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Erratum: Novel bio-inspired soft actuators for upper-limb exoskeletons: design, fabrication and feasibility study. 更正:用于上肢外骨骼的新型生物启发软致动器:设计、制造和可行性研究。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-13 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1517037

[This corrects the article DOI: 10.3389/frobt.2024.1451231.].

[This corrects the article DOI: 10.3389/frobt.2024.1451231.].
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引用次数: 0
Heuristic satisficing inferential decision making in human and robot active perception. 人类和机器人主动感知中的启发式满意推理决策。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-12 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1384609
Yucheng Chen, Pingping Zhu, Anthony Alers, Tobias Egner, Marc A Sommer, Silvia Ferrari

Inferential decision-making algorithms typically assume that an underlying probabilistic model of decision alternatives and outcomes may be learned a priori or online. Furthermore, when applied to robots in real-world settings they often perform unsatisfactorily or fail to accomplish the necessary tasks because this assumption is violated and/or because they experience unanticipated external pressures and constraints. Cognitive studies presented in this and other papers show that humans cope with complex and unknown settings by modulating between near-optimal and satisficing solutions, including heuristics, by leveraging information value of available environmental cues that are possibly redundant. Using the benchmark inferential decision problem known as "treasure hunt", this paper develops a general approach for investigating and modeling active perception solutions under pressure. By simulating treasure hunt problems in virtual worlds, our approach learns generalizable strategies from high performers that, when applied to robots, allow them to modulate between optimal and heuristic solutions on the basis of external pressures and probabilistic models, if and when available. The result is a suite of active perception algorithms for camera-equipped robots that outperform treasure-hunt solutions obtained via cell decomposition, information roadmap, and information potential algorithms, in both high-fidelity numerical simulations and physical experiments. The effectiveness of the new active perception strategies is demonstrated under a broad range of unanticipated conditions that cause existing algorithms to fail to complete the search for treasures, such as unmodelled time constraints, resource constraints, and adverse weather (fog).

推理决策算法通常假定,决策备选方案和结果的基本概率模型可以先验学习或在线学习。此外,当机器人应用于真实世界环境时,由于违反了这一假设和/或由于机器人遇到了意料之外的外部压力和限制,它们的表现往往不尽如人意或无法完成必要的任务。本论文和其他论文中介绍的认知研究表明,人类通过利用可能多余的可用环境线索的信息价值,在接近最优和令人满意的解决方案(包括启发式)之间进行调节,从而应对复杂和未知的环境。本文利用被称为 "寻宝 "的基准推理决策问题,开发了一种研究和模拟压力下主动感知解决方案的通用方法。通过模拟虚拟世界中的寻宝问题,我们的方法从高绩效者那里学到了通用策略,当应用到机器人身上时,它们可以根据外部压力和概率模型(如果有的话)在最佳解决方案和启发式解决方案之间进行调节。结果,在高保真数值模拟和物理实验中,这套用于配备摄像头的机器人的主动感知算法优于通过单元分解、信息路线图和信息势能算法获得的寻宝解决方案。新的主动感知策略的有效性在各种导致现有算法无法完成寻宝的意外条件下得到了证明,例如未模拟的时间限制、资源限制和恶劣天气(雾)。
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引用次数: 0
Trajectory shaping guidance for impact angle control of planetary hopping robots. 用于行星跳跃机器人撞击角控制的轨迹整形引导。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-11 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1452997
Sabyasachi Mondal, Saurabh Upadhyay

This paper presents a novel optimal trajectory-shaping control concept for a planetary hopping robot. The hopping robot suffers from uncontrolled in-flight and undesired after-landing motions, leading to a position drift at landing. The proposed concept thrives on the Generalized Vector Explicit (GENEX) guidance, which can generate and shape the optimal trajectory and satisfy the end-point constraints like the impact angle of the velocity vector. The proposed concept is used for a thruster-based hopping robot, which achieves a range of impact angles, reduces the position drift at landing due to the undesired in-flight and after-landing motions, and handles the error in initial hopping angles. The proposed approach's conceptual realization is illustrated by lateral acceleration generated using thruster orientation control. Extensive simulations are carried out on horizontal and sloped surfaces with different initial and impact angle conditions to demonstrate the effect of impact angle on the position drift error and the viability of the proposed approach.

本文针对行星跳跃机器人提出了一种新颖的优化轨迹控制概念。跳跃机器人在飞行中和着陆后会出现不受控制的运动,导致着陆时位置漂移。所提出的概念依赖于广义矢量显式(GENEX)制导,它可以生成和塑造最佳轨迹,并满足速度矢量冲击角等端点约束条件。所提出的概念被用于基于推进器的跳跃式机器人,可实现一定范围的撞击角,减少着陆时由于飞行中和着陆后的不期望运动造成的位置漂移,并处理初始跳跃角的误差。利用推进器方向控制产生的横向加速度说明了拟议方法的概念实现。在水平面和斜面上以不同的初始和撞击角度条件进行了广泛的模拟,以证明撞击角度对位置漂移误差的影响以及所提方法的可行性。
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引用次数: 0
Abraded optical fibre-based dynamic range force sensor for tissue palpation. 基于磨蚀光纤的动态范围力传感器,用于组织触诊。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-11 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1489884
Abu Bakar Dawood, Vamsi Krishna Chavali, Thomas Mack, Zhenyu Zhang, Hareesh Godaba, Martin Angelmahr, Kaspar Althoefer

Tactile information acquired through palpation plays a crucial role in relation to surface characterisation and tissue differentiation - an essential clinical requirement during surgery. In the case of Minimally Invasive Surgery, access is restricted, and tactile feedback available to surgeons is therefore reduced. This paper presents a novel stiffness controllable, dynamic force range sensor that can provide remote haptic feedback. The sensor has an abraded optical fibre integrated into a silicone dome. Forces applied to the dome change the curvature of the optical fibres, resulting in light attenuation. By changing the pressure within the dome and thereby adjusting the sensor's stiffness, we are able to modify the force measurement range. Results from our experimental study demonstrate that increasing the pressure inside the dome increases the force range whilst decreasing force sensitivity. We show that the maximum force measured by our sensor prototype at 20 mm/min was 5.02 N, 6.70 N and 8.83 N for the applied pressures of 0 psi (0 kPa), 0.5 psi (3.45 kPa) and 1 psi (6.9 kPa), respectively. The sensor has also been tested to estimate the stiffness of 13 phantoms of different elastic moduli. Results show the elastic modulus sensing range of the proposed sensor to be from 8.58 to 165.32 kPa.

通过触诊获得的触觉信息在表面特征和组织分化方面起着至关重要的作用,这也是手术过程中的一项基本临床要求。在微创手术中,由于手术通道受限,外科医生可获得的触觉反馈也因此减少。本文介绍了一种新型刚度可控、动态力程传感器,可提供远程触觉反馈。该传感器将磨蚀光纤集成到硅胶圆顶中。施加在圆顶上的力会改变光纤的曲率,从而导致光衰减。通过改变穹顶内的压力,从而调整传感器的硬度,我们就能改变力的测量范围。我们的实验研究结果表明,增加穹顶内的压力可以增加测力范围,同时降低测力灵敏度。我们的传感器原型以 20 毫米/分钟的速度测量到的最大力分别为 5.02 牛、6.70 牛和 8.83 牛,施加的压力分别为 0 磅/平方英寸(0 千帕)、0.5 磅/平方英寸(3.45 千帕)和 1 磅/平方英寸(6.9 千帕)。该传感器还通过测试估算了 13 个不同弹性模量的模型的刚度。结果显示,拟议传感器的弹性模量感应范围为 8.58 至 165.32 千帕。
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引用次数: 0
An analysis of dialogue repair in virtual assistants. 虚拟助手对话修复分析。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-11 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1356847
Matthew Galbraith

Conversational user interfaces have transformed human-computer interaction by providing nearly real-time responses to queries. However, misunderstandings between the user and system persist. This study explores the significance of interactional language in dialogue repair between virtual assistants and users by analyzing interactions with Google Assistant and Siri in both English and Spanish, focusing on the assistants' utilization and response to the colloquial other-initiated repair strategy "huh?", which is prevalent as a human-human dialogue repair strategy. Findings revealed ten distinct assistant-generated repair strategies, but an inability to replicate human-like strategies such as "huh?". Despite slight variations in user acceptability judgments among the two surveyed languages, results indicated an overall hierarchy of preference towards specific dialogue repair strategies, with a notable disparity between the most preferred strategies and those frequently used by the assistants. These findings highlight discrepancies in how interactional language is utilized in human-computer interaction, underscoring the need for further research on the impact of interactional elements among different languages to advance the development of conversational user interfaces across domains, including within human-robot interaction.

对话式用户界面通过提供近乎实时的查询回复,改变了人机交互方式。然而,用户与系统之间的误解依然存在。本研究通过分析谷歌助手和 Siri 在英语和西班牙语中的交互,探讨了交互语言在虚拟助手和用户之间的对话修复中的意义,重点研究了助手对口语化的他人发起的修复策略 "啊?"的使用和回应,这是一种普遍的人机对话修复策略。研究结果显示了十种不同的助手生成的修复策略,但无法复制类似人类的策略,如 "呵呵"。尽管用户对两种调查语言的可接受性判断略有不同,但结果表明,用户对特定对话修复策略的偏好程度总体上是分等级的,最偏好的策略与助手常用的策略之间存在明显差异。这些研究结果凸显了人机交互中交互语言使用方式的差异,强调了进一步研究不同语言中交互元素的影响的必要性,以推动包括人机交互在内的各领域对话式用户界面的发展。
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引用次数: 0
Editorial: Influential voices in soft robotics. 社论:软体机器人技术领域具有影响力的声音。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-08 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1521226
Panagiotis Polygerinos
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引用次数: 0
Editorial: Localization and scene understanding in urban environments. 社论:城市环境中的定位和场景理解。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-08 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1509637
Augusto Luis Ballardini, Daniele Cattaneo, Domenico G Sorrenti, Ignacio Parra Alonso
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引用次数: 0
Evaluation of different robotic grippers for simultaneous multi-object grasping. 评估用于同时抓取多个物体的不同机器人抓手。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-07 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1351932
Werner Friedl

For certain tasks in logistics, especially bin picking and packing, humans resort to a strategy of grasping multiple objects simultaneously, thus reducing picking and transport time. In contrast, robotic systems mainly grasp only one object per picking action, which leads to inefficiencies that could be solved with a smarter gripping hardware and strategies. Development of new manipulators, robotic hands, hybrid or specialized grippers, can already consider such challenges for multi-object grasping in the design stages. This paper introduces different hardware solutions and tests possible grasp strategies for the simultaneous grasping of multiple objects (SGMO). The four hardware solutions presented here are: an under-actuated Constriction Gripper, Linear Scoop Gripper suitable for deform-able object grasping, Hybrid Compliant Gripper equipped with mini vacuum gripper on each fingertip, and a Two-finger Palm Hand with fingers optimized by simulation in pybullet for maximum in-hand manipulation workspace. Most of these hardware solutions are based on the DLR CLASH end-effector and have variable stiffness actuation, high impact robustness, small contact forces, and low-cost design. For the comparison of the capability to simultaneously grasp multiple objects and the capability to grasp a single delicate object in a cluttered environment, the manipulators are tested with four different objects in an extra designed benchmark. The results serve as guideline for future commercial applications of these strategies.

对于物流中的某些任务,尤其是垃圾箱分拣和包装,人类采用的策略是同时抓取多个物体,从而减少分拣和运输时间。与此相反,机器人系统每次分拣动作主要只抓取一个物体,这就导致了效率低下,而更智能的抓取硬件和策略则可以解决这一问题。新型机械手、机器人手、混合或专用抓手的开发在设计阶段就已经考虑到了多物体抓取所面临的挑战。本文介绍了不同的硬件解决方案,并测试了多物体同时抓取(SGMO)的可能抓取策略。本文介绍的四种硬件解决方案分别是:欠驱动收缩式机械手、适用于可变形物体抓取的线性铲式机械手、在每个指尖上配备微型真空机械手的混合顺应式机械手,以及通过在 pybullet 中模拟优化手指以获得最大手内操纵工作空间的双指棕榈手。这些硬件解决方案大多基于德国航天中心的 CLASH 末端执行器,具有可变刚度驱动、高冲击鲁棒性、小接触力和低成本设计。为了比较同时抓取多个物体的能力和在杂乱环境中抓取单个精致物体的能力,在一个额外设计的基准中用四个不同的物体对机械手进行了测试。测试结果为这些策略未来的商业应用提供了指导。
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引用次数: 0
Editorial: Variable autonomy for human-robot teaming. 社论:人机协作的可变自主性。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-06 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1465183
Andreas Theodorou, Manolis Chiou, Bruno Lacerda, Simon Rothfuß
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引用次数: 0
Survey of learning-based approaches for robotic in-hand manipulation. 基于学习的机器人手部操作方法概览。
IF 2.9 Q2 ROBOTICS Pub Date : 2024-11-05 eCollection Date: 2024-01-01 DOI: 10.3389/frobt.2024.1455431
Abraham Itzhak Weinberg, Alon Shirizly, Osher Azulay, Avishai Sintov

Human dexterity is an invaluable capability for precise manipulation of objects in complex tasks. The capability of robots to similarly grasp and perform in-hand manipulation of objects is critical for their use in the ever changing human environment, and for their ability to replace manpower. In recent decades, significant effort has been put in order to enable in-hand manipulation capabilities to robotic systems. Initial robotic manipulators followed carefully programmed paths, while later attempts provided a solution based on analytical modeling of motion and contact. However, these have failed to provide practical solutions due to inability to cope with complex environments and uncertainties. Therefore, the effort has shifted to learning-based approaches where data is collected from the real world or through a simulation, during repeated attempts to complete various tasks. The vast majority of learning approaches focused on learning data-based models that describe the system to some extent or Reinforcement Learning (RL). RL, in particular, has seen growing interest due to the remarkable ability to generate solutions to problems with minimal human guidance. In this survey paper, we track the developments of learning approaches for in-hand manipulations and, explore the challenges and opportunities. This survey is designed both as an introduction for novices in the field with a glossary of terms as well as a guide of novel advances for advanced practitioners.

人类的灵巧性是在复杂任务中精确操控物体的宝贵能力。机器人要想在瞬息万变的人类环境中发挥作用,并取代人力,就必须具备类似的抓取和徒手操作物体的能力。近几十年来,为了使机器人系统具备徒手操作能力,人们付出了巨大的努力。最初的机器人操纵器遵循精心编程的路径,而后来的尝试则提供了基于运动和接触分析模型的解决方案。然而,由于无法应对复杂的环境和不确定性,这些都无法提供实用的解决方案。因此,人们开始转向基于学习的方法,即在反复尝试完成各种任务的过程中,从现实世界或通过模拟收集数据。绝大多数学习方法都侧重于学习在一定程度上描述系统的数据模型或强化学习(RL)。其中,强化学习(RL)因其只需极少的人工指导就能生成问题解决方案的卓越能力而受到越来越多的关注。在本调查报告中,我们将跟踪徒手操作学习方法的发展,并探讨其中的挑战和机遇。本调查报告旨在为该领域的新手提供术语表,同时为高级从业人员提供新进展指南。
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引用次数: 0
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Frontiers in Robotics and AI
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