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2023 9th International Conference on Automation, Robotics and Applications (ICARA)最新文献

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Comparative Modeling Study of Pneumatic Artificial Muscle Using Neural Networks, ANFIS and Curve Fitting 基于神经网络、ANFIS和曲线拟合的气动人工肌肉对比建模研究
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125812
M. A. Mallouh, W. Araydah, Basel Jouda, M. Al-Khawaldeh
Pneumatic Artificial Muscles (PAMs) are widely used in the fields of biorobots and medicine due to their flexibility, safe usage, lack of mechanical wear, low cost of manufacturing, and high ratio of power to weight. Obtaining an accurate PAM model is crucial for building a controller that obtains the required performance specifications. This study aims to create various models for a PAM and to evaluate them with respect to their accuracy in reflecting PAM behavior. An experimental-based modeling approach was adopted to collect the necessary data in order to accurately model the PAM. The data were collected for different pressure setpoints and with different loads. Four system modeling techniques were utilized: (i) curve/surface fitting, (ii) Multi-Layer Perceptron Neural Network (MLP NN), (iii) Nonlinear Auto-Regressive with eXogenous (NARX NN) and (IV) Adaptive Neuro Fuzzy Inference System (ANFIS). The analysis of the four developed models showed that the performance of the MLP NN model exceeded all other models by having the smallest error. Therefore, a simple feedforward neural network can represent the complex muscle system compared to other complex modeling techniques.
气动人造肌肉(PAMs)因其灵活、使用安全、无机械磨损、制造成本低、功率重量比高等特点,在生物机器人和医学领域得到了广泛的应用。获得准确的PAM模型对于构建获得所需性能规范的控制器至关重要。本研究旨在为PAM创建各种模型,并评估它们在反映PAM行为方面的准确性。采用基于实验的建模方法收集必要的数据,以便准确地对PAM进行建模。数据是在不同的压力设定点和不同的负荷下收集的。采用了四种系统建模技术:(i)曲线/曲面拟合,(ii)多层感知器神经网络(MLP NN), (iii)非线性自回归外生(NARX NN)和(IV)自适应神经模糊推理系统(ANFIS)。对四种模型的分析表明,MLP神经网络模型的性能优于其他所有模型,误差最小。因此,与其他复杂的建模技术相比,简单的前馈神经网络可以表征复杂的肌肉系统。
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引用次数: 0
A Cable-Driven Robotic Eye for Understanding Eye-Movement Control 用于理解眼动控制的电缆驱动机器人眼
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10126021
A. John, A. Opstal, Alexandre Bernardino
We propose a design for a bio-inspired robotic eye, with 6 independently controlled muscles, that is suitable for studying the emergence of human saccadic eye movements char-acteristics. Understanding how characteristics like the restriction of eye orientations to a 2D manifold, straight saccadic trajecto-ries, and saturating relationship between saccade amplitude and its peak velocity come about in a highly nonlinear system with non-commutativity of rotations is not trivial. Although earlier studies have addressed some of these problems, none have so far considered the full 3D complexity of ocular kinematics and dynamics. Our design contains a spherical eye actuated by six motor-driven cables with realistic pulling directions to mimic the six extraocular muscles. The coupling between the eyeball and eye socket has been designed to specify a damped rotational system, which is key to understanding the signals involved in the control of artificial and biological eyes. We present the mechanical design of the robotic system and a simulation model based on it. The system has a large range of movement and its dynamical responses to step inputs are shown, thus illustrating its ability to perform a wide range of eye movements with the appropriate characteristics.
我们提出了一种仿生机器人眼的设计,具有6块独立控制的肌肉,适合研究人类跳眼运动特征的出现。理解眼睛方向对二维流形的限制、直扫视轨迹以及扫视振幅与其峰值速度之间的饱和关系等特征是如何在具有旋转不可交换性的高度非线性系统中产生的,这不是简单的。虽然早期的研究已经解决了其中的一些问题,但迄今为止还没有人考虑到眼运动学和动力学的完整3D复杂性。我们的设计包含一个球形眼睛,由六根马达驱动的电缆驱动,具有逼真的拉动方向,以模仿六块眼外肌肉。眼球和眼窝之间的耦合被设计为指定一个阻尼旋转系统,这是理解人工和生物眼睛控制所涉及的信号的关键。给出了机器人系统的机械结构设计,并在此基础上建立了仿真模型。该系统具有大范围的运动,并显示了其对阶跃输入的动态响应,从而说明了其具有适当特征的大范围眼球运动的能力。
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引用次数: 0
A Discrete-time Distributed Optimization Algorithm for Multi-robot Coordination Target Monitor 多机器人协调目标监控的离散时间分布式优化算法
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125641
Yanling Zheng, Qingshan Liu, Guoyi Chi
In this paper, the task of multi-robot coordination monitor as an optimization problem is formulated. The whole cost function consists of the sum of local cost functions for each robot to evaluate the best location. To encircle the target, a global equality constraint is introduced, and convex sets are built for the feasibility constraints of robots' location. Then, a distributed discrete-time algorithm is developed for the task of multi-robot coordination monitor, and it is also proven to converge to an optimal solution of the established optimization problem under certain initial restriction. Finally, a numerical simulation shows the effectiveness of the proposed distributed optimization approach.
本文将多机器人协调监控任务表述为一个优化问题。整个代价函数由每个机器人的局部代价函数之和组成,以评估最佳位置。为了包围目标,引入全局等式约束,构造凸集作为机器人定位的可行性约束。然后,针对多机器人协调监测任务,提出了一种分布式离散时间算法,并证明了该算法在一定初始约束下收敛于所建立的优化问题的最优解。最后,通过数值仿真验证了所提出的分布式优化方法的有效性。
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引用次数: 0
Autonomous Navigation of Quadrotors Using Tactile Feedback 使用触觉反馈的四旋翼飞行器自主导航
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125600
N. Borkar, P. Krishnamurthy, A. Tzes, F. Khorrami
In this paper, we present a novel approach for autonomous navigation of quadrotors in complex unknown environments using tactile feedback. The approach uses an array of force/contact sensors on the quadrotor to determine local obstacle geometry and follow contours of sensed objects. The approach is particularly useful in scenarios where visibility is limited, such as in dark or smoky/foggy conditions, in which vision-based navigation is not possible. To show the efficacy of the proposed approach, we perform simulation studies in a variety of environments and demonstrate that the quadrotor is able to autonomously navigate without any a priori knowledge of the environment and without relying upon any vision-aided sensing of the environment.
本文提出了一种利用触觉反馈实现复杂未知环境下四旋翼飞行器自主导航的新方法。该方法使用四旋翼上的一组力/接触传感器来确定局部障碍物几何形状并跟随感测物体的轮廓。这种方法在能见度有限的情况下特别有用,比如在黑暗或烟雾/大雾的条件下,这种情况下基于视觉的导航是不可能的。为了证明所提出方法的有效性,我们在各种环境中进行模拟研究,并证明四旋翼能够在没有任何先验环境知识的情况下自主导航,并且不依赖于任何视觉辅助感知环境。
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引用次数: 0
Online Surveying System for Experimentally Testing the Human Perception of Visual Gestures 实验测试人类视觉手势感知的在线测量系统
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125860
Márk Domonkos, Ádám Tresó, János Botzheim
In this paper, we would like to emphasize the need for an intuitive and easy-to-understand way of communication during a Human-Robot Collaboration (HRC) mainly in industrial scenarios. With the new communication design, the mental demands of the human workforce during collaboration can be lowered by the feedback given by the robot in a situation-aware way. This kind of feedback in close cooperation can maintain high importance in a manufacturing scenario. Another goal of this paper is to present the progress of former research that similarly dealt with visual signals during HRC. The goal during the design of the proposed novel methodology was to make the research of visual gestures in Human-Robot Interactions more effective and flexible. To address these demands an online surveying application is introduced and an initial proof of concept nature test was also conducted. During the investigation, we introduced emotional states in the test as a supporting modality for later use. From the analysis, we concluded that visual signals do have properties that can affect the perception of the viewer.
在本文中,我们想强调在人机协作(HRC)期间,主要在工业场景中需要一种直观且易于理解的通信方式。在新的沟通设计中,机器人可以通过情境感知的方式给出反馈,从而降低人力在协作过程中的心理需求。这种密切合作的反馈在制造场景中可以保持高度的重要性。本文的另一个目的是介绍以前的研究进展,类似地处理HRC期间的视觉信号。设计新方法的目的是使人机交互中视觉手势的研究更加有效和灵活。为了满足这些需求,引入了在线测量应用程序,并进行了初步的概念验证性质测试。在调查过程中,我们在测试中引入了情绪状态,作为以后使用的辅助模态。从分析中,我们得出结论,视觉信号确实具有影响观看者感知的特性。
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引用次数: 0
Towards Clear Evaluation of Robotic Visual Semantic Navigation 机器人视觉语义导航的清晰评价
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125866
Carlos Gutiérrez-Álvarez, Sergio Hernández-García, Nadia Nasri, Alfredo Cuesta-Infante, R. López-Sastre
In this paper we address the problem of visual semantic navigation (VSN), in which a robot needs to navigate through an environment to reach an object having only access to egocentric RGB perception sensors. This is a recently explored problem, where most of the approaches leverage last advances in deep learning models for visual perception, combined with reinforcement learning (RL) strategies. Nonetheless, after a review of the literature, it is complicated to perform direct comparisons between the different solutions. The main difficulties lie in the fact that the navigation environments in which the experimental metrics are reported are not accessible, and each approach uses different RL libraries. In this paper, we release a publicly available experimental setup for the VSN problem, with the aim of providing a clear benchmark. It has been constructed using pyRIL, an open source python library for RL, and two navigation environments: Miniwolrd-Maze from gym-miniworld, and one 3D scene from HM3D dataset using AI Habitat simulator. We finally propose a state-of-the-art VSN model, consisting in a Contrastive Language Image Pretraining (CLIP) visual encoder plus a set of two recurrent neural networks for producing the discrete navigation actions. This model is evaluated in the proposed experimental setup, with a careful analysis of the main VSN challenges, namely: the sparse rewards problem; and the exploitation-exploration trade-off. Code is available at: https://github.com/gramuah/vsn.
在本文中,我们解决了视觉语义导航(VSN)的问题,其中机器人需要在环境中导航以到达只能访问自我中心RGB感知传感器的对象。这是一个最近被探索的问题,其中大多数方法利用了视觉感知深度学习模型的最新进展,并结合了强化学习(RL)策略。尽管如此,在回顾文献之后,在不同的解决方案之间进行直接比较是复杂的。主要的困难在于报告实验指标的导航环境是不可访问的,并且每种方法使用不同的RL库。在本文中,我们为VSN问题发布了一个公开可用的实验设置,目的是提供一个明确的基准。它是使用pyRIL(一个面向RL的开源python库)和两个导航环境构建的:来自gym-miniworld的miniworld - maze和一个来自HM3D数据集的3D场景,使用AI Habitat模拟器。我们最后提出了一个最先进的VSN模型,由一个对比语言图像预训练(CLIP)视觉编码器和一组用于产生离散导航动作的两个循环神经网络组成。该模型在提出的实验设置中进行了评估,并仔细分析了VSN的主要挑战,即:稀疏奖励问题;以及开发和探索之间的权衡。代码可从https://github.com/gramuah/vsn获得。
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引用次数: 0
Collision Avoidance of Multiple Moving Agents by Adapting the A* Algorithm 采用A*算法的多移动主体避碰
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125730
Kevin Neuschwander, Rolf Dornberger, T. Hanne
The A* algorithm is one of the most popular pathfinding algorithms. The basic algorithm can reliably find the best path for an agent in a static environment. However, there is only limited knowledge on how the algorithm behaves in a dynamic context. One important dynamic element in a pathfinding problem might be other agents moving simultaneously in the same environment, such as in the application scenarios of various real-time strategy games. With the basic $mathbf{A}^{*}$ algorithm, these agents could collide, especially when moving around an obstacle or through a narrow passage. To avoid collisions, a modified agent control is proposed. This extension consists of introducing a waiting time when an agent moves to a place where another agent is already located. The waiting time operator is directly included into the optimization algorithm, stimulating the algorithm to search for alternative routes that avoid these waiting times. The resulting routes might be longer in distance but could be faster because the agent avoids the other blockade. Experiments with different settings indicate that the algorithm achieves this goal: In all settings, including narrow passages, collisions between agents were no longer detected. Furthermore, searching for alternative routes helps the algorithm find paths which are more than 10% faster. The duration of the slowest path can also be reduced in 80% of cases.
A*算法是最流行的寻径算法之一。基本算法可以在静态环境中可靠地找到agent的最佳路径。然而,关于该算法在动态上下文中的行为方式的知识有限。寻径问题中的一个重要动态元素可能是其他代理在同一环境中同时移动,例如在各种实时策略游戏的应用场景中。使用基本的$mathbf{A}^{*}$算法,这些代理可能会发生碰撞,特别是在绕过障碍物或通过狭窄通道时。为了避免碰撞,提出了一种改进的智能体控制方法。这个扩展包括引入等待时间,当一个代理移动到另一个代理已经位于的地方。将等待时间算子直接纳入优化算法中,激励算法寻找避免这些等待时间的替代路径。由此产生的路线可能距离更长,但可能更快,因为代理避开了另一个封锁。不同设置的实验表明,该算法实现了这一目标:在所有设置下,包括狭窄的通道,代理之间的碰撞不再被检测到。此外,搜索备选路径有助于算法以10%以上的速度找到路径。在80%的情况下,最慢路径的持续时间也可以减少。
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引用次数: 0
UAV- Navigation Using Map Slicing and Safe Path Computation 基于地图切片和安全路径计算的无人机导航
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125893
Halil Utku Unlu, Dimitris Chaikalis, Athanasios Tsoukalas, A. Tzes
This paper is concerned with the safe path planning of a drone while exploring an unknown space. The drone is localized by fusing measurements from sensors including an IMU, RGB-D sensor, and an optical flow system, while executing an RTAB-Map SLAM algorithm. The 3D-occupancy Octomap is generated online and a slicing algorithm is employed to compute 2D-maps. The maps' traversible coordinates are identified and used as potential points for the drone intermediate navigation to the destination. The final segment corresponds to a shortest Chebyshev-length path between all frontier pixels and the endpoint over the unexplored map region. The drone's path is computed using a skeletal path between the identified map boundaries so that the drone moves from its current location through the free map coordinates to the destination point. Simulation studies using within the interior of an apartment indicate the efficiency and effectiveness of the proposed method.
本文研究了无人机在探索未知空间时的安全路径规划问题。无人机通过融合来自包括IMU、RGB-D传感器和光流系统在内的传感器的测量来定位,同时执行rtaba - map SLAM算法。在线生成三维占用八层地图,并采用切片算法计算二维地图。地图的可穿越坐标被识别并用作无人机到目的地的中间导航的潜在点。最后一段对应于所有边界像素和未探测地图区域上的端点之间最短的切比雪夫长度路径。无人机的路径是使用识别地图边界之间的骨架路径计算的,这样无人机就可以通过自由地图坐标从当前位置移动到目的地。在公寓内部进行的仿真研究表明了该方法的效率和有效性。
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引用次数: 0
MQTT Enabled Simulation Interface for Motion Execution of Industrial Robots 支持MQTT的工业机器人运动执行仿真接口
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125673
Alberto Sartori, R. Waspe, Christian Schlette
With the increasing complexity of industrial systems, it is required to involve different components in robotic applications. The interfaces used to access information and control processes are of great importance for developing interconnected Industry 4.0 solutions. To improve the connectivity of the software used for research on industrial automation, we introduce an MQTT Extension that enables external clients to read and write the values of the properties used to digitally describe a robotic system. The integration of an MQTT interface allows parametrizing blocks in a Visual Programming environment, enabling external clients to ask for simulations of robot motions for a specific target position. The introduced functionality is demonstrated in two applications where the outcome of a program simulation is stored in a database and later executed in a real demonstrator using an industrial robot, and where a virtual robot provides on-demand motion simulations.
随着工业系统的日益复杂,在机器人应用中需要涉及不同的组件。用于访问信息和控制过程的接口对于开发互联工业4.0解决方案非常重要。为了改进用于工业自动化研究的软件的连接性,我们引入了MQTT扩展,该扩展使外部客户端能够读取和写入用于数字描述机器人系统的属性值。MQTT接口的集成允许在Visual Programming环境中对块进行参数化,从而使外部客户机能够要求模拟特定目标位置的机器人运动。介绍的功能在两个应用程序中进行了演示,其中程序模拟的结果存储在数据库中,然后在使用工业机器人的真实演示器中执行,其中虚拟机器人提供按需运动模拟。
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引用次数: 0
Design and Feasibility Test of an Automatic Scraping Robot 一种自动刮擦机器人的设计与可行性试验
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125772
Zhenmeng Cui, Liang Han, Guancheng Dong, Yingze Lin, Yangzhen Gao, Shuaishuai Fan
Scraping is a key technology in high-precision machine tool machining. Scraping can eliminate the accumulated tolerances and improve the assembly accuracy of the machine tool. Scraping is a time-consuming and tedious manual labor, which is usually conducted by experienced technician. To overcome these shortcomings, a novel automatic scraping robot was designed and tested in this study. The robot includes a 3-axis moving mechanism, a vision recognition system, a 3-D measurement system, and a control system. In this study, milling is used to simulate the shape of tool marks in the traditional scraping process. After a series of tests, the designed robot has been verified to be able to perform automatic scraping work. The workpiece scraped with this robot meets the standard of a high precision machine.
刮削是高精度机床加工中的一项关键技术。刮削可以消除累积的公差,提高机床的装配精度。刮痧是一项耗时且繁琐的体力劳动,通常由经验丰富的技术人员进行。为了克服这些缺点,本研究设计并测试了一种新型自动刮擦机器人。该机器人包括一个3轴移动机构、一个视觉识别系统、一个3-D测量系统和一个控制系统。在本研究中,使用铣削来模拟传统刮削过程中刀具痕迹的形状。经过一系列的试验,所设计的机器人已被证实能够进行自动抓取工作。用该机器人刮削的工件达到高精度机床的标准。
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引用次数: 0
期刊
2023 9th International Conference on Automation, Robotics and Applications (ICARA)
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