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From the Mothers' Movement to Cradlr: An Interaction Design for Refugee Children 从母亲运动到摇篮:难民儿童的互动设计
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483677
Jing Zhou
This essay presents the rationale, implementation, social and cultural influences, and historical background of Cradlr: An Interaction Design for Refugee Children, a human-centered digital network concept designed to keep displaced children—the most vulnerable group who doesn't have cell phones—connected with their families, resources, and heritage. Inspired by the Mothers’ Movement in China—a women's movement rescued and educated 30,000 refugee children—and European countries during World War II, this project goes beyond the realm of digital product design in an attempt to find a humanitarian solution for a complex social challenge. It envisions a global network preserving a collective memory that might help displaced children to overcome many adversities and receive more love and brighter futures.
本文介绍了“难民儿童交互设计”的基本原理、实施、社会和文化影响以及历史背景。“难民儿童交互设计”是一个以人为本的数字网络概念,旨在使流离失所的儿童——没有手机的最脆弱群体——与他们的家庭、资源和遗产保持联系。这个项目的灵感来自于二战期间中国的母亲运动(拯救并教育了3万名难民儿童的妇女运动)和欧洲国家,它超越了数字产品设计的领域,试图为复杂的社会挑战找到人道主义的解决方案。它设想了一个保存集体记忆的全球网络,可以帮助流离失所的儿童克服许多逆境,获得更多的爱和更光明的未来。
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引用次数: 0
Weblogmusic
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483740
Jeffrey M. Morris
Weblogmusic (http://weblogmusic.org) is a web-based platform for performers to improvise in asynchronous virtual ensembles and for audiences to experience these performances in ways that reflect the impact of technological mediation on human interaction, the human values and sensibilities in mediated experiences, and the power of mediation as an expressive element in art. These borndigital performances only exist in the moment of playback. The turn-based, time-shifted format compels performers and audiences to probe their senses of presence and authenticity. It is designed to exploit the unpredictable aspects of networked communication and embrace them as a distinct expressive dimension in composition, to probe the values at work in any kind of human connection. This is especially pertinent given the global shift to videocalls during the COVID-19 pandemic and the resulting void of live performances.
Weblogmusic (http://weblogmusic.org)是一个基于网络的平台,表演者可以在异步虚拟合奏中即兴表演,观众可以通过反映技术中介对人类互动的影响、中介经验中的人类价值观和情感,以及中介作为艺术表达元素的力量的方式来体验这些表演。这些天生的数字表演只存在于回放的时刻。这种回合制、时间转换的形式迫使表演者和观众探索他们的存在感和真实性。它旨在利用网络交流中不可预测的方面,并将其作为一种独特的表达维度,在任何一种人际关系中探索工作中的价值。鉴于2019冠状病毒病大流行期间全球转向视频通话以及由此导致的现场表演的缺失,这一点尤为重要。
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引用次数: 0
Performative holography: The hologram and the experience with its image 表演全息术:全息图及其图像的体验
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483682
I. Azevedo
Holographic works can be considered interactive, although they do not cover all possible types of interaction. The exploration of the holographic image invites the self-knowledge of the relativity of our perception and, consequently, of the vision of our cognitive universe. My research has been about the aesthetics of light, as an entity in itself, and how the viewer interacts with it; holography is one of the media that I have used in this process. Developments in the techniques of producing pulsed holograms and holographic stereograms have combined to provide high-quality three-dimensional movement and illusions. In the new era of holographic image and the creation of digital holograms, imaging systems are being developed to capture dimensional content and also possible software to edit it. In this paper, the creative process and the experimental techniques of digital holographic image are analysed from the point of view of the visual arts. In view of these digital holograms, attention is drawn to a set of situations, which require a global activity from the participant who is in the space of the work. Through the movement of the participant's body and the time taken, a set of relationships is established between the real space, in which the participant moves, and the virtual space of the digital holographic image, shaping a series of actions that transform what is perceived and become the specific performance of each participant. That dynamic experience of seeing a digital hologram where the image is not static, but in a non-stop transformation, questions us about the act of seeing. Understanding holography not to “reproducing” the world but opening new formal play and unexpected imagery, perhaps could be a land to develop new ways of seeing ourselves, the world and what we take to be “natural”.
全息作品可以被认为是互动的,尽管它们不包括所有可能的互动类型。对全息图像的探索邀请了我们对感知的相对性的自我认识,因此,我们对认知宇宙的看法。我的研究一直是关于光的美学,作为一个实体本身,以及观众如何与它互动;全息摄影是我在这个过程中使用的媒介之一。脉冲全息图和全息立体图技术的发展结合起来,提供了高质量的三维运动和错觉。在全息图像和数字全息图创造的新时代,正在开发成像系统来捕获维度内容,也可能开发软件来编辑它。本文从视觉艺术的角度分析了数字全息图像的创作过程和实验技术。鉴于这些数字全息图,人们的注意力被吸引到一系列情况上,这些情况需要参与者在工作空间中的全球活动。通过参与者身体的运动和所花费的时间,在参与者运动的真实空间和数字全息图像的虚拟空间之间建立了一套关系,形成了一系列的动作,这些动作转化了感知到的东西,成为每个参与者的具体表现。观看数字全息图的动态体验,图像不是静态的,而是不断变化的,这向我们提出了关于观看行为的问题。理解全息摄影不是“复制”世界,而是开启新的形式游戏和意想不到的图像,也许可以发展新的方式来看待我们自己,世界和我们所认为的“自然”。
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引用次数: 0
Ob.EMMA: A pioneer observatory of electronic music and media art in Portugal Ob.EMMA:葡萄牙电子音乐和媒体艺术的先锋天文台
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483687
Célia Soares, Emília Simão, Nadine Santos
The Observatory of Electronic Music and Media Art (Ob.EMMA) is a pioneer observatory created in 2019 for monitoring, mapping, diagnosing and promoting the investigation of electronic music and media art in Portugal. Ob.EMMA is part of the ID research center CITCEM_Center for Transdisciplinary Research on Culture, Space and Memory. Given its hybrid nature, this observatory includes artists and academics from various institutions and areas, namely, communication sciences, social sciences, technologies, humanities and arts. Ob.EMMA integrates two main lines of research: 1_Electronic Music and 2_Media Art. explored both autonomously and also together. One of the objectives of this observatory is to create a digital platform with the main purpose of organizing, managing and preserving information, using different storytelling forms of visualization. The work in progress is a pilot project, developed within the scope of line 1_Electronic Music to be later applied in the line 2_Media Art and if possible, to create intersections between both and available on the web for public access.
电子音乐和媒体艺术天文台(obo . emma)是一个先锋天文台,成立于2019年,用于监测、绘制、诊断和促进葡萄牙电子音乐和媒体艺术的调查。emma是ID研究中心citcem_文化、空间和记忆跨学科研究中心的一部分。鉴于它的混合性质,这个天文台包括来自不同机构和领域的艺术家和学者,即传播科学、社会科学、技术、人文和艺术。emma整合了两个主要的研究方向:电子音乐和媒体艺术。自主探索和共同探索。这个天文台的目标之一是创建一个数字平台,主要目的是组织、管理和保存信息,使用不同的可视化叙事形式。正在进行的工作是一个试点项目,在第1_电子音乐的范围内开发,稍后将应用于第2_媒体艺术,如果可能的话,将在两者之间创建交叉点,并在网上供公众访问。
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引用次数: 0
Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation 在远程环境下的全身交互:将舞蹈作品改编为基于浏览器的安装
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483747
Raul Masu, Hanna Pajala-Assefa, Nuno N. Correia, T. Romão
This paper describes the process of adapting a dance piece to an interactive installation. To cope with COVID-19 restrictions, the installation runs on a browser, allowing for remote access, and is based on camera tracking of movement. We describe the adaptation of the dramaturgy, with a primary focus on translating the interaction design aspects from the performance to the browser-based installation. We invited five users to test our working prototype, and we report on their feedback. This paper offers insights on how to adapt a dance piece to an interactive browser-based installation. We also highlight the benefits of using machine learning for motion capture in this context. Finally, we identify the potential of using interaction design with sound for embodied perception.
本文描述了将舞蹈作品改编成互动装置的过程。为了应对COVID-19的限制,安装在浏览器上运行,允许远程访问,并基于摄像头跟踪运动。我们描述了戏剧的改编,主要集中在将交互设计方面从性能转换到基于浏览器的安装上。我们邀请了5位用户来测试我们的工作原型,并报告他们的反馈。本文提供了如何将舞蹈作品改编为基于浏览器的交互式安装的见解。我们还强调了在这种情况下使用机器学习进行动作捕捉的好处。最后,我们确定了将声音交互设计用于具身感知的潜力。
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引用次数: 0
The Art of Point Clouds: 3D LiDAR Scanning and Photogrammetry in Science & Art 点云的艺术:科学与艺术中的3D激光雷达扫描和摄影测量
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483702
Lucija Ivsic, Nina Rajcic, J. McCormack, V. Dziekan
Point cloud datasets, the pertinent product of remote sensing technologies, such as LiDAR and photogrammetry, are increasingly being used as a new digital medium in art practice. This paper presents an overview of purposely selected and prominent artworks, emerging from traditional representational onto-epistemologies, to identify currently prevailing parameters and their limitations when working with remote sensing technologies. Although these works differ markedly in aesthetic qualities and conceptual foundations, they all treat the scanner as an objective, passive and impartial means of recording and transcribing reality, rather than an active agent in its creation. By placing an emphasis on merely aesthetic and technical characteristics of point clouds and accompanying technology, they overlook the expressive, open-ended potential of the technology, as well as the multiplicity of the point cloud. Building upon entanglement theories, such as agential realism and new materialism, and drawing inspiration from Pearce's existing design-research projects, such as ‘The Masks of Fleet Street’ (2014), the paper exposes the common features of this contemporary approach, showcases its advantages and points to the potential for further practice-based investigation.
点云数据集是激光雷达和摄影测量等遥感技术的相关产物,越来越多地作为一种新的数字媒介应用于艺术实践。本文概述了从传统的代表性本体认识论中出现的故意选择和突出的艺术品,以确定当前流行的参数及其在与遥感技术合作时的局限性。尽管这些作品在美学品质和概念基础上有明显的不同,但它们都将扫描仪视为一种客观、被动和公正的记录和转录现实的手段,而不是在其创作中作为一种主动的媒介。通过仅仅强调点云的美学和技术特征以及伴随的技术,他们忽略了技术的表现力,开放性的潜力,以及点云的多样性。基于纠缠理论,如代理现实主义和新唯物主义,并从皮尔斯现有的设计研究项目(如“舰队街的面具”(2014))中汲取灵感,本文揭示了这种当代方法的共同特征,展示了它的优势,并指出了进一步基于实践的研究的潜力。
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引用次数: 1
Deconstructing Whiteness: Visualizing Racial Bias in a Face Recognition Algorithm 解构白度:在人脸识别算法中可视化种族偏见
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483738
Avital Meshi
Deconstructing Whiteness is an art performance which examines the visibility of race through the lens of AI face recognition technology. The artist interacts with an off-the-shelf face recognition algorithm, while specifically examining the confidence level by which it recognizes her as ‘White’. During the performance she changes her appearance by modifying her facial expressions and hair style and by doing so is able to ‘trick’ the algorithm and affect its confidence regarding her racial visibility.
“解构白色”是一场通过人工智能人脸识别技术审视种族可见性的艺术表演。艺术家与现成的面部识别算法进行交互,同时特别检查它将她识别为“白色”的置信度。在表演过程中,她通过改变自己的面部表情和发型来改变自己的外表,这样做能够“欺骗”算法,影响它对她种族知名度的信心。
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引用次数: 0
Make America Grate Again 让美国再次崛起
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483769
C. Hutchins
Make America Grate Again is an algorithmic art installation investigating nostalgia and toxic masculinity in the 21st century. It is a procedurally generated, silent post-scratch video, which uses archival, out of copyright films; nuclear bomb test footage [10] and a scene from ’Debbie Does Dallas’. [5]
“让美国再次崛起”(Make America Grate Again)是一个算法艺术装置,旨在调查21世纪的怀旧情绪和有毒的男子气概。这是一个程序生成的,无声的后期视频,使用档案,没有版权的电影;核弹试验镜头[10]和《黛比做达拉斯》中的一个场景。[5]
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引用次数: 0
Breathing Air: Performance para Tecnologia de Rede - Dramaturgia de Imersão 呼吸空气:网络技术的表演-沉浸式戏剧
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483761
Ivani Santana
“Breathing the air” is what we want! This is the theme of the performative action that we create through videoconferencing systems to provide a sensorial and virtual artistic experience. The narrative is created in a non-linear way by what I call Immersion Dramaturgy. The COVID devastates Brazil due to the approximately 600,000 people who cannot breathe and have had their lives interrupted by the government's lack of control of the disease. We are also affected metaphorically due to the feeling of the impotence of those who still live, for not knowing how to change the social chaos of public health and instituted necropolitics. The performance exposes the lack of air but tries to show that a new day of sunshine, clear skies, and birdsong will return.
“呼吸空气”是我们想要的!这是我们通过视频会议系统创造的表演行为的主题,以提供感官和虚拟的艺术体验。叙事是以非线性的方式创造的,我称之为沉浸式戏剧。由于政府对疫情的控制不力,巴西约有60万人无法呼吸,他们的生活受到了影响。我们也受到了隐喻性的影响,因为那些仍然活着的人感到无能为力,因为他们不知道如何改变公共卫生的社会混乱和建立的死亡政治。表演暴露了空气的缺乏,但试图表明新的一天的阳光,晴朗的天空和鸟鸣将会回来。
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引用次数: 0
How to Remember COVID-19 in the Post-pandemic Era: A Virtual Class Environment as Conformist Interactive Art 如何在大流行后时代记住COVID-19:作为墨守成规的互动艺术的虚拟课堂环境
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483743
Byeongwon Ha
In the unprecedented era of the COVID-19 pandemic, people lost a lot of face-to-face interactions in society. They have grown accustomed to virtual meetings via Internet services. People look at their computer displays to take part in most of their events. After the vaccinations and our immune system help them return to their normal life, how do they remember the virtual events? How to Remember COVID-19 in the Post-pandemic Era represents a virtual class environment in the pandemic and provides visitors with an experiential space as a theme park ride. This project focuses on indirect interactions with people in the virtual world and makes them rethink the visual-centric and restricted interface for virtual events.
在前所未有的新冠肺炎大流行时代,人们失去了很多面对面的社会互动。他们已经习惯了通过互联网服务进行虚拟会议。人们通过看电脑屏幕来参加大多数活动。在接种疫苗和我们的免疫系统帮助他们恢复正常生活后,他们是如何记住虚拟事件的?《后大流行时代如何记住COVID-19》以大流行时代的虚拟课堂环境为主题,为游客提供了主题公园骑行的体验空间。这个项目关注的是在虚拟世界中与人的间接互动,让他们重新思考以视觉为中心、受限制的虚拟事件界面。
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引用次数: 0
期刊
10th International Conference on Digital and Interactive Arts
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