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Exploring creativity in mathematics assessment: An analysis of standardized tests 探索数学评估中的创造性:标准化测试分析
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-25 DOI: 10.1016/j.tsc.2024.101652
Ali Bicer , Tugce Aldemir , Geoff Krall , Fay Quiroz , Scott Chamberlin , Jana L. Nelson , Yujin Lee , Hyunkyung Kwon
This paper aims to investigate whether US standardized tests provide opportunities for students to demonstrate their creative thinking abilities through the inclusion of creativity-directed problems in their mathematics assessments. Our results indicated that two commonly used standardized national tests (i.e., PARCC and SBAC) do offer students some opportunities to exhibit their creative thinking skills by incorporating creativity-directed problems (e.g., multiple solution tasks) in their assessments. However, not all creativity-directed tasks are present at every grade level. The findings of this paper are significant not only because they reveal the potential of these tests to include creativity-directed tasks but also because they underscore the importance of assessment materials in fostering students’ creative thinking skills in mathematics, as assessments significantly influence teachers’ instructional practices and curriculum materials.
本文旨在研究美国标准化测试是否通过在数学评估中加入创造性导向问题,为学生提供展示其创造性思维能力的机会。我们的研究结果表明,两种常用的全国性标准化测试(即 PARCC 和 SBAC)确实通过在评估中纳入创造性导向问题(如一题多解任务),为学生提供了一些展示其创造性思维能力的机会。然而,并不是每个年级都有以创造力为导向的任务。本文的研究结果意义重大,不仅因为它们揭示了这些测试包含创造性导向任务的潜力,还因为它们强调了评估材料在培养学生数学创造性思维能力方面的重要性,因为评估对教师的教学实践和课程材料有着重要的影响。
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引用次数: 0
ICT skills, entrepreneurial self-perceived creativity, and digital entrepreneurship: Insights from the stimulus-organism-response model 信息和通信技术技能、创业者的自我认知创造力和数字创业:刺激--有机体--反应模型的启示
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-24 DOI: 10.1016/j.tsc.2024.101646
Cong Doanh Duong , Huy Nhuong Bui , Tuan Vu Chu , Thanh Van Pham , Ngoc Diep Do
This study, anchored in the Stimulus-Organism-Response theory, aims to explore how ICT skills-related stimuli (information skills, operational skills, and creative skills) stimulate cognitive organisms (entrepreneurial self-perceived creativity), which, in turn, increases behavioral responses (attitude towards digital entrepreneurship and digital entrepreneurial intention) as well as investigate the detrimental effects of technology anxiety. Employing a cross-sectional design, the study leverages data from a sample of 604 higher education students across six universities in Vietnam. Hypotheses are assessed using partial least squares structural equation modeling (PLS-SEM). The results reveal positive influences of operational, informational, and creative skills on entrepreneurial self-perceived creativity, which significantly affected attitudes toward digital entrepreneurship and entrepreneurial intention. While technology anxiety negatively impacts entrepreneurial self-perceived creativity and attitudes toward digital entrepreneurship, its significant influence on digital entrepreneurial intention is not observed. The study also unveils the mediating role of entrepreneurial self-perceived creativity in the relationship between ICT skills, technology anxiety, and attitudes toward digital entrepreneurship and digital entrepreneurial intention. The research contributes to the theoretical understanding of digital entrepreneurial ventures, shedding light on the intricate dynamics among ICT skills, entrepreneurial self-perceived creativity, technology anxiety, and entrepreneurial responses. It also explores the applicability of the SOR model in emerging economies, providing valuable insights into the digital entrepreneurial landscape.
本研究以 "刺激-有机体-反应 "理论为基础,旨在探讨与信息和通信技术技能相关的刺激(信息技能、操作技能和创意技能)如何激发认知有机体(创业者的自我认知创造力),进而提高行为反应(对数字创业的态度和数字创业意向),并调查技术焦虑的不利影响。本研究采用横截面设计,利用越南六所大学 604 名大学生的样本数据。使用偏最小二乘结构方程模型(PLS-SEM)对假设进行了评估。结果表明,操作技能、信息技能和创造技能对创业者的自我认知创造力有积极影响,并显著影响对数字创业的态度和创业意向。技术焦虑对创业者的自我认知创造力和数字化创业态度有负面影响,但对数字化创业意向却没有明显影响。研究还揭示了创业者自我感知创造力在信息和通信技术技能、技术焦虑与数字创业态度和数字创业意向之间关系中的中介作用。这项研究有助于从理论上理解数字创业企业,揭示了 ICT 技能、创业者自我认知创造力、技术焦虑和创业反应之间错综复杂的动态关系。研究还探讨了 SOR 模型在新兴经济体中的适用性,为数字创业领域提供了宝贵的见解。
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引用次数: 0
Unplugged activities in the elementary school mathematics classroom: The effects on students’ computational thinking and mathematical creativity 小学数学课堂中的不插电活动:对学生计算思维和数学创造力的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-24 DOI: 10.1016/j.tsc.2024.101653
Linlin Hu , Hao Wang
The rapid development of artificial intelligence technology has led to the proliferation of computational thinking (CT) education. However, research on unplugged activities’ influence in elementary math classrooms is limited, despite some exploring programming's cognitive benefits. This study presents both qualitative and quantitative analyzes stemming from a ten-week quasi-experimental research endeavor, specifically tailored for third-grade students. The research devised a series of unplugged activities, encompassing mathematical games, hands-on construction of mathematical logic boards, and calculating shopping discounts. The overarching objective was to investigate the impact of these unplugged activities on students’ mathematical creativity and CT. Students participating in a mathematics curriculum based on unplugged activities (N = 47) were compared with students participating in a traditional lecture-based mathematics curriculum (N = 46). The results indicated that unplugged activities exhibited significant advantages in fostering students’ CT and mathematical creativity across three dimensions, namely, problem-posing creativity (t = 5.830, p < 0.01), problem-solving creativity (t = 6.633, p < 0.01), and creative self-efficacy (t = 7.554, p < 0.01). Furthermore, the study revealed a relationship between students’ mathematical creativity as a predictor of CT. The results of the quantitative analysis were supported by the teacher's and students’ interview data, and the students felt excited and interested in the unplugged activities, whereas some students using the lecture-based method reported boredom and lack of interactivity. This research offered valuable insights for mathematics and CT education practice, underscoring unplugged activity as an innovative instructional approach that brings forth new possibilities for traditional mathematics teaching, with potential applications in the K-12 curriculum.
人工智能技术的飞速发展带动了计算思维(CT)教育的普及。然而,尽管有些研究探讨了编程对认知的益处,但有关不插电活动对小学数学课堂影响的研究却十分有限。本研究针对三年级学生开展了为期十周的准实验研究,对研究结果进行了定性和定量分析。研究设计了一系列不插电的活动,包括数学游戏、动手制作数学逻辑板和计算购物折扣。总体目标是研究这些不插电活动对学生数学创造力和 CT 的影响。参加基于不插电活动的数学课程的学生(47 人)与参加传统讲授式数学课程的学生(46 人)进行了比较。结果表明,不插电活动在培养学生的CT和数学创造力方面具有显著优势,包括三个维度,即提出问题的创造力(t = 5.830,p < 0.01)、解决问题的创造力(t = 6.633,p < 0.01)和创造力自我效能感(t = 7.554,p < 0.01)。此外,研究还揭示了学生的数学创造力与 CT 之间的预测关系。定量分析的结果得到了教师和学生访谈数据的支持,学生们对不插电活动感到兴奋和感兴趣,而一些使用讲授法的学生则表示感到无聊和缺乏互动性。这项研究为数学和计算机辅助教学实践提供了宝贵的见解,强调了不插电活动是一种创新的教学方法,为传统的数学教学带来了新的可能性,有望应用于 K-12 课程。
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引用次数: 0
Are students with high creativity skills successful writers? A parallel mediation model 创造力强的学生是成功的作家吗?平行中介模型
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-24 DOI: 10.1016/j.tsc.2024.101654
Ismail Sarikaya
The relationship between creativity and writing success is a matter of curiosity for many researchers, educators, and people in general. Many would likely expect that creative individuals would have higher writing success. This study aimed to determine the mediating roles of writing self-efficacy, writing motivation, and writing disposition in the relationship between creativity and writing success of primary school students. A relational research model was used in the study conducted with 300 primary school students. Correlational analysis and mediating variable analysis were performed with the data obtained with five data collection tools. The analysis results showed significant relationships between the variables: Creativity, writing self-efficacy, writing motivation, and writing disposition were found to significantly predict writing success. In addition, the findings revealed that writing self-efficacy, motivation, and disposition each have a parallel mediating role between creativity and writing success. The study's results are discussed in connection to the pertinent research literature, and recommendations are made.
创造力与写作成功之间的关系是许多研究人员、教育工作者和普通人好奇的问题。许多人可能会认为,有创造力的人写作成功率会更高。本研究旨在确定写作自我效能感、写作动机和写作倾向在小学生创造力与写作成功之间的中介作用。本研究采用关系研究模型,以 300 名小学生为研究对象。通过五种数据收集工具获得的数据进行了相关分析和中介变量分析。分析结果表明,各变量之间存在重要关系:研究发现,创造力、写作自我效能感、写作动机和写作倾向能显著预测写作的成功。此外,研究结果还显示,写作自我效能感、写作动机和写作倾向在创造力和写作成功之间各自起着平行的中介作用。本研究结合相关研究文献对研究结果进行了讨论,并提出了建议。
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引用次数: 0
Effect of education based on creative problem-solving and asynchronous online discussions on student creativity in a product design course 基于创造性解决问题的教育和异步在线讨论对产品设计课程中学生创造力的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-20 DOI: 10.1016/j.tsc.2024.101650
I-Chia Tsai , Fu-Song Hsu
Research in education has employed creative problem-solving (CPS) methodologies to enhance students’ learning efficacy. However, the majority of studies have focused on the effect of CPS on individual creativity. Few studies have examined the effects of CPS on teamwork and creativity. This study adopted CPS in a product design course, incorporating teamwork facilitated by an asynchronous online discussion platform. This platform fostered student engagement and iteration in knowledge construction through collaborative discussion. Additionally, experiments were conducted to evaluate the effectiveness of the proposed method. The study recruited 61 university students divided into two groups. One group underwent CPS-based instruction, which involved knowledge construction, utilization of the asynchronous online discussion platform, and CPS guidance. The second group received conventional instruction, where students were tasked with solving problems set by lecturers. The 14-week experiment revealed that CPS effectively enhanced students’ creativity, fostering increased discussion and reflection. Moreover, CPS encouraged students to engage in deeper thinking processes through teamwork, resulting in the development of more optimal product designs.
教育研究采用创造性问题解决(CPS)方法来提高学生的学习效率。然而,大多数研究都侧重于 CPS 对个人创造力的影响。很少有研究探讨 CPS 对团队合作和创造力的影响。本研究在产品设计课程中采用了 CPS,通过异步在线讨论平台促进团队合作。该平台通过协作讨论促进了学生在知识构建过程中的参与和迭代。此外,还进行了实验来评估所建议方法的有效性。研究招募了 61 名大学生,分为两组。一组接受基于 CPS 的教学,包括知识建构、异步在线讨论平台的使用和 CPS 指导。第二组接受传统教学,学生的任务是解决讲师设置的问题。为期 14 周的实验表明,CPS 有效地提高了学生的创造力,促进了讨论和反思。此外,CPS 还鼓励学生通过团队合作进行更深入的思考,从而开发出更优化的产品设计。
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引用次数: 0
Development of the Japanese version of the inventory of creative activities and achievements 编制日文版创造性活动和成就清单
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-19 DOI: 10.1016/j.tsc.2024.101648
Chiaki Ishiguro , Kazuki Matsumoto , Takumitsu Agata , Takeshi Okada
Measurement of real-life creativity across various countries serves as the foundation for the cultural psychology of creativity. Although studies have suggested differences in creativity between Western and East Asian countries, the underlying factors remain insufficiently understood. This study focused on Japan, an East Asian country, that was perceived to have high creativity yet exhibited negative self-perceptions of creativity. We translated the Inventory of Creative Activities and Achievements (ICAA), a comprehensive measure of real-life creativity from activities and achievements. Data were collected from various participants, who included creative activity experts and non-experts and spanned from university students to general adults (pro-c: n = 489 and little-c: n = 1485). Validity and reliability of the Japanese version of the ICAA was confirmed. However, the Japanese version revealed that Japanese individuals' mean score of creative activities and achievements, even among professionals, was only approximately half of that reported among Western or Chinese university students. Reasons for lower creativity and achievements among the Japanese population have been discussed.
对不同国家现实生活中创造力的测量是创造力文化心理学的基础。尽管有研究表明西方国家和东亚国家在创造力方面存在差异,但对其背后的因素仍然了解不足。本研究的重点是东亚国家日本,它被认为具有很高的创造力,但却对创造力表现出消极的自我认知。我们翻译了 "创造性活动和成就清单"(ICAA),这是一个通过活动和成就来全面衡量现实生活中创造力的工具。我们从不同的参与者那里收集了数据,这些参与者包括创造性活动专家和非专家,年龄跨度从大学生到普通成年人(亲c:n = 489,小c:n = 1485)。ICAA日语版的有效性和可靠性得到了确认。然而,日文版显示,日本人的创造性活动和成就的平均得分,即使在专业人士中,也只有西方或中国大学生的一半左右。研究还讨论了日本人创造力和成就较低的原因。
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引用次数: 0
Fostering metacognition in the design studio: The effect of minimal interventions on architectural students’ metacognitive awareness 在设计工作室培养元认知:最小干预对建筑专业学生元认知意识的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-18 DOI: 10.1016/j.tsc.2024.101651
Gizem Yazici , Fehmi Dogan
This study investigates the role of metacognitive interventions in the design studio and the relationship between metacognitive awareness and design learning through quasi-experimental research. The study was conducted at an undergraduate design studio course with the participation of 80 fourth-year students divided into experimental and control groups. In the study, minimal metacognitive interventions prompting students to reflect on their design project and design process were administered in the experimental group during an academic term embedded in the design course. The Metacognitive Awareness Inventory (MAI) was applied to both the experimental group and the control group as a pre-test and post-test to determine the impact of minimal interventions on metacognitive awareness. In addition, the relationship between metacognitive awareness and design course grade and the type and level of this relationship were analysed. According to the findings, metacognitive interventions significantly enhanced metacognitive awareness levels of students with lower metacognitive awareness. However, interventions did not result in a statistically significant difference in the design course grade. Furthermore, a moderate positive correlation was found between design course grades and pre-MAI scores, i.e., pre-MAI scores explained about 20 % of the variance in the design course grades. In conclusion, minimal interventions are beneficial at least to students with lower levels of metacognitive awareness and potentially more substantial interventions would be even more helpful to these students and other students with a higher level of metacognitive awareness.
本研究通过准实验研究,探讨元认知干预在设计工作室中的作用,以及元认知意识与设计学习之间的关系。研究在本科生设计工作室课程中进行,共有 80 名四年级学生参加,分为实验组和对照组。在研究中,实验组在设计课程的一个学期内进行了最低限度的元认知干预,促使学生反思他们的设计项目和设计过程。元认知意识量表(MAI)被应用于实验组和对照组的前测和后测,以确定最小干预对元认知意识的影响。此外,还分析了元认知意识与设计课程成绩之间的关系以及这种关系的类型和水平。研究结果表明,元认知干预显著提高了元认知意识较低的学生的元认知意识水平。然而,干预措施并未导致设计课程成绩出现统计学意义上的显著差异。此外,研究还发现,设计课程成绩与MAI前得分之间存在中等程度的正相关,即MAI前得分可解释设计课程成绩中约20%的差异。总之,最低限度的干预至少对元认知意识水平较低的学生有益,而更实质性的干预可能对这些学生和其他元认知意识水平较高的学生更有帮助。
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引用次数: 0
Automatic detection and interpretable analysis of learners’ cognitive states based on electroencephalogram signals 基于脑电信号的学习者认知状态的自动检测和可解释性分析
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-16 DOI: 10.1016/j.tsc.2024.101643
Yue Li , Xiuling He , Peng Wang , Jing Fang , Yingting Li , Yangyang Li
The development of higher-order thinking skills (HOTS) in learners is one of the educational objectives of the 21st century. Detecting learners’ higher and lower cognitive states based on electroencephalogram (EEG) signals is crucial for promoting the development of HOTS. In this study, we investigated the feasibility of using an EEG-based deep learning (DL) model to classify higher and lower cognitive states and employed eXplainable Artificial Intelligence (XAI) techniques to examine the neural mechanisms associated with the cognitive states. To trigger learners’ cognitive states, both high-level and low-level learning activities were developed based on a revised Bloom's taxonomy and the Interactive-Constructive-Active-Passive (ICAP) framework and used with 22 subjects whose EEG signal was recorded and detected with the Convolutional Neural Network-Long Short-Term Memory (CNN-LSTM) model. The CNN-LSTM model yielded a remarkable recognition accuracy of around 99 %. Finally, we proposed LIME-Brain Area (LIME-BA), an improvement of Local Interpretable Model-agnostic Explanation (LIME), to identify the distinctive attributes of brain area activities for different levels of cognitive states. According to the XAI interpretable analysis, we found that the frontal and temporal areas were activated in a higher cognitive state, and the occipital and parietal regions were activated in a lower cognitive state. This study provides further evidence for educators to design cognitive-guided instructional activities to enhance learners’ development of HOTS.
培养学习者的高阶思维能力(HOTS)是 21 世纪的教育目标之一。根据脑电图(EEG)信号检测学习者的高阶和低阶认知状态对于促进高阶思维能力的发展至关重要。在本研究中,我们研究了使用基于脑电图的深度学习(DL)模型来划分高级和低级认知状态的可行性,并采用了可扩展人工智能(XAI)技术来研究与认知状态相关的神经机制。为了触发学习者的认知状态,我们根据修订后的布卢姆分类法和互动-建构-主动-被动(ICAP)框架开发了高层次和低层次的学习活动,并使用卷积神经网络-长短时记忆(CNN-LSTM)模型对22名受试者的脑电信号进行记录和检测。CNN-LSTM 模型的识别准确率高达 99%。最后,我们提出了LIME-Brain Area(LIME-BA),它是对LIME(Local Interpretable Model-agnostic Explanation)的改进,用于识别不同认知状态下脑区活动的独特属性。根据 XAI 可解释性分析,我们发现在较高的认知状态下,额叶和颞叶区域被激活,而在较低的认知状态下,枕叶和顶叶区域被激活。本研究为教育工作者提供了进一步的证据,以设计认知引导的教学活动,促进学习者的 HOTS 发展。
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引用次数: 0
Comparing AIGC and traditional idea generation methods: Evaluating their impact on creativity in the product design ideation phase 比较 AIGC 和传统的创意生成方法:评估这两种方法对产品设计构思阶段创造力的影响
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-16 DOI: 10.1016/j.tsc.2024.101649
Huan Lin , Xiaoliang Jiang , Xiaolei Deng , Ze Bian , Cong Fang , Yuan Zhu

In the early stages of product design, generating creative ideas is crucial for designers as it lays the groundwork for innovative products. This study explores how different idea generation methods, including modern artificial intelligence-generated content (AIGC) and traditional approaches, affect designers' creativity. Using a mixed-methods approach, we conducted a detailed experiment with 38 s-year university students majoring in product design, comparing four methods: traditional brainstorming (with and without images) and AIGC (using DCGANs and PGGANs). Our findings indicate that while AIGC offers benefits, it does not consistently surpass traditional techniques in fostering creativity. The quality of AIGC-generated images significantly impacts creativity, with higher-quality images proving more inspirational. Additionally, gender differences were observed: male designers preferred traditional methods, while female designers favored AIGC for creative enhancement. Male designers generated more creative ideas when working with low-quality images, whereas female designers were more productive with high-quality stimuli. This study suggests that to optimize creativity in product design, it is essential to balance the benefits of both AIGC and traditional methods, choosing the approach that best fits the project's unique needs rather than focusing solely on the latest or most advanced methods. Moreover, maintaining a good balance between AIGC and traditional idea generation methods throughout the process should be considered.

在产品设计的早期阶段,创意的产生对设计师来说至关重要,因为它为创新产品奠定了基础。本研究探讨了包括现代人工智能生成内容(AIGC)和传统方法在内的不同创意生成方法如何影响设计师的创造力。我们采用混合方法,对 38 名主修产品设计的大三学生进行了详细实验,比较了四种方法:传统头脑风暴法(有图像和无图像)和人工智能生成内容法(使用 DCGANs 和 PGGANs)。我们的研究结果表明,虽然 AIGC 能带来益处,但它在促进创造力方面并没有持续超越传统技术。AIGC 生成图像的质量对创造力有显著影响,质量越高的图像越能激发创造力。此外,我们还发现了性别差异:男性设计师更喜欢传统方法,而女性设计师则更喜欢使用 AIGC 来提高创造力。男性设计师在使用低质量图像时能产生更多创意,而女性设计师在使用高质量刺激时则更有成效。这项研究表明,要优化产品设计的创造力,必须平衡 AIGC 和传统方法的优势,选择最适合项目独特需求的方法,而不是只关注最新或最先进的方法。此外,还应考虑在整个过程中保持 AIGC 和传统创意生成方法之间的良好平衡。
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引用次数: 0
Identifying emergent roles and their relationship with learning outcomes and collaborative problem-solving skills 确定新出现的角色及其与学习成果和协作解决问题技能的关系
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-13 DOI: 10.1016/j.tsc.2024.101642
Ziqi Mao , Xiaoran Li , Yanyan Li

Collaborative problem-solving (CPS) has become essential in today's society because it provides opportunities for deep learning and critical thinking. During CPS, students tend to spontaneously adopt different roles that facilitate the interactive process. Previous studies have focused on the influence of emergent roles on learning outcomes and CPS skills, but have rarely used procedural approaches to analyze the diversity of and changes in emergent roles during CPS. The availability of naturally occurring educational discourse data provides the opportunity to identify emergent roles at a fine-grained level. Therefore, this study identified emergent roles based on fine-grained coding and used hierarchical regression and epistemic network analysis to explore the influence of emergent roles on learning outcomes through CPS activities and their co-occurrence with CPS skills. The identification of emergent roles was based on observations of 54 undergraduates and postgraduates. The results showed that the participants played different, flexible roles during the CPS process. Roles focused on content and performance appeared more frequently, while those related to social emotion and evaluation were relatively less frequent. Furthermore, knowledge seeker and distractor significantly impeded the success of CPS activities, and harmonizer was conducive to high-quality learning outcomes. In addition, information giver always co-occurred with the skills of maintaining team function. Content- and performance-focused roles usually appeared together with negotiation and coordination. These findings highlight the importance of emergent roles during the CPS process, and provide some practical suggestions for improving learning outcomes and CPS skills.

合作解决问题(CPS)在当今社会已变得必不可少,因为它提供了深入学习和批判性思维的机会。在 CPS 过程中,学生往往会自发地扮演不同的角色,以促进互动过程。以往的研究主要关注新兴角色对学习成果和 CPS 技能的影响,但很少使用程序性方法来分析 CPS 过程中新兴角色的多样性和变化。自然发生的教育话语数据为精细识别新兴角色提供了机会。因此,本研究在精细编码的基础上识别了新兴角色,并使用层次回归和认识论网络分析来探讨新兴角色通过 CPS 活动对学习成果的影响及其与 CPS 技能的共现。新兴角色的识别基于对 54 名本科生和研究生的观察。结果显示,参与者在 CPS 过程中扮演了不同的、灵活的角色。侧重于内容和表现的角色出现频率较高,而与社会情感和评价有关的角色出现频率相对较低。此外,知识寻求者和分心者严重阻碍了 CPS 活动的成功,而协调者则有利于取得高质量的学习成果。此外,信息提供者总是与维护团队功能的技能同时出现。注重内容和表现的角色通常与谈判和协调同时出现。这些发现强调了在 CPS 过程中出现的角色的重要性,并为提高学习成果和 CPS 技能提供了一些实用建议。
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