Pub Date : 2014-10-01DOI: 10.1142/S1793962314410074
J. Ortiz, H. Belich, M. Orlando, R. E. Lagos
Flow through a narrow bent channel may induce topological rearrangements in a two-dimensional monodispersed dry liquid foam. We use the Cellular Potts Model to simulate a foam under a variable driving force in order to investigate the strain-rate response from these rearrangements. We observe a set of foams' behaviors ranging from elastic, viscoelastic to fluid regime. Bubble's topological rearrangements are localized and their cumulative rearrangements change linearly with time, thus nonavalanches critical behavior is found. The strain-rate affects the rate of topological rearrangements, its dependence on the drag force is nonlinear, obeying a Herschel–Bulkley-like relationship below the foam's flow point.
{"title":"Topological rearrangements and flow simulation of dry ordered foams","authors":"J. Ortiz, H. Belich, M. Orlando, R. E. Lagos","doi":"10.1142/S1793962314410074","DOIUrl":"https://doi.org/10.1142/S1793962314410074","url":null,"abstract":"Flow through a narrow bent channel may induce topological rearrangements in a two-dimensional monodispersed dry liquid foam. We use the Cellular Potts Model to simulate a foam under a variable driving force in order to investigate the strain-rate response from these rearrangements. We observe a set of foams' behaviors ranging from elastic, viscoelastic to fluid regime. Bubble's topological rearrangements are localized and their cumulative rearrangements change linearly with time, thus nonavalanches critical behavior is found. The strain-rate affects the rate of topological rearrangements, its dependence on the drag force is nonlinear, obeying a Herschel–Bulkley-like relationship below the foam's flow point.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"21 1","pages":"1441007"},"PeriodicalIF":1.2,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84364053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-10-01DOI: 10.1142/S1793962314410086
G. Tóth, G. Házi
Several interesting phenomena have been observed simulating two-dimensional decaying turbulence in bounded domains. In this paper, an overview is given about our observations obtained by simulating freely decaying turbulence in different regular polygon shaped containers with no-slip walls. For these simulations the lattice Boltzmann method has been used as a numerical approach. The initial Reynolds number based on the container dimension was in the order of 10,000. The initial condition was the same in each simulation, therefore, we were able to compare the effect of geometrical constraints on the evolution of relevant physical quantities such as the kinetic energy and the enstrophy.
{"title":"Two-dimensional decaying turbulence in confined geometries","authors":"G. Tóth, G. Házi","doi":"10.1142/S1793962314410086","DOIUrl":"https://doi.org/10.1142/S1793962314410086","url":null,"abstract":"Several interesting phenomena have been observed simulating two-dimensional decaying turbulence in bounded domains. In this paper, an overview is given about our observations obtained by simulating freely decaying turbulence in different regular polygon shaped containers with no-slip walls. For these simulations the lattice Boltzmann method has been used as a numerical approach. The initial Reynolds number based on the container dimension was in the order of 10,000. The initial condition was the same in each simulation, therefore, we were able to compare the effect of geometrical constraints on the evolution of relevant physical quantities such as the kinetic energy and the enstrophy.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"29 1","pages":"1441008"},"PeriodicalIF":1.2,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88480370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-03-01DOI: 10.1142/S1793962313400072
Xiao Bin, Sun Hongbo, Xiao Tian-yuan
Congestions brought by data explosion may suffer system performance or even cause fatal errors in large-scale simulation systems. This paper analyzes the reasons of generating congestion with queuing theory, and proposes a novel congestion control approach for RTI with hybrid architecture, including framework, sampling policy, queue length predicting, and congestion control algorithm. The framework promotes the usage of federate resources, and improves the performance of HLA simulation systems by dynamically distributing loads on RTIG and LRCs (Local RTI Components). At last, experimental results say that the proposed approach is a flexible, simple and efficient way to control congestion in RTI with hybrid architecture.
{"title":"AN EFFECTIVE WAY TO CONTROL CONGESTION FOR RTI WITH HYBRID ARCHITECTURE","authors":"Xiao Bin, Sun Hongbo, Xiao Tian-yuan","doi":"10.1142/S1793962313400072","DOIUrl":"https://doi.org/10.1142/S1793962313400072","url":null,"abstract":"Congestions brought by data explosion may suffer system performance or even cause fatal errors in large-scale simulation systems. This paper analyzes the reasons of generating congestion with queuing theory, and proposes a novel congestion control approach for RTI with hybrid architecture, including framework, sampling policy, queue length predicting, and congestion control algorithm. The framework promotes the usage of federate resources, and improves the performance of HLA simulation systems by dynamically distributing loads on RTIG and LRCs (Local RTI Components). At last, experimental results say that the proposed approach is a flexible, simple and efficient way to control congestion in RTI with hybrid architecture.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"66 1","pages":"1340007"},"PeriodicalIF":1.2,"publicationDate":"2014-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82258772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-02-25DOI: 10.1142/S1793962313500281
Attila Fűr
Choosing the best way for describing physical reality has always been standing in focus of research. Several methodologies have been developed based on classical mathematics, or statistics and also new disciplines — such as soft-computing techniques — appeared. Petri Nets as one of the most naturalistic modeling methodologies are well suited to describe complex process in general. However in some fields of modeling the describing power of basic Petri Nets proved not to be robust enough, therefore several extensions were made to the original concept. Colored tokens (Colored Petri Nets), stochastic delayed streaming of mobile entities (Stochastic Petri Nets), object oriented architecture (Object Oriented Petri Nets), numerical (Numerical Petri Nets) and linguistic attributes (Fuzzy Petri Nets) broaden the range of capabilities. In some fields of problem solving, usage of static and mobile knowledge bases is needed: e.g., flexible manufacturing systems, or intelligent traffic simulation. These problems to be investigated involved new conceptual developments of Petri Nets and led to the introduction of Knowledge Attributed Petri Nets. At the same time distributed control in simulation appeared, intelligent agents supported the connection of mobile knowledge bases and static inference engines in an effective way. The mentioned extensions brought general support in model synthesis, but some unsolved questions remained related to the implementation of intelligent mobile entities. This paper highlights a new level of AI controlled simulation introducing the Extended Knowledge Attributed Petri Nets that offer the capability of easy implementation of mobile inference engines and knowledge base, providing general mobile AI in Petri Nets.
{"title":"Extended knowledge attributed Petri Nets","authors":"Attila Fűr","doi":"10.1142/S1793962313500281","DOIUrl":"https://doi.org/10.1142/S1793962313500281","url":null,"abstract":"Choosing the best way for describing physical reality has always been standing in focus of research. Several methodologies have been developed based on classical mathematics, or statistics and also new disciplines — such as soft-computing techniques — appeared. Petri Nets as one of the most naturalistic modeling methodologies are well suited to describe complex process in general. However in some fields of modeling the describing power of basic Petri Nets proved not to be robust enough, therefore several extensions were made to the original concept. Colored tokens (Colored Petri Nets), stochastic delayed streaming of mobile entities (Stochastic Petri Nets), object oriented architecture (Object Oriented Petri Nets), numerical (Numerical Petri Nets) and linguistic attributes (Fuzzy Petri Nets) broaden the range of capabilities. In some fields of problem solving, usage of static and mobile knowledge bases is needed: e.g., flexible manufacturing systems, or intelligent traffic simulation. These problems to be investigated involved new conceptual developments of Petri Nets and led to the introduction of Knowledge Attributed Petri Nets. At the same time distributed control in simulation appeared, intelligent agents supported the connection of mobile knowledge bases and static inference engines in an effective way. The mentioned extensions brought general support in model synthesis, but some unsolved questions remained related to the implementation of intelligent mobile entities. This paper highlights a new level of AI controlled simulation introducing the Extended Knowledge Attributed Petri Nets that offer the capability of easy implementation of mobile inference engines and knowledge base, providing general mobile AI in Petri Nets.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"222 1","pages":"1350028"},"PeriodicalIF":1.2,"publicationDate":"2014-02-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79960432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-09-12DOI: 10.1142/S1793962313420063
Teng Da, Song Xiao
Simulation modelers, engineers and managers are faced with new challenges at large-scale complex simulation application development. To reduce the difficulty of developing such simulation applications, the simulation environment is required to be extensible, reusable and composable. In order to promote the reusability from coarse-grained federate to fine-grained components, this paper proposes a modeling and simulation environment which consists of component-based architecture, modeling methods, and simulation services to support and simplify the process of complex simulation application construction. Moreover, a standard process and simulation tools are developed to ensure the rapid and effective development of simulation applications.
{"title":"A COMPONENT-BASED MODELING AND SIMULATION SUPPORTING ENVIRONMENT","authors":"Teng Da, Song Xiao","doi":"10.1142/S1793962313420063","DOIUrl":"https://doi.org/10.1142/S1793962313420063","url":null,"abstract":"Simulation modelers, engineers and managers are faced with new challenges at large-scale complex simulation application development. To reduce the difficulty of developing such simulation applications, the simulation environment is required to be extensible, reusable and composable. In order to promote the reusability from coarse-grained federate to fine-grained components, this paper proposes a modeling and simulation environment which consists of component-based architecture, modeling methods, and simulation services to support and simplify the process of complex simulation application construction. Moreover, a standard process and simulation tools are developed to ensure the rapid and effective development of simulation applications.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"202 1","pages":"1342006"},"PeriodicalIF":1.2,"publicationDate":"2013-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80218335","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-09-12DOI: 10.1142/S1793962313420014
Hongyan Quan, M. Yu, Xiao Song, Yan Gao
This paper puts forward a new method of realtime reconstruction of fluid in natural scene. It takes the measure of combination of image analysis and LBM (Lattice Boltzmann Methods). First, employs LK (Lucas–Kanade) method to calculate the dense optical flow, and then takes LBM to obtain the joint force of central particles for the initial result. After backfilling the velocity vectors field, it adopts the K-means cluster to obtain several classes, in each class, it takes advantage of the Rayleigh distribution to fit the height field of fluid. Finally, the reconstruction result of fluid is obtained. In addition, it demonstrates the results of the height field of fluid in the experiment. Further experiments shows that it is a valid method of fluid reconstruction with real time and can be used in the study of natural landscape fluid with efficiency and feasibility.
{"title":"REAL TIME RECONSTRUCTION OF FLUID IN VIDEO","authors":"Hongyan Quan, M. Yu, Xiao Song, Yan Gao","doi":"10.1142/S1793962313420014","DOIUrl":"https://doi.org/10.1142/S1793962313420014","url":null,"abstract":"This paper puts forward a new method of realtime reconstruction of fluid in natural scene. It takes the measure of combination of image analysis and LBM (Lattice Boltzmann Methods). First, employs LK (Lucas–Kanade) method to calculate the dense optical flow, and then takes LBM to obtain the joint force of central particles for the initial result. After backfilling the velocity vectors field, it adopts the K-means cluster to obtain several classes, in each class, it takes advantage of the Rayleigh distribution to fit the height field of fluid. Finally, the reconstruction result of fluid is obtained. In addition, it demonstrates the results of the height field of fluid in the experiment. Further experiments shows that it is a valid method of fluid reconstruction with real time and can be used in the study of natural landscape fluid with efficiency and feasibility.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"14 1","pages":"1342001"},"PeriodicalIF":1.2,"publicationDate":"2013-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78472965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-08-13DOI: 10.1142/S1793962313410055
Elizabeth Jacob, M. Manoj, R. Sasikumar
In the process of interpreting simulation results, new post-processing techniques are developed. This work presents a post-processing method that analyzes the solidification pattern formed by simulation of the solidification process of molten metal in a mold to produce shaped castings. Simulations generally involve numerical solutions of differential equations which are discretized by dividing the three-dimensional computational domain into small finite volume elements using a 3D grid. The locations of the grid points and values of the solidification time at these locations are used to divide the spatial data into 3D sections such that starting from a hotspot location within the section that has high solidification time, there is a gradient outwards with lower values of solidification time. Each section is assumed to be fed by one or more feeders that must freeze only after the section has solidified completely. The volume of a feeder can be determined from the volume of the section it is supposed to feed. The volume and surface area of sections are determined approximately to calculate feeder size and dimensions. The post-processing algorithm is a simulation-based quantitative approach to feeder design which in conventional foundry practice has been more of an art than science. It is also general enough for use in other 3D segmentation applications.
{"title":"VOLUME SEGMENTATION BY POST-PROCESSING DATA FROM SIMULATION OF SOLIDIFICATION IN THE METAL CASTING PROCESS","authors":"Elizabeth Jacob, M. Manoj, R. Sasikumar","doi":"10.1142/S1793962313410055","DOIUrl":"https://doi.org/10.1142/S1793962313410055","url":null,"abstract":"In the process of interpreting simulation results, new post-processing techniques are developed. This work presents a post-processing method that analyzes the solidification pattern formed by simulation of the solidification process of molten metal in a mold to produce shaped castings. Simulations generally involve numerical solutions of differential equations which are discretized by dividing the three-dimensional computational domain into small finite volume elements using a 3D grid. The locations of the grid points and values of the solidification time at these locations are used to divide the spatial data into 3D sections such that starting from a hotspot location within the section that has high solidification time, there is a gradient outwards with lower values of solidification time. Each section is assumed to be fed by one or more feeders that must freeze only after the section has solidified completely. The volume of a feeder can be determined from the volume of the section it is supposed to feed. The volume and surface area of sections are determined approximately to calculate feeder size and dimensions. The post-processing algorithm is a simulation-based quantitative approach to feeder design which in conventional foundry practice has been more of an art than science. It is also general enough for use in other 3D segmentation applications.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"1 1","pages":"1341005"},"PeriodicalIF":1.2,"publicationDate":"2013-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88401634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-08-13DOI: 10.1142/S1793962313410018
Tomoaki Watanabe, Y. Sakai, K. Nagata, O. Terashima, H. Suzuki, T. Hayase, Yasumasa Ito
Direct numerical simulation (DNS) of turbulent planar jet with a second-order chemical reaction (A + B → R) is performed to investigate the processes of mixing and chemical reactions in spatially developing turbulent free shear flows. Reactant A is premixed into the jet flow, and reactant B is premixed into the ambient flow. DNS is performed at three different Damkohler numbers (Da = 0.1,1, and 10). Damkohler number is a ratio of a time scale of a flow to that of chemical reactions, and in this study, the large Da means a fast chemical reaction, and the small Da means a slow chemical reaction. The visualization of velocity field shows that the jet flow is developed by entraining the ambient fluid. The visualization of concentration of reactant A shows that concentration of reactant A for Da = 1 and 10 becomes very small in the downstream region because the chemical reaction consumes the reactants and reactant A is diffused with the jet development. By comparison of the profiles of chemical reaction rate and concentration of product R, it is found that product R for Da = 10 is produced by the chemical reaction at the interface between the jet and the ambient fluids and is diffused into the jet flow, whereas product R for Da = 0.1 is produced in the jet flow after reactants A and B are well mixed.
{"title":"VISUALIZATION OF TURBULENT REACTIVE JET BY USING DIRECT NUMERICAL SIMULATION","authors":"Tomoaki Watanabe, Y. Sakai, K. Nagata, O. Terashima, H. Suzuki, T. Hayase, Yasumasa Ito","doi":"10.1142/S1793962313410018","DOIUrl":"https://doi.org/10.1142/S1793962313410018","url":null,"abstract":"Direct numerical simulation (DNS) of turbulent planar jet with a second-order chemical reaction (A + B → R) is performed to investigate the processes of mixing and chemical reactions in spatially developing turbulent free shear flows. Reactant A is premixed into the jet flow, and reactant B is premixed into the ambient flow. DNS is performed at three different Damkohler numbers (Da = 0.1,1, and 10). Damkohler number is a ratio of a time scale of a flow to that of chemical reactions, and in this study, the large Da means a fast chemical reaction, and the small Da means a slow chemical reaction. The visualization of velocity field shows that the jet flow is developed by entraining the ambient fluid. The visualization of concentration of reactant A shows that concentration of reactant A for Da = 1 and 10 becomes very small in the downstream region because the chemical reaction consumes the reactants and reactant A is diffused with the jet development. By comparison of the profiles of chemical reaction rate and concentration of product R, it is found that product R for Da = 10 is produced by the chemical reaction at the interface between the jet and the ambient fluids and is diffused into the jet flow, whereas product R for Da = 0.1 is produced in the jet flow after reactants A and B are well mixed.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"9 1","pages":"1341001"},"PeriodicalIF":1.2,"publicationDate":"2013-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87809095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-08-13DOI: 10.1142/S1793962313400023
M. Bae, Young J. Kim
We present our recent research results regarding the designing and implementation of real-time physics simulation engines, which aim at developing physics-inspired e-entertainment such as computer games, mobile applications, interactive TV and other smart media in Korea. Our real-time physics engine consists of three functional components: rigid body dynamics simulation, deformable body simulation, and data-driven physics simulation. The core simulation techniques to realize these simulation components include real-time collision detection and response, large-scale model simulation, and character model control. In this paper, we highlight these features and demonstrate their performances. We also showcase some of the gaming applications that we have integrated our physics engine into.
{"title":"DESIGN AND IMPLEMENTATION OF REAL-TIME PHYSICS SIMULATION ENGINE FOR e-ENTERTAINMENT","authors":"M. Bae, Young J. Kim","doi":"10.1142/S1793962313400023","DOIUrl":"https://doi.org/10.1142/S1793962313400023","url":null,"abstract":"We present our recent research results regarding the designing and implementation of real-time physics simulation engines, which aim at developing physics-inspired e-entertainment such as computer games, mobile applications, interactive TV and other smart media in Korea. Our real-time physics engine consists of three functional components: rigid body dynamics simulation, deformable body simulation, and data-driven physics simulation. The core simulation techniques to realize these simulation components include real-time collision detection and response, large-scale model simulation, and character model control. In this paper, we highlight these features and demonstrate their performances. We also showcase some of the gaming applications that we have integrated our physics engine into.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"111 1","pages":"1340002"},"PeriodicalIF":1.2,"publicationDate":"2013-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91286653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-08-13DOI: 10.1142/S179396231341002X
Kun Zhao, S. Nakada, Naohisa Sakamoto, K. Koyamada, C. Bajaj, Y. Ishikawa, T. Awaji, T. In, S. Saitoh
Recent studies are focusing on the distribution of water mass because the mixture region of water mass is highly related to the rich fishing grounds [Yasuda I., Watanabe Y., Fish. Oceanogr.3(3):172–181, 1994]. Due to the large data size and time-varying property, efficient exploration and visualization of the ocean data is always extremely challenging. To extract the dynamic behaviors of the water mass and its mixture from a large-scale simulated ocean dataset, we developed an efficient visualization system by applying our volume compression method and our volume rendering method. This system allows us to investigate the time-varying distributions of ocean physical properties, additionally from the user's perspective and requirements. In the experiments, we show the generality and expressiveness by applying our system for single- and multi-property visualizations to find some significant ocean water mass. Consequently, we could obtain a clear visualization result to show the dynamic behaviors of the mixture of water mass for simulation data regarding a location in the northwestern Pacific near Japan.
{"title":"A VASUALIZATION FOR THE DYNAMIC BEHAVIORS OF THE MIXTURE OF WATER MASS FOR NORTHWESTERN PACIFIC NEAR JAPAN","authors":"Kun Zhao, S. Nakada, Naohisa Sakamoto, K. Koyamada, C. Bajaj, Y. Ishikawa, T. Awaji, T. In, S. Saitoh","doi":"10.1142/S179396231341002X","DOIUrl":"https://doi.org/10.1142/S179396231341002X","url":null,"abstract":"Recent studies are focusing on the distribution of water mass because the mixture region of water mass is highly related to the rich fishing grounds [Yasuda I., Watanabe Y., Fish. Oceanogr.3(3):172–181, 1994]. Due to the large data size and time-varying property, efficient exploration and visualization of the ocean data is always extremely challenging. To extract the dynamic behaviors of the water mass and its mixture from a large-scale simulated ocean dataset, we developed an efficient visualization system by applying our volume compression method and our volume rendering method. This system allows us to investigate the time-varying distributions of ocean physical properties, additionally from the user's perspective and requirements. In the experiments, we show the generality and expressiveness by applying our system for single- and multi-property visualizations to find some significant ocean water mass. Consequently, we could obtain a clear visualization result to show the dynamic behaviors of the mixture of water mass for simulation data regarding a location in the northwestern Pacific near Japan.","PeriodicalId":45889,"journal":{"name":"International Journal of Modeling Simulation and Scientific Computing","volume":"38 1","pages":"1341002"},"PeriodicalIF":1.2,"publicationDate":"2013-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85685362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}