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Editorial: Decision-making and planning for multi-agent systems 社论:多代理系统的决策和规划
IF 3.4 Q2 Computer Science Pub Date : 2024-05-24 DOI: 10.3389/frobt.2024.1422344
Panagiotis Tsiotras, Matthew Gombolay, Jakob Foerster
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引用次数: 0
Mapless mobile robot navigation at the edge using self-supervised cognitive map learners 使用自监督认知地图学习器在边缘进行无地图移动机器人导航
IF 3.4 Q2 Computer Science Pub Date : 2024-05-22 DOI: 10.3389/frobt.2024.1372375
Ioannis Polykretis, Andreea Danielescu
Navigation of mobile agents in unknown, unmapped environments is a critical task for achieving general autonomy. Recent advancements in combining Reinforcement Learning with Deep Neural Networks have shown promising results in addressing this challenge. However, the inherent complexity of these approaches, characterized by multi-layer networks and intricate reward objectives, limits their autonomy, increases memory footprint, and complicates adaptation to energy-efficient edge hardware. To overcome these challenges, we propose a brain-inspired method that employs a shallow architecture trained by a local learning rule for self-supervised navigation in uncharted environments. Our approach achieves performance comparable to a state-of-the-art Deep Q Network (DQN) method with respect to goal-reaching accuracy and path length, with a similar (slightly lower) number of parameters, operations, and training iterations. Notably, our self-supervised approach combines novelty-based and random walks to alleviate the need for objective reward definition and enhance agent autonomy. At the same time, the shallow architecture and local learning rule do not call for error backpropagation, decreasing the memory overhead and enabling implementation on edge neuromorphic processors. These results contribute to the potential of embodied neuromorphic agents utilizing minimal resources while effectively handling variability.
移动代理在未知、未绘制地图的环境中导航是实现一般自主性的关键任务。将强化学习与深度神经网络相结合的最新进展表明,在应对这一挑战方面取得了可喜的成果。然而,这些方法以多层网络和复杂的奖励目标为特征,其固有的复杂性限制了它们的自主性,增加了内存占用,并使适应高能效边缘硬件变得更加复杂。为了克服这些挑战,我们提出了一种受大脑启发的方法,该方法采用由局部学习规则训练的浅层架构,用于未知环境中的自我监督导航。在目标到达精度和路径长度方面,我们的方法与最先进的深度 Q 网络(DQN)方法性能相当,参数、操作和训练迭代次数相似(略低)。值得注意的是,我们的自监督方法结合了基于新奇的随机行走,从而减轻了对客观奖励定义的需求,提高了代理的自主性。同时,浅层架构和局部学习规则不需要误差反向传播,从而降低了内存开销,并能在边缘神经形态处理器上实现。这些成果有助于发挥神经形态代理的潜力,在有效处理变异性的同时利用最少的资源。
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引用次数: 0
Controlling the fold: proprioceptive feedback in a soft origami robot 控制折叠:软折纸机器人的本体感觉反馈
IF 3.4 Q2 Computer Science Pub Date : 2024-05-21 DOI: 10.3389/frobt.2024.1396082
Nathaniel Hanson, Immanuel Ampomah Mensah, Sonia F. Roberts, Jessica Healey, Celina Wu, Kristen L. Dorsey
We demonstrate proprioceptive feedback control of a one degree of freedom soft, pneumatically actuated origami robot and an assembly of two robots into a two degree of freedom system. The base unit of the robot is a 41 mm long, 3-D printed Kresling-inspired structure with six sets of sidewall folds and one degree of freedom. Pneumatic actuation, provided by negative fluidic pressure, causes the robot to contract. Capacitive sensors patterned onto the robot provide position estimation and serve as input to a feedback controller. Using a finite element approach, the electrode shapes are optimized for sensitivity at larger (more obtuse) fold angles to improve control across the actuation range. We demonstrate stable position control through discrete-time proportional-integral-derivative (PID) control on a single unit Kresling robot via a series of static set points to 17 mm, dynamic set point stepping, and sinusoidal signal following, with error under 3 mm up to 10 mm contraction. We also demonstrate a two-unit Kresling robot with two degree of freedom extension and rotation control, which has error of 1.7 mm and 6.1°. This work contributes optimized capacitive electrode design and the demonstration of closed-loop feedback position control without visual tracking as an input. This approach to capacitance sensing and modeling constitutes a major step towards proprioceptive state estimation and feedback control in soft origami robotics.
我们展示了本体感觉反馈控制一自由度气动软折纸机器人,以及将两个机器人组装成一个两自由度系统。机器人的基本单元是一个 41 毫米长的 3-D 打印克瑞斯林启发结构,具有六组侧壁褶皱和一个自由度。流体负压提供的气动驱动可使机器人收缩。机器人上的电容传感器提供位置估计,并作为反馈控制器的输入。利用有限元方法优化电极形状,使其在较大(较钝)的折角处具有灵敏度,从而改善整个致动范围内的控制。我们通过一系列静态设定点至 17 毫米、动态设定点步进和正弦信号跟踪,在单台 Kresling 机器人上演示了离散时间比例-积分-派生 (PID) 控制的稳定位置控制,在收缩至 10 毫米时误差小于 3 毫米。我们还展示了具有双自由度伸展和旋转控制的双单元 Kresling 机器人,其误差分别为 1.7 毫米和 6.1°。这项工作有助于优化电容电极设计,并在没有视觉跟踪作为输入的情况下演示闭环反馈位置控制。这种电容传感和建模方法是向软折纸机器人本体感觉状态估计和反馈控制迈出的重要一步。
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引用次数: 1
Realistic 3D human saccades generated by a 6-DOF biomimetic robotic eye under optimal control 优化控制下的 6-DOF 生物仿真机器人眼产生逼真的 3D 人类眼球运动
IF 3.4 Q2 Computer Science Pub Date : 2024-05-21 DOI: 10.3389/frobt.2024.1393637
A. J. Van Opstal, Reza Javanmard Alitappeh, A. John, Alexandre Bernardino
We recently developed a biomimetic robotic eye with six independent tendons, each controlled by their own rotatory motor, and with insertions on the eye ball that faithfully mimic the biomechanics of the human eye. We constructed an accurate physical computational model of this system, and learned to control its nonlinear dynamics by optimising a cost that penalised saccade inaccuracy, movement duration, and total energy expenditure of the motors. To speed up the calculations, the physical simulator was approximated by a recurrent neural network (NARX). We showed that the system can produce realistic eye movements that closely resemble human saccades in all directions: their nonlinear main-sequence dynamics (amplitude-peak eye velocity and duration relationships), cross-coupling of the horizontal and vertical movement components leading to approximately straight saccade trajectories, and the 3D kinematics that restrict 3D eye orientations to a plane (Listing’s law). Interestingly, the control algorithm had organised the motors into appropriate agonist-antagonist muscle pairs, and the motor signals for the eye resembled the well-known pulse-step characteristics that have been reported for monkey motoneuronal activity. We here fully analyse the eye-movement properties produced by the computational model across the entire oculomotor range and the underlying control signals. We argue that our system may shed new light on the neural control signals and their couplings within the final neural pathways of the primate oculomotor system, and that an optimal control principle may account for a wide variety of oculomotor behaviours. The generated data are publicly available at https://data.ru.nl/collections/di/dcn/DSC_626870_0003_600.
我们最近开发了一种生物仿真机器人眼球,它有六条独立的肌腱,每条肌腱都由各自的旋转电机控制,眼球上的插入部分忠实地模仿了人眼的生物力学。我们构建了这一系统的精确物理计算模型,并学会了通过优化成本来控制其非线性动态,该成本对眼球回转不准确度、运动持续时间和电机的总能量消耗进行了惩罚。为了加快计算速度,物理模拟器被一个递归神经网络(NARX)近似。我们的研究表明,该系统可以产生逼真的眼球运动,在所有方向上都与人类的囊状移动非常相似:非线性主序动力学(眼球速度和持续时间的振幅峰值关系)、水平和垂直运动部分的交叉耦合导致近似直线的囊状移动轨迹,以及将三维眼球方向限制在一个平面内的三维运动学(列斯法则)。有趣的是,控制算法已将电机组织成适当的激动肌-拮抗肌对,眼球的电机信号类似于猴子运动神经元活动的著名脉冲步进特征。我们在此全面分析了计算模型在整个眼球运动范围内产生的眼球运动特性以及基本控制信号。我们认为,我们的系统可以为灵长类动物眼球运动系统的神经控制信号及其最终神经通路中的耦合提供新的线索,而且最优控制原理可以解释各种各样的眼球运动行为。生成的数据可在 https://data.ru.nl/collections/di/dcn/DSC_626870_0003_600 网站上公开获取。
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引用次数: 0
AiroTouch: enhancing telerobotic assembly through naturalistic haptic feedback of tool vibrations AiroTouch:通过工具振动的自然触觉反馈增强远程机器人组装能力
IF 3.4 Q2 Computer Science Pub Date : 2024-05-21 DOI: 10.3389/frobt.2024.1355205
Yijie Gong, Haliza Mat Husin, Ecda Erol, Valerio Ortenzi, K. J. Kuchenbecker
Teleoperation allows workers to safely control powerful construction machines; however, its primary reliance on visual feedback limits the operator’s efficiency in situations with stiff contact or poor visibility, hindering its use for assembly of pre-fabricated building components. Reliable, economical, and easy-to-implement haptic feedback could fill this perception gap and facilitate the broader use of robots in construction and other application areas. Thus, we adapted widely available commercial audio equipment to create AiroTouch, a naturalistic haptic feedback system that measures the vibration experienced by each robot tool and enables the operator to feel a scaled version of this vibration in real time. Accurate haptic transmission was achieved by optimizing the positions of the system’s off-the-shelf accelerometers and voice-coil actuators. A study was conducted to evaluate how adding this naturalistic type of vibrotactile feedback affects the operator during telerobotic assembly. Thirty participants used a bimanual dexterous teleoperation system (Intuitive da Vinci Si) to build a small rigid structure under three randomly ordered haptic feedback conditions: no vibrations, one-axis vibrations, and summed three-axis vibrations. The results show that users took advantage of both tested versions of the naturalistic haptic feedback after gaining some experience with the task, causing significantly lower vibrations and forces in the second trial. Subjective responses indicate that haptic feedback increased the realism of the interaction and reduced the perceived task duration, task difficulty, and fatigue. As hypothesized, higher haptic feedback gains were chosen by users with larger hands and for the smaller sensed vibrations in the one-axis condition. These results elucidate important details for effective implementation of naturalistic vibrotactile feedback and demonstrate that our accessible audio-based approach could enhance user performance and experience during telerobotic assembly in construction and other application domains.
远程操作使工人能够安全地控制功能强大的建筑机械;然而,其主要依赖的视觉反馈限制了操作员在接触僵硬或能见度低的情况下的效率,阻碍了其在预制建筑部件组装中的应用。可靠、经济、易于实现的触觉反馈可以填补这一感知空白,促进机器人在建筑和其他应用领域的广泛应用。因此,我们对广泛使用的商用音频设备进行了改装,创建了 AiroTouch,这是一种自然的触觉反馈系统,可测量每个机器人工具所经历的振动,并使操作员能够实时感受到这种振动的缩放版本。通过优化系统中现成的加速度计和音圈致动器的位置,实现了精确的触觉传输。我们进行了一项研究,以评估在远程机器人装配过程中,添加这种自然类型的振动触觉反馈对操作员的影响。30 名参与者使用双臂灵巧远程操作系统(Intuitive da Vinci Si)在三种随机排列的触觉反馈条件下构建了一个小型刚性结构:无振动、单轴振动和三轴振动总和。结果表明,用户在获得一定的任务经验后,利用了两种测试版本的自然触觉反馈,在第二次试验中引起的振动和力明显降低。主观反应表明,触觉反馈增加了交互的真实感,减少了任务持续时间、任务难度和疲劳感。正如假设的那样,在单轴条件下,手掌较大的用户选择了较高的触觉反馈增益,而感觉到的振动较小的用户则选择了较低的触觉反馈增益。这些结果阐明了有效实施自然振动触觉反馈的重要细节,并证明我们基于音频的无障碍方法可以在建筑和其他应用领域的远程机器人装配过程中提高用户性能和体验。
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引用次数: 0
Distributed training of CosPlace for large-scale visual place recognition 用于大规模视觉地点识别的 CosPlace 分布式训练
IF 3.4 Q2 Computer Science Pub Date : 2024-05-20 DOI: 10.3389/frobt.2024.1386464
Riccardo Zaccone, Gabriele Berton, C. Masone
Visual place recognition (VPR) is a popular computer vision task aimed at recognizing the geographic location of a visual query, usually within a tolerance of a few meters. Modern approaches address VPR from an image retrieval standpoint using a kNN on top of embeddings extracted by a deep neural network from both the query and images in a database. Although most of these approaches rely on contrastive learning, which limits their ability to be trained on large-scale datasets (due to mining), the recently reported CosPlace proposes an alternative training paradigm using a classification task as the proxy. This has been shown to be effective in expanding the potential of VPR models to learn from large-scale and fine-grained datasets. In this work, we experimentally analyze CosPlace from a continual learning perspective and show that its sequential training procedure leads to suboptimal results. As a solution, we propose a different formulation that not only solves the pitfalls of the original training strategy effectively but also enables faster and more efficient distributed training. Finally, we discuss the open challenges in further speeding up large-scale image retrieval for VPR.
视觉地点识别(VPR)是一种流行的计算机视觉任务,旨在识别视觉查询的地理位置,通常误差在几米之内。现代方法从图像检索的角度来处理 VPR,在深度神经网络从查询和数据库中的图像中提取的嵌入上使用 kNN。虽然这些方法大多依赖于对比学习,这限制了它们在大规模数据集上进行训练的能力(由于挖掘的原因),但最近报道的 CosPlace 提出了另一种使用分类任务作为代理的训练范式。事实证明,这种方法能有效拓展 VPR 模型的潜力,使其能从大规模和细粒度数据集中学习。在这项工作中,我们从持续学习的角度对 CosPlace 进行了实验分析,结果表明其顺序训练过程会导致次优结果。作为解决方案,我们提出了一种不同的表述方式,不仅有效解决了原始训练策略的缺陷,还实现了更快、更高效的分布式训练。最后,我们讨论了进一步加快 VPR 大规模图像检索速度所面临的挑战。
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引用次数: 0
Computational kinematics of dance: distinguishing hip hop genres. 舞蹈计算运动学:区分街舞流派。
IF 3.4 Q2 Computer Science Pub Date : 2024-05-02 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1295308
Ben Baker, Tony Liu, Jordan Matelsky, Felipe Parodi, Brett Mensh, John W Krakauer, Konrad Kording

Dance plays a vital role in human societies across time and culture, with different communities having invented different systems for artistic expression through movement (genres). Differences between genres can be described by experts in words and movements, but these descriptions can only be appreciated by people with certain background abilities. Existing dance notation schemes could be applied to describe genre-differences, however they fall substantially short of being able to capture the important details of movement across a wide spectrum of genres. Our knowledge and practice around dance would benefit from a general, quantitative and human-understandable method of characterizing meaningful differences between aspects of any dance style; a computational kinematics of dance. Here we introduce and apply a novel system for encoding bodily movement as 17 macroscopic, interpretable features, such as expandedness of the body or the frequency of sharp movements. We use this encoding to analyze Hip Hop Dance genres, in part by building a low-cost machine-learning classifier that distinguishes genre with high accuracy. Our study relies on an open dataset (AIST++) of pose-sequences from dancers instructed to perform one of ten Hip Hop genres, such as Breakdance, Popping, or Krump. For comparison we evaluate moderately experienced human observers at discerning these sequence's genres from movements alone (38% where chance = 10%). The performance of a baseline, Ridge classifier model was fair (48%) and that of the model resulting from our automated machine learning pipeline was strong (76%). This indicates that the selected features represent important dimensions of movement for the expression of the attitudes, stories, and aesthetic values manifested in these dance forms. Our study offers a new window into significant relations of similarity and difference between the genres studied. Given the rich, complex, and culturally shaped nature of these genres, the interpretability of our features, and the lightweight techniques used, our approach has significant potential for generalization to other movement domains and movement-related applications.

舞蹈在人类社会的不同时期和不同文化中发挥着至关重要的作用,不同的社群发明了不同的通过动作(流派)进行艺术表达的系统。专家可以用语言和动作来描述流派之间的差异,但只有具备一定背景能力的人才能理解这些描述。现有的舞蹈符号方案可以用来描述流派之间的差异,但它们远远无法捕捉到各种流派的重要动作细节。我们的舞蹈知识和实践将受益于一种通用的、定量的和人类可理解的方法,这种方法可以描述任何舞蹈风格之间有意义的差异,即舞蹈计算运动学。在这里,我们介绍并应用了一种新颖的系统,可将身体运动编码为 17 个可解释的宏观特征,如身体的膨胀度或尖锐动作的频率。我们使用这种编码来分析嘻哈舞蹈的流派,部分方法是建立一个低成本的机器学习分类器,该分类器能高精度地区分流派。我们的研究依赖于一个开放的数据集(AIST++),该数据集包含舞者的姿势序列,这些舞者被要求表演霹雳舞、Popping 或 Krump 等十种街舞流派中的一种。为了进行比较,我们对经验适中的人类观察者进行了评估,看他们能否仅从动作中分辨出这些序列的流派(38%,偶然性 = 10%)。基线 Ridge 分类器模型的表现尚可(48%),而我们的自动机器学习管道所产生的模型的表现则很好(76%)。这表明,所选特征代表了这些舞蹈形式中表达态度、故事和审美价值的重要动作维度。我们的研究为了解所研究流派之间的重要异同关系提供了一扇新窗口。鉴于这些流派的丰富、复杂和文化塑造的性质,我们的特征的可解释性,以及所使用的轻量级技术,我们的方法具有推广到其他运动领域和运动相关应用的巨大潜力。
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引用次数: 0
When a notification at the right time is not enough: the reminding process for socially assistive robots in institutional care. 适时通知还不够:机构护理中社交辅助机器人的提醒程序。
IF 3.4 Q2 Computer Science Pub Date : 2024-05-01 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1369438
Matthias Rehm, Antonia L Krummheuer

Reminding is often identified as a central function of socially assistive robots in the healthcare sector. The robotic reminders are supposed to help people with memory impairments to remember to take their medicine, to drink and eat, or to attend appointments. Such standalone reminding technologies can, however, be too demanding for people with memory injuries. In a co-creation process, we developed an individual reminder robot together with a person with traumatic brain injury and her care personnel. During this process, we learned that while current research describe reminding as a prototypical task for socially assistive robots, there is no clear definition of what constitutes a reminder nor that it is based on complex sequences of interactions that evolve over time and space, across different actions, actors and technologies. Based on our data from the co-creation process and the first deployment, we argue for a shift towards a sequential and socially distributed character of reminding. Understanding socially assistive robots as rehabilitative tools for people with memory impairment, they need to be reconsidered as interconnected elements in institutional care practices instead of isolated events for the remindee.

在医疗保健领域,提醒通常被认为是社会辅助机器人的核心功能。机器人的提醒功能应该是帮助有记忆障碍的人记住吃药、喝水、吃饭或赴约。然而,这种独立的提醒技术对有记忆障碍的人来说要求过高。在一个共同创造的过程中,我们与一位脑外伤患者及其护理人员共同开发了一款个人提醒机器人。在这一过程中,我们了解到,虽然目前的研究将提醒描述为社交辅助机器人的原型任务,但对于什么是提醒并没有明确的定义,而且提醒是基于复杂的交互序列,随着时间和空间的变化,跨越不同的行动、参与者和技术。根据我们从共同创造过程和首次部署中获得的数据,我们认为提醒应转向顺序性和社会分布式特征。在将社交辅助机器人理解为记忆障碍者的康复工具时,需要将其重新视为机构护理实践中相互关联的元素,而不是被提醒者的孤立事件。
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引用次数: 0
Safe contact-based robot active search using Bayesian optimization and control barrier functions. 利用贝叶斯优化和控制障碍函数实现基于接触的安全机器人主动搜索
IF 3.4 Q2 Computer Science Pub Date : 2024-04-29 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1344367
Frederik Vinter-Hviid, Christoffer Sloth, Thiusius Rajeeth Savarimuthu, Iñigo Iturrate

In robotics, active exploration and learning in uncertain environments must take into account safety, as the robot may otherwise damage itself or its surroundings. This paper presents a method for safe active search using Bayesian optimization and control barrier functions. As robot paths undertaken during sampling are continuous, we consider an informative continuous expected improvement acquisition function. To safely bound the contact forces between the robot and its surroundings, we leverage exponential control barrier functions, utilizing the derivative of the force in the contact model to increase robustness to uncertainty in the contact boundary. Our approach is demonstrated on a fully autonomous robot for ultrasound scanning of rheumatoid arthritis (RA). Here, active search is a critical component of ensuring high image quality. Furthermore, bounded contact forces between the ultrasound probe and the patient ensure patient safety and better scan quality. To the best of our knowledge, our results are both the first demonstration of safe active search on a fully autonomous robot for ultrasound scanning of rheumatoid arthritis and the first experimental evaluation of bounding contact forces in the context of medical robotics using control barrier functions. The results show that when search time is limited to less than 60 s, informative continuous expected improvement leads to a 92% success, a 13% improvement compared to expected improvement. Meanwhile, exponential control barrier functions can limit the force applied by the robot to under 5 N, even in cases where the contact boundary is specified incorrectly by -1 or +4 mm.

在机器人学中,不确定环境中的主动探索和学习必须考虑到安全性,否则机器人可能会损害自身或周围环境。本文提出了一种利用贝叶斯优化和控制障碍函数进行安全主动搜索的方法。由于机器人在采样过程中走过的路径是连续的,因此我们考虑了一个信息丰富的连续预期改进获取函数。为了安全地约束机器人与其周围环境之间的接触力,我们利用指数控制障碍函数,利用接触模型中力的导数来提高对接触边界不确定性的稳健性。我们的方法在用于类风湿性关节炎(RA)超声波扫描的全自动机器人上进行了演示。在这里,主动搜索是确保高图像质量的关键组成部分。此外,超声探头与患者之间有界的接触力可确保患者安全和更好的扫描质量。据我们所知,我们的研究结果既是首次展示全自动机器人在类风湿性关节炎超声波扫描中的安全主动搜索,也是首次在医疗机器人技术中使用控制障碍函数对接触力的约束进行实验评估。结果表明,当搜索时间限制在 60 秒以内时,信息持续预期改进的成功率为 92%,比预期改进提高了 13%。同时,指数控制障碍函数可以将机器人施加的力限制在 5 N 以下,即使在接触边界被错误指定为 -1 或 +4 mm 的情况下也是如此。
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引用次数: 0
On the design of deep learning-based control algorithms for visually guided UAVs engaged in power tower inspection tasks. 为执行电力塔检测任务的视觉制导无人机设计基于深度学习的控制算法。
IF 3.4 Q2 Computer Science Pub Date : 2024-04-26 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1378149
Guillaume Maitre, Dimitri Martinot, Elio Tuci

This paper focuses on the design of Convolution Neural Networks to visually guide an autonomous Unmanned Aerial Vehicle required to inspect power towers. The network is required to precisely segment images taken by a camera mounted on a UAV in order to allow a motion module to generate collision-free and inspection-relevant manoeuvres of the UAV along different types of towers. The images segmentation process is particularly challenging not only because of the different structures of the towers but also because of the enormous variability of the background, which can vary from the uniform blue of the sky to the multi-colour complexity of a rural, forest, or urban area. To be able to train networks that are robust enough to deal with the task variability, without incurring into a labour-intensive and costly annotation process of physical-world images, we have carried out a comparative study in which we evaluate the performances of networks trained either with synthetic images (i.e., the synthetic dataset), physical-world images (i.e., the physical-world dataset), or a combination of these two types of images (i.e., the hybrid dataset). The network used is an attention-based U-NET. The synthetic images are created using photogrammetry, to accurately model power towers, and simulated environments modelling a UAV during inspection of different power towers in different settings. Our findings reveal that the network trained on the hybrid dataset outperforms the networks trained with the synthetic and the physical-world image datasets. Most notably, the networks trained with the hybrid dataset demonstrates a superior performance on multiples evaluation metrics related to the image-segmentation task. This suggests that, the combination of synthetic and physical-world images represents the best trade-off to minimise the costs related to capturing and annotating physical-world images, and to maximise the task performances. Moreover, the results of our study demonstrate the potential of photogrammetry in creating effective training datasets to design networks to automate the precise movement of visually-guided UAVs.

本文的重点是设计卷积神经网络,为检查电塔所需的自主无人驾驶飞行器提供视觉引导。该网络需要对无人飞行器上安装的摄像头拍摄的图像进行精确分割,以便让运动模块生成无人飞行器沿不同类型的塔架进行无碰撞和与检查相关的机动操作。图像分割过程尤其具有挑战性,这不仅是因为塔楼的结构各不相同,还因为背景的巨大变异性,从天空的统一蓝色到农村、森林或城市地区的多色复杂性都可能发生变化。为了能够训练出足够强大的网络来应对任务的多变性,同时又不需要对物理世界的图像进行耗费大量人力和财力的标注,我们开展了一项比较研究,对使用合成图像(即合成数据集)、物理世界图像(即物理世界数据集)或这两种图像的组合(即混合数据集)训练的网络的性能进行了评估。使用的网络是基于注意力的 U-NET 网络。合成图像使用摄影测量法创建,以准确模拟电力塔,并模拟无人机在不同环境中检查不同电力塔的环境。我们的研究结果表明,使用混合数据集训练的网络优于使用合成和物理世界图像数据集训练的网络。最值得注意的是,使用混合数据集训练的网络在与图像分割任务相关的多个评估指标上都表现出色。这表明,合成图像和物理世界图像的结合是最佳的权衡方法,既能最大限度地降低捕获和注释物理世界图像的相关成本,又能最大限度地提高任务性能。此外,我们的研究结果还证明了摄影测量在创建有效训练数据集方面的潜力,这些数据集可用于设计网络,使视觉制导无人机的精确运动实现自动化。
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引用次数: 0
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Frontiers in Robotics and AI
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