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This picture does not portray reality: developing and testing a disclaimer for digitally enhanced pictures on social media appropriate for Austrian tweens and teens 这张照片并没有描绘现实:开发和测试社交媒体上适合奥地利青少年的数字增强图片免责声明
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-06-23 DOI: 10.1080/17482798.2021.1938619
Brigitte Naderer, Christina Peter, Kathrin Karsay
ABSTRACT Research has shown that idealized beauty presented in mass media can have a detrimental effect on body satisfaction, and these idealized images often stem from digital alterations. Consequently, countries like France and Israel employ disclaimers that inform viewers about the use of such modifications. Previous research, primarily conducted with adult women, has pointed out that these disclaimers are ineffective in reducing the perceived realism of the presented images, leading to negative effects on women’s body satisfaction. However, we know little about the effectiveness of such disclaimers for tweens and teens (TT). Using a two-study design, we firstly developed an adolescent-inspired disclaimer in two cocreation workshops with students (N = 47; aged 12–14 years). Secondly, we examined the effectiveness of this newly developed disclaimer in an experimental setting (N = 186; participants aged 10–19 years). We compared the new disclaimer to the existing one as well as to a condition in which there was no disclaimer. Results indicated that disclaimers are a rather unsuccessful way of disclosing the lack of realism of media images for TT, underlining the urgency of developing more effective media literacy measures. IMPACT SUMMARY a. Prior State of Knowledge: Beauty ideals are shaped by media, but these are often set using digitally altered images. Some countries employ disclaimers that inform viewers about alterations. Previous research indicates that these disclaimers are not effective in balancing detrimental effects of unrealistic beauty ideals among adults. b.Novel Contributions: This study focuses on adolescents and considers image alterations on social media. In a cocreation workshop we developed a disclaimer with adolescents, which we employed in an experimental study. Results underline that disclaimers are rather unsuccessful in disclosing the lack of realism of media images. c. Practical Implications: Disclaimers are not a sufficient media literacy measure. Yet, as young audiences are so frequently confronted with altered and perfected images (particularly online), it seems crucial to educate them about these practices in specific media literacy programs.
摘要研究表明,大众媒体中呈现的理想化美会对身体满意度产生不利影响,而这些理想化的图像往往源于数字的改变。因此,法国和以色列等国使用免责声明,告知观众使用此类修改。先前的研究主要针对成年女性,指出这些免责声明在降低所呈现图像的真实感方面无效,从而对女性的身体满意度产生负面影响。然而,我们对青少年免责声明的有效性知之甚少。使用两项研究的设计,我们首先在两个与学生(N=47;年龄12-14岁)的共同创作研讨会上开发了一个受青少年启发的免责声明。其次,我们在实验环境中检验了这一新开发的免责声明的有效性(N=186;参与者年龄为10-19岁)。我们将新的免责声明与现有免责声明以及没有免责声明的条件进行了比较。结果表明,免责声明是一种相当不成功的方式,可以揭示TT媒体形象缺乏真实性,这突出了制定更有效的媒体扫盲措施的紧迫性。影响总结a.先前的知识状态:美丽的理想是由媒体塑造的,但这些理想通常是通过数字修改的图像来设定的。一些国家采用免责声明,告知观众更改内容。先前的研究表明,这些免责声明无法有效平衡成年人不切实际的美丽理想的有害影响。b.新颖贡献:这项研究关注青少年,并考虑了社交媒体上的形象变化。在一次联合创作研讨会上,我们与青少年一起制定了一份免责声明,并将其用于一项实验研究。研究结果强调,免责声明在披露媒体形象缺乏真实性方面相当失败。c.实际意义:免责声明并不是一个充分的媒体素养衡量标准。然而,由于年轻观众经常面临修改和完善的图像(尤其是在网上),在特定的媒体扫盲计划中教育他们这些做法似乎至关重要。
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引用次数: 13
Moral clarity decreases as viewer age increases: a content analysis of the moral values and reinforcement cues depicted in popular U.S. children’s television 道德清晰度随着观众年龄的增长而下降:美国流行儿童电视节目中描述的道德价值观和强化线索的内容分析
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-06-18 DOI: 10.1080/17482798.2021.1943475
Lindsay S. Hahn
ABSTRACT Evidence suggests that exposure to narrative media content emphasizing the importance of moral intuitions can increase the extent to which children value those intuitions. This is especially the case when intuition exemplars are accompanied by clear social desirability cues (i.e., moral acts are rewarded/performed by heroes or immoral acts are punished/performed by villains). Less is known about the effects of exposure to ambiguous social desirability cues (i.e., moral acts are punished/performed by villains or immoral acts are rewarded/performed by heroes). In order to investigate the extent to which popular media content may serve as an effective moral educator for young viewers, this paper describes a content analysis designed to examine the frequency and clarity of moral intuition exemplars in popular children’s television shows (N = 30). Results demonstrated that moral clarity in content decreased as viewer age increased. That is, content popular among older children (ages 6–17) featured more ambiguous social desirability cues compared to content popular among younger children (ages 2–5). Content across age groups also featured a preponderance of care and fairness intuition exemplars. Findings are interpreted in line with extant research on moral complexity and narrative entertainment. Practical implications are considered. IMPACT SUMMARY a. Prior State of Knowledge Recent work has demonstrated that narrative media’s emphasis on moral intuitions can increase the importance audiences place on those intuitions. This work largely focuses on understanding the effects of moral exemplars that are clearly reinforced in narratives. b. Novel Contributions Using content analysis, the present study demonstrated that the clarity of narrative reinforcement cues decreases as the age group in which the content is popular increases. Specifically, moral exemplars in television shows popular among teens featured the most ambiguous reinforcement cues. c. Practical Implications For caregivers hoping to use media as a tool for inculcating certain moral values in children, these results suggest the importance of considering not only which moral values are exemplified in content, but also how clearly those values are reinforced.
有证据表明,接触强调道德直觉重要性的叙事媒体内容可以增加儿童对这些直觉的重视程度。当直觉范例伴随着明确的社会期望线索时尤其如此(例如,英雄奖励/执行道德行为,恶棍惩罚/执行不道德行为)。暴露于模棱两可的社会欲望线索(即,道德行为受到恶棍的惩罚/执行,不道德行为受到英雄的奖励/执行)的影响知之甚少。为了调查流行媒体内容在多大程度上可以作为年轻观众有效的道德教育者,本文描述了一项内容分析,旨在检查流行儿童电视节目中道德直觉范例的频率和清晰度(N = 30)。结果表明,随着观众年龄的增加,内容的道德清晰度下降。也就是说,与受年龄较大的儿童(6-17岁)欢迎的内容相比,受年龄较小的儿童(2-5岁)欢迎的内容具有更模糊的社会可取性线索。跨年龄组的内容也以关怀和公平直觉范例为主。研究结果的解释与现有的关于道德复杂性和叙事娱乐的研究一致。考虑了实际影响。最近的研究表明,叙事媒体对道德直觉的强调可以增加受众对这些直觉的重视。这项工作主要集中在理解在叙事中明显加强的道德榜样的影响。使用内容分析,本研究表明,随着内容受欢迎的年龄组的增加,叙事强化线索的清晰度降低。具体来说,在青少年中流行的电视节目中的道德榜样具有最模糊的强化线索。对于希望利用媒体作为工具向儿童灌输某些道德价值观的照顾者来说,这些结果表明,不仅要考虑哪些道德价值观在内容中得到体现,还要考虑这些价值观得到加强的程度。
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引用次数: 7
Screen media for Arab and European children: policy and production encounters in the multiplatform era 阿拉伯和欧洲儿童屏幕媒体:多平台时代的政策和制作遭遇
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-06-17 DOI: 10.1080/17482798.2021.1942663
K. Pike
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引用次数: 2
The influence of sources in violent news on fright and worry responses of children in the Netherlands 暴力新闻来源对荷兰儿童恐惧和担忧反应的影响
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-06-02 DOI: 10.1080/17482798.2021.1927125
M. Kleemans, Lisa T. Janssen, D. Anschütz, M. Buijzen
ABSTRACT Children display fright and worry responses to violent news. Including involved children, non-involved children or experts as sources in children’s news is assumed to reduce these negative effects. However, exemplification theory gives reason to question whether particularly the use of involved children indeed has a reassuring effect. To test this, an experiment was conducted among 237 children (8–13 y/o). They were randomly exposed to a news video containing (1) involved children as source, (2) non-involved children, or (3) adult experts. Fright and worry responses were measured both before and after exposure. Results showed that the inclusion of involved children as a source significantly increased worry responses, but did not affect fright responses. Non-involved child sources significantly reduced fright and worry responses. Expert sources reduced children’s fright responses, but did not change feelings of worry. These insights can inform news producers on how to alleviate the effects of covering violent events in news. IMPACT SUMMARY a. Prior State of Knowledge: Violent content in news induces negative responses in children. Producers of children’s news try to alleviate these effects by using involved children, non-involved children, or adult experts as sources in violent news stories. b. Novel Contributions: This study provides first empirical insights into the effects of involved children, non-involved children, and adult experts as sources in violent news stories on children’s fear and worry responses. It shows how to alleviate children’s negative emotional responses to news. c. Practical Implications: News producers are encouraged to use non-involved children or adult experts when presenting violent news to children. They should be careful with the inclusion of involved children as sources in news stories.
摘要儿童对暴力新闻表现出恐惧和担忧的反应。将参与的儿童、非参与的儿童或专家作为儿童新闻的来源被认为可以减少这些负面影响。然而,例证理论让人有理由质疑,尤其是使用相关儿童是否确实有令人放心的效果。为了验证这一点,在237名儿童(8-13岁)中进行了一项实验。他们被随机暴露在一个新闻视频中,该视频包含(1)参与的儿童作为来源,(2)未参与的儿童,或(3)成人专家。在暴露前后测量恐惧和担忧反应。结果表明,将参与的儿童作为一个来源显著增加了担忧反应,但不影响恐惧反应。未涉及的儿童来源显著减少了恐惧和担忧反应。专家来源减少了孩子们的恐惧反应,但并没有改变他们的担忧感。这些见解可以让新闻制作人了解如何减轻新闻中报道暴力事件的影响。影响总结a.先前的知识状态:新闻中的暴力内容会引起儿童的负面反应。儿童新闻的制作人试图通过使用参与的儿童、非参与的儿童或成人专家作为暴力新闻的来源来减轻这些影响。b.新颖贡献:这项研究首次提供了关于参与儿童、非参与儿童和成人专家作为暴力新闻报道来源对儿童恐惧和担忧反应的影响的实证见解。它展示了如何减轻儿童对新闻的负面情绪反应。c.实际意义:鼓励新闻制作人在向儿童介绍暴力新闻时使用不参与的儿童或成人专家。他们应该小心将参与其中的儿童作为新闻报道的来源。
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引用次数: 0
Programming girlhood: digital labor and the twenty-first century girl coder in the United States 编程少女时代:数字劳动与美国21世纪的女孩程序员
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-05-18 DOI: 10.1080/17482798.2021.1923541
Brittney Knotts
ABSTRACT There has been a marked rise in U.S. clubs and television programs promoting coding for young girls. These clubs and television shows position girls as either benefiting economically through the figure of the “can-do girl” or potentially failing as an “at-risk girl.” This article looks at two iterations of the girl coder – in Nickelodeon’s 2015 sitcom Game Shakers and in the rhetoric of Black Girl CODE and Girls Who Code – placing them within broader understandings of girlhood, economics, race, and labor. This analysis reveals the ways in which girl programmers become attached to racialized economic imaginings in these two instances either as idealized white child workers in the case of Game Shakers or future Black computer scientists within coding clubs. This positioning intimately ties girl programmers to economics, labor, and neoliberal ideals; however, this paper proposes that we need to imagine other possible goals for the girl programmer, particularly for Black and Brown girls. IMPACT SUMMARY a. Prior State of Knowledge: Since 2010 there has been a push to get girls into computer coding with particular attention paid to the pipeline problem. This rhetoric has been both touted and questioned. b. Novel Contributions: This article adds a critical look at how Black and Brown girls are positioned within computer programming initiatives and discourses using two primary case studies. It then offers a non-future oriented way of considering computer coding for girls. c. Practical Implications: This project suggests that researchers must continue to pay attention to the nuances of raced neoliberal capitalism in studies on girl’s media even as initiatives are widely considered positive.
摘要:美国俱乐部和电视节目中为年轻女孩宣传编码的现象明显增多。这些俱乐部和电视节目将女孩定位为要么通过“能干女孩”的形象从经济上受益,要么作为“高危女孩”可能失败,经济、种族和劳动力。这项分析揭示了在这两种情况下,女程序员对种族化的经济想象产生依恋的方式,无论是在Game Shakers中,还是在编码俱乐部中,成为理想化的白人童工。这种定位将女程序员与经济、劳工和新自由主义理想紧密联系在一起;然而,本文提出,我们需要想象女程序员的其他可能目标,特别是黑人和棕色人种的女孩。影响总结a.先前的知识状况:自2010年以来,一直在推动女孩学习计算机编码,并特别关注管道问题。这种言论既受到吹捧,也受到质疑。b.新颖的贡献:本文通过两个主要案例研究,对黑人和棕色人种女孩在计算机编程倡议和话语中的定位进行了批判性的审视。然后,它提供了一种非面向未来的方式来考虑女孩的计算机编码。c.实际意义:该项目表明,研究人员必须在对女孩媒体的研究中继续关注种族新自由主义资本主义的细微差别,即使这些举措被广泛认为是积极的。
{"title":"Programming girlhood: digital labor and the twenty-first century girl coder in the United States","authors":"Brittney Knotts","doi":"10.1080/17482798.2021.1923541","DOIUrl":"https://doi.org/10.1080/17482798.2021.1923541","url":null,"abstract":"ABSTRACT There has been a marked rise in U.S. clubs and television programs promoting coding for young girls. These clubs and television shows position girls as either benefiting economically through the figure of the “can-do girl” or potentially failing as an “at-risk girl.” This article looks at two iterations of the girl coder – in Nickelodeon’s 2015 sitcom Game Shakers and in the rhetoric of Black Girl CODE and Girls Who Code – placing them within broader understandings of girlhood, economics, race, and labor. This analysis reveals the ways in which girl programmers become attached to racialized economic imaginings in these two instances either as idealized white child workers in the case of Game Shakers or future Black computer scientists within coding clubs. This positioning intimately ties girl programmers to economics, labor, and neoliberal ideals; however, this paper proposes that we need to imagine other possible goals for the girl programmer, particularly for Black and Brown girls. IMPACT SUMMARY a. Prior State of Knowledge: Since 2010 there has been a push to get girls into computer coding with particular attention paid to the pipeline problem. This rhetoric has been both touted and questioned. b. Novel Contributions: This article adds a critical look at how Black and Brown girls are positioned within computer programming initiatives and discourses using two primary case studies. It then offers a non-future oriented way of considering computer coding for girls. c. Practical Implications: This project suggests that researchers must continue to pay attention to the nuances of raced neoliberal capitalism in studies on girl’s media even as initiatives are widely considered positive.","PeriodicalId":46908,"journal":{"name":"Journal of Children and Media","volume":"16 1","pages":"117 - 133"},"PeriodicalIF":3.0,"publicationDate":"2021-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/17482798.2021.1923541","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41953923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Finding the self through others: exploring fandom, identification, and self-concept clarity among U.S. adolescents 从他人中寻找自我:探索美国青少年的狂热、认同和自我概念清晰度
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-04-29 DOI: 10.1080/17482798.2021.1922474
Leah Dajches
ABSTRACT The primary developmental task of adolescence (12–18 years old) is identity development. During this time, adolescents individuate from their parents and may instead use media models for social guidance. Previous research has analyzed the impact of media figures on adolescents’ socialization but few have explored the influence of non-fiction media figures on their self-concept. As such, the present study examined of the role of fanship and identification on adolescent self-concept clarity. From a survey of 251 adolescents (ages 13–18), results showed that adolescents’ fanship intensity was negatively associated with their self-concept clarity. Further, identification did not moderate this association, but identification demonstrated a negative association with self-concept clarity. IMPACT SUMMARY a. Prior State of Knowledge: Previous research shows that media fandom may impact peoples’ ideological beliefs and behaviors (e.g., gender roles, prosocial behavior, overcoming adversity). Moreover, research finds that fandom engagement may benefit marginalized communities. b. Novel Contributions: The current project contributes to the media entertainment and fan studies literatures with a novel exploration of fandom and fan identification in relation to adolescents’ self-concept clarity. Specifically, fanship intensity and identification were negatively associated with self-concept clarity. c. Practical Implications: Parents should be aware of their child’s fanship intensity surrounding their favorite non-fiction media figure because such engagement may negatively influence their self-concept, which might contribute to difficulties in establishing a cohesive identity.
青少年(12-18岁)的主要发展任务是认同发展。在这段时间里,青少年从他们的父母中独立出来,转而使用媒体模式进行社会指导。以往的研究分析了媒介人物对青少年社会化的影响,但很少有研究探讨非虚构媒介人物对青少年自我概念的影响。因此,本研究考察了青少年自我概念清晰度的粉丝和认同的作用。对251名青少年(13-18岁)的调查结果表明,青少年的粉丝强度与自我概念清晰度呈负相关。此外,认同并没有调节这种关联,但认同与自我概念清晰度呈负相关。a.先验知识状态:先前的研究表明,媒介狂热可能会影响人们的意识形态信仰和行为(如性别角色、亲社会行为、克服逆境)。此外,研究发现,粉丝参与可能会使边缘化社区受益。b.新颖贡献:本项目对媒体娱乐和粉丝研究文献做出了贡献,对粉丝和粉丝认同与青少年自我概念清晰度的关系进行了新颖的探索。具体而言,粉丝强度和认同与自我概念清晰度呈负相关。c.实际意义:父母应该意识到孩子对他们最喜欢的非虚构媒体人物的狂热程度,因为这种参与可能会对他们的自我概念产生负面影响,这可能会导致他们难以建立一个有凝聚力的身份。
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引用次数: 2
News videos consumption in an age of new media: a comparison between adolescents and adults 新媒体时代的新闻视频消费:青少年与成人的比较
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-04-20 DOI: 10.1080/17482798.2021.1915831
Hila Lowenstein-Barkai, A. Lev-on
ABSTRACT Contemporary audiences have abundant access to news anywhere, anytime and through a wide range of media. Due to the short length of news items, they do not require prolonged attentional focus. Consequently, the genre is consequential for performing simultaneous activities, which are related (i.e. second screening) or unrelated (i.e. media multitasking) to the content of the news items. Despite the potential of second screen activities to increase the political participation of young people, and the fact that adolescents are heavy users of digital media, there is almost no data on the extent to which they perform such activities. Also, there are almost no comparative data about the rates of news video consumption of adolescents vs. adults. This descriptive study analyzes how adolescents and adults consume news video content in an era of second screens. For four consecutive days, subjects reported their viewing behaviors using a dedicated mobile application. Results demonstrate that adolescents consume significantly less news video content compared to adults; smartphones occupy a more prominent role in their news consumption behavior compared to adults; and they are significantly more involved in Second Screening activities. Implications of the findings for understanding adolescents’ contemporary media ecology are examined. IMPACT SUMMARY a. Prior State of Knowledge: Young people are the primary age group that consumes news content mainly on digital platforms, and simultaneously performs multitasking and second screening activities. b. Novel Contributions: Adolescents’ consumption habits are significantly different from those of adults: they consume less news, the smartphone occupies a more prominent role in their news consumption behavior, and they are significantly more involved in second screening activities. c. Practical implications: The question of how adolescents consume news content has sparked significant interest of scholars and parents alike. As adolescents are in a developmental stage in which they socialize and acquire habits that will affect them later in life, an understanding of their media consumption habits can have significant consequences contemporarily, and possibly at later stages in their lives. The paper provides novel insights about adolescents’ news consumption patterns.
摘要当代观众可以随时随地通过各种媒体获取大量新闻。由于新闻报道篇幅短,不需要长时间的集中注意力。因此,该类型对于执行与新闻项目的内容相关(即第二次放映)或不相关(即媒体多任务处理)的同时活动是重要的。尽管第二屏幕活动有可能增加年轻人的政治参与,而且青少年是数字媒体的重度用户,但几乎没有关于他们开展此类活动的程度的数据。此外,几乎没有关于青少年与成年人新闻视频消费率的比较数据。这项描述性研究分析了在第二屏幕时代,青少年和成年人如何消费新闻视频内容。连续四天,受试者使用专用的移动应用程序报告他们的观看行为。结果表明,与成年人相比,青少年消费的新闻视频内容明显较少;与成年人相比,智能手机在他们的新闻消费行为中占据更突出的地位;并且他们明显更多地参与第二次筛查活动。研究结果对理解青少年当代媒体生态的意义。影响总结a.先前的知识状态:年轻人是主要在数字平台上消费新闻内容的主要年龄组,同时进行多任务和二次筛选活动。b.新颖贡献:青少年的消费习惯与成年人明显不同:他们消费的新闻较少,智能手机在他们的新闻消费行为中占据更突出的地位,他们明显更多地参与二次筛选活动。c.实际意义:青少年如何消费新闻内容的问题引起了学者和家长的极大兴趣。由于青少年正处于一个发展阶段,在这个阶段,他们会进行社交并养成影响他们以后生活的习惯,因此了解他们的媒体消费习惯可能会在当代产生重大影响,甚至可能在他们以后的生活阶段产生重大影响。本文对青少年的新闻消费模式提供了新的见解。
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引用次数: 6
Relational dimensions in poor children’s decisions to obtain a mobile phone – the case of Singapore 贫困儿童购买手机决定中的关系维度——以新加坡为例
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-04-06 DOI: 10.1080/17482798.2021.1905675
E. Goh, L. Kuczynski
ABSTRACT Children’s influence on the purchase of mobile phones, particularly among poor children, received little research attention. To study the dilemma children from poor home face between strong desire to be part of the media peer culture within the context of family’s financial distress, and hence, limited access to mobile phones, this paper utilized vignette as a tool to elicit children’s thoughts and considerations in whether to purchase mobile phones. Sixty children from families receiving government financial assistance were interviewed. Relational influence lens stemmed from social relations theory were sensitizing lens used to analyse children’s decision processes. Data analysis revealed three levels of themes in the way children interpreted and strategized their decision, namely: individualistic, dyadic relational and communal relational themes. The findings challenge the notion that immediate gratification dominates the decision-making frame of low-income people. Instead, poor children demonstrate sophisticated abilities to consider the needs at multiple levels of their ecological contexts. Evidence from this study supports the need for conceptual extension of theorizing children beyond individualistic agents but as relational agents in the relational and structural contexts in which they are embedded. IMPACT SUMMARY a. Prior State of Knowledge: Summarize what is known about the topic. Early media research was guided by unidirectional models where mainly parental influence on children was considered. Such research treated parents as agents in media decisions in the family but considered children largely as recipients and outcomes of parental choices. b. Novel Contributions: Summarize the primary contributions the findings make to the field. This paper illustrates the novel lens of utilizing a relational perspective of the children’s agency which adds a nuanced understanding of the ways in which children in low-income contexts, navigate personal desires for mobile device and family needs. c. Practical Implications: The expression of the agency of children from low-income homes warrants researchers and practitioners’ attention because children actively contribute to family resilience and the well-being of family members.
摘要儿童对手机购买的影响,特别是在贫困儿童中,很少受到研究关注。为了研究贫困家庭的儿童在家庭经济困难的背景下,强烈希望成为媒体同龄人文化的一部分,以及因此获得手机的机会有限之间所面临的困境,本文利用小插曲作为一种工具,引出儿童在是否购买手机时的想法和考虑。采访了来自接受政府财政援助家庭的60名儿童。关系影响透镜源于社会关系理论,是用来分析儿童决策过程的敏感透镜。数据分析揭示了儿童解释和制定决策的三个层次的主题,即:个人主义、二元关系和公共关系主题。这些发现挑战了即时满足支配低收入人群决策框架的观点。相反,贫困儿童表现出复杂的能力,能够从生态环境的多个层面考虑需求。这项研究的证据支持将儿童理论化的概念扩展到个人主义主体之外的必要性,而是在他们所处的关系和结构背景中作为关系主体。影响总结a.先前的知识状态:总结对该主题的了解。早期的媒体研究以单向模型为指导,主要考虑父母对儿童的影响。这类研究将父母视为家庭媒体决策的代理人,但在很大程度上将儿童视为父母选择的接受者和结果。b.新贡献:总结研究结果对该领域的主要贡献。本文展示了利用儿童代理的关系视角的新颖视角,这增加了对低收入背景下儿童如何驾驭个人对移动设备的欲望和家庭需求的微妙理解。c.实际影响:低收入家庭儿童的代理权的表达值得研究人员和从业者的关注,因为儿童积极促进家庭复原力和家庭成员的福祉。
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引用次数: 0
Online and offline victimisation: a cluster analysis of adolescent victims of bullying and cyber-bullying in Chile 在线和离线受害:智利欺凌和网络欺凌青少年受害者的聚类分析
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-04-06 DOI: 10.1080/17482798.2021.1902358
Nico Trajtenberg, Matías Dodel, Olga Sánchez de Ribera, P. Cabello, Magdalena Claro
ABSTRACT Bullying and cyberbullying victimisation are serious problems worldwide, especially among children and adolescents. However, there is much research on risk factors, the evidence about victim typologies that combine online and offline bullying with the specific nature of the victimisation episodes and other sociodemographic and individual features is still scarce. This study contributes by combining the poly-victim framework with the cyberbullying and online risk approaches. We used data from the Kids Online survey conducted in 2016 and analysed a national sample of 1,000 Internet users in Chile between 9 and 17 years old. The aim was to classify youth based on their cyber and traditional bullying experiences and examine the clusters’ features based on age, sex, socioeconomic status, technology use and skills, risky offline behaviours and well-being. A two-step cluster analysis identified three groups: poly-victims (23%), occasional digital victims (30%), and frequent offline victims (41%). These groups significantly differed by age, sex, Internet use, digital skills, risky offline behaviours and psychological characteristics. These results highlight the heterogeneity and complexity of both traditional and cyberbullying and the need to tailor interventions for diverse types of victims. IMPACT SUMMARY a. Prior State of Knowledge: Bullying is a serious problem both in its traditional and cyber-forms. Both share commonalities and present divergences regarding risk factors and psychological consequences associated. Whereas they can be distinct types of victimisation, a significant percentage of victims suffer both. b. Novel Contributions: Frequent offline bullying, occasional digital victimisation, and poly-victimisation should be considered three victimisation forms. These three experiences differ significantly in their age and sex composition, Internet use, digital skills, risky offline behaviours and psychological characteristics. c. Practical Implications: Identification of victim groups is critical to developing a more tailored approach to support different victims and reduce various forms of harassment. Moreso, because the current impacts of bullying-prevention programs are relatively small.
摘要欺凌和网络欺凌受害者是世界范围内的严重问题,尤其是在儿童和青少年中。然而,有很多关于风险因素的研究,关于将线上和线下欺凌与受害事件的具体性质以及其他社会人口和个人特征相结合的受害者类型的证据仍然很少。这项研究将多受害者框架与网络欺凌和网络风险方法相结合。我们使用了2016年儿童在线调查的数据,分析了智利1000名9至17岁互联网用户的全国样本。其目的是根据青少年的网络和传统欺凌经历对其进行分类,并根据年龄、性别、社会经济地位、技术使用和技能、危险的离线行为和幸福感来检查集群的特征。两步聚类分析确定了三组:多受害者(23%)、偶尔的数字受害者(30%)和经常离线的受害者(41%)。这些群体在年龄、性别、互联网使用、数字技能、危险的离线行为和心理特征方面存在显著差异。这些结果突出了传统欺凌和网络欺凌的异质性和复杂性,以及为不同类型的受害者量身定制干预措施的必要性。影响总结a.先前的知识状态:欺凌是一个严重的问题,无论是传统形式还是网络形式。两者在风险因素和相关的心理后果方面有着共同点和分歧。尽管它们可能是不同类型的受害者,但相当大比例的受害者同时遭受这两种伤害。b.新颖贡献:频繁的线下欺凌、偶尔的数字受害和多重受害应被视为三种受害形式。这三种经历在年龄和性别构成、互联网使用、数字技能、危险的离线行为和心理特征方面存在显著差异。c.实际影响:识别受害者群体对于制定更具针对性的方法来支持不同的受害者和减少各种形式的骚扰至关重要。更重要的是,因为目前欺凌预防计划的影响相对较小。
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引用次数: 12
Psychological, cultural and socio-structural factors associated with digital immersion in Chilean adolescents 与智利青少年数字沉浸相关的心理、文化和社会结构因素
IF 3 3区 心理学 Q2 COMMUNICATION Pub Date : 2021-04-05 DOI: 10.1080/17482798.2021.1904428
M. Leon, L. Rehbein, C. Labbé, A. V. van Deursen, Cristian Cerda
ABSTRACT Nowadays, adolescents grow up in environments where many aspects of their lives are mediated by digital technologies. The aim of this study was to examine the influence of psychological, cultural and socio-structural factors in the level of digital immersion in adolescents from southern Chile. A non-probabilistic sample of 469 adolescents was collected from schools with different socioeconomic backgrounds. A multigroup analysis was performed using structural equations modelling. The results indicate that family income moderate digital immersion model. Furthermore, for low-income and middle-to-high-income students, the attitude towards the use of digital technologies was the most important factor to predict digital immersion, followed by motivation. However, the results indicate differences between groups by family income in the following model’s path: from navigation skills to social skills; motivation to satisfaction; self-transcendence value to social skills; and attitude towards the use of technology to motivation. This study provided an opportunity to move forward in the understanding of the relationship between Chilean adolescents and their technology use. These results indicate the existence of deep cultural changes in Chilean adolescents’ life, which are strongly marked by the profuse use of digital technologies. IMPACT SUMMARY a. Prior State of Knowledge: The use of digital technologies has been studied in different contexts, considering diverse population, but adolescents’ immersion in digital technologies has not been addressed in the Chilean context. This lack of knowledge might affect a deeper understanding of technology use. b. Novel Contributions: The current study addresses and proposes a new definition of adolescents’ digital immersion taking into consideration psychological, cultural and socio-structural factors, allowing a more integrated, and empirically based, approach to the phenomenon. c. Practical Implications: As the use of digital technologies occurs in a complex ecosystem, the findings reached in this study represent relevant data for policy makers, in order to define and promote digital immersion in Chilean adolescents, and other similar contexts.
如今,青少年成长的环境中,他们生活的许多方面都是由数字技术介导的。本研究的目的是研究心理、文化和社会结构因素对智利南部青少年数字沉浸水平的影响。从不同社会经济背景的学校收集了469名青少年的非概率样本。采用结构方程模型进行多组分析。结果表明,家庭收入对数字沉浸模式有调节作用。此外,对于低收入和中高收入学生来说,对使用数字技术的态度是预测数字沉浸的最重要因素,其次是动机。然而,结果表明,不同家庭收入群体之间的差异存在以下模型路径:从导航技能到社交技能;满足动机;自我超越价值对社交技能的影响以及对使用技术的态度来激励。这项研究为进一步了解智利青少年与其技术使用之间的关系提供了机会。这些结果表明,智利青少年生活中存在着深刻的文化变化,数字技术的大量使用强烈地标志着这一变化。a.先前的知识状况:考虑到不同的人口,在不同的背景下研究了数字技术的使用情况,但在智利的背景下,青少年对数字技术的沉浸尚未得到解决。这种知识的缺乏可能会影响对技术使用的深入理解。b.新颖贡献:目前的研究涉及并提出了青少年数字沉浸的新定义,考虑了心理、文化和社会结构因素,允许更综合的、基于经验的方法来研究这一现象。c.实际意义:由于数字技术的使用发生在一个复杂的生态系统中,本研究的结果为政策制定者提供了相关数据,以定义和促进智利青少年的数字沉浸,以及其他类似的情况。
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引用次数: 1
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Journal of Children and Media
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