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Leadership Generativity and the Social, Emotional, and Pragmatic Pivot from Crisis to Post-Crisis 领导力的生成以及从危机到危机后的社会、情感和务实支点
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-05-15 DOI: 10.1002/jls.21889
Ralph A. Gigliotti

During a time of cascading crises within organizations and societies, those engaged in leadership are called upon to respond to the pressures of the moment and to advance change that will contribute to individual and collective vitality. The work of leadership generativity becomes particularly pronounced in the social, emotional, and pragmatic pivot from crisis to post-crisis. In response to these many internal and external pressures and opportunities, this article addresses key questions and considerations for global leadership in the aftermath of crisis. Specifically, as presented in a forthcoming book on the subject, the article introduces five leadership practices that are recognized as especially critical for post-crisis leadership: (a) encourage learning, (b) cultivate resilience, (c) stimulate meaning-making, (d) pursue reinvention, and (e) advance renewal.

在组织和社会内部危机层出不穷的时期,领导者被要求应对当下的压力,推动变革,促进个人和集体的活力。在从危机到危机后的社会、情感和务实转折中,领导力的生成性工作变得尤为突出。为了应对这些内外压力和机遇,本文探讨了危机后全球领导力的关键问题和注意事项。具体而言,正如即将出版的一本有关该主题的书中所介绍的那样,文章介绍了五种被认为对危机后领导力尤为关键的领导力实践:(a)鼓励学习;(b)培养复原力;(c)激励意义创造;(d)追求重塑;以及(e)推进更新。
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引用次数: 0
Measuring Generativity among Emerging Adults: Advancements and Applications 衡量新兴成年人的生成性:进展与应用
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-05-15 DOI: 10.1002/jls.21891
Hannah M. Sunderman, Lindsay J. Hastings, Addison Sellon

Despite being seen as a midlife construct, generativity (i.e., care and concern for the next generation) has significant utilization among emerging adults. However, the measures developed and recommended by seminal scholars to research generativity have had challenges when applied to the emerging adult population. Therefore, the current article outlines the history of generativity measurement, generativity measurement among emerging adults, recommendations for utilizing generativity measures in practice, and future research directions for generativity measurement among emerging adults.

尽管 "生成性"(即对下一代的关心和关注)被视为中年时期的概念,但它在新兴成人中的使用率却很高。然而,开创性学者为研究生成性而开发和推荐的测量方法在应用于新兴成人群体时遇到了挑战。因此,本文概述了生成性测量的历史、新兴成人的生成性测量、在实践中使用生成性测量的建议,以及新兴成人生成性测量的未来研究方向。
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引用次数: 0
Emerging from the Fog: Reimagining Leadership and Generativity 走出迷雾重新认识领导力和创造力
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-05-13 DOI: 10.1002/jls.21892
Brittany Devies, Kathy L. Guthrie

The current article aims to reimagine what leadership and generativity can look like for generations to come. The article begins by defining and contextualizing generativity and leadership. Leadership capacity and efficacy are explored as important entities of generativity development followed by a critical conversation of how to proceed forward. The article concludes with a call to action, focused on honoring context and moving towards interconnectedness.

本文旨在重新构想未来几代人的领导力和生成性。文章首先对世代性和领导力进行了定义和背景介绍。文章探讨了作为代际发展重要实体的领导能力和效能,随后就如何继续前进进行了批判性对话。文章最后呼吁采取行动,重点是尊重背景和走向相互联系。
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引用次数: 0
Charisma: The Perpetuation of an Ambiguous Locution 魅力:一个模糊定位的延续
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-05-06 DOI: 10.1002/jls.21885
John C. Hill

Historically, scholars examining charisma within the context of leadership have provided an ambiguous definition of charisma pertaining to a leader's ability to influence followers around collective goals. Charisma can become quite convoluted and ambiguous within the context of leadership. One reason for the ambiguity is no unified conceptualization of charisma exists. Herein is an examination of charisma considering its historical footings and its underpinnings related to people's propensity to be emotionally influenced and aroused to gain a deeper understanding of charismatic leadership. Overall, the purpose of the article was to systematically review, organize, and present a body of literature exploring charismatic leadership. The following research questions guided the systematic literature review: What is charisma within the context of leadership, and how is it measured?

从历史上看,研究领导力魅力的学者对领导者围绕集体目标影响追随者的能力给出了模糊的定义。在领导力的背景下,魅力可能会变得相当复杂和模糊。造成这种模糊性的原因之一是对魅力没有统一的概念。本文对魅力进行了研究,考虑了魅力的历史渊源及其与人们受情感影响和唤起的倾向有关的基础,以加深对魅力型领导的理解。总之,文章的目的是系统地回顾、整理和介绍探讨魅力型领导的大量文献。系统性文献综述以下列研究问题为指导:什么是领导魅力?
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引用次数: 0
Editor's Notes 编辑手记
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-03-23 DOI: 10.1002/jls.21882
Mark Ludorf
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引用次数: 0
Playing At Being Human: Finding Leadership and Empathy Through Digital Games Playing At Being Human:通过数字游戏寻找领导力和同理心
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-03-08 DOI: 10.1002/jls.21881
Kristin M. S. Bezio

The current article presents examples of video games that specifically seek to enable their players to rethink their ideological assumptions and to develop empathy, critical components of both understanding and practicing leadership. Through these examples, the article suggests that video games are uniquely effective in this capacity because of their emphasis on interactivity and imaginative identification, as well as the wide distribution of games as a medium. Taken together, games' effectiveness at persuasion, ability to develop empathy, and popularity make them particularly well-suited to prepare players for engagement with leadership as both leaders and (critical) followers.

本文介绍了一些电子游戏的例子,这些游戏特别寻求让玩家重新思考他们的意识形态假设,并培养同理心,这些都是理解和实践领导力的关键要素。通过这些例子,文章认为电子游戏在这方面具有独特的功效,因为电子游戏强调互动性和想象力,而且游戏作为一种媒介广泛传播。综上所述,游戏的说服力、培养同理心的能力和受欢迎程度使其特别适合为玩家作为领导者和(关键)追随者参与领导工作做好准备。
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引用次数: 0
Kingfish Ace: Application of Gaming to Help Air Force Leaders Understand Agile Combat Employment 王鱼王牌:应用游戏帮助空军领导了解敏捷作战部署
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-03-06 DOI: 10.1002/jls.21877
Troy B. Pierce, Jeffrey R. Komives

The use of games to model and understand complex systems has an extensive history in military circles. Gaming is used by commanders at all levels to inform their understanding of the operational environment, evaluate disparate courses of action, and refine future concepts of operation. The current article examines the use of gaming by the U.S. Air Force to mature and promote its Agile Combat Employment operational concept. The case is made that this approach is extensible to allow leaders with varying problem sets a tool to develop a deeper understanding of their leadership options.

利用游戏来模拟和理解复杂系统在军事领域有着悠久的历史。各级指挥官都使用游戏来了解作战环境、评估不同的行动方案并完善未来的作战概念。本文探讨了美国空军利用博弈来成熟和推广其 "敏捷战斗部署 "作战概念的情况。文章论证了这种方法的可扩展性,为面临不同问题集的领导者提供了深入了解其领导选择的工具。
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引用次数: 0
Why Games for Leadership? 为什么要开展领导力游戏?
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-03-02 DOI: 10.1002/jls.21879
John D. Egan

The current article introduces the symposium Games for Leadership: an examination for leadership scholars and practitioners to further explore the use of games in the leadership process. Games can be leveraged to influence and solve a wide range of problems. Further, games include an embedded feedback loop that can drive leadership engagement. Examples are provided to illustrate these concepts alongside an introduction to each symposium article.

本文介绍了 "领导力游戏 "专题讨论会:领导力学者和实践者进一步探索在领导过程中使用游戏的一次考试。游戏可以用来影响和解决各种问题。此外,游戏还包含一个嵌入式反馈回路,可以推动领导力的参与。在介绍每篇专题讨论文章的同时,还提供了实例来说明这些概念。
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引用次数: 0
Leadership Through Citizen Science Games 通过公民科学游戏发挥领导作用
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-03-02 DOI: 10.1002/jls.21878
Karen (Kat) Schrier

The current paper examines how citizen science games, or games that build knowledge and enable the crowdsourcing of tasks, enable leadership. Specifically, the paper describes how both the creators and players of these knowledge-building games are collectively engaged in the leadership process. Players are enacting leadership through collaboration, communication, and problem solving with other players, as well as alongside the creators of these games. The games' developers are also engaged in leadership in how they are framing and enabling problem solving and other collective activities.

本论文探讨了公民科学游戏,即构建知识和实现任务众包的游戏,是如何实现领导力的。具体来说,论文描述了这些知识构建游戏的创造者和玩家是如何共同参与领导力过程的。玩家通过与其他玩家以及这些游戏的创造者合作、交流和解决问题来发挥领导力。游戏的开发者也参与到领导力中来,他们为问题解决和其他集体活动提供框架和支持。
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引用次数: 0
Role-Playing Games as a New Adventure for Leadership-As-Practice: Forming a Leadership Framework Around Collective Creativity and Development 将角色扮演游戏作为领导力实践的新冒险:围绕集体创造力和发展建立领导力框架
IF 1.5 Q4 MANAGEMENT Pub Date : 2024-03-02 DOI: 10.1002/jls.21876
Joe Lasley

The current paper explores a transformative approach to leadership that integrates with a view of analog role-playing games (RPGs) as a system for human interaction, aiming to leverage these experiences and foster collective creative leadership. In the face of urgent global challenges, traditional leadership models prove inadequate, necessitating a shift in understanding leadership as a process of adaptive change among human groups. Drawing on phenomenology, relational sociology and constructivist perspectives, I advocate for a conceptualization of leadership as a socially constructed, meaning-making endeavor mutually embedded within and generating cultural context. I emphasize the essential role of collective cultural approaches and propose a co-creative education process that incorporates play and creativity for effective leadership development. Then, I delve further into the intersection of leadership and play, highlighting the potential of RPGs in facilitating transformative, collective creativity. The proposed model views RPGs as Leadership-As-Practice Development (LAPD) and explores how analog RPGs can be employed as dynamic platforms for leadership learning, identity development, team-building, and symbolic storytelling processes.

本文探讨了一种变革性的领导力方法,这种方法将模拟角色扮演游戏(RPG)视为人类互动系统,旨在利用这些经验,培养集体创造性领导力。面对紧迫的全球挑战,传统的领导力模式已被证明是不够的,因此有必要转变对领导力的理解,将其视为人类群体之间适应性变化的过程。借鉴现象学、关系社会学和建构主义的观点,我主张将领导力概念化,将其视为一种社会建构、意义生成的努力,与文化背景相互嵌入并产生文化背景。我强调集体文化方法的重要作用,并提出了一个共同创造的教育过程,将游戏和创造力融入其中,以实现有效的领导力培养。然后,我进一步深入探讨了领导力与游戏的交叉点,强调了角色扮演游戏在促进变革性集体创造力方面的潜力。所提出的模型将 RPG 游戏视为领导力实践发展(LAPD),并探讨了如何将模拟 RPG 游戏用作领导力学习、身份发展、团队建设和象征性讲故事过程的动态平台。
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引用次数: 0
期刊
Journal of Leadership Studies
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