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The writing expanded by gesture: The Design and Art's approaches in contact with Deaf culture and sign languages 书写由手势扩展:设计与艺术与聋人文化和手语接触的方法
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483723
Julie de Araujo Pires, Marcelo Gonçalves Ribeiro
Our essay considers the relevance of language studies to the theory and practice of Visual Design and art. The first section discusses the relationship between Design and Art when technologies exchange the utility notion to poetics meanings. Then we reflect on the occidental language and writing culture by many contributions from Deaf culture also Brazilian Sign Language (Libras). This approach belongs to the research group Imagem(i)matéria, which has developed since 2017 many analogical and technological artifacts considering the wealth of observing cultural-linguistic differences and similarities on the hearing and deaf people. Supported by Gilles Deleuze, Roland Barthes, Jacques Derrida, Oliver Sacks, Anne Sauvagnargues, and examining Christine Sun Kim works.
我们的文章考虑了语言研究与视觉设计和艺术的理论和实践的相关性。第一部分论述了技术将功利观念转换为诗学意义时设计与艺术的关系。然后,我们通过聋人文化和巴西手语(天秤座)的许多贡献来反思西方语言和书写文化。这种方法属于Imagem(i) matria研究小组,该小组自2017年以来开发了许多类比和技术人工制品,考虑到观察听力和聋人文化语言差异和相似之处的丰富。支持Gilles Deleuze, Roland Barthes, Jacques Derrida, Oliver Sacks, Anne Sauvagnargues,并研究Christine Sun Kim的作品。
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引用次数: 0
Keeping the living bond between actors and remote audiences in distributed virtual theater 在分布式虚拟剧场中保持演员与远程观众之间的联系
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483683
Georges Gagneré, Anastasiia Ternova
This paper introduces a new method to achieve remote distributed performances using a virtual shadow theater and real time motion capture. It was used during the lockdowns in France in 2020-21 to reach remote scholar audiences with The Wizard without Shadow performance. After a review of remote distributed virtual experiments in performing arts, the paper details the creation-as-research process that leads to two versions of the same story. It shows how the quality of the theatrical bond between the actor and the audience of the first face-to-face version is maintained in the second remote version combining a video conference platform and live motion capture in a video game engine to bring actors performances to two remote distributed audiences.
本文介绍了一种利用虚拟皮影剧场和实时动作捕捉实现远程分布式演出的新方法。在2020-21年法国封锁期间,它被用来向偏远的学者观众提供“没有影子的巫师”表演。在回顾了表演艺术中的远程分布式虚拟实验之后,本文详细介绍了创造作为研究的过程,这导致了同一个故事的两个版本。它展示了如何在结合视频会议平台和视频游戏引擎中的实时动作捕捉的第二个远程版本中保持第一个面对面版本的演员和观众之间的戏剧联系的质量,将演员的表演带给两个远程分布的观众。
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引用次数: 2
With Every Fibre: Postmedia art and subverting job listings platforms 用每一根纤维:后媒体艺术和颠覆招聘平台
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483782
Cultura Plasmic INC
‘With Every Fibre’ is a digital intervention and postmedia artwork that begins by subverting job listings websites and advertising formats, then redirect participants to the decentralised web via peer-to-peer browser Beaker. Drawing upon the aesthetics of the deepsea fibreoptics that funnel our online communications, the work takes the format of a spoof job advert to recruit for the fictional role of ‘Connections Manager’. This advert then directs ‘applicants’ to a page on the decentralised internet, a structure that in itself challenges the centralised power of the mainstream web and its role in perpetuating social inequalities and consolidating existing hierarchies. The core topics that ‘With Every Fibre’ explores include the monetisation and commodification of social interactions, how these interactions are a form of digital labour that often goes unrecognised, and how the need for care, empathy and dialogue is increasingly needed to counter a dominant infrastructure that thrives off polarisation, social tensions and an economy of outrage.
“用每一根纤维”是一个数字干预和后媒体艺术作品,它首先颠覆了招聘网站和广告格式,然后通过点对点浏览器Beaker将参与者重定向到分散的网络。该作品借鉴了我们在线交流的深海光纤的美学,采用了一个滑稽的招聘广告的形式,招聘虚构的“联系经理”角色。然后,该广告将“申请人”引导到分散互联网上的一个页面,这种结构本身就挑战了主流网络的集中权力,以及它在延续社会不平等和巩固现有等级制度方面的作用。“与每一根纤维”探讨的核心主题包括社会互动的货币化和商品化,这些互动如何成为一种经常被忽视的数字劳动形式,以及如何越来越需要关心、同情和对话来对抗依靠两极分化、社会紧张和愤怒经济而蓬勃发展的主导基础设施。
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引用次数: 0
“Don’t Worry, Be Happy”: Resisting an AI Emotion Recognition System With a Smile “别担心,开心点”:用微笑抵制人工智能情绪识别系统
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483725
Avital Meshi, A. Forbes
Don’t Worry, Be Happy is an art performance which demonstrates the problematic nature of AI recognition algorithms when used as instruments of the law. The performance associates the use of AI recognition algorithms with the use of the notorious electric chair. Both technological tools were integrated into juridical systems before being fully understood and both mediate a direct contact between the body and the law. While AI based recognition and classification of faces can be used for the common good, they can also be dangerous when used to control and criminalize people. The artwork emphasizes the entanglement between the body and the machine and illustrates how a performative engagement facilitates a sense of agency when we are confronted with recognition algorithms.
《别担心,快乐》是一场艺术表演,展示了人工智能识别算法在被用作法律工具时的问题本质。表演将人工智能识别算法的使用与臭名昭著的电椅的使用联系起来。这两种技术工具在被充分理解之前就被纳入司法系统,两者都调解了身体与法律之间的直接联系。虽然基于人工智能的人脸识别和分类可以用于公共利益,但当用于控制和定罪人时,它们也可能是危险的。这幅作品强调了身体和机器之间的纠缠,并说明了当我们面对识别算法时,一种表演性的参与是如何促进代理感的。
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引用次数: 1
Jardim das Cartas a Presence Ecology: a multimodal and dynamic flow in an installation 《Cartas的花园与存在生态》:装置中的多模态和动态流动
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483680
J. Manzolli, Mariana Baruco Machado Andraus
The article presents Jardim das Cartas that brings together sounds, video, dance, poetry, and voice to express a Presence Ecology and discusses the theoretical framework in line with the creative process development. The concept of Jardim das Cartas is to create an environment to immerse the visitors in a state of suspension, exposing them to several layers of digital materials. The installation affords a construction of meaning by the blending of digital audio and video files. The article introduces concepts anchored to the installation and its creative process developed to generate diversity with a database of digital files. CCS CONCEPTS • Applied computing → Arts and humanities; • Humancentered computing; • Information systems → Data management systems;
本文介绍了汇集声音、影像、舞蹈、诗歌和声音来表达存在生态的Jardim das Cartas,并讨论了与创作过程发展相一致的理论框架。Jardim das Cartas的概念是创造一个让游客沉浸在悬浮状态的环境,将他们暴露在多层数字材料中。该装置通过数字音频和视频文件的混合提供了一种意义的构建。本文介绍了与装置相关的概念,以及通过数字文件数据库产生多样性的创作过程。CCS概念•应用计算→艺术和人文;•以人为本的计算;•信息系统→数据管理系统;
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引用次数: 1
Nina-nina-não ou Menina-banana / Nina-Nina-No or Banana-girl: Existência à altura da fragilidade das gaivotas empalhadas, em cinco modos menores de atuar Nina-nina -No或girl -banana / Nina-nina -No或Banana-girl:以五种较小的动作模式,与被刺穿的海鸥的脆弱相匹配
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483718
S. Reis
Teatro-Menor, scenic installation, is part of a Post-Doctoral research, at the Department of Communication and Art, University of Aveiro, under the supervision of Prof. Dr. Paulo Bernardino Bastos. Tragedy is in the air we breathe, we've been in confinement for over a year and the inevitable theater of the real runs through scenes from the five peep shows of Teatro-Minor. The tragic is an affirmation of becoming, here and now. The five boxes to the taste of strong winds and storms are five uncontrollable experiences in their bizarre nomadism. Five small tenebrous strays, in spectral bodies traversed by a computational transmutation. Five hybrid forms of life and death, and in complicity with a theater of horrors, designing other ways of becoming a tragicomic actress, reinventing corporeality and variants of Nina from Anton Chekhov's The Seagull, and Nina or the Fragility of Stuffed Seagulls, of Matei Visniec. Throughout technological combat, confinement, affection, and the unknowable: dice games and laughter are inevitable. The Theater Minor actress doesn't act, she says yes to everything problematic and terrible, she's Dionysian. It is the comic dance of the spirit that advances with the theater between its teeth. The minor actor is another desperate person who has just thrown himself into a tiny scene. Resumo. Teatro-Menor, instalação cênica, é parte de pesquisa de Pós-doutoramento, no Departamento de Comunicação e Arte, da Universidade de Aveiro, sob orientação do Prof. Dr. Paulo Bernardino Bastos. A tragédia está no ar que respiramos, estamos em confinamento há mais de um ano e o teatro inevitável do real atravessa cenas dos cinco peep shows de Teatro-Menor. O trágico é afirmação do devir, aqui e agora. As cinco caixas ao sabor dos ventos fortes e das tempestades são cinco experiências enfreáveis em seus nomadismos bizarros. Cinco pequenas vagabundagens tenebrosas, em corpos espectrais atravessados por uma transmutação computacional. Cinco formas hibridas de vida e de morte, e em cumplicidade com um teatro de horrores, desenhando outras maneiras de um devir atriz tragicômica, reinventando corporeidades e variantes de Nina de A Gaivota de Anton Tchekhov, e de Nina ou da Fragilidade das Gaivotas empalhadas, de Matei Visniec. Ao longo dos combates tecnológicos, dos confinamentos, dos afetos e do incognoscível: jogo de dados e gargalhadas são inevitáveis. A atriz de Teatro-Menor não representa, ela diz sim a tudo o que problemático e terrível, ela é dionisíaca. É a dança cômica do espírito que avança com o teatro entre os dentes. O ator menor é mais um desesperado que acaba de se jogar em uma cena minúscula.
Teatro-Menor,风景装置,是阿威罗大学传播与艺术系博士后研究的一部分,由Paulo Bernardino Bastos教授指导。悲剧就在我们呼吸的空气中,我们已经被囚禁了一年多,现实的戏剧不可避免地贯穿于小剧院五场偷窥秀的场景中。悲剧是对此时此地成为的肯定。这五个盒子里的狂风暴雨,是他们奇异游牧生活中无法控制的五种体验。五只小的黑质流浪动物,在由计算嬗变穿越的光谱体中。五种生命和死亡的混合形式,与恐怖剧院串谋,设计了成为悲喜剧演员的其他方式,重塑了肉体和安东·契诃夫的《海鸥》中的尼娜的变体,以及马泰·维斯涅克的《尼娜或脆弱的海鸥》。在整个技术战斗中,禁闭、感情和不可知:骰子游戏和笑声是不可避免的。小剧场女演员不演戏,她对所有有问题和可怕的事情都说“是”,她是酒神。这是一种精神的喜剧舞蹈,它与戏剧一起前进。小演员是另一个绝望的人,他刚刚投入到一个小场景中。Resumo。大剧院、装置 pesquisa de Pós-doutoramento、通信 艺术学院、阿威罗大学、 东方学院、保罗·贝纳迪诺·巴斯托斯博士教授。A tragacimdia estestno ar que。O trágico afirma O do devier, aqui e agora。正如cinco caixas“没有工作,没有企业家”一样,cinco experiências enfreáveis似乎是最奇怪的游牧民族。中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中文:中国的形式是关于恐怖主义的,我们是关于恐怖主义的,我们是关于恐怖主义的,我们是关于恐怖主义的,我们是关于恐怖主义的,我们是关于恐怖主义的,我们是关于恐怖主义的,我们是关于契诃夫的,我们是关于恐怖主义的,我们是关于恐怖主义的。Ao longo dos combates tecnológicos, dos confinamentos, dos afettos e do incognoscível: jogo de dados e gargalhadas s o inevitáveis。A atriz de Teatro-Menor n代表,ela diz sim A tudo o que problemático e terrível, ela dionisíaca。É a dana cômica do espírito que avana com o teatro entre OS dentes。我的导师是谁?我的导师是谁?我的导师是谁?
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引用次数: 0
Metaphysics of The Machines 《机器的形而上学
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483730
Predrag K. Nikolić, Ruiyang Liu, Shengcheng Luo
In the artwork Syntropic Counterpoints: Metaphysics of The Machines, we explore the phenomena of AI aesthetic and challenge machine abstraction with the eternal question about philosophical topics such as moral, ethics, human existence, God, evil, war. We are making Philosophers AI Clones and giving them words and grammar as a creative tool to make worlds “beyond” the world, existing and non-existing realities, like humans, do. In our conceptual approach, we are led by Nietzsche claim that grammar is the “Metaphysics of the People”. Accordingly, grammar, content, and vision generated during the philosophical discussion between our AI clones are "Metaphysics of Machines". As a result, we can experience machine realities and absurdity and start to question our own.
在作品《共向对位:机器的形而上学》中,我们探索人工智能的美学现象,并以道德、伦理、人类存在、上帝、邪恶、战争等哲学主题的永恒问题挑战机器抽象。我们正在制作哲学家AI克隆体,并赋予他们单词和语法作为创造性工具,以创造“超越”世界,存在和不存在的现实,就像人类一样。在我们的概念方法中,我们以尼采的主张为主导,认为语法是“人民的形而上学”。因此,在我们的人工智能克隆之间的哲学讨论中产生的语法、内容和视觉是“机器的形而上学”。因此,我们可以体验机器的现实和荒谬,并开始质疑我们自己。
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引用次数: 0
Study of the Compositional Rules of Design in Chaoshan Traditional House: A Computational Approach 潮汕传统民居设计构图规律的计算研究
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483721
Filipe Afonso
This study is an attempt to understand and describe the compositional principles of Chaoshan traditional houses (CTH) through a computational space syntax. In this approach, the space syntax is used to describe and verify the compositional rules of Chaoshan houses. Chaoshan rural residence is a classical Lingnan style building in Chaoshan area of eastern Guangdong province, associated with Teo-Swa people, a Han Chinese minority. This study takes the example the prototypes existing in the village of Zhupu, Haojiang District, Shantou city as a case study, to analyse the spatial form of the residences. The Zhupu village houses date from the Qing Dynasty - Qianlong period, around 1700 AD. The hypothesis of this study is that CTH buildings are a result of a space compositional rule system that can be described and replicated through a computational design methodology. This study will establish a computational architectural syntax, and is the first stage of an extended research work on the evolution of Chaoshan residential types. The understanding of this evolution may help, as future work, to develop urban strategies for adaptation of the CTH heritage buildings to the contemporary living conditions. As the result of this study is a computational 3D graphics modelling algorithm, the ability of the system to generate the house layouts is not limited to the reconstruction of existing typologies of CTH and its variations. The same algorithm will allow the generation of new housing schemes, with adaptation to design variables extracted from a particular site and region.
本研究试图通过计算空间语法来理解和描述潮汕传统民居的构成原则。在这种方法中,空间句法被用来描述和验证潮汕房屋的构成规则。潮汕乡村住宅是广东东部潮汕地区的一种古典岭南风格建筑,与中国少数民族潮汕人有关。本研究以汕头市濠江区竹浦村现存的原型为例,对住宅的空间形态进行分析。竹浦村的房屋可以追溯到清朝-乾隆时期,大约公元1700年。本研究的假设是,CTH建筑是空间构成规则系统的结果,可以通过计算设计方法来描述和复制。本研究将建立一个计算建筑句法,是潮汕居住类型演变扩展研究工作的第一步。在未来的工作中,对这种演变的理解可能有助于制定城市战略,使CTH遗产建筑适应当代生活条件。由于本研究的结果是一种计算3D图形建模算法,因此系统生成房屋布局的能力不仅限于对CTH现有类型及其变体的重建。同样的算法将允许产生新的住房方案,并适应从特定地点和地区提取的设计变量。
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引用次数: 0
ART TECHNOLOGY – A new digital adventure: A new digital adventure 艺术技术-一个新的数字冒险:一个新的数字冒险
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483719
Isabelle Reny Ribaldo, Sidney Tamai
The article presents the process of developing a demo of a digital game, from a prototype, named “The Desert Star” previously developed in the course completion work (TCC) in Arts at Faac Unesp Bauru. It seeks to present the construction and pre-production, through a process that encourages creative freedom and problem solving that will not affect the production phase, thus solving and bringing improvements within the game's art, mechanics, and narrative. Digital games are related to art technology due to the distribution of specific visual, auditory, and interactive information mediated by computers, thus being a creative and cultural production with a range of unique experiences in the cyberculture universe, new forms of interaction within universes hybrids. The production of the project will be carried out on the Unity platform, being distributed online, occupying the virtual space with videos and lives showing the creative process, seeking public cooperation in development with feedbacks, sharing experiences to advance the project.
本文介绍了开发数字游戏演示的过程,从一个名为“沙漠之星”的原型开始,该原型之前是在Faac Unesp Bauru艺术课程完成作业(TCC)中开发的。它旨在通过一个鼓励创造性自由和不影响制作阶段的问题解决过程来呈现构建和预制作过程,从而解决并完善游戏的艺术,机制和叙述。数字游戏与艺术技术有关,因为它通过计算机传播特定的视觉、听觉和互动信息,因此是一种创造性和文化产品,在网络文化世界中具有一系列独特的体验,是宇宙中互动的新形式。项目的制作将在Unity平台上进行,在线发布,以展示创作过程的视频和直播占据虚拟空间,寻求公众合作开发并反馈,分享经验以推进项目。
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引用次数: 0
Boidance Boidance
Pub Date : 2021-10-13 DOI: 10.1145/3483529.3483736
Clément Caporal, Cecília de Lima, Michele Luceac, Rui Filipe Antunes
This demo combines performance, virtual reality, swarm simulation and genetic algorithms. The dance performers are in presence and move within swarms of virtual geometric shapes. They perform in a virtual reality environment populated by a swarm of pyramid-shaped elements that behave in the same way as a flock of birds, a school of fish or a swarm of insects. Developed as a collaboration with dancers, choreographers and computer scientists, the software developed creates new possibilities of expression by generating a non-static swarm movement that is simultaneously independent and influenced by the dancer. Performances can be recorded or watched live via virtual cameras on stage. The software tool can be configured through two interfaces: in VR and on the desktop, additionally it allows viewers to explore a dance scene using configurable virtual cameras.
这个演示结合了性能、虚拟现实、群体模拟和遗传算法。舞蹈表演者在场,并在虚拟几何形状的群体中移动。他们在一个由一群金字塔形元素组成的虚拟现实环境中表演,这些元素的行为方式与一群鸟、一群鱼或一群昆虫相同。这款软件是由舞者、编舞和计算机科学家合作开发的,它通过产生一种非静态的群体运动来创造新的表达可能性,这种运动既独立又受舞者的影响。可以通过舞台上的虚拟摄像机记录或观看现场表演。该软件工具可以通过两个界面进行配置:在虚拟现实和桌面,此外,它允许观众使用可配置的虚拟相机探索舞蹈场景。
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引用次数: 0
期刊
10th International Conference on Digital and Interactive Arts
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