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First Steps towards a View Management Concept for Large-sized Head-up Displays with Continuous Depth 面向连续深度大尺寸平视显示器的视图管理概念的第一步
Renate Häuslschmid, Yixin Shou, J. O'Donovan, G. Burnett, A. Butz
Windshield displays (WSDs) are the big siblings of Head-up displays (HUDs). They are assumed to cover the entire windshield and to allow displaying content at continuous depth, eventually. This creates a large and unstructured 3D space for information display -- raising the question what to display where. To address this question, we developed a view management concept for WSDs in left hand drive cars which proposes zones and areas for specific information. As driving is a safety-critical task, we designed the initial concept with the driver's perceptual abilities in mind. Subsequently, we gathered insights into the driver's needs and desires from a formative study. We asked participants where they would place different types of information after inspiring their imagination by a 3D driving scene and WSD information on a Google Cardboard. The improved concept respects both the drivers' needs and desires and their perceptual abilities and can serve as a basis for view management concepts of future WSD.
挡风玻璃显示器(wsd)是平视显示器(hud)的兄弟。它们被认为覆盖了整个挡风玻璃,并最终允许在连续深度显示内容。这为信息显示创造了一个巨大的、非结构化的3D空间——提出了在哪里显示什么的问题。为了解决这个问题,我们为左侧驾驶汽车中的wsd开发了一个视图管理概念,该概念为特定信息提供区域和区域。由于驾驶是一项对安全至关重要的任务,我们在设计最初的概念时考虑到了驾驶员的感知能力。随后,我们从形成性研究中收集了对驾驶员需求和愿望的见解。我们问参与者,在通过3D驾驶场景和谷歌纸板上的WSD信息激发他们的想象力后,他们会把不同类型的信息放在哪里。改进后的概念既尊重司机的需要和愿望,也尊重他们的感知能力,可以作为未来水务署视图管理概念的基础。
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引用次数: 45
The Effect of Font Weight and Rendering System on Glance-Based Text Legibility 字体粗细和呈现系统对基于浏览的文本易读性的影响
Jonathan Dobres, B. Reimer, N. Chahine
In-vehicle user interfaces increasingly rely on digital text to display information to the driver. Led by Apple's iOS, thin, lightweight typography has become increasingly popular in cutting-edge HMI designs. The legibility trade-offs of lightweight typography are sparsely studied, particularly in the glance-like reading scenarios necessitated by driving. Previous research has shown that even relatively subtle differences in the design of the on-screen typeface can influence to-device glance time in a measurable and meaningful way. Here we investigate the relative legibility of four different weights (line thicknesses) of type under two different rendering systems (suboptimal rendering and optimal rendering). Results indicate that under suboptimal rendering, the lightest weight typeface renders poorly and is associated with markedly degraded legibility. Under optimal rendering, lighter weight typefaces show enhanced legibility compared to heavier typefaces. The reasons for this pattern of results, and its implications for design considerations in modern HMIs, are discussed.
车载用户界面越来越依赖于数字文本向驾驶员显示信息。在苹果iOS的引领下,轻薄的字体在尖端的人机界面设计中越来越受欢迎。对于轻量排版的易读性权衡的研究很少,特别是在开车时需要快速阅读的情况下。先前的研究表明,即使是屏幕字体设计上相对细微的差异,也会以一种可测量且有意义的方式影响到设备的浏览时间。在这里,我们研究了在两种不同的渲染系统(次优渲染和最佳渲染)下,四种不同的字体权重(线粗)的相对易读性。结果表明,在次优渲染下,最轻的字体呈现效果不佳,易读性明显下降。在最佳渲染下,较轻的字体比较重的字体具有更好的易读性。本文讨论了产生这种结果模式的原因,以及它对现代人机界面设计考虑的影响。
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引用次数: 14
Your Turn or My Turn?: Design of a Human-Machine Interface for Conditional Automation 轮到你还是轮到我?条件自动化的人机界面设计
Yannick Forster, Frederik Naujoks, A. Neukum
Cooperative Conditionally Automated Driving (CAD) systems pose new challenges to the development of human-machine interfaces (HMI). The system's current status and intentions must be communicated unambiguously to ensure safe driver-system interaction and acceptance. This topic is becoming increasingly important as advanced automated driving functions are expected to carry out tactical and strategical driving maneuvers. Within the current study, an HMI for CAD was designed and evaluated by a sample of human factors experts (N=6). The participants passed seven interaction scenarios in which they either had to take over control or let the system execute a maneuver. Driving task responsibility was explicitly communicated by the HMI (e.g., by coloring and semantic text information). Quantitative and qualitative system usability was examined during and after the drive. Results pointed towards a very good overall usability and acceptance. Except for one case, interactions went according to the system's intention. Suggested design improvements were implemented.
协同条件自动驾驶(CAD)系统对人机界面(HMI)的发展提出了新的挑战。系统的当前状态和意图必须明确地传达,以确保驾驶员与系统的安全交互和接受。随着先进的自动驾驶功能有望执行战术和战略驾驶机动,这个话题变得越来越重要。在当前的研究中,人为因素专家(N=6)设计并评估了CAD的HMI。参与者通过了七个交互场景,在这些场景中,他们要么必须接管控制权,要么让系统执行操作。驱动任务责任通过HMI明确地传达(例如,通过着色和语义文本信息)。在驱动期间和之后对系统的可用性进行了定量和定性的检查。结果显示了非常好的总体可用性和可接受性。除了一种情况外,交互都是按照系统的意图进行的。建议的设计改进得到实施。
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引用次数: 40
Switching Back to Manual Driving: How Does it Compare to Simply Driving Away After Parking? 切换回手动驾驶:与停车后直接开车相比如何?
H. V. D. Meulen, A. Kun, C. Janssen
Is there a difference in behavior when drivers start driving after parking compared to taking over from an autonomous driving car? In the former, the driving context switch (from static to driving) might be bigger than the latter, where drivers are already in a moving vehicle. This bigger difference might be paired with a decision to stop attending to any distracting task since drivers might find themselves in a different state after driving away. Participants drove a straight highway in a simulator. They either took over driving after being driven autonomously, or after being parked. Concurrently, we played distracting videos in the simulator. Participants looked more towards the road while the car was driving autonomously but there was no difference in driving performance and gazes towards the distraction after take-over compared to starting after parking. This implies that despite a difference in attention before takeover, the control switch is similar.
与接替自动驾驶汽车的司机相比,停车后开车的行为有什么不同吗?在前者中,驾驶上下文切换(从静态到驾驶)可能比后者更大,后者中驾驶员已经在移动的车辆中。这种更大的差异可能与决定停止关注任何分散注意力的任务有关,因为司机可能会在开车离开后发现自己处于不同的状态。参与者在模拟器中驾驶直线公路。它们要么在自动驾驶后接管驾驶,要么在停车后接管驾驶。同时,我们在模拟器中播放分散注意力的视频。当汽车自动驾驶时,参与者更多地关注道路,但在驾驶表现和注意力转移方面,与停车后开始相比没有区别。这意味着,尽管接管前的注意力不同,但控制开关是相似的。
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引用次数: 14
Advantages of Active Haptics on Touch Surfaces 主动触觉在触摸表面上的优势
Ercan Tunca, R. Fleischer, L. Schmidt, T. Tille
Touch surfaces with no surface deformations delineating the individual function fields open up new design possibilities in the car interior. However, a haptic feedback signal similar to a mechanical button appears to be necessary for orientation and input acknowledgment. This has been put into practice in a new product by Continental, using active haptics in the form of an electromechanical concept. This article describes the review of this new product's added value, and refutes potential disadvantages regarding its fitness for use compared with traditional solutions. The subjective perception of the active haptic feedback signal is also described. Three different empirical investigations, each with 20 test subjects, were carried out. Our results show that there is significant added value regarding the attractiveness of the new product. The absence of any shortcomings regarding its fitness for use compared with traditional solutions could not be proved conclusively. Nevertheless, interesting connections between the subjective perception of the haptic feedback signal and its intensity were observed.
没有表面变形的触摸表面描绘了单个功能领域,为汽车内饰的设计开辟了新的可能性。然而,类似于机械按钮的触觉反馈信号似乎是定向和输入确认所必需的。这已经在大陆集团的一款新产品中付诸实践,该产品采用机电概念形式的主动触觉。本文介绍了该新产品的附加价值,并反驳了与传统解决方案相比,其使用适用性的潜在缺点。对主动触觉反馈信号的主观感知也进行了描述。进行了三种不同的实证调查,每种调查有20个测试对象。我们的研究结果表明,在新产品的吸引力方面存在显著的附加价值。与传统的解决办法相比,它的适用性没有任何缺点,这一点无法得到确凿的证明。然而,在触觉反馈信号的主观感知与其强度之间观察到有趣的联系。
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引用次数: 3
Behavioral Impact of Drivers' Roles in Automated Driving 自动驾驶中驾驶员角色的行为影响
B. Reimer, Anthony Pettinato, Alex Fridman, Joonbum Lee, Bruce Mehler, B. Seppelt, Junghee Park, K. Iagnemma
This study explores the effects of minor changes in automation level on drivers' engagement in secondary activities. Three levels of automation were tested: manual, semi-autonomous, and fully-autonomous. Potential distractor items were present and participants were instructed they could use them if they felt it was safe. Hand positions and engagement in secondary activities were manually coded. Participants were significantly less likely to engage in a secondary activity in semi-autonomous than fully-autonomous mode. Likewise, they were significantly less likely to use two hands to interact with a secondary activity in semi-autonomous mode than fully-autonomous mode. Gaze classification for each of the driver roles revealed that increasing levels of automation resulted in an increasing percentage of off-road glance durations. These observations suggest that in the event of automation failures, a driver in semi-autonomous driving may be in a somewhat better position to retake control and avoid collisions than during fully autonomous driving.
本研究探讨自动化程度的微小变化对驾驶员参与次要活动的影响。测试了三个级别的自动化:手动、半自动和全自动。潜在的干扰物存在,参与者被告知如果他们觉得安全就可以使用它们。手的位置和参与次要活动是手工编码的。在半自主模式下,参与者参与次要活动的可能性明显低于完全自主模式。同样,与完全自主模式相比,他们在半自主模式下使用双手进行辅助活动的可能性要小得多。每个驾驶员角色的凝视分类显示,自动化水平的提高导致越野凝视持续时间的百分比增加。这些观察结果表明,在自动驾驶发生故障的情况下,半自动驾驶的驾驶员可能比完全自动驾驶的驾驶员更能重新夺回控制权,避免碰撞。
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引用次数: 24
Assisting Drivers with Ambient Take-Over Requests in Highly Automated Driving 在高度自动驾驶中协助驾驶员处理环境接管请求
Shadan Sadeghian Borojeni, L. Chuang, Wilko Heuten, Susanne CJ Boll
Take-over situations in highly automated driving occur when drivers have to take over vehicle control due to automation shortcomings. Due to high visual processing demand of the driving task and time limitation of a take-over maneuver, appropriate user interface designs for take-over requests (TOR) are needed. In this paper, we propose applying ambient TORs, which address the peripheral vision of a driver. Conducting an experiment in a driving simulator, we tested a) ambient displays as TORs, b) whether contextual information could be conveyed through ambient TORs, and c) if the presentation pattern (static, moving) of the contextual TORs has an effect on take-over behavior. Results showed that conveying contextual information through ambient displays led to shorter reaction times and longer times to collision without increasing the workload. The presentation pattern however, did not have an effect on take-over performance.
在高度自动化驾驶中,由于自动化的缺点,驾驶员必须接管车辆的控制。由于驾驶任务对视觉处理的要求较高,接管机动的时间限制,需要对接管请求进行适当的用户界面设计。在本文中,我们建议应用环境tor,它解决了驾驶员的周边视觉问题。在驾驶模拟器中进行了一项实验,我们测试了a)环境显示作为tor, b)上下文信息是否可以通过环境tor传递,以及c)上下文tor的呈现模式(静态,移动)是否对接管行为有影响。结果表明,通过环境显示传达上下文信息可以缩短反应时间,延长碰撞时间,而不会增加工作量。然而,呈现模式对接管绩效没有影响。
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引用次数: 128
Effects of Mediating Notifications Based on Task Load 基于任务负载的中介通知效果
Rahul Rajan, T. Selker, Ian Lane
We know that talking or texting while involved in a complex sensorimotor task like driving is dangerous. In such situations, interruptions from notifications can negatively impact primary task performance as well. This paper investigates the impact of attending to such notifications. In our study, participants were engaged in a primary task with varying task loads. Notifications were presented to them aurally and visually, and were mediated relative to the primary task load. Our results show that a) attending to notifications were distracting regardless of modality, b) mediation helped users comprehension of visual notifications, but did not effect their comprehension of audio notifications, and c) even though mediated notifications reduced performance degradation, users did not notice or choose it differentially.
我们知道,在驾驶等复杂的感觉运动任务中,说话或发短信是危险的。在这种情况下,来自通知的中断也会对主要任务的性能产生负面影响。本文调查了参加此类通知的影响。在我们的研究中,参与者参与了一个具有不同任务负荷的主要任务。通知以听觉和视觉方式呈现给他们,并相对于主要任务负载进行调解。我们的研究结果表明:a)无论形式如何,关注通知都会分散注意力;b)中介有助于用户理解视觉通知,但不会影响他们理解音频通知;c)即使中介通知降低了性能下降,用户也不会注意到或选择不同的通知。
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引用次数: 3
Towards A Taxonomy of Autonomous Vehicle Handover Situations 自动驾驶车辆切换情况的分类研究
Rod McCall, F. McGee, Alexander Meschtscherjakov, N. Louveton, T. Engel
This paper proposes a taxonomy of autonomous vehicle handover situations with a particular emphasis on situational awareness. It focuses on a number of research challenges such as: legal responsibility, the situational awareness level of the driver and the vehicle, the knowledge the vehicle must have of the driver's driving skills as well as the in-vehicle context. The taxonomy acts as a starting point for researchers and practitioners to frame the discussion on this complex problem.
本文提出了一种自动驾驶车辆切换情景的分类方法,特别强调了情景感知。它侧重于一些研究挑战,例如:法律责任、驾驶员和车辆的态势感知水平、车辆必须具备的驾驶员驾驶技能知识以及车内环境。分类法作为一个起点,为研究人员和实践者框架讨论这个复杂的问题。
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引用次数: 58
The Exploration of Autonomous Vehicle Driving Styles: Preferred Longitudinal, Lateral, and Vertical Accelerations 自动驾驶汽车驾驶风格的探索:纵向、横向和垂直加速的首选
Nidzamuddin Md. Yusof, J. Karjanto, J. Terken, F. Delbressine, M. Z. Hassan, G.W.M. Rauterberg
This paper describes a new approach in exploring preferred driving styles for autonomous vehicles through simulation of autonomous driving in real road conditions. A Wizard experiment with an equipped car was conducted to investigate the preferences of people with different driving styles, assertive and defensive, for three autonomous vehicle driving styles (defensive, assertive and light rail transit), inducing different acceleration forces, at three different road profiles. Subjective and objective measurements were collected. The results show that the defensive driving style was preferred and there were variations between participants related to their own driving style. The results indicate that the preferences of assertive drivers for the driving style of an autonomous vehicle may not match their own driving style. Yet, users of future autonomous vehicles should be able to indicate and adjust the driving behaviour of an autonomous vehicle to their own preferences in order to maximize comfort in travelling experience.
本文描述了一种通过模拟真实道路条件下的自动驾驶来探索自动驾驶汽车偏好驾驶风格的新方法。通过Wizard实验,研究了不同驾驶风格(自信型和防御性)的人对三种自动驾驶汽车驾驶风格(防御性、自信型和轻轨交通)在三种不同道路轮廓下产生不同加速度的偏好。收集主观和客观测量数据。结果表明:被试偏好防御性驾驶风格,且被试之间存在与自身驾驶风格相关的差异。结果表明,自信的司机对自动驾驶汽车驾驶风格的偏好可能与他们自己的驾驶风格不匹配。然而,未来自动驾驶汽车的用户应该能够根据自己的喜好指示和调整自动驾驶汽车的驾驶行为,以最大限度地提高旅行体验的舒适度。
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引用次数: 73
期刊
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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