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Proposal, design, and evaluation of a values-based online survey 建议、设计和评估一个基于价值观的在线调查
IF 1 Q3 MANAGEMENT Pub Date : 2022-01-01 DOI: 10.1016/j.ejdp.2022.100015
S.L. Philpot , C.T. Philpot , K.W. Hipel , P.A. Johnson

A values-informed modeling software program is proposed and developed for enhancing online surveys. The authors explore a method to prompt users to examine the interactions between their preferences over a set of alternatives and their values in an online survey. The authors first present the underlying theories, design parameters, and features used to prompt values-informed thinking in participants. We then describe our exploratory test of an early version of P2P-DSS. In this test, fifteen participants used the system to provide their input on a decision about aggregate mining and then completed a post-task questionnaire. The authors integrated realistic problem constraints and end user feedback early in the design of P2P-DSS by addressing a real-world decision. Some participants indicate that P2P-DSS helped them to express their own preferences. P2P-DSS may also have encouraged some people to consider preferences they disagreed with. Participants also identified opportunities to improve the user experience. While focused on a real decision, the goal was to elicit feedback on an early design of P2P-DSS, not to conduct a case study. This work will inform redesigns and examinations of P2P-DSS specifically and sets the stage for further studies into a role for values activation in online surveys and decision support.

提出并开发了一种价值信息建模软件程序,以增强在线调查。作者探索了一种方法,促使用户在一项在线调查中检查他们对一系列选择的偏好与他们的价值观之间的相互作用。作者首先提出了潜在的理论、设计参数和特征,用于提示参与者的价值知情思维。然后,我们描述了我们对P2P-DSS早期版本的探索性测试。在这个测试中,15名参与者使用该系统提供他们对汇总采矿决策的输入,然后完成任务后问卷调查。作者通过解决现实世界的决策,在P2P-DSS设计的早期集成了现实问题约束和最终用户反馈。有些参与者表示,P2P-DSS帮助他们表达自己的喜好。P2P-DSS也可能鼓励一些人考虑他们不同意的偏好。与会者还确定了改善用户体验的机会。虽然专注于一个真正的决策,但目标是获取关于P2P-DSS早期设计的反馈,而不是进行案例研究。这项工作将特别为P2P-DSS的重新设计和检查提供信息,并为进一步研究价值观激活在在线调查和决策支持中的作用奠定基础。
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引用次数: 1
Gamifying and evaluating problem structuring: A card game workshop for generating decision objectives 游戏化和评估问题结构:生成决策目标的纸牌游戏工作坊
IF 1 Q3 MANAGEMENT Pub Date : 2022-01-01 DOI: 10.1016/j.ejdp.2022.100021
Alice H. Aubert , Jennifer McConville , Sara Schmid , Judit Lienert

Serious games, gamification, or game-based interventions are increasingly used as tools to aid participatory decision-making processes, but their evaluation is often not very rigorous. Therefore, it is still unclear whether game-based interventions are really beneficial. We focused on the following overarching question: how effective are game-based interventions specifically designed to support decision-making processes. We used an illustrative case to reflect on this question. Using a published framework proposing that design processes of game-based interventions and their evaluation are intertwined, we designed simultaneously (1) a game-based intervention, specifically a card game and a workshop structure in which this card game is to be used, and (2) its evaluation procedure, formulating evaluation questions and proposing measure instruments based on the literature. We pre-tested the evaluation procedure in a small pilot study with 10 students. We illustrate the use of the design framework for an intervention to generate objectives in a decision-making process about sustainable wastewater management. Through our illustrative case, we identify future research opportunities about designing game-based interventions and evaluating their effectiveness. We found that it is possible to address the dual challenge of game-based interventions for participatory decision-making processes: (1) designing an informative and engaging game-based intervention without telling participants what to think and (2) designing a tailored evaluation procedure. Designing the game-based intervention and its evaluation simultaneously is valuable, because both are strongly intertwined. However, conducting the evaluation is demanding and requires the collaborative efforts of scientists, including across disciplinary boundaries. For instance, the data collection effort could be distributed among different research groups to increase sample size. This would allow including control treatment(s) and covering the variation span of the confounding factors more broadly. All material is made openly available to foster collaborative future research.

严肃游戏、游戏化或基于游戏的干预越来越多地被用作辅助参与性决策过程的工具,但它们的评估通常不是很严格。因此,基于游戏的干预是否真的有益还不清楚。我们专注于以下首要问题:基于游戏的干预如何有效地支持决策过程。我们用一个说明性的案例来思考这个问题。使用一个已发表的框架,提出基于游戏的干预设计过程及其评估是相互交织的,我们同时设计了(1)基于游戏的干预,特别是纸牌游戏和使用纸牌游戏的工作坊结构,以及(2)其评估程序,制定评估问题并根据文献提出测量工具。我们在一个有10名学生的小型试点研究中预先测试了评估程序。我们说明了在可持续废水管理决策过程中使用设计框架进行干预,以产生目标。通过我们的说明案例,我们确定了未来关于设计基于游戏的干预措施和评估其有效性的研究机会。我们发现有可能解决参与性决策过程中基于游戏的干预的双重挑战:(1)设计一个信息丰富且引人入胜的基于游戏的干预,而不告诉参与者该怎么想;(2)设计一个量身定制的评估程序。同时设计基于游戏的干预和评估是有价值的,因为两者是紧密交织在一起的。然而,进行评估是要求很高的,需要科学家的合作努力,包括跨越学科界限。例如,数据收集工作可以分配给不同的研究小组,以增加样本量。这将允许包括对照治疗和更广泛地覆盖混杂因素的变异范围。所有材料都是公开的,以促进未来的合作研究。
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引用次数: 0
The politics of policy design 政策设计的政治
IF 1 Q3 MANAGEMENT Pub Date : 2021-01-01 DOI: 10.1016/j.ejdp.2021.100002
Paul Cairney

This article highlights a major disconnect between the theory and practice of policy design. It provides a contrast between two ways to envisage design in political science. The first focuses on functional requirements and techniques, highlighting what policymakers need to do and the steps they use. The second focuses on theories and empirical studies that situate policy design within the wider study of policy processes, highlighting a major gap between requirements and outcomes. These approaches should complement and inform each other, but rarely do. Most policy theories treat classic descriptions of policy design (such as making policy via series of steps or stages) as divorced from reality, and only useful as ideal-types to contrast with what actually happens. Policy theories may be more accurate, but very few provide equivalent practical lessons (and most do not try). If so, what are the prospects of bringing together these literatures? The article examines two kinds of theory-informed policy design: theories at the service of analysis or sources of critical analysis and cautionary tales.

本文强调了政策设计理论与实践之间的重大脱节。它提供了在政治科学中设想设计的两种方式之间的对比。第一部分侧重于功能需求和技术,强调决策者需要做什么以及他们使用的步骤。第二部分侧重于将政策设计置于更广泛的政策过程研究中的理论和实证研究,强调了需求与结果之间的主要差距。这些方法应该相互补充和相互通知,但很少这样做。大多数政策理论认为,对政策设计的经典描述(比如通过一系列步骤或阶段制定政策)与现实脱节,只能作为理想类型与实际发生的情况进行对比。政策理论可能更准确,但很少能提供同等的实践经验(而且大多数都不去尝试)。如果是这样,将这些文献汇集在一起的前景如何?本文考察了两种基于理论的政策设计:为分析服务的理论或批判性分析的来源和警示故事。
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引用次数: 7
LSTM-based Deep Learning Model for Stock Prediction and Predictive Optimization Model 基于lstm的深度学习股票预测模型及预测优化模型
IF 1 Q3 MANAGEMENT Pub Date : 2021-01-01 DOI: 10.1016/j.ejdp.2021.100001
Akhter Mohiuddin Rather

A new method of predicting time-series-based stock prices and a new model of an investment portfolio based on predictions obtained is proposed here. For this purpose, a new regression scheme is implemented on a long-short-term-memory-based deep neural network. The predictions once obtained are used to construct an investment portfolio or more specifically a predicted portfolio. A large set of experiments have been carried on stock data of NIFTY-50 obtained from the National stock exchange of India. The results confirm that the proposed model outperforms various standard predictive models as well as various standard portfolio optimization models.

本文提出了一种新的基于时间序列的股票价格预测方法和一种新的基于预测结果的投资组合模型。为此,在基于长短期记忆的深度神经网络上实现了一种新的回归方案。一旦获得预测,就用于构建投资组合,或者更具体地说,用于预测投资组合。对从印度国家证券交易所获得的NIFTY-50股票数据进行了大量的实验。结果表明,该模型优于各种标准预测模型和各种标准投资组合优化模型。
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引用次数: 0
Construction and application of hyper-inverse conflict models based on the sequential stability 基于序贯稳定性的超逆冲突模型的构建与应用
IF 1 Q3 MANAGEMENT Pub Date : 2020-11-01 DOI: 10.1007/s40070-020-00117-6
Yu Han , Haiyan Xu , Ginger Y. Ke

Based on the graph model for conflict resolution (GMCR), an analytical framework is proposed to assist the focal decision maker (DM) with an informational advantage in resolving real-world hyper-inverse conflict situations considering the sequential (SEQ) stability. The hyper-inverse conflict resolution aims to obtain the opponent’s misunderstanding preferences of focal DM, which can assist the focal DM in taking the initiative in a conflict. Among all stabilities in GMCR, the SEQ stability is selected in the present study, because this stability concept provides a logical basis for a DM to sanction the opponent, which reflects the case for many conflicts. Moreover, a nonlinear binary optimization model rooted in the matrix representation of SEQ stability is constructed to capture the cause and process of the abnormal individual stability (or stabilities) in the hypergame. Then, a solution procedure is designed for solving the optimization model to obtain the preferences that are misunderstood by the opponent. Finally, an illustrative example of two DMs in an environmental management conflict is studied to demonstrate how the proposed framework can be conveniently employed in practice.

基于冲突解决图模型(GMCR),提出了一个分析框架,以帮助具有信息优势的焦点决策者(DM)在考虑序列稳定性的情况下解决现实世界中的超逆冲突。超逆冲突解决旨在获得对手对焦点DM的误解偏好,从而帮助焦点DM在冲突中取得主动。在GMCR的所有稳定性中,本研究选择SEQ稳定性,因为这种稳定性概念为DM制裁对手提供了逻辑基础,这反映了许多冲突的情况。在此基础上,构建了基于SEQ稳定性矩阵表示的非线性二元优化模型,以捕捉超对策中个体异常稳定性的原因和过程。然后,设计了求解优化模型的求解程序,以获得被对手误解的偏好。最后,以环境管理冲突中的两个dm为例进行了研究,以说明所提出的框架如何在实践中方便地应用。
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引用次数: 2
Enhancing the efficiency and accuracy of existing FAHP decision-making methods 提高了现有FAHP决策方法的效率和准确性
IF 1 Q3 MANAGEMENT Pub Date : 2020-11-01 DOI: 10.1007/s40070-020-00115-8
Toly Chen

Fuzzy analytic hierarchy process (FAHP) has been extensively applied to multi-criteria decision making (MCDM). However, the computational burden resulting from the calculation of fuzzy eigenvalue and eigenvector is heavy. As a result, a FAHP problem is usually solved using approximation techniques such as fuzzy geometric mean (FGM) and fuzzy extent analysis (FEA) instead of exact methods. Therefore, the FAHP results are subject to considerable inaccuracy. To solve this problem, in this study, a FAHP method based on the combination of α-cut operations (ACO), center-of-gravity (COG) defuzzification and defuzzification convergence mechanism (DCM) is proposed. First, ACO is applied to derive the near-exact fuzzy maximal eigenvalue and fuzzy weights. Subsequently, the α cuts of the fuzzy maximal eigenvalue and fuzzy weights are interpolated to generate samples that are uniformly distributed along the x-axis so that COG can be correctly applied to defuzzify the fuzzy maximal eigenvalue and fuzzy weights. To accelerate the computation process, DCM is applied to terminate the enumeration process if the defuzzified values of fuzzy weights have converged. The ACO–COG–DCM method has been applied to a real case to illustrate its applicability. In addition, a simulation study was also conducted to perform a parametric analysis. According to the experimental results, the proposed ACO–COG–DCM method improved the accuracy of estimating fuzzy weights by up to 56%. Furthermore, the experimental results also showed that the inaccuracy of estimating fuzzy weights was mostly owing to the deficiency of the FAHP method rather than the inconsistency of fuzzy pairwise comparison results.

模糊层次分析法在多准则决策中得到了广泛的应用。然而,模糊特征值和特征向量的计算量很大。因此,FAHP问题通常采用模糊几何平均(FGM)和模糊度分析(FEA)等近似技术来解决,而不是采用精确方法。因此,FAHP结果有相当大的不准确性。为了解决这一问题,本文提出了一种基于α-切割操作(ACO)、重心(COG)去模糊化和去模糊化收敛机制(DCM)相结合的FAHP方法。首先,应用蚁群算法求出近精确模糊极大特征值和模糊权重。然后,对模糊极大特征值和模糊权重的α割进行插值,生成沿x轴均匀分布的样本,从而使COG能够正确地应用于模糊极大特征值和模糊权重的去模糊化。为了加快计算速度,当模糊权值的解模糊化值收敛时,采用DCM终止枚举过程。通过实例验证了ACO-COG-DCM方法的适用性。此外,还进行了仿真研究,进行了参数分析。实验结果表明,所提出的ACO-COG-DCM方法将模糊权值的估计精度提高了56%。此外,实验结果还表明,模糊权重估计的不准确性主要是由于FAHP方法的不足,而不是模糊两两比较结果的不一致。
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引用次数: 9
Effects of information presentation on regulatory decisions for products of biotechnology 信息呈现对生物技术产品监管决策的影响
IF 1 Q3 MANAGEMENT Pub Date : 2020-11-01 DOI: 10.1007/s40070-020-00114-9
Rim Lassoued , Hayley Hesseln , Peter W.B. Phillips , Stuart J. Smyth

Experts and laypeople often have to make judgements based on a large body of evidence that is uncertain and inconclusive. Theory suggests people are likely to modify their decisions according to how information is framed and structured. This study assesses the effect of information form (text versus numerical) and sequence (bundled versus non-bundled) on decision outcomes regarding the regulation of plants with novel traits. Both experts and laypersons were surveyed and offered one of eight different treatments that tested for the effect of information presentation, the effect of the assigned decision role (as an individual or a member of a decision committee), and the structure of the decision itself. Results show that non-experts are more prone than experts to change their decisions when faced with different structures or decision architectures, especially when the form of information changes.

专家和外行人往往不得不根据大量不确定和不确定的证据做出判断。理论表明,人们可能会根据信息的框架和结构来修改他们的决定。本研究评估了信息形式(文本与数字)和序列(捆绑与非捆绑)对具有新性状的植物调控决策结果的影响。专家和外行都接受了调查,并提供了八种不同处理方法中的一种来测试信息呈现的效果,分配的决策角色(作为个人或决策委员会的成员)的效果,以及决策本身的结构。结果表明,当面对不同的结构或决策架构时,非专家比专家更容易改变他们的决策,特别是当信息形式发生变化时。
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引用次数: 0
What does it mean to provide decision support to a responsible and competent expert? 向负责任和有能力的专家提供决策支持意味着什么?
IF 1 Q3 MANAGEMENT Pub Date : 2020-11-01 DOI: 10.1007/s40070-020-00116-7
Antoine Richard , Brice Mayag , François Talbot , Alexis Tsoukias , Yves Meinard

Decision support consists in helping a decision-maker to improve his/her decisions. However, clients requesting decision support are often themselves experts and are often taken by third parties and/or the general public to be responsible for the decisions they make. This predicament raises complex challenges for decision analysts, who have to avoid infringing upon the expertise and responsibility of the decision-maker. The case of diagnosis decision support in healthcare contexts is particularly illustrative. To support clinicians in their work and minimize the risk of medical error, various decision support systems have been developed, as part of information systems that are now ubiquitous in healthcare contexts. To develop, in collaboration with the hospitals of Lyon, a diagnostic decision support system for day-to-day customary consultations, we propose in this paper a critical analysis of current approaches to diagnostic decision support, which mainly consist in providing them with guidelines or even full-fledged diagnosis recommendations. We highlight that the use of such decision support systems by physicians raises responsibility issues, but also that it is at odds with the needs and constraints of customary consultations. We argue that the historical choice to favor guidelines or recommendations to physicians implies a very specific vision of what it means to support physicians, and we argue that the flaws of this vision partially explain why current diagnostic decision support systems are not accepted by physicians in their application to customary situations. Based on this analysis, we propose that decision support to physicians for customary cases should be deployed in an “adjustive” approach, which consists in providing physicians with the data on patients they need, when they need them, during consultations. The rationale articulated in this article has a more general bearing than clinical decision support and bears lessons for decision support activities in other contexts where decision-makers are competent and responsible experts.

决策支持包括帮助决策者改进他/她的决策。然而,要求决策支持的客户通常本身就是专家,并且通常由第三方和/或公众对他们所做的决策负责。这种困境给决策分析人员提出了复杂的挑战,他们必须避免侵犯决策者的专业知识和责任。医疗保健环境中的诊断决策支持案例尤其具有说明性。为了支持临床医生的工作并最大限度地减少医疗错误的风险,各种决策支持系统已经被开发出来,作为信息系统的一部分,现在在医疗保健环境中无处不在。为了与里昂的医院合作开发用于日常习惯咨询的诊断决策支持系统,我们在本文中建议对当前诊断决策支持方法进行批判性分析,这些方法主要包括为他们提供指导方针,甚至是全面的诊断建议。我们强调,医生使用这种决策支持系统会引起责任问题,但它也与习惯咨询的需求和限制不一致。我们认为,历史上倾向于向医生提供指导或建议的选择意味着对支持医生意味着什么有一种非常具体的看法,我们认为,这种看法的缺陷部分解释了为什么目前的诊断决策支持系统在应用于习惯情况时不被医生接受。基于这一分析,我们建议对医生的习惯病例的决策支持应该以一种“调整”的方式进行部署,即在医生需要的时候,在会诊期间向医生提供他们需要的患者数据。本文阐述的基本原理比临床决策支持具有更广泛的意义,并且对决策者是有能力和负责任的专家的其他情况下的决策支持活动具有借鉴意义。
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引用次数: 4
Profiling analysts and actors in interaction: how behavioural aspects can positively affect the decision aid process 分析分析人员和参与者的互动:行为方面如何积极影响决策辅助过程
IF 1 Q3 MANAGEMENT Pub Date : 2020-11-01 DOI: 10.1007/s40070-020-00113-w
MariaFranca Norese

The behaviour of the actors in a decision aid process is determined by different factors, all of which have an impact on the effectiveness of the process and its results. A framework, originally created to document decision aid processes and to study the reasons for backward and forward cycles in the process, has been used to comparatively analyse several multi-criteria decision aid interventions. The study has led to the identification of three basic process typologies, in relation with some organisational and processual complexities and factors which, as behavioural aspects, have the main influence on the interaction between the analysts and actors of a decision aid process. The work is a proposal for the behavioral OR research agenda.

决策辅助过程中参与者的行为是由不同的因素决定的,所有这些因素都对过程的有效性及其结果产生影响。最初创建的框架是为了记录决策援助过程并研究过程中前后循环的原因,现已用于比较分析几种多标准决策援助干预措施。这项研究确定了三种基本的过程类型,这些类型与一些组织和过程的复杂性以及作为行为方面的因素有关,这些因素对决策辅助过程的分析人员和行动者之间的相互作用具有主要影响。这项工作是对行为或研究议程的建议。
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引用次数: 2
A refined utility function for modeling “me” vs. “us” allocation in a sequential group decision process 一个改进的效用函数,用于在顺序群体决策过程中对“我”与“我们”的分配建模
IF 1 Q3 MANAGEMENT Pub Date : 2020-05-01 DOI: 10.1007/s40070-019-00102-8
Dmitry Gimon , AlexandreBevilacqua Leoneti

Considering the psychological aspects of altruism and reciprocity in strategic interactions, we propose using the Cobb–Douglas utility function to refine standard utility functions as a weighted product of the player’s utility (“me” factor) and the jointly utility of players (“us” factor). We model an altruism willingness function to define the strategic allocation within “me” vs. “us” based on perceived kindness of the counterparts during the past agreements and unconditional altruism. Numerical examples are presented to show how the model represents the sequential group decision process of players with heterogeneous altruism profiles.

考虑到战略互动中利他主义和互惠的心理方面,我们建议使用柯布-道格拉斯效用函数来完善标准效用函数,将其作为玩家效用(“我”因素)和玩家共同效用(“我们”因素)的加权乘积。我们建立了一个利他主义意愿函数模型来定义“我”与“我们”之间的战略分配,该函数基于过去协议中对方的感知善意和无条件利他主义。通过数值算例说明了该模型如何描述具有异质利他主义特征的参与者的序贯群体决策过程。
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引用次数: 2
期刊
EURO Journal on Decision Processes
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