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Experiencing complex stakeholder dynamics around emerging technologies: a role-play simulation 围绕新兴技术体验复杂的利益相关者动态:角色扮演模拟
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-11 DOI: 10.1080/03043797.2023.2196940
K. Visscher
This paper presents and evaluates a role-play simulation called ‘ Theatrical Technology Assessment ’ , in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an online setting with bachelor students of an interdisciplinary engineering programme. Based on collected chat conversations and re fl ection reports in seven di ff erent simulations, we qualitatively analysed what students learned about stakeholder dynamics. The study shows that students gained novel and relevant insights regarding stakeholder perspectives on technologies, the e ff ects of uncertainties on decision making, collective stakeholder dynamics, and strategies to steer technology development. Students considered the role-play simulations to be engaging learning experiences. The dual set-up of the role-play, with students as players and co-designers, and the integral use of improvisational theatre are novel elements of educational role-play designs.
本文提出并评估了一个名为“戏剧技术评估”的角色扮演模拟,在这个模拟中,学生们了解了围绕新兴技术的复杂利益相关者动态。这个角色扮演结合了建设性技术评估、即兴戏剧和教育角色扮演设计的见解。它是在一个跨学科工程项目的本科学生的在线环境中实施的。基于在七个不同的模拟中收集的聊天对话和反思报告,我们定性地分析了学生们对利益相关者动态的了解。研究表明,学生们在利益相关者对技术的看法、不确定性对决策的影响、集体利益相关者动态以及引导技术发展的策略等方面获得了新颖而相关的见解。学生们认为角色扮演模拟是一种引人入胜的学习体验。角色扮演的双重设置,学生作为参与者和共同设计师,以及即兴戏剧的整体使用是教育角色扮演设计的新元素。
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引用次数: 0
Guidelines for teaching with ill-structured real-world engineering problems: insights from a redesigned engineering project management course 结构不良的现实世界工程问题教学指南:从重新设计的工程项目管理课程中获得的见解
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-05 DOI: 10.1080/03043797.2023.2194850
M. P. Pereira Pessôa
ABSTRACT Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical guidelines for dealing with ill-structured, open-problem project assignments in courses that teach design engineering or design development planning. A literature review identifies key practices for proposing the guidelines, which are then validated by intervening in an engineering project management master’s course. The intervention took place during the COVID-19 lockdown restrictions with 12 project groups created from 105 enrolled students. During the validation, qualitative and quantitative feedback was gathered from the students, and the results provide positive evidence for achieving the objective. Key to this outcome was the combination of the self-regulation of learning, co-regulation of learning and socially shared regulation of learning. In this sense, the proposed guidelines look promising for redesigning university courses that deal with open problems, thus enhancing students’ capacity for handling uncertainty and ambiguity.
摘要现实世界中的设计环境可能是复杂的、结构不良的、开放的,并且通常对其目标和解决方案路径不确定和/或模棱两可。这项研究有助于理解如何在课程项目设置中处理这些类型的问题。该研究的主要目的是确定、提出和验证一套实用指南,用于处理设计工程或设计开发规划课程中结构不良、开放问题的项目作业。文献综述确定了提出指南的关键实践,然后通过干预工程项目管理硕士课程来验证这些实践。干预措施发生在新冠肺炎封锁限制期间,由105名注册学生组成了12个项目组。在验证过程中,从学生那里收集了定性和定量的反馈,结果为实现目标提供了积极的证据。这一结果的关键是学习的自我调节、学习的共同调节和社会共享的学习调节的结合。从这个意义上说,拟议的指导方针有望重新设计处理开放问题的大学课程,从而提高学生处理不确定性和歧义的能力。
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引用次数: 1
The impact of a year in industry on academic outcomes in higher education (engineering) 在工业界工作一年对高等教育(工程学)学术成果的影响
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-03 DOI: 10.1080/03043797.2023.2194244
S. Rolland, J. W. Jones, G. Bunting
ABSTRACT Year-in-industry schemes provide new or enhanced skills beyond the academic environment, a context for consolidation for the academic skills and a maturity in the approach to subsequent studies. The present work aims to quantify the impact of the year in industry placement scheme on academic outcomes for engineering students according to whether or not they undertake a year in industry. The results show that the gain in grades is notable: +5.7% for students returning from placement to year 3 of a Bachelor. ANOVA tests show that the increase observed is not the result of expected variation. A detailed analysis reviews where in the curriculum, the benefits may be expressed. The analysis shows that the perception that students benefit from skills gained on the year in industry for their third-year project is mainly correct, but confounds causality and correlation. Finally, it is shown that students in lower grade categories prior to the placement benefit most from the year in industry. The year in industry in engineering is demonstrably beneficial to students. Some work remains to be done to define which competences are improved, or whether the gains are individual or quantifiable at the collective level with generalised trends.
摘要行业年计划提供了超越学术环境的新技能或强化技能,为巩固学术技能提供了背景,并为后续研究提供了成熟的方法。目前的工作旨在根据工程专业学生是否在行业中工作一年,量化行业中一年的就业计划对他们学业成绩的影响。结果显示,成绩的提高是显著的:从安置到学士三年级的学生成绩提高了5.7%。方差分析测试表明,观察到的增长不是预期变化的结果。详细的分析回顾了课程中可以表达的好处。分析表明,认为学生从三年级项目中获得的技能中受益的看法基本上是正确的,但混淆了因果关系和相关性。最后,研究表明,在就业之前,低年级类别的学生从行业中受益最大。工程专业的这一年对学生来说无疑是有益的。还有一些工作要做,以确定哪些能力得到了提高,或者收益是个人的还是集体层面的可量化的,并具有普遍的趋势。
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引用次数: 0
Developing a system for assessing engineering students’ transferable skills: evidence for the content validity and replicability of the scales 开发一个评估工程专业学生可转移技能的系统:量表内容有效性和可复制性的证据
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-03 DOI: 10.1080/03043797.2023.2195809
Tatiana Gesteira de Almeida Ferraz, Camila de Sousa Pereira-Guizzo
ABSTRACT Past research has shown that assessments of engineering students’ transferable skills have not been properly investigated or incorporated into the practices of higher education institutions. This study addressed this gap by proposing a System for Assessing Engineering Students’ Transferable Skills (SACTEE, in Portuguese), which includes scales for assessment by self, peers, and teachers. The study also sought to provide evidence of the scale’s content validity, internal consistency, and replicability. A total of 147 students, 23 professors, and 8 representatives of the academic management staff participated on the study to assure the scales’ content validity and internal consistency. Two confirmatory focus groups with 15 representatives from public and private HEIs in Brazil analysed the usefulness and replicability of the system. The results demonstrated the preliminary psychometric quality of the instruments and the replicability of the SACTEE, thus contributing to engineering education research field and to assessing and developing studentś transferable skills.
过去的研究表明,对工科学生可转移技能的评估没有得到适当的调查,也没有纳入高等教育机构的实践。本研究通过提出工程学生可转移技能评估系统(SACTEE,葡萄牙语)解决了这一差距,该系统包括自我评估、同伴评估和教师评估的量表。本研究还试图为量表的内容效度、内部一致性和可复制性提供证据。为了保证量表的内容效度和内部一致性,共有147名学生、23名教授和8名教务管理人员代表参与了研究。由巴西公立和私立高等教育机构的15名代表组成的两个确认性焦点小组分析了该系统的实用性和可复制性。实验结果证明了该仪器的初步心理测量质量和SACTEE的可复制性,从而为工程教育研究领域以及评估和发展学生的可转移技能做出了贡献。
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引用次数: 0
Challenges and motivation for teachers transitioning to active learning spaces 教师向主动学习空间过渡的挑战和动机
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-28 DOI: 10.1080/03043797.2023.2193552
Kristian Aga
ABSTRACT Research indicates that active learning and Active Learning Spaces (ALSs) may improve student learning. Four teachers in mathematics and statistics at a Norwegian university are examined as they transition to ALSs. The teachers’ experiences were analyzed using grounded theory which resulted in the three categories presenting what the teachers perceived as significant challenges to overcome when transitioning to the ALSs. The three categories are Engaging Students, Building Student Relations, and Developing Teaching Strategies. These categories were examined for how the teachers addressed the challenges and their motivation for using ALSs. The teachers felt it was necessary to handle all three categories well to benefit from the ALSs, further motivating active learning and ALS use. However, poor handling of the challenges reduced the teachers’ motivation. This study was guided by action research and is part of a more extensive study that looked at the student perspective.
研究表明,主动学习和主动学习空间(als)可以提高学生的学习水平。挪威一所大学的四名数学和统计学教师在过渡到als时接受了考试。使用扎根理论分析教师的经验,得出教师认为在过渡到als时需要克服的重大挑战的三个类别。这三个类别是吸引学生、建立学生关系和制定教学策略。对这些类别进行了检查,以了解教师如何应对挑战以及他们使用辅助教学系统的动机。教师认为有必要处理好这三个类别,以从ALS中受益,进一步激励主动学习和ALS的使用。然而,对挑战的处理不当降低了教师的积极性。这项研究以行动研究为指导,是一项着眼于学生视角的更广泛研究的一部分。
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引用次数: 0
Developing a real-world scenario to foster learning and working 4.0 – on using a digital twin of a jet pump experiment in process engineering laboratory education 开发一个现实世界的场景,以促进学习和工作4.0 -在过程工程实验室教育中使用喷射泵实验的数字孪生体
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-26 DOI: 10.1080/03043797.2023.2182184
K. Boettcher, C. Terkowsky, M. Schade, D. Brandner, S. Grünendahl, B. Pasaliu
ABSTRACT A newly-developed online laboratory experiment in immersive virtual reality (VR) is used for process engineering students. A digital twin (DT) of a jet pump was realised using the game engine Unreal Engine 4. The chance was taken for an instructional redesign deviating from the conventional cookbook-experiment to better integrate the changing competence demands of the working world 4.0 (W4.0). A real-world scenario (RWS) is used to address the sometimes-vague problem-solving assignments of W4.0: the students found themselves in an ambiguous situation which must be cleared and resolved constructively and autonomously by them. The RWS was evaluated by triangulating qualitative and quantitative methods. Firstly, its Constructive Alignment was evaluated, i.e. whether the intended learning outcomes to be achieved through the novel teaching and learning activities were reflected in the assessment tasks, too. Secondly, students were surveyed regarding their attitudes towards such new forms of laboratory learning. The results show that even if the students initially seem overwhelmed by the unfamiliar type of assignment, they are nevertheless able to solve the work-related engineering problem – at least with varying degrees of assistance from a fictional immediate superior. The students appreciate the opportunity to think creatively and independently develop solutions to the assignment.
摘要:一个新开发的沉浸式虚拟现实在线实验室实验用于过程工程专业的学生。使用游戏引擎虚幻引擎4实现了喷射泵的数字孪生(DT)。为了更好地整合工作世界4.0(W4.0)不断变化的能力需求,我们利用这个机会对教学进行了重新设计,偏离了传统的烹饪书实验。使用真实世界场景(RWS)来解决W4.0中有时模糊的解决问题的作业:学生们发现自己处于一个模糊的境地,必须进行建设性的澄清和解决并且由它们自主。RWS通过三角测量定性和定量方法进行评估。首先,评估了其建设性一致性,即通过新的教学活动实现的预期学习结果是否也反映在评估任务中。其次,调查了学生对这种新形式的实验室学习的态度。研究结果表明,即使学生最初看起来被陌生类型的作业淹没了,他们仍然能够解决与工作相关的工程问题——至少在虚构的直接上级的不同程度的帮助下。学生们很欣赏有机会创造性地思考并独立制定作业解决方案。
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引用次数: 0
Game-based learning apps in engineering education: requirements, design and reception among students 工程教育中基于游戏的学习应用程序:需求、设计和学生接受度
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-22 DOI: 10.1080/03043797.2023.2169106
Eva Jacobs, Oliver Garbrecht, R. Kneer, W. Rohlfs
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering students when using learning apps. They prefer apps that promote transfer of learning. They value a diversified game environment that leaves room for self-determined decisions. They want to use learning apps during five-minute breaks or on-the-go. Social interaction is only of minor importance. Concrete design and content guidelines are derived. Perceptual learning is an appropriate educational approach to meet the requirements. Two universally applicable task types for engineering education are discussed. A case study was conducted to investigate their use in practice. Following the guidelines, an app for heat-and-mass-transfer was generated and its impact on teaching was evaluated. Students considered that their requirements were met. This is reflected in the usage statistics: During one semester, 545 different students played a total of 27,350 games. As a measure of learning progress, the average score per game almost tripled. Apps that follow the guidelines have the potential to become well-accepted learning tools.
对于工程教育应该如何设计基于游戏的学习应用程序,缺乏研究。本文解决了两个研究问题:工科学生对学习应用程序的期望是什么?哪种教育方法和学习应用程序设计可以满足这些要求?一项调查揭示了工科学生在使用学习应用程序时的特殊需求。他们更喜欢促进学习转移的应用程序。他们重视多样化的游戏环境,为自己的决定留出空间。他们希望在五分钟的休息时间或在旅途中使用学习应用程序。社交只是次要的。导出了具体的设计和内容指南。感知学习是满足要求的一种适当的教育方法。讨论了工程教育中两种普遍适用的任务类型。进行了一项案例研究,以调查它们在实践中的使用情况。根据指导方针,生成了一个传热传质应用程序,并对其对教学的影响进行了评估。学生们认为他们的要求得到了满足。这反映在使用统计数据中:在一个学期里,545名不同的学生总共玩了27350个游戏。作为衡量学习进度的指标,每场比赛的平均得分几乎增加了两倍。遵循指南的应用程序有可能成为公认的学习工具。
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引用次数: 1
Multidisciplinary education through faculty members’ conceptualisations of and experiences in engineering education 通过教师对工程教育的概念和经验进行多学科教育
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-16 DOI: 10.1080/03043797.2023.2185126
Xiaoqi Feng, S. Ylirisku, E. Kähkönen, H. Niemi, Katja Hölttä-Otto
ABSTRACT Engineering education has become increasingly multidisciplinary in order to prepare future experts to transcend disciplinary boundaries and to co-construct solutions to solve grand challenges. However, faculty members’ perspectives and experiences have been largely ignored in the literature. To understand and support faculty members, the present study investigated faculty members’ conceptualisations of multi-, inter-, and transdisciplinary education. We conducted semi-structured interviews with 13 faculty members from engineering, business, art and design with varied experiences with multidisciplinary teaching, course design, and programme management. We found that while some faculty members conceptualised multidisciplinary education as an encompassing concept, most used disciplinary integration to distinguish multi-, inter-, and transdisciplinary education. However, their conceptualisations of the differences between multi-, inter-, and transdisciplinary education were nuanced. Summarising the perceived nuances in different aspects of course design, we propose a typology to demonstrate the variety of types in faculty members’ course design. By identifying the diversity and complexities of faculty members’ conceptualisations, this study attempts to help faculty members achieve an in-depth understanding of their conceptualisations and practices, as well as support engineering educators in designing courses with disciplinary integration.
摘要工程教育已经变得越来越多学科化,以培养未来的专家超越学科界限,共同构建解决方案,解决重大挑战。然而,在文献中,教员的观点和经历在很大程度上被忽视了。为了理解和支持教师,本研究调查了教师对多学科、跨学科和跨学科教育的概念。我们对来自工程、商业、艺术和设计的13名教员进行了半结构化访谈,他们在多学科教学、课程设计和项目管理方面有着丰富的经验。我们发现,虽然一些教员将多学科教育概念化为一个包罗万象的概念,但大多数教员使用学科整合来区分多学科、跨学科和跨学科教育。然而,他们对多学科、跨学科和跨学科教育之间差异的概念是微妙的。总结课程设计不同方面的细微差别,我们提出了一种类型学来展示教师课程设计的多样性。通过识别教员概念的多样性和复杂性,本研究试图帮助教员深入了解他们的概念和实践,并支持工程教育工作者设计学科整合的课程。
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引用次数: 0
Peer assessment, self-assessment, and resultant feedback: an examination of feasibility and reliability 同行评估、自我评估和结果反馈:可行性和可靠性的检查
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-08 DOI: 10.1080/03043797.2023.2185769
J. Power, David Tanner
ABSTRACT Self and peer assessments have been identified as effective strategies to develop a deeper understanding of complex concepts, enhance meta-cognitive capacity, and support learner self-efficacy. This study examines data related to peer and self-assessment exercises completed within a university engineering programme (n=61). Data related to peer-assessment scores, self-assessment scores, and expert assessor scores are analysed. Quality of feedback generated during the peer assessment activity is also considered. An open data set is included within the manuscript and hosted on the Open Science Framework. The results of this study suggest relatively high peer-assessment reliability when compared to expert assessments, although peer scoring tends to be consistently overestimated. In contrast, self-assessment scores demonstrate relatively low reliability when compared with expert assessor scores. The quality of feedback provided during the peer assessment exercise demonstrated a strong relationship with student performance. Recommendations for further refinement and implementation with larger cohorts are discussed.
自我评估和同伴评估被认为是加深对复杂概念理解、增强元认知能力和支持学习者自我效能感的有效策略。本研究调查了在大学工程课程中完成的同伴和自我评估练习相关的数据(n=61)。分析了与同行评估分数、自我评估分数和专家评估分数相关的数据。在同行评估活动中产生的反馈的质量也被考虑在内。手稿中包含一个开放数据集,并托管在开放科学框架上。本研究的结果表明,与专家评估相比,同行评估的可靠性相对较高,尽管同行评分往往被高估。与专家评估分数相比,自我评估分数的可靠性相对较低。在同侪评估过程中提供的反馈的质量与学生的表现密切相关。讨论了进一步改进和在更大队列中实施的建议。
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引用次数: 2
Capturing student feedback literacy using reflective logs 使用反思日志获取学生的反馈素养
IF 2.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-04 DOI: 10.1080/03043797.2023.2185501
Kurt Coppens, L. Van den Broeck, N. Winstone, G. Langie
ABSTRACT First-year university students are confronted with a different culture of feedback than they were used to in secondary education. Since the emphasis at university is mainly on independent learning, students need to fulfil the role of a self-regulated learner and need to develop feedback literacy to make use of the multitude of feedback opportunities. In this study, reflective logs were used to capture first-year engineering students’ most impactful feedback experiences. It was demonstrated that reflective logs are a valuable instrument to provide insight into students’ feedback literacy. Moreover, a significant association between the reflection level and the presence of the different feedback literacy characteristics was found. Although most of the students acknowledge the basic understandings of feedback, only about half of the reflective logs point to a more advanced use of feedback opportunities. The lack of some specific characteristics suggest that students behold a teacher-centred view of feedback. Therefore, it is important to explicitly introduce them to the contemporary learner-centred definitions of feedback so that they can recognise the variety of feedback opportunities. The study further endorses that developing reflective skills can be an important precursor to feedback literacy.
大学一年级的学生面临着一种不同于他们在中学教育中所习惯的反馈文化。由于大学主要强调的是自主学习,学生需要发挥自我调节学习者的作用,需要培养反馈素养,以利用大量的反馈机会。在这项研究中,反思日志被用来捕捉一年级工程专业学生最具影响力的反馈经验。研究表明,反思日志是一种有价值的工具,可以深入了解学生的反馈素养。此外,反思水平与不同反馈素养特征的存在之间存在显著关联。尽管大多数学生承认对反馈的基本理解,但只有大约一半的反思日志指出了对反馈机会的更高级利用。缺乏一些具体的特征表明,学生看到的是一种以教师为中心的反馈观点。因此,明确地向他们介绍当代以学习者为中心的反馈定义是很重要的,这样他们就能认识到反馈机会的多样性。这项研究进一步证实,培养反思技能可能是反馈素养的重要先导。
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引用次数: 2
期刊
European Journal of Engineering Education
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