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Developing Question Items Through Quizizz in Grade X MAN 1 Blitar 通过小测验开发问题项目在X年级的MAN 1 Blitar
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.164
Endang Lestari Rahayu, Istina Atul Makrifah, Widiarini Widiarini, Tyas Alhim Mubarok
This study aims to develop question items through quizizz application for students of class X Religious 1. Based on the results of interviews with 21 students. Learning english in the classroom during the pandemic many students have difficulty in reading skills because students cannot practice it directly with their teacher and friends. In addition to being a student, which makes students bored with monotonous lesson. This research and development refers to the Borg and Gall design. The data collection instrument used was a questionnaire. The data collection techniques were interviews and observations.The Process of developing question items through quizizz application is research and development steps are: (1) Potential and problem, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Trial use, and (8) Product revision. The results of developing question items through quizizz application is the researcher analyzed the data from a questionnaires by presenting it and then comparing it with the validity criteria, the data obtained was 70.3% from media expert and 63% from material expert, which means valid or feasible to use. From the teacher have 79% is valid and feasible to be more active in learning. After being tested for effective and practical development products, this is evidenced by the analysis of students satisfaction questionnaires which is used as the main reference for product feasibility. The data results show 76.6% which means students are very helped and motivated by the help of learning media application from the product.
本研究旨在透过测验应用程式,为X宗教1班的学生开发题目。基于对21名学生的访谈结果。在疫情期间在课堂上学习英语,许多学生在阅读技能上有困难,因为他们不能直接与老师和朋友练习。此外,作为一个学生,这使学生厌倦了单调的课程。本次研发涉及博格和盖尔设计。使用的数据收集工具是问卷调查。数据收集方法为访谈和观察。通过测验应用开发问题项的过程是研究和开发步骤:(1)潜力和问题,(2)数据收集,(3)产品设计,(4)设计验证,(5)设计修改,(6)产品测试,(7)试用,(8)产品修改。通过quizizz应用程序开发问题项的结果是研究者将问卷中的数据进行分析,然后将其与效度标准进行比较,其中70.3%的数据来自媒体专家,63%的数据来自材料专家,这意味着有效或可行使用。从教师中有79%是有效可行的,在学习中更加主动。在对有效实用的开发产品进行测试后,通过对学生满意度问卷的分析来证明这一点,并作为产品可行性的主要参考。数据结果为76.6%,这意味着学生在学习媒体应用的帮助下得到了很大的帮助和激励。
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引用次数: 0
Case Study: Postruth Construction During The Covid 19 Pandemic 案例研究:Covid - 19大流行期间的后期建设
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.219
Edy Subali, Enie Hendrajat
This study aims to propose post truth as one of the constructions of transhumanism. To make it easy to understand, the research took case studies in cyberspace related to Covid-19 in Indonesia. Fairclough's critical discourse analysis method is used to analyze post truth on Instagram social media. The results show that post truth as a construction of transhumanism has several arrangements. First, there is a post truth agent, namely the implementing party or subject who does post truth, this shows that the existence of digital technology makes humans have an ambivalent identity. Second, momentum, in this case of the covid pandemic and hot issues (disputes between regional leaders as the time for discourse to appear), momentum is the key that post truth can occur. This shows that technology is used to understand how we co-create human experience. Finally, people who concentrate on digital technology and cyberspace currently operate with the logic of surveillance capitalism, meaning that everything is measured by the number of clicks, engagement, and the duration of the audience watching. We believe that these results have the potential to cause bias in the truth of information to the public, so this study suggests that public authorities should take all the necessary measures to enhance the literacy public to mitigating the negative impacts caused due to the post truth.
本研究旨在提出后真理是超人类主义的建构之一。为了便于理解,该研究对印度尼西亚与Covid-19相关的网络空间进行了案例研究。Fairclough的批判性话语分析法被用来分析Instagram社交媒体上的帖子真相。结果表明,后真相作为一种超人类主义的建构具有多重安排。第一,有一个后真相的执行者,即做后真相的执行方或主体,这说明数字技术的存在使人有一种矛盾的身份认同。第二,势头,在covid - 19大流行和热点问题(地区领导人之间的争端作为话语出现的时间)的情况下,势头是后真相能够发生的关键。这表明技术被用来理解我们如何共同创造人类体验。最后,专注于数字技术和网络空间的人目前在用监控资本主义的逻辑运作,这意味着一切都是通过点击次数、参与度和观众观看的时间来衡量的。我们认为这些结果有可能导致公众对信息真相的偏见,因此本研究建议公共当局应采取一切必要措施提高公众的素养,以减轻后真相带来的负面影响。
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引用次数: 0
The Effectiveness of Combining Scripting and Talking Chips on the Students’ Speaking Achievement 脚本与说话筹码相结合对学生口语成绩的影响
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.216
Annisa Rahmasari, Ratna Nurlia
This research is to find the effectiveness of combining Scriting and Talking Chips which helps students to be more active in speaking class. This research used quasi-experimental research with non-randomized pretest posttest design. The students of English Department of UNIPA Campus Blitar who took Basic Speaking 1 were the subjects of this research, in which Class A as the experimental group and class B as the control group. The instruments of this research were speaking test (pretest and posttest). One group was taught by combining scripting and talking chips method, in contrast, the control group was taught by using direct method. Then, both groups were given a posttest. The data was analyzed using ANCOVA and computed by SPSS version 20. The result of the analysis indicated that combining Scripting and Talking Chips strategy could make students’ speaking achievement better.
这项研究是为了发现结合脚本和说话筹码的有效性,这有助于学生在口语课上更加活跃。本研究采用准实验研究,采用非随机前测后测设计。本研究以UNIPA Campus Blitar英语系基础口语1班的学生为研究对象,其中A班为实验组,B班为对照组。本研究的工具为言语测试(前测和后测)。其中一组采用脚本与说话筹码相结合的教学方法,对照组采用直接教学方法。然后,两组都进行了后测。数据采用ANCOVA分析,SPSS version 20计算。分析结果表明,脚本策略和说话筹码策略相结合可以提高学生的口语成绩。
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引用次数: 0
Mismatching Skills, The Currect Problem Among Vocational Graduates in East Java 东爪哇省高职毕业生技能不匹配的现状
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.214
Luthfi Indana
Preliminary study at Trenggalek Regency show that most of vocational graduates from multimedia department work as shopkeeper on the department stores or as a salesman/saleswoman. This fact realize us that the purpose of vocational high school is not achieved yet. The research aims to describe and present mismatching skills data among vocational graduates. This study is descriptive with quantitative approach which focuses on multimedia department. The data will gained from 2 public schools. This data is collected from students who graduate on 2017 school year in SMK Raya and three generation graduates from SMKN Jaya. The method that been used are documentation and interview from career center at each school. As a result from 279 vocational graduates on multimedia department, graduates who study in the suitable field is 9%, who continue their study in the different field 27%, who work on the appropiate field approximately 18%, who get their work in the different field around 38%, and 8% of graduates still in the waiting period. Finally, the conclusion is vocational graduates can’t fill yet the job market at suitable field. Therefore, role of all education stakeholder are needed to reduce mismatching skills between background of study and field of work.
初步研究表明,多媒体专业的毕业生大多在百货商店担任掌柜或售货员。这一事实使我们认识到职业高中的办学目的还没有达到。本研究旨在描述和呈现高职毕业生的技能错配数据。本研究以多媒体系为研究对象,采用定量描述的方法。数据将从两所公立学校获得。这些数据是从SMK Raya的2017学年毕业生和SMKN Jaya的三代毕业生中收集的。所采用的方法是每所学校就业中心的文件和面试。对279名多媒体系高职毕业生的调查结果显示,在合适的专业学习的毕业生占9%,在不同的专业继续学习的毕业生占27%,在合适的专业工作的毕业生约占18%,在不同的专业工作的毕业生约占38%,还有8%的毕业生仍处于等待期。最后得出结论,高职毕业生还不能在合适的领域填补就业市场。因此,需要所有教育利益相关者的作用,以减少学习背景和工作领域之间的技能不匹配。
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引用次数: 0
Seam Cerving and Salient Detection for Thumbnail Photos 缩略图的接缝分割和显著性检测
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.204
Muchammadil Chafid, Abdul Syukur, M. Soeleman, Affandy Affandy
Image resizing is a process of processing images or images with the aim of changing the size of the image. The most commonly used methods are cropping or scaling. Scaling is changing the size of the image based on the scale. Contents in the image are not considered in scaling. Seam carving often uses energy functionality that is useful as a determinant of the pixel level contained in an image. Seam is a connecting path of image pixels both vertically and horizontally that is passed by a low energy function. Changing the image size using seam carving is considered better than cropping and scaling. However, the seam carving method still cannot protect the object that is considered the most important. In overcoming this weakness, we can use a combination of seam carving algorithm with salient detection. In this research, we will improve the two methods which function as thumbnail maker. The results of the salient detection of the most important areas of the image will be detected and as a reference in resizing the image (seam carving) The dataset uses 200 images. The accuracy value is calculated by distributing questionnaires to 100 respondents and producing an acceptance rate of 78% so that the results are Very Natural/Natural.
图像大小调整是一种处理图像或图像的过程,其目的是改变图像的大小。最常用的方法是裁剪或缩放。缩放是根据比例改变图像的大小。缩放时不考虑图像中的内容。接缝雕刻通常使用能量功能,这是图像中包含的像素级的决定因素。Seam是图像像素垂直和水平的连接路径,通过低能量函数传递。使用接缝雕刻改变图像大小被认为比裁剪和缩放更好。然而,缝雕法仍然不能保护被认为是最重要的对象。为了克服这一缺点,我们可以将接缝雕刻算法与显著性检测相结合。在本研究中,我们将对两种缩略图生成方法进行改进。将检测图像中最重要区域的显著性检测结果,并作为调整图像大小(缝雕刻)的参考。准确度值是通过向100名受访者分发问卷并产生78%的接受率来计算的,因此结果是非常自然/自然的。
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引用次数: 0
Development Animated Dubbing Video as Learning Media in English Speaking at Senior High School 开发动画配音视频作为高中英语口语学习媒体
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.167
Boy Santuri, Widiarini, Istina Atul Makrifah, A. Saifudin
     This research was motivated by the results of the needs analysis at MAN 1 Blitar. Researcher found several problems faced by students in the process of learning English. This study aims to determine the opinion of the validators, the response of teacher and students to the learning media that has been developed in the form of Video Dubbing Animation. The research method used is Research and Development (R&D) using the ADDIE model by Dick and Carry. The media that has been developed consists of two videos, one video to explain the material and one dubbing video as a student assignment. The material presented in this product is a narrative text focused on speaking skills. Data collection techniques were carried out using interviews and surveys. The instruments used are interview guidelines and questionnaires using a Likert scale. Based on the results of validation carried out by material experts and media expert, then the results of teacher and student responses, the percentage of results obtained were 80%, 94%, 86% and 66.7% with a total score of 81.7% where the score reached the criteria of "Very Good or Very Valid or Very Usable”. So, it can be concluded that the animation video dubbing learning media is very well used in the English learning process.
这项研究的动机是在MAN 1 Blitar的需求分析结果。研究人员发现了学生在学习英语的过程中面临的几个问题。本研究旨在确定验证者的意见,教师和学生对以视频配音动画形式发展的学习媒体的反应。使用的研究方法是研究与开发(R&D),采用Dick和Carry的ADDIE模型。已开发的媒体包括两个视频,一个视频用于解释材料,另一个视频作为学生作业的配音视频。本产品所呈现的材料是一个叙事性的文本,侧重于口语技巧。数据收集技术采用访谈和调查。使用的工具是访谈指南和使用李克特量表的问卷调查。根据材料专家和媒体专家的验证结果,再根据教师和学生的反馈结果,得出的结果百分比分别为80%、94%、86%和66.7%,总分为81.7%,得分达到“非常好”或“非常有效”或“非常可用”的标准。因此,可以得出结论,动画视频配音学习媒体在英语学习过程中得到了很好的应用。
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引用次数: 3
Anaphora, Cataphora, and Exophora Found in The Jakarta Post Published in March 2021 在2021年3月出版的《雅加达邮报》中发现的回指法、回指法和外指法
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.213
Varia Virdania Virdaus, Saiful Rifa’i
Pronouns are words that are used to refer to another word in a text, particularly in newspapers. It can become an issue if students do not grasp how to use a pronoun to refer to a single item in a text since most students focus solely on the meaning of each pronoun that they are familiar with, ignoring the meaning of context from the text. As a result, this research examines the types of pronouns and references that are commonly employed in newspapers. This study employed descriptive quantitative because it analyzes, describes, and counts the three types of references: Anaphora, Cataphora, and Exophora, according to the Jakarta Post's business news from March 2021. There were 31 news sources in this analysis. Anaphora is the most commonly used in this publication, according to the results of the analysis. Cataphora is the second series, and Exophora is the last. As a result, this research can help people better understand the context of a text when pronouns are used as a reference.
代词是指在文本中用来指代另一个单词的单词,尤其是在报纸中。如果学生不掌握如何使用代词指代文本中的单个项目,这可能会成为一个问题,因为大多数学生只关注他们熟悉的每个代词的含义,而忽略了文本上下文的含义。因此,本研究考察了报纸中常用的代词和参考文献的类型。根据《雅加达邮报》2021年3月的商业新闻,这项研究采用了描述性定量,因为它分析、描述和计算了三种类型的参考文献:回指、Cataphora和Exophora。在这个分析中有31个新闻来源。根据分析结果,回指是本出版物中最常用的。Cataphora是第二个系列,Exophora是最后一个系列。因此,本研究可以帮助人们更好地理解代词作为参考时的文本语境。
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引用次数: 0
Classification of Guarantee Types Using Leaf Feature Extraction with Minutiae and GLCM Using K-NN Method 基于叶特征提取和GLCM的K-NN保证类型分类
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.201
Muhammad Haris Zuhri, A. Thoriq, A. Syukur, Affandy Affandy, M. Muslih, M. Soeleman
Indonesia is a fertile area that has a sub-tropical climate that makes plants grow well in various parts of Indonesia. There are various variants of guava in Indonesia. Of the several types have differences including the structure of the fruit, tree and leaves. The focus of this research is to classify guava species based on leaf bone image using GLCM feature extraction, minutiae and shape extraction using the K-NN method. In this study using a dataset of 4 types of guava as many as 300 images, where each type of as many as 75 images. In the extraction process to get the leaf bone image in this study, there are several processes, namely preprocessing, grayscale image, binary image and morphology then only get the leaf bone image. After getting the extracted value, then the data is processed using the K-NN method. The highest accuracy in the K-NN method is at k1 = 92.42% with a standard deviation of 6.05% (micro average: 92.45%). Thus GLCM feature extraction, minutiae and shape extraction can potentially increase the level of accuracy in guava classification based on leaf bone images.
印度尼西亚是一个肥沃的地区,属于亚热带气候,这使得植物在印度尼西亚的各个地方都生长得很好。番石榴在印度尼西亚有各种各样的变种。在这几种类型中,包括果实、树和叶子的结构都有差异。本研究的重点是利用GLCM特征提取、细节提取和K-NN形状提取方法对番石榴叶骨图像进行物种分类。本研究使用4种番石榴类型的数据集多达300张图片,其中每种类型多达75张图片。本研究在提取叶骨图像的过程中,经过预处理、灰度图像、二值图像和形态学等几个过程,最终得到叶骨图像。得到提取值后,使用K-NN方法对数据进行处理。K-NN方法的最高准确率为k1 = 92.42%,标准差为6.05%(微平均值为92.45%)。因此,GLCM特征提取、细节和形状提取可以潜在地提高基于叶骨图像的番石榴分类的准确性。
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引用次数: 0
Teaching Reading Using PQRST Method with Power Point Media 基于ppt媒体的PQRST阅读教学
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.217
Feri Huda, M. Huda
The problem with student reading comprehension is that it is difficult to translate reading comprehension sentences, as English contains multiple tenses as well as vocabulary. Many students often find it difficult due to poor grammatical structure and vocabulary. Teaching methods are usually not very interesting for students. They say the instructor uses the traditional method (GTM). One alternative solution to this problem is PQRST with PowerPoint media. This method has been studied to see if it works effectively for learning to read. This study adopted a quasi-experimental procedure using a non-randomized pre-test and post-test design. As a result, it was found that the PQRST method using PowerPoint media is an effective method for reading comprehension instruction because it exhibits better reading comprehension than the conventional method.Keywords: teaching reading, PQRST, PowerPoint
学生阅读理解的问题是很难翻译阅读理解句,因为英语中包含多种时态和词汇。由于语法结构和词汇不足,许多学生经常觉得很难。教学方法通常对学生来说不是很有趣。他们说教练使用传统方法(GTM)。这个问题的另一个解决方案是使用PowerPoint媒体的PQRST。这个方法已经被研究过了,看看它对学习阅读是否有效。本研究采用准实验程序,采用非随机前测和后测设计。结果发现,使用PowerPoint媒体的PQRST方法是一种有效的阅读理解教学方法,因为它比传统方法具有更好的阅读理解能力。关键词:阅读教学,PQRST, ppt
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引用次数: 1
Mandarin Language Material using Artificial Intelligence for Z-Generation student 面向z世代学生的人工智能普通话教材
IF 2.5 3区 社会学 Q2 DEVELOPMENT STUDIES Pub Date : 2022-05-31 DOI: 10.28926/jdr.v6i1.195
Sunarti
This aims of research to develop an artificial intelligence-based Mandarin learning media for the millennial generation that is interesting and can be learned anywhere. The content of the latest material determined in this study is a descriptive text of the coronavirus in Indonesia. This study uses the Research and Development ADDIE design. The research data was obtained from the results of questionnaires, and validation of material and media experts. In the initial observation, it was found that 96.1% of students aged 15 – 20 years in Malang City are familiar with the use of technology in everyday life, therefore it is necessary to develop a technology-based interactive learning media that can support teachers in teaching students who are also Generation Z. After testing the material, it was found that this learning media has very good quality that score is 84. This research is also considered capable of making prototypes that have very good quality in terms of media that the total final score is 85.
这项研究的目的是开发一种基于人工智能的、有趣的、可以在任何地方学习的、面向千禧一代的普通话学习媒体。本研究确定的最新材料的内容是印度尼西亚冠状病毒的描述性文本。本研究采用研发ADDIE设计。研究数据来源于问卷调查的结果,以及对材料和媒体专家的验证。在最初的观察中,我们发现玛琅市15 - 20岁的学生中有96.1%的人熟悉日常生活中科技的使用,因此有必要开发一种基于科技的互动学习媒体,以支持教师对同样是z世代的学生进行教学。经过对材料的测试,我们发现这种学习媒体的质量非常好,得分为84分。这项研究也被认为能够制作出在媒体方面质量非常好的原型,最终总分为85分。
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引用次数: 0
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European Journal of Development Research
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