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Creativity outcomes of physical activity interventions for children and adolescents: A systematic review 儿童和青少年体育活动干预措施的创造性成果:系统回顾
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-13 DOI: 10.1016/j.tsc.2024.101644
J. Rodríguez-Negro , T. Pasarín-Lavín , S. Suarez-Manzano

The objective of this systematic review was to evaluate the evidence on Physical Activity (PA) interventions to foster thinking domain of creativity in children and adolescents, and to investigate the acute and chronic PA interventions variables that moderate creativity outcomes. This review was conducted using the PRISMA framework. A total of 14 studies were identified using WOS and SCOPUS (12 chronic PA and two acute PA intervention), which matched the following criteria: (i) peer-reviewed, longitudinal experimental studies; (ii) studies that included a sample of children or adolescents aged 3–18 years of age; incorporated a PA intervention as the independent variable; (iii) studies with at least one measure of creativity. The total number of participants in the included studies combined was 1539. The results of this review indicate that chronic PA can enhance creativity in school children and adolescents, but the effects varied considerably depending on the qualitative characteristics of the PA and the characteristics of participants. The results of this review suggest that the type of PA, the volume and the intensity of PA may be crucial factors for improving creativity. Regarding the type of PA, games, motor skills, sports and drama activities seem to be the most appropriate, while balancing and walking do not report positive effects. An important finding to emerge from the synthesis was that volume is a key factor, while how they achieve that volume does not have critical implications, as various frequencies of PA were associated with improved creativity. Furthermore, this review identified various moderator variables such as the age of the participants, their creativity level at baseline and whether they were active or inactive.

本系统性综述的目的是评估有关体育锻炼(PA)干预措施促进儿童和青少年创造力思维领域发展的证据,并研究可调节创造力结果的急性和慢性体育锻炼干预变量。本综述采用 PRISMA 框架进行。使用 WOS 和 SCOPUS 共确定了 14 项研究(12 项慢性 PA 和 2 项急性 PA 干预),这些研究符合以下标准:(i) 经同行评审的纵向实验研究;(ii) 包含 3-18 岁儿童或青少年样本的研究;将 PA 干预作为自变量;(iii) 至少有一项创造力测量指标的研究。纳入研究的总人数为 1539 人。综述结果表明,长期体育锻炼可提高学龄儿童和青少年的创造力,但其效果因体育锻炼的质量特征和参与者的特征不同而有很大差异。综述结果表明,活动量的类型、数量和强度可能是提高创造力的关键因素。关于业余爱好的类型,游戏、运动技能、体育和戏剧活动似乎是最合适的,而平衡和步行则没有积极的效果。综述中得出的一个重要发现是,运动量是一个关键因素,而如何达到运动量并不重要,因为各种频率的体育锻炼都与创造力的提高有关。此外,本综述还发现了各种调节变量,如参与者的年龄、他们在基线时的创造力水平以及他们是活跃还是不活跃。
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引用次数: 0
Exploring the use of ChatGPT to foster EFL learners’ critical thinking skills from a post-humanist perspective 从后人文主义视角探索使用 ChatGPT 培养英语学习者的批判性思维能力
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-13 DOI: 10.1016/j.tsc.2024.101645
Weijun Liang , Yanjun Wu

The use of ChatGPT for educational purposes is in its infancy, and its practical classroom application remains underexplored. While some studies have investigated the impact of ChatGPT on English as a Foreign Language (EFL) learners’ critical thinking skills, they have not focused on structured pedagogical designs, leading to limited pedagogical insights. This study aims to fill this gap by examining specific pedagogical designs that leverage ChatGPT to cultivate critical thinking skills among 58 university EFL learners in Macau. Data were collected through pre- and post-tests of critical thinking skills and student reflection journals. Drawing on a post-humanist perspective, this study uncovered innovative results. While the statistical analysis of critical thinking tests suggested that the student participants did not experience significant changes in their critical thinking skills after attending the programme, findings from their reflection journals indicated that the utilisation of ChatGPT assisted students in becoming spatially advised critical thinkers. They perceived ChatGPT as a valuable tool for enhancing cognition and stressed the significance of maintaining a balance between technology and human thought processes to develop critical thinking skills. The findings offered a useful guide on how to use ChatGPT to enhance critical thinking skills and illuminated the influence of ChatGPT on the advancement of students’ critical thinking skills. Implications for both research and practice were discussed.

将 ChatGPT 用于教育目的尚处于起步阶段,其课堂实际应用仍未得到充分探索。虽然一些研究已经调查了 ChatGPT 对英语作为外语(EFL)学习者批判性思维能力的影响,但这些研究并没有关注结构化的教学设计,导致对教学的见解有限。本研究旨在通过研究具体的教学设计,利用 ChatGPT 培养澳门 58 名大学 EFL 学习者的批判性思维能力,从而填补这一空白。数据通过批判性思维能力的前后测试和学生反思日记收集。本研究从后人文主义的视角出发,揭示了创新性的结果。虽然批判性思维测试的统计分析表明,参加课程的学生在批判性思维能力方面没有发生显著变化,但他们的反思日志显示,使用 ChatGPT 有助于学生成为空间建议批判性思维者。他们认为 ChatGPT 是提高认知能力的宝贵工具,并强调了在技术和人类思维过程之间保持平衡对培养批判性思维能力的重要意义。研究结果为如何使用 ChatGPT 提高批判性思维能力提供了有用的指导,并阐明了 ChatGPT 对提高学生批判性思维能力的影响。研究还讨论了研究和实践的意义。
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引用次数: 0
Critical thinking and L2 learning in the persian context: A Meta-analysis 波斯语环境中的批判性思维和 L2 学习:元分析
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-12 DOI: 10.1016/j.tsc.2024.101640
Tahmineh Khalili , Saeed Ketabi , Dimitris Pnevmatikos , Dariush Nejad Ansari Mahabadi
Correlational studies are one of the rich literatures in Iranian English as a Foreign Language (EFL) studies. In the present study, an attempt is made to provide a systematic review of the correlational studies of Critical Thinking (CT) and Second Language (L2) conducted in Iran. The studies were retrieved from both English and Persian indexing sources such as Google Scholar, Noormags, Civilica, and the Scientific Information Database (SID). Thus, the gray literature was not included. The risk of bias in this systematic review was considered and computed. This review followed the fixed stages of the statistical systematic review, and 77 effect sizes out of 53 published studies were identified. After eliminating seven outliers, 70 studies were included in the meta-analysis (N = 9,120). The findings uncovered that CT and EFL learning had a remarkable relationship in Iran. The results covered that language proficiency is complex and requires further investigation and distinct L2 learning-related skills were moderators among the included studies. Based on the findings, EFL learners of Master of Arts (M.A.) levels showed higher associations with CT. Since this meta-analysis can be considered one of the pioneers in internationalizing CT in EFL education, this study might be a cornerstone for subsequent steps in the teaching and research of CT in Iranian EFL educational fields. However, the high heterogeneity and potential publication bias underscore the need for cautious interpretation and further research.
相关研究是伊朗英语作为外语(EFL)研究的丰富文献之一。本研究试图对伊朗开展的批判性思维(CT)和第二语言(L2)的相关研究进行系统回顾。这些研究是从谷歌学术、Noormags、Civilica 和科学信息数据库 (SID) 等英语和波斯语索引来源检索的。因此,灰色文献未包括在内。本系统综述考虑并计算了偏倚风险。本综述遵循统计系统综述的固定阶段,从 53 项已发表的研究中确定了 77 个效应大小。在剔除 7 项异常值后,70 项研究被纳入荟萃分析(N = 9 120)。研究结果表明,在伊朗,CT 与 EFL 学习有着显著的关系。研究结果表明,语言能力是一个复杂的问题,需要进一步研究,在纳入的研究中,与 L2 学习相关的不同技能是调节因素。根据研究结果,文学硕士(M.A.)水平的 EFL 学习者与 CT 的关联度更高。由于这项荟萃分析可被视为 EFL 教育中 CT 国际化的先驱之一,因此这项研究可能会成为伊朗 EFL 教育领域后续 CT 教学和研究的基石。然而,高度异质性和潜在的发表偏差强调了谨慎解释和进一步研究的必要性。
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引用次数: 0
The effect of interdisciplinary teaching approach on the creative and critical thinking skills of gifted pupils 跨学科教学法对资优学生创造性和批判性思维能力的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-12 DOI: 10.1016/j.tsc.2024.101637
Hamza Kaynar, Ahmet Kurnaz

The aim of this study is to develop "Teaching Practices to Improve Thinking Skills Based on an Interdisciplinary Approach (PTSIA)" and to examine its effect on creative thinking and critical thinking skills of gifted fifth-grade students. This study used explanatory sequential design, which is a mixed research method that combines quantitative and qualitative research techniques. The study group of the research consisted of 62 gifted fifth grade students. For the students in the experimental group, the activities in accordance with the results prepared for the PTSIA for the students in the experimental group were carried out for a total of 45 h, 3 h per week during the extracurricular hours. The study used both quantitative and qualitative data analysis techniques. Quantitative data were analysed using the independent samples t-test, which is one of the relational statistics based on the comparison of two variables, experimental and control groups, and Cohen d values were calculated to determine the effect size. Qualitative data were analysed using descriptive and content analysis. It was concluded that the PTSIA prepared with the research were effective in developing creative and critical thinking skills, which are among the high-level thinking skills of gifted students. The applications were found to be beautiful, interesting, intriguing, and exciting by the students. It was concluded that teachers had positive opinions about the practices. Based on the results obtained from this study, the use of an interdisciplinary approach in teaching practices aimed at developing students' thinking skills will facilitate the acquisition of cognitive thinking abilities and their application to daily life. This approach will enable students to more clearly perceive the relationships between events, facts, and ideas, and learn to establish deeper connections between them by integrating various disciplines and perspectives.

本研究旨在开发 "基于跨学科方法的提高思维能力教学实践(PTSIA)",并考察其对五年级资优学生创造性思维和批判性思维能力的影响。本研究采用了解释性顺序设计,这是一种结合了定量和定性研究技术的混合研究方法。研究小组由 62 名五年级资优学生组成。对于实验组的学生,根据为实验组学生准备的 PTSIA 结果,在课外时间开展了每周 3 小时、共计 45 小时的活动。研究采用了定量和定性数据分析技术。定量数据采用独立样本 t 检验进行分析,该检验是基于两个变量(实验组和对照组)比较的关系统计之一,并通过计算科恩 d 值来确定效应大小。定性数据采用描述性和内容分析法进行分析。结论是,研究编制的 PTSIA 能有效培养资优学生的创造性思维和批判性思维能力,而这正是资优学生的高级思维能力之一。学生们认为这些应用美观、有趣、引人入胜、令人兴奋。结论是,教师对这些做法持肯定态度。根据本研究的结果,在教学实践中采用跨学科方法培养学生的思维能力,将有助于学生获得认知思维能力并将其应用于日常生活。这种方法将使学生能够更清晰地感知事件、事实和观点之间的关系,并学会通过整合不同学科和视角在它们之间建立更深层次的联系。
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引用次数: 0
Remixing between imitation and originality: Exploring creative behaviors in scratch projects 模仿与原创之间的混音:探索从头开始项目中的创意行为
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-11 DOI: 10.1016/j.tsc.2024.101641
Jiaxin Gong , Xiaofan Liu , Jun Peng , Baichang Zhong

Remixing is a balance between imitation and originality, which gets a lot of attention as an important source of creative behaviors. Exploring the relationship between the Scratch project and its remix would provide a new perspective for understanding users’ creative behaviors. To this end, this study used 20 projects and their 957 remixes as samples to analyze creative behavior in Scratch through quantitative statistics and correlation analysis. Three research questions are addressed: (1) What creative levels are there among the remixes? (2) What relationships are there between the project and its remixes? and (3) What creative trends are there indicated in the remixes? The main results are concluded as follows. First, four creative levels of remixes based on the SOLO taxonomy are found, including feature change, appearance change, element creation, and structure creation. Feature change has the highest sum of remixes, which indicates that most remixes are at a low creative level. Second, the internal characteristics of projects are related to the lower creative level of remix, while the external characteristics are attached to the higher creative level of remix. Finally, the two-level, three-level, and four-level iteration chain of remixes are found, in which remixes with high creativity is more likely to inspire remixes with lower or equal creativity. Based on these results, suggestions for further research and improvement are discussed. This study has important implications for understanding the creative level of remix among users in programming community and guiding users to make valuable remixes.

混音是模仿与原创之间的一种平衡,作为创造性行为的一个重要来源,它受到了广泛关注。探索 Scratch 项目与其混音作品之间的关系,将为理解用户的创作行为提供一个新的视角。为此,本研究以 20 个项目及其 957 个混音作品为样本,通过定量统计和相关分析,对 Scratch 中的创意行为进行了分析。研究涉及三个问题:(1) 混音作品的创作水平如何?(2) 项目与其混音作品之间存在哪些关系? (3) 混音作品中显示出哪些创作趋势?主要结果总结如下。首先,根据 SOLO 分类法,我们发现混音作品有四个创意层次,包括特征变化、外观变化、元素创造和结构创造。特征变化的混音总和最高,这表明大多数混音的创意水平较低。其次,项目的内部特征与较低创意水平的混音相关,而外部特征则依附于较高创意水平的混音。最后,研究发现了混音作品的两级、三级和四级迭代链,其中创造力高的混音作品更有可能激发创造力低或同等水平的混音作品。基于这些结果,讨论了进一步研究和改进的建议。这项研究对于了解编程社区用户的混音创作水平、引导用户制作有价值的混音作品具有重要意义。
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引用次数: 0
How does the Dunning-Kruger effect happen in creativity? The creative self-concept matters 邓宁-克鲁格效应如何影响创造力?创造性自我概念很重要
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-05 DOI: 10.1016/j.tsc.2024.101638
Xiaomeng Yang , Fanglei Xu , Keyi Qin , Yida Yu , Qishan Zheng , Anqi Zhu , Biying Hu , Chuanhua Gu

The Dunning-Kruger effect refers to the tendency of unskilled individuals to overestimate their abilities while skilled individuals tend to underestimate themselves. The purpose of this study is to investigate the existence of the Dunning-Kruger effect in creativity and identify its key determinants. Using the cue-utilization framework, we explored how inaccurate metacognitive judgments result from creative self-concept, compared to those who can accurately evaluate themselves. Two hundred and ten university students completed an Alternative Uses Task (AUT) and evaluated their performance with self- and comparative judgments, then they reported the creative self-concept. The study conducted a two-step clustering analysis based on individuals' creative performance, judgments, and Bias Index of metacognitive judgments, and identified four distinct groups: 'skilled but underestimate' (SU group), 'unskilled but aware' (UA group), 'skilled and aware' (SA group), and 'unskilled and overestimate' (UO group). The SU and UO groups were typical examples of the Dunning-Kruger effect. Using binary logistic regression analysis, we found that high creative self-concept enabled skilled individuals to assess their creativity accurately, while it caused unskilled individuals to overestimate their creativity. This study identified the Dunning-Kruger effect in creativity while also offering new insights into the underlying mechanism of the Dunning-Kruger effect.

邓宁-克鲁格效应(Dunning-Kruger effect)指的是没有技能的人倾向于高估自己的能力,而有技能的人则倾向于低估自己。本研究的目的是调查创造力中是否存在邓宁-克鲁格效应,并确定其主要决定因素。利用线索利用框架,我们探讨了与能够准确评价自己的人相比,创造性自我概念如何导致不准确的元认知判断。210 名大学生完成了一项替代性使用任务(AUT),并通过自我判断和比较判断对自己的表现进行了评价,然后他们报告了创造性自我概念。研究根据个人的创造性表现、判断和元认知判断偏差指数进行了两步聚类分析,确定了四个不同的组别:"熟练但低估 "组(SU 组)、"不熟练但意识到 "组(UA 组)、"熟练且意识到 "组(SA 组)和 "不熟练且高估 "组(UO 组)。SU 组和 UO 组是邓宁-克鲁格效应的典型例子。通过二元逻辑回归分析,我们发现,高创造力自我概念使技能娴熟的人能够准确评估自己的创造力,而使技能不娴熟的人高估自己的创造力。这项研究发现了创造力中的邓宁-克鲁格效应,同时也对邓宁-克鲁格效应的内在机制提出了新的见解。
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引用次数: 0
Zone of proximal creativity: An empirical study on EFL teachers’ use of ChatGPT for enhanced practice 创造力近区:关于英语教师使用 ChatGPT 增强实践的实证研究
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-05 DOI: 10.1016/j.tsc.2024.101639
Saadet Korucu-Kış

Enhancing creativity among educators has emerged as a crucial aspect of contemporary education. The emergence of artificial intelligence (AI) chatbots such as ChatGPT, renowned for its advanced language generation capabilities and interactive conversational interface, presents a promising opportunity to support teachers in their creativity pursuits. While interest in ChatGPT for educational applications is rising, there is a lack of empirical research exploring its effectiveness in fostering teacher creativity. Therefore, this timely study aims to fill this gap by investigating the efficacy of ChatGPT in facilitating creativity, particularly among English as a foreign (EFL) teachers. A total of twenty-nine teachers enrolled in a post-graduate program participated in the study. Conducting an inductive content analysis, teachers’ ChatGPT inquiry threads, lesson plans, written reflections, and responses to an open-ended survey were analysed. The analysis revealed that ChatGPT enabled teachers to (a) seek for novel perspectives, (b) explore multiple ideas, (c) expand on ideas, (d) change perspectives, (e) refer for information, (f) inquire about teaching tools, and (g) ask for information. Two challenges were also identified: (a) the need for precise input and (b) repetitive content. Building on these findings, a conceptual model is proposed that frames ChatGPT as a tool for creative ideation and a knowledge resource, facilitating EFL teachers' progression towards their Zone of Proximal Creativity, with its effectiveness contingent on the teacher's existing expertise.

提高教育工作者的创造力已成为当代教育的一个重要方面。人工智能(AI)聊天机器人(如 ChatGPT)以其先进的语言生成能力和交互式对话界面而闻名,它的出现为支持教师追求创造力提供了一个大有可为的机会。虽然人们对 ChatGPT 在教育领域的应用兴趣日益高涨,但却缺乏实证研究来探讨它在促进教师创造力方面的有效性。因此,这项及时的研究旨在通过调查 ChatGPT 在促进创造力方面的功效来填补这一空白,尤其是在英语作为外语(EFL)的教师中。共有 29 名在读研究生课程的教师参与了本研究。研究采用归纳式内容分析方法,分析了教师的 ChatGPT 探究线程、教案、书面反思以及对开放式调查的回复。分析结果显示,ChatGPT 使教师能够(a)寻求新的视角,(b)探索多种观点,(c)扩展观点,(d)改变观点,(e)参考信息,(f)查询教学工具,以及(g)询问信息。还发现了两个挑战(a) 需要精确的输入和 (b) 内容重复。在这些研究结果的基础上,我们提出了一个概念模型,将 ChatGPT 定义为创造性构思的工具和知识资源,促进 EFL 教师向其 "最佳创造区 "迈进,其有效性取决于教师现有的专业知识。
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引用次数: 0
The relationship between creativity and language as measured by linguistic maturity and text production 以语言成熟度和文本制作来衡量创造力与语言之间的关系
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-02 DOI: 10.1016/j.tsc.2024.101636
Victoria Guentulle , Miguel Nussbaum , Franco Castillo , Pablo Chiuminatto , Jonathan Michael Spector , Matías Rojas

Creativity is the result of several converging elements, including cultural, environmental, and social factors. The context in which people live their lives not only affects their creativity; it also affects how they acquire and use language. This study shows how a person's context and linguistic development, as measured by linguistic maturity, affects their creativity. 249 students aged between 13 and 15, participated in the study by completing an online test measuring their linguistic maturity and creativity. This study used Guilford's (1967) Alternative Uses Test following the Consensual Assessment Technique. Regression models revealed a positive and significant influences of linguistic maturity on creativity. Greater semantic memory networks allow for more efficient searches, thus enabling creativity. Therefore, greater semantic richness leads to greater linguistic maturity, resulting in increased creativity. Our findings confirm a relationship between language skills and creativity (i.e., linguistic maturity and text production) at a deeper level than previously studied. This is relevant for both curriculum development and instructional design. In this sense, tools as ChatGPT that produce text from millions of documents, push the student to be mediator of all this linguistic richness. Furthermore, measuring linguistic maturity and text production provides another means to measure creativity, transcendent, considering that having proper approaches to measure creativity is a challenge.

创造力是多种因素共同作用的结果,其中包括文化、环境和社会因素。人们的生活环境不仅会影响他们的创造力,还会影响他们获取和使用语言的方式。本研究显示了一个人的生活环境和语言发展(以语言成熟度为衡量标准)对其创造力的影响。249 名年龄在 13 至 15 岁之间的学生参与了这项研究,他们完成了一项在线测试,以测量他们的语言成熟度和创造力。这项研究采用了 Guilford(1967 年)的 "替代用途测试",并采用了 "共识评估技术"。回归模型显示,语言成熟度对创造力有积极而显著的影响。语义记忆网络越大,搜索效率越高,创造力也就越强。因此,语义越丰富,语言成熟度越高,创造力也就越强。我们的研究结果证实,语言技能与创造力(即语言成熟度与文本制作)之间存在着比以往研究更深层次的关系。这对课程开发和教学设计都具有重要意义。从这个意义上说,像 ChatGPT 这样从数百万文档中生成文本的工具,促使学生成为所有这些丰富语言的中介。此外,考虑到采用适当的方法来衡量创造力是一项挑战,衡量语言成熟度和文本制作提供了另一种衡量创造力的超越性方法。
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引用次数: 0
Behavioral cultural intelligence's role in academic adaptation: mediation by academic self-efficacy using PLS-SEM 行为文化智能在学业适应中的作用:利用 PLS-SEM 通过学业自我效能感进行调节
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-01 DOI: 10.1016/j.tsc.2024.101623
He Xiaoying , Sadiah Baharom , Nordin Abd Razak

This study developed a mediation model consisting of behavioral cultural intelligence, academic self-efficacy, and academic adaptation. With the subscale of the Cultural Intelligence Scale, the Academic Adjustment Scale, and the General Academic Self-Efficacy Scale, a questionnaire survey was conducted among a sample of 412 international students at 5 public higher vocational colleges in Guangxi, China. The statistical technique of Partial Least Squares Structural Equation Modelling (PLS-SEM) was employed in the software SmartPLS 4.0 to examine the hypothesized relationships among the targeted variables. Results indicated that behavioral cultural intelligence significantly influences academic self-efficacy and academic adaptation. Moreover, academic self-efficacy significantly influences academic adaptation. Notably, academic self-efficacy significantly mediates the relationship between behavioral cultural intelligence and academic adaptation. These findings emphasized the crucial roles of behavioral cultural intelligence and academic self-efficacy in facilitating academic adaptation for junior college international students, suggesting that educational institutions should recognize and nurture these attributes for enhanced academic experiences.

本研究建立了一个由行为文化智能、学业自我效能感和学业适应组成的中介模型。以中国广西5所公办高职院校的412名留学生为样本,采用文化智能量表分量表、学业适应量表和学业自我效能感普通量表进行问卷调查。运用SmartPLS 4.0软件中的部分最小二乘法结构方程模型(PLS-SEM)统计技术来检验目标变量之间的假设关系。结果表明,行为文化智能显著影响学业自我效能感和学业适应性。此外,学业自我效能显著影响学业适应。值得注意的是,学业自我效能感对行为文化智能和学业适应之间的关系有明显的中介作用。这些研究结果强调了行为文化智能和学业自我效能感在促进大三留学生学业适应方面的关键作用,建议教育机构应认可并培养这些特质,以增强学生的学业体验。
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引用次数: 0
Autistic re-creation: Live action role-play as a safe and brave space for social learning 自闭症再创造:将真人角色扮演作为安全、勇敢的社会学习空间
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-08-25 DOI: 10.1016/j.tsc.2024.101622
Ingela Visuri

Live action role-play (larp) is an improvised and embodied form of storytelling that develops through co-creation. While autistic individuals generally dislike unpredictable situations and social interaction in larger groups, anecdotal reports suggest that they often are found in the larping community. Through interviews with 10 autistic, experienced adult larpers, this study investigates larp as a scene for social learning. The examination focuses on the attraction of larps; what the participants learn about social interaction through larping; and how such insights transfer to everyday life. From a cognitive point of view, larping comes through as an optimal autistic space where players feel safe enough to dare push their social boundaries, which conceivably contributes to the formation of more precise social predictions since experimentation and mistakes facilitate embodied learning. From the participants’ point of view, larping improved their understanding of social nuances, which in turn increased social confidence and well-being in everyday life.

真人角色扮演(larp)是一种通过共同创造而发展起来的即兴和体现性的讲故事形式。虽然自闭症患者通常不喜欢不可预知的情况,也不喜欢在较大的群体中进行社交互动,但轶事报道表明,他们常常出现在拉普社区中。本研究通过对 10 名患有自闭症、经验丰富的成年拉普参与者进行访谈,调查了拉普作为社会学习场景的情况。研究的重点是拉普的吸引力、参与者通过拉普学到的社会交往知识,以及如何将这些知识运用到日常生活中。从认知的角度来看,拉普是一个最佳的自闭空间,在这里,参与者感到足够安全,敢于突破自己的社交界限,可以想象,这有助于形成更精确的社会预测,因为实验和错误促进了体现性学习。从参与者的角度来看,拉拉游戏提高了他们对社会细微差别的理解,这反过来又增强了他们在日常生活中的社交自信和幸福感。
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Thinking Skills and Creativity
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