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Keeping the living bond between actors and remote audiences in distributed virtual theater 在分布式虚拟剧场中保持演员与远程观众之间的联系
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483683
Georges Gagneré, Anastasiia Ternova
This paper introduces a new method to achieve remote distributed performances using a virtual shadow theater and real time motion capture. It was used during the lockdowns in France in 2020-21 to reach remote scholar audiences with The Wizard without Shadow performance. After a review of remote distributed virtual experiments in performing arts, the paper details the creation-as-research process that leads to two versions of the same story. It shows how the quality of the theatrical bond between the actor and the audience of the first face-to-face version is maintained in the second remote version combining a video conference platform and live motion capture in a video game engine to bring actors performances to two remote distributed audiences.
本文介绍了一种利用虚拟皮影剧场和实时动作捕捉实现远程分布式演出的新方法。在2020-21年法国封锁期间,它被用来向偏远的学者观众提供“没有影子的巫师”表演。在回顾了表演艺术中的远程分布式虚拟实验之后,本文详细介绍了创造作为研究的过程,这导致了同一个故事的两个版本。它展示了如何在结合视频会议平台和视频游戏引擎中的实时动作捕捉的第二个远程版本中保持第一个面对面版本的演员和观众之间的戏剧联系的质量,将演员的表演带给两个远程分布的观众。
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引用次数: 2
The writing expanded by gesture: The Design and Art's approaches in contact with Deaf culture and sign languages 书写由手势扩展:设计与艺术与聋人文化和手语接触的方法
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483723
Julie de Araujo Pires, Marcelo Gonçalves Ribeiro
Our essay considers the relevance of language studies to the theory and practice of Visual Design and art. The first section discusses the relationship between Design and Art when technologies exchange the utility notion to poetics meanings. Then we reflect on the occidental language and writing culture by many contributions from Deaf culture also Brazilian Sign Language (Libras). This approach belongs to the research group Imagem(i)matéria, which has developed since 2017 many analogical and technological artifacts considering the wealth of observing cultural-linguistic differences and similarities on the hearing and deaf people. Supported by Gilles Deleuze, Roland Barthes, Jacques Derrida, Oliver Sacks, Anne Sauvagnargues, and examining Christine Sun Kim works.
我们的文章考虑了语言研究与视觉设计和艺术的理论和实践的相关性。第一部分论述了技术将功利观念转换为诗学意义时设计与艺术的关系。然后,我们通过聋人文化和巴西手语(天秤座)的许多贡献来反思西方语言和书写文化。这种方法属于Imagem(i) matria研究小组,该小组自2017年以来开发了许多类比和技术人工制品,考虑到观察听力和聋人文化语言差异和相似之处的丰富。支持Gilles Deleuze, Roland Barthes, Jacques Derrida, Oliver Sacks, Anne Sauvagnargues,并研究Christine Sun Kim的作品。
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引用次数: 0
Poetics in hybrid art: Artistic practices, collaborative exchanges 混合艺术中的诗学:艺术实践,合作交流
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483752
Denise Bandeira, Luiz A. Salgado, Bianca C. Orsso, Mateus F. L. Pelanda
This paper comments the process of creating a hybrid art installation, whose version, with the creative coding and interactive video, resulted in the artwork Tela Transeunte (2020). Therefore, it presents a brief reflection about the new media art and the hybrid art. Likewise, stands out the interdisciplinary, collaborative and shared mode of investigation, in addition to the use of open processes and codes, repositories and databases. Practices that operate between art, science and technology, also contributing to rupture the institutionalized systems and for reflection on artistic production.
本文评论了一个混合艺术装置的创作过程,这个混合艺术装置的版本,加上创造性的编码和互动视频,产生了艺术作品《Tela Transeunte》(2020)。因此,本文对新媒体艺术和混合艺术进行了简要的反思。同样,除了使用开放流程和代码、存储库和数据库之外,还突出了跨学科、协作和共享的调查模式。在艺术、科学和技术之间运作的实践,也有助于打破制度化的体系,并对艺术生产进行反思。
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引用次数: 0
Algorithmic Experiments in the Design of Brutalist Web Pages 野兽派网页设计中的算法实验
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483746
José N. Rebelo, Sérgio M. Rebelo, Artur Rebelo
Web Design and Web Development have been in a continuous evolution state ever since the first web page was made publicly available, enabling the development of innovative ways to inter-act and communicate with people. This paper proposed an installation that continuously presents automatically generated web pages based on a computational design system that explores the use of algorithmic design processes for brutalist web page generation reflecting the semantic meaning of its content. The content is gathered from the Wikipedia API, from randomly selected words available in the API. Although conceptually and visually the outputs are Brutalism Websites, this approach effortlessly can be modified to generate outputs taking into consideration other visual and conceptual styles. This way, the proposed installation reflects how the Artificial Intelligence approaches may be impactful in the future of Web Design and Web Development.
自从第一个网页公开发布以来,Web设计和Web开发一直处于持续的发展状态,使得与人们互动和交流的创新方式得以发展。本文提出了一个基于计算设计系统的装置,该装置持续呈现自动生成的网页,该系统探索了使用算法设计过程来生成野兽派网页,反映其内容的语义含义。内容是从Wikipedia API中随机选择的单词中收集的。虽然从概念上和视觉上输出是野兽派网站,但这种方法可以毫不费力地进行修改,以产生考虑到其他视觉和概念风格的输出。通过这种方式,拟议的装置反映了人工智能方法如何在未来的网页设计和网页开发中产生影响。
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引用次数: 0
Jardim das Cartas a Presence Ecology: a multimodal and dynamic flow in an installation 《Cartas的花园与存在生态》:装置中的多模态和动态流动
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483680
J. Manzolli, Mariana Baruco Machado Andraus
The article presents Jardim das Cartas that brings together sounds, video, dance, poetry, and voice to express a Presence Ecology and discusses the theoretical framework in line with the creative process development. The concept of Jardim das Cartas is to create an environment to immerse the visitors in a state of suspension, exposing them to several layers of digital materials. The installation affords a construction of meaning by the blending of digital audio and video files. The article introduces concepts anchored to the installation and its creative process developed to generate diversity with a database of digital files. CCS CONCEPTS • Applied computing → Arts and humanities; • Humancentered computing; • Information systems → Data management systems;
本文介绍了汇集声音、影像、舞蹈、诗歌和声音来表达存在生态的Jardim das Cartas,并讨论了与创作过程发展相一致的理论框架。Jardim das Cartas的概念是创造一个让游客沉浸在悬浮状态的环境,将他们暴露在多层数字材料中。该装置通过数字音频和视频文件的混合提供了一种意义的构建。本文介绍了与装置相关的概念,以及通过数字文件数据库产生多样性的创作过程。CCS概念•应用计算→艺术和人文;•以人为本的计算;•信息系统→数据管理系统;
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引用次数: 1
With Every Fibre: Postmedia art and subverting job listings platforms 用每一根纤维:后媒体艺术和颠覆招聘平台
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483782
Cultura Plasmic INC
‘With Every Fibre’ is a digital intervention and postmedia artwork that begins by subverting job listings websites and advertising formats, then redirect participants to the decentralised web via peer-to-peer browser Beaker. Drawing upon the aesthetics of the deepsea fibreoptics that funnel our online communications, the work takes the format of a spoof job advert to recruit for the fictional role of ‘Connections Manager’. This advert then directs ‘applicants’ to a page on the decentralised internet, a structure that in itself challenges the centralised power of the mainstream web and its role in perpetuating social inequalities and consolidating existing hierarchies. The core topics that ‘With Every Fibre’ explores include the monetisation and commodification of social interactions, how these interactions are a form of digital labour that often goes unrecognised, and how the need for care, empathy and dialogue is increasingly needed to counter a dominant infrastructure that thrives off polarisation, social tensions and an economy of outrage.
“用每一根纤维”是一个数字干预和后媒体艺术作品,它首先颠覆了招聘网站和广告格式,然后通过点对点浏览器Beaker将参与者重定向到分散的网络。该作品借鉴了我们在线交流的深海光纤的美学,采用了一个滑稽的招聘广告的形式,招聘虚构的“联系经理”角色。然后,该广告将“申请人”引导到分散互联网上的一个页面,这种结构本身就挑战了主流网络的集中权力,以及它在延续社会不平等和巩固现有等级制度方面的作用。“与每一根纤维”探讨的核心主题包括社会互动的货币化和商品化,这些互动如何成为一种经常被忽视的数字劳动形式,以及如何越来越需要关心、同情和对话来对抗依靠两极分化、社会紧张和愤怒经济而蓬勃发展的主导基础设施。
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引用次数: 0
“Rejeitorio”: An interactive video installation focusing on human impact on the São Francisco River: Rejeitorio: Uma videoinstalação interativa enfocando o impacto humano sobre o rio São Francisco “拒绝”:一个专注于人类对旧金山河影响的互动视频装置:拒绝:一个专注于人类对旧金山河影响的互动视频装置
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483791
Inês Regina Barbosa de Argôlo, B. Silva, G. Borges
“Rejeitorio” is an interactive video installation mediated by digital technologu that alert to the urgency of preserving São Francisco River, especially after the rupture of the dam in the city of Brumadinho (Brazil), which resulted in the contamination of one of its tributaries with toxic waste. The video installation features 2D animations that alternate according to the presence or absence of the audience within the demarcated space. Resumo. Rejeitorio é uma videoinstalação interativa mediada pela tecnologia digital que aponta para a urgência da preservação do rio São Francisco, sobretudo após o rompimento da barragem na cidade de Brumadinho (Brasil), que resultou na contaminação de um de seus afluentes com rejeitos tóxicos. A videoinstalação apresenta animações 2D que se alternam conforme a presença ou ausência do público dentro do espaço demarcado.
“拒绝”是一个以数字技术为媒介的互动视频装置,提醒人们迫切需要保护sao Francisco河,特别是在Brumadinho(巴西)市的大坝破裂后,大坝的一个支流受到有毒废物的污染。视频装置的特点是2D动画,根据观众在划分的空间内的存在或缺席交替进行。总结。“拒绝”是一个以数字技术为媒介的互动视频装置,它指出了保护sao Francisco河的紧迫性,特别是在Brumadinho(巴西)的大坝倒塌后,大坝的一条支流被有毒废物污染。视频装置呈现2D动画,根据公众在划定的空间内的存在或缺席而交替。
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引用次数: 0
Contributos para um Sistema de Anotações no Contexto da Comunicação Científica 在科学传播的背景下对注释系统的贡献
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483703
Sandra Cruz, Vasco Branco, Francisco Providência
As publicações científicas desempenham um papel substancial na transmissão de informação e difusão do conhecimento para a sociedade, no entanto verificamos que ainda não houve uma adaptação de paradigma para o mundo digital na leitura e partilha de informação. Assim, abordou-se a temática das anotações enquanto ferramenta que permite criar uma camada de conhecimento sobre texto científico original, funcionando como instrumento potenciador da produção e transmissão de conhecimento associado ao consumo de literatura científica. O design pode deste modo contribuir para incrementar a produção e transmissão do conhecimento, enquanto agente de mediação de processos e conteúdos, para que sejam percebidos e compreendidos por um público mais alargado: entre a ciência e a sociedade. O presente estudo pretende constituir um instrumento de análise para a avaliação de uma nova abordagem da utilização das anotações no contexto da comunicação da ciência, enquanto sistema cognitivo, para simplificar e facilitar o processo de compreensão do discurso científico, na expectativa de contribuir para uma melhor eficácia da transmissão e produção do conhecimento científico, introduzindo a possibilidade de partilha das anotações enquanto proto-interpretações do texto. Para tal, propõe-se um modelo para um sistema de anotações que pretende tirar partido das características intrínsecas de cada suporte e fomentar a sua adaptação a um sistema que incorpore uma interacção simplificada, intuitiva e útil para as tarefas de anotação e gestão dessa informação. Scientific publications play a substantial role in the transmission of information and dissemination of knowledge towards society, however, we find that there has not yet been a paradigm shift towards the digital world in reading and sharing of information. Therefore, the topic of annotations was approached as a tool that allows the creation of a layer of knowledge over original scientific information, functioning as an instrument to enhance the production and transmission of knowledge associated with the consumption of scientific literature. Design can contribute towards an increase in the production and transmission of knowledge, as a mediator of processes and contents, so that they are perceived and understood by a wider audience: between science and society. We aim to analyze new approaches in the use of annotations in the context of science communication, as a cognitive system, to simplify and aid the process of understanding scientific discourse, in the hope of contributing towards the transmission and production of scientific knowledge, introducing the possibility of sharing annotations as proto-interpretations of the text. As such, in this paper, we propose a model for an annotation system that strives to extract the best characteristics of both paper and digital platforms and adapt these functionalities into a system with a simple, intuitive interaction for annotating and managing information
科学出版物在向社会传递信息和传播知识方面发挥着重要作用,但我们发现,在阅读和共享信息方面,还没有一种适应数字世界的范式。因此,我们将笔记作为一种工具来处理,它允许在原始科学文本上创建一层知识,作为一种工具来促进与科学文献消费相关的知识的生产和传播。因此,设计可以有助于增加知识的生产和传播,作为过程和内容的中介,使它们被更广泛的公众感知和理解:在科学和社会之间。本研究提供一个分析的工具,用以评估的一种新方法的使用笔记在科学交流的环境,而认知系统,简化和促进科学话语的理解过程,希望有助于提高传输效率和生产,将科学知识分享笔记的可能,而原始-interpretações文本。为此,我们提出了一个注释系统的模型,该模型旨在利用每种支持的内在特性,并促进其适应一个系统,该系统包含了简化、直观和有用的交互,用于注释任务和信息管理。科学出版物在向社会传播信息和传播知识方面发挥着重要作用,但我们发现,在阅读和分享信息方面,还没有出现向数字世界的范式转变。因此,注释主题被视为一种工具,可以在原始科学信息之上创造一层知识,作为一种工具,加强与科学文献消费相关的知识的生产和传播。设计作为过程和内容的中介,有助于增加知识的生产和传播,使它们被更广泛的受众所感知和理解:在科学和社会之间。我们的目标是分析新方法在表的使用科学的语境沟通的认知系统,simplify和料的过程中理解科学中心,希望contributing对科学知识的传播和生产”引进的可能性共享表的原始-interpretations的文本。因此,在本文中,我们提出了一个注释系统模型,旨在提取纸张和数字平台的最佳特性,并将这些功能适应于一个具有简单、直观交互的系统,用于注释和管理信息
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引用次数: 0
Study of the Compositional Rules of Design in Chaoshan Traditional House: A Computational Approach 潮汕传统民居设计构图规律的计算研究
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483721
Filipe Afonso
This study is an attempt to understand and describe the compositional principles of Chaoshan traditional houses (CTH) through a computational space syntax. In this approach, the space syntax is used to describe and verify the compositional rules of Chaoshan houses. Chaoshan rural residence is a classical Lingnan style building in Chaoshan area of eastern Guangdong province, associated with Teo-Swa people, a Han Chinese minority. This study takes the example the prototypes existing in the village of Zhupu, Haojiang District, Shantou city as a case study, to analyse the spatial form of the residences. The Zhupu village houses date from the Qing Dynasty - Qianlong period, around 1700 AD. The hypothesis of this study is that CTH buildings are a result of a space compositional rule system that can be described and replicated through a computational design methodology. This study will establish a computational architectural syntax, and is the first stage of an extended research work on the evolution of Chaoshan residential types. The understanding of this evolution may help, as future work, to develop urban strategies for adaptation of the CTH heritage buildings to the contemporary living conditions. As the result of this study is a computational 3D graphics modelling algorithm, the ability of the system to generate the house layouts is not limited to the reconstruction of existing typologies of CTH and its variations. The same algorithm will allow the generation of new housing schemes, with adaptation to design variables extracted from a particular site and region.
本研究试图通过计算空间语法来理解和描述潮汕传统民居的构成原则。在这种方法中,空间句法被用来描述和验证潮汕房屋的构成规则。潮汕乡村住宅是广东东部潮汕地区的一种古典岭南风格建筑,与中国少数民族潮汕人有关。本研究以汕头市濠江区竹浦村现存的原型为例,对住宅的空间形态进行分析。竹浦村的房屋可以追溯到清朝-乾隆时期,大约公元1700年。本研究的假设是,CTH建筑是空间构成规则系统的结果,可以通过计算设计方法来描述和复制。本研究将建立一个计算建筑句法,是潮汕居住类型演变扩展研究工作的第一步。在未来的工作中,对这种演变的理解可能有助于制定城市战略,使CTH遗产建筑适应当代生活条件。由于本研究的结果是一种计算3D图形建模算法,因此系统生成房屋布局的能力不仅限于对CTH现有类型及其变体的重建。同样的算法将允许产生新的住房方案,并适应从特定地点和地区提取的设计变量。
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引用次数: 0
ART TECHNOLOGY – A new digital adventure: A new digital adventure 艺术技术-一个新的数字冒险:一个新的数字冒险
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483719
Isabelle Reny Ribaldo, Sidney Tamai
The article presents the process of developing a demo of a digital game, from a prototype, named “The Desert Star” previously developed in the course completion work (TCC) in Arts at Faac Unesp Bauru. It seeks to present the construction and pre-production, through a process that encourages creative freedom and problem solving that will not affect the production phase, thus solving and bringing improvements within the game's art, mechanics, and narrative. Digital games are related to art technology due to the distribution of specific visual, auditory, and interactive information mediated by computers, thus being a creative and cultural production with a range of unique experiences in the cyberculture universe, new forms of interaction within universes hybrids. The production of the project will be carried out on the Unity platform, being distributed online, occupying the virtual space with videos and lives showing the creative process, seeking public cooperation in development with feedbacks, sharing experiences to advance the project.
本文介绍了开发数字游戏演示的过程,从一个名为“沙漠之星”的原型开始,该原型之前是在Faac Unesp Bauru艺术课程完成作业(TCC)中开发的。它旨在通过一个鼓励创造性自由和不影响制作阶段的问题解决过程来呈现构建和预制作过程,从而解决并完善游戏的艺术,机制和叙述。数字游戏与艺术技术有关,因为它通过计算机传播特定的视觉、听觉和互动信息,因此是一种创造性和文化产品,在网络文化世界中具有一系列独特的体验,是宇宙中互动的新形式。项目的制作将在Unity平台上进行,在线发布,以展示创作过程的视频和直播占据虚拟空间,寻求公众合作开发并反馈,分享经验以推进项目。
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引用次数: 0
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10th International Conference on Digital and Interactive Arts
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