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2023 9th International Conference on Automation, Robotics and Applications (ICARA)最新文献

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Comparative Modeling Study of Pneumatic Artificial Muscle Using Neural Networks, ANFIS and Curve Fitting 基于神经网络、ANFIS和曲线拟合的气动人工肌肉对比建模研究
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125812
M. A. Mallouh, W. Araydah, Basel Jouda, M. Al-Khawaldeh
Pneumatic Artificial Muscles (PAMs) are widely used in the fields of biorobots and medicine due to their flexibility, safe usage, lack of mechanical wear, low cost of manufacturing, and high ratio of power to weight. Obtaining an accurate PAM model is crucial for building a controller that obtains the required performance specifications. This study aims to create various models for a PAM and to evaluate them with respect to their accuracy in reflecting PAM behavior. An experimental-based modeling approach was adopted to collect the necessary data in order to accurately model the PAM. The data were collected for different pressure setpoints and with different loads. Four system modeling techniques were utilized: (i) curve/surface fitting, (ii) Multi-Layer Perceptron Neural Network (MLP NN), (iii) Nonlinear Auto-Regressive with eXogenous (NARX NN) and (IV) Adaptive Neuro Fuzzy Inference System (ANFIS). The analysis of the four developed models showed that the performance of the MLP NN model exceeded all other models by having the smallest error. Therefore, a simple feedforward neural network can represent the complex muscle system compared to other complex modeling techniques.
气动人造肌肉(PAMs)因其灵活、使用安全、无机械磨损、制造成本低、功率重量比高等特点,在生物机器人和医学领域得到了广泛的应用。获得准确的PAM模型对于构建获得所需性能规范的控制器至关重要。本研究旨在为PAM创建各种模型,并评估它们在反映PAM行为方面的准确性。采用基于实验的建模方法收集必要的数据,以便准确地对PAM进行建模。数据是在不同的压力设定点和不同的负荷下收集的。采用了四种系统建模技术:(i)曲线/曲面拟合,(ii)多层感知器神经网络(MLP NN), (iii)非线性自回归外生(NARX NN)和(IV)自适应神经模糊推理系统(ANFIS)。对四种模型的分析表明,MLP神经网络模型的性能优于其他所有模型,误差最小。因此,与其他复杂的建模技术相比,简单的前馈神经网络可以表征复杂的肌肉系统。
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引用次数: 0
A Cable-Driven Robotic Eye for Understanding Eye-Movement Control 用于理解眼动控制的电缆驱动机器人眼
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10126021
A. John, A. Opstal, Alexandre Bernardino
We propose a design for a bio-inspired robotic eye, with 6 independently controlled muscles, that is suitable for studying the emergence of human saccadic eye movements char-acteristics. Understanding how characteristics like the restriction of eye orientations to a 2D manifold, straight saccadic trajecto-ries, and saturating relationship between saccade amplitude and its peak velocity come about in a highly nonlinear system with non-commutativity of rotations is not trivial. Although earlier studies have addressed some of these problems, none have so far considered the full 3D complexity of ocular kinematics and dynamics. Our design contains a spherical eye actuated by six motor-driven cables with realistic pulling directions to mimic the six extraocular muscles. The coupling between the eyeball and eye socket has been designed to specify a damped rotational system, which is key to understanding the signals involved in the control of artificial and biological eyes. We present the mechanical design of the robotic system and a simulation model based on it. The system has a large range of movement and its dynamical responses to step inputs are shown, thus illustrating its ability to perform a wide range of eye movements with the appropriate characteristics.
我们提出了一种仿生机器人眼的设计,具有6块独立控制的肌肉,适合研究人类跳眼运动特征的出现。理解眼睛方向对二维流形的限制、直扫视轨迹以及扫视振幅与其峰值速度之间的饱和关系等特征是如何在具有旋转不可交换性的高度非线性系统中产生的,这不是简单的。虽然早期的研究已经解决了其中的一些问题,但迄今为止还没有人考虑到眼运动学和动力学的完整3D复杂性。我们的设计包含一个球形眼睛,由六根马达驱动的电缆驱动,具有逼真的拉动方向,以模仿六块眼外肌肉。眼球和眼窝之间的耦合被设计为指定一个阻尼旋转系统,这是理解人工和生物眼睛控制所涉及的信号的关键。给出了机器人系统的机械结构设计,并在此基础上建立了仿真模型。该系统具有大范围的运动,并显示了其对阶跃输入的动态响应,从而说明了其具有适当特征的大范围眼球运动的能力。
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引用次数: 0
A Discrete-time Distributed Optimization Algorithm for Multi-robot Coordination Target Monitor 多机器人协调目标监控的离散时间分布式优化算法
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125641
Yanling Zheng, Qingshan Liu, Guoyi Chi
In this paper, the task of multi-robot coordination monitor as an optimization problem is formulated. The whole cost function consists of the sum of local cost functions for each robot to evaluate the best location. To encircle the target, a global equality constraint is introduced, and convex sets are built for the feasibility constraints of robots' location. Then, a distributed discrete-time algorithm is developed for the task of multi-robot coordination monitor, and it is also proven to converge to an optimal solution of the established optimization problem under certain initial restriction. Finally, a numerical simulation shows the effectiveness of the proposed distributed optimization approach.
本文将多机器人协调监控任务表述为一个优化问题。整个代价函数由每个机器人的局部代价函数之和组成,以评估最佳位置。为了包围目标,引入全局等式约束,构造凸集作为机器人定位的可行性约束。然后,针对多机器人协调监测任务,提出了一种分布式离散时间算法,并证明了该算法在一定初始约束下收敛于所建立的优化问题的最优解。最后,通过数值仿真验证了所提出的分布式优化方法的有效性。
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引用次数: 0
Autonomous Navigation of Quadrotors Using Tactile Feedback 使用触觉反馈的四旋翼飞行器自主导航
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125600
N. Borkar, P. Krishnamurthy, A. Tzes, F. Khorrami
In this paper, we present a novel approach for autonomous navigation of quadrotors in complex unknown environments using tactile feedback. The approach uses an array of force/contact sensors on the quadrotor to determine local obstacle geometry and follow contours of sensed objects. The approach is particularly useful in scenarios where visibility is limited, such as in dark or smoky/foggy conditions, in which vision-based navigation is not possible. To show the efficacy of the proposed approach, we perform simulation studies in a variety of environments and demonstrate that the quadrotor is able to autonomously navigate without any a priori knowledge of the environment and without relying upon any vision-aided sensing of the environment.
本文提出了一种利用触觉反馈实现复杂未知环境下四旋翼飞行器自主导航的新方法。该方法使用四旋翼上的一组力/接触传感器来确定局部障碍物几何形状并跟随感测物体的轮廓。这种方法在能见度有限的情况下特别有用,比如在黑暗或烟雾/大雾的条件下,这种情况下基于视觉的导航是不可能的。为了证明所提出方法的有效性,我们在各种环境中进行模拟研究,并证明四旋翼能够在没有任何先验环境知识的情况下自主导航,并且不依赖于任何视觉辅助感知环境。
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引用次数: 0
Towards Clear Evaluation of Robotic Visual Semantic Navigation 机器人视觉语义导航的清晰评价
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125866
Carlos Gutiérrez-Álvarez, Sergio Hernández-García, Nadia Nasri, Alfredo Cuesta-Infante, R. López-Sastre
In this paper we address the problem of visual semantic navigation (VSN), in which a robot needs to navigate through an environment to reach an object having only access to egocentric RGB perception sensors. This is a recently explored problem, where most of the approaches leverage last advances in deep learning models for visual perception, combined with reinforcement learning (RL) strategies. Nonetheless, after a review of the literature, it is complicated to perform direct comparisons between the different solutions. The main difficulties lie in the fact that the navigation environments in which the experimental metrics are reported are not accessible, and each approach uses different RL libraries. In this paper, we release a publicly available experimental setup for the VSN problem, with the aim of providing a clear benchmark. It has been constructed using pyRIL, an open source python library for RL, and two navigation environments: Miniwolrd-Maze from gym-miniworld, and one 3D scene from HM3D dataset using AI Habitat simulator. We finally propose a state-of-the-art VSN model, consisting in a Contrastive Language Image Pretraining (CLIP) visual encoder plus a set of two recurrent neural networks for producing the discrete navigation actions. This model is evaluated in the proposed experimental setup, with a careful analysis of the main VSN challenges, namely: the sparse rewards problem; and the exploitation-exploration trade-off. Code is available at: https://github.com/gramuah/vsn.
在本文中,我们解决了视觉语义导航(VSN)的问题,其中机器人需要在环境中导航以到达只能访问自我中心RGB感知传感器的对象。这是一个最近被探索的问题,其中大多数方法利用了视觉感知深度学习模型的最新进展,并结合了强化学习(RL)策略。尽管如此,在回顾文献之后,在不同的解决方案之间进行直接比较是复杂的。主要的困难在于报告实验指标的导航环境是不可访问的,并且每种方法使用不同的RL库。在本文中,我们为VSN问题发布了一个公开可用的实验设置,目的是提供一个明确的基准。它是使用pyRIL(一个面向RL的开源python库)和两个导航环境构建的:来自gym-miniworld的miniworld - maze和一个来自HM3D数据集的3D场景,使用AI Habitat模拟器。我们最后提出了一个最先进的VSN模型,由一个对比语言图像预训练(CLIP)视觉编码器和一组用于产生离散导航动作的两个循环神经网络组成。该模型在提出的实验设置中进行了评估,并仔细分析了VSN的主要挑战,即:稀疏奖励问题;以及开发和探索之间的权衡。代码可从https://github.com/gramuah/vsn获得。
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引用次数: 0
Online Surveying System for Experimentally Testing the Human Perception of Visual Gestures 实验测试人类视觉手势感知的在线测量系统
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125860
Márk Domonkos, Ádám Tresó, János Botzheim
In this paper, we would like to emphasize the need for an intuitive and easy-to-understand way of communication during a Human-Robot Collaboration (HRC) mainly in industrial scenarios. With the new communication design, the mental demands of the human workforce during collaboration can be lowered by the feedback given by the robot in a situation-aware way. This kind of feedback in close cooperation can maintain high importance in a manufacturing scenario. Another goal of this paper is to present the progress of former research that similarly dealt with visual signals during HRC. The goal during the design of the proposed novel methodology was to make the research of visual gestures in Human-Robot Interactions more effective and flexible. To address these demands an online surveying application is introduced and an initial proof of concept nature test was also conducted. During the investigation, we introduced emotional states in the test as a supporting modality for later use. From the analysis, we concluded that visual signals do have properties that can affect the perception of the viewer.
在本文中,我们想强调在人机协作(HRC)期间,主要在工业场景中需要一种直观且易于理解的通信方式。在新的沟通设计中,机器人可以通过情境感知的方式给出反馈,从而降低人力在协作过程中的心理需求。这种密切合作的反馈在制造场景中可以保持高度的重要性。本文的另一个目的是介绍以前的研究进展,类似地处理HRC期间的视觉信号。设计新方法的目的是使人机交互中视觉手势的研究更加有效和灵活。为了满足这些需求,引入了在线测量应用程序,并进行了初步的概念验证性质测试。在调查过程中,我们在测试中引入了情绪状态,作为以后使用的辅助模态。从分析中,我们得出结论,视觉信号确实具有影响观看者感知的特性。
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引用次数: 0
Studying Worker Perceptions on Safety, Autonomy, and Job Security in Human-Robot Collaboration 研究工人对人机协作中安全、自主和工作保障的看法
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125842
Gurpreet Kaur, Sean Banerjee, N. Banerjee
We present a study on analyzing worker perceptions of safety, autonomy, and job security in collaborative environments where human co-workers and robots are expected to offer workers varying levels of collaborative assistance. With the rise in robotization, workers in blue-collar environments face the risk of being displaced. Recent studies suggest that despite showing concern for displacement, workers do see benefits of robots in the workplace, especially ones that collaborate with humans. We survey worker perceptions toward robots that offer varying levels of collaborative assistance-fully interventional or always assistive, fully standoff or never directly assistive, and assistive on an as-needed basis. We administer questionnaire-based surveys to N=530 blue-collar workers in companies spanning construction, contract work, manufacturing, retail, transportation and delivery, and warehousing in 4 countries. To understand the impact of corobots in promoting inclusivity, we break down our analysis in terms of age and sex. Our study shows that robots that provide as-needed assistance are viewed more favorably in terms of preserving autonomy and job security than fully interventional or fully standoff robots, and viewed more positively amongst female and older workers, demonstrating their potential to promote inclusivity and alleviate job displacement concerns.
我们提出了一项研究,分析了工人在协作环境中对安全、自主和工作保障的看法,在这种环境中,人类同事和机器人有望为工人提供不同程度的协作协助。随着机器人化的兴起,蓝领工人面临着被取代的风险。最近的研究表明,尽管工人们担心被取代,但他们确实看到了机器人在工作场所的好处,尤其是那些与人类合作的机器人。我们调查了工人对提供不同水平协作协助的机器人的看法——完全介入或始终辅助,完全僵持或从不直接辅助,以及根据需要提供辅助。我们对4个国家的建筑、承包、制造、零售、运输和仓储等公司的530名蓝领工人进行了问卷调查。为了理解协作机器人在促进包容性方面的影响,我们将分析分为年龄和性别。我们的研究表明,与完全介入或完全僵持的机器人相比,在保持自主性和工作安全性方面,提供所需帮助的机器人更受欢迎,并且在女性和老年工人中获得了更积极的评价,这表明它们具有促进包容性和减轻工作取代担忧的潜力。
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引用次数: 1
Experience-based Problem Solver for Robot System Design 基于经验的机器人系统设计问题求解方法
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125871
Jiaxi Lu, Ryota Takamido, Jun Ota
In this study, an experience-based problem-solving method was developed to design robotic systems, including conveyors, bases, sensors, and robots. Experience reuse involves selecting the most “useful” experience from a dataset and reusing it to query new problems. To solve this robot system design problem, the environmental components are arranged appropriately, and the path length planned by the motion-planning algorithm is considered as the evaluation criterion. Therefore, a case-injected genetic algorithm (GA) is introduced as an experience-based optimization problem solver for robot environment design. The motion and path length of the robotic arm calculated from the experience-driven random tree (ERT) algorithm are considered performance indices in the environment arrangement of the robot system. In this study, standard and experience-based optimization methods and motion planning methods were combined to solve the proposed robot system design problem. These four combinations of methods were compared in terms of computation time and path length. Simulation results demonstrate that experience reuse in different aspects has different focuses, the optimization aspect has a more significant impact on the reduction of calculation time, and the motion planning aspect has a greater impact on path length.
在这项研究中,基于经验的问题解决方法被开发用于设计机器人系统,包括传送带、基座、传感器和机器人。经验重用包括从数据集中选择最“有用”的经验,并重用它来查询新问题。为解决该机器人系统设计问题,适当布置环境组件,并以运动规划算法规划的路径长度作为评价标准。为此,提出了一种基于实例注入的遗传算法(GA),作为机器人环境设计中基于经验的优化问题求解方法。由经验驱动随机树(ERT)算法计算出的机械臂运动和路径长度是机器人系统环境布置中的性能指标。在本研究中,将基于标准和经验的优化方法与运动规划方法相结合来解决所提出的机器人系统设计问题。在计算时间和路径长度方面对这四种方法组合进行了比较。仿真结果表明,不同方面的经验重用侧重点不同,优化方面对减少计算时间的影响更为显著,运动规划方面对路径长度的影响更大。
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引用次数: 0
Collision Avoidance of Multiple Moving Agents by Adapting the A* Algorithm 采用A*算法的多移动主体避碰
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125730
Kevin Neuschwander, Rolf Dornberger, T. Hanne
The A* algorithm is one of the most popular pathfinding algorithms. The basic algorithm can reliably find the best path for an agent in a static environment. However, there is only limited knowledge on how the algorithm behaves in a dynamic context. One important dynamic element in a pathfinding problem might be other agents moving simultaneously in the same environment, such as in the application scenarios of various real-time strategy games. With the basic $mathbf{A}^{*}$ algorithm, these agents could collide, especially when moving around an obstacle or through a narrow passage. To avoid collisions, a modified agent control is proposed. This extension consists of introducing a waiting time when an agent moves to a place where another agent is already located. The waiting time operator is directly included into the optimization algorithm, stimulating the algorithm to search for alternative routes that avoid these waiting times. The resulting routes might be longer in distance but could be faster because the agent avoids the other blockade. Experiments with different settings indicate that the algorithm achieves this goal: In all settings, including narrow passages, collisions between agents were no longer detected. Furthermore, searching for alternative routes helps the algorithm find paths which are more than 10% faster. The duration of the slowest path can also be reduced in 80% of cases.
A*算法是最流行的寻径算法之一。基本算法可以在静态环境中可靠地找到agent的最佳路径。然而,关于该算法在动态上下文中的行为方式的知识有限。寻径问题中的一个重要动态元素可能是其他代理在同一环境中同时移动,例如在各种实时策略游戏的应用场景中。使用基本的$mathbf{A}^{*}$算法,这些代理可能会发生碰撞,特别是在绕过障碍物或通过狭窄通道时。为了避免碰撞,提出了一种改进的智能体控制方法。这个扩展包括引入等待时间,当一个代理移动到另一个代理已经位于的地方。将等待时间算子直接纳入优化算法中,激励算法寻找避免这些等待时间的替代路径。由此产生的路线可能距离更长,但可能更快,因为代理避开了另一个封锁。不同设置的实验表明,该算法实现了这一目标:在所有设置下,包括狭窄的通道,代理之间的碰撞不再被检测到。此外,搜索备选路径有助于算法以10%以上的速度找到路径。在80%的情况下,最慢路径的持续时间也可以减少。
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引用次数: 0
A Model-Based Approach for Remote Development of Embedded Software for Object Avoidance Applications 基于模型的嵌入式避障软件远程开发方法
Pub Date : 2023-02-10 DOI: 10.1109/ICARA56516.2023.10125627
R. Beneder, Patrick Schmitt, Clemens Környefalvy
The research and development of digital control sys-tems, embedded software and precise sensor measurement within the field of automated and autonomous robotics applications has increased significantly within the last decade. Based on these developments very complex, compute-intense tasks with real-time constraints in combination with Artificial Intelligence capabilities prepared the way for a new application field - so called “new aviation”. Within this research field various topics of robotics, embedded systems, power systems and vision systems play an important role. Moreover, the system developers and researchers within this industry need a profound knowledge in every technical discipline. This paper mainly focuses on tasks within the field of indoor navigation. This area of application can be utilized for logistics, maintenance and service tasks. The most important topic of indoor navigation tasks is the location determination and the orientation with no GPS position available. This paper introduces a model-based approach for remote development of embedded software for indoor object avoidance applications. This model-based approach helps to reduces the complexity of the implementation of multicore microcontroller applications with real-time constraints, which post-processes vision sensor data and utilizes them to automatically and au-tonomously orientate itself within an indoor environment.
在过去十年中,自动化和自主机器人应用领域的数字控制系统,嵌入式软件和精确传感器测量的研究和开发显着增加。基于这些发展,非常复杂的、具有实时约束的计算密集型任务与人工智能能力相结合,为一个新的应用领域——所谓的“新航空”铺平了道路。在这个研究领域中,机器人、嵌入式系统、电力系统和视觉系统等各个主题都扮演着重要的角色。此外,该行业的系统开发人员和研究人员需要对每个技术学科都有深入的了解。本文主要研究室内导航领域内的任务。该应用领域可用于物流、维护和服务任务。室内导航任务中最重要的课题是在没有GPS定位的情况下定位和定位。本文介绍了一种基于模型的室内避物应用嵌入式软件远程开发方法。这种基于模型的方法有助于降低具有实时约束的多核微控制器应用程序的实现复杂性,这些应用程序对视觉传感器数据进行后处理,并利用它们在室内环境中自动自主定位。
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引用次数: 0
期刊
2023 9th International Conference on Automation, Robotics and Applications (ICARA)
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