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The Sound of Textile: An Interactive Tactile-Sonic Installation 纺织品的声音:一个互动的触觉-声音装置
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483742
Sara Mlakar, Thomas Preindl, A. Pointner, Mira Alida Haberfellner, Rainer Danner, Roland Aigner, M. Haller
The Sound of Textile installation consists of seven interactive textile stripes enhanced with sensing capabilities. The expressive textile textures invite visitors to touch them. Every established connection between the visitor and the textile triggers a specific sound serving as an invitation into the imaginative world of stories and emotions. The selection of textiles and sounds has been established from collecting associations that arose in the authors when moving our fingers over specific textures. This introspective journey is the artistic counterpart to our HCI development of smart textiles, concerned with enhancing textiles with sensing capabilities, as well as finding ways to communicate interaction possibilities within the medium. The installation, therefore, serves as an intense sensory experience for the user, but also provides valuable insights on how we could design more meaningful interactions with smart textiles in future applications.
“纺织品之声”装置由七个具有传感功能的交互式纺织品条纹组成。富有表现力的纺织品纹理邀请游客触摸它们。参观者和纺织品之间建立的每一种联系都会触发一种特定的声音,邀请他们进入充满故事和情感的想象世界。纺织品和声音的选择是通过收集作者在特定纹理上移动手指时产生的联想而建立的。这种内省之旅是我们智能纺织品HCI开发的艺术对应物,关注增强具有传感能力的纺织品,以及寻找在媒介中交流互动可能性的方法。因此,该装置为用户提供了强烈的感官体验,但也为我们如何在未来的应用中设计更有意义的智能纺织品交互提供了宝贵的见解。
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引用次数: 1
A Stone in the Stomach: A class as a work of art 胃里的石头:一门作为艺术品的课程
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483714
Gilberto Reis, Sérgio Eliseu
This document refers to a work in progress which takes part on a larger project entitled “The house for a man who wants to die dry”. The aforementioned house has several rooms, each with its own traits and corresponding artistic proposals. The division herein brought forth is the kitchen: “A stone in the stomach – a class as a work of art”. A tale to be told. In general terms, the investigation regards issues such as the symbiosis of human beings with nature, technology and territory. An artistic approach with anthropological dimensions, observing the components of cooperation and interaction between the different players of life: minerals, plants, animals and the not-yet-visible. The proposed work results from the reflection for an interactive artistic installation featuring the kitchen as a magnifying glass for degrowth, which seeks to expose the need for a coexistence agreement between animals of the human species and other species, as well as nature as a whole. An installation which is meant to stand as both a starting point for a performative class and an extended conversation about degrowth. Its materialization implies interaction with local resources (human and natural - existing autochthonous foodsand communities, among others). As an installation, the kitchen will encompass the use of visual elements embodied as diet charts, nutrient value charts for each species and food cartographies for different cuts of animal bodies, as well as infographics, videos, projections and virtual reality elements.
这份文件指的是一项正在进行的工作,它是一个更大的项目的一部分,名为“为一个想干死的人准备的房子”。前面提到的房子有几个房间,每个房间都有自己的特点和相应的艺术建议。这里提出的划分是厨房:“胃里的一块石头——一个作为艺术品的班级”。一个要讲的故事。总的来说,调查涉及到人与自然、技术和领土的共生关系等问题。这是一种具有人类学维度的艺术方法,观察生活中不同角色之间的合作和互动的组成部分:矿物、植物、动物和尚不可见的东西。该作品是一个互动艺术装置,将厨房作为一个去生长的放大镜,旨在揭示人类物种与其他物种以及整个自然之间共存协议的需求。这个装置既是一个表演课程的起点,也是一个关于去生长的延伸对话。它的物质化意味着与当地资源(人类和自然-现有的本地食物和社区等)的相互作用。作为一个装置,厨房将包含视觉元素的使用,包括饮食图表、每种物种的营养价值图表和动物身体不同部位的食物地图,以及信息图表、视频、投影和虚拟现实元素。
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引用次数: 0
The Beautiful Encounters 美丽的邂逅
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483744
M. Sola, Varvara Guljajeva, Á. Cassinelli, C. Sandor
This paper introduces an art project called “The Beautiful Encounters” that resonates with the surrealist painter Rene Magritte's work and aims to introduce an interactive scenario as a case study that applies AI technology. The article's focus lies on the research process exploring methods to integrate the real-time image of the sky into an interactive artwork. The technical part explains how multiple technologies, like face tracking, its alignment, the AI model of face-parsing, shaders, and web technologies, are combined in the project. In the end, we discuss the importance of contextualizing AI-related artworks in relation to art history.
本文介绍了一个名为“美丽邂逅”的艺术项目,该项目与超现实主义画家Rene Magritte的作品产生共鸣,旨在介绍一个应用人工智能技术的互动场景作为案例研究。文章的重点在于研究过程,探索如何将实时的天空图像融入到一个互动的艺术作品中。技术部分解释了如何在项目中结合多种技术,如面部跟踪,对齐,面部解析的人工智能模型,着色器和web技术。最后,我们讨论了将人工智能相关艺术品与艺术史联系起来的重要性。
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引用次数: 0
The Legacy of a Lifetime of Collecting: An Interactive Natural History Museum Exhibit 收藏一生的遗产:一个互动的自然历史博物馆展览
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483665
Anna Lindemann
This paper presents an overview of the interactive natural history museum exhibit entitled The Legacy of a Lifetime of Collecting: The Carl & Marian Rettenmeyer Story. The exhibit uses digital animation and touch-interactive experiences to engage visitors in a hitherto under-recognized biological system and the life stories of the scientists who studied it. The late Carl and Marian Rettenmeyer devoted their lives to the study of the complex biological system formed by army ants and their hundreds of associated species known as “guests.” Over the course of fifty years of scientific field research in Central and South America they amassed the Army Ant Guest Collection, a world-class natural history collection consisting of over 2,000,000 specimens of army ants and their guests and accompanying field card documentation. A multidisciplinary team of scientists, artists, and museum exhibit designers with expertise in interactive technology, animation, and entomology came together to create an interactive exhibit inspired by the Army Ant Guest Collection. The exhibit illuminates the process of scientific research and discovery and the value of natural history collections by highlighting the biology of army ants and their guests alongside the life story of Carl and Marian Rettenmeyer. The exhibit's interactive experiences allow visitors to journey from field research in the jungle to the study of specimens in a natural history collection. This paper describes the background of the exhibit and the creative team that made it and details the exhibit design.
本文介绍了一个互动式自然历史博物馆展览的概述,题为“一生收藏的遗产:卡尔和玛丽安·雷滕梅耶的故事”。该展览使用数字动画和触摸互动体验,让游客参与到迄今为止尚未被认识的生物系统和研究它的科学家的生活故事中。已故的卡尔和玛丽安·雷滕梅耶夫妇毕生致力于研究由行军蚁和数百种被称为“客”的相关物种组成的复杂生物系统。他们在中美洲和南美洲进行了50年的科学实地研究,积累了“军蚁客藏品”,这是一个世界级的自然历史藏品,包括200多万军蚁和它们的“客”标本,以及随附的实地卡片文件。一个由科学家、艺术家和博物馆展览设计师组成的多学科团队,他们在互动技术、动画和昆虫学方面具有专业知识,共同创造了一个受陆军蚂蚁客收藏启发的互动展览。该展览通过突出军蚁及其客人的生物学以及卡尔和玛丽安·雷滕梅耶的生活故事,阐明了科学研究和发现的过程以及自然历史收藏品的价值。展览的互动体验让游客可以从丛林中的实地研究到自然历史收藏中的标本研究。本文介绍了展览的背景和创作团队,并详细介绍了展览的设计。
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引用次数: 0
Balletic VR: Integrating Art, Science, and Technology for Dance Science Education 芭蕾VR:融合艺术、科学和技术的舞蹈科学教育
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483704
Julie Choi, Kamryn Massey, J. Seo, Caleb Kicklighter
Art-integrated education has many positive impacts on various educational disciplines. In addition, teaching STEM in art related courses also benefits students with critical thinking. We present an art-integrated collaborative project for dance science education. This project aims to provide a Virtual Reality-based educational application, Balletic VR that can provide students with simulated 360 views of fundamental movements. It allows students to scrub through movements, rotate the virtual instructor, choose from several different dance options, and change the speed of the currently viewed dance movement. Motion capture was used to provide the initial data for fundamental dance positions, to portray these movements accurately. A “muscle mode” is also provided in the interface, highlighting key muscle groups used in specific dance positions and providing information about how they are being used and how to train such muscles to better enhance their ability. Through the iterative process, we experimented how artists, anatomists, dancers, virtual reality developers collaborate and succeed to create an environment that provides artistic and anatomical contents and experiences.
艺术融合教育对各个教育学科都有许多积极的影响。此外,在艺术相关课程中教授STEM也有利于具有批判性思维的学生。我们提出了一个舞蹈科学教育的艺术整合合作项目。该项目旨在提供一个基于虚拟现实的教育应用程序,芭蕾VR,可以为学生提供模拟360度的基本动作视图。它允许学生浏览动作,旋转虚拟教练,从几个不同的舞蹈选项中进行选择,并改变当前观看的舞蹈动作的速度。动作捕捉用于提供基本舞蹈姿势的初始数据,以准确地描绘这些动作。界面中还提供了“肌肉模式”,突出显示特定舞蹈姿势中使用的关键肌肉群,并提供有关如何使用这些肌肉以及如何训练这些肌肉以更好地提高其能力的信息。通过迭代的过程,我们尝试了艺术家、解剖学家、舞蹈家、虚拟现实开发者如何合作,并成功地创造了一个提供艺术和解剖学内容和体验的环境。
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引用次数: 0
Anatomy Primitives 解剖学原语
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483760
Hugo Azevedo, A. Araújo
We propose an installation that investigates the notion of the anatomical canon and its conceptual and practical role in the artistic modeling of human anatomy. This installation guides the visitor through the synthesis of a digital canon built from standard 3D primitives. Through a model that can be interactively constructed or deconstructed step-by-step, using simple controls, the visitor is invited to study, and draw, the human surface anatomy and its main features as interpreted through the natural tools of digital modeling.
我们提出了一个装置,调查的概念,解剖规范和它的概念和实际作用,在人体解剖学的艺术造型。这个装置引导参观者通过由标准3D原语构建的数字经典的合成。通过一个模型,可以交互式地构建或解构一步一步,使用简单的控制,参观者被邀请来研究和绘制,人体表面解剖及其主要特征,通过数字建模的自然工具来解释。
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引用次数: 0
Cognition Beyond Consciousness: Understanding Affective Possibilities in the Cognitive Relationship Between Humans and Technology for Their Sustainable Coevolution 超越意识的认知:理解人类与技术之间可持续共同进化的认知关系中的情感可能性
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483750
Sunsook Nam
This paper explores the cognitive relationship between human and technology and reexamines conscious/nonconscious mind from a cultural, philosophical, and artistic perspective. Also, this paper challenges the human-nonhuman binary by discussing human cognition in technological society. Human cognition is inseparable from digital data and operating systems, and a huge portion of the cognitive system we live in is comprised of digital information – and Katherine Hayles refers it as Cognisphere. This paper investigates what is outside of/beyond/beneath/beside conscious cognition – such as nonconscious cognition and affects – to overcome human-centric views and pursue sustainable coevolution of humans and technology by truly understanding their cognitive relationship and cultural implications of their coevolution. This paper also argues that art practices could be an alternative and effective research method to investigate such nonlinguistic and intangible cognitive phenomena.
本文探讨了人与技术之间的认知关系,并从文化、哲学和艺术的角度重新审视了有意识/无意识的思维。同时,通过对技术社会中人的认知的探讨,挑战了人与非人的二元对立。人类的认知与数字数据和操作系统是分不开的,我们生活的认知系统的很大一部分是由数字信息组成的——凯瑟琳·海尔斯把它称为认知球。本文探讨了有意识认知之外/之上/之下/旁边的东西,如无意识认知和情感,以克服以人为中心的观点,通过真正理解人类与技术的认知关系和共同进化的文化含义,追求人类与技术的可持续共同进化。本文还认为,艺术实践可以成为研究这种非语言和无形认知现象的另一种有效的研究方法。
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引用次数: 0
Participation in linear and interactive documentaries towards Human-Nature interaction 参与关于人与自然互动的线性和互动纪录片
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483664
C. Dias, C. Branquinho, J. Palma-Oliveira, Mónica Mendes
Urban culture has encouraged participatory art practices that focused on human interaction and social contexts. At the same time, urbanization has induced a disconnection between Human-Nature interaction and the development of mental models detached from complex social-ecological systems and their sustainability. This article is part of a PhD research relating Digital and Interactive Arts with Ecology and Psychology. Our aim is to investigate participation in documentary film production and explore it as a participatory artistic medium to foster critical thinking towards Sustainability. Hereof, in this article we set the grassroots from which our research will evolve. We first analyse participation in the process of filmmaking, through the engagement of the subject-participant in documentary creation and production both in linear films and in i-Docs (interactive and immersive documentaries). We then associate the speech of these subject-participants to mental models concept. Next, we introduce the sustainability principles that will guide our investigation in urban social-ecological contexts and set some inspirations raised by previous artistic practices. We then discuss the intersections between aspects of participation in documentary films with mental models and sustainability to finally set out interrogations and possibilities for future artistic explorations that ponder on participation, authorship, technology, cognitive dimensions, social-ecological systems and dissemination towards sustainability.
城市文化鼓励关注人类互动和社会背景的参与式艺术实践。与此同时,城市化导致了人与自然互动之间的脱节,以及脱离复杂社会生态系统及其可持续性的思维模式的发展。这篇文章是关于生态学和心理学的数字和互动艺术的博士研究的一部分。我们的目标是调查参与纪录片制作,并探索它作为一种参与性艺术媒介,以培养对可持续发展的批判性思维。因此,在本文中,我们设定了我们的研究将从基层发展。我们首先分析了在电影制作过程中的参与,通过在线性电影和i-Docs(互动和沉浸式纪录片)纪录片的创作和生产的主体参与者的参与。然后我们将这些被试的言语与心智模型概念联系起来。接下来,我们将介绍可持续性原则,这些原则将指导我们在城市社会生态背景下的研究,并从以往的艺术实践中获得一些启发。然后,我们讨论了参与纪录片的心理模型和可持续性之间的交集,最终提出了对未来艺术探索的疑问和可能性,这些探索将思考参与、作者、技术、认知维度、社会生态系统和传播的可持续性。
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引用次数: 0
Pictorial and Virtual simulation of Andrea Mantegna's fresco The Wedding Chamber through a mixed reality environment installation 通过混合现实环境装置对Andrea Mantegna的壁画《婚礼室》进行图像和虚拟模拟
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483771
Andres R. Montenegro, A. Ushenko
Andrea Mantegna's influence over the Renaissance's naturalistic rendition of the space is fundamental, and his works continued to inspire in the next centuries different schools of painting in Europe. His use of the concept of “Trompe L'oeil,” [1] inaugurates a proto-technological system that expands the architectural space of the fresco's technique to illusionistic dimensions. However, recent studies have discovered that some of his frescos depict a more complex representation inspired by writers from the classical world, seeking to immerse the viewers in a more literary narrative and visual perceptions [2]. Those masterpieces followed an ambitious desire to play with illusion as a device to expand their pictorial narrative beyond their formal physical boundaries. That is the case expressed in the series of frescos located at The Palazzo Ducale di Mantova Italy. These painted images are known as the “Camera Picta,” “Wedding Chamber”, or La Camera degli Sposi. A particular component of these frescos is the application of “di sotto in sù” (seen from below), which represents in a painted vaulted ceiling an opened sky seen through an oculus shape, depicting characters glancing down. Andrea Mantegna playfully organizes this effect and suggests a perception that goes beyond the mere effect of illusion articulating complex and opposed vantage points. The installation described in this paper commits a full and interactive approach to the topics described above.
安德里亚·曼特尼亚对文艺复兴时期自然主义空间表现的影响是根本性的,他的作品在接下来的几个世纪里继续激励着欧洲不同的绘画流派。他对“错视”概念的使用[1]开创了一种原始技术系统,将壁画技术的建筑空间扩展到幻觉维度。然而,最近的研究发现,他的一些壁画描绘了一种更复杂的表现形式,灵感来自古典世界的作家,试图让观众沉浸在更文学的叙事和视觉感知中[2]。这些杰作遵循了一种雄心勃勃的愿望,即利用幻觉作为一种手段,将其图像叙事扩展到正式的物理边界之外。意大利曼托瓦公爵宫(Palazzo Ducale di Mantova)的一系列壁画就是这种情况。这些画被称为“Camera Picta”、“Wedding Chamber”或La Camera degli Sposi。这些壁画的一个特殊组成部分是“di sotto in sù”(从下方看)的应用,它代表了一个彩绘的拱形天花板,通过一个眼状的形状看到一个开放的天空,描绘了向下看的人物。Andrea Mantegna开玩笑地组织了这种效果,并提出了一种超越幻觉效果的感知,表达了复杂和对立的有利位置。本文中描述的安装为上述主题提供了一个完整的交互式方法。
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引用次数: 0
Aveiro within us: Sensorial walk with real time live video composition 阿威罗在我们:感官行走与实时直播视频组成
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483735
R. Antunes, Catarina Canelas, Cecília De Lima, Daniel Tércio, Michele Luceac, Sérgio Bordalo e Sá, Sofia Soromenho
TEPe (Technologically Expanded Performance) is a research project that aims at the qualification of urban experiences, through the negotiation of different times in the city, assuming the capacity and deceleration of rhythms; in this way, it seeks to appreciate heritage, assuming the tensions between the material and the immaterial. For Artech, this project proposes a workshop in the format of a sensorial walk. A workshop which helps us to discover the city of Aveiro, to get to know it using the body and technology, and to recognize ourselves through our experience in the city. The aim is to produce a reflection about ourselves-energy, ourselves-movement, in flux, promoting a dialogue between-bodies - within the crowd - and materials - moving and inert -. For that purpose, we will use the act of walking, stopping, listening and feeling, with the help of technology to create a performance/debate. Rooted in the rambling tradition of Surrealism and drifting and psycho-geographic practices of Situationism, this type of walk allows us to rediscover the senses and uncover hidden or disguised dimensions of space, the acoustic environment, and its inhabitants. In synchronous times and departing from different places in the city, several groups of walkers will start sensorial explorations of the city by heading towards the conference venue. During the duration of the walk (one hour), one member of the group (the VJ) will be in a room of the conference space with a video projector. During the walks, the walkers will share their experience to this VJ, who will assist an automated visual and audio performance in real time generated from the elements sent. Once the groups have arrived at the room, they will discuss their experience with the audience.
TEPe (technical Expanded Performance)是一个研究项目,旨在通过城市中不同时间的协商,假设节奏的容量和减速,从而获得城市体验的资格;通过这种方式,它寻求欣赏遗产,假设物质和非物质之间的紧张关系。对于Artech来说,这个项目提出了一个以感官行走形式的工作坊。这个工作坊帮助我们发现阿威罗市,通过身体和技术来了解它,并通过我们在城市的经历来认识自己。其目的是产生一种关于我们自身的反思——能量,我们自身——运动,在流动中,促进人群中的身体和物质之间的对话——运动和惰性。为此,我们将使用行走、停下来、倾听和感受的行为,在技术的帮助下创造一场表演/辩论。根植于超现实主义的漫无边际传统和情境主义的漂泊和心理地理实践,这种类型的行走让我们重新发现感官,揭示隐藏或伪装的空间维度、声音环境和其中的居民。在同步的时间,从城市的不同地方出发,几组步行者将开始对城市的感官探索,走向会场。在步行期间(一小时),小组中的一名成员(VJ)将在会议空间的一个房间里使用视频投影仪。在步行过程中,步行者将与VJ分享他们的经验,VJ将协助根据发送的元素实时生成自动视觉和音频表演。一旦小组到达房间,他们将与观众讨论他们的经历。
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引用次数: 0
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10th International Conference on Digital and Interactive Arts
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