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Training Quality Evaluation of Innovative and Entrepreneurial Talents for Smart Tourism 智慧旅游创新创业人才培养质量评价
Q1 Social Sciences Pub Date : 2023-08-15 DOI: 10.3991/ijet.v18i15.42385
Xiangpeng Chang, Shanshan Wang, Dong Ding
 The smart tourism industry is developing at an incredible pace and has posed requirements for persons with related skills and talents, especially those with creative thinking, innovation ability, and entrepreneur quality. The training quality evaluation of innovative and entrepreneurial talents could provide guidance for the decision-making of higher educational institutions and enterprises so that proper adjustments can be made to current education system and curriculum setting. However, little existing research has addressed this issue, so this study attempts to develop a method for evaluating the training quality of innovative and entrepreneurial talent responding to the requirements of smart tourism. The quality control of innovative and entrepreneurial talents for the smart tourism industry is discussed to ensure that the evaluation criteria can be implemented during the training process, then an evaluation index system (EIS) is created with weight values assigned to each index by the entropy method, and the gray comprehensive evaluation method is employed for the said evaluation task. Finally, linear regression and other experiments are carried out to prove the scientific validity of the proposed method. Research conclusions attained in this study provide useful evidence for optimizing the training strategies of innovative and entrepreneurial talents.
智慧旅游业正以惊人的速度发展,对具有相关技能和人才,特别是具有创造性思维、创新能力和企业家素质的人才提出了要求。创新创业人才培养质量评价可以为高校和企业的决策提供指导,从而对当前的教育体制和课程设置进行适当的调整。然而,针对这一问题的现有研究很少,因此本研究试图建立一种适应智慧旅游需求的创新创业人才培养质量评估方法。探讨了智慧旅游产业创新创业人才的质量控制问题,确保评价标准在培养过程中得以实施,利用熵值法建立评价指标体系,并对各指标赋予权重值,采用灰色综合评价法进行评价任务。最后,通过线性回归等实验验证了所提方法的科学有效性。研究结论为优化创新创业人才培养策略提供了有益的依据。
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引用次数: 0
Effectiveness of Virtual Laboratory Teacher Training Workshops: A Kirkpatrick Model Analysis 虚拟实验室教师培训工作坊的有效性:Kirkpatrick模型分析
Q1 Social Sciences Pub Date : 2023-08-15 DOI: 10.3991/ijet.v18i15.40037
Krishnasree Achuthan, Vysakh Kani Kolil, S. N. Jyothy
Performing laboratory experiments is an integral and unavoidable part of STEM education. The teaching efficacy of laboratory experiments can be optimized by integrating ICT-based tools into the curriculum. As teachers are the key facilitators in practical lessons, it is imperative that they adopt the latest teaching technologies, such as virtual laboratories (VLs). To achieve optimal student learning outcomes, teachers ideally undergo adequate training programs that equip them with relevant knowledge and skills to utilize VLs. As myriad training workshops and self-learning tools are available to teachers, the efficacy of training programs needs to be precisely evaluated to determine their quality and design better programs for posterity. Kirkpatrick’s four-level model is suited to evaluate teaching training, as it takes into consideration holistic aspects of learning: learners’ reactions, learning outcomes, behavior, and results. In this study, we conducted and evaluated a VL teacher training program in Africa, applying Kirkpatrick’s model analysis. Our results indicate a significant improvement in participants’ perception and attitude toward VL after attending the training. Also, the training proved to be effective in improving the learning outcomes of the participants. We found a huge hike in the number of VL users in Africa after conducting the training program, indicating the overall success of the program. It met the needs of the teachers and equipped them with the necessary skills and knowledge to utilize VLs in their teaching practices. This study may assist future trainers to design successful teacher training programs in laboratory education.
进行实验室实验是STEM教育不可或缺的一部分。实验室实验的教学效果可以通过将基于ICT的工具整合到课程中来优化。由于教师是实践课的关键促进者,他们必须采用最新的教学技术,如虚拟实验室。为了实现最佳的学生学习成果,教师最好接受适当的培训计划,使他们具备使用VL的相关知识和技能。由于教师可以获得无数的培训讲习班和自学工具,因此需要准确评估培训计划的有效性,以确定其质量,并为子孙后代设计更好的计划。Kirkpatrick的四级模型适用于评估教学培训,因为它考虑了学习的整体方面:学习者的反应、学习结果、行为和结果。在这项研究中,我们应用Kirkpatrick的模型分析,对非洲的VL教师培训计划进行了评估。我们的研究结果表明,参加培训后,参与者对VL的感知和态度有了显著改善。此外,培训被证明在提高参与者的学习成果方面是有效的。我们发现,在实施培训计划后,非洲的VL用户数量大幅增加,这表明该计划总体上取得了成功。它满足了教师的需求,并为他们提供了在教学实践中使用VL的必要技能和知识。这项研究可能有助于未来的培训师在实验室教育中设计成功的教师培训计划。
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引用次数: 0
Effects of Inquiry-Based Teaching on Learning Efficiency in an Augmented Reality Environment 增强现实环境下探究式教学对学习效率的影响
Q1 Social Sciences Pub Date : 2023-08-15 DOI: 10.3991/ijet.v18i15.41357
Fengxuan Sun
Virtual reality (VR) creates a realistic learning environment to immerse users, meet scenario requirements and natural interaction of learning media, and offer learners a highly immersible virtual-real mixed environment. To analyze the effects of inquiry-based teaching on learning efficiency of learners in an augmented reality (AR) environment, a questionnaire survey was given to 278 undergraduates in 4 grades from 6 universities in Wuhan. Contextual learning theory and flow theory were used as the theoretical basis to analyze the effects of the four aspects of inquiry-based teaching on learning efficiency of learners in AR environments. Differences in learning efficiency caused by different degrees of familiarity of learners with AR equipment were measured using analysis of variance (ANOVA). Results show that Cronbach’s α of the questionnaire, which was developed based on existing research questionnaires, is 0.909 and the KMO value is 0.869, indicating that the questionnaire has very good reliability and validity. Posing problems, collecting evidence, and proposing explanations for an inquiry-based teaching mode have significant influences on learning efficiency of learners: under 5%, 1%, and 1% levels, respectively. The degree of familiarity of learners with AR equipment has significant influence on learning efficiency at the 0.01% level. Results herein provide important guidance for promoting the fusion of AR and teaching activities, enriching the application of scientific teaching with AR technology in universities, and designing and developing ways to use AR teaching resources in different disciplines.
虚拟现实(VR)创造了一个逼真的学习环境,让用户沉浸其中,满足场景需求和学习媒体的自然互动,为学习者提供了一个高度沉浸的虚拟-现实混合环境。为了分析在增强现实(AR)环境下,探究式教学对学习者学习效率的影响,对武汉市6所大学4个年级的278名本科生进行了问卷调查。以情境学习理论和流理论为理论基础,分析了AR环境下探究式教学的四个方面对学习者学习效率的影响。使用方差分析(ANOVA)测量了学习者对AR设备的不同熟悉程度导致的学习效率差异。结果表明,在现有研究问卷的基础上开发的问卷的Cronbachα为0.909,KMO值为0.869,表明该问卷具有很好的信度和有效性。对探究式教学模式提出问题、收集证据和提出解释对学习者的学习效率有显著影响:分别低于5%、1%和1%。学习者对AR设备的熟悉程度对学习效率有显著影响,达到0.01%。本文的研究结果为促进AR与教学活动的融合,丰富高校AR技术在科学教学中的应用,以及设计和开发不同学科的AR教学资源提供了重要的指导。
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引用次数: 0
Robots over humans? The place of artificial intelligence in the pedagogy of art direction in film education 机器人胜过人类?人工智能在电影艺术指导教学中的地位
Q1 Social Sciences Pub Date : 2023-08-07 DOI: 10.57040/jet.v3i2.484
Daniel Kofi Brako, Anthony Kobina Mensah
Discourses on artificial intelligence (AI) in the field of art direction have not gained enough attention, although its use is becoming more predominant in the rapidly evolving technologically driven filmmaking world. Largely, AI has taken over various aspects of the filmmaking process from pre-production, and production to postproduction. Apart from its major influence on the role of an art director, the incorporation of AI in filmmaking enhances the functions of producers, screenwriters, directors, cinematographers, editors, sound designers, and animators. This qualitative paper approach rides on a rapid review design based on the selection of scholarly articles drawn from databases such as Google Scholar, Elsevier, IEEEX Xplore, and ACM Digital Library, using artificial intelligence, art direction, and filmmaking as vocabulary for search. It aims to outline the benefits of integration of AI in art direction pedagogy in film education. Also, it highlights the challenges and potential solutions of the integration of AI in art direction pedagogy in film education. The findings of this review show that AI enhances set design and simulates lighting in the creation of film worlds. Also, AI has the ability to create three-dimensional (3D) and realistic complex props rapidly. In addition, AI has the ability to analyze and generate design renderings in costume design and make-up efficiently. Notwithstanding, it brings to the fore that the integration of AI in teaching art direction poses some challenges such as awareness and understanding of tools, as well as ethical implications to data privacy and algorithmic bias. The paper recommends that educational institutions offering film art direction curricula should embrace this technology and equip teachers with the necessary training and support to teach them effectively. Also, the institutions must take measures to control ethical issues and data-driven policies.
人工智能(AI)在艺术指导领域的论述还没有得到足够的重视,尽管它的使用在快速发展的技术驱动的电影制作世界中变得越来越占主导地位。很大程度上,人工智能已经接管了电影制作过程的各个方面,从前期制作、制作到后期制作。除了对美术指导的作用产生重大影响外,AI在电影制作中的应用还增强了制片人、编剧、导演、摄影师、编辑、声音设计师和动画师的功能。这种定性论文方法基于基于从数据库(如Google Scholar, Elsevier, IEEEX Xplore和ACM数字图书馆)中选取的学术文章的快速审查设计,使用人工智能,艺术指导和电影制作作为搜索词汇。它旨在概述人工智能在电影教育艺术指导教学中整合的好处。同时,本文也强调了人工智能在电影艺术指导教学中的整合所面临的挑战和潜在的解决方案。这篇综述的发现表明,人工智能增强了场景设计,并在电影世界的创作中模拟了灯光。此外,人工智能具有快速创建三维(3D)和逼真的复杂道具的能力。此外,AI在服装设计和化妆中具有高效分析和生成设计效果图的能力。尽管如此,人工智能在艺术指导教学中的整合带来了一些挑战,例如对工具的认识和理解,以及对数据隐私和算法偏见的伦理影响。本文建议,开设电影艺术指导课程的教育机构应拥抱这一技术,并为教师提供必要的培训和支持,以有效地教授他们。此外,机构必须采取措施控制道德问题和数据驱动的政策。
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引用次数: 1
Social media for job recruitment: A review study 社交媒体对招聘的影响:一项回顾研究
Q1 Social Sciences Pub Date : 2023-08-05 DOI: 10.57040/jet.v3i1.483
Ayando Lesenyego, J. Chukwuere
The use of social media for job recruiting is examined in this review research along with its effects on the hiring procedure, candidate selection, and organizational results. In order to give a thorough knowledge of the contributions and consequences of social media in the field of job recruiting, it synthesizes the body of current literature. By highlighting areas for more study and knowledge gaps, the findings add to the corpus of knowledge. From a practical standpoint, the study provides organizations, and recruitment specialists with the information that helps them create efficient recruiting strategies and encourage equity and inclusion in applicant selection using social media. The study also provides the organizations and candidates (job seekers) how to use social media in the job recruitment process. The success of various social media recruiting techniques, the impact of applicant traits on online presence, and the part played by privacy concerns in influencing candidate behavior are all areas that require more investigation.
本综述研究考察了社交媒体在招聘中的使用,以及它对招聘程序、候选人选择和组织结果的影响。为了全面了解社交媒体在工作招聘领域的贡献和后果,它综合了当前文献的主体。通过强调需要进一步研究的领域和知识差距,研究结果增加了知识的语料库。从实用的角度来看,该研究为组织和招聘专家提供了信息,帮助他们制定有效的招聘策略,并鼓励公平和包容地使用社交媒体选择申请人。该研究还为组织和候选人(求职者)提供了如何在招聘过程中使用社交媒体的方法。各种社交媒体招聘技巧的成功,申请人特征对在线表现的影响,以及隐私问题在影响候选人行为方面所起的作用,都是需要更多研究的领域。
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引用次数: 0
Investigation into Undergraduates’ Experiences of Social Presence in Online Learning 大学生网络学习社交体验调查
Q1 Social Sciences Pub Date : 2023-07-31 DOI: 10.3991/ijet.v18i14.38193
Chi Kim Pham, S. Chong, Roselind Wan
Online learning always piques the interest of scholars because of the potential outcomes. Social presence is associated with the degree of participation, interaction, and performance among collaborative group members and, therefore, is considered a critical variable for learning. Researchers have observed that for online learning to work well, students must feel connected to their peers and teachers. Social presence connects the real and online worlds, putting an online learner in touch with the teacher and other online learners. This study aims to investigate the interrelationships between social presence dimensions and cognitive presence, explore the critical social presence dimension influencing cognitive presence, and explore students’ experiences of social presence in online learning. The findings showed that social presence greatly influenced cognitive presence. However, affective collectiveness, open communication, and a sense of community were correlated and positively impacted cognitive presence, while the mutual attention and support dimensions were not correlated and did not significantly contribute to cognitive presence. Besides, students perceived themselves as having difficulties with open communication and online group activities. It is suggested that silence is an integral part of social presence, and it can be a silence-mediated social presence. Therefore, the role of silence should be reconsidered, as it has its own meaning. The findings imply that fostering a sense of mutual support and understanding is essential in online learning, as is providing practical guidance to ensure open communication. Moreover, instructors should focus on creating a sense of connectedness and cohesiveness in collaborative learning to achieve meaningful learning outcomes and a strong sense of community among students.
在线学习总是因为其潜在的结果而引起学者的兴趣。社交存在与协作小组成员的参与程度、互动程度和表现有关,因此被认为是学习的关键变量。研究人员观察到,为了让在线学习发挥作用,学生必须感觉到与同龄人和老师的联系。社交存在将现实世界和网络世界连接起来,使在线学习者与老师和其他在线学习者保持联系。本研究旨在调查社交存在维度与认知存在之间的相互关系,探索影响认知存在的关键社交存在维度,并探索学生在在线学习中的社交存在体验。研究结果表明,社会存在极大地影响了认知存在。然而,情感集体性、开放交流和社区感是相关的,并对认知存在产生积极影响,而相互关注和支持维度则不相关,对认知存在没有显著影响。此外,学生们认为自己在开放交流和在线小组活动方面存在困难。有人认为,沉默是社会存在的一个组成部分,它可以是一种沉默介导的社会存在。因此,应该重新考虑沉默的作用,因为它有自己的意义。研究结果表明,培养相互支持和理解的意识在在线学习中至关重要,为确保开放交流提供实际指导也是如此。此外,教师应专注于在合作学习中创造联系感和凝聚力,以在学生中实现有意义的学习成果和强烈的社区意识。
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引用次数: 0
Elements of Algorithmic Thinking in the Teaching of School Geometry through the Application of Geometric Problems 从几何问题的应用谈学校几何教学中的算法思维要素
Q1 Social Sciences Pub Date : 2023-07-31 DOI: 10.3991/ijet.v18i14.40341
Dusan Vallo, L. Rumanová, Veronika Bočková
Algorithmic thinking and the creation of algorithms have traditionally been associated with mathematics. It is based on the general perception of an algorithm as a logically unambiguous and precise prescription for performing a certain set of operations, through which we reach a result in real time in a finite number of steps. There are well-known examples from history, such as the division algorithm used by ancient Babylonian mathematicians, Eratosthenes algorithm for finding prime numbers, Euclid’s algorithm for finding the greatest common divisor of two numbers, and cryptographic algorithm for coding and breaking, invented by Arabic mathematicians in the 9th century. Although the usage of algorithms and the development of algorithmic thinking currently fall within the domain of computer science, algorithms still play a role in mathematics and its teaching today. Contemporary mathematics, and especially its teaching in schools of all grades, prefers specific algorithms in arithmetic, algebra, and calculus. For example, operations with numbers, modifications of algebraic expressions, and derivation of functions. Teaching geometry in schools involves solving a variety of problems, many of which are presented as word problems. Algorithmization of school geometric tasks is therefore hardly visible and possible at first glance. However, there are ways to solve examples of a certain kind and to establish a characteristic and common algorithmic procedure for them. Algorithmic thinking in geometry and the application of algorithms in the teaching of thematic parts of school geometry are specific issue that we deal with in this study. We will focus on a detailed analysis of the possibilities of developing algorithmic thinking in school geometry and the algorithmization of geometric tasks.
算法思维和算法的创造传统上与数学联系在一起。它是基于对算法的普遍看法,将其视为执行某一组操作的逻辑上明确而精确的处方,通过这些操作,我们可以在有限的步骤中实时得出结果。历史上有一些著名的例子,比如古巴比伦数学家使用的除法算法,埃拉托斯梯尼寻找素数的算法,欧几里得寻找两个数字的最大公约数的算法,以及阿拉伯数学家在9世纪发明的编码和破缺的密码算法。尽管算法的使用和算法思维的发展目前属于计算机科学的领域,但算法在今天的数学及其教学中仍然发挥着作用。当代数学,尤其是各级学校的教学,更喜欢算术、代数和微积分中的特定算法。例如,数字运算、代数表达式的修改和函数的推导。学校的几何教学涉及到解决各种各样的问题,其中许多都是以单词问题的形式出现的。因此,学校几何任务的算法化在第一眼就很难看到和实现。然而,有一些方法可以解决特定类型的例子,并为它们建立一个特性和通用的算法过程。几何中的算法思维和算法在学校几何专题部分教学中的应用是我们在本研究中处理的具体问题。我们将重点详细分析在学校几何和几何任务的算法化中发展算法思维的可能性。
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引用次数: 0
Study on the Impact of Gamified Teaching Using Mobile Technology on College Students’ Learning Engagement 基于移动技术的游戏化教学对大学生学习投入的影响研究
Q1 Social Sciences Pub Date : 2023-07-31 DOI: 10.3991/ijet.v18i14.41207
Ying Pan, Gooi Leong Mow
Mobile technology has become an indispensable resource in people’s lives, and educational software applications are closely related to day-to-day life. These applications provide an effective basis for implementing interactive teaching and allow teachers and students to quickly exchange information through mobile devices. Compared with teachers, students are tolerant and open about mobile technology. To meet the learning needs of students, adopting different teaching methods to improve learners’ learning outcomes is the focus of mobile learning. Therefore, gamified teaching supported by various information technologies such as computers, multimedia, and mobile technology has received widespread attention. In this study, 124 undergraduate students majoring in Civil Engineering from Harbin University of Science and Technology, Heilongjiang Province, were randomly assigned to one experimental group (with gamified teaching design, 62 students) and one control group (without gamified teaching design, 62 students). The paired sample T test was used to compare the pre- and post-test scores of the learners, while the independent sample T test was used to analyze the learning engagement (behavioral, cognitive, and emotional engagement) of college students under gamified teaching using mobile technology. Results show no significant difference in pre-test scores between the experimental and control groups (P = 0.374 > 0.05), meeting the prerequisite for the comparative experiment. Gamified teaching using mobile technology found significantly improved test scores (P = 0.003 < 0.05), where independent sample T test results showed a significant difference in learning engagement (behavioral, cognitive, and emotional). After using gamified teaching using mobile technology, the experimental group of students showed a significant increase in learning engagement, which is consistent with the results of most of the literature. The results of this study have important reference value for school administrators to propose new teaching strategies and for teachers to integrate information technology to assist the teaching process, to propose solutions for building interactive teaching environments, and to alleviate the fatigue phenomenon that often occurs in the application of multimedia technology in current information technology teaching in universities.
移动技术已经成为人们生活中不可缺少的资源,而教育软件的应用与人们的日常生活息息相关。这些应用程序为实施互动式教学提供了有效的基础,使教师和学生能够通过移动设备快速交换信息。与老师相比,学生对移动技术的宽容和开放。为了满足学生的学习需求,采用不同的教学方法来提高学习者的学习效果是移动学习的重点。因此,以计算机、多媒体、移动技术等多种信息技术为支撑的游戏化教学受到了广泛关注。本研究将124名来自黑龙江省哈尔滨理工大学土木工程专业的本科生随机分为实验组(游戏化教学设计)和对照组(非游戏化教学设计)。采用配对样本T检验比较学习者测试前和测试后的成绩,采用独立样本T检验分析移动技术游戏化教学下大学生的学习投入(行为投入、认知投入和情感投入)。结果显示,实验组与对照组的前测成绩差异无统计学意义(P = 0.374 > 0.05),满足进行对比实验的前提条件。使用移动技术的游戏化教学发现考试成绩显著提高(P = 0.003 < 0.05),其中独立样本T检验结果显示学习投入(行为、认知和情感)有显著差异。在使用移动技术进行游戏化教学后,实验组学生的学习投入显著增加,这与大多数文献的结果一致。本研究结果对于学校管理者提出新的教学策略,教师整合信息技术辅助教学过程,提出构建互动式教学环境的解决方案,缓解当前高校信息技术教学中多媒体技术应用中经常出现的疲劳现象具有重要的参考价值。
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引用次数: 1
The Effective Use of Online Resources in Improving Students’ English Grammar Skills in the EFL Classes at the Tertiary Level 有效利用网络资源提高学生英语语法能力
Q1 Social Sciences Pub Date : 2023-07-31 DOI: 10.3991/ijet.v18i14.36745
V. Sangeetha
The research objective of this study was to explore the effectiveness of online resources in teaching English grammar skills to English as foreign language (EFL) students at the tertiary level. The aim was to assist EFL teachers in maximising the efficiency of their English grammar lessons through the use of online resources. The sample for the study constituted of 250 first-year English Programme students. Present simple and past simple were selected as testing items. Data were collected using students’ entry-level test scores prior to the intervention and exit-level test scores after intensive training and practise using various online resources. An important variance was identified between the results of the entry-level and exit-level tests. Also, the participants’ perceptions about the effectiveness of online resources in the language learning process were analysed using a quantitative method. The outcomes confirmed that a vast majority of the participants were in favour of integrating online resources. This research also provides valuable suggestions and potential implications for the current study.
本研究的研究目的是探讨在线资源在高等教育中向英语作为外语(EFL)的学生教授英语语法技能的有效性。其目的是帮助英语教师通过使用在线资源最大限度地提高英语语法课的效率。这项研究的样本包括250名英语课程一年级的学生。选择现在简单和过去简单作为测试项目。数据是使用学生在干预前的入门级考试成绩和使用各种在线资源进行强化训练和练习后的出口级考试成绩收集的。在入门级和毕业级测试的结果之间发现了一个重要的差异。此外,还使用定量方法分析了参与者对在线资源在语言学习过程中的有效性的看法。结果证实,绝大多数与会者赞成整合在线资源。这项研究也为当前的研究提供了有价值的建议和潜在的启示。
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引用次数: 0
Overcoming Integration Thresholds for Augmented Reality 克服增强现实的集成阈值
Q1 Social Sciences Pub Date : 2023-07-31 DOI: 10.3991/ijet.v18i14.38385
A. Berglund
The advent of augmented reality (AR) is reshaping the way people experience physical and virtual environments, from observation to immersion. Growing interest in adopting AR provides opportunities for immersive learning, upskilling, and renewal. However, uncertainties exist in how to maneuver a transition toward making use of this technology through systematic integration. Due to the turmoil caused by the global pandemic health crisis, implementation of AR now faces urgency in minimizing adoption thresholds and establishing a more systematic escalation approach. This paper investigates the characteristics of such learning approaches and examines the integration of AR with customized progression. Two solution suppliers were investigated to uncover the integration process of AR, which, to the best of our knowledge, is scarcely explored in existing research. This study reveals that a balanced escalation of user-centric learning activities, i.e., an onboarding process, harmonizes anticipated cognition levels for a designated AR application tool.
增强现实(AR)的出现正在重塑人们体验物理和虚拟环境的方式,从观察到沉浸。人们对采用AR的兴趣与日俱增,这为沉浸式学习、技能提升和更新提供了机会。然而,在如何通过系统集成实现向利用这项技术的转变方面存在不确定性。由于全球大流行性健康危机造成的动荡,AR的实施现在面临着将采用阈值降至最低和建立更系统的升级方法的紧迫性。本文研究了这种学习方法的特点,并考察了AR与定制进度的结合。对两个解决方案供应商进行了调查,以揭示AR的集成过程,据我们所知,这在现有的研究中几乎没有探索过。这项研究表明,以用户为中心的学习活动的平衡升级,即入职过程,协调了指定AR应用工具的预期认知水平。
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引用次数: 0
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International Journal of Emerging Technologies in Learning
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