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Analisis visualisasi ekspresi kabasaran pada komik digital Nusantara Droid War 数字漫画《机器人战争》中的卡巴鲁表达分析
Pub Date : 2021-12-17 DOI: 10.51903/pixel.v14i2.552
Apsari Hasan
Penelitian ini bertujuan untuk mengetahui dan menangalisa visualisasi pada ekspresi karakter tokoh utama droid yaitu Kabasaran dalam komik digital Nusantara Droid War menggunakan pendekatan bahasa rupa melalui cara wimba 4 (penggambaran). Visual yang di analisis meliputi unsur dan prinsip bahasa rupa dengan mengklasifikasikan ekspresi karakter Kabasaran berdasarkan kesesuaian metode bahasa bentuk. Hasil analisis menunjukkan penggambaran ekspresi, menggunakan gambar garis detail dan arsir tipis pada mata, alis, hidung dan mulut. Cara penggambarannya dalam ekspresi Kabasaran menggunakan penggambaran ekspresif, distorsi, dan garis. Penggambaran ekspresif menggunakan garis yang memberikan efek kerutan diantara kedua mata. Penggambaran distorsi yang membesar, digunakan pada bagian mata, mulut, dan gigi. Secara keseluruhan wajah digambarkan halus tidak banyak garis tebal yang menimbulkan kesan kerutan atau kesan tua yang disesuaikan dengan karakter Kabasaran dalam komik yaitu seorang anak kecil. Kata Kunci : Visualisasi Ekspresi, Bahasa Rupa, Bahasa Bentuk
该研究的目的是通过wimba 4(描绘)的方式,了解并标记机器人首席人物kabaadini的形象表达。分析的视觉效果包括视觉语言的元素和原则,并根据形状语言方法的一致性对字符表达进行分类。分析结果显示了一个描述的表达,使用眼睛、眉毛、鼻子和嘴巴上的细条纹和擦伤。卡巴提尔表达式的表达方式使用表达、扭曲和破折号表示。使用线条表示眼睛之间的皱纹。视觉失真放大,用于眼睛、嘴巴和牙齿。整张脸被描绘得很精致,没有多少厚厚的线条能让人产生皱纹或旧印象,这是为一个小男孩的漫画角色量身定制的。关键词:表情可视化,视觉语言,形式语言
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引用次数: 0
Sistem Informasi Kearsipan Dokumen Kepegawaian Pada Universitas Maritim AMNI Semarang 海运信息系统管理文件AMNI Semarang海事大学
Pub Date : 2021-12-17 DOI: 10.51903/pixel.v14i2.579
Muhammad Hanif, Felix Andreas Sutanto
There are many archives owned by AMNI Maritime University in Semarang. The archiving system carried out at the AMNI Maritime University Semarang is still not well organized and neat because it is only based on archive classification, so if you have to look for archives such as archive numbers or archive dates, you will experience problems because you have to find the files needed one by one in the filing cabinet. The sequential search algorithm can be applied to the search for employee document numbers at the Maritime University AMNI Semarang and works well as planned. The employee document archive information system at the Maritime University AMNI Semarang can be used to manage the employee document archive more optimally, controlled, well organized and maintained so that the archive is not easily damaged   Keywords: Archives, AMNI Maritime University Semarang, Sequential Search Algorithm
三宝垄的AMNI海事大学拥有许多档案。在三宝垄AMNI海事大学进行的档案整理系统,由于只以档案分类为基础,因此,如果要查找档案编号或档案日期等档案,就会遇到麻烦,因为需要在文件柜中逐一找到所需的档案。该顺序搜索算法可应用于三宝垄海事大学的员工文件编号搜索,并按计划运行良好。海事大学三宝朗海事学院员工档案信息系统可以对员工档案进行更优化的管理、控制、组织和维护,使档案不容易被破坏。关键词:档案,三宝朗海事大学,顺序搜索算法
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引用次数: 0
Perancangan Augmented Reality Media Edukasi Protokol Kesehatan Berbasis Permainan Papan 基于棋盘游戏的健康协议
Pub Date : 2021-12-16 DOI: 10.51903/pixel.v14i2.554
Didit Prasetyo, Octaviyanti Dwi Wahyurini
Palagan adalah nama sebuah board game dengan jenis card game yang sudah beredar di wilayah Jawa Timur sejak akhir tahun 2020 dimana game tersebut terhubung dalam satu narasi besar mengenai edukasi protokol perilaku pencegahan Covid-19 yang dilengkapi dengan ilustrasi visual menarik, Palagan dilengkapi dengan aplikasi Augmented Reality sebagai fitur pelengkap dimana kelebihannya dapat memicu minat penggunanya untuk belajar dan dapat membuat penggunanya merasa terhibur, kontribusi dari penelitian ini adalah memetakan konten augmented reality dengan tema pendidikan protokol kesehatan yang khusus ditujukan untuk anak usia sekolah dasar sebagai upaya meminimalisir kesenjangan tingkat kepatuhan penerapan protokol kesehatan pada masyarakat di perkotaan.  
Palagan是一个棋盘上的名字的卡片游戏类型已经流传在东爪哇地区2020年结束以来,这款游戏在哪里装在一个大叙述关于预防教育行为协议连接Covid-19配有插图的视觉吸引力,Palagan配备了增强现实应用程序作为辅助功能在哪里可以引发用户学习兴趣和天赋让用户感到安慰,这项研究的一部分是将《超现实》内容与专门针对小学学龄儿童的卫生协议教育主题进行映射,以尽量减少城市居民遵守卫生协议的不平等程度。
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引用次数: 0
Animasi 2D Corona Virus Desease 19 (Covid 19) Sebagai Media Edukasi Anak - Anak
Pub Date : 2021-12-06 DOI: 10.51903/pixel.v14i2.546
Nur Budi Nugraha, Tri Yuliati
The development of technology is currently growing very rapidly making it easier for the community to convey information. 2D animation can be a means of socialization for the sake of interesting and efficient information. In the midst of the widespread Covid-19 outbreak in Indonesia, the government took several steps to minimize the spread of Covid-19 by socializing including to schools. The school always reminds its students to comply with health protocols. However, less interesting socialization makes children less enthusiastic in understanding the purpose of socialization. The purpose of this research is to make a 2D animated video about Covid-19. This 2D animated video is made as attractive as possible with characters and sound effects that children like so that children become interested in learning and understanding about covid-19. Based on the results of this educational media test, it has been tested on children and helps children in the process of delivering information about covid 19 more effectively and interestingly. Of the 20 respondents, 60% (12 people) agreed that animated videos help children understand covid 19
目前技术的发展非常迅速,使社区更容易传达信息。2D动画可以成为一种社会化的手段,因为它可以提供有趣和高效的信息。在印度尼西亚广泛爆发Covid-19疫情期间,政府采取了几项措施,通过包括学校在内的社交活动来尽量减少Covid-19的传播。学校总是提醒学生遵守卫生规定。然而,不那么有趣的社会化会使孩子对理解社会化目的的热情降低。本研究的目的是制作一个关于Covid-19的2D动画视频。这个2D动画视频尽可能吸引孩子们喜欢的角色和声音效果,让孩子们有兴趣学习和了解covid-19。以此次教育媒体测试的结果为基础,对儿童进行了测试,帮助儿童更有效、更有趣地传递有关covid - 19的信息。在20名受访者中,60%(12人)认为动画视频有助于孩子们了解covid - 19
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引用次数: 3
PERANCANGAN COMPANY PROFILE INTERAKTIF BERBASIS VIDEO CLIP STUDI KASUS DI STUDIO ATLANTIS SEMARANG 亚特兰蒂斯三宝垄工作室的基于视频剪辑的公司设计案例研究
Pub Date : 2021-12-06 DOI: 10.51903/pixel.v14i2.574
S. Nugroho, Andri Cahyo Wijayanto
The field of video shooting services in the Semarang area is currently spread in almost every area of ​​the city. Ranging from small businesses to large companies. This service is generally needed to capture important moments in the form of video documentation. Studio Atlantis is a line of business that provides video shooting and editing services. This company was founded in 2010, having its address at jl. Pete Raya, Now. In addition to video shooting, Studio Atlantis also provides photography services. Marketing in this studio still uses simple media, .using a list of products in the form of digital images on a computer in explaining products to consumers. This method is less effective when showing product samples because you have to open a different application in another file location. The solution to this problem requires a media to help promote the products at Studio Atlantis to consumers in a more practical way. A company profile that summarizes company information along with product samples in the form of video clips then packaged into an interactive form.
三宝垄地区的视频拍摄服务领域目前几乎遍布该市的每个地区。从小型企业到大型公司。该服务通常需要以视频文档的形式捕捉重要时刻。亚特兰蒂斯工作室是一家提供视频拍摄和编辑服务的公司。该公司成立于2010年,地址为jl。皮特·拉亚,现在。除了视频拍摄,亚特兰蒂斯工作室还提供摄影服务。这个工作室的营销仍然使用简单的媒体,使用电脑上的数字图像形式的产品列表向消费者解释产品。在显示产品示例时,此方法的效果较差,因为必须在另一个文件位置打开不同的应用程序。解决这个问题需要一个媒体,以更实际的方式帮助推广亚特兰蒂斯工作室的产品给消费者。公司简介,以视频剪辑的形式总结公司信息以及产品样本,然后打包成交互式形式。
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引用次数: 0
Video Animasi 2D Pengenalan Bangun Datar Pada Pembelajaran Matematika
Pub Date : 2021-12-06 DOI: 10.51903/pixel.v14i2.556
Welly Desriyati
Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes
技术的飞速发展使印刷传播媒介开始被利用计算机技术作为传播手段的信息媒介所取代。技术的发展改变了教师的任务,从一个老师变成了一个为学习提供便利的促进者。SD Negeri 004班萨尔亚齐是仍在使用教科书进行数学学习的学校之一,因此学生无法理解课程内容。教师需要在课堂上改变教学模式,其中之一就是使用动画视频。本研究采用多媒体开发生命周期(MDLC)方法,涵盖概念、设计、资料收集、组装、测试及发行。这项研究的最终结果是一个动画视频数学学习关于平面形状的材料。动画视频是一种有趣而有效的信息和学习媒介。此外,它还可以提高学生对数学的理解和学习技能,特别是对平面形状的材料
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引用次数: 1
THE NEED AND AVAILABILITY ANALYSIS OF THE NEED AND AVAILABILITY OF GREEN OPEN SPACE IN THE UNIFA MAKASSAR CAMPUS ENVIRONMENT 望加锡大学校园环境中绿色开放空间的需求和可用性分析
Pub Date : 2021-12-06 DOI: 10.51903/pixel.v14i2.504
Noviar Nurdin kasim
Penelitian ini bertujuan menganalisa tingkat kebutuhan dan ketersediaan ruang terbuka hijau di lingkungan kampus universitas fajar makassar. Penelitian ini bersifat kuantitatif deskriptif. Pengumpulan data dilakukan melalui observasi wawancara dan studi kepustakaan. Data dianalisis dengan melakukan analisis terhadap kebutuhan oksigen dan karbon dioksida yang dihasilkan. Untuk mendapatkan besar ruang terbuka hijau dan jumlah pohon yang dibutuhkan hasil penelitian ini menunjukkan kampus Universitas Fajar Makassar membutuhkan penambahan luas Ruang Terbuka Hijau 4.718,5 m² yang berisikan pohon 16,41 buah.
本研究旨在分析fajar makassar大学校园环境中绿色开放空间的水平和可用性。这项研究是定量描述性的。数据收集是通过观察采访和文献研究进行的。通过对产生的氧气和二氧化碳的需求进行分析,数据得到了分析。获得所需的绿色开放空间和数量大树上Makassar黎明大学校园这个研究结果显示需要增加m²的绿色开放空间广阔4.718,5包含16.41水果树。
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引用次数: 0
Virtual 3D Urban Landscape Design Taman Kota Berbasis Teknologi Komputer Grafis 基于图形计算机技术的城市景观设计公园
Pub Date : 2021-12-01 DOI: 10.51903/pixel.v14i2.544
Edy Jogatama Purhita, AnthoniusTyas Adi Pratama, Erwan Nur Hidayat
Desain lansekap kota merupakan suatu pendekatan dalam mendesain kota yang memberikan dampak positif bagi penduduk kota dengan menyediakan lingkungan yang layak huni. Lansekap kota hadir dalam berbagai bentuk,salah satunya adalah taman kota. Taman kota adalah salah satu fasilitas yang disediakan oleh suatu kota dan penduduknya dapat melakukan beberapa aktivitas di dalamnya. Sebuah taman kota juga berfungsi sebagai landmark kota. Kota Salatiga memiliki beberapa taman dengan fungsi rekreasi tetapi tidak banyak taman kota yang tersedia berfungsi sebagai ruang publik. Salah satunya adalah taman yang terletak di Kecamatan Tingkir Kota Salatiga, yaitu Taman Tingkir. Tujuan penelitian ini adalah untuk menerapkan teknologi komputer rancang bangun 3D dalam mendesain ulang (redesign) taman Tingkir dengan konsep Urban landscape design. Sebuah taman kota yang fungsional, estetis, dapat menjadi ruang publik yang lebih baik dan bisa menjadi tengara (landmark) di wilayah tersebut. Metode pengembangan produk Virtual 3D Desain Taman Kota menggunakan 5 langkah ADDIE (Analysis, Design, Development, Implement and Evaluation). Dalam kepentingan akademik penelitian ini menghasilkan eksperimentasi teknologi komputer grafis dalam pengembangan desain taman kota.
城市景观设计是一种通过提供可居住环境对城市居民产生积极影响的方法。城市景观有很多种形式,其中之一就是城市公园。城市公园是城市提供的设施之一,居民可以在其中进行一些活动。一个城市公园也是一个城市地标。萨拉三市有几个有娱乐功能的公园,但很少有城市公园可以作为公共空间。一个是位于萨拉三街的公园,那就是公园。本研究的目的是将3D设计计算机技术应用于一个带有城市景观设计概念的高架公园的重新设计。一个功能齐全的城市公园,美学,可以成为一个更好的公共空间,也可以成为该地区的地标。城市花园设计虚拟产品开发方法使用5个步骤的ADDIE(分析、设计、开发、实现和评估)。在这项研究的学术利益中,它导致了城市公园设计开发中的图形计算机技术的实验。
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引用次数: 1
SISTEM INFORMASI GRAFIK KEKERASAN TERHADAP PEREMPUAN DAN ANAK PADA BADAN PP,KB, & PA KABUPATEN BENER MERIAH BERBASIS WEB 信息系统图表对妇女和儿童的暴力行为在PP、KB和PA区是非常活跃的网络
Pub Date : 2021-12-01 DOI: 10.51903/pixel.v14i2.588
Ira Zulfa, Richasanty Septima, Riana Shara Fathonah
The information system for graphic violence at the PP, KB, & PA Agency in Bener Meriah Regency is currently still using a manual system. So that the graphic information on violence in the Bener Meriah Regency PP, KB & PA Agency is not efficient. The web which has advantages and qualities in data collection and data calculation is catching up. With this system, it is easier for officers to collect and calculate data on violence against women and children.
Bener Meriah Regency的PP, KB和PA机构的图像暴力信息系统目前仍在使用手动系统。因此,在贝纳梅里亚摄政PP, KB和PA机构暴力的图形信息是不有效的。网络在数据采集和数据计算方面具有优势和优势,正在迎头赶上。有了这个系统,警察更容易收集和计算针对妇女和儿童的暴力行为数据。
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引用次数: 0
DESAIN ULANG KEMASAN PRODUK MAKANAN TRADISIONAL JENANG KHAS KABUPATEB KUDUS UNTUK MENINGKATKAN DAYA BELI MASYRAKAT 重新设计传统的食品包装,以增加镇消费能力
Pub Date : 2021-12-01 DOI: 10.51903/pixel.v14i2.469
AYYUB HAMDANU BUDI NURMANA MULYANA SLAMET, P. Cucuk Nugroho
  Packaging is one part of the product as a whole. Packaging must be able to attract the attention of consumers. Getting the attention of consumers is very important, because if a product does not get the attention of consumers (consumer attention), then consumers will not have a picture of the product (Hine, 1995). Packaging can give an initial picture of a product, both in terms of quality and value offered. “Jenang Kudus” is a type of traditional food originating from the city of Kudus. At first it was produced in a home industry since about a century ago. Initiated by mothers as a supporter of family income, and marketed directly to local consumers in traditional markets. Because the development of this business in the future is considered quite prospective for the Kudus community, the Kudus Regency Government makes the Jenang Kudus product as the mainstay product of the Kudus Regency. Based on some of the explanations above, there are several weaknesses in the packaging design of CV jenang products. Sinar Aisyah Kudus which can cause delays in the marketing process of its products due to unattractive packaging designs. This causes a desire to increase the competitiveness of jenang sales with other companies through attractive and varied packaging designs. Due to some of these things, raises the desire of CV. Hj Siti Aisyah to redesign the product packaging according to the type of jenang product, type of taste, quantity of contents, without leaving the characteristics of the previous design.
包装是产品整体的一部分。包装必须能够吸引消费者的注意力。获得消费者的注意是非常重要的,因为如果一个产品没有得到消费者的注意(consumer attention),那么消费者就不会有这个产品的图片(Hine, 1995)。包装可以提供产品的质量和价值方面的初步图片。“Jenang Kudus”是一种起源于Kudus市的传统食物。从大约一个世纪前开始,它就在国内生产。由母亲发起,作为家庭收入的支持者,并在传统市场直接向当地消费者销售。由于这项业务在未来的发展被认为是Kudus社区非常有前景的,因此Kudus Regency政府将Jenang Kudus产品作为Kudus Regency的支柱产品。基于以上的一些解释,CV jenang产品的包装设计存在几个弱点。Sinar Aisyah Kudus,由于其包装设计不美观,可能导致其产品的营销过程延迟。这导致一个愿望,以增加与其他公司的jenang销售竞争力,通过有吸引力的和多样化的包装设计。由于这些东西,提高了CV的欲望。Hj Siti Aisyah根据jenang产品的类型、口味类型、内容数量对产品包装进行了重新设计,同时不留下以往设计的特点。
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引用次数: 0
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Pixel :Jurnal Ilmiah Komputer Grafis
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