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Development of the Japanese version of the inventory of creative activities and achievements 编制日文版创造性活动和成就清单
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-19 DOI: 10.1016/j.tsc.2024.101648
Chiaki Ishiguro , Kazuki Matsumoto , Takumitsu Agata , Takeshi Okada
Measurement of real-life creativity across various countries serves as the foundation for the cultural psychology of creativity. Although studies have suggested differences in creativity between Western and East Asian countries, the underlying factors remain insufficiently understood. This study focused on Japan, an East Asian country, that was perceived to have high creativity yet exhibited negative self-perceptions of creativity. We translated the Inventory of Creative Activities and Achievements (ICAA), a comprehensive measure of real-life creativity from activities and achievements. Data were collected from various participants, who included creative activity experts and non-experts and spanned from university students to general adults (pro-c: n = 489 and little-c: n = 1485). Validity and reliability of the Japanese version of the ICAA was confirmed. However, the Japanese version revealed that Japanese individuals' mean score of creative activities and achievements, even among professionals, was only approximately half of that reported among Western or Chinese university students. Reasons for lower creativity and achievements among the Japanese population have been discussed.
对不同国家现实生活中创造力的测量是创造力文化心理学的基础。尽管有研究表明西方国家和东亚国家在创造力方面存在差异,但对其背后的因素仍然了解不足。本研究的重点是东亚国家日本,它被认为具有很高的创造力,但却对创造力表现出消极的自我认知。我们翻译了 "创造性活动和成就清单"(ICAA),这是一个通过活动和成就来全面衡量现实生活中创造力的工具。我们从不同的参与者那里收集了数据,这些参与者包括创造性活动专家和非专家,年龄跨度从大学生到普通成年人(亲c:n = 489,小c:n = 1485)。ICAA日语版的有效性和可靠性得到了确认。然而,日文版显示,日本人的创造性活动和成就的平均得分,即使在专业人士中,也只有西方或中国大学生的一半左右。研究还讨论了日本人创造力和成就较低的原因。
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引用次数: 0
Fostering metacognition in the design studio: The effect of minimal interventions on architectural students’ metacognitive awareness 在设计工作室培养元认知:最小干预对建筑专业学生元认知意识的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-18 DOI: 10.1016/j.tsc.2024.101651
Gizem Yazici , Fehmi Dogan
This study investigates the role of metacognitive interventions in the design studio and the relationship between metacognitive awareness and design learning through quasi-experimental research. The study was conducted at an undergraduate design studio course with the participation of 80 fourth-year students divided into experimental and control groups. In the study, minimal metacognitive interventions prompting students to reflect on their design project and design process were administered in the experimental group during an academic term embedded in the design course. The Metacognitive Awareness Inventory (MAI) was applied to both the experimental group and the control group as a pre-test and post-test to determine the impact of minimal interventions on metacognitive awareness. In addition, the relationship between metacognitive awareness and design course grade and the type and level of this relationship were analysed. According to the findings, metacognitive interventions significantly enhanced metacognitive awareness levels of students with lower metacognitive awareness. However, interventions did not result in a statistically significant difference in the design course grade. Furthermore, a moderate positive correlation was found between design course grades and pre-MAI scores, i.e., pre-MAI scores explained about 20 % of the variance in the design course grades. In conclusion, minimal interventions are beneficial at least to students with lower levels of metacognitive awareness and potentially more substantial interventions would be even more helpful to these students and other students with a higher level of metacognitive awareness.
本研究通过准实验研究,探讨元认知干预在设计工作室中的作用,以及元认知意识与设计学习之间的关系。研究在本科生设计工作室课程中进行,共有 80 名四年级学生参加,分为实验组和对照组。在研究中,实验组在设计课程的一个学期内进行了最低限度的元认知干预,促使学生反思他们的设计项目和设计过程。元认知意识量表(MAI)被应用于实验组和对照组的前测和后测,以确定最小干预对元认知意识的影响。此外,还分析了元认知意识与设计课程成绩之间的关系以及这种关系的类型和水平。研究结果表明,元认知干预显著提高了元认知意识较低的学生的元认知意识水平。然而,干预措施并未导致设计课程成绩出现统计学意义上的显著差异。此外,研究还发现,设计课程成绩与MAI前得分之间存在中等程度的正相关,即MAI前得分可解释设计课程成绩中约20%的差异。总之,最低限度的干预至少对元认知意识水平较低的学生有益,而更实质性的干预可能对这些学生和其他元认知意识水平较高的学生更有帮助。
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引用次数: 0
Automatic detection and interpretable analysis of learners’ cognitive states based on electroencephalogram signals 基于脑电信号的学习者认知状态的自动检测和可解释性分析
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-16 DOI: 10.1016/j.tsc.2024.101643
Yue Li , Xiuling He , Peng Wang , Jing Fang , Yingting Li , Yangyang Li
The development of higher-order thinking skills (HOTS) in learners is one of the educational objectives of the 21st century. Detecting learners’ higher and lower cognitive states based on electroencephalogram (EEG) signals is crucial for promoting the development of HOTS. In this study, we investigated the feasibility of using an EEG-based deep learning (DL) model to classify higher and lower cognitive states and employed eXplainable Artificial Intelligence (XAI) techniques to examine the neural mechanisms associated with the cognitive states. To trigger learners’ cognitive states, both high-level and low-level learning activities were developed based on a revised Bloom's taxonomy and the Interactive-Constructive-Active-Passive (ICAP) framework and used with 22 subjects whose EEG signal was recorded and detected with the Convolutional Neural Network-Long Short-Term Memory (CNN-LSTM) model. The CNN-LSTM model yielded a remarkable recognition accuracy of around 99 %. Finally, we proposed LIME-Brain Area (LIME-BA), an improvement of Local Interpretable Model-agnostic Explanation (LIME), to identify the distinctive attributes of brain area activities for different levels of cognitive states. According to the XAI interpretable analysis, we found that the frontal and temporal areas were activated in a higher cognitive state, and the occipital and parietal regions were activated in a lower cognitive state. This study provides further evidence for educators to design cognitive-guided instructional activities to enhance learners’ development of HOTS.
培养学习者的高阶思维能力(HOTS)是 21 世纪的教育目标之一。根据脑电图(EEG)信号检测学习者的高阶和低阶认知状态对于促进高阶思维能力的发展至关重要。在本研究中,我们研究了使用基于脑电图的深度学习(DL)模型来划分高级和低级认知状态的可行性,并采用了可扩展人工智能(XAI)技术来研究与认知状态相关的神经机制。为了触发学习者的认知状态,我们根据修订后的布卢姆分类法和互动-建构-主动-被动(ICAP)框架开发了高层次和低层次的学习活动,并使用卷积神经网络-长短时记忆(CNN-LSTM)模型对22名受试者的脑电信号进行记录和检测。CNN-LSTM 模型的识别准确率高达 99%。最后,我们提出了LIME-Brain Area(LIME-BA),它是对LIME(Local Interpretable Model-agnostic Explanation)的改进,用于识别不同认知状态下脑区活动的独特属性。根据 XAI 可解释性分析,我们发现在较高的认知状态下,额叶和颞叶区域被激活,而在较低的认知状态下,枕叶和顶叶区域被激活。本研究为教育工作者提供了进一步的证据,以设计认知引导的教学活动,促进学习者的 HOTS 发展。
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引用次数: 0
Comparing AIGC and traditional idea generation methods: Evaluating their impact on creativity in the product design ideation phase 比较 AIGC 和传统的创意生成方法:评估这两种方法对产品设计构思阶段创造力的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-16 DOI: 10.1016/j.tsc.2024.101649
Huan Lin , Xiaoliang Jiang , Xiaolei Deng , Ze Bian , Cong Fang , Yuan Zhu

In the early stages of product design, generating creative ideas is crucial for designers as it lays the groundwork for innovative products. This study explores how different idea generation methods, including modern artificial intelligence-generated content (AIGC) and traditional approaches, affect designers' creativity. Using a mixed-methods approach, we conducted a detailed experiment with 38 s-year university students majoring in product design, comparing four methods: traditional brainstorming (with and without images) and AIGC (using DCGANs and PGGANs). Our findings indicate that while AIGC offers benefits, it does not consistently surpass traditional techniques in fostering creativity. The quality of AIGC-generated images significantly impacts creativity, with higher-quality images proving more inspirational. Additionally, gender differences were observed: male designers preferred traditional methods, while female designers favored AIGC for creative enhancement. Male designers generated more creative ideas when working with low-quality images, whereas female designers were more productive with high-quality stimuli. This study suggests that to optimize creativity in product design, it is essential to balance the benefits of both AIGC and traditional methods, choosing the approach that best fits the project's unique needs rather than focusing solely on the latest or most advanced methods. Moreover, maintaining a good balance between AIGC and traditional idea generation methods throughout the process should be considered.

在产品设计的早期阶段,创意的产生对设计师来说至关重要,因为它为创新产品奠定了基础。本研究探讨了包括现代人工智能生成内容(AIGC)和传统方法在内的不同创意生成方法如何影响设计师的创造力。我们采用混合方法,对 38 名主修产品设计的大三学生进行了详细实验,比较了四种方法:传统头脑风暴法(有图像和无图像)和人工智能生成内容法(使用 DCGANs 和 PGGANs)。我们的研究结果表明,虽然 AIGC 能带来益处,但它在促进创造力方面并没有持续超越传统技术。AIGC 生成图像的质量对创造力有显著影响,质量越高的图像越能激发创造力。此外,我们还发现了性别差异:男性设计师更喜欢传统方法,而女性设计师则更喜欢使用 AIGC 来提高创造力。男性设计师在使用低质量图像时能产生更多创意,而女性设计师在使用高质量刺激时则更有成效。这项研究表明,要优化产品设计的创造力,必须平衡 AIGC 和传统方法的优势,选择最适合项目独特需求的方法,而不是只关注最新或最先进的方法。此外,还应考虑在整个过程中保持 AIGC 和传统创意生成方法之间的良好平衡。
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引用次数: 0
Identifying emergent roles and their relationship with learning outcomes and collaborative problem-solving skills 确定新出现的角色及其与学习成果和协作解决问题技能的关系
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-13 DOI: 10.1016/j.tsc.2024.101642
Ziqi Mao , Xiaoran Li , Yanyan Li

Collaborative problem-solving (CPS) has become essential in today's society because it provides opportunities for deep learning and critical thinking. During CPS, students tend to spontaneously adopt different roles that facilitate the interactive process. Previous studies have focused on the influence of emergent roles on learning outcomes and CPS skills, but have rarely used procedural approaches to analyze the diversity of and changes in emergent roles during CPS. The availability of naturally occurring educational discourse data provides the opportunity to identify emergent roles at a fine-grained level. Therefore, this study identified emergent roles based on fine-grained coding and used hierarchical regression and epistemic network analysis to explore the influence of emergent roles on learning outcomes through CPS activities and their co-occurrence with CPS skills. The identification of emergent roles was based on observations of 54 undergraduates and postgraduates. The results showed that the participants played different, flexible roles during the CPS process. Roles focused on content and performance appeared more frequently, while those related to social emotion and evaluation were relatively less frequent. Furthermore, knowledge seeker and distractor significantly impeded the success of CPS activities, and harmonizer was conducive to high-quality learning outcomes. In addition, information giver always co-occurred with the skills of maintaining team function. Content- and performance-focused roles usually appeared together with negotiation and coordination. These findings highlight the importance of emergent roles during the CPS process, and provide some practical suggestions for improving learning outcomes and CPS skills.

合作解决问题(CPS)在当今社会已变得必不可少,因为它提供了深入学习和批判性思维的机会。在 CPS 过程中,学生往往会自发地扮演不同的角色,以促进互动过程。以往的研究主要关注新兴角色对学习成果和 CPS 技能的影响,但很少使用程序性方法来分析 CPS 过程中新兴角色的多样性和变化。自然发生的教育话语数据为精细识别新兴角色提供了机会。因此,本研究在精细编码的基础上识别了新兴角色,并使用层次回归和认识论网络分析来探讨新兴角色通过 CPS 活动对学习成果的影响及其与 CPS 技能的共现。新兴角色的识别基于对 54 名本科生和研究生的观察。结果显示,参与者在 CPS 过程中扮演了不同的、灵活的角色。侧重于内容和表现的角色出现频率较高,而与社会情感和评价有关的角色出现频率相对较低。此外,知识寻求者和分心者严重阻碍了 CPS 活动的成功,而协调者则有利于取得高质量的学习成果。此外,信息提供者总是与维护团队功能的技能同时出现。注重内容和表现的角色通常与谈判和协调同时出现。这些发现强调了在 CPS 过程中出现的角色的重要性,并为提高学习成果和 CPS 技能提供了一些实用建议。
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引用次数: 0
Creativity outcomes of physical activity interventions for children and adolescents: A systematic review 儿童和青少年体育活动干预措施的创造性成果:系统回顾
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-13 DOI: 10.1016/j.tsc.2024.101644
J. Rodríguez-Negro , T. Pasarín-Lavín , S. Suarez-Manzano

The objective of this systematic review was to evaluate the evidence on Physical Activity (PA) interventions to foster thinking domain of creativity in children and adolescents, and to investigate the acute and chronic PA interventions variables that moderate creativity outcomes. This review was conducted using the PRISMA framework. A total of 14 studies were identified using WOS and SCOPUS (12 chronic PA and two acute PA intervention), which matched the following criteria: (i) peer-reviewed, longitudinal experimental studies; (ii) studies that included a sample of children or adolescents aged 3–18 years of age; incorporated a PA intervention as the independent variable; (iii) studies with at least one measure of creativity. The total number of participants in the included studies combined was 1539. The results of this review indicate that chronic PA can enhance creativity in school children and adolescents, but the effects varied considerably depending on the qualitative characteristics of the PA and the characteristics of participants. The results of this review suggest that the type of PA, the volume and the intensity of PA may be crucial factors for improving creativity. Regarding the type of PA, games, motor skills, sports and drama activities seem to be the most appropriate, while balancing and walking do not report positive effects. An important finding to emerge from the synthesis was that volume is a key factor, while how they achieve that volume does not have critical implications, as various frequencies of PA were associated with improved creativity. Furthermore, this review identified various moderator variables such as the age of the participants, their creativity level at baseline and whether they were active or inactive.

本系统性综述的目的是评估有关体育锻炼(PA)干预措施促进儿童和青少年创造力思维领域发展的证据,并研究可调节创造力结果的急性和慢性体育锻炼干预变量。本综述采用 PRISMA 框架进行。使用 WOS 和 SCOPUS 共确定了 14 项研究(12 项慢性 PA 和 2 项急性 PA 干预),这些研究符合以下标准:(i) 经同行评审的纵向实验研究;(ii) 包含 3-18 岁儿童或青少年样本的研究;将 PA 干预作为自变量;(iii) 至少有一项创造力测量指标的研究。纳入研究的总人数为 1539 人。综述结果表明,长期体育锻炼可提高学龄儿童和青少年的创造力,但其效果因体育锻炼的质量特征和参与者的特征不同而有很大差异。综述结果表明,活动量的类型、数量和强度可能是提高创造力的关键因素。关于业余爱好的类型,游戏、运动技能、体育和戏剧活动似乎是最合适的,而平衡和步行则没有积极的效果。综述中得出的一个重要发现是,运动量是一个关键因素,而如何达到运动量并不重要,因为各种频率的体育锻炼都与创造力的提高有关。此外,本综述还发现了各种调节变量,如参与者的年龄、他们在基线时的创造力水平以及他们是活跃还是不活跃。
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引用次数: 0
Exploring the use of ChatGPT to foster EFL learners’ critical thinking skills from a post-humanist perspective 从后人文主义视角探索使用 ChatGPT 培养英语学习者的批判性思维能力
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-13 DOI: 10.1016/j.tsc.2024.101645
Weijun Liang , Yanjun Wu

The use of ChatGPT for educational purposes is in its infancy, and its practical classroom application remains underexplored. While some studies have investigated the impact of ChatGPT on English as a Foreign Language (EFL) learners’ critical thinking skills, they have not focused on structured pedagogical designs, leading to limited pedagogical insights. This study aims to fill this gap by examining specific pedagogical designs that leverage ChatGPT to cultivate critical thinking skills among 58 university EFL learners in Macau. Data were collected through pre- and post-tests of critical thinking skills and student reflection journals. Drawing on a post-humanist perspective, this study uncovered innovative results. While the statistical analysis of critical thinking tests suggested that the student participants did not experience significant changes in their critical thinking skills after attending the programme, findings from their reflection journals indicated that the utilisation of ChatGPT assisted students in becoming spatially advised critical thinkers. They perceived ChatGPT as a valuable tool for enhancing cognition and stressed the significance of maintaining a balance between technology and human thought processes to develop critical thinking skills. The findings offered a useful guide on how to use ChatGPT to enhance critical thinking skills and illuminated the influence of ChatGPT on the advancement of students’ critical thinking skills. Implications for both research and practice were discussed.

将 ChatGPT 用于教育目的尚处于起步阶段,其课堂实际应用仍未得到充分探索。虽然一些研究已经调查了 ChatGPT 对英语作为外语(EFL)学习者批判性思维能力的影响,但这些研究并没有关注结构化的教学设计,导致对教学的见解有限。本研究旨在通过研究具体的教学设计,利用 ChatGPT 培养澳门 58 名大学 EFL 学习者的批判性思维能力,从而填补这一空白。数据通过批判性思维能力的前后测试和学生反思日记收集。本研究从后人文主义的视角出发,揭示了创新性的结果。虽然批判性思维测试的统计分析表明,参加课程的学生在批判性思维能力方面没有发生显著变化,但他们的反思日志显示,使用 ChatGPT 有助于学生成为空间建议批判性思维者。他们认为 ChatGPT 是提高认知能力的宝贵工具,并强调了在技术和人类思维过程之间保持平衡对培养批判性思维能力的重要意义。研究结果为如何使用 ChatGPT 提高批判性思维能力提供了有用的指导,并阐明了 ChatGPT 对提高学生批判性思维能力的影响。研究还讨论了研究和实践的意义。
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引用次数: 0
Critical thinking and L2 learning in the persian context: A Meta-analysis 波斯语环境中的批判性思维和 L2 学习:元分析
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-12 DOI: 10.1016/j.tsc.2024.101640
Tahmineh Khalili , Saeed Ketabi , Dimitris Pnevmatikos , Dariush Nejad Ansari Mahabadi
Correlational studies are one of the rich literatures in Iranian English as a Foreign Language (EFL) studies. In the present study, an attempt is made to provide a systematic review of the correlational studies of Critical Thinking (CT) and Second Language (L2) conducted in Iran. The studies were retrieved from both English and Persian indexing sources such as Google Scholar, Noormags, Civilica, and the Scientific Information Database (SID). Thus, the gray literature was not included. The risk of bias in this systematic review was considered and computed. This review followed the fixed stages of the statistical systematic review, and 77 effect sizes out of 53 published studies were identified. After eliminating seven outliers, 70 studies were included in the meta-analysis (N = 9,120). The findings uncovered that CT and EFL learning had a remarkable relationship in Iran. The results covered that language proficiency is complex and requires further investigation and distinct L2 learning-related skills were moderators among the included studies. Based on the findings, EFL learners of Master of Arts (M.A.) levels showed higher associations with CT. Since this meta-analysis can be considered one of the pioneers in internationalizing CT in EFL education, this study might be a cornerstone for subsequent steps in the teaching and research of CT in Iranian EFL educational fields. However, the high heterogeneity and potential publication bias underscore the need for cautious interpretation and further research.
相关研究是伊朗英语作为外语(EFL)研究的丰富文献之一。本研究试图对伊朗开展的批判性思维(CT)和第二语言(L2)的相关研究进行系统回顾。这些研究是从谷歌学术、Noormags、Civilica 和科学信息数据库 (SID) 等英语和波斯语索引来源检索的。因此,灰色文献未包括在内。本系统综述考虑并计算了偏倚风险。本综述遵循统计系统综述的固定阶段,从 53 项已发表的研究中确定了 77 个效应大小。在剔除 7 项异常值后,70 项研究被纳入荟萃分析(N = 9 120)。研究结果表明,在伊朗,CT 与 EFL 学习有着显著的关系。研究结果表明,语言能力是一个复杂的问题,需要进一步研究,在纳入的研究中,与 L2 学习相关的不同技能是调节因素。根据研究结果,文学硕士(M.A.)水平的 EFL 学习者与 CT 的关联度更高。由于这项荟萃分析可被视为 EFL 教育中 CT 国际化的先驱之一,因此这项研究可能会成为伊朗 EFL 教育领域后续 CT 教学和研究的基石。然而,高度异质性和潜在的发表偏差强调了谨慎解释和进一步研究的必要性。
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引用次数: 0
The effect of interdisciplinary teaching approach on the creative and critical thinking skills of gifted pupils 跨学科教学法对资优学生创造性和批判性思维能力的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-12 DOI: 10.1016/j.tsc.2024.101637
Hamza Kaynar, Ahmet Kurnaz

The aim of this study is to develop "Teaching Practices to Improve Thinking Skills Based on an Interdisciplinary Approach (PTSIA)" and to examine its effect on creative thinking and critical thinking skills of gifted fifth-grade students. This study used explanatory sequential design, which is a mixed research method that combines quantitative and qualitative research techniques. The study group of the research consisted of 62 gifted fifth grade students. For the students in the experimental group, the activities in accordance with the results prepared for the PTSIA for the students in the experimental group were carried out for a total of 45 h, 3 h per week during the extracurricular hours. The study used both quantitative and qualitative data analysis techniques. Quantitative data were analysed using the independent samples t-test, which is one of the relational statistics based on the comparison of two variables, experimental and control groups, and Cohen d values were calculated to determine the effect size. Qualitative data were analysed using descriptive and content analysis. It was concluded that the PTSIA prepared with the research were effective in developing creative and critical thinking skills, which are among the high-level thinking skills of gifted students. The applications were found to be beautiful, interesting, intriguing, and exciting by the students. It was concluded that teachers had positive opinions about the practices. Based on the results obtained from this study, the use of an interdisciplinary approach in teaching practices aimed at developing students' thinking skills will facilitate the acquisition of cognitive thinking abilities and their application to daily life. This approach will enable students to more clearly perceive the relationships between events, facts, and ideas, and learn to establish deeper connections between them by integrating various disciplines and perspectives.

本研究旨在开发 "基于跨学科方法的提高思维能力教学实践(PTSIA)",并考察其对五年级资优学生创造性思维和批判性思维能力的影响。本研究采用了解释性顺序设计,这是一种结合了定量和定性研究技术的混合研究方法。研究小组由 62 名五年级资优学生组成。对于实验组的学生,根据为实验组学生准备的 PTSIA 结果,在课外时间开展了每周 3 小时、共计 45 小时的活动。研究采用了定量和定性数据分析技术。定量数据采用独立样本 t 检验进行分析,该检验是基于两个变量(实验组和对照组)比较的关系统计之一,并通过计算科恩 d 值来确定效应大小。定性数据采用描述性和内容分析法进行分析。结论是,研究编制的 PTSIA 能有效培养资优学生的创造性思维和批判性思维能力,而这正是资优学生的高级思维能力之一。学生们认为这些应用美观、有趣、引人入胜、令人兴奋。结论是,教师对这些做法持肯定态度。根据本研究的结果,在教学实践中采用跨学科方法培养学生的思维能力,将有助于学生获得认知思维能力并将其应用于日常生活。这种方法将使学生能够更清晰地感知事件、事实和观点之间的关系,并学会通过整合不同学科和视角在它们之间建立更深层次的联系。
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引用次数: 0
Remixing between imitation and originality: Exploring creative behaviors in scratch projects 模仿与原创之间的混音:探索从头开始项目中的创意行为
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-11 DOI: 10.1016/j.tsc.2024.101641
Jiaxin Gong , Xiaofan Liu , Jun Peng , Baichang Zhong

Remixing is a balance between imitation and originality, which gets a lot of attention as an important source of creative behaviors. Exploring the relationship between the Scratch project and its remix would provide a new perspective for understanding users’ creative behaviors. To this end, this study used 20 projects and their 957 remixes as samples to analyze creative behavior in Scratch through quantitative statistics and correlation analysis. Three research questions are addressed: (1) What creative levels are there among the remixes? (2) What relationships are there between the project and its remixes? and (3) What creative trends are there indicated in the remixes? The main results are concluded as follows. First, four creative levels of remixes based on the SOLO taxonomy are found, including feature change, appearance change, element creation, and structure creation. Feature change has the highest sum of remixes, which indicates that most remixes are at a low creative level. Second, the internal characteristics of projects are related to the lower creative level of remix, while the external characteristics are attached to the higher creative level of remix. Finally, the two-level, three-level, and four-level iteration chain of remixes are found, in which remixes with high creativity is more likely to inspire remixes with lower or equal creativity. Based on these results, suggestions for further research and improvement are discussed. This study has important implications for understanding the creative level of remix among users in programming community and guiding users to make valuable remixes.

混音是模仿与原创之间的一种平衡,作为创造性行为的一个重要来源,它受到了广泛关注。探索 Scratch 项目与其混音作品之间的关系,将为理解用户的创作行为提供一个新的视角。为此,本研究以 20 个项目及其 957 个混音作品为样本,通过定量统计和相关分析,对 Scratch 中的创意行为进行了分析。研究涉及三个问题:(1) 混音作品的创作水平如何?(2) 项目与其混音作品之间存在哪些关系? (3) 混音作品中显示出哪些创作趋势?主要结果总结如下。首先,根据 SOLO 分类法,我们发现混音作品有四个创意层次,包括特征变化、外观变化、元素创造和结构创造。特征变化的混音总和最高,这表明大多数混音的创意水平较低。其次,项目的内部特征与较低创意水平的混音相关,而外部特征则依附于较高创意水平的混音。最后,研究发现了混音作品的两级、三级和四级迭代链,其中创造力高的混音作品更有可能激发创造力低或同等水平的混音作品。基于这些结果,讨论了进一步研究和改进的建议。这项研究对于了解编程社区用户的混音创作水平、引导用户制作有价值的混音作品具有重要意义。
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引用次数: 0
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Thinking Skills and Creativity
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