempting to reconcile the production of racial capitalism with liberal imaginaries. By framing police films as a cinematic universe, I demonstrate how attachments to policing work not only through ideology but also through enchantment. Appeals to police as guarantors of safety, despite mounting evidence to the contrary, rely on immersion in a world in which force and pacification are subsumed by police stories of dramatic tension, humor, and moral triumph. The ideology that sustains policing today works through a process of world-building, whereby sprawling elements of a cinematic universe reveal new details and intrigues of enforcing imperial, capitalist order.KEYWORDS: Policecopagandamediaabolitionaffect AcknowledgmentsThanks to Miloš Jovanović and Andrew Poe for discussing the initial idea for this article and to Maria Adelmann, Kellan Anfinson, and Stephanie Erev, who provided detailed comments. Thanks to the Danish Society for Marxist Studies, the University of Copenhagen Political Theory Research Group, and the Western Political Science Association for the chance to present earlier versions of this work. I am appreciative of the thoughtful comments and editorial guidance provided by Alex Adams, Amy Gaeta, and two anonymous reviewers.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 Following Travis Linnemann (Citation2022, 25), I use the term ‘police stories’ to refer to the set of narratives conveying a cultural ‘common sense’ (in the Gramscian sense), connecting police to notions of law, order, safety and justice.2 Social media has also become fertile ground for copaganda. As part of Operation Safety Net, a program designed to contain protests during the trial of Derek Chauvin for the murder of George Floyd, Minneapolis planned to spend $1.2 million to have social media influencers share city-approved content (MPD150 and MediaJustice Citation2021). The plan was met with intense criticism and subsequently abandoned (Vigdor Citation2021).3 Kraska (Citation1996, 425) reflects on the enjoyment that may arise in the critical researcher of the police, and turns this moment of enjoyment into a way of understanding the 'vitality of militarism'.4 Sorel sees myths as sources of mobilization for revolutionary political action. For Heilbrun, myth denotes stor
如果我们把警察的表现解释为一个共享的电影宇宙,会发生什么?在正式的警察制度、义务警员、定居者和帝国军队的故事中,出现了什么连续性?在警务逻辑中,哪些矛盾变得明显?如何解决这些矛盾,巩固警察在政治秩序中的作用?电影宇宙暗示着一种不同于类型的美学关系。其目的不是建立一个共同的叙事结构,而是详细描述一种秩序条件,尽管它有切线和紧张关系,但仍能保持在一起。警察片也以同样的方式结合在一起,试图调和种族资本主义的生产与自由主义的想象。通过将警察电影构建为电影宇宙,我展示了对警察的依恋不仅通过意识形态,而且通过魅力。尽管有越来越多的证据与之相反,但人们对警察作为安全保障的诉求依赖于沉浸在这样一个世界里,在这个世界里,暴力和和平被戏剧性的紧张、幽默和道德胜利的警察故事所淹没。今天维持治安的意识形态是通过一个世界建构的过程来运作的,在这个过程中,电影宇宙的庞大元素揭示了执行帝国主义和资本主义秩序的新细节和阴谋。感谢milosi jovanoviki和Andrew Poe讨论了本文的最初想法,感谢Maria Adelmann, Kellan Anfinson和Stephanie Erev,他们提供了详细的评论。感谢丹麦马克思主义研究学会、哥本哈根大学政治理论研究小组和西方政治科学协会为我们提供了展示本书早期版本的机会。我非常感谢Alex Adams、Amy Gaeta和两位匿名评论者所提供的周到的评论和编辑指导。披露声明作者未报告潜在的利益冲突。注1:根据Travis Linnemann (Citation2022, 25)的说法,我使用“警察故事”一词来指代一组传达文化“常识”的叙事(在葛兰西意义上),将警察与法律、秩序、安全和正义的概念联系起来社交媒体也成为政治宣传的沃土。作为“安全网行动”(Operation Safety Net)的一部分,明尼阿波利斯计划花费120万美元,让社交媒体上有影响力的人分享城市批准的内容(MPD150和MediaJustice Citation2021)。该计划旨在遏制德里克·乔文(Derek Chauvin)谋杀乔治·弗洛伊德(George Floyd)的审判期间的抗议活动。该计划遭到了强烈的批评,随后被放弃(Vigdor Citation2021)克拉斯卡(引文1996,425)反思了警察的批判性研究者可能产生的享受,并将这种享受时刻转化为理解“军国主义活力”的一种方式索雷尔将神话视为革命政治行动的动员来源。对海尔布伦来说,神话代表着推动压迫的故事,而小说则是设想其他存在方式的故事。5 .“意识形态是一种核心的警务行动,它产生了主体作为自我警务的内在性”(Bargu Citation2019, 301)福柯所说的“警察”不仅仅是指国家中穿着制服的代理人。尽管如此,他对更广泛的行政机构的理解提供了对警察机构历史出现的洞察安德鲁·坡即将出版的《没有警察的民主》一书探讨了警察维持辉煌的作用及其与秩序产生的关系Neocleous (citation2000,19)将福柯的见解扩展到描述具体的警察制度,记录了“资本主义是如何通过加强对穷人的监管来培育的”。
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引用次数: 0
Desperate science fiction: on how Musk, Bezos, Gates and Google plan to escape socio-ecological collapse 绝望的科幻小说:关于马斯克、贝佐斯、盖茨和谷歌如何计划逃避社会生态崩溃
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-10-09 DOI: 10.1080/14735784.2023.2257404
Gregers Andersen
With the early 2020s fostering an array of intensified climate-driven catastrophes, a key question is how humanity will respond to its impending transgressions of climatic and ecosystemic tipping points. In this light, this article explores how some of the world’s richest entrepreneurs and companies resort to desperate science fiction, that is, to increasingly drastic techno-optimistic ventures. More precisely, the article zooms in on plans put forward and financially supported by Elon Musk, Jeff Bezos, Bill Gates and Google in order to show how these ventures manifest as (1) fanciful plans of leaving Earth and settling on other planets, (2) major geoengineering schemes in which the Earth System becomes the object of terraforming and (3) attempts to manipulate human behaviour via big data. Furthermore, the article argues that these three forms of desperate science fiction are deeply problematic, because they siphon attention away from important democratic conversations about which degrowth-models societies across the planet should pursue and seek to develop. To change this, the article argues, we need to see the three forms of desperate science fiction advanced by Musk, Bezos, Gates and Google for what they are: deceptive attempts to preserve a deeply unjust and destructive economic system.
随着21世纪20年代初一系列气候驱动的灾难加剧,一个关键问题是人类将如何应对即将到来的气候和生态系统临界点的越界。有鉴于此,本文探讨了一些世界上最富有的企业家和公司是如何求助于绝望的科幻小说的,也就是说,越来越激烈的科技乐观企业。更准确地说,这篇文章放大了由埃隆·马斯克、杰夫·贝佐斯、比尔·盖茨和b谷歌提出并提供资金支持的计划,以展示这些冒险是如何表现为(1)离开地球并在其他行星上定居的幻想计划,(2)地球系统成为地球化目标的重大地球工程计划,以及(3)试图通过大数据操纵人类行为。此外,这篇文章认为,这三种形式的绝望的科幻小说是非常有问题的,因为它们把人们的注意力从重要的民主对话上吸走了,这些对话是关于地球上的反增长模式社会应该追求和寻求发展的。文章认为,要改变这种状况,我们需要看到马斯克、贝佐斯、盖茨和b谷歌提出的三种形式的绝望科幻小说,因为它们是欺骗性的,试图维持一个非常不公正和破坏性的经济体系。
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引用次数: 0
Introduction: manifestos of the contemporary 引言:当代宣言
IF 0.4 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-31 DOI: 10.1080/14735784.2023.2247192
Evangelos Chrysagis, Panos Kompatsiaris
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引用次数: 0
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