Pub Date : 2019-04-01DOI: 10.1027/1864-1105/a000214
T. Waddell, Erica Bailey, Stefanie E. Davis
Media violence is often accompanied by moral disengagement cues that allow viewers to minimize the moral concerns that violence in real life typically evokes. What happens, however, when preceding media activate viewers’ moral emotions? Can the affective states associated with elevation decrease subsequent enjoyment of media violence? The current study examined these questions with a one-factor, between-subjects experiment that tested how prior exposure to eudaimonic media affects viewers’ violence enjoyment and prosocial attitudes. Feelings of meaningful affect elicited by eudaimonic media decreased viewers’ enjoyment of violent media and increased prosocial attitudes. Evidence for a boomerang effect through mixed affect and transportation was also found. The implications of these findings for media violence interventions and theory on enjoyment are discussed.
{"title":"Does Elevation Reduce Viewers’ Enjoyment of Media Violence?: Testing the Intervention Potential of Inspiring Media","authors":"T. Waddell, Erica Bailey, Stefanie E. Davis","doi":"10.1027/1864-1105/a000214","DOIUrl":"https://doi.org/10.1027/1864-1105/a000214","url":null,"abstract":"Media violence is often accompanied by moral disengagement cues that allow viewers to minimize the moral concerns that violence in real life typically evokes. What happens, however, when preceding media activate viewers’ moral emotions? Can the affective states associated with elevation decrease subsequent enjoyment of media violence? The current study examined these questions with a one-factor, between-subjects experiment that tested how prior exposure to eudaimonic media affects viewers’ violence enjoyment and prosocial attitudes. Feelings of meaningful affect elicited by eudaimonic media decreased viewers’ enjoyment of violent media and increased prosocial attitudes. Evidence for a boomerang effect through mixed affect and transportation was also found. The implications of these findings for media violence interventions and theory on enjoyment are discussed.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"3 1","pages":"103–109"},"PeriodicalIF":1.7,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82322453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.1027/1864-1105/a000215
M. Krcmar, A. Eden
This study explored two main theoretical propositions. First, we tested Hartmann’s (2011, 2012) notion that video games are processed via two separate cognitive systems: System 1, the automatic system, and System 2, the rational system. Specifically, we used a cognitive load manipulation to test if intuitive moral responses such as guilt and anthropomorphism are processed in System 1. Second, we utilized moral foundations theory to test the effect of care salience on guilt and in-game aggression. Using an experimental design (n = 94), the results indicate that under conditions of cognitive load, players had somewhat lower in-game aggression. Effects on guilt and anthropomorphism were in the same direction, albeit with small effects. In terms of moral foundations, we found that care salience was not negatively related to in-game aggression but was directly related to guilt, indicating that greater emphasis on the moral foundation of care resulted in greater guilt. Also, anthropomorphism was positively related to experienced guilt and negatively related to in-game aggression.
{"title":"Rational Versus Intuitive Processing: The Impact of Cognitive Load and Moral Salience on In-Game Aggression and Feelings of Guilt","authors":"M. Krcmar, A. Eden","doi":"10.1027/1864-1105/a000215","DOIUrl":"https://doi.org/10.1027/1864-1105/a000215","url":null,"abstract":"This study explored two main theoretical propositions. First, we tested Hartmann’s (2011, 2012) notion that video games are processed via two separate cognitive systems: System 1, the automatic system, and System 2, the rational system. Specifically, we used a cognitive load manipulation to test if intuitive moral responses such as guilt and anthropomorphism are processed in System 1. Second, we utilized moral foundations theory to test the effect of care salience on guilt and in-game aggression. Using an experimental design (n = 94), the results indicate that under conditions of cognitive load, players had somewhat lower in-game aggression. Effects on guilt and anthropomorphism were in the same direction, albeit with small effects. In terms of moral foundations, we found that care salience was not negatively related to in-game aggression but was directly related to guilt, indicating that greater emphasis on the moral foundation of care resulted in greater guilt. Also, anthropomorphism was positively related to experienced guilt and negatively related to in-game aggression.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"1 1","pages":"2–11"},"PeriodicalIF":1.7,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83471632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.1027/1864-1105/a000216
J. Vaes, Marcella Latrofa, Caterina Suitner, L. Arcuri
The present research aims to verify the presence of linguistic biases in crime news reports (Study 1) and their role (Study 2) in activating a crime stereotype toward racial/ethnic minorities. In a first content analysis study, the natural occurrence of a set of linguistic biases was analyzed in Italian news articles that described comparable crimes committed by an in- or an outgroup aggressor. Results indicated that when the crime was committed by an outgroup (vs. ingroup) member, more aggravating and less attenuating adjectives were used. Moreover, the nationality of the perpetrator was not only mentioned more frequently, it also appeared in most cases as a noun. In Study 2, participants read a fictitious news article that either described an in- or outgroup criminal act with neutral or biased language. Their implicit associations between in- and outgroup members and weapons (vs. tools) were measured immediately afterward in the weapon paradigm. Results confirmed that a biased (vs. neutral) language use increased participants’ crime-related associations with the outgroup in general only when an outgroup criminal was staged. The role of media portrayals in determining the cognitive representations of racial/ethnic minorities is discussed.
{"title":"They Are All Armed and Dangerous!: Biased Language Use in Crime News With Ingroup and Outgroup Perpetrators","authors":"J. Vaes, Marcella Latrofa, Caterina Suitner, L. Arcuri","doi":"10.1027/1864-1105/a000216","DOIUrl":"https://doi.org/10.1027/1864-1105/a000216","url":null,"abstract":"The present research aims to verify the presence of linguistic biases in crime news reports (Study 1) and their role (Study 2) in activating a crime stereotype toward racial/ethnic minorities. In a first content analysis study, the natural occurrence of a set of linguistic biases was analyzed in Italian news articles that described comparable crimes committed by an in- or an outgroup aggressor. Results indicated that when the crime was committed by an outgroup (vs. ingroup) member, more aggravating and less attenuating adjectives were used. Moreover, the nationality of the perpetrator was not only mentioned more frequently, it also appeared in most cases as a noun. In Study 2, participants read a fictitious news article that either described an in- or outgroup criminal act with neutral or biased language. Their implicit associations between in- and outgroup members and weapons (vs. tools) were measured immediately afterward in the weapon paradigm. Results confirmed that a biased (vs. neutral) language use increased participants’ crime-related associations with the outgroup in general only when an outgroup criminal was staged. The role of media portrayals in determining the cognitive representations of racial/ethnic minorities is discussed.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"10 1","pages":"12–23"},"PeriodicalIF":1.7,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78667572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.1027/1864-1105/a000198
F. Arendt
We investigated the negation of media stereotypes. Negation refers to an internal attempt to negate stereotypic content (“No! This is not true!”). The process of negation is important because a critical assessment of stereotypic content can be beneficial for stereotype and prejudice reduction. This fact is a crucial reason why readers’ disagreement regarding simplified stereotypic depictions is of central interest for mass communication research and media literacy campaigns. Importantly, factors that can increase negation are of special interest. Although the ability and motivation to process stereotypic content can be theoretically identified as potential influencing factors, media-stereotype research has not yet tested the influence of these factors on negation. In Experiment 1 (N = 347), we manipulated the motivation to negate by presenting awareness material. We informed some of the participants that the news media often do not represent the world as it is, but sometimes do so in a stereotypic way. Analyses revealed that participants who received the awareness material before reading negated to a higher extent. In Experiment 2 (N = 223), we investigated the impact of ability by manipulating the time participants had to negate stereotypic content. The ability to negate was assumed to be higher the more time the participants had to process stereotypic information. As hypothesized, negation was higher when there was more time available. Interestingly, the increase in effect size was dampened the more time was available, which indicated a curvilinear relationship. Implications for media-literacy campaigns are discussed.
{"title":"Investigating the Negation of Media Stereotypes: Ability and Motivation as Moderators","authors":"F. Arendt","doi":"10.1027/1864-1105/a000198","DOIUrl":"https://doi.org/10.1027/1864-1105/a000198","url":null,"abstract":"We investigated the negation of media stereotypes. Negation refers to an internal attempt to negate stereotypic content (“No! This is not true!”). The process of negation is important because a critical assessment of stereotypic content can be beneficial for stereotype and prejudice reduction. This fact is a crucial reason why readers’ disagreement regarding simplified stereotypic depictions is of central interest for mass communication research and media literacy campaigns. Importantly, factors that can increase negation are of special interest. Although the ability and motivation to process stereotypic content can be theoretically identified as potential influencing factors, media-stereotype research has not yet tested the influence of these factors on negation. In Experiment 1 (N = 347), we manipulated the motivation to negate by presenting awareness material. We informed some of the participants that the news media often do not represent the world as it is, but sometimes do so in a stereotypic way. Analyses revealed that participants who received the awareness material before reading negated to a higher extent. In Experiment 2 (N = 223), we investigated the impact of ability by manipulating the time participants had to negate stereotypic content. The ability to negate was assumed to be higher the more time the participants had to process stereotypic information. As hypothesized, negation was higher when there was more time available. Interestingly, the increase in effect size was dampened the more time was available, which indicated a curvilinear relationship. Implications for media-literacy campaigns are discussed.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"12 1","pages":"48–54"},"PeriodicalIF":1.7,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90304434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.1027/1864-1105/a000217
P. Weber, Fabian Prochazka, W. Schweiger
User comments on news websites are frequently uncivil and are not supported by reasoned argumentation. These characteristics can have negative effects on the perceived quality of the commented-on journalistic content, yet to date, it remains unclear how such effects occur. We propose three mechanisms that assume that the effect of user comments depends on how deliberately and elaborately the quality of the commented-on news item is judged. We conducted an experiment (N = 633) in which we varied the level of civility and reasoning in the comments accompanying a news article and the brand of the news website on which it was presented. The results showed that a lack of reasoning in the comments decreased the perceived quality of the news item irrespective of brand awareness, but only with high elaboration during judgment. Incivility in the comments decreased the perceived quality of the journalistic content, but only with low elaboration, and only with an unknown news brand. We discuss different psychological mechanisms that can explain this pattern of effects.
{"title":"Why User Comments Affect the Perceived Quality of Journalistic Content: The Role of Judgment Processes","authors":"P. Weber, Fabian Prochazka, W. Schweiger","doi":"10.1027/1864-1105/a000217","DOIUrl":"https://doi.org/10.1027/1864-1105/a000217","url":null,"abstract":"User comments on news websites are frequently uncivil and are not supported by reasoned argumentation. These characteristics can have negative effects on the perceived quality of the commented-on journalistic content, yet to date, it remains unclear how such effects occur. We propose three mechanisms that assume that the effect of user comments depends on how deliberately and elaborately the quality of the commented-on news item is judged. We conducted an experiment (N = 633) in which we varied the level of civility and reasoning in the comments accompanying a news article and the brand of the news website on which it was presented. The results showed that a lack of reasoning in the comments decreased the perceived quality of the news item irrespective of brand awareness, but only with high elaboration during judgment. Incivility in the comments decreased the perceived quality of the journalistic content, but only with low elaboration, and only with an unknown news brand. We discuss different psychological mechanisms that can explain this pattern of effects.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"76 1","pages":"24–34"},"PeriodicalIF":1.7,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74863486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.1027/1864-1105/a000218
Jorge Peña, Jannath Ghaznavi, Nicholas Brody, R. Prada, C. Martinho, P. A. Santos, Hugo Damas, Joana Dimas
This study explored how group identification, avatar similarity identification, and social presence mediated the effect of character type (avatars or agents) and social identity cues (presence or absence of avatars wearing participants’ school colors) on game enjoyment. Playing with teammate avatars increased enjoyment indirectly by enhancing group identification. In addition, the presence of social identity cues increased enjoyment indirectly by augmenting identification with one’s avatar. Unexpectedly, playing in multiplayer mode in the presence of social identity cues decreased enjoyment, whereas playing in multiplayer mode in the absence of social identity cues increased enjoyment. Social presence was not a reliable mediator. The findings supported media enjoyment and social identity theories, and highlighted how virtual character type and identification processes influence enjoyment.
{"title":"Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment: Mediation Effects of Presence, Similarity, and Group Identification","authors":"Jorge Peña, Jannath Ghaznavi, Nicholas Brody, R. Prada, C. Martinho, P. A. Santos, Hugo Damas, Joana Dimas","doi":"10.1027/1864-1105/a000218","DOIUrl":"https://doi.org/10.1027/1864-1105/a000218","url":null,"abstract":"This study explored how group identification, avatar similarity identification, and social presence mediated the effect of character type (avatars or agents) and social identity cues (presence or absence of avatars wearing participants’ school colors) on game enjoyment. Playing with teammate avatars increased enjoyment indirectly by enhancing group identification. In addition, the presence of social identity cues increased enjoyment indirectly by augmenting identification with one’s avatar. Unexpectedly, playing in multiplayer mode in the presence of social identity cues decreased enjoyment, whereas playing in multiplayer mode in the absence of social identity cues increased enjoyment. Social presence was not a reliable mediator. The findings supported media enjoyment and social identity theories, and highlighted how virtual character type and identification processes influence enjoyment.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"12 1","pages":"35–47"},"PeriodicalIF":1.7,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89602085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-10-01DOI: 10.1027/1864-1105/a000194
Lelia Samson
This study empirically investigates the effectiveness of using visual sexual appeals on the memory of men and women. It examines memory for the commercials activated by sexual versus nonsexual visual appeals. A mixed-factorial experiment was conducted. Visual recognition and free recall were recorded in 146 participants (males = 71 and females = 75). The results substantiate the evolutionary psychology claims. Support for the motivational information-processing and the distraction hypothesis was found in male viewers. The results indicate that sexual appeals enhance memory for the advertisements themselves, but they distract men from processing brand-related information. Male participants encoded and recalled less brand-related information from advertisements with sexual appeals. The study offers guidelines for advertisers and marketing producers while also providing insight into gender/sex differences in processing sexual stimuli. It also makes a key theoretical contribution to the field by parsing out the influence of sexual versus nonsexual visual content from the confounding impact of visual sexual versus verbal nonsexual memory.
{"title":"The Effectiveness of Using Sexual Appeals in Advertising: Memory for Sexual and Nonsexual Visual Content Across Genders","authors":"Lelia Samson","doi":"10.1027/1864-1105/a000194","DOIUrl":"https://doi.org/10.1027/1864-1105/a000194","url":null,"abstract":"This study empirically investigates the effectiveness of using visual sexual appeals on the memory of men and women. It examines memory for the commercials activated by sexual versus nonsexual visual appeals. A mixed-factorial experiment was conducted. Visual recognition and free recall were recorded in 146 participants (males = 71 and females = 75). The results substantiate the evolutionary psychology claims. Support for the motivational information-processing and the distraction hypothesis was found in male viewers. The results indicate that sexual appeals enhance memory for the advertisements themselves, but they distract men from processing brand-related information. Male participants encoded and recalled less brand-related information from advertisements with sexual appeals. The study offers guidelines for advertisers and marketing producers while also providing insight into gender/sex differences in processing sexual stimuli. It also makes a key theoretical contribution to the field by parsing out the influence of sexual versus nonsexual visual content from the confounding impact of visual sexual versus verbal nonsexual memory.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"18 1","pages":"184–195"},"PeriodicalIF":1.7,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77104532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-10-01DOI: 10.1027/1864-1105/a000193
Sonny Rosenthal
Prior research suggests that the third-person effect is related to media schemas, for example, that general audiences are vulnerable to influence. The current study evaluates whether the effect of media schemas depends on more specific audience schemas. Participants read vignettes of four “actors” in a 2 (gullible vs. critical-minded) × 2 (heavy vs. light Internet users) repeated measures experiment and rated how much the actors can resist the influence of media and how much they benefit from censorship. For comparison, participants rated themselves on the same dependent variables. Results show that gullible heavy Internet users are perceived to have the greatest self-regulatory inefficacy and benefit the most from censorship, while the opposite outcome is true for critical-minded light Internet users. These patterns remain when evaluating self–other asymmetric efficacy beliefs, which I discuss in relation to motivational and cognitive processes underlying the third-person effect.
{"title":"Audience Prototypes and Asymmetric Efficacy Beliefs","authors":"Sonny Rosenthal","doi":"10.1027/1864-1105/a000193","DOIUrl":"https://doi.org/10.1027/1864-1105/a000193","url":null,"abstract":"Prior research suggests that the third-person effect is related to media schemas, for example, that general audiences are vulnerable to influence. The current study evaluates whether the effect of media schemas depends on more specific audience schemas. Participants read vignettes of four “actors” in a 2 (gullible vs. critical-minded) × 2 (heavy vs. light Internet users) repeated measures experiment and rated how much the actors can resist the influence of media and how much they benefit from censorship. For comparison, participants rated themselves on the same dependent variables. Results show that gullible heavy Internet users are perceived to have the greatest self-regulatory inefficacy and benefit the most from censorship, while the opposite outcome is true for critical-minded light Internet users. These patterns remain when evaluating self–other asymmetric efficacy beliefs, which I discuss in relation to motivational and cognitive processes underlying the third-person effect.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"22 1","pages":"173–183"},"PeriodicalIF":1.7,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85385378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-10-01DOI: 10.1027/1864-1105/a000196
Femke Geusens, K. Beullens
Both consuming alcohol and using social networking sites (SNS) are popular pastimes among adolescents. The current cross-sectional study (N = 3,133) aims to explore the relation between being exposed to and displaying alcohol-related content on SNS with alcohol abuse among adolescents aged 16–20 years. First, the results support that displaying alcohol-related content on SNS is more strongly associated with alcohol abuse than exposure to this kind of content. Furthermore, the associations of both exposure to and displaying alcohol-related content on SNS with alcohol abuse are mediated through perceived social norms of friends and attitudes toward excessive alcohol consumption. Yet, whereas alcohol-related attitudes and social norms seemed to be equally important mediators in the relation between exposure to alcohol-related content on SNS and alcohol abuse, the association between displaying alcohol-related content on SNS and alcohol abuse seemed to be mediated predominantly through a change in alcohol-related attitudes. Overall, this study sheds more light on the complex relations between SNS use and risky drinking behavior among adolescents.
{"title":"The Association Between Social Networking Sites and Alcohol Abuse Among Belgian Adolescents: The Role of Attitudes and Social Norms","authors":"Femke Geusens, K. Beullens","doi":"10.1027/1864-1105/a000196","DOIUrl":"https://doi.org/10.1027/1864-1105/a000196","url":null,"abstract":"Both consuming alcohol and using social networking sites (SNS) are popular pastimes among adolescents. The current cross-sectional study (N = 3,133) aims to explore the relation between being exposed to and displaying alcohol-related content on SNS with alcohol abuse among adolescents aged 16–20 years. First, the results support that displaying alcohol-related content on SNS is more strongly associated with alcohol abuse than exposure to this kind of content. Furthermore, the associations of both exposure to and displaying alcohol-related content on SNS with alcohol abuse are mediated through perceived social norms of friends and attitudes toward excessive alcohol consumption. Yet, whereas alcohol-related attitudes and social norms seemed to be equally important mediators in the relation between exposure to alcohol-related content on SNS and alcohol abuse, the association between displaying alcohol-related content on SNS and alcohol abuse seemed to be mediated predominantly through a change in alcohol-related attitudes. Overall, this study sheds more light on the complex relations between SNS use and risky drinking behavior among adolescents.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"3 1","pages":"207–216"},"PeriodicalIF":1.7,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73630634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-10-01DOI: 10.1027/1864-1105/a000195
Byungho Park, Rachel L. Bailey
In an effort to quantify message complexity in such a way that predictions regarding the moment-to-moment cognitive and emotional processing of viewers would be made, Lang and her colleagues devised the coding system information introduced (or ii). This coding system quantifies the number of structural features that are known to consume cognitive resources and considers it in combination with the number of camera changes (cc) in the video, which supply additional cognitive resources owing to their elicitation of an orienting response. This study further validates ii using psychophysiological responses that index cognitive resource allocation and recognition memory. We also pose two novel hypotheses regarding the confluence of controlled and automatic processing and the effect of cognitive overload on enjoyment of messages. Thirty television advertisements were selected from a pool of 172 (all 20 s in length) based on their ii/cc ratio and ratings for their arousing content. Heart rate change over time showed significant deceleration (indicative of increased cognitive resource allocation) for messages with greater ii/cc ratios. Further, recognition memory worsened as ii/cc increased. It was also found that message complexity increases both automatic and controlled allocations to processing, and that the most complex messages may have created a state of cognitive overload, which was received as enjoyable by the participants in this television context.
{"title":"Application of Information Introduced to Dynamic Message Processing and Enjoyment","authors":"Byungho Park, Rachel L. Bailey","doi":"10.1027/1864-1105/a000195","DOIUrl":"https://doi.org/10.1027/1864-1105/a000195","url":null,"abstract":"In an effort to quantify message complexity in such a way that predictions regarding the moment-to-moment cognitive and emotional processing of viewers would be made, Lang and her colleagues devised the coding system information introduced (or ii). This coding system quantifies the number of structural features that are known to consume cognitive resources and considers it in combination with the number of camera changes (cc) in the video, which supply additional cognitive resources owing to their elicitation of an orienting response. This study further validates ii using psychophysiological responses that index cognitive resource allocation and recognition memory. We also pose two novel hypotheses regarding the confluence of controlled and automatic processing and the effect of cognitive overload on enjoyment of messages. Thirty television advertisements were selected from a pool of 172 (all 20 s in length) based on their ii/cc ratio and ratings for their arousing content. Heart rate change over time showed significant deceleration (indicative of increased cognitive resource allocation) for messages with greater ii/cc ratios. Further, recognition memory worsened as ii/cc increased. It was also found that message complexity increases both automatic and controlled allocations to processing, and that the most complex messages may have created a state of cognitive overload, which was received as enjoyable by the participants in this television context.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"46 1","pages":"196–206"},"PeriodicalIF":1.7,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76827003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}