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Unveiling the nexus: Computational thinking and mathematical modelling in K-12 education- a teacher-centric exploration 揭示联系:K-12教育中的计算思维和数学建模——以教师为中心的探索
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-30 DOI: 10.1016/j.tsc.2025.102049
Behiye Dinçer Aksoy , Filiz Kuşkaya Mumcu , Berna Cantürk Günhan
This study explores how Computational Thinking (CT) components overlap with the phases of mathematical modelling within the context of a Teacher Development Course (TDC). The course was designed, developed, implemented, and assessed to enhance teachers’ cognitive actions in integrating CT with mathematical modelling. This research study was conducted with three mathematics teachers and one computer science teacher. Data were collected through CT component worksheets and video recordings, and analysed based on Borromeo-Ferri’s (2006) modelling cycle and the study’s CT framework. The study’s findings indicate that modelling processes enhanced teachers’ CT skills, while CT components made the modelling process more structured and reflective, revealing a reciprocal relationship between modelling and CT. The study proposes an original interdisciplinary framework linking teachers’ cognitive actions to CT integration, offering both theoretical and practical contributions.
本研究探讨了在教师发展课程(TDC)的背景下,计算思维(CT)组件如何与数学建模阶段重叠。本课程的设计、开发、实施及评估,旨在提升教师整合CT与数学建模的认知能力。本研究以三位数学教师和一位计算机教师为研究对象。通过CT组件工作表和视频记录收集数据,并根据Borromeo-Ferri(2006)的建模周期和研究的CT框架进行分析。研究结果表明,建模过程提高了教师的CT技能,而CT组件使建模过程更具结构化和反思性,揭示了建模与CT之间的相互关系。本研究提出了一个原创的跨学科框架,将教师的认知行为与CT整合联系起来,提供了理论和实践的贡献。
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引用次数: 0
Exploring the impact of diverse feedback sources on learners’ performance, motivation, and preference in a translation course: Tutor, peer, and GPT insight 探讨翻译课程中不同反馈来源对学习者表现、动机和偏好的影响:导师、同伴和GPT洞察
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-26 DOI: 10.1016/j.tsc.2025.102042
Li Zhang , Ling Li , Jingjing Jiang , Bin Zou

Background

Feedback, both human and computer-assisted, plays a critical role in scaffolding learners’ development, especially within the Zone of Proximal Development (ZPD) through interaction with more knowledgeable others. While recent studies have examined the role of Generative AI (GenAI) in supporting second language learning, its potential in translation pedagogy remains underexplored.

Objectives

This paper examines how GenAI feedback influences learners’ performance, motivation, and preferences in an ESL translation course. Based on the sociocultural theory, it emphasizes that all feedback sources should meet learners’ developmental needs.

Methods

This study adopted a mixed-methods quasi-experimental design, incorporating pre- and post-tests, a composite questionnaire, and semi-structured interviews. A total of 84 undergraduate students were randomly assigned to three ESL translation classes. At the initial stage, all participants received tutor feedback alongside unguided peer feedback. In the subsequent intervention phase, the Control Group (CG) continued with unguided peer feedback, the Experimental Group 1 (EG1) shifted to guided peer feedback, while the Experimental Group 2 (EG2) received AI-generated feedback in place of peer feedback. Tutor feedback remained consistent across all groups. This design facilitated both within-group and between-group comparisons, allowing the study to isolate the effects of feedback structure (guided vs. unguided peer feedback) and feedback source (peer/tutor vs. GenAI feedback).

Results and conclusion

The study found that guided peer feedback (EG1) led to the highest performance, significantly outperforming both unguided peer feedback (CG) and GenAI feedback (EG2). Although EG2’s performance lagged behind EG1, its learners showed the greatest increase in motivation. Feedback preferences ranked as: tutor > guided peer > GenAI > unguided peer. Learners appreciated GenAI’s accuracy, but noted issues such as limited creativity and emotional connection. The study suggests that human feedback, particularly guided peer and tutor feedback, provided stronger emotional support and adaptive scaffolding, fostering deeper cognitive engagement and a more empathetic environment compared to GenAI, which is correlated with higher performance and preference gains. While qualitative responses praised GenAI for accurate and comprehensive feedback, learners identified challenges such as information overload, limited creativity, and lack of emotional connection. The study suggests a hybrid feedback strategy integrating GenAI with human interactions to enhance translation pedagogy.
人类和计算机辅助的反馈在脚手架学习者的发展中起着至关重要的作用,特别是在最近发展区(ZPD)中,通过与更有知识的人互动。虽然最近的研究已经研究了生成人工智能(GenAI)在支持第二语言学习方面的作用,但其在翻译教学中的潜力仍未得到充分发掘。目的研究GenAI反馈如何影响ESL翻译课程中学习者的表现、动机和偏好。它以社会文化理论为基础,强调一切反馈源都应符合学习者的发展需要。方法本研究采用准实验设计,采用前后测试、复合问卷和半结构化访谈相结合的混合方法。共有84名本科生被随机分配到三个ESL翻译班。在初始阶段,所有的参与者都收到了导师的反馈和无指导的同伴反馈。在随后的干预阶段,对照组(CG)继续接受无指导的同伴反馈,实验组1 (EG1)转向有指导的同伴反馈,而实验组2 (EG2)接受人工智能生成的反馈来代替同伴反馈。导师的反馈在所有小组中保持一致。这种设计促进了组内和组间的比较,使研究能够分离反馈结构(引导与非引导的同伴反馈)和反馈来源(同伴/导师与GenAI反馈)的影响。结果与结论研究发现,引导性同伴反馈(EG1)的绩效最高,显著优于非引导性同伴反馈(CG)和GenAI反馈(EG2)。虽然EG2的表现落后于EG1,但它的学习者表现出最大的动机增长。反馈偏好排序为:导师>;引导同伴>;普通>;非引导同伴。学习者对GenAI的准确性表示赞赏,但也指出了创造力和情感联系有限等问题。研究表明,与GenAI相比,人类的反馈,特别是有指导的同伴和导师的反馈,提供了更强的情感支持和适应性支架,促进了更深层次的认知参与和更有同理心的环境,后者与更高的表现和偏好收益相关。虽然定性的反馈称赞GenAI的反馈准确而全面,但学习者发现了信息过载、创造力有限和缺乏情感联系等挑战。本研究提出了一种将基因人工智能与人类互动相结合的混合反馈策略,以加强翻译教学。
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引用次数: 0
Innovative learning approaches to develop students’ Design thinking skills through digital technology and local wisdom in border patrol police schools 在边境巡逻警察学校,采用创新的学习方法,通过数字技术和地方智慧培养学生的设计思维能力
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-26 DOI: 10.1016/j.tsc.2025.102047
Parama Kwangmuang , Sarisa Kosum , Paritchaya Sarakan , Lan Thi Nguyen
Educational institutions in remote areas face significant challenges in providing quality education comparable to urban settings, particularly in developing design thinking skills essential for 21st century learning. This research addresses the issue by implementing creative learning strategies utilizing digital and local wisdom within the Border Patrol Police Schools situated in the Northeastern region of Thailand. The design and development process followed the Design and Development Research framework, specifically the Product and Tool research, including two phases: design and development process, and validation process. A learning innovation was developed, comprising of ten components: 1) Problem situation, 2) Learning mission, 3) Consult, 4) Related cases, 5) Sharing center, 6) Learning resource, 7) Practice design thinking center, 8) Search, 9) Scaffolding, and 10) Exhibition center. The evaluation shows strong positive outcomes for the tech-integrated, local knowledge-based learning approach. Components like Problematic situations (x̄ = 4.73), Related cases (x̄ = 4.80), and Sharing center (x̄ = 4.80) received high ratings. Internal validation by three experts yielded an average score of 4.55, confirming the model’s appropriateness. External validation from 24 students resulted in an average design thinking score of 4.61. This research highlights the value of combining digital tools with local knowledge to enhance design thinking in under-resourced schools, offering important implications for educators and policymakers.
偏远地区的教育机构在提供与城市环境相当的优质教育方面面临着重大挑战,特别是在培养21世纪学习所必需的设计思维技能方面。本研究通过在位于泰国东北部地区的边境巡逻警察学校实施利用数字和当地智慧的创造性学习策略来解决这一问题。设计和开发过程遵循设计和开发研究框架,特别是产品和工具研究,包括两个阶段:设计和开发过程,以及验证过程。构建了一个由问题情境、学习使命、咨询、案例、共享中心、学习资源、实践设计思维中心、搜索、搭建、展示中心等十部分组成的学习创新平台。评估结果显示,技术集成、基于本地知识的学习方法取得了强有力的积极成果。问题情况(x ā = 4.73)、相关案例(x ā = 4.80)和共享中心(x ā = 4.80)等组件获得了很高的评分。三位专家的内部验证平均得分为4.55分,证实了模型的适当性。来自24名学生的外部验证导致平均设计思维得分为4.61。这项研究强调了将数字工具与当地知识相结合的价值,以增强资源不足学校的设计思维,为教育工作者和政策制定者提供了重要启示。
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引用次数: 0
Fostering undergraduates’ critical thinking in digital multimodal composition with generative artificial intelligence 运用生成式人工智能培养大学生数字化多模态作曲的批判性思维
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-25 DOI: 10.1016/j.tsc.2025.102045
Yanan Shen, Yanyan Han
Fostering critical thinking (CT) in higher education has become increasingly pertinent and challenging in the era of generative artificial intelligence (GenAI). However, empirical studies on CT skill cultivation in GenAI-assisted learning are limited, especially in prevalent multimodal contexts. Integrating the CT skill framework and visual grammar, this qualitative case study developed a teaching module to foster undergraduates’ CT skills in GenAI-assisted digital multimodal composing (DMC), focusing on non-proficient AI users. It further explored four groups’ learning experiences in the classroom through students’ GenAI-assisted PowerPoint products, reflective writings, interviews, and design process observation. The findings revealed students’ more thoughtful scrutiny, comprehensive evaluation, and selective adoption of multimodal AIGC to achieve communicative purposes, with group variations and limitations in each dimension. This progress was facilitated by collaborative, revision-based DMC classwork with specifically defined, multi-dimensional requirements, systematic framework teaching, and real-time scaffolding. In conclusion, collaborative GenAI-assisted DMC practice with systematic instructional support can significantly foster students’ CT skill cultivation. These findings illuminate future pedagogical innovations to encourage deep learning and higher-order cognitive skills among a broader range of students in GenAI-assisted multimodal contexts.
在生成式人工智能(GenAI)时代,在高等教育中培养批判性思维(CT)变得越来越重要和具有挑战性。然而,关于基因人工智能辅助学习中CT技能培养的实证研究是有限的,特别是在普遍的多模态环境中。结合CT技能框架和视觉语法,本定性案例研究开发了一个教学模块,以培养大学生在genai辅助下的数字多模态写作(DMC)中的CT技能,重点关注非熟练的AI用户。通过genai辅助的ppt产品、反思性写作、访谈和设计过程观察,进一步探讨了四组学生在课堂上的学习体验。研究结果表明,学生更深思熟虑的审查,全面的评价,并有选择地采用多模态AIGC来达到交际目的,在每个维度上都有群体差异和局限性。协作式的、基于修订的DMC课堂作业促进了这一进展,这些作业具有明确定义的、多维的要求、系统的框架教学和实时脚手架。综上所述,在系统的教学支持下,协同genai辅助的DMC实践可以显著促进学生CT技能的培养。这些发现阐明了未来的教学创新,以鼓励更广泛的学生在genai辅助的多模态环境中学习深度学习和高阶认知技能。
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引用次数: 0
Exploring the impact of hypotheticality on students’ argumentation in online gamified learning environment 探讨网络游戏化学习环境下,假设性对学生议论文的影响
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-25 DOI: 10.1016/j.tsc.2025.102044
Yu-Ren Lin , Xinyue Jiao
Scientific argumentation is a key competency in science education, yet creating effective online environments to support it remains a challenging task. Recent research in science education has focused on using online gamified learning as a means to cultivate scientific argumentation skills. This study introduces “hypotheticality” as a unidimensional construct in online learning contexts. Hypotheticality can be applied to both gamified learning and scientific topics. By categorizing three degrees of hypotheticality from low to high, learners acquire distinct learning experiences in direct, vicarious, and hypothetical contexts, progressing from reality to imagination. The study further explores how hypotheticality and gamified learning impact students’ scientific knowledge, motivation, and argumentation learnings. A quasi-experimental design was adopted, involving 254 eighth graders. An online learning platform was developed specifically for the study, using a baseball player’s career as the narrative setting and incorporating online scaffolding to facilitate collaborative scientific argumentation. The four components of scientific argumentation—claim, warrant, rebuttal, and qualifier—were analyzed in terms of their frequency and quality. Statistical analysis revealed an interaction between the two variables, demonstrating that gamified learning had the most positive impact in contexts with the highest degree of hypotheticality. Subsequent qualitative analysis indicated that students in the gamified condition and in contexts with a high degree of hypotheticality showed remarkable improvements in scientific knowledge, learning motivation, and argumentation performance. Notably, scientific arguments typically considered challenging to construct, such as evidence-based rebuttals and qualifiers, were effectively explored and addressed. Our findings suggest that designing gamified argumentation activities requires careful consideration of the degree of hypotheticality in learning contexts. In practice, attention should be given to arranging appropriate scaffolds and guidance across varying hypotheticality to foster higher-order scientific thinking.
科学论证是科学教育中的一项关键能力,然而创建有效的在线环境来支持它仍然是一项具有挑战性的任务。最近在科学教育方面的研究集中在利用在线游戏化学习作为培养科学论证技能的手段。本研究将“假设性”作为一种单维建构引入在线学习情境。假设既可以应用于游戏化学习,也可以应用于科学主题。通过从低到高的三个假设程度,学习者在直接、间接和假设的语境中获得不同的学习经验,从现实到想象。本研究进一步探讨了假设性和游戏化学习如何影响学生的科学知识、动机和论证学习。采用准实验设计,涉及254名八年级学生。专门为这项研究开发了一个在线学习平台,使用棒球运动员的职业生涯作为叙述背景,并结合在线脚手架来促进协作科学论证。对科学论证的四个组成部分——主张、保证、反驳和限定词——的频率和质量进行了分析。统计分析揭示了这两个变量之间的相互作用,表明游戏化学习在假设程度最高的环境中具有最积极的影响。随后的定性分析表明,在游戏化环境和高度假设性环境中,学生在科学知识、学习动机和论证表现方面都有显著提高。值得注意的是,通常被认为具有挑战性的科学论点,如基于证据的反驳和限定词,得到了有效的探索和解决。我们的研究结果表明,设计游戏化的论证活动需要仔细考虑学习环境中的假设性程度。在实践中,应注意在不同的假设之间安排适当的支架和指导,以培养更高层次的科学思维。
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引用次数: 0
Cognitive mechanisms of creative thinking: The role of conflict detection and inhibition under different experience constraints 创造性思维的认知机制:不同经验约束下冲突检测和抑制的作用
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-25 DOI: 10.1016/j.tsc.2025.102037
Tie Sun , Jing Xi , Pengfei Xu , Zhidong Wang , Jun Zhang , Feng Xiao , Shangqing Yuan
Creative thinking often requires overcoming habitual responses and forming remote associations, which may be supported or hindered by cognitive control. This study investigated how two components of inhibitory control—conflict detection and conflict inhibition—contribute to remote associative thinking under different types of experience constraints. Participants completed a Chinese Compound Remote Associates Task (CCAT) under three conditions (Non-Constrained, Perceptual-Constrained, and Semantic-Constrained), along with Flanker and Stroop tasks to measure distractor and prepotent response inhibition. Event-related potentials components (N200 and N450) and response time differences were used to assess conflict detection and inhibition, respectively. Both correlation and multiple regression analyses were conducted to evaluate the effects of these cognitive control processes on creative performance. The results showed that conflict inhibition consistently facilitated creative performance, while the effect of conflict detection varied across experience conditions: greater sensitivity to semantic conflict shortened response latency, whereas greater sensitivity to perceptual conflict reduced accuracy. These findings suggest that the role of inhibitory control in creativity is context-dependent and highlight the differentiated contributions of detection and inhibition in experience-constrained creative problem-solving.
创造性思维通常需要克服习惯性反应和形成远程联想,这可能受到认知控制的支持或阻碍。本研究探讨了在不同类型的经验约束条件下,抑制控制的两个组成部分——冲突检测和冲突抑制对远端联想思维的影响。被试在无约束、知觉约束和语义约束三种条件下完成汉语复合远联想任务(CCAT)以及Flanker和Stroop任务,以测量分心反应和优势反应抑制。事件相关电位成分(N200和N450)和反应时间差异分别用于评估冲突检测和抑制。通过相关分析和多元回归分析来评估这些认知控制过程对创造性表现的影响。结果表明,冲突抑制持续促进创造性表现,而冲突检测的影响在不同的经验条件下有所不同:对语义冲突越敏感,反应延迟时间越短,而对感知冲突越敏感,反应准确性就越低。这些发现表明,抑制控制在创造力中的作用是情境依赖的,并突出了检测和抑制在经验约束的创造性问题解决中的不同贡献。
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引用次数: 0
Critical questioning with generative AI: Developing AI literacy in secondary education 生成式人工智能的批判性问题:在中学教育中培养人工智能素养
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-25 DOI: 10.1016/j.tsc.2025.102043
Kok-Sing Tang , Grant Cooper , Natasha Rappa , Jonathan Edwards
The rapid integration of Generative AI (GenAI) in education presents both opportunities and challenges in fostering critical questioning – a skill essential for critical thinking and AI literacy. In the context of GenAI, critical questioning refers to the ability to question, probe, and critically assess information generated by GenAI that will equip students with the discernment necessary in a digital world. However, there is limited research on how students develop and apply critical questioning when interacting with GenAI. This study addresses the research gap by investigating the pedagogical and contextual conditions that support high school students in critical questioning with GenAI. Through an action research study situated in a Grade 10 English classroom, the study examines the key conditions that facilitated students’ critical questioning with GenAI. Ethnographic methods were used to generate data from classroom observations, interviews, and student chatlogs that captured how students engaged with GenAI in situ within the classroom environment. A prior critical questioning framework was modified and used to identify instances of critical questioning with GenAI in the data, which were coded along the dimensions of context, delivery, and competency. Findings highlight how the instructional design of AI-mediated interactions, role of the teacher, students’ knowledge and disposition, and the delivery of GenAI platform were crucial in shaping the quality and depth of students’ questioning. These findings indicate that the success of critical engagement with GenAI does not rest on its technological capabilities alone, but on the specific pedagogical and classroom conditions that enable students to use it purposefully and reflectively. By extending our understanding of critical questioning in AI-mediated learning environments, this study provides insights into the conditions that foster AI literacy, which can lead to students actively and critically engaging with AI-generated content rather than passively consuming it.
生成式人工智能(GenAI)在教育中的快速整合为培养批判性提问(批判性思维和人工智能素养必不可少的技能)带来了机遇和挑战。在GenAI的背景下,批判性质疑是指质疑、探究和批判性评估GenAI产生的信息的能力,这些信息将使学生具备数字世界中必要的洞察力。然而,关于学生在与GenAI互动时如何发展和应用批判性问题的研究有限。本研究通过调查支持高中生用GenAI进行批判性提问的教学和情境条件来解决研究差距。通过一项位于10年级英语课堂的行动研究,该研究考察了促进学生使用GenAI进行批判性提问的关键条件。使用人种学方法从课堂观察、访谈和学生聊天日志中生成数据,这些数据捕获了学生在课堂环境中如何与GenAI进行现场互动。修改了先前的批判性问题框架,并使用GenAI识别数据中的批判性问题实例,这些实例沿着上下文、交付和能力的维度进行编码。研究结果强调了人工智能介导的互动的教学设计、教师的角色、学生的知识和性格以及GenAI平台的交付对塑造学生提问的质量和深度至关重要。这些发现表明,与GenAI进行批判性接触的成功并不仅仅取决于其技术能力,而是取决于特定的教学和课堂条件,使学生能够有目的地和反思地使用它。通过扩展我们对人工智能中介学习环境中批判性问题的理解,本研究提供了对培养人工智能素养的条件的见解,这可以导致学生积极和批判性地参与人工智能生成的内容,而不是被动地消费它。
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引用次数: 0
Adding one more dimension into the instructional analogy: what does the participatory analogy contribute? 在教学类比中增加一个维度:参与式类比有什么贡献?
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-25 DOI: 10.1016/j.tsc.2025.102046
Fadime Arici , Akin Efendioglu , Fatma Karaçoban
Although analogy-based instruction has been investigated from various viewpoints, the participatory-visual instructional analogy (PIA) is a novel design that requires students to participate actively in the learning process. Theoretically, PIA not only reinforces the experiential dimension of learning and aligns with constructivist principles but also enables learners to concretize abstract concepts through hands-on activities, supported by puzzle-type materials. The PIA may create an opportunity for students to overcome learning difficulties related to science subjects in elementary schools. The aim of this study is to investigate the effects of PIA on elementary school students’ conceptual understanding in science course and their in-class behavior patterns. This study applied a mixed-method research design with a quasi-experimental approach. In the group called conventional instruction (CI) in which the direct instruction technique was implemented (n = 21; X¯age= 9.4), and in the other group, PIA was implemented in a classroom environment (n = 20; X¯age= 9.3). Results showed that the PIA environment supports learners’ active participation by providing opportunities for haptic learning, enabling students’ affective characteristics, supporting their science achievement, and facilitating classroom management at the ultimate level. Learners’ curiosity and focusing levels increased step by step within the process. Therefore, students gained insight by creating causal relations in their cognitive system.
虽然类比教学已经从不同的角度进行了研究,但参与式视觉教学类比是一种要求学生积极参与学习过程的新颖设计。从理论上讲,PIA不仅加强了学习的经验维度,与建构主义原则相一致,而且还使学习者能够通过动手活动将抽象概念具体化,并辅以拼图类型的材料。PIA可以为学生创造机会,克服与小学科学科目有关的学习困难。摘要本研究的目的在于探讨PIA对小学生科学课程概念理解及课堂行为模式的影响。本研究采用准实验方法的混合方法研究设计。在常规教学(CI)组中,采用直接教学技术(n = 21; X¯age= 9.4),在另一组中,在课堂环境中实施PIA (n = 20; X¯age= 9.3)。结果表明,PIA环境通过提供触觉学习的机会、激发学生的情感特征、支持他们的科学成就、促进课堂管理等方面支持学习者的积极参与。在这个过程中,学习者的好奇心和注意力水平逐步提高。因此,学生通过在他们的认知系统中创造因果关系来获得洞察力。
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引用次数: 0
Strategies in the inductive reasoning process related to Non-Euclidean geometries 非欧几里德几何的归纳推理策略
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-24 DOI: 10.1016/j.tsc.2025.102038
Esra Demiray
This study aims to investigate how proficient prospective mathematics teachers are in evaluating the truth value of statements that are true in Euclidean geometry in terms of non-Euclidean geometries. In addition, this study seeks to portray the strategies prospective mathematics teachers used during the inductive reasoning process as they evaluate the truth value of statements in terms of non-Euclidean geometries. To this end, 106 participants were asked to evaluate the truth value of six statements, which are true in Euclidean geometry, in terms of elliptic and hyperbolic geometries, and explain their reasoning. Through this comparative and evaluative task, participants were naturally engaged in an inductive reasoning process. According to the findings, at least a quarter of the participants presented incorrect answers for every statement. The strategies observed during the inductive reasoning process were classified under thirteen categories: visualizing geometry surface/concept(s) in the statement, drawing by considering geometry surface/concept(s) in the statement, drawing without explanation, considering the definition of the main concept in the statement, presenting/aiming to present a counterexample/countercase, stating the absence of a counterexample/countercase, pointing a similarity/difference with Euclidean geometry, associating with the fifth postulate, generalizing, relating to another discipline, considering the cases necessary for the statement to be true, offering the presence of various cases based on the predicate of the statement, and identifying a specific relation between the concepts of the statement.
本研究旨在探讨准数学教师在评价欧几里得几何中为真命题的真值时,在非欧几里得几何中的熟练程度。此外,本研究试图描绘未来的数学教师在归纳推理过程中使用的策略,因为他们在非欧几里德几何方面评估陈述的真值。为此,106名参与者被要求根据椭圆和双曲几何来评价欧几里得几何中的六个命题的真值,并解释其推理。通过这个比较和评估任务,参与者自然地从事归纳推理过程。根据调查结果,至少有四分之一的参与者对每个问题都给出了错误的答案。归纳推理过程中观察到的策略分为13类:可视化陈述中的几何表面/概念,通过考虑陈述中的几何表面/概念来绘图,不加解释地绘图,考虑陈述中主要概念的定义,提出/旨在提出反例/反例,说明反例/反例的缺失,指出与欧几里得几何的相似/不同,与第五个公设相关联,推广,与另一学科相关,考虑语句为真所必需的情况,根据语句的谓词提供各种情况的存在,并确定语句的概念之间的特定关系。
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引用次数: 0
The immediate and lasting association of social media use with self-perceived creativity: findings from a daily diary and short-term interval study 社交媒体使用与自我感知创造力的直接和持久联系:来自每日日记和短期间隔研究的发现
IF 4.5 2区 教育学 Q1 Social Sciences Pub Date : 2025-10-24 DOI: 10.1016/j.tsc.2025.102040
Jiabin Liu , Ru-De Liu , Wei Hong , Yaoqi Jiang , Xiantong Yang
Creativity plays a vital role in various domains of life, and the rise of social media has changed how people generate, share, and engage with creative content. Previous cross-sectional studies yielded mixed findings on the relationship between social media use (SMU) and self-perceived creativity. It remains unclear how multiple aspects of SMU are associated with self-perceived creativity over time. This study aims to investigate the links between self-perceived creativity and various facets of SMU, including duration, form, and purpose. We conducted a 14-day diary study (N = 208) and a six-month interval survey (N = 204). Residual dynamic structural equation modeling results revealed that active SMU, social-oriented, and cognitive-oriented SMU positively predicted self-perceived creativity on the same day. Conversely, the duration of SMU, passive SMU, and hedonic-oriented SMU had no significant effects. Furthermore, longitudinal regression analyses showed that only social-oriented and cognitive-oriented SMU positively predicted self-perceived creativity six months later. Notably, no significant predictive effects were found from self-perceived creativity to SMU. These findings suggest that the impact of SMU on self-perceived creativity depends on the specific ways people engage with social media.
创造力在生活的各个领域都扮演着至关重要的角色,社交媒体的兴起改变了人们生成、分享和参与创意内容的方式。之前的横断面研究在社交媒体使用(SMU)和自我感知创造力之间的关系上得出了不同的结果。SMU的多个方面是如何随着时间的推移与自我感知的创造力联系在一起的,目前还不清楚。本研究旨在探讨自我认知创造力与SMU的关系,包括持续时间、形式和目的。我们进行了为期14天的日记研究(N = 208)和为期6个月的间隔调查(N = 204)。残差动态结构方程模型结果显示,活跃的SMU、社会导向的SMU和认知导向的SMU正向预测同一天的自我感知创造力。相反,SMU、被动SMU和享乐导向SMU的持续时间没有显著影响。此外,纵向回归分析显示,只有社会导向和认知导向的SMU正向预测6个月后的自我感知创造力。值得注意的是,自我感知创造力对SMU没有显著的预测作用。这些发现表明,新大对自我感知创造力的影响取决于人们使用社交媒体的具体方式。
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Thinking Skills and Creativity
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